History Main / ThePaladin

7th Dec '17 12:08:44 AM darksoul4242
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* The Paladins in ''VideoGame/QuestForGlory'' are the standard version trope; the Paladin mentor Rakeesh even steps away from his rank and tradition to uphold a greater law and his personal code of honor (as the tradition was narrow-minded and would only cause a needless war). The Paladin class is unlocked at the end of ''VideoGame/QuestForGloryII'' if you finish the game with high enough [[KarmaMeter Honor]], and is effectively a Fighter with nice bonuses like HealingHands, protection from evil, and [[MySignificanceSenseIsTingling a danger sense]], plus some optional quests that go above and beyond the main plot. In ''VideoGame/QuestForGloryIII'' he becomes an outright MagicKnight, when unlocking the Heal ability adds the Magic skill[[note]]VideoGame/QuestForGloryIV'' takes it a step further thanks to a programming oversight: because Paladins have points in the Magic skill, the game hands them '''all''' of the spells a Wizard would have at that point in the game[[/note]].

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* The Paladins in ''VideoGame/QuestForGlory'' are the standard version trope; the Paladin mentor Rakeesh even steps away from his rank and tradition to uphold a greater law and his personal code of honor (as the tradition was narrow-minded and would only cause a needless war). The Paladin class is unlocked at the end of ''VideoGame/QuestForGloryII'' if you finish the game with high enough [[KarmaMeter Honor]], and is effectively a Fighter with nice bonuses like HealingHands, protection from evil, and [[MySignificanceSenseIsTingling a danger sense]], plus some optional quests that go above and beyond the main plot. In ''VideoGame/QuestForGloryIII'' he becomes an outright MagicKnight, when unlocking the Heal ability adds the Magic skill[[note]]VideoGame/QuestForGloryIV'' skill[[note]]''VideoGame/QuestForGloryIV'' takes it a step further thanks to a programming oversight: because Paladins have points in the Magic skill, the game hands them '''all''' of the spells a Wizard would have at that point in the game[[/note]].
29th Nov '17 2:59:14 AM CountDorku
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* Crusaders in ''VideoGame/DarkestDungeon'' are religious knights with a particular knack for [[TurnUndead killing undead]] and inspiring their allies (they're one of the few classes with a reliable stress heal, even if it isn't on par with the Jester's).
26th Nov '17 3:51:28 PM Zaptech
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* In ''Videogame/ForHonor'', while they don't necessarily possess magical abilities, the Lawbringer and Warden classes reflect the ideals of the usual paladin, particularly with their oaths to defend and protect the weak and to bring justice to wherever they are traveling.
26th Nov '17 3:48:52 PM Zaptech
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** The Recreance, the event where the previous orders of the Radiants abandoned their oaths, their Blades, and their Plate, was ultimately caused by [[spoiler: the Radiants learning that their powers had ''destroyed'' the world humanity originally came from.]] In order to avoid the same fate befalling the world, they abandoned their oaths and powers and refused to explain why (lest someone else follow in their wake), condemning them to being named traitors and villains by subsequent generations.
20th Nov '17 9:50:37 AM Yozzy
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** {{Deconstructed}} with the Grey Knights chapter of Space Marines. They have loads of powers to fight daemons and are completely incorruptible, but are [[KnightTemplar extremely ruthless]] in their mission. They have a habit of killing innocent witnesses "for their own protection". Given the GrimDark CrapsackWorld that ''40k'' is, where a FateWorseThanDeath could be in store just for ''seeing'' [[TheCorruption Chaos]], they still manage to remain [[IDidWhatIHadToDo somewhat sympathetic]].

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** {{Deconstructed}} Either {{deconstructed}}, or DarkerAndEdgier with the Grey Knights chapter of Space Marines. They have loads of powers powers, skills, and tools to fight daemons daemons, and are [[IncorruptiblePurePureness completely incorruptible, but incorruptible]]. However, they are [[KnightTemplar extremely ruthless]] [[ShootTheDog ruthlessly pragmatic]] in their mission.mission to protect the Imperium, enough that they've crossed well into KnightTemplar territory. They have a habit of killing innocent witnesses "for their own protection". Given the GrimDark CrapsackWorld that ''40k'' is, where a FateWorseThanDeath could be in store just for ''seeing'' [[TheCorruption Chaos]], they still manage to remain [[IDidWhatIHadToDo somewhat sympathetic]].



** As the military arm of the Ecclesiarchy (the Imperial state church), the Sisters Of Battle also fit this role.

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** As the military arm of the Ecclesiarchy (the Imperial state church), the [[ChurchMilitant Sisters Of Battle Battle]] also fit this role.role, being fanatically zealous and relentless in stamping out heresy and the enemies of the Emperor.
19th Nov '17 8:57:23 PM raziel365
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* The word "Paladin" comes from the Palatine Hill in Rome[[note]]also the source of the word "palace"[[/note]], which in ancient times was where the Emperor and his highest officials officiated. Being a ''palatinus'' was about official authority, not about skill as a warrior or devotion to righteousness. In the middle ages ''palatinus'' became "paladin"[[note]] although words like "Palatine" and "Palatinate" continued to be used[[/note]], and in chivalric epic poems became applied to Twelve Paladins or Twelve Peers of [[UsefulNotes/{{Charlemagne}} Emperor Charlemagne]]. In the cycle of epics known as the ''matière de la France'' ("matter of France"), which includes the French ''Literature/TheSongOfRoland'', the German ''Willehalm'' by [[Literature/{{Parzival}} Wolfram of Eschenbach]] and the Italian ''Literature/OrlandoFurioso'', where the paladins became idealized symbols of courage and purity.

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* The word "Paladin" comes from the Palatine Hill in Rome[[note]]also the source of the word "palace"[[/note]], which in ancient times was where the Emperor and his highest officials officiated. Being a ''palatinus'' was about official authority, not about skill as a warrior or devotion to righteousness. In After Constantine's victory however, a variation of the middle ages term became used by the ''Scholae Palatinae'', who replaced the ancient praetorian guard and became the guards of the Christian Emperors through Late Antiquity and survived in the East until the rise of Alexios Komnenos; as the years passed and Late Antiquity gave way to the Early Middle Ages, the term ''palatinus'' became "paladin"[[note]] although words like "Palatine" and "Palatinate" continued to be used[[/note]], and in chivalric epic poems became applied to Twelve Paladins or Twelve Peers of [[UsefulNotes/{{Charlemagne}} Emperor Charlemagne]]. In the cycle of epics known as the ''matière de la France'' ("matter of France"), which includes the French ''Literature/TheSongOfRoland'', the German ''Willehalm'' by [[Literature/{{Parzival}} Wolfram of Eschenbach]] and the Italian ''Literature/OrlandoFurioso'', where the paladins became idealized symbols of courage and purity.
17th Nov '17 7:55:24 PM SirRed
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* In the ''TabletopGame/InNomine'' universe, the Malakim are angels that behave as Heaven's own paladin. They sense honor in others. They all must take at least four vows, two of which are common to all of them: they may not allow evil to live unless specifically told to spare them, and they cannot surrender to Hell. [[IncorruptiblePurePureness Unique]] among angels, they cannot Fall and become demons.

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* In the ''TabletopGame/InNomine'' universe, the Malakim are angels that behave as Heaven's own paladin. They sense honor in others. They all must take at least four vows, two of which are common to all of them: they may not allow evil to live unless specifically told to spare them, show mercy, and they cannot surrender to Hell. [[IncorruptiblePurePureness Unique]] among angels, they cannot Fall and become demons.
17th Nov '17 7:54:01 PM SirRed
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* In the ''TabletopGame/InNomine'' universe, the Malakim are angels that behave as Heaven's own paladin. They sense honor in others. They all must take at least four vows, two of which are common to all of them: they may not allow evil to live unless specifically told to spare them, and they cannot surrender to Hell. [[IncorruptiblePurePureness They also cannot Fall and become demons]].

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* In the ''TabletopGame/InNomine'' universe, the Malakim are angels that behave as Heaven's own paladin. They sense honor in others. They all must take at least four vows, two of which are common to all of them: they may not allow evil to live unless specifically told to spare them, and they cannot surrender to Hell. [[IncorruptiblePurePureness They also Unique]] among angels, they cannot Fall and become demons]].demons.
17th Nov '17 7:53:14 PM SirRed
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* In the ''TabletopGame/InNomine'' universe, the Malakim are angels that behave as Heaven's own paladin. They sense honor in others. They all must take at least four vows, two of which are common to all of them: they may not allow evil to live unless specifically told to spare them, and they cannot surrender to Hell. [[IncorruptiblePurePureness They also cannot Fall and become demons]].
15th Nov '17 5:20:45 PM Delphina
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* Sydney Treuno ''Webcomic/{{Sombulus}}'' introduces herself as [[http://sombulus.com/comic/27 a Paladin of the Order of Kansen]] on a god-given mission to defend the Myriad Worlds from evil. With her armor, blade, and parkour-esque skills, she is zealously devoted to her god Madir and his angelic followers, the Kanites.

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* Sydney Treuno of ''Webcomic/{{Sombulus}}'' introduces herself as [[http://sombulus.com/comic/27 a Paladin of the Order of Kansen]] on a god-given mission to defend the Myriad Worlds from evil. With her armor, blade, and parkour-esque skills, she is zealously devoted to her god Madir and his angelic followers, the Kanites.
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