History Main / TalkingIsAFreeAction

10th Feb '16 2:22:04 AM Underachiever
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* Talking is technically ''not'' a free action in ''TabletopGame/{{GURPS}}'', but Basic Set points out that unless you're going for hyper-realism it's usually best to use this trope.
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* Talking is technically ''not'' a free action in ''TabletopGame/{{GURPS}}'', ''TabletopGame/{{GURPS}}'' (with its ''one-second'' combat rounds), but the Basic Set points out that unless you're going for hyper-realism it's usually best to use this trope.
26th Jan '16 9:56:49 AM VVK
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** In "The Circle", Master Urja tries to say "Isabella is here? How serendipitous." during (at most) the the time it takes for a quickly swinging chain to go from the level of her face to that of her thigh. Only the last syllable is left unsaid when she's cut off as the chain hits. She may have trained up her vampire abilities to the point of having SuperSpeed, but for speech as well?
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** In "The Circle", Master Urja tries to say "Isabella is here? How serendipitous." during (at most) the the time it takes for a quickly swinging chain to go from the level of her face to that of her thigh. Only the last syllable is left unsaid when she's cut off as the chain hits.hits her thigh. She may have trained up her vampire abilities to the point of having SuperSpeed, but for speech as well?
26th Jan '16 9:55:59 AM VVK
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* In ''Webcomic/SluggyFreelance'' this seems to hold true for [[http://sluggy.com/comics/archives/daily/060113 Blacksoul]] and for [[http://sluggy.com/comics/archives/daily/060115 Bun-Bun]].
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* In ''Webcomic/SluggyFreelance'' this seems to hold true for ''Webcomic/SluggyFreelance'': ** Blacksoul [[http://sluggy.com/comics/archives/daily/060113 Blacksoul]] and for [[http://sluggy.com/comics/archives/daily/060115 Bun-Bun]].Bun-bun]] monologue during their fight. ** In "The Circle", Master Urja tries to say "Isabella is here? How serendipitous." during (at most) the the time it takes for a quickly swinging chain to go from the level of her face to that of her thigh. Only the last syllable is left unsaid when she's cut off as the chain hits. She may have trained up her vampire abilities to the point of having SuperSpeed, but for speech as well?
25th Jan '16 5:54:25 PM Prometheus117
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** Another vicious subversion occurred during the "[[CurbStompBattle battle]]" between [[spoiler:[[SmugSuper Wizard Saint/Spriggan Twelve God Serena]] and [[TheDreaded Dragon King Acnologia]]]] in Chapter 470. The latter [[NoNonsenseNemesis doesn't even give the former time to finish boasting]] before [[KilledMidSentence tearing a massive hole in his side and leaving him to die]].
10th Jan '16 6:29:56 PM kithas
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** Averted in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where one of the selling points is that NPC's continue what they're doing while talking to you, and time doesn't stop during conversations. Can have serious downsides, like a Courier deciding to initiate a conversation with you while in the middle of fleeing from a giant, resulting in both of your deaths.
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** Averted in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where one of the selling points is that NPC's continue what they're doing while talking to you, and time doesn't stop during conversations. Can have serious downsides, like a Courier deciding to initiate a conversation with you while in the middle of fleeing from a giant, resulting in both of your deaths. Another -kind of- hilarious situation can happen when you stealth-kill an enemy, as the animation does not override the dialogue so they still wonder who's in there even when their throat is being cut.
30th Dec '15 2:59:31 AM jormis29
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* At the climax of ''Film/PointBreak'', Creator/KeanuReeves's and Creator/PatrickSwayze's characters fall out of an airplane at four-thousand feet and have a ninety-second shouting match which, as ''Series/MythBusters'' demonstrated, is about three times as long as it would take to actually fall that distance. And that's not getting into the problems with being able to [[AcousticLicense hear someone in free fall]].
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* At the climax of ''Film/PointBreak'', ''Film/PointBreak1991'', Creator/KeanuReeves's and Creator/PatrickSwayze's characters fall out of an airplane at four-thousand feet and have a ninety-second shouting match which, as ''Series/MythBusters'' demonstrated, is about three times as long as it would take to actually fall that distance. And that's not getting into the problems with being able to [[AcousticLicense hear someone in free fall]].
16th Dec '15 8:41:09 PM FF32
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* {{Parodied|Trope}} in [[http://ie.youtube.com/watch?v=JoeEe3tqeIQ this]] ''FanFic/ImAMarvelAndImADC'' episode, in which Lex and Gobby are able to have a discussion over whether Ang Lee's [[Film/{{Hulk}} version]] of Comicbook/IncredibleHulk is superior to [[Film/{{Hulk}} the 2008 version]] while the Hulk is shaking the car they're in.
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* {{Parodied|Trope}} in [[http://ie.youtube.com/watch?v=JoeEe3tqeIQ this]] ''FanFic/ImAMarvelAndImADC'' ''WebVideo/ImAMarvelAndImADC'' episode, in which Lex and Gobby are able to have a discussion over whether Ang Lee's [[Film/{{Hulk}} version]] of Comicbook/IncredibleHulk is superior to [[Film/{{Hulk}} the 2008 version]] while the Hulk is shaking the car they're in.
16th Dec '15 5:03:35 AM Morgenthaler
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* [[PlayingWithATrope Played with]] in TheWonderful101 by Wonder Blue, who gets slightly worried by Wonder Red's long winded final attack name. It is fair to note that they are currently staring down an [[EarthShatteringKaboom Earth Destroying]] [[WaveMotionGun Laser]].
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* [[PlayingWithATrope Played with]] in TheWonderful101 ''VideoGame/TheWonderful101'' by Wonder Blue, who gets slightly worried by Wonder Red's long winded final attack name. It is fair to note that they are currently staring down an [[EarthShatteringKaboom Earth Destroying]] [[WaveMotionGun Laser]].
11th Dec '15 7:43:10 AM Nohbody
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* ''Franchise/{{Bioshock}}'': In either game, the important plot-essential monologues will continue no matter what you do, but you can interrupt random lines of dialogue with various actions. ** {{Justified|Trope}}. In Bioshock, said plot-essential monologues are delivered by radio.
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* ''Franchise/{{Bioshock}}'': ''VideoGame/BioShock'': In either game, the first two games, the important plot-essential monologues will continue no matter what you do, but you can interrupt random lines of dialogue with various actions. ** {{Justified|Trope}}. In Bioshock, said plot-essential monologues are delivered by radio.actions.

** Averted in [[VideoGame/DragonAgeII the sequel]], however: [[spoiler: Meredith only [[VillainousBreakdown monologues]] during an attack that temporarily stuns everyone in your party--except Aveline who, if she has the Indomitable ability, is immune and can continue whaling away on her.]]
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** Averted in In [[VideoGame/DragonAgeII the sequel]], however: however, [[spoiler: Meredith only [[VillainousBreakdown monologues]] during an attack that temporarily stuns everyone in your party--except Aveline who, if she has the Indomitable ability, is immune and can continue whaling away on her.]]
10th Dec '15 8:12:41 PM Beholderess
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[[folder: Podcast]] * ''Podcast/CriticalHit'', a real play DungeonsAndDragons podcast, follows the TropeNamer as per the game rules. The characters do not usually abuse it in combat and restrict themselves to a few short sentences. The [[InAndOutOfCharacter players]], however, are another matter, with quips, pop-culture references and tactics discussions spanning the majority of combat time. [[/folder]]
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