History Main / ThatOneDisadvantage

6th Aug '17 9:00:41 AM thatother1dude
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* ''VideoGame/RogueLegacy'':
** Vertigo, which flips the entire screen upside-down, including interface elements and dialog boxes. Apart from being headache-inducing, vertically-mirrored text makes menu options so unintelligible the Dyslexia trait could only wish it was that bad (don't bother trying to flip your monitor). God help you if ''all three'' characters in a generation get stuck with Vertigo.
** C.I.P., which hides your health bar. In a game where keeping track of your HP is what keeps you alive, this is a very bad thing. Unless you feel like using math during gameplay to figure out how much HP you might have, you won't know how hurt you are until it's far too late.

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* ''VideoGame/RogueLegacy'':
''VideoGame/RogueLegacy'' generates three characters for each [[JustifiedExtraLives generation]] for you to choose from. Each includes traits that may dissuade you from using that particular character, and ''all three'' having one came make that generation feel like a suddenly daunting task:
** Vertigo, which Vertigo flips the entire screen upside-down, including interface elements and dialog boxes. Apart from being headache-inducing, vertically-mirrored text makes menu options so unintelligible the Dyslexia trait could only wish it was that bad (don't bother trying to flip your monitor). God help you if ''all three'' characters in a generation get stuck with Vertigo.\n
** [[FeelNoPain C.I.P., which ]] hides your health bar. In a game where keeping track of your HP is what keeps you alive, this is a very bad thing. Unless you feel like using math during gameplay to figure out how much HP you might have, you won't know how hurt you are until it's far too late.
6th Aug '17 8:50:57 AM thatother1dude
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** Combat Paralysis - you tend to randomly "freeze" in combat. Some particularly fiendish [=GMs=] recommend having each PC start with it in realistic 'normal people' games. It's nothing in comparison to the Hemophila disadvantage, which makes ANY wound you suffer into either a royal pain in the ass, a life-threatening disaster, or a quick trip to the morgue.
** Woe on anyone who takes the disadvantages Cursed or Unluckiness - you're just begging the GM to be a dick towards you at the worst possible time. Here's the actual description for Cursed:

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** Combat Paralysis - you tend to randomly "freeze" in combat. Some particularly fiendish [=GMs=] recommend having each PC start with it in realistic 'normal people' games. It's nothing in comparison to the games.
** The
Hemophila disadvantage, which disadvantage makes ANY wound you suffer into either a royal pain in the ass, a life-threatening disaster, or a quick trip to the morgue.
** Woe on anyone who takes the disadvantages Cursed or Unluckiness - you're just begging the GM to be a dick towards you at the worst possible time. While the 75 free points you get for it are a massive advantage, especially for a low-level character, there's no way any GM worth the name isn't going to take a huge amount of pleasure in making you regret it. Here's the actual description for Cursed:



*** While the 75 free points you get for it are a massive advantage, especially for a low-level character, there's no way any GM worth the name isn't going to take a huge amount of pleasure in making you regret it. One of the jokes in the GURPS magazine, ''Pyramid'', revolved around a disadvantage called SpontaneousHumanCombustion -- also probably a bad one to take.



** Also, maximum point value Enemies are [[RuleOfCool really fun.]]
1st May '17 10:52:54 PM GoblinCipher
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** Combat Paralysis - you tend to randomly "freeze" in combat. Some particularly fiendish [=GMs=] recmomend having each PC start with it in realistic 'normal people' games. It's nothing in comparison to the Hemophila disadvantage, which makes ANY wound you suffer into either a royal pain in the ass, a life-threatening disaster, or a quick trip to the morgue.

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** Combat Paralysis - you tend to randomly "freeze" in combat. Some particularly fiendish [=GMs=] recmomend recommend having each PC start with it in realistic 'normal people' games. It's nothing in comparison to the Hemophila disadvantage, which makes ANY wound you suffer into either a royal pain in the ass, a life-threatening disaster, or a quick trip to the morgue.
1st May '17 10:52:19 PM GoblinCipher
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1st May '17 10:49:48 PM GoblinCipher
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** Combat Paralysis - you tend to randomly "freeze" in combat. Some particularly fiendish [=GMs=] reccomend having each PC start with it in realistic 'normal people' games. It's nothing in comparison to the Hemophila disadvantage, which makes ANY wound you suffer into either a royal pain in the ass, a life-threatening disaster, or a quick trip to the morgue.

to:

** Combat Paralysis - you tend to randomly "freeze" in combat. Some particularly fiendish [=GMs=] reccomend recmomend having each PC start with it in realistic 'normal people' games. It's nothing in comparison to the Hemophila disadvantage, which makes ANY wound you suffer into either a royal pain in the ass, a life-threatening disaster, or a quick trip to the morgue.
30th Jan '17 9:29:51 PM Antronach
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Added DiffLines:

** For ''[[VideoGame/{{TheElderScrollsIIIMorrowind}} Morrowind]]'', The Lord birthsign. You get a healing spell that's outclassed by Hearth Heal, a spell you can get in character generation too by having Restoration as a Major or Minor skill. The tradeoff is doubling the fire damage you take. Other signs provide better skills and weaker penalties, making it suicidal to choose The Lord unless you're roleplaying.
18th Dec '16 1:00:10 PM catmuto
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%%[[folder:Survival Horror]]
%%* ''VideoGame/HellNight'' has this with the game leaving you to be a OneHitPointWonder. But it's not only that but some partners has this too: Naomi can see the monster's location on the map and compass, but is otherwise passive. Kamiya and Ivanoff can stun the monster for quite a while but that's it. Same with Rene, although she has limited ammo and is the last partner the player can recruit.
%%[[/folder]]

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%%[[folder:Survival [[folder:Survival Horror]]
%%* ''VideoGame/HellNight'' has this with the game leaving you to be * ''VideoGame/HellNight'': The player character is a OneHitPointWonder. But it's not only that OneHitPointWonder, but some partners has this too: Naomi can see the monster's location on the map and compass, but is otherwise passive. Kamiya and Ivanoff can stun the monster for quite having a while but that's it. Same with Rene, although she has limited ammo and is the last partner along can give you one extra hit, though your partner then dies. If the player can recruit.
%%[[/folder]]
chooses to not recruit any of the partners available (and letting Naomi, who joins you by default in the beginning, die as soon as possible), this causes the entire game to have to be played as a No Damage Run and there is no reward for doing this, as it locks you into a Bad Ending.
[[/folder]]
16th Oct '16 4:55:33 AM Morgenthaler
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* ''Dependence'' is this in the ''HeroSystem''. While it was originally intended to replicate characters like Aquaman, who needed to dunk himself in water once a day, it turns into a bludgeon against the character, because all the GM has to do to screw over the guy is not allow access, storywise.
* "Palms Like Sieves" in ''HackMaster''. And Hemophilia, [[RuleOfThree again]].

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* ''Dependence'' is this in the ''HeroSystem''.''TabletopGame/HeroSystem''. While it was originally intended to replicate characters like Aquaman, who needed to dunk himself in water once a day, it turns into a bludgeon against the character, because all the GM has to do to screw over the guy is not allow access, storywise.
* "Palms Like Sieves" in ''HackMaster''.''TabletopGame/HackMaster''. And Hemophilia, [[RuleOfThree again]].
6th Sep '16 5:04:39 AM Austin
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* The highest level of Coward in ''VideoGame/AllFleshMustBeEaten''. Buy it and your character will never play any real role in the game ever again.

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* The highest level of Coward in ''VideoGame/AllFleshMustBeEaten''.''TabletopGame/AllFleshMustBeEaten''. Buy it and your character will never play any real role in the game ever again.
6th Sep '16 5:04:07 AM Austin
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* The highest level of Coward in ''All Flesh Must Be Eaten''. Buy it and your character will never play any real role in the game ever again.

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* The highest level of Coward in ''All Flesh Must Be Eaten''.''VideoGame/AllFleshMustBeEaten''. Buy it and your character will never play any real role in the game ever again.
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