History Main / SymbolDrawingInterface

8th Apr '16 10:13:24 PM armoredAttendant
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* InUniverse example: In ''Webcomic/{{Homestuck}}'', Jane uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.

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* InUniverse example: In ''Webcomic/{{Homestuck}}'', Jane Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.
29th Jan '16 3:41:15 PM Adept
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* In ''Film/MontyPythonsTheMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of {{Gumby}}.

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* In ''Film/MontyPythonsTheMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of {{Gumby}}.WesternAnimation/{{Gumby}}.
27th Oct '15 12:35:46 PM FF32
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* The PC-version of ''{{Fahrenheit}}'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.

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* The PC-version of ''{{Fahrenheit}}'' ''VideoGame/{{Fahrenheit}}'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.
12th Sep '15 6:34:06 PM nombretomado
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** ''NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.

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** ''NinjaGaiden'' ''VideoGame/NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.
23rd May '15 4:10:17 AM Schismatism
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* ''VideoGame/{{Okami}}'' allows the player to draw symbols on the screen to represent spells.

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* ''VideoGame/{{Okami}}'' allows the player to draw symbols on the screen to represent spells.
12th May '15 1:26:01 PM Quanyails
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* [[http://www.youtube.com/watch?v=ZSDbBavHSSg Descension: Depths of De'Mae]]. You draw rune shapes over an area, and a spell is cast on that area. For Lightning spells, the bottom tip must touch the foe, while foes within the area of a triangle spell will take damage.
* A very simple variant appears in TheWorldEndsWithYou; certain pins with [[ShockAndAwe Spark Core]] or [[DishingOutDirt Apport]] psychs require the player to draw a circle on the screen.

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* [[http://www.''[[http://www.youtube.com/watch?v=ZSDbBavHSSg Descension: Depths of De'Mae]].De'Mae]]''. You draw rune shapes over an area, and a spell is cast on that area. For Lightning spells, the bottom tip must touch the foe, while foes within the area of a triangle spell will take damage.
* A very simple variant appears in TheWorldEndsWithYou; ''VideoGame/TheWorldEndsWithYou''; certain pins with [[ShockAndAwe Spark Core]] or [[DishingOutDirt Apport]] psychs require the player to draw a circle on the screen.
* ''VideoGame/{{Okami}}'' allows the player to draw symbols on the screen to represent spells.
23rd Jan '15 12:02:57 PM Mullon
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* ''VideoGame/{{Myst}} V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].

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* ''VideoGame/{{Myst}} V'' ''VideoGame/MystV'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].
15th Jul '14 9:47:23 AM SeptimusHeap
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* An InUniverse example in ''HeavyRain'': Although this interface is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.
* ''MetroidPrime'' has another in universe example; using the X-Ray visor (or paying attention to the icons on the weapon display) indicates that Samus switches between different functions and fires her ArmCannon via hand gestures.

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* An InUniverse example in ''HeavyRain'': ''VideoGame/HeavyRain'': Although this interface is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.
* ''MetroidPrime'' ''VideoGame/MetroidPrime'' has another in universe example; using the X-Ray visor (or paying attention to the icons on the weapon display) indicates that Samus switches between different functions and fires her ArmCannon via hand gestures.



* ''ArxFatalis'' used this for its magic system.
* ''{{Myst}} V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].

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* ''ArxFatalis'' ''VideoGame/ArxFatalis'' used this for its magic system.
* ''{{Myst}} ''VideoGame/{{Myst}} V'' had you draw symbols on a special slate in order to command the strange creatures that inhabited the worlds you visited. Noted for being frustratingly buggy; it often took several tries for a symbol to be recognised, and it was easy to accidentally draw the symbol that would [[GameBreaker take you to the end of the level]].
29th Jun '14 9:50:02 PM Azek
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Added DiffLines:

** from the [[Creator/HidekiKamiya same developer]], ''VideoGame/TheWonderful101'' uses drawing gestures mechanic to switch between weapons.
12th Feb '14 5:31:48 AM erforce
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** ''{{Castlevania}}: DawnOfSorrow'' required this to finish off defeated bosses.
** ''TraumaCenter''
** ''{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player, which can be toggled between this and a keyboard.

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** ''{{Castlevania}}: DawnOfSorrow'' ''VideoGame/CastlevaniaDawnOfSorrow'' required this to finish off defeated bosses.
** ''TraumaCenter''
''VideoGame/TraumaCenter''
** ''{{Scribblenauts}}'' ''VideoGame/{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player, which can be toggled between this and a keyboard.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SymbolDrawingInterface