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* The simplest form appears in the later parts of ''FinalFantasyVI'', in which you need to split into two or three groups in certain dungeons and alternatively walk into different switches to get further.
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* ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]'' has elements of this, at least after "Split Up" makes it possible for Banjo and Kazooie to act independently and acquire their own unique moves.
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* ''[[TheLegendOfZeldaFourSwords The Legend of Zelda: Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures The Legend of Zelda: Four Swords Adventures]]''

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* ''[[TheLegendOfZeldaFourSwords ''[[VideoGame/TheLegendOfZeldaFourSwords The Legend of Zelda: Four Swords]]'' and ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures The Legend of Zelda: Four Swords Adventures]]''
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* ''[[TheLegendOfZeldaFourSwords The Legend of Zelda: Four Swords]]'' and ''[[TheLegendOfZeldaFourSwordsAdventures The Legend of Zelda: Four Swords Adventures]]''

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* ''[[TheLegendOfZeldaFourSwords The Legend of Zelda: Four Swords]]'' and ''[[TheLegendOfZeldaFourSwordsAdventures ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures The Legend of Zelda: Four Swords Adventures]]''
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* In the online versions of ''Uru'', the Bevins (neighbourhoods where players can meet) include one of two randomly selected garden levels, Eder Tsogahl and Eder Delin, which have no purpose other than including a similar puzzle that absolutely needs at least four to five people to be completed easily. It involves pushing a series of buttons in a certain order (different each time), said buttons being scattered around the environment. The simplest way to complete these is having a button "caller" and have someone waiting close to each button, in order to activate them in a timely manner.
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* In ''[=CreaVures=]'' the player controls five characters, each with its own unique ability.

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* In ''[=CreaVures=]'' ''{{CreaVures}}'' the player controls five characters, each with its own unique ability.
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* The co-operative multiplayer section of ''[[{{Portal}} Portal 2]]''.

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* The co-operative multiplayer section of ''[[{{Portal}} Portal 2]]''.''VideoGame/{{Portal 2}}''.
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* The ''VideoGame/EarthAndSky'' series features a pair of siblings with themed superpowers. In early installments the game dictates which is the player character for each section, but part 3 introduces the ability to switch between them at will, and has a lot of puzzles that require both their abilities to solve.
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* Some versions of ''Math Blaster'' have a navigational puzzle where you control three distinct characters, each of which is needed to get past one of three distinct obstacles: A character tall enough to reach the pull-chains on the ceiling, a character stout enough to set off the floor switches, and a small floating character that can travel through narrow openings.
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See also EigenPlot.

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See also EigenPlot.PlotTailoredToTheParty.
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* ''{{Trine}}''

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* ''{{Trine}}''''VideoGame/{{Trine}}''
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* ''BeyondGoodAndEvil'' has several puzzles of the first type, bleeding into the second. Main character Jade has two partners who have different abilities than her, which you sometimes need to get through obstacles. In addition, it's frequently to do things like hit distant switches, so you can get through doors.

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* ''BeyondGoodAndEvil'' ''VideoGame/BeyondGoodAndEvil'' has several puzzles of the first type, bleeding into the second. Main character Jade has two partners who have different abilities than her, which you sometimes need to get through obstacles. In addition, it's frequently to do things like hit distant switches, so you can get through doors.
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* Some instalments of the ''ResidentEvil'' series:

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* Some instalments installments of the ''ResidentEvil'' series:



** ''ResidentEvil0'' also uses a partner mechanic.

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** ''ResidentEvil0'' also uses a partner mechanic.mechanic, with two somewhat different characters who could be swapped between.
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* {{Pikmin}} 2 has you control both Olimar and Louie [[spoiler: or later as the President]] to control two sets of [=pikmin=].
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* The {{Lego Crossover Game}}s

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* The {{Lego Crossover Adaptation Game}}s
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* ''SonicHeroes'', ''[[SonicAdvanceTrilogy Sonic Advance 3]]'', ''SonicChronicles'' and ''KnucklesChaotix''.

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* ''SonicHeroes'', ''VideoGame/SonicHeroes'', ''[[SonicAdvanceTrilogy Sonic Advance 3]]'', ''SonicChronicles'' and ''KnucklesChaotix''.
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Moving to appropriate namespace.


* ''StarFox Adventures'' makes use of this with Fox and his [[TagAlongKid Tag-Along Sidekick]], Tricky the [[strike:Triceratops]] [[CallARabbitASmeerp EarthWalker]]. In addition to Tricky having different abilities than Fox (he can dig and [[DinosaursAreDragons breath fire]]), you sometimes have to get him to press switches and do other things for you. Despite this, he still grumbles at you when you leave him to sit on a switch.

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* ''StarFox Adventures'' ''VideoGame/StarFoxAdventures'' makes use of this with Fox and his [[TagAlongKid Tag-Along Sidekick]], Tricky the [[strike:Triceratops]] [[CallARabbitASmeerp EarthWalker]]. In addition to Tricky having different abilities than Fox (he can dig and [[DinosaursAreDragons breath fire]]), you sometimes have to get him to press switches and do other things for you. Despite this, he still grumbles at you when you leave him to sit on a switch.

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* ''ResidentEvilOutbreak'' and ''ResidentEvil5''. The former has eight characters who are all radically different (though only [[ArbitraryHeadcountLimit four could be used in any given level]]), while the latter has only two that are almost interchangeable. ''ResidentEvil0'' also uses a partner mechanic.

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* Some instalments of the ''ResidentEvil'' series:
**
''ResidentEvilOutbreak'' and ''ResidentEvil5''. The former has eight characters who are all radically different (though only [[ArbitraryHeadcountLimit four could be used in any given level]]), while the latter level]]).
** ''ResidentEvil5''
has only two characters that are almost interchangeable. interchangeable.
**
''ResidentEvil0'' also uses a partner mechanic.
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* ''ResidentEvilOutbreak'' and ''ResidentEvil5''. The former has eight characters who are all radically different (though only [[ArbitraryHeadcountLimit four could be used in any given level]], while the latter has only two that are almost interchangeable. ''ResidentEvil0'' also uses a partner mechanic.

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* ''ResidentEvilOutbreak'' and ''ResidentEvil5''. The former has eight characters who are all radically different (though only [[ArbitraryHeadcountLimit four could be used in any given level]], level]]), while the latter has only two that are almost interchangeable. ''ResidentEvil0'' also uses a partner mechanic.
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* ''ResidentEvilOutbreak'' and ''ResidentEvil5''. The former has eight characters who are all radically different, while the latter has only two that are almost interchangeable. ''ResidentEvil0'' also uses a partner mechanic.

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* ''ResidentEvilOutbreak'' and ''ResidentEvil5''. The former has eight characters who are all radically different, different (though only [[ArbitraryHeadcountLimit four could be used in any given level]], while the latter has only two that are almost interchangeable. ''ResidentEvil0'' also uses a partner mechanic.
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** There is also a Half-Life mod called Sven Co-op where players online work together to complete a level. At least two players are necessary, as levels will have switches where one player must hold down a button to allow another player to pass through.
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** The DS version of ''Globs of Doom'' has five different [[EnemyMine protagonist-antagonist pairs]] with different abilities for the 10 characters, each pair only being playable in the protagonist's home world. (For the record, the ''only'' moment where the player can choose which pairing to control is for the final boss.)

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** The DS version of ''Globs of Doom'' has five the player controlling a different [[EnemyMine protagonist-antagonist pairs]] with different abilities for pair]] per world (for five world), the 10 characters, characters each pair only being playable in the protagonist's home world.having unique abilities. (For the record, the ''only'' moment where the player can choose which pairing to control is for the final boss.)

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* ''Fury Of The Furries'', an old game for Amiga, Mac and DOS, used a variation on this: the entire party traveled around at once, rather than moving independently, but each member of the party had skills that could be used at certain points in the level.

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* ''Fury Of The Furries'', an old game for Amiga, Mac and DOS (and its [[DolledUpInstallment later sprite swap]] the DOS, Mac and GameBoy versions of ''[[{{Pac-Man}} Pac-In-Time]]''; the divergent SNES version of that, not so much), used a variation on this: the entire party traveled around at once, rather than moving independently, but each member of the party had skills that could be used at certain points in the level.



** In ''Goblins 3'', you have only one character, who, at several points, gets sidekicks (who are also under your control), allowing for solving puzzles that require using two characters at the same time.

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** In ''Goblins ''Gobliins 3'', you have only one character, who, at several points, gets sidekicks (who are also under your control), allowing for solving puzzles that require using two characters at the same time.


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* A fair share of games in the ''NicktoonsUnite'' series:
** The console version of ''Nicktoons Unite'' is best described as a lighter ''{{X-Men Legends}}'' with a heavier focus on puzzles requiring usage of one or more of the four characters' different skillsets than on combat.
** The NintendoDS version of ''Nicktoons Unite'' and the GameBoyAdvance version of ''Battle For Volcano Island'' are akin to the above-mentionned ''Fury of the Furries'' and ''Looney Tunes Collector''. The former, however, is distinct by being set on a 3D plane.
** The DS version of ''Globs of Doom'' has five different [[EnemyMine protagonist-antagonist pairs]] with different abilities for the 10 characters, each pair only being playable in the protagonist's home world. (For the record, the ''only'' moment where the player can choose which pairing to control is for the final boss.)
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* ''IndianaJones and the Fate of Atlantis'' can be played three different ways, with varying emphasis on puzzles or action adventure; one is a teamwork puzzle game with Indy assisted by a former colleague.

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* ''IndianaJones ''{{Indiana Jones and the Fate of Atlantis'' Atlantis}}'' can be played three different ways, with varying emphasis on puzzles or action adventure; one is a teamwork puzzle game with Indy assisted by a former colleague.
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* In ''[=CreaVures=]'' the player controls five characters, each with its own unique ability.
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* ''{{Enough Plumbers}}'' has you control a group of plumber clones.

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* [[CrashBandicoot Crash Twinsanity]], which due to the whole EnemyMine between Crash and Dr. Cortex often means that making [[ButtMonkey Cortex]] suffer is key to progress.

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* Portal2

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<<|VideoGameGenres|>>

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* Portal2

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<<|VideoGameGenres|>>
The co-operative multiplayer section of ''[[{{Portal}} Portal 2]]''.

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* Portal2
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* ''ResidentEvilOutbreak'' and ''ResidentEvil5''. The former has eight characters who are all radically different, while the latter has only two that are almost interchangeable.

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* ''ResidentEvilOutbreak'' and ''ResidentEvil5''. The former has eight characters who are all radically different, while the latter has only two that are almost interchangeable. ''ResidentEvil0'' also uses a partner mechanic.

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