History Main / SymbolDrawingInterface

7th Sep '17 4:48:15 PM GoblinCipher
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7th Sep '17 4:47:36 PM GoblinCipher
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In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.
In ''Anime/{{Simoun}}'', the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.

to:

* In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.
* In ''Anime/{{Simoun}}'', the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.
19th Aug '17 12:20:56 PM BreadBull
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* ''VideoGame/BlackAndWhite'' uses an interface where you perform miracles by drawing corresponding symbols on the ground.
** The sequel keeps this but also adds the option of using a more traditional interface.
* ''VideoGame/{{Sacrifice}}'' allowed you to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler.
* In ''VideoGame/{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy.
** Even talking to Sisters requires it.

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\n[[foldercontrol]]
[[folder:InUniverse]]
* ''VideoGame/BlackAndWhite'' uses an An InUniverse example in ''VideoGame/HeavyRain'': Although this interface where you perform miracles is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.
In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary fetch modus, which means she picks up items
by drawing corresponding symbols them on a tablet computer.
In ''Anime/{{Simoun}}'',
the ground.
** The sequel keeps
Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.
[[/folder]]
[[folder:Adventure]]
* ''VideoGame/CastlevaniaDawnOfSorrow'' required
this but also adds the option of using a more traditional interface.
* ''VideoGame/{{Sacrifice}}'' allowed you
to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler.
* In ''VideoGame/{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy.
** Even talking to Sisters requires it.
finish off defeated bosses.



* Several UsefulNotes/NintendoDS games:
** ''VideoGame/LostMagic'' makes you cast spells that way.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks''
** ''VideoGame/NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.
** ''VideoGame/CastlevaniaDawnOfSorrow'' required this to finish off defeated bosses.
** ''VideoGame/TraumaCenter''
** ''VideoGame/{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player, which can be toggled between this and a keyboard.



* ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks''
* In ''VideoGame/{{Turgor}}'', you do pretty much everything except walking and talking by drawing symbols on the screen and feeding them with energy. Even talking to Sisters requires it.



** from the [[Creator/HidekiKamiya same developer]], ''VideoGame/TheWonderful101'' uses drawing gestures mechanic to switch between weapons.

to:

** from the [[Creator/HidekiKamiya same developer]], * ''VideoGame/TheWonderful101'' uses drawing gestures mechanic to switch between weapons.



* An InUniverse example in ''VideoGame/HeavyRain'': Although this interface is not used by the player, Norman Jayden's ARI does have a consistent motion-control interface.



* Early versions of ''VideoGame/{{Darwinia}}'' used this system to summon units. This was replaced by default with a menu-based system in later versions.
* ''VideoGame/PokemonRanger: Guardian Signs'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.
* ''VideoGame/ArxFatalis'' used this for its magic system.

to:

* Early versions *''Franchise:{{Pokemon}}'':
** In the Dream World
of ''VideoGame/{{Darwinia}}'' used this system the generation V ''VideoGame/{{Pokemon}}'' games, there's a minigame where you have to summon units. This was replaced guide a Sableye in a mine cart to collect gems by default with a menu-based system in later versions.
* ''VideoGame/PokemonRanger:
drawing symbols representing each platform to jump on.
** ''VideoGame/PokémonRanger:
Guardian Signs'' allows you to draw symbols that summon Pokémon you've encountered, particularly Legendaries.
* ''VideoGame/ArxFatalis'' used this for its magic system.
Legendaries.



* InUniverse, non-VideoGame example: In ''Anime/{{Simoun}}'', the Ri Maajons are graphical patterns drawn in the air with the eponymous aircraft's mystical gems, which, if drawn correctly, bring forth powerful magic.
* Various "Gestures" add-ons for UsefulNotes/MozillaFirefox allow you to browse the web with a SymbolDrawingInterface.
* In the Dream World of the generation V ''VideoGame/{{Pokemon}}'' games, there's a minigame where you have to guide a Sableye in a mine cart to collect gems by drawing symbols representing each platform to jump on.
* InUniverse example: In ''Webcomic/{{Homestuck}}'', Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.



[[/folder]]
[[folder:CasualGames]]
* The game ''VideoGame/{{Drawn}}'' is ExactlyWhatItSaysOnTheTin: you draw pictures to make things manifest or change.
[[/folder]]
[[folder:GodGames]]
* ''VideoGame/BlackAndWhite'' uses an interface where you perform miracles by drawing corresponding symbols on the ground.
** The sequel keeps this but also adds the option of using a more traditional interface.
[[/folder]]
[[folder:HackAndSlash]]
* ''VideoGame/NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.
[[/folder]]
[[folder:Puzzle]]
* ''VideoGame/{{Scribblenauts}}'' gives a type 3 RealityWritingBook to the player, which can be toggled between this and a keyboard.
[[/folder]]
[[folder:RealTimeStrategy]]
* Early versions of ''VideoGame/{{Darwinia}}'' used this system to summon units. This was replaced by default with a menu-based system in later versions.
* ''VideoGame/LostMagic'' makes you cast spells that way.
* ''VideoGame/{{Sacrifice}}'' allowed you to navigate through the tactical menus with this, although clicking or using keyboard shortcuts was usually simpler.
[[/folder]]
[[folder:RolePlayingGames]]
* ''VideoGame/ArxFatalis'' used this for its magic system.



* The casual game ''VideoGame/{{Drawn}}'' is ExactlyWhatItSaysOnTheTin: you draw pictures to make things manifest or change.

to:

[[/folder]]
[[folder:Simulation]]
* ''VideoGame/TraumaCenter''
[[/folder]]
[[folder:NonVideoGameExamples]]
* Various "Gestures" add-ons for UsefulNotes/MozillaFirefox allow you to browse the web with a SymbolDrawingInterface.
The casual game ''VideoGame/{{Drawn}}'' is ExactlyWhatItSaysOnTheTin: you draw pictures to make things manifest or change.
Opera browser even supports this natively.
[[/folder]]
25th Mar '17 1:51:27 PM nombretomado
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* Several NintendoDS games:

to:

* Several NintendoDS UsefulNotes/NintendoDS games:
20th May '16 7:06:16 AM Sharlee
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to:

* The casual game ''VideoGame/{{Drawn}}'' is ExactlyWhatItSaysOnTheTin: you draw pictures to make things manifest or change.
8th Apr '16 10:13:24 PM armoredAttendant
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* InUniverse example: In ''Webcomic/{{Homestuck}}'', Jane uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.

to:

* InUniverse example: In ''Webcomic/{{Homestuck}}'', Jane Jade uses the Pictionary fetch modus, which means she picks up items by drawing them on a tablet computer.
29th Jan '16 3:41:15 PM Adept
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* In ''Film/MontyPythonsTheMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of {{Gumby}}.

to:

* In ''Film/MontyPythonsTheMeaningOfLife'' the LicensedGame, in the section "Live Organ Transplants" you as a surgeon have to cut into a body. It starts out with simple lines, then gets more complex and the last one you have to do is in the image of {{Gumby}}.WesternAnimation/{{Gumby}}.
27th Oct '15 12:35:46 PM FF32
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* The PC-version of ''{{Fahrenheit}}'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.

to:

* The PC-version of ''{{Fahrenheit}}'' ''VideoGame/{{Fahrenheit}}'' replaces control stick motion patterns of the consoles with tracing the same patterns with a mouse, effectively making it this.
12th Sep '15 6:34:06 PM nombretomado
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** ''NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.

to:

** ''NinjaGaiden'' ''VideoGame/NinjaGaiden'' game uses this for the [[FunctionalMagic ninpo]] spells.
23rd May '15 4:10:17 AM Schismatism
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* ''VideoGame/{{Okami}}'' allows the player to draw symbols on the screen to represent spells.

to:

* ''VideoGame/{{Okami}}'' allows the player to draw symbols on the screen to represent spells.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SymbolDrawingInterface