History Main / ThatOneDisadvantage

18th Jan '16 7:30:28 PM jormis29
Is there an issue? Send a Message
*** While the 75 free points you get for it are a massive advantage, especially for a low-level character, there's no way any GM worth the name isn't going to take a huge amount of pleasure in making you regret it. One of the jokes in the GURPS magazine, ''Pyramid'', revolved around a disadvantage called Spontaneous Human Combustion -- also probably a bad one to take.
to:
*** While the 75 free points you get for it are a massive advantage, especially for a low-level character, there's no way any GM worth the name isn't going to take a huge amount of pleasure in making you regret it. One of the jokes in the GURPS magazine, ''Pyramid'', revolved around a disadvantage called Spontaneous Human Combustion SpontaneousHumanCombustion -- also probably a bad one to take.
5th Dec '15 8:40:43 PM Someoneman
Is there an issue? Send a Message
Added DiffLines:
* Illiterate in ''VideoGame/{{Cataclysm}}'' makes you completely incapable of using any book, which makes it much harder to train your skills and impossible to learn advanced crafting recipes. The only reason you'd want to have it would be for a SelfImposedChallenge.
28th Nov '15 5:41:24 AM Medinoc
Is there an issue? Send a Message
** The Bloodfeeder for the Chaos Lord. When used in melee, you roll 2 six-sided dice and get that many plus 4 attacks in that round (keep in mind that, for a character, you should usually get about ''five'' attacks). That is, unless you roll a 1 on ''either'' die, in which your Chaos Lord [[MemeticMutation goes into a wrist-slitting]] [[{{Wangst}} emo mode]], represented by him taking an armor-ignoring wound and forfeiting ''all'' of his attacks that round, which more-often-than-not coincides with him getting obliterated in whatever melee he was a part of. No surprise, the fluff clearly points out in many places that [[AxCrazy "Khorne cares not from whence the blood flows"]]. The Chaos Marines have a number of ConfusionFu options in their codex, but the Bloodfeeder is by far the most self-destructive.
to:
** The Bloodfeeder for the Chaos Lord. When used in melee, you roll 2 six-sided dice and get that many plus 4 attacks in that round (keep in mind that, for a character, you should usually get about ''five'' attacks). That is, unless you roll a 1 on ''either'' die, die (which has a 30.6% chance of happening), in which your Chaos Lord [[MemeticMutation goes into a wrist-slitting]] [[{{Wangst}} emo mode]], represented by him taking an armor-ignoring wound and forfeiting ''all'' of his attacks that round, which more-often-than-not coincides with him getting obliterated in whatever melee he was a part of. No surprise, the fluff clearly points out in many places that [[AxCrazy "Khorne cares not from whence the blood flows"]]. The Chaos Marines have a number of ConfusionFu options in their codex, but the Bloodfeeder is by far the most self-destructive.
28th Nov '15 5:28:05 AM Medinoc
Is there an issue? Send a Message
* One background option in ''VideoGame/{{Arcanum|Of Steamworks And Magick Obscura}}'' is "Nietzsche Poster Child", boosting EXP in exchange for increasing critical failure rate ("That which does not kill me can only make me stronger."). Given ''Arcanum'' has really annoying effects possible for critical failures (most are "deal damage to self", but also found are "receive injury that reduces stats and can only be healed by upper end healing items" and "your weapon breaks instantly", "Armor damaged", "get stunned and most likely die because the thing you were fighting now has a few turns of uninterrupted, unmissable attacks", and multiple of the above) and EXP is given like candy already, only a pure diplomat (who doesn't really make any rolls that can critically fail, plu s doesn't get the game's insane amount of combat EXP) can make any use of it, and even then, a background that boosts your persuasion stats (and the cap for them, as a stat's cap is based on its starting value) with a hit to combat stats may be better.
to:
* One background option in ''VideoGame/{{Arcanum|Of Steamworks And Magick Obscura}}'' is "Nietzsche Poster Child", boosting EXP in exchange for increasing critical failure rate ("That which does not kill me can only make me stronger."). Given ''Arcanum'' has really annoying effects possible for critical failures (most are "deal damage to self", but also found are "receive injury that reduces stats and can only be healed by upper end upper-end healing items" and "your weapon breaks instantly", "Armor damaged", "get stunned and most likely die because the thing you were fighting now has a few turns of uninterrupted, unmissable attacks", and multiple of the above) and EXP is given like candy already, only a pure diplomat (who doesn't really make any rolls that can critically fail, plu s doesn't get the game's insane amount of combat EXP) can make any use of it, and even then, a background that boosts your persuasion stats (and the cap for them, as a stat's cap is based on its starting value) with a hit to combat stats may be better.
3rd Nov '15 11:05:36 AM Larkmarn
Is there an issue? Send a Message
Interesting, but not this, according to the description. Being Fire/Flying/Ice/Bug isn't intended as a "handicap."
* [[ElementalRockPaperScissors Weakness to Stealth Rock]] in ''Franchise/{{Pokemon}}''. Simply put, Stealth Rock is a semi-permanent trap move where Pokemon with typings weak to the rock type would get damaged for 25% (x2 weakness) or 50% (x4 weakness) of their maximum hit points. Per switch-in. This move redefined online competitive battling to the point that many bug, flying, fire or ice types that would otherwise be solid choices became disregarded. ** Stealth Rock has become such a mainstay in the Pokémon metagame that Rapid Spin, a rather weak move that involves the Pokémon rapidly spinning to hit the enemy has gone from "just another boring move" to "required to get rid of Stealth Rock". ** That said, there are a few mons that get past it despite their typing. Volcarona is so powerful that, in spite of it taking 50% damage from Stealth Rock, it managed to remain a great high-tier choice throughout all of Generation V. Ho-oh is another exception, due to having awesome moves like Sacred Fire alongside enough raw stats and an ability that allows it to recover 1/3 of its HP on switch in to stay a top threat in the banlist tier. In Generation VI, Talonflame has a powerful [[ActionInitiative priority move]], Mega Charizard Y holds the fabled [[WeatherControlMachine Drought]] ability, while Mega Pinsir has very powerful attacks boosted by Aerilate, making them all viable.
3rd Nov '15 10:54:03 AM Madrugada
Is there an issue? Send a Message
Justifying edit/conversation in te main page. Moved to discussion page to be sorted out.
* ''VideoGame/{{Exile}} III'' had the Pacifist disadvantage. While it was technically possible to give this to a magic user and still have a semi-viable party member, in a game that is basically a series of [[DungeonCrawler Dungeon Crawls]], a pacifist is of limited utility. ** Actually being a Pacifist made you able to take other nice benefits and retain a reasonable XP progression. This was the result of trade-offs: you advance slower or faster depending on your mix of edges and flaws. And it was certainly possible to keep one spellcaster busy doing nothing but healing and buffing, especially since buffs in ''Exile'' stack. ** The Sluggishness disadvantage makes a character get fewer action points every round. It wasn't worth much in XP savings, and a game like this requires perfect rationing of action points to succeed. A character with less-than-stellar action points will easily be left behind when everyone else advances on the enemy, and also left to be ganged up on and eaten alive when everyone else is fleeing. Furthermore, the Haste spells (critical in the late game) only multiply action points; someone who can barely move before Haste can still only move a ''little'' better after it.
to:
* ''VideoGame/{{Exile}} III'' had the Pacifist disadvantage. While it was technically possible to give this to a magic user and still have a semi-viable party member, in a game that is basically a series of [[DungeonCrawler Dungeon Crawls]], a pacifist is of limited utility. ** Actually being a Pacifist made you able to take other nice benefits and retain a reasonable XP progression. This was the result of trade-offs: you advance slower or faster depending on your mix of edges and flaws. And it was certainly possible to keep one spellcaster busy doing nothing but healing and buffing, especially since buffs in ''Exile'' stack. ** The Sluggishness disadvantage makes a character get fewer action points every round. It wasn't worth much in XP savings, and a game like this requires perfect rationing of action points to succeed. A character with less-than-stellar action points will easily be left behind when everyone else advances on the enemy, and also left to be ganged up on and eaten alive when everyone else is fleeing. Furthermore, the Haste spells (critical in the late game) only multiply action points; someone who can barely move before Haste can still only move a ''little'' better after it.
1st Oct '15 1:25:38 PM Asbduhas
Is there an issue? Send a Message
Elder Scrolls: Endurance
Added DiffLines:
* Having a low Endurance score in an ''[[TheElderScrolls Elder Scrolls]]'' game negatively effects your character regardless of build. More Endurance means more health, which means you'll last longer in combat. A Warrior may have heavy armor, but getting up close and personal with every enemy means you'll be taking a lot of hits. Rangers and Mages keep their distance, taking less hits overall, but are also far less protected in terms of armor. Most guides will recommend you level up your Endurance to 100 as quickly as you can in order to have the most health possible. This is especially important in ''[[VideoGame/{{TheElderScrollsIVOblivion}} Oblivion]]'', where nearly every enemy's stats (including health) scales with your own level, meaning even a lowly bandit can potentially one-shot a low-endurance character at a high enough level.
6th Sep '15 4:16:54 PM Mulan15262
Is there an issue? Send a Message
** That said, there are a few mons that get past it despite their typing. Volcarona is so powerful that, in spite of it taking 50% damage from Stealth Rock, it managed to remain a great high-tier choice throughout all of Generation V. Ho-oh is another exception, due to having awesome moves like Sacred Fire alongside enough raw stats to stay a top threat in the banlist tier. In Generation VI, Talonflame has a powerful [[ActionInitiative priority move]], Mega Charizard Y holds the fabled [[WeatherControlMachine Drought]] ability, while Mega Pinsir has very powerful attacks boosted by Aerilate, making them all viable.
to:
** That said, there are a few mons that get past it despite their typing. Volcarona is so powerful that, in spite of it taking 50% damage from Stealth Rock, it managed to remain a great high-tier choice throughout all of Generation V. Ho-oh is another exception, due to having awesome moves like Sacred Fire alongside enough raw stats and an ability that allows it to recover 1/3 of its HP on switch in to stay a top threat in the banlist tier. In Generation VI, Talonflame has a powerful [[ActionInitiative priority move]], Mega Charizard Y holds the fabled [[WeatherControlMachine Drought]] ability, while Mega Pinsir has very powerful attacks boosted by Aerilate, making them all viable.
17th Jul '15 2:08:29 PM MagBas
Is there an issue? Send a Message
so bad it is horrible is Flame Bait
* Part of why ''deadEarth'' is [[DarthWiki/SoBadItsHorrible so reviled]] is that the player is forced to roll several random mutations for their character, some of which explicitly ''[[PressStartToGameOver kill your character during chargen]]'' (which is combined with the game only allowing you three characters ''ever''.)
to:
* Part of why ''deadEarth'' is [[DarthWiki/SoBadItsHorrible so reviled]] is that In ''deadEarth'', the player is forced to roll several random mutations for their character, some of which explicitly ''[[PressStartToGameOver kill your character during chargen]]'' (which is combined with the game only allowing you three characters ''ever''.)
14th Jun '15 10:45:19 AM Potman
Is there an issue? Send a Message
These aren't presented as disadvantages - they're just advantages that turn out to be terrible, which is not this trope.
* The Lord birthsign in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' gave your character a semi-decent healing spell in return for turning him or her into kindling (100% weakness to fire). Enjoy Vampirism (50% weakness to fire). God help you if you're also a High Elf. (25% weakness to magic, so a Vampire High Elf under The Lord has 175% weakness to fire. [[KillItWithFire Ouch.]]) Worse, the healing spell is immediately made useless by the infinitely superior 'Hearth Heal' spell that can be bought by almost any NPC that sells Restoration spells. The Lord's healing spell heals 2HP per second for 30 seconds while Hearth Heal heals 20-80HP immediately, making it quicker and able to heal more HP overall. Characters who major in Restoration even start with this spell, making The Lord birthsign even more useless. * The Apprentice birthsign in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' is even worse than the Lord; you get 100 more magicka, but at the price of a 100% weakness to magic. If you're also a High Elf, then fire, frost, and shock damage spells are dealing ''125%'' more damage to you.

* The "Skilled" Trait in ''VideoGame/{{Fallout|1}}'', ''VideoGame/{{Fallout 2}},'' and ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}''. It makes you wait one extra level to gain a Perk, per Perk (you get them every 4, instead of every 3). In exchange, you get +5 skill points per level. The problem is, Perks are incredibly useful, and if you have a decent Intelligence (which you should, since Intelligence also determines your dialogue options), you'll be ''swimming'' in skill points by level 12 or so. For a comparison, the "Gifted" Trait grants +1 to each primary stat at a penalty of -10 to ''every'' skill ''and'' 5 fewer skill points per level, and is considered ''the best'', if not outright game-breaking Trait in the game, bar none.
This list shows the last 10 events of 107. Show all.