History Main / TheMigration

5th Nov '17 12:00:19 PM MarqFJA
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[[folder: Film ]]
* ''The Emigrants'' (1971) and ''The New Land'' (1972) tell the saga of emigrants from Sweden who become immigrants and settlers in Minnesota in the 19th century.
[[/folder]]



[[folder: Film ]]
* ''The Emigrants'' (1971) and ''The New Land'' (1972) tell the saga of emigrants from Sweden who become immigrants and settlers in Minnesota in the 19th century.
[[/folder]]
1st Nov '17 6:54:27 AM MarqFJA
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May join forces with FightingForAHomeland. May be InvadingRefugees. A subtrope of TheQuest in fantasy settings. May lead to SettlingTheFrontier.

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May join forces overlap with FightingForAHomeland. May be InvadingRefugees. A subtrope of TheQuest in fantasy settings.FightingForAHomeland, InvadingRefugees, or TheQuest. May lead to SettlingTheFrontier.
23rd May '17 8:10:48 AM BeerBaron
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* In ''Franchise/TheElderScrolls'', the [[OurElvesAreDifferent Dunmer (Dark Elves)]], formerly the Chimer, have done this twice in their people's history. To note:
** Originally, as the Chimer, they were led to Morrowind in a mass migration from the Summerset Isles by the prophet Veloth. They left to pursue the opportunity to worship the "Good" [[OurGodsAreDifferent Daedra]] and their ancestors, as opposed to the Aedra worship of the Altmer (High Elves).
** Following the events of the [[ColonyDrop Red]] [[ChekhovsVolcano Year]], the Dunmer people were forced to flee Morrowind. Many poured into Solstheim, which by the 4th Era wasn't much more than a frozen rock and site of a failed Imperial mining colony. Others fled to mainland Skyrim, settling in the poorer areas of eastern Skyrim where they are treated as little better than second class citizens to the native [[HornyVikings Nords]].
30th Mar '17 7:12:12 PM xanthopinna
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Added DiffLines:

[[folder: Film ]]
* ''The Emigrants'' (1971) and ''The New Land'' (1972) tell the saga of emigrants from Sweden who become immigrants and settlers in Minnesota in the 19th century.
[[/folder]]
12th Dec '16 1:50:20 AM Theriocephalus
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* ''Literature/WatershipDown'': The main focus of the plot is the migration of a tribe of rabbits fleeing from the destruction of their home warren towards the safety of the titular Watership Down. The journey itself spans about five miles, which to rabbits is a very long and dangerous distance indeed,

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* ''Literature/WatershipDown'': The main focus of the plot is the migration of a tribe of rabbits fleeing from the destruction of their home warren towards the safety of the titular Watership Down. The journey itself spans about five miles, which to rabbits is a very long and dangerous distance indeed,indeed.



* ''WesternAnimation/IceAge'' opens with Scrat being stomped by the animals migrating south to avoid the ice age.

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* ''WesternAnimation/IceAge'' opens with Scrat being stomped by the animals migrating south to avoid the ice age. ''WesternAnimation/IceAgeTheMeltdown'' largely focuses on the animals migrating across the large valley where they live to find a massive ark in which to survive a massive flood caused by an ice dam bursting.



* ''WesternAnimation/TheLandBeforeTime''.
* ''Disney/{{Dinosaur}}''.

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* ''WesternAnimation/TheLandBeforeTime''.
''WesternAnimation/TheLandBeforeTime'': The first movie centers on a small group of young dinosaurs, shortly after the end of the age of the dinosaurs, crossing bleak wastelands to reach the still-fertile Great Valley.
* ''Disney/{{Dinosaur}}''.''Disney/{{Dinosaur}}'': The movie follows Aladar and his adopted lemur family joining a massive herd of dinosaurs, survivors of the K-T event, crossing empty wastelands to reach the Nesting Grounds, the only fertile region left.



* Migration is a recurring theme in human history.
* Some times disturbances in the steppelands would cause a billiard-ball like effect where one tribe would migrate to another's territory, that would migrate to someone else' and so on. The most notable example resulted in everyone west of the Huns (I.E. everyone) being pushed into the Roman Empire's territory.

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* Migration is a recurring theme in human history.
history, as peoples were forced to leave their homes for whichever reason -- changing climates making their homelands to cold or dry to live in, war and conquest forcing them away, opportunities arising elsewhere, etc. -- migrating in large numbers to new lands, sometimes integrating peacefully, sometimes not.
* Some times disturbances in the steppelands would cause a billiard-ball like effect where one tribe would migrate to another's territory, territory that would then migrate to someone else' else's and so on. The most notable example resulted in everyone west of the Huns (I.E. everyone) being pushed into the Roman Empire's territory.
12th Dec '16 1:40:12 AM Theriocephalus
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* ''Literature/WatershipDown'': The main focus of the plot is the migration of a tribe of rabbits fleeing from the destruction of their home warren towards the safety of the titular watershed Down. The journey itself spans about five miles, which to rabbits is a very long and dangerous distance indeed,

to:

* ''Literature/WatershipDown'': The main focus of the plot is the migration of a tribe of rabbits fleeing from the destruction of their home warren towards the safety of the titular watershed Watership Down. The journey itself spans about five miles, which to rabbits is a very long and dangerous distance indeed,
12th Dec '16 1:39:49 AM Theriocephalus
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* ''Literature/WatershipDown''
* ''Literature/WarriorCats'' had this as the plot of the second series, after the original forest was destroyed to make way for a road.
** The cats in the prequel series, ''Dawn of the Clans'', also.

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\n* ''Literature/WatershipDown''
''Literature/WatershipDown'': The main focus of the plot is the migration of a tribe of rabbits fleeing from the destruction of their home warren towards the safety of the titular watershed Down. The journey itself spans about five miles, which to rabbits is a very long and dangerous distance indeed,
* ''Literature/WarriorCats'' had this as the plot of the second series, after the original forest was destroyed to make way for a road.
road, forcing the Clans to undergo an exodus across unknown lands (mostly some farmland and a smallish city. To cats, that's a long way) and a mountain range, towards a destination whose location or nature they're not even sure of.
** The cats in the prequel series, ''Dawn ''Literature/WarriorCatsDawnOfTheClans'', also undertake an exodus of their own, heading from the Clans'', also.mountainous home of what would become the Tribe of Rushing Water after it became clear there wasn't enough food to support every cat there. Following the rising sun, they eventually settled in a forest in the plains, mingling with the local cats to become the four (five, back then) Clans.
** Before ''that'', the Ancients, cats who lived around the lake before the Clans did, left their home for the mountains, fleeing [[HumansThroughALienEyes Twoleg]] activity at their old home, eventually forming the Tribe of Rushing Water... from whom would descend the Clans, who eventually settled the lake again, bringing the migrations full circle.



* ''Literature/TheAeneid''

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* ''Literature/TheAeneid''''Literature/TheAeneid'' follows Aeneas of Troy and several of his followers fleeing the sack of their city by the Greeks, eventually reaching Italy by way of Carthage, where they would become the ancestors of the Romans.





















* In ''VideoGame/LogicalJourneyOfTheZoombinis'', Zoombini Isle has been taken over by the evil Bloats, so the Zoombinis- under the player's control- travel through a strange continent to find somewhere to settle.

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* In ''VideoGame/LogicalJourneyOfTheZoombinis'', Zoombini Isle has been taken over by the evil Bloats, so the Zoombinis- Zoombinis -- under the player's control- control -- travel through a strange continent to find somewhere to settle.
settle.


















30th Oct '16 11:06:29 AM nombretomado
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* ''TabletopGame/{{Traveller}}'' has a lot of these too. The Sword Worlds were the migration of soldiers from a previous regime on Terra who were stranded by their government's overthrow. The best sample campaign in the {{Gurps}} {{Traveller}} series, ''100 Parsecs'', is about a project for preserving the Sword Worlder way of life on a distant world. Aslan are always doing this as well.

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* ''TabletopGame/{{Traveller}}'' has a lot of these too. The Sword Worlds were the migration of soldiers from a previous regime on Terra who were stranded by their government's overthrow. The best sample campaign in the {{Gurps}} {{Traveller}} TabletopGame/{{Gurps}} TabletopGame/{{Traveller}} series, ''100 Parsecs'', is about a project for preserving the Sword Worlder way of life on a distant world. Aslan are always doing this as well.
10th Aug '16 3:32:34 AM Morgenthaler
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* ''SpaceBattleshipYamato'': The original reason for rebuilding the Yamato as a spaceship was something like this, but when they learned that there was technology on Iscandar that could cleanse the earth of radiation poisoning they quickly changed the mission. some of the crew try to colonize Iscandar anyway though. In the 3rd series, they are in fact sent on a mission to find a new planet for people to migrate to, and fail, but end up saving Earth again.

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* ''SpaceBattleshipYamato'': ''Anime/SpaceBattleshipYamato'': The original reason for rebuilding the Yamato as a spaceship was something like this, but when they learned that there was technology on Iscandar that could cleanse the earth of radiation poisoning they quickly changed the mission. some of the crew try to colonize Iscandar anyway though. In the 3rd series, they are in fact sent on a mission to find a new planet for people to migrate to, and fail, but end up saving Earth again.



* ''{{Traveller}}'' has a lot of these too. The Sword Worlds were the migration of soldiers from a previous regime on Terra who were stranded by their government's overthrow. The best sample campaign in the {{Gurps}} {{Traveller}} series, ''100 Parsecs'', is about a project for preserving the Sword Worlder way of life on a distant world. Aslan are always doing this as well.

to:

* ''{{Traveller}}'' ''TabletopGame/{{Traveller}}'' has a lot of these too. The Sword Worlds were the migration of soldiers from a previous regime on Terra who were stranded by their government's overthrow. The best sample campaign in the {{Gurps}} {{Traveller}} series, ''100 Parsecs'', is about a project for preserving the Sword Worlder way of life on a distant world. Aslan are always doing this as well.



* In ''LogicalJourneyOfTheZoombinis'', Zoombini Isle has been taken over by the evil Bloats, so the Zoombinis- under the player's control- travel through a strange continent to find somewhere to settle.

to:

* In ''LogicalJourneyOfTheZoombinis'', ''VideoGame/LogicalJourneyOfTheZoombinis'', Zoombini Isle has been taken over by the evil Bloats, so the Zoombinis- under the player's control- travel through a strange continent to find somewhere to settle.
10th Aug '16 3:32:06 AM Morgenthaler
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[[folder: Real Life ]]

* Migration is a recurring theme in human history.
** Some times disturbances in the steppelands would cause a billiard-ball like effect where one tribe would migrate to another's territory, that would migrate to someone else' and so on. The most notable example resulted in everyone west of the Huns (I.E. everyone) being pushed into the Roman Empire's territory.

[[/folder]]


Added DiffLines:


[[folder: Real Life ]]

* Migration is a recurring theme in human history.
* Some times disturbances in the steppelands would cause a billiard-ball like effect where one tribe would migrate to another's territory, that would migrate to someone else' and so on. The most notable example resulted in everyone west of the Huns (I.E. everyone) being pushed into the Roman Empire's territory.

[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheMigration