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* ''Literature/HeraldsOfValdemar'': Not dragons, but no one living has ever seen a gryphon in the present of the series, although most cultures have legends or accounts of them being a friendly species. A mated pair showing up as advance scouts/diplomats, then, is a great shock to everyone.

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* ''Literature/HeraldsOfValdemar'': Not dragons, but no one living has ever seen a gryphon in the present of the series, although most cultures have legends or series gryphons are seen as near-mythical, even if the descendants of gryphons' allies pass down accounts and legends of them being good. In the first trilogy one savages a friendly species.Herald offscreen but this seems to be EarlyInstallmentWeirdness as otherwise gryphons are AlwaysLawfulGood. A mated pair showing up as advance scouts/diplomats, then, is a great shock to everyone.



* ''Literature/TheImmortals'': Inverted. All sorts of magical species return from exile in the Divine Realms where human mages had locked them centuries ago, ''except'' the dragons. Needless to say, the impact of the return is comparable with if not bigger than in other examples.

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* ''Literature/TheImmortals'': Inverted. All sorts of magical species return from exile in Centuries before the Divine Realms where events of the quartet, human mages had locked managed to seal all manner of Immortals (mythical creatures, including dragons) into the Divine Realms, only for Ozorne and his ilk, studying those spells, to learn how to bring them centuries ago, ''except'' back. They're not interested in dragons because dragons, being intelligent and powerful mages themselves, are no one's pawns, but one gets accidentally caught up in a summoning spell anyway in ''Wild Magic''. She dies, and her newborn dragonet is adopted by Daine. At the dragons. Needless end of the quartet many Immortals remain in the Mortal Realms, but (aside from the baby dragon) the dragons stay in the Dragonlands, though they rather haughtily say that they can cross the worlds at any time regardless.
** ''Dragons'' may have elected not
to say, return but the impact of the other species' return is comparable with if not bigger than in other examples.examples, and the quartet that comes after ''The Immortals'', ''Literature/ProtectorOfTheSmall'', deals heavily with the effects of this change in the world. Monsters are about, and strange people who may be dealt with ''as'' people but also have their own strange customs and criminals. In ''Literature/TortallASpysGuide'' a breakdown of the demographics of Tortall has ''one in ten people'' be a sapient, talking Immortal.
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[[folder:Live-Action Television]]

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[[folder:Live-Action Television]]TV]]



* ''Videogame/WorldOfWarcraft'' never had the dragons go ''away'' per se, but after the ''[[WorldSundering Cataclysm]]'', the four remaining [[TouchedByVorlons titan-blessed]] dragon [[FirstOfItsKind aspects]], charged with safeguarding the world, used most of their power to prevent it from [[EarthShatteringKaboom going kaput]] entirely, heralding in an age of mortals while the dragons began figuring out what to do in a world that they no longer had the power to truly be stewards of. Fast track ten years and the age of mortals has been a violent one; seeing an AlienInvasion by Demons, several major continent and Timeline-spanning wars, and at least one attempt by the [[LovecraftLite Old Gods]] to TakeOverTheWorld - and with their ancient homeland of the Dragon Isles being rediscovered after it was sealed away, the five titan-blessed flights decide "You know what? Leaving the fate of the world to mortals was a ''terrible'' idea." And return to the forefront, seeking to reclaim their lost power so they can be stewards once more.

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* ''Videogame/WorldOfWarcraft'' never had the dragons go ''away'' per se, but after the ''[[WorldSundering Cataclysm]]'', the four remaining [[TouchedByVorlons titan-blessed]] dragon [[FirstOfItsKind aspects]], charged with safeguarding the world, used most of their power to prevent it from [[EarthShatteringKaboom going kaput]] entirely, heralding in an age of mortals while the dragons began figuring out what to do in a world that they no longer had the power to truly be stewards of. Fast track ten years and the age of mortals has been a violent one; seeing an AlienInvasion by Demons, several major continent and Timeline-spanning wars, and at least one attempt by the [[LovecraftLite Old Gods]] to TakeOverTheWorld - -- and with their ancient homeland of the Dragon Isles being rediscovered after it was sealed away, the five titan-blessed flights decide "You know what? Leaving the fate of the world to mortals was a ''terrible'' idea." And return to the forefront, seeking to reclaim their lost power so they can be stewards once more.
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General clarification on works content


* ''Literature/InheritanceCycle'': At the beginning of the story, it's generally thought that dragons are extinct, other than King Galbatorix's enormous and menacing black dragon Shruikan, and perhaps any dragons that may live across the sea, far from where the events of the story take place. But the protagonist happens to accidentally steal and hatch the one dragon egg left. ([[spoiler:Though you later find out that there was little accidental about it -- the Eldunari (consciousness) of the hidden dragons altered the flow of magic to send the egg to him.]]) Then later it turns out that the evil emperor also has a dragon, and the king had ''two'' eggs left over, and both eventually hatched. In the final book, it was revealed that there was [[spoiler:a whole cache of secret dragon eggs, which were re-claimed once Galbatorix was defeated]].

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* ''Literature/InheritanceCycle'': At the beginning of the story, it's generally thought that dragons are extinct, other than King Galbatorix's enormous and menacing black dragon Shruikan, three eggs, and perhaps any dragons that may live across the sea, far from where the events of the story take place. But the protagonist happens to accidentally steal obtain and hatch the one dragon egg left.free from Galbatorix's control. ([[spoiler:Though you later find out that there was little accidental about it -- the Eldunari (consciousness) of the hidden dragons altered the flow of magic to send the egg to him.]]) Then later it turns out that Later, another egg in the evil emperor also has a dragon, and the king had ''two'' eggs left over, and both eventually king's possession hatched. In the final book, it was revealed that there was [[spoiler:a whole cache of secret dragon eggs, which were re-claimed once Galbatorix was defeated]].
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Fixing link


* {{Literature/How To Train Your Dragon}} is a {{downplayed}} example. In narration, Hiccup predicts that the dragons may some day return but the actual stories {{invert}} this trope making the books about the disappearance of the dragons.

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* {{Literature/How To Train Your Dragon}} is a {{downplayed}} example. In narration, Hiccup predicts that the dragons may some day return but the actual stories {{invert}} {{invert|ed trope}} this trope making the books about the disappearance of the dragons.
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No point hiding if it was shown stated in the trailers.


* At the end of the ''WesternAnimation/MyLittlePonyMakeYourMark'' premiere, [[spoiler:the egg Hitch found hatches into a dragon, which haven't been seen in Equestria for centuries.]]

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* At the end of the ''WesternAnimation/MyLittlePonyMakeYourMark'' premiere, [[spoiler:the the egg Hitch found hatches into a dragon, which haven't been seen in Equestria for centuries.]]centuries. [[spoiler:Later the rest of them awaken from their century long slumber due to magic retuning.]]
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* The returning dragons are non-sentient and one faction tries to control them and conquer all the others.

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* The returning dragons are non-sentient non-sapient and one faction tries to control them and conquer all the others.



* In Sean Grigsby's "Smoke Eater" series, hordes of non-sentient man-eating dragons emerge ''en masse'' from the depths of the Earth in 2113, reducing cities to ruins and most of the landscape to ashes.

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* In Sean Grigsby's "Smoke Eater" series, hordes of non-sentient non-sapient man-eating dragons emerge ''en masse'' from the depths of the Earth in 2113, reducing cities to ruins and most of the landscape to ashes.
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Fixed a typo.


* At the end of ''WesternAnimation/HowToTrainYourDragonTheHiddenWorld'', all the remaining dragons flee into [[HollowEarth an underground sanctuary]] when it becomes increasing clear that man and dragon simply can not coexist. In ''WesternAnimation/DragonsTheNineRealms'', set centuries after the fact, a comet-induced earthquake creates a fissure that opens into the afformentioned sanctuary, giving way for dragons to return. Downplayed in that the only ones who know of this are a small group of kids trying to keep it secret from the rest of the world.

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* At the end of ''WesternAnimation/HowToTrainYourDragonTheHiddenWorld'', all the remaining dragons flee into [[HollowEarth an underground sanctuary]] when it becomes increasing clear that man and dragon simply can not coexist. In ''WesternAnimation/DragonsTheNineRealms'', set centuries after the fact, a comet-induced earthquake creates a fissure that opens into the afformentioned aforementioned sanctuary, giving way for dragons to return. Downplayed in that the only ones who know of this are a small group of kids trying to keep it secret from the rest of the world.
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* ''Literature/ADayOfFallenNight'', prequel to ''Literature/ThePrioryOfTheOrangeTree'', covers a period known in the first book as "the Grief of Ages," when draconic creatures erupted from the Dreadmount (and other geologically-active sites) worldwide to cause great devastation. When the book begins, the benevolent Eastern dragons are ''also'' asleep due to their source of power--a periodic comet--having been absent for some time. They emerge when Dumai of Seiiki rings a bell that wakes them all from their slumber.
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* ''Videogame/WorldOfWarcraft'' never had the dragons go ''away'' per se, but after the ''[[WorldSundering Cataclysm]]'', the four remaining [[TouchedByVorlons titan-blessed]] dragon [[FirstOfItsKind aspects]], charged with safeguarding the world, used most of their power to prevent it from [[EarthShatteringKaboom going kaput]] entirely, heralding in an age of mortals while the dragons began figuring out what to do in a world that they no longer had the power to truly be stewards of. Fast track ten years and the age of mortals has been a violent one; seeing several major continent spanning wars and at least one attempt by the [[LovecraftLite Old Gods]] to TakeOverTheWorld - and with their ancient homeland of the Dragon Isles being rediscovered after it was sealed away, the five titan-blessed flights decide "You know what? Leaving the fate of the world to mortals was a ''terrible'' idea." And return to the forefront, seeking to reclaim their lost power so they can be stewards once more.

to:

* ''Videogame/WorldOfWarcraft'' never had the dragons go ''away'' per se, but after the ''[[WorldSundering Cataclysm]]'', the four remaining [[TouchedByVorlons titan-blessed]] dragon [[FirstOfItsKind aspects]], charged with safeguarding the world, used most of their power to prevent it from [[EarthShatteringKaboom going kaput]] entirely, heralding in an age of mortals while the dragons began figuring out what to do in a world that they no longer had the power to truly be stewards of. Fast track ten years and the age of mortals has been a violent one; seeing an AlienInvasion by Demons, several major continent spanning wars and Timeline-spanning wars, and at least one attempt by the [[LovecraftLite Old Gods]] to TakeOverTheWorld - and with their ancient homeland of the Dragon Isles being rediscovered after it was sealed away, the five titan-blessed flights decide "You know what? Leaving the fate of the world to mortals was a ''terrible'' idea." And return to the forefront, seeking to reclaim their lost power so they can be stewards once more.

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* The Literature/{{Dragonlance}} setting of ''Tabletopgame/DungeonsAndDragons''. The events of the War of the Lance include the return of both Good and Evil dragons.
* ''Tabletopgame/{{Fireborn}}'' has this as the game's schtick. Once dragons ruled in an age of magic and generic D&D-esque fantasy. Then the magic and dragons vanished as a cataclysm reshaped the world. In the modern day, magic has begun to return, and dragons with it. Except that their souls have stayed around and reincarnated as humans all along. Guess what you get to play?

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* The ''Tabletopgame/DungeonsAndDragons'': In the Literature/{{Dragonlance}} setting of ''Tabletopgame/DungeonsAndDragons''. The setting, the events of the War of the Lance include the return of both Good and Evil dragons.
* ''Tabletopgame/{{Fireborn}}'' has this as the game's schtick. Once dragons ruled in an age of magic and generic D&D-esque ''D&D''-esque fantasy. Then the magic and dragons vanished as a cataclysm reshaped the world. In the modern day, magic has begun to return, and dragons with it. Except that their souls have stayed around and reincarnated as humans all along. Guess what you get to play?



* ''TabletopGame/{{Shadowrun}}'': One of the first signs in the setting's backstory that the sixth world had arrived and magic returned was when the dragons reappeared. The first was the Great Dragon Ryumyo, who awoke from his lair on Mount Fuji on Christmas eve of 2011 and were spotted by passengers aboard a nearby ''Shinkansen'' bullet train. The great dragon Dunkelzahn would later devote a section of his will to jokingly cuss out Ryumyo for stealing the spotlight by being the first amongst them to be revealed to the world. Some forty years later, the dragons are now a part of the Sixth World's GambitPileup of politics, with the oldest of their number being power-players that control [[MegaCorp megas]], large-scale criminal organizations or nation-states.
* In ''TabletopGame/{{Warhammer}}'', the dragons of Caledor who fought alongside the High Elves started falling asleep about 3,000 years before the End Times, and then started waking up again as the End Times approached.
* The Tarkir block of ''TabletopGame/MagicTheGathering'', both for better and for worse. On the plane of Tarkir, dragons were once abundant, born of the great dragon storms. The storms were caused by the Elder Dragon Ugin, but when Ugin was killed by his brother, Bolas, the storms ceased, and the dragons were hunted to extinction. In their place rose five great clans, ruled over by khans. Each clan was unique and interesting, reflecting both the worst and best nature of their respective colors. Then, the dragon-worshipping planeswalker Sarkhan Vol travelled back in time and saved Ugin. The dragon storms continued, and dragons became the dominant species on Tarkir. While Ugin's survival is ultimately the best for the multiverse, and Sarkhan is overjoyed, the clans suffered. Each clan was subjugated by a great Dragonlord, becoming nothing but vassals beneath them. Their greatest champions and khans in the old Tarkir were either made into pathetic shadows of their former selves or cast out for resisting the dragon lords.

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* ''TabletopGame/{{Shadowrun}}'': One of the first signs in the setting's backstory that the sixth world had arrived and magic returned was when the dragons reappeared. The first was the Great Dragon Ryumyo, who awoke from his lair on Mount Fuji on Christmas eve of 2011 and were spotted by passengers aboard a nearby ''Shinkansen'' bullet train. The great dragon Dunkelzahn would later devote a section of his will to jokingly cuss out Ryumyo for stealing the spotlight by being the first amongst them to be revealed to the world. Some forty years later, the dragons are now a part of the Sixth World's GambitPileup of politics, with the oldest of their number being power-players that control [[MegaCorp megas]], large-scale criminal organizations or nation-states.
* In ''TabletopGame/{{Warhammer}}'', the dragons of Caledor who fought alongside the High Elves started falling asleep about 3,000 years before the End Times, and then started waking up again as the End Times approached.
*
''TabletopGame/MagicTheGathering'': The Tarkir block of ''TabletopGame/MagicTheGathering'', block, both for better and for worse. On the plane of Tarkir, dragons were once abundant, born of the great dragon storms. The storms were caused by the Elder Dragon Ugin, but when Ugin was killed by his brother, Bolas, the storms ceased, and the dragons were hunted to extinction. In their place rose five great clans, ruled over by khans. Each clan was unique and interesting, reflecting both the worst and best nature of their respective colors. Then, the dragon-worshipping planeswalker Sarkhan Vol travelled back in time and saved Ugin. The dragon storms continued, and dragons became the dominant species on Tarkir. While Ugin's survival is ultimately the best for the multiverse, and Sarkhan is overjoyed, the clans suffered. Each clan was subjugated by a great Dragonlord, becoming nothing but vassals beneath them. Their greatest champions and khans in the old Tarkir were either made into pathetic shadows of their former selves or cast out for resisting the dragon lords.


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* ''TabletopGame/{{Shadowrun}}'': One of the first signs in the setting's backstory that the sixth world had arrived and magic returned was when the dragons reappeared. The first was the Great Dragon Ryumyo, who awoke from his lair on Mount Fuji on Christmas eve of 2011 and were spotted by passengers aboard a nearby ''Shinkansen'' bullet train. The great dragon Dunkelzahn would later devote a section of his will to jokingly cuss out Ryumyo for stealing the spotlight by being the first amongst them to be revealed to the world. Some forty years later, the dragons are now a part of the Sixth World's GambitPileup of politics, with the oldest of their number being power-players that control [[MegaCorp megas]], large-scale criminal organizations or nation-states.
* ''TabletopGame/WarhammerFantasy'': The dragons of Caledor who fought alongside the High Elves started falling asleep about 3,000 years before the End Times, and then started waking up again as the End Times approached.
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** In ''Anime/FairyTailDragonCry'' (which is considered canonical to the manga), the BigBad Animus [[spoiler:is actually [[ThereIsAnother another dragon from the ancient days]] fatally injured by Acnologia who used a similar technique as the Dragon Slayers' parents to seal himself inside a young girl named Sonya (who happened to be someone he was planning on eating until Acnologia came along). Because Sonya isn't a Slayer, however, he can't leave her body. His goal is to obtain the [[MacGuffin Dragon Cry]], a mystical artifact powered by the sorrow and rage of all the dragons slain during the Dragon King Festival, which allow him to survive outside of Sonya as well as empower him so that he can attempt to reestablish the dragons as the dominant race again. Also, he and Sonya are the SpannerInTheWorks that caused the Dragon Slayer children to get scattered when they went through the Eclipse Gate, as they followed after them and screwed up the calculations, with Sonya suffering similar memory problems.]]

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** In ''Anime/FairyTailDragonCry'' (which is considered canonical to the manga), the BigBad Animus [[spoiler:is actually [[ThereIsAnother another dragon from the ancient days]] fatally injured by Acnologia who used a similar technique as the Dragon Slayers' parents to seal himself inside a young girl named Sonya (who happened to be someone he was planning on eating until Acnologia came along). Because Sonya isn't a Slayer, however, he can't leave her body. His goal is to obtain the [[MacGuffin Dragon Cry]], a mystical artifact powered by the sorrow and rage of all the dragons slain during the Dragon King Festival, which would allow him to survive outside of Sonya as well as empower him so that he can attempt to reestablish the dragons as the dominant race again.again (and try and kill Acnologia since he's the biggest threat to the dragons' return). Ultimately, he does get the Dragon Cry, but despite the power boost he's fatally injured fighting Natsu, fading away after Sonya destroys the Dragon Cry with some measure of regret to how he treated her. Also, he and Sonya are the SpannerInTheWorks that caused the Dragon Slayer children to get scattered when they went through the Eclipse Gate, as they followed after them and screwed up the calculations, with Sonya suffering similar memory problems.]]

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** Back to the time travel: In order to defeat the evilest dark wizard of all time, Zeref, the Kingdom of Fiore wants to go 400 years back in time, via a special gate to the past, and kill Zeref when he originally appeared. Unfortunately, when they open the gate, some dragons appear and wander into the present. Thanks to the complexity of time travel, at least three different timelines start from here: In the first, thousand dragons destroy most of the world and a few humans survive, living a miserable life. In the second, dragons also destroy a lot of the world, but more humans survive. However, the world is ruled by the strongest dragon of them all, Acnologia, and a certain evil human (Rogue) who can control dragons. In the third, the gate is closed before more than seven dragons can get through. These dragons come close to killing a lot of people and causing destruction, but are fortunately forced to return to the past before any actual tragedy can happen, and [[EarnYourHappyEnding the happy ending is earned]].

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** Back to the time travel: In order to defeat the evilest dark wizard of all time, Zeref, the Kingdom of Fiore wants to go 400 years back in time, via a special gate to the past, and kill Zeref when he originally appeared. Unfortunately, when they open the gate, some dragons appear and wander into the present. Thanks to the complexity of time travel, at least three different timelines start from here: In the first, a thousand dragons destroy most of the world and a few humans survive, living a miserable life. In the second, dragons also destroy a lot of the world, but more humans survive. However, the world is ruled by the strongest dragon of them all, Acnologia, and a certain evil human (Rogue) who can control dragons. In the third, the gate is closed before more than seven dragons can get through. These dragons come close to killing a lot of people and causing destruction, but are fortunately forced to return to the past before any actual tragedy can happen, and [[EarnYourHappyEnding the happy ending is earned]].



** In the Tartaros arc, the five Dragon parents of the 1st and 3rd generation Dragon Slayers return all of a sudden to stop [[TheMagicGoesAway the superweapon Face]] from activating and draining the world of all magic. [[spoiler:Natsu's dad Igneel gets into a fight with Acnologia and dies, and the remaining dragons reveal that they've [[LivingOnBorrowedTime been dead for some time thanks to Acnologia reaping their souls, only surviving thanks to their remaining power and sealing themselves inside their children]] to prevent them from becoming omnicidal dragons like Acnologia. The original plan was to unseal themselves once the process was done and face Acnologia alongside their children, but Face forced them to act early and the weakened Igneel chose to fight Acnologia to both buy them time and get a shot at revenge himself. The dragons fade away afterwards giving parting words to their children]].

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** In the Tartaros arc, the five Dragon parents of the 1st and 3rd generation Dragon Slayers return all of a sudden to stop [[TheMagicGoesAway the superweapon Face]] from activating and draining the world of all magic. [[spoiler:Natsu's dad Igneel gets into a fight with Acnologia and dies, and the remaining dragons reveal that they've [[LivingOnBorrowedTime been dead for some time thanks to Acnologia reaping their souls, only surviving thanks to their remaining power and sealing themselves inside their children]] to prevent them from becoming omnicidal dragons like Acnologia. The original plan was to unseal themselves once the process was done and face Acnologia alongside their children, but Face forced them to act early and the weakened Igneel chose to fight Acnologia to both buy them time and get a shot at revenge himself. The dragons fade away afterwards giving parting words to their children]].children.]] It's later revealed in the final arc [[spoiler:that the 1st and 3rd Generation Slayers are in fact from 400 years ago, having had their parents sealed inside them and been sent into the future via the Eclipse Gate by a plan with Zeref and Anna Heartfilia to stop Acnologia, and the date of July 7th is when they arrived in the present timeline. Unfortunately, a screw-up during the process scattered the kids across Earth-land and scrambled their memories on top of their young ages, which is why they don't remember much of this at all in the present]].
** In ''Anime/FairyTailDragonCry'' (which is considered canonical to the manga), the BigBad Animus [[spoiler:is actually [[ThereIsAnother another dragon from the ancient days]] fatally injured by Acnologia who used a similar technique as the Dragon Slayers' parents to seal himself inside a young girl named Sonya (who happened to be someone he was planning on eating until Acnologia came along). Because Sonya isn't a Slayer, however, he can't leave her body. His goal is to obtain the [[MacGuffin Dragon Cry]], a mystical artifact powered by the sorrow and rage of all the dragons slain during the Dragon King Festival, which allow him to survive outside of Sonya as well as empower him so that he can attempt to reestablish the dragons as the dominant race again. Also, he and Sonya are the SpannerInTheWorks that caused the Dragon Slayer children to get scattered when they went through the Eclipse Gate, as they followed after them and screwed up the calculations, with Sonya suffering similar memory problems.]]
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* ''WorldOfWarcraft'' never had the dragons go ''away'' per se, but after the ''[[WorldSundering Cataclysm]]'', the four remaining [[TouchedByVorlons titan-blessed]] dragon [[FirstOfTheirKind aspects]], charged with safeguarding the world, used most of their power to prevent it from [[WorldShatteringKaboom going kaput]] entirely, heralding in an age of mortals while the dragons began figuring out what to do in a world that they no longer had the power to truly be stewards of. Fast track ten years and the age of mortals has been a violent one; seeing several major continent spanning wars and at least one attempt by the [[LovecraftLite Old Gods]] to TakeOverTheWorld - and with their ancient homeland of the Dragon Isles being rediscovered after it was sealed away, the five titan-blessed flights decide "You know what? Leaving the fate of the world to mortals was a ''terrible'' idea." And return to the forefront, seeking to reclaim their lost power so they can be stewards once more.

to:

* ''WorldOfWarcraft'' ''Videogame/WorldOfWarcraft'' never had the dragons go ''away'' per se, but after the ''[[WorldSundering Cataclysm]]'', the four remaining [[TouchedByVorlons titan-blessed]] dragon [[FirstOfTheirKind [[FirstOfItsKind aspects]], charged with safeguarding the world, used most of their power to prevent it from [[WorldShatteringKaboom [[EarthShatteringKaboom going kaput]] entirely, heralding in an age of mortals while the dragons began figuring out what to do in a world that they no longer had the power to truly be stewards of. Fast track ten years and the age of mortals has been a violent one; seeing several major continent spanning wars and at least one attempt by the [[LovecraftLite Old Gods]] to TakeOverTheWorld - and with their ancient homeland of the Dragon Isles being rediscovered after it was sealed away, the five titan-blessed flights decide "You know what? Leaving the fate of the world to mortals was a ''terrible'' idea." And return to the forefront, seeking to reclaim their lost power so they can be stewards once more.
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* ''WorldOfWarcraft'' never had the dragons go ''away'' per se, but after the ''[[WorldSundering Cataclysm]]'', the four remaining [[TouchedByVorlons titan-blessed]] dragon [[FirstOfTheirKind aspects]], charged with safeguarding the world, used most of their power to prevent it from [[WorldShatteringKaboom going kaput]] entirely, heralding in an age of mortals while the dragons began figuring out what to do in a world that they no longer had the power to truly be stewards of. Fast track ten years and the age of mortals has been a violent one; seeing several major continent spanning wars and at least one attempt by the [[LovecraftLite Old Gods]] to TakeOverTheWorld - and with their ancient homeland of the Dragon Isles being rediscovered after it was sealed away, the five titan-blessed flights decide "You know what? Leaving the fate of the world to mortals was a ''terrible'' idea." And return to the forefront, seeking to reclaim their lost power so they can be stewards once more.
Is there an issue? Send a MessageReason:


* [[Wiki/SCPFoundation SCP-]][[https://scp-wiki.wikidot.com/scp-3844/offset/1 3844]] "To Kill A Dragon", is mostly about how TheMagicGoesAway as humanity stops seeing the beauty and wonder in the unexplained, and becomes more skeptical, as recounted through the descriptions of the dragon Tharnock and his friend, a Foundation researcher (and later O5). At the end of the article, Tharnock decides that he has had enough of containment, telling the O5 that he can hear his kin call from the mountains. Tharnock is killed in the escape, and, while it looks like a DownerEnding, the final revision of the article describes a race of dragons that have recently begun appearing in mountains around the world.

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* [[Wiki/SCPFoundation [[Website/SCPFoundation SCP-]][[https://scp-wiki.wikidot.com/scp-3844/offset/1 3844]] "To Kill A Dragon", is mostly about how TheMagicGoesAway as humanity stops seeing the beauty and wonder in the unexplained, and becomes more skeptical, as recounted through the descriptions of the dragon Tharnock and his friend, a Foundation researcher (and later O5). At the end of the article, Tharnock decides that he has had enough of containment, telling the O5 that he can hear his kin call from the mountains. Tharnock is killed in the escape, and, while it looks like a DownerEnding, the final revision of the article describes a race of dragons that have recently begun appearing in mountains around the world.

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* Music/RunningWild's aptly titled "Return of the Dragon" from ''The Rivalry'' prophetically speaks of this happening after "the last dragonslayer has been laid by the heels" and involves the eponymous dragons immolating tyrants and liberating the world from oppression.



* [[Wiki/SCPFoundation SCP-]][[https://scp-wiki.wikidot.com/scp-3844/offset/1 3844]] "To Kill A Dragon", is mostly about how TheMagicGoesAway as humanity stops seeing the beauty and wonder in the unexplained, and becomes more sceptical, as recounted through the descriptions of the dragon Tharnock and his friend, a Foundation researcher (and later O5). At the end of the article, Tharnock decides that he has had enough of containment, telling the O5 that he can hear his kin call from the mountains. Tharnock is killed in the escape, and, while it looks like a DownerEnding, the final revision of the article describes a race of dragons that have recently begun appearing in mountains around the world.

to:

* [[Wiki/SCPFoundation SCP-]][[https://scp-wiki.wikidot.com/scp-3844/offset/1 3844]] "To Kill A Dragon", is mostly about how TheMagicGoesAway as humanity stops seeing the beauty and wonder in the unexplained, and becomes more sceptical, skeptical, as recounted through the descriptions of the dragon Tharnock and his friend, a Foundation researcher (and later O5). At the end of the article, Tharnock decides that he has had enough of containment, telling the O5 that he can hear his kin call from the mountains. Tharnock is killed in the escape, and, while it looks like a DownerEnding, the final revision of the article describes a race of dragons that have recently begun appearing in mountains around the world.
Is there an issue? Send a MessageReason:
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* At the end of ''WesternAnimation/HowToTrainYourDragonTheHiddenWorld'', all the remaining dragons flee into [[HollowEarth an underground sanctuary]] when it becomes increasing clear that man and dragon simply can not coexist. In ''WesternAnimation/DragonsTheNineRealms'', set centuries after the fact, a comet-induced earthquake creates a fissure that opens into the afformentioned sanctuary, giving way for dragons to return. Downplayed in that the only ones who know of this are a small group of kids trying to keep it secret from the rest of the world.
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That is not at all the central premise. Reading the page itself shows it.


* ''Manga/MissKobayashisDragonMaid'' has this as the central premise. Dragons exist in an alternate dimension, but have been forbidden to come to our dimension for a long time, causing them to fall into myth. One by one, "retirees" come to our dimension in the modern day, attempting to conceal their powers and live a peaceful life. Hijinks ensue.

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