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[[folder:Adventure]]

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[[folder:Adventure]][[folder:Action-Adventure]]



* The PC-version of ''VideoGame/{{Fahrenheit}}'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.



* ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks''
* In ''VideoGame/{{Turgor}}'', you do everything except walking and talking by drawing symbols on the screen and feeding them with energy. Even talking to Sisters requires it.

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* ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks''
* In ''VideoGame/{{Turgor}}'', you do everything except walking and talking by drawing symbols on the screen and feeding them with energy. Even talking to Sisters requires it.
''VideoGame/TheLegendOfZeldaSpiritTracks''.



* In ''Film/MontyPythonsTheMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of WesternAnimation/{{Gumby}}.



* ''VideoGame/MystV'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].


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[[folder:Adventure]]
* The PC-version of ''VideoGame/{{Fahrenheit}}'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.
* In ''VideoGame/{{Turgor}}'', you do everything except walking and talking by drawing symbols on the screen and feeding them with energy. Even talking to Sisters requires it.
* In ''Film/MontyPythonsTheMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of WesternAnimation/{{Gumby}}.
* ''VideoGame/MystV'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].
[[/folder]]


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* In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.

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* In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary ''TabletopGame/{{Pictionary}}'' fetch modus, which means she picks up items by drawing them on a tablet computer.
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* ''VideoGame/{{Okami}}'' and ''VideoGame/{{Okamiden}}'': The gameplay revolves primarily around the Celestial Brush Techniques, requiring the player to "paint" symbols on the screen to create various effects such as, among other things, making the sun rise or fall, lashing objects as with a blade, causing dormant plants to bloom, etc.

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* ''VideoGame/{{Okami}}'' and ''VideoGame/{{Okamiden}}'': The gameplay revolves primarily around the Celestial Brush Techniques, requiring the player to "paint" symbols on the screen to create various effects such as, among other things, as making the sun rise or fall, lashing set, slashing objects as with a blade, causing dormant plants to bloom, etc.etc. Notably, you can only use those brush techniques once you've 'learned' them in game, even if you're on NewGamePlus and already know them.

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* In ''VideoGame/{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy. Even talking to Sisters requires it.
* The gameplay of ''VideoGame/{{Okami}}'' and ''VideoGame/{{Okamiden}}'' revolve primarily around the Celestial Brush Techniques, requiring the player to "paint" symbols on the screen to create various effects such as, among other things, making the sun rise.

to:

* In ''VideoGame/{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy. Even talking to Sisters requires it.
* The gameplay of ''VideoGame/{{Okami}}'' and ''VideoGame/{{Okamiden}}'' revolve ''VideoGame/{{Okamiden}}'': The gameplay revolves primarily around the Celestial Brush Techniques, requiring the player to "paint" symbols on the screen to create various effects such as, among other things, making the sun rise.rise or fall, lashing objects as with a blade, causing dormant plants to bloom, etc.



* ''VideoGame/Okami'' is based on the use of the Celestial Brush, wherin the player draws on the screen to use certain techniques (turning night to day, slashing objects as with a blade, causing dormant plants to bloom).
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Added the example of Okami

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* ''VideoGame/Okami'' is based on the use of the Celestial Brush, wherin the player draws on the screen to use certain techniques (turning night to day, slashing objects as with a blade, causing dormant plants to bloom).
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* Various "Gestures" add-ons for UsefulNotes/MozillaFirefox allow you to browse the web with a SymbolDrawingInterface. The Opera browser even supports this natively.

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* Various "Gestures" add-ons for UsefulNotes/MozillaFirefox allow you to browse the web with a SymbolDrawingInterface.Symbol Drawing Interface. The Opera browser even supports this natively.
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** In the Dream World of the generation V ''VideoGame/{{Pokemon}}'' games, there's a minigame where you have to guide a Sableye in a mine cart to collect gems by drawing symbols representing each platform to jump on.

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** In the Dream World of the generation Generation V ''VideoGame/{{Pokemon}}'' games, there's a minigame where you have to guide a Sableye in a mine cart to collect gems by drawing symbols representing each platform to jump on.
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* ''VideoGame/TraumaCenter''

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* ''VideoGame/TraumaCenter''''VideoGame/TraumaCenter'' requires players to draw a pentagram in order to activate Derek Stiles' "Healing Touch".
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* ''Franchise:{{Pokemon}}'':

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* ''Franchise:{{Pokemon}}'':''Franchise/{{Pokemon}}'':



** ''VideoGame/PokémonRanger: Guardian Signs'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.

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** ''VideoGame/PokémonRanger: Guardian Signs'' ''VideoGame/PokemonRangerGuardianSigns'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.
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In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.
In ''Anime/{{Simoun}}'', the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.

to:

* In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.
* In ''Anime/{{Simoun}}'', the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.

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* ''VideoGame/BlackAndWhite'' uses an interface where you perform miracles by drawing corresponding symbols on the ground.
** The sequel keeps this but also adds the option of using a more traditional interface.
* ''VideoGame/{{Sacrifice}}'' allowed you to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler.
* In ''VideoGame/{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy.
** Even talking to Sisters requires it.

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\n[[foldercontrol]]
[[folder:InUniverse]]
* ''VideoGame/BlackAndWhite'' uses an An InUniverse example in ''VideoGame/HeavyRain'': Although this interface where you perform miracles is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.
In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary fetch modus, which means she picks up items
by drawing corresponding symbols them on a tablet computer.
In ''Anime/{{Simoun}}'',
the ground.
** The sequel keeps
Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.
[[/folder]]
[[folder:Adventure]]
* ''VideoGame/CastlevaniaDawnOfSorrow'' required
this but also adds the option of using a more traditional interface.
* ''VideoGame/{{Sacrifice}}'' allowed you
to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler.
* In ''VideoGame/{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy.
** Even talking to Sisters requires it.
finish off defeated bosses.



* Several UsefulNotes/NintendoDS games:
** ''VideoGame/LostMagic'' makes you cast spells that way.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks''
** ''VideoGame/NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.
** ''VideoGame/CastlevaniaDawnOfSorrow'' required this to finish off defeated bosses.
** ''VideoGame/TraumaCenter''
** ''VideoGame/{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player, which can be toggled between this and a keyboard.



* ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks''
* In ''VideoGame/{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy. Even talking to Sisters requires it.



** from the [[Creator/HidekiKamiya same developer]], ''VideoGame/TheWonderful101'' uses drawing gestures mechanic to switch between weapons.

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** from the [[Creator/HidekiKamiya same developer]], * ''VideoGame/TheWonderful101'' uses drawing gestures mechanic to switch between weapons.



* An InUniverse example in ''VideoGame/HeavyRain'': Although this interface is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.



* Early versions of ''VideoGame/{{Darwinia}}'' used this system to summon units. This was replaced by default with a menu-based system in later versions.
* ''VideoGame/PokemonRanger: Guardian Signs'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.
* ''VideoGame/ArxFatalis'' used this for its magic system.

to:

* Early versions *''Franchise:{{Pokemon}}'':
** In the Dream World
of ''VideoGame/{{Darwinia}}'' used this system the generation V ''VideoGame/{{Pokemon}}'' games, there's a minigame where you have to summon units. This was replaced guide a Sableye in a mine cart to collect gems by default with a menu-based system in later versions.
* ''VideoGame/PokemonRanger:
drawing symbols representing each platform to jump on.
** ''VideoGame/PokémonRanger:
Guardian Signs'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.
* ''VideoGame/ArxFatalis'' used this for its magic system.
Legendaries.



* InUniverse, non-VideoGame example: In ''Anime/{{Simoun}}'', the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.
* Various "Gestures" add-ons for UsefulNotes/MozillaFirefox allow you to browse the web with a SymbolDrawingInterface.
* In the Dream World of the generation V ''VideoGame/{{Pokemon}}'' games, there's a minigame where you have to guide a Sableye in a mine cart to collect gems by drawing symbols representing each platform to jump on.
* InUniverse example: In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.



[[/folder]]
[[folder:CasualGames]]
* The game ''VideoGame/{{Drawn}}'' is ExactlyWhatItSaysOnTheTin: you draw pictures to make things manifest or change.
[[/folder]]
[[folder:GodGames]]
* ''VideoGame/BlackAndWhite'' uses an interface where you perform miracles by drawing corresponding symbols on the ground.
** The sequel keeps this but also adds the option of using a more traditional interface.
[[/folder]]
[[folder:HackAndSlash]]
* ''VideoGame/NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.
[[/folder]]
[[folder:Puzzle]]
* ''VideoGame/{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player, which can be toggled between this and a keyboard.
[[/folder]]
[[folder:RealTimeStrategy]]
* Early versions of ''VideoGame/{{Darwinia}}'' used this system to summon units. This was replaced by default with a menu-based system in later versions.
* ''VideoGame/LostMagic'' makes you cast spells that way.
* ''VideoGame/{{Sacrifice}}'' allowed you to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler.
[[/folder]]
[[folder:RolePlayingGames]]
* ''VideoGame/ArxFatalis'' used this for its magic system.



* The casual game ''VideoGame/{{Drawn}}'' is ExactlyWhatItSaysOnTheTin: you draw pictures to make things manifest or change.

to:

[[/folder]]
[[folder:Simulation]]
* ''VideoGame/TraumaCenter''
[[/folder]]
[[folder:NonVideoGameExamples]]
* Various "Gestures" add-ons for UsefulNotes/MozillaFirefox allow you to browse the web with a SymbolDrawingInterface.
The casual game ''VideoGame/{{Drawn}}'' is ExactlyWhatItSaysOnTheTin: you draw pictures to make things manifest or change.
Opera browser even supports this natively.
[[/folder]]
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* Several NintendoDS games:

to:

* Several NintendoDS UsefulNotes/NintendoDS games:
Is there an issue? Send a MessageReason:
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to:

* The casual game ''VideoGame/{{Drawn}}'' is ExactlyWhatItSaysOnTheTin: you draw pictures to make things manifest or change.
Is there an issue? Send a MessageReason:
Correcting a mistake.


* InUniverse example: In ''Webcomic/{{Homestuck}}'', Jane uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.

to:

* InUniverse example: In ''Webcomic/{{Homestuck}}'', Jane Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.
Is there an issue? Send a MessageReason:
None


* In ''Film/MontyPythonsTheMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of {{Gumby}}.

to:

* In ''Film/MontyPythonsTheMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of {{Gumby}}.WesternAnimation/{{Gumby}}.

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