History Main / SurpriseDifficulty

13th Jun '18 8:56:48 AM FlyingDuckManGenesis
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** ''Scary Dreams/Buster's Bad Dream'' for the UsefulNotes/GameBoyAdvance is a BeatEmUp, and it's about as difficult as any other game in that genre, especially considering that while you do have unlimited continues, you have only one life. Thus, if you die, you start all the way back at the beginning of the stage.

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** ''Scary ''[[VideoGame/TinyToonAdventuresBustersBadDream Scary Dreams/Buster's Bad Dream'' Dream]]'' for the UsefulNotes/GameBoyAdvance is a BeatEmUp, and it's about as difficult as any other game in that genre, especially considering that while you do have unlimited continues, you have only one life. Thus, if you die, you start all the way back at the beginning of the stage.
15th May '18 1:32:27 PM TheEpicPIkachu
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** Correction: They can rescue you if they (or you) have a copy of that same generation (i.e Red and Blue Rescue Team) and the password given to you when you call for help (or whatever the games after Rescue Team used). If they (or you) don't, then you're gonna have to give up and return to base. Which makes you [[ContinuingIsPainful lose half of the items (which are randomly selected, by the way) and any money you had on you. Along with having to do the whole dungeon over again.]]
12th May '18 2:49:37 AM mariofan1000
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* ''VideoGame/TheSimpsonsHitAndRun'' can be surprisingly nasty, with tight timelimits, difficult objectives, and a tendency for the game to force you to use the worst possible vehicle for the job. The DifficultySpike in the final few missions is near legendary.
10th May '18 8:10:33 PM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeons, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''wrong.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, a SkillScoresAndPerks system that's easy for those without critical thinking skills to mess up leaving them with poorly-built characters, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one." To put it this way: It is not uncommon for series beginners to go into the first floor of any given game ''and die to a random encounter there''. This series will test the patience and determination of many gamers, from kids who think the game is suited for them to adults expecting the game to be a pushover. It is rather telling that it took ''four'' games for the developers to finally add an easy mode for those who like the concept of the game but don't want to put in the arduous amount of blood, sweat, and tears needed to complete the game at the series' traditional level of difficulty, ''especially'' its PostEndGameContent.

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* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeons, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''wrong.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, a SkillScoresAndPerks system that's easy for those without critical thinking skills to mess up leaving them with poorly-built characters, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one." To put it this way: It is not uncommon for series beginners to go into the first floor of any given game ''and die to get party-wiped by a random encounter there''. This series will test the patience and determination of many gamers, from kids who think the game is suited for them to adults expecting the game to be a pushover. It is rather telling that it took ''four'' games for the developers to finally add an easy mode for those who like the concept of the game but don't want to put in the arduous amount of blood, sweat, and tears needed to complete the game at the series' traditional level of difficulty, ''especially'' its PostEndGameContent.
10th May '18 8:10:16 PM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeons, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''wrong.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, a SkillScoresAndPerks system that's easy for those without critical thinking skills to mess up leaving them with poorly-built characters, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one." This series will test the patience and determination of many gamers, from kids who think the game is suited for them to adults expecting the game to be a pushover. It is rather telling that it took ''four'' games for the developers to finally add an easy mode for those who like the concept of the game but don't want to put in the arduous amount of blood, sweat, and tears needed to complete the game at the series' traditional level of difficulty, ''especially'' its PostEndGameContent.

to:

* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeons, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''wrong.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, a SkillScoresAndPerks system that's easy for those without critical thinking skills to mess up leaving them with poorly-built characters, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one." To put it this way: It is not uncommon for series beginners to go into the first floor of any given game ''and die to a random encounter there''. This series will test the patience and determination of many gamers, from kids who think the game is suited for them to adults expecting the game to be a pushover. It is rather telling that it took ''four'' games for the developers to finally add an easy mode for those who like the concept of the game but don't want to put in the arduous amount of blood, sweat, and tears needed to complete the game at the series' traditional level of difficulty, ''especially'' its PostEndGameContent.
3rd Apr '18 12:59:24 PM PDL
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* Those unfamiliar with ''VideoGame/{{Celeste}}'' can be forgiven by its presentation (The official art and music seems like it came from the creators of ''WesternAnimation/StevenUniverse''). However, the game also tells you to "be proud of your death count".
3rd Apr '18 12:47:26 PM Pichu-kun
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* ''WesternAnimation/AvatarTheLastAirbender Into the Inferno'' is meant to be played by two players controlling two characters. If you play it solo the battles are quite difficult as it's easy to be overwhelmed by enemies.

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* ''WesternAnimation/AvatarTheLastAirbender Into the Inferno'' ''VideoGame/AvatarTheLastAirbenderIntoTheInferno'' is meant to be played by two players controlling two characters. If you play it solo the battles are quite difficult as it's easy to be overwhelmed by enemies.
24th Mar '18 1:56:00 PM DragonQuestZ
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* The game that Japan knew as ''Super Mario Bros 2'' was ''punishingly'' hard compared to the first game in the series - which was itself far from easy. It required perfect jumps and using secret blocks ''just to progress'', and several early stages had insanely difficult enemy placement (then the ''easy'' levels would end and true hell would begin). The intended market approached it with classical Japanese stoicism and endured through. American market testers, on the other hand, complained loudly enough that Nintendo decided the US wouldn't get the game at all, and released a re-tooled - and much easier - ''Doki Doki Panic'' as ''Super Mario Bros 2'' in the US. It wouldn't be until years later, with the prettied-up remake ''VideoGame/SuperMarioBrosTheLostLevels'', that the rest of the world could have the privilege of throwing their controllers at the screen in frustration.

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* ''VideoGame/SuperMarioBrosTheLostLevels.'' The series isn't known for easy games, but one theory has this game not released in the US at first because of its difficulty, more than it being a MissionPackSequel. Please note that Japan knew as ''Super Mario Bros 2'' was ''punishingly'' hard compared this is an NES game, so that difficulty is in comparison to the first game in ''original'' NintendoHard games! At the series - which was itself far from easy. It required perfect jumps and using secret blocks ''just to progress'', and several early stages had insanely difficult enemy placement (then the ''easy'' levels would end and true hell would begin). The intended market approached it with classical Japanese stoicism and endured through. American market testers, on the other hand, complained loudly enough that Nintendo decided the US wouldn't get beginning of the game at all, and released a re-tooled - and much easier - ''Doki Doki Panic'' as ''Super Mario Bros 2'' in the US. It wouldn't be until years later, with the prettied-up remake ''VideoGame/SuperMarioBrosTheLostLevels'', that the rest of the world could have the privilege of throwing their controllers at the screen in frustration.there's [[InfiniteOneUps an easy method to get over 100 lives]]. ''You will need them all.''
24th Mar '18 12:44:23 PM Fallingwater
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* ''VideoGame/SuperMarioBrosTheLostLevels.'' The series isn't known for easy games, but one theory has this game not released in the US at first because of its difficulty, more than it being a MissionPackSequel. Please note that this is an NES game, so that difficulty is in comparison to the ''original'' NintendoHard games! At the beginning of the game there's [[InfiniteOneUps an easy method to get over 100 lives]]. ''You will need them all.''

to:

* ''VideoGame/SuperMarioBrosTheLostLevels.'' The game that Japan knew as ''Super Mario Bros 2'' was ''punishingly'' hard compared to the first game in the series isn't known for easy games, but one theory has this - which was itself far from easy. It required perfect jumps and using secret blocks ''just to progress'', and several early stages had insanely difficult enemy placement (then the ''easy'' levels would end and true hell would begin). The intended market approached it with classical Japanese stoicism and endured through. American market testers, on the other hand, complained loudly enough that Nintendo decided the US wouldn't get the game not at all, and released a re-tooled - and much easier - ''Doki Doki Panic'' as ''Super Mario Bros 2'' in the US at first because of its difficulty, more than it being a MissionPackSequel. Please note US. It wouldn't be until years later, with the prettied-up remake ''VideoGame/SuperMarioBrosTheLostLevels'', that this is an NES game, so that difficulty is in comparison to the ''original'' NintendoHard games! At the beginning rest of the game there's [[InfiniteOneUps an easy method to get over 100 lives]]. ''You will need them all.''world could have the privilege of throwing their controllers at the screen in frustration.
18th Feb '18 6:46:03 PM Arcana4th
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* ''VideoGame/AgarestSenki'': Not helped by [[NeverTrustATrailer a trailer]] heavily advertising it as an eroge dating sim first and a turn-based strategy game second. The game itself can be insanely hard with several difficult bosses, and even normal enemies can be tough, the game require wit to be well played, specially if you want to get the True Ending, which requires to end the game with less than 500 battles fought (giving little space to grind or hunt items) and keep your karma meter on Neutral.
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