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Moved the MW 2 example out of the Doom section, fixed two red links and various typos.


* In ''VideoGame/DoomEternal'' Earth is being invaded by hordes of demons, and while it's already pretty bad, it won't get any worse if the Slayer slacks on his job. Especially egregious in the finalle, where the titanic demon called [[FinallBoss Icon of Sin]] enters the city and... just kinda roams around, and despite the [[MostAnnoyingSound '''multiple''' reminders]] that "the longer the Icon if Sin remains on Earth, the stronger it becomes", this is not the case, and you can get to it at your convinience and still have the same (admittedly hard) fight.
** In a short but literal example, one of the cutscene has the Slayer walk through the human-held base in a leisury pace, ignoring both the personnel scattering in fear before him and the panicked screams through intercom. He gets to slauthering demons shortly thereafter anyway.
** In ''VideoGame/ModernWarfare2'', there are no more rooms of infinite-respawning enemies, so in a lot of places it is to your advantage to take it slow even though your commander is yelling in your ear to "Hurry! Hurry! We're Oscar Mike!" The only notable exception occurs in "Whiskey Hotel". If you take too long to [[spoiler:get to the roof of the White House]], the bombers WILL destroy it.

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* In ''VideoGame/DoomEternal'' Earth is being invaded by hordes of demons, and while it's already pretty bad, it won't get any worse if the Slayer slacks on his job. Especially egregious in the finalle, where the titanic demon called [[FinallBoss Icon of Sin]] enters the city and... just kinda roams around, and despite the [[MostAnnoyingSound '''multiple''' reminders]] that "the longer the Icon if Sin remains on Earth, the stronger it becomes", this is not the case, and you can get to it at your convinience and still have the same (admittedly hard) fight.
** In a short but literal example, one of the cutscene has the Slayer walk through the human-held base in a leisury pace, ignoring both the personnel scattering in fear before him and the panicked screams through intercom. He gets to slauthering demons shortly thereafter anyway.
** In ''VideoGame/ModernWarfare2'', there are no more rooms of infinite-respawning enemies, so in a lot of places it is to your advantage to take it slow even though your commander is yelling in your ear to "Hurry! Hurry! We're Oscar Mike!" The only notable exception occurs in "Whiskey Hotel". If you take too long to [[spoiler:get to the roof of the White House]], the bombers WILL destroy it.
* In ''VideoGame/DoomEternal'' Earth is being invaded by hordes of demons, and while it's already pretty bad, it won't get any worse if the Slayer slacks on his job. Especially egregious in the finale, where the titanic demon called [[FinalBoss Icon of Sin]] enters the city and... just kinda roams around, and despite the '''multiple''' reminders that "the longer the Icon of Sin remains on Earth, the stronger it becomes", this is not the case, and you can get to it at your convenience and still have the same (admittedly hard) fight.
** In a short but literal example, one of the cutscenes has the Slayer walk through the human-held base at a leisurely pace, ignoring both the personnel scattering in fear before him and the panicked screams through intercom. He gets to slaughtering demons shortly thereafter anyway.
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* ''VideoGame/TrailsOfColdSteel IV'' plays it straight. It's the morning of the last day, Erebonia declares war on its neighbours at noon, sinister floating fortresses have appeared, and TheEndOfTheWorldAsWeKnowIt is nigh. There are five side quests available, one of which involves setting up a Harvest Festival for a village you previously visited. You have to do all of the quests to get the True Ending, so if you try to go straight to the sinister floating fortresses, you will get a pop-up message telling you that the quests are vitally important.
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* ''Literature/ProphecyApprovedCompanion'': The Chosen One, being both fully human and GenreSavvy, is well aware that he shouldn't take the CoolSword until he's ready to advance the plot. Instead, he goes around the entire village, breaking pots for loot, checking for clipping bugs, and even managing to break the plot.
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This doesn't fit because the Tribunal also triggers after a certain amount of in-game days


* In ''VideoGame/DiscoElysium'': [[spoiler:if you gain Joyce's trust, she urges you to solve the case quickly since the Krenel mercenaries will inevitably do something rash to avenge their murdered comrade. [[FailureIsTheOnlyOption This happens regardless of how much time you take]] since the Tribunal is triggered once you decide to confront Ruby, complete with PointOfNoReturn prompt.]]
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* In ''VideoGame/DoomEternal'' Earth is being invaded by hordes of demons, and while it's already pretty bad, it won't get any worse if the Slayer slacks on his job. Especially egregious in the finalle, where the titanic demon called [[FinallBoss Icon of Sin]] enters the city and... just kinda roams around, and despite the [[MostAnnoyingSound '''multiple''' reminders]] that "the longer the Icon if Sin remains on Earth, the stronger it becomes", this is not the case, and you can get to it at your convinience and still have the same (admittedly hard) fight.
** In a short but literal example, one of the cutscene has the Slayer walk through the human-held base in a leisury pace, ignoring both the personnel scattering in fear before him and the panicked screams through intercom. He gets to slauthering demons shortly thereafter anyway.
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* Serena may implore you to get home as soon as possible and finish ''VideoGame/ThePersistence'', but you can spend days wandering the decks grinding Fab Chips and Stem Cells to unlock all the equipment upgrades and get every trophy without a worry of running out of resources or Serena mutinying against you to try to escape herself.
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* ''VideoGame/TheForest'' hangs a big fat lampshade on it. Although the main driver of the game is that your son has been kidnapped, you can take all the time you want exploring the forest and building up your base. Spending 100 days without finding him nets you an achievement called "[[AchievementMockery Bad Father]]", and building a ''gazebo'' in your base will earn "[[ContinueYourMissionDammit You should be looking for Timmy]]".
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* ''Idol Manager'' overall zig-zags this in story mode:

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* ''Idol Manager'' ''VideoGame/IdolManager'' overall zig-zags this in story mode:
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* ''Idol Manager'' overall zig-zags this in story mode:
** All idols have a date on which they plan to graduate and leave when the in-game calendar reaches that date. A graduating idol will cause both the loss of fans who are attached to her specifically and the scandal points caused by the scandals in which she was involved.
** The player is in no hurry to complete story mode objectives unless the objective explicitly comes with a deadline based on the in-game calendar, to the point that events that ''should'' be happening with no regard to the player's progress on prior objectives are subject to SchrodingersGun. Meanwhile, the Idol Awards will happen yearly regardless of story progress.
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* ''VideoGame/TheBriefAndMeaninglessAdventureOfHeroMan'': Downplayed. While in-game time doesn't affect anything, staying at the inn five times will result in Lord Doldrum nuking Somewhere.
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Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. May overlap with TravelingAtTheSpeedOfPlot. May be caused by OrcusOnHisThrone.

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Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. Contrast StalkedByTheBell, where the game will ''not'' let you take your time and may threaten you in various ways if you take too long. May overlap with TravelingAtTheSpeedOfPlot. May be caused by OrcusOnHisThrone.
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* In ''Minnie & Friends: Yume no Kuni o Sagashite'', Minnie occasionally gets emails from her boyfriend Mickey that the door to the titular Land of Dreams will close in (x) amount of time, but time will only advance if Minnie does something to progress further through the story, and can take as much time wandering around and sending emails to her friends as she pleases.
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*** The quest involving Angra Mainyu itself is a notable offender. You can start this quest in chapter 3 while things are still quite calm to get some head start, and in chapter 5 all hell breaks loose, with fiends summoned by Angra Mainyu swarming the Cactuar Nation while Marnella holding them off, making you think the time will be of essence here. But nope, it doesn't matter whether you started the quest in chapter 3 or 5, or whether you make this quest your top priority or in the meantime you'll go explore local BrutalBonusLevel, play Sphere Break for 10 hours, catch and raise Chocobos, play [[UpdatedRerelease tournament with fiends]] and then finish the quest, you won't get even slightly different ending.
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* In ''VideoGame/XenobladeChronicles3'', the entire party (and most of the cast) are born from PeopleJars at age 10 and [[YourDaysAreNumbered given only an additional 10 years]] (called terms) before they die of accelerated aging. Mio, the oldest of the main party, is on her last term and explains in a cutscene that she only has about three months left. In grand ''Xenoblade'' tradition, though, you can sidequest and skip time as much as you want, as Mio's death timer only increments as you advance the main story. [[spoiler: And just to [[PlayerPunch twist the knife,]] at one point in that main story, TheDragon keeps the party locked up to deliberately waste whatever time Mio has left and [[ForcedToWatch force Noah to watch her die,]] so even if you ''did'' SpeedRun the game as if in-game time counted, it would be AllForNothing, anyway.]]
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Since this trope is widely recognized, this is occasionally subverted in more recent games by a mission being [[TimedMission time-sensitive]] even if there's no explicit onscreen timer. Players who assume this trope is in effect when told to [[ContinueYourMissionDammit hurry up]] may be shocked to find that the game really ''does'' mean it this time. Periodic reminders that time is running out should be taken as warnings that, unlike with MagicCountdown, you can actually fail if you dawdle too much. If there's an InUniverseGameClock, even an offhand mention of something that won't happen for several days may be a good thing for players to worry about.

Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. May overlap with TravelingAtTheSpeedOfPlot. May be caused by OrcusOnHisThrone.

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Since this trope is widely recognized, this is occasionally subverted in more recent games by a mission being [[TimedMission time-sensitive]] even if there's no explicit onscreen timer. Players who assume this trope is in effect when told to [[ContinueYourMissionDammit hurry up]] may be shocked to find that the game really ''does'' mean it this time. Periodic reminders that time is running out should be taken as warnings that, unlike with MagicCountdown, you can actually fail if you dawdle too much. If there's an InUniverseGameClock, even an offhand mention of something that won't happen for several days may be a good thing for players to worry about.

about. Even worse is if [[TimeKeepsOnTicking the timer keeps going]] when the player is doing things like pausing, having a menu open, watching a cutscene, or in the most extreme cases, ''not even playing the game at all''.

Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. May overlap with TravelingAtTheSpeedOfPlot. May be caused by OrcusOnHisThrone.
OrcusOnHisThrone.
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** Taris also never gets destroyed, but it's justifiable considering that usually, the sith are looking for Bastila and won't glass the planet ''just'' yet, as the orbital strike would inevitably lead to NeverFoundTheBody.

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** Taris also never gets destroyed, but it's justifiable considering that usually, the sith Sith are looking for Bastila and won't glass the planet ''just'' yet, as the orbital strike would inevitably lead to NeverFoundTheBody.
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* ''VideoGame/AlbaAWildlifeAdventure'': The days last as long as you need them to, with time only progressing when you trigger events. After Ines tells you she's done for the day, and your grandparents tell you to come home when you want dinner, the day will remain at sunset until you decide to go home.

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On a second thought, maybe I can salvage it like this


* ''VideoGame/{{Okami}}'': A later sequence in the game tells you about the coming Day of Darkness, when the sun will be swallowed and there's nothing you can do about it. Since you're the Goddess of the Sun, this would be a Very Bad Thing [[spoiler:but of course, no matter how much you dawdle, the sun is only swallowed the ''moment the final boss stares you down'', leaving you powerless]].

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* ''VideoGame/{{Okami}}'': ''VideoGame/{{Okami}}'':
** The trope is usually played straight, but there's one exception: [[spoiler:Oni Island before the next day arrives and it moves to a new location]]. Wait too long, and you'll have to start over.
**
A later sequence in the game tells you about the coming Day of Darkness, when the sun will be swallowed and there's nothing you can do about it. Since you're the Goddess of the Sun, this would be a Very Bad Thing [[spoiler:but of course, no matter how much you dawdle, the sun is only swallowed the ''moment the final boss stares you down'', leaving you powerless]].

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* In ''VideoGame/{{Okami}}'', a later sequence in the game tells you about the coming Day of Darkness, when the sun will be swallowed and there's nothing you can do about it. Since you're the Goddess of the Sun, this would be a Very Bad Thing [[spoiler:but of course, no matter how much you dawdle, the sun is only swallowed the ''moment the final boss stares you down'', leaving you powerless]].
** However, in an earlier chapter, if you dawdle too long, Oni Island WILL disappear.

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* In ''VideoGame/{{Okami}}'', a ''VideoGame/{{Okami}}'': A later sequence in the game tells you about the coming Day of Darkness, when the sun will be swallowed and there's nothing you can do about it. Since you're the Goddess of the Sun, this would be a Very Bad Thing [[spoiler:but of course, no matter how much you dawdle, the sun is only swallowed the ''moment the final boss stares you down'', leaving you powerless]].
** However, in an earlier chapter, if you dawdle too long, Oni Island WILL disappear.
powerless]].
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**Somewhat explained in that the time it will take for the problem to unfold is initially given as several weeks, and at the end of the game expanded to six months, so whilst the problem is urgent, it is not imminent within the timeframe of the game.
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"Both"? Pal, we have FOUR No More Heroes games now. This entry has been clearly outdated since 2018. -_-


* In both ''VideoGame/NoMoreHeroes'' games, but especially in ''VideoGame/NoMoreHeroes2DesperateStruggle''. You (Travis) have urgent revenge to get against Jasper Batt Jr., which you are letting drive and consume you. You also want to beat him as quickly as possible, as there's 49 other assassins gunning for him, including the number 2 ranked assassin who could take him on at any time. You still have plenty of time to work a few odd jobs for cash for clothes, including one which requires your going into space, plus time to: watch porn, [[spoiler: babysit your comatose twin brother]], let several days pass, and still [[spoiler: make it to fight the second ranked Alice just before she was ready to take on the number one.]] Fortunately, Batt at least is patient, as he's been wanting to fight you or engineer your downfall for ''three years'', and wants you at your best before hand.

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* In both ''VideoGame/NoMoreHeroes'' games, but especially in ''VideoGame/NoMoreHeroes2DesperateStruggle''. ''VideoGame/NoMoreHeroes2DesperateStruggle'': You (Travis) have urgent revenge to get against Jasper Batt Jr., which you are letting drive and consume you. You also want to beat him as quickly as possible, as there's 49 other assassins gunning for him, including the number 2 ranked assassin who could take him on at any time. You still have plenty of time to work a few odd jobs for cash for clothes, including one which requires your going into space, plus time to: watch porn, [[spoiler: babysit your comatose twin brother]], let several days pass, and still [[spoiler: make it to fight the second ranked Alice just before she was ready to take on the number one.]] Fortunately, Batt at least is patient, as he's been wanting to fight you or engineer your downfall for ''three years'', and wants you at your best before hand.
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** ''VideoGame/TheLegendOfZeldaMajorasMask'' averts this. In-game time passes consistently and is very important, as certain events will only take place at certain times (i.e. the Curiosity Shop only being open at night) and the moon will crash into the world if you take too long.. The game manages to get away with this by allowing you to go back in time to complete events you missed. Likewise, once the Four Giants hold the moon in place and you go inside it, you can take as long as you want since the giants' strength never gives out.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'' averts this. In-game time passes consistently and is very important, as certain events will only take place at certain times (i.e. the Curiosity Shop only being open at night) and the moon will crash into the world if you take too long..long. The game manages to get away with this by allowing you to go back in time to complete events you missed. Likewise, once the Four Giants hold the moon in place and you go inside it, you can take as long as you want since the giants' strength never gives out.



[[folder:Beat em' Up]]

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[[folder:Beat em' 'em Up]]



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[[folder:First Person [[folder:First-Person Shooter]]



[[folder:Stealth Based Game]]

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[[folder:Stealth Based [[folder:Stealth-Based Game]]



[[folder:Third Person Shooter]]

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[[folder:Third Person [[folder:Third-Person Shooter]]



[[folder:Turn Based Tactics]]

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[[folder:Turn Based [[folder:Turn-Based Tactics]]
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** {{Lampshade h|anging}}ung (along with quite a few other things) by Midna in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. Of course, it doesn't matter to her if you delay, because she just wants the {{MacGuffin}}s, and would actually be happy enough to see your world end ([[spoiler:at first]]). You can even dawdle around after [[spoiler:Midna gets hit with Lanayru's light]], but there's little reason to, as you can't leave the map in a direction that doesn't take you to Castle Town, or she'll plead with you to hurry to Zelda and you'll automatically turn around.

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** {{Lampshade h|anging}}ung (along with quite a few other things) by Midna in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. Of course, it doesn't matter to her if you delay, because she just wants the {{MacGuffin}}s, and would actually be happy enough to see your world end ([[spoiler:at first]]).[[spoiler:at first]]. You can even dawdle around after [[spoiler:Midna gets hit with Lanayru's light]], but there's little reason to, as you can't leave the map in a direction that doesn't take you to Castle Town, or she'll plead with you to hurry to Zelda and you'll automatically turn around.
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* In ''VideoGame/MaxPayne3'', most chapters don't impose any sort of time limit, even in the many situations where Max needs to quickly catch up to someone. The second and twelfth chapters are the exception, as waiting around in these cases has the consequence of Giovanna and Fabiana's kidnappers escaping and a building collapsing with Max on top of it, respectively.
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** One notable aversion with Kurt's personal quests. [[spoiler:If De Sardet does not assist him getting to the bottom of Reiner's death and ending the torture camp before finding out the truth of their origin, he '''will''' betray them and either force De Sardet to kill him, or kill himself]].

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** One notable aversion with [[NeglectedSidequestConsequence Kurt's personal quests.quests]]. [[spoiler:If De Sardet does not assist him getting to the bottom of Reiner's death and ending the torture camp before finding out the truth of their origin, he '''will''' betray them and either force De Sardet to kill him, or kill himself]].
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* ''VideoGame/GreedFall'': has this in both main and side quests.
** The main plot revolves around looking for a cure to the plague, [[spoiler:of which your mother is dying from and your cousin becomes infected with]] but ultimately, you can just wander the woods killing beasts for XP and it won't change a thing.
** One of your companions urges you to go to a battlefield to help [[spoiler:her mother and clan]] with the fighting. Hurry as you might, or drag your feet doing literally every other quest won't change the outcome. [[spoiler:You always arrive JustInTime to help Eseld and [[YouAreTooLate too late]] to save their mother]].
** One notable aversion with Kurt's personal quests. [[spoiler:If De Sardet does not assist him getting to the bottom of Reiner's death and ending the torture camp before finding out the truth of their origin, he '''will''' betray them and either force De Sardet to kill him, or kill himself]].

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typo


** You'll alwyas walk in ''just'' in-time for when Giovanni is discussing "grown-up things" with the boss of Silph Co. in ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Blue, and Yellow]]'' and their various remakes)]].
** In ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silve, and Crystal]]'' and their remakes, you may not really be able to go on to Blackthorn City while Team Rocket has taken over the Goldenrod Radio Tower, but you most definitely can run around all you like and Giovanni never comes out of hiding. The Kimono Girls also wait for you in the remakes to perform their ritual.
*** Technically, there is a reason you can take forever and never worry about Giovanni turning up, at least in the remakes if you complete the Celebi event. You actually travel back in time, beat Giovanni, and get told by him that even though he's been training since another kid beat him three years ago, the fact that you beat him means he still isn't ready to come back and take charge of Team Rocket again. Admittedly, this just means you have to take your time getting a Celebi, but since it's time travel, you have all the time in the world.

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** You'll alwyas always walk in ''just'' in-time for when Giovanni is discussing "grown-up things" with the boss of Silph Co. in ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Blue, and Yellow]]'' and their various remakes)]].
remakes.
** In ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silve, Silver, and Crystal]]'' and their remakes, you may not really be able to go on to Blackthorn City while Team Rocket has taken over the Goldenrod Radio Tower, but you most definitely can run around all you like and Giovanni never comes out of hiding. The Kimono Girls also wait for you in the remakes to perform their ritual.
*** Technically, there
This is a reason you can take forever and never worry about Giovanni turning up, at least actually justified in the remakes if you complete the Celebi event. You actually travel back in time, beat Giovanni, and get told by him that even though he's been training since another kid beat him three years ago, the fact that you beat him means he still isn't ready to come back and take charge of Team Rocket again. Admittedly, this just means you have to take your time getting a Celebi, but since it's time travel, you have all the time in the world.



** ''VideoGame/PokemonDiamondAndPearl''. You could start playing now and keep hanging around breeding for movesets and LevelGrinding until you've broken the buttons on your DS, but Cyrus's attempt to remake the world will hover forever at the brink of success.
*** Team Galactic's attacks on the three sacred lakes also counts. In ''Platinum'', this is even invoked: Lake Acuity can only be accessed by using Rock Climb, which ''forces you to detour'' to Snowpoint City and defeat the Gym so that you can use the move outside of battle. Your rival will just stall Commander Jupiter at the Lake until you get there.

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** ''VideoGame/PokemonDiamondAndPearl''. ''VideoGame/PokemonDiamondAndPearl'': You could start playing now and keep hanging around breeding for movesets and LevelGrinding until you've broken the buttons on your DS, but Cyrus's attempt to remake the world will hover forever at the brink of success.
***
success. Even before that, there's Team Galactic's attacks on the three sacred lakes also counts. In lakes; in ''Platinum'', this is even invoked: Lake Acuity can only be accessed by using Rock Climb, which ''forces you to detour'' to Snowpoint City and defeat the Gym so that you can use the move outside of battle. Your rival will just stall Commander Jupiter at the Lake until you get there.



* Used liberally in ''VideoGame/RuneFactory3'': There's a giant skeleton lizard monster attacking the univir village? You don't have to actually fight it for days. No one can cook anything for fear of attracting a lion-like beast? Eh, do whatever you want. [[spoiler: Your fiance has been kidnapped by a dragon?]] It can wait.

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* Used liberally in ''VideoGame/RuneFactory3'': There's a giant skeleton lizard monster attacking the univir village? You don't have to actually fight it for days. No one can cook anything for fear of attracting a lion-like beast? Eh, do whatever you want. [[spoiler: Your fiance fiancé has been kidnapped by a dragon?]] It can wait.

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** You'll ''just'' walk in in time when Giovanni is discussing "grown-up things" with the boss of Silph Co. in [[VideoGame/PokemonRedAndBlue the first generation games (and their remakes)]].
** In ''VideoGame/PokemonGoldAndSilver''/''Crystal'' and their remakes, you may not really be able to go on to Blackthorn while Team Rocket has taken over Goldenrod, but you most definitely can run around all you like and Giovanni never comes out of hiding. The Kimono Girls also wait for you in the remakes to perform their ritual.
*** Technically, there is a reason you can take forever and never worry about Giovanni turning up, at least in the remakes if you complete the Celebi event. You travel back in time, beat Giovanni, and get told by him that even though he's been training since another kid beat him three years ago, the fact that you beat him means he still isn't ready to come back and take charge of Team Rocket again. Admittedly this just means you have to take your time getting a Celebi, but since it's time travel, you have all the time in the world.
** In ''VideoGame/PokemonRubyAndSapphire'', Archie and Maxie always wait for you to arrive before sending a crazy Pokémon on the world.

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** You'll alwyas walk in ''just'' walk in in time in-time for when Giovanni is discussing "grown-up things" with the boss of Silph Co. in [[VideoGame/PokemonRedAndBlue the first generation games (and ''[[VideoGame/PokemonRedAndBlue Pokémon Red, Blue, and Yellow]]'' and their various remakes)]].
** In ''VideoGame/PokemonGoldAndSilver''/''Crystal'' ''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silve, and Crystal]]'' and their remakes, you may not really be able to go on to Blackthorn City while Team Rocket has taken over Goldenrod, the Goldenrod Radio Tower, but you most definitely can run around all you like and Giovanni never comes out of hiding. The Kimono Girls also wait for you in the remakes to perform their ritual.
*** Technically, there is a reason you can take forever and never worry about Giovanni turning up, at least in the remakes if you complete the Celebi event. You actually travel back in time, beat Giovanni, and get told by him that even though he's been training since another kid beat him three years ago, the fact that you beat him means he still isn't ready to come back and take charge of Team Rocket again. Admittedly Admittedly, this just means you have to take your time getting a Celebi, but since it's time travel, you have all the time in the world.
** In ''VideoGame/PokemonRubyAndSapphire'', Archie and Maxie will always wait for you to arrive before sending summoning a crazy terraforming legendary Pokémon on the world.Hoenn region.



*** Team Galactic's attacks on the three sacred lakes also counts. In Platinum, at least, Lake Acuity can only be accessed by using Rock Climb, which ''forces you to detour'' to Snowpoint City and defeat the Gym so that you can use Rock Climb outside of battle. Your rival will just stall Commander Jupiter at the Lake until you get there.
** In ''VideoGame/PokemonBlackAndWhite'', the plot moves along with you, but no matter how long you spend after reaching the Pokemon League, [[spoiler:N will never beat the Champion until the ''second'' you arrive.]] After that, you can dink around in the castle all you want. In fact, you can even be teleported out of it! Somehow. Why not postpone the FinalBattle to [[SkewedPriorities participate in a Pokémon Musical, or two, or twenty?]]

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*** Team Galactic's attacks on the three sacred lakes also counts. In Platinum, at least, ''Platinum'', this is even invoked: Lake Acuity can only be accessed by using Rock Climb, which ''forces you to detour'' to Snowpoint City and defeat the Gym so that you can use Rock Climb the move outside of battle. Your rival will just stall Commander Jupiter at the Lake until you get there.
** In ''VideoGame/PokemonBlackAndWhite'', the plot moves along with you, but no matter how long much time you spend after reaching the Pokemon Pokémon League, [[spoiler:N will never beat the Champion until the ''second'' you arrive.]] After that, you can dink around in the castle all you want. In fact, you can even be teleported out of it! Somehow. Why not postpone the FinalBattle to [[SkewedPriorities participate in a Pokémon Musical, or two, or twenty?]]


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** In ''VideoGame/PokemonLegendsArceus'', you don't need to worry too much about the impeding collapse of space-time towards the end of the main story. Take a page from Mistress Cogita's book and get some errands done before the world ends. Take all the time you need to complete some sidequests and perfect some Pokédex entries; Dialga and Palkia will patiently wait for you. In fact, you can even get the latter done while in the middle of [[spoiler:being exiled]] and all your friends are fussing about your well-being.
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** Despite each Act having an urgent mission as its main goal, the game helpfully warns you about the PointOfNoReturn for the story and [=NPCs=] let it slide with only minor [[LampshadeHanging snark]] if you ask for more time to finish any other business. {{Justified|Trope}} in Act III by a GateGuardian that [[spoiler:only opens the Arena of the One when all potential [[TheChosenOne Chosen Ones]] are present]] and in Act IV because the villain's plot [[spoiler:relies on the PlayerCharacter being present.]]

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** Despite each Act having an urgent mission as its main goal, the game helpfully warns you about the PointOfNoReturn for the story Act and [=NPCs=] let it slide with only minor [[LampshadeHanging snark]] if you ask for more time to finish any other business. {{Justified|Trope}} in Act III by a GateGuardian that [[spoiler:only opens requires all the Arena of the One when all potential [[TheChosenOne Chosen Ones]] are present]] MultipleChoiceChosen to be there and in Act IV because the villain's plot [[spoiler:relies on the PlayerCharacter being present.]]

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** At the beginning of ''VideoGame/HalfLife2'', there are several instances where the dialogue makes you believe you need to leave quickly to avoid the Combine. One is the first meeting with Barney, another is in the apartments. You can stay as long as you want watching the citizen hold that door against the Combine. It'll never open. However, the last battle gives you a limited amount of time to defeat the BigBad before he wins by default.
** Perhaps the most obvious examples of this trope are when Combine soldiers were coming and you have to set up a perimeter with turrets. You can take as much time as you want doing this, and in fact [[spoiler:the first time around you can even pile up junk in front of entrances to keep the Combine out completely]], but the Combine only start coming once the last turret has been placed.
** ''Episode 1'' does this for the entire game. The citadel's core is on the verge of causing an explosion that will completely wipe out City 17. In the start of the game, Alyx keeps reminding you about the crisis, but you can go as slow as you want and the core will still be intact. Plot wise, Gordon and Alyx can take a bit more time on escaping after they delayed the core from going off, but when their plan stops working, Alyx once again urges Gordon to keep moving, but you can still go at a leisurely pace. The Citadel never explodes until after Gordon and Alyx board the train and leave City 17.
*** Similarly, Episode Two does this on several occasions. You are reminded several times that the Combine are hunting down Alyx and Gordon because they stole data from the Citadel that can be used against them. Even though you are urged to hurry to White Forest, you can practically hold down the walk button and the rebels' reaction to your arrival would still be the same. Likewise, after Alyx gets impaled by a Hunter, you are urged to be swift and retrieve an antlion larva extract to prevent Alyx from dying. No matter how fast or slow you go, by the time you come back with the MacGuffin, you'll always hear how Alyx's pulse has stopped and you're always in the nick of time to save her.

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** At the beginning of ''VideoGame/HalfLife2'', there are several instances where the dialogue makes you believe you need to leave quickly to avoid the Combine. One is the first meeting with Barney, Barney when his fellow Civil Protection officers arrive, another is in the apartments. You apartments; you can stay as long as you want watching the citizen hold that door against the Combine. It'll Combine, it'll never open. However, the last battle gives you a limited amount of time to defeat the BigBad [[spoiler:defeat [[BigBad Dr. Breen]] before he wins by default.
teleports out of the Citadel]].
** Perhaps the most obvious examples of this trope are when Combine soldiers were coming and you have to set up a perimeter with turrets. You can take as much time as you want doing this, and in fact [[spoiler:the the first time around you can even pile up junk in front of entrances to keep the Combine out completely]], completely, but the Combine only start coming once the last turret has been placed.
** ''Episode 1'' One'' does this for the entire game. The citadel's Citadel's core is on the verge of causing an explosion that will completely wipe out City 17. In the start of the game, Alyx keeps reminding you about the crisis, but you can go as slow as you want and the core will still be intact. Plot wise, Gordon and Alyx can take a bit more time on escaping after they delayed the core from going off, but when their plan stops working, Alyx once again urges Gordon to keep moving, but you can still go at a leisurely pace. The Citadel never explodes until after Gordon and Alyx board the train and leave City 17.
*** Similarly, Episode Two ''Episode Two'' does this on several occasions. You are reminded several times that the Combine are hunting down Alyx and Gordon because they stole data from the Citadel that can be used against them. Even though you are urged to hurry to White Forest, you can practically hold down the walk button and the rebels' reaction to your arrival would still be the same. Likewise, after Alyx gets impaled by a Hunter, you are urged to be swift and retrieve an antlion larva extract to prevent Alyx from dying. No matter how fast or slow you go, by the time you come back with the MacGuffin, you'll always hear how Alyx's pulse has stopped and you're always in the nick of time to save her.


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* In ''VideoGame/MirrorsEdgeCatalyst'', the alleged sixty-second lockdown warning during the escape from the Elysium building in "Back In The Game" is just presented for tension's sake. You can hang around as long as you'd like; even after the announcement system counts down to zero, the building won't be completely locked down and you can still zip-line out of there.

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