History Main / SurpriseDifficulty

17th Jul '17 5:21:37 PM edderiofer
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* Aww, look at the cute little snakebird in ''VideoGame/{{Snakebird}}''! It's flat cel-shaded and adorable and eats fruit! And it will die, die, die, get stuck, die, die, get stuck, kill its companion, die, die, get stuck, die, be unable to reach a fruit, die, get stuck, die, die, and [[OverlyLongGag die]] on your quest to make it eat all the fruit and get to the exit. Thank goodness for the undo button.
* Aww, look at the adorable little guy called Stephen with the giant fork and sausages in ''VideoGame/StephensSausageRoll''! It's small and low-poly and holding a giant fork and adorable! And the sausages will get burnt, get burnt, get lost, get stuck, burnt, lost, stuck, stuck, burnt, stuck, and [[OverlyLongGag lost]] on your quest to grill all the sausages and get back to the level's start. Thank goodness for the undo button.
* [[RuleOfThree Aww]], look at the cute little jelly in ''VideoGame/{{Jelly No Puzzle}}''! It's small and cubic and smiley and adorable! And it will constantly be marooned off from its friends on your quest to make it join up with all other jellies of the same colour. This time, the undo button only undoes a few moves before disappearing.
8th Jul '17 3:51:05 PM nombretomado
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** Similarily, the MarioAndLuigi [=RPGs=] (except ''Superstar Saga'') were pretty deceptive about their difficulty. They have bright, Mario-typical graphics, but the enemies and bosses can get ''very'' deadly if you don't master the battle-mechanics of dodging and countering attacks.

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** Similarily, the MarioAndLuigi ''VideoGame/MarioAndLuigi'' [=RPGs=] (except ''Superstar Saga'') were pretty deceptive about their difficulty. They have bright, Mario-typical graphics, but the enemies and bosses can get ''very'' deadly if you don't master the battle-mechanics of dodging and countering attacks.
3rd Jul '17 6:16:24 AM mario0987
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** Many ''Kirby'' games have a BossRush in them which can be horrible if you are not good with dodging the bosses attacks but that is nothing compared to the horror that is The True Arena appearing in games following ''VideoGame/KirbysReturnToDreamland''. This is an even harder version of the first BossRush where the enemies have different, more powerful and harder to dodge attacks and finishes off with at least one BonusBoss which likely comes up after you are completely drained.

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** Many ''Kirby'' games have a BossRush in them which can be horrible if you are not good with dodging the bosses attacks attacks, but that is nothing compared to the horror that is The True Arena Arena, appearing in games following ''VideoGame/KirbysReturnToDreamland''. This is an even harder version of the first BossRush where the enemies have different, more powerful and harder to dodge attacks and finishes off with at least one BonusBoss which likely comes up after you are completely drained.
31st May '17 12:53:00 PM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeons, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''wrong.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, maps that you have to manually draw lest you get lost or forget where the various environmental hazards and [=FOEs=] roam, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one."

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* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeons, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''wrong.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, maps that you have a SkillScoresAndPerks system that's easy for those without critical thinking skills to manually draw lest you get lost or forget where the various environmental hazards and [=FOEs=] roam, mess up leaving them with poorly-built characters, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one."" This series will test the patience and determination of many gamers, from kids who think the game is suited for them to adults expecting the game to be a pushover.
31st May '17 12:49:46 PM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeons, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''no.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, maps that you have to manually draw lest you get lost or forget where the various environmental hazards and [=FOEs=] roam, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one."

to:

* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeons, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''no.'''wrong.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, maps that you have to manually draw lest you get lost or forget where the various environmental hazards and [=FOEs=] roam, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one."
31st May '17 3:25:31 AM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeon designs, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''no.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, maps that you have to manually draw lest you get lost or forget where the various environmental hazards and [=FOEs=] roam, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one."

to:

* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeon designs, dungeons, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''no.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, maps that you have to manually draw lest you get lost or forget where the various environmental hazards and [=FOEs=] roam, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one."
31st May '17 3:24:42 AM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeon designs, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''no.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, and maps that you have to manually draw lest you get lost or forget where the various environmental hazards and [=FOEs=] roam.

to:

* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeon designs, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''no.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, and maps that you have to manually draw lest you get lost or forget where the various environmental hazards and [=FOEs=] roam.roam, and a brutal in-game economy that basically says "Oh, you're back from dungeon exploring? [[TraumaInn Inn healing]], one piece of new equipment, consumable supplies: Pick one."
31st May '17 3:23:01 AM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey'' may have cute character designs, beautiful dungeon designs, and a pretty game interface full of relaxing blues and greens. Looks much easier on the eyes than Atlus's other big RPG franchise ''Franchise/ShinMegamiTensei'' so it can't be that hard, right? Haha, '''no.''' Beneath that surface lies a device-tossingly challenging RPG series filled with difficult {{Random Encounter}}s, even harder PreExistingEncounters called "[=FOEs=]" that ''will'' instantly destroy any party unlucky or stupid enough to run into one, and maps that you have to manually draw lest you get lost or forget where the various environmental hazards and [=FOEs=] roam.
12th May '17 12:11:31 AM BigKlingy
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** ''VideoGame/PokemonXAndY'' would also qualify for some who thinks [[ItsEasySoItSucks the ease in overlevelling is a bit over the top]]. After being overlevelled for a while, you'll probably forget that [[ArtificialBrilliance important trainers are still no slouch when it comes to making educated guesses about type relations and strategic move combinations]]and if you don't use any of the ways you can get overleveled you will find that the game is still as difficult as the past two generations. Specific examples would be Viola and Grant, the first two gym leaders because: a) You'd never expect beginning gym leaders to be GenreSavvy in terms of type relationships; and b) most Bug/Rock gym leaders in previous games suffered from PoorPredictableRock, and these two don't do so, or at least not to the same extent.
** ''VideoGame/PokemonSunAndMoon'' ups the difficulty by removing some of the ways you could become overpowered in ''X And Y'' and nerfing the ones it keeps. The addition of the new SOS system means wild Pokémon battles can become two on one battles at any time. The game also removes gyms and replaces the leaders with Totem Pokémon; they have a StatusBuff added at the start of the battle which generally increase whatever their most prominent stat is, or all of them. They can also use the SOS system and the Pokémon they summon allow them to use double battle strategies against you [[ArtificialBrilliance and they are not afraid to use them.]]

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** ''VideoGame/PokemonXAndY'' would also qualify for some who thinks [[ItsEasySoItSucks the ease in overlevelling is a bit over the top]]. After being overlevelled for a while, you'll probably forget that [[ArtificialBrilliance important trainers are still no slouch when it comes to making educated guesses about type relations and strategic move combinations]]and if you don't use any of the ways you can get overleveled you will find that the game is still as difficult as the past two generations. Specific examples would be Viola and Grant, the first two gym leaders because: a) You'd never expect beginning gym leaders to be GenreSavvy in terms of type relationships; and b) most Bug/Rock gym leaders in previous games suffered from PoorPredictableRock, and these two don't do so, or at least not to the same extent. And if you [[SelfImposedChallenge forego the Exp Share entirely]], X and Y become some of the hardest games in the series.
** ''VideoGame/PokemonSunAndMoon'' ups the difficulty by removing some of the ways you could become overpowered in ''X And Y'' and nerfing the ones it keeps. The addition of the new SOS system means wild Pokémon battles can become two on one battles at any time. The game also removes gyms and replaces the leaders with Totem Pokémon; they have a StatusBuff added at the start of the battle which generally increase whatever their most prominent stat is, or all of them. They can also use the SOS system and the Pokémon they summon allow them to use double battle strategies against you [[ArtificialBrilliance and they are not afraid to use them.]]]] And unlike Mega Evolution in X and Y, which only 2 bosses in the game used against you, there are many opponents who use Z-Moves, some of them being regular trainers.
9th May '17 5:25:58 AM TheCuza
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* What's this ''[[https://www.youtube.com/watch?v=KG0ANGRwSl Nyet III]]''? ...oh, it looks like a harmless little ''VideoGame/{{Tetris}}'' clone with pre-made puzzles. I've done this kind of thing a hundred times, so this should be... wait, why are the blocks stopping in mid-air? Why do blocks keep popping in out of nowhere? Why are lines suddenly moving around on the screen? ''Why does it cost eighty in-game dollars just to freaking SAVE?!'' And this, my friends, is only the ''tip'' of this iceberg of madness, which is about the closest thing to PlatformHell that you'll ever find in a ''Tetris'' game.

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* What's this ''[[https://www.youtube.com/watch?v=KG0ANGRwSl Nyet III]]''? ...''Nyet III''? ...oh, it looks like a harmless little ''VideoGame/{{Tetris}}'' clone with pre-made puzzles. I've done this kind of thing a hundred times, so this should be... wait, why are the blocks stopping in mid-air? Why do blocks keep popping in out of nowhere? Why are lines suddenly moving around on the screen? ''Why does it cost eighty in-game dollars just to freaking SAVE?!'' And this, my friends, is only the ''tip'' of this iceberg of madness, which is about the closest thing to PlatformHell that you'll ever find in a ''Tetris'' game. Just ask [[WebVideo/RosssGameDungeon Ross Scott]], who reviewed the game [[https://www.youtube.com/watch?v=KG0ANGRwSl8 here]]. The version he was using also had an extra layer of difficulty in that ''it quit to desktop automatically every time he failed a puzzle''.
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