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* ''VideoGame/ExpeditionZero''
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* ''VideoGame/{{Factorio}}''
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* ''WebAnimation/{{Holo|live}}Earth''
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To cut down on natter Walkthrough Mode isn't allowed


Tips for playing a survival game:
* Manage your resources. If you're missing a key component for something, you'll want it to be as close as possible. Keep what you need where you need it.
* Use shortcuts. Most items in survival games can be renewed, such as cobblestone in VideoGame/{{Minecraft}}, or flora in VideoGame/{{Subnautica}}. Know how to recreate these items, and you'll have an easier time.
* Treat every entity as hostile, until proven otherwise. Obviously, this won't apply to realistic survival games, but when dealing with fantasy or sci-fi, this cannot be overstated. Give any unfamiliar creature a wide berth, and watch how it interacts with the environment around you.
* Don't let your guard down. Always know what's around you, and be ready to drop everything and run if it gets too hairy to handle. Stay alert. Stay aware. Stay alive.
* Keep an eye on your health. Survival is partly about exploration, but it's mostly about, well, [[ExactlyWhatItSaysOnTheTin surviving]]. Don't take unnecessary risks, and know how much health you can restore at any given time.
* Function over fashion. When you're building a base, it may be tempting to make it look fancy, or at least deck it out with some extra features. ''Don't''. You're a survivor, not a resort keeper. Focus on getting essential items in place first before worrying about aesthetics.
* Don't panic. Panicking leads to mistakes, and mistakes lead to pain. Keep a level head at all times.
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It's not out of early access yet, but it would be good to note.

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* ''VideoGame/{{VoidTrain}}''
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* ''VideoGame/TheEternalCylinder''
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dewicking finaldeath per trs


* [[FinalDeath Death is permanent]], and the primary objective is simply to survive [[EndlessGame as long as possible]]. When Death doesn't completely reset the world it will still [[ContinuingIsPainful be a massive setback]].

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* [[FinalDeath [[{{Permadeath}} Death is permanent]], and the primary objective is simply to survive [[EndlessGame as long as possible]]. When Death doesn't completely reset the world it will still [[ContinuingIsPainful be a massive setback]].
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* ''VideoGame/{{Rimworld}}'' (combined with [[ConstructionAndManagementGames "colony sim" construction and management mechanics]])
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* ''VideoGame/VintageStory''
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* ''VideoGame/{{Flotsam}''

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* ''VideoGame/{{Flotsam}''''VideoGame/{{Flotsam}}''
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* ''VideoGame/{{Flotsam}''
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* ''VideoGame/{{Vigor}}''
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* ''VideoGame/MedievalDynasty''
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* ''VideoGame/{{Kenshi}}'' (combined with ''VideoGame/MountAndBlade''-like strategic RPG gameplay)
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* Function over fashion. When you're building a base, it may be tempting to make it look fancy, or at least deck it out with some extra features. '''DON'T'''. You're a survivor, not a resort keeper. Focus on getting essential items in place first before worrying about aesthetics.

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* Function over fashion. When you're building a base, it may be tempting to make it look fancy, or at least deck it out with some extra features. '''DON'T'''.''Don't''. You're a survivor, not a resort keeper. Focus on getting essential items in place first before worrying about aesthetics.
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* ''VideoGame/Grounded''

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* ''VideoGame/Grounded''''VideoGame/{{Grounded}}''
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* ''VideoGame/Grounded''
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This is barely an example. The focus isn't on questing instead of survival. Yes, you need to manage resources, but it's not hard when food and water are both readily available.


* ''VideoGame/FalloutNewVegas'' in "Hardcore mode".[[note]]an optional difficulty setting which requires to regularly eat, drink, and sleep to not suffer increasing debuffs. It also adds other quirks, like ammo having a weight, medical items healing over time instead of instantly, crippled limbs being only able to be healed by rare medical items or paying a doctor, sleep no longer restoring full health, etc.[[/note]]
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* ''VideoGame/MistSurvival''
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* ''VideoGame/PhoningHome''
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* ''VideoGame/GreenHell''
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* ''VideoGame/{{Withstand}}''
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There is some overlap here with the {{Roguelike}} and SurvivalHorror genres.

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There is some considerable overlap here with the {{Roguelike}} and SurvivalHorror genres.
genres. It also shares its emphasis on EmergentGameplay with the ImmersiveSim, but those tend to be much more focused in terms of scope and narrative.
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* ''VideoGame/{{Nether}}''



* ''VideoGame/{{Nether}}''

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* ''VideoGame/{{Nether}}''''VideoGame/{{Notrium}}''
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* ''VideoGame/HowToSurvive''
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* ''VideoGame/TheLightKeepsUsSafe''
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* ''VideoGame/{{Miscreated}}''
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* ''VideoGame/DayRSurvival''
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* ''VideoGame/{{Deadburg}}''

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