History Main / SurpriseDifficulty

28th Jun '16 9:54:41 PM FlakyPorcupine
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* For being an innocuous little game about bouncing cat heads, ''VideoGame/CatPlanet'' gets difficult when it introduces threats that can kill the protagonist. Especially in the last stretch, where you become sandwiched between [[DemonicSpiders crows]] and deadly spikes.
10th Jun '16 7:36:32 AM erforce
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** It might look gorgeous, and no sane player would expect a game about [[EverythingsBetterWithMonkeys monkeys]] collecting [[FollowTheMoney bananas]] to be hard, but worlds 5 and 6 cross the line rather quickly into NintendoHard.

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** It might look gorgeous, and no sane player would expect a game about [[EverythingsBetterWithMonkeys monkeys]] collecting [[FollowTheMoney bananas]] to be hard, but worlds 5 and 6 in the [[VideoGame/DonkeyKongCountry1 first game]] cross the line rather quickly into NintendoHard.



* ''[[VideoGame/DonkeyKong DK]]: KingOfSwing'' wasn't too hard, so you'd expect ''VideoGame/DonkeyKong Jungle Climber'' not to be to hard either but the game had some surprises.

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* ''[[VideoGame/DonkeyKong DK]]: KingOfSwing'' ''VideoGame/DKKingOfSwing'' wasn't too hard, so you'd expect ''VideoGame/DonkeyKong Jungle Climber'' ''VideoGame/DKJungleClimber'' not to be to hard either but the game had some surprises.
29th May '16 6:54:44 PM nombretomado
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* Videogame/{{Tomba}}!/Tombi! for the PS1. You play as a pink haired dwarf who lives in a colorful world filled with psychotic pigs and carnivorous venus fly traps. Typically Japanese right? Well, it is in other aspects too -it often relies on timing to get somewhere without being killed, you need certain items (which you equip like an RPG), your life goes down very easily, and there are many occasions where the 2.5D of the game makes it look as if you can go somewhere you can't from that angle, leading to frustration.

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* Videogame/{{Tomba}}!/Tombi! for the PS1.[=PS1=]. You play as a pink haired dwarf who lives in a colorful world filled with psychotic pigs and carnivorous venus fly traps. Typically Japanese right? Well, it is in other aspects too -it often relies on timing to get somewhere without being killed, you need certain items (which you equip like an RPG), your life goes down very easily, and there are many occasions where the 2.5D of the game makes it look as if you can go somewhere you can't from that angle, leading to frustration.
26th May '16 9:55:23 PM mcb01932
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* The obscure game ''VideoGame/IzunaLegendOfTheUnemployedNinja'' for the Nintendo DS has kiddy graphics, a light-hearted comedy storyline, and simple controls...but it's also a {{Roguelike}}, and therefore completely merciless.

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* The obscure game ''VideoGame/IzunaLegendOfTheUnemployedNinja'' for the Nintendo DS has kiddy bright, cartoonish graphics, a light-hearted comedy storyline, and simple controls...but it's also a {{Roguelike}}, and therefore completely merciless.
22nd May '16 5:28:45 PM FlyingDuckManGenesis
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* In-universe example in the ''WesternAnimation/SonicBoom'' episode, "[[Recap/SonicBoomS1E47FuzzyPuppyBuddies Fuzzy Puppy Buddies]]"; The Fuzzy Puppies board game is implied to be a lot more sophisticated and difficult to learn than the name and theme suggest. The playing pieces are adorable puppy figures that each have their own unique ability, they can be equipped with cute hats that also bestow different abilities, you need to have a balance of enforcers, decoys, and support puppies on your team to play it well, the playing board is a hex-grid, and a 20-sided die is involved.
22nd May '16 11:20:20 AM hamza678
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** And {{Otomedius}}. First stage, easy. Second stage, not ''too'' painful. Third and fourth stages, painful. The remaining stages will tear your lungs out.
* ''EverydayShooter'' is a cool-looking little indie game. Despite its simple graphics, the game is ''much'' harder than it looks.

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** And {{Otomedius}}.'''VideoGame/{{Otomedius}}''. First stage, easy. Second stage, not ''too'' painful. Third and fourth stages, painful. The remaining stages will tear your lungs out.
* ''EverydayShooter'' ''VideoGame/EverydayShooter'' is a cool-looking little indie game. Despite its simple graphics, the game is ''much'' harder than it looks.



* ''BeatHazard'' can generate some surprisingly difficult sessions from certain audio files.

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* ''BeatHazard'' ''VodepGa,e/BeatHazard'' can generate some surprisingly difficult sessions from certain audio files.
22nd May '16 11:19:18 AM hamza678
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** ''VideoGame/SonicTheHedgehog4': Part 1 is bizarrely difficult. The first level is not hard at all, but the remaining 3 are. Specifically there is a part of the Casino zone (casinos are usually breathers in Sonic games) where you have to jump across a set of moving cards that stay flat for a second then go vertical, so you fall to your death. The problem with this is that there are far too many of these and you'd have to have sheer luck in order to jump them all.

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** ''VideoGame/SonicTheHedgehog4': ''VideoGame/SonicTheHedgehog4;': Part 1 is bizarrely difficult. The first level is not hard at all, but the remaining 3 are. Specifically there is a part of the Casino zone (casinos are usually breathers in Sonic games) where you have to jump across a set of moving cards that stay flat for a second then go vertical, so you fall to your death. The problem with this is that there are far too many of these and you'd have to have sheer luck in order to jump them all.



* In the same vein as ''Crash Bandicoot'', ''SpyroTheDragon'' series come in play. While the second installment of these series is comparatively easy (unless you go for Skill Points), the first and the third parts aren't actually to be beaten to 100% and higher status by children under 10. The starting moments may be easy (although some players may be gameovered in the first worlds), but sidequests and hidden walls/areas may become a pain in the ass (unless you know them all thoroughly). Several enemies may also become these, and again, their attacks are easy to avoid if you've played this game a lot before. But no matter how experienced may you be on these, there are also ''flights'' to be beaten...

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* In the same vein as ''Crash Bandicoot'', ''SpyroTheDragon'' ''VideoGame/SpyroTheDragon'' series come in play. While the second installment of these series is comparatively easy (unless you go for Skill Points), the first and the third parts aren't actually to be beaten to 100% and higher status by children under 10. The starting moments may be easy (although some players may be gameovered in the first worlds), but sidequests and hidden walls/areas may become a pain in the ass (unless you know them all thoroughly). Several enemies may also become these, and again, their attacks are easy to avoid if you've played this game a lot before. But no matter how experienced may you be on these, there are also ''flights'' to be beaten...
16th May '16 2:15:13 PM WoodyAlien3rd
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* ''VideoGame/TheNewZealandStory'' is another cutesy Taito arcade platform game in the vein of ''Bubble Bobble'' or ''The Fairyland Story'' and starts off innocently enough... but then the levels become fiendish mazes full of SpikesOfDoom, water areas that give you a very strict time before [[SuperDrowningSkills drowning]] and enemies that countinuously pour out of portals that can appear anywhere. The Mega Drive version, based on an earlier ROM build, is even harder.
6th May '16 6:48:42 PM nombretomado
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** It should be noted compared to many other Roguelikes, this is pretty easy as the heroine maintains her levels even after being defeated. It does have a dungone which drops your level to 1 and requires you to bring no items at the start of it for that old school feeling.

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** It should be noted compared to many other Roguelikes, this is pretty easy as the heroine maintains her levels even after being defeated. It does have a dungone dungeon which drops your level to 1 and requires you to bring no items at the start of it for that old school feeling.



* GaiaOnline's ''[=zOMG=]'' is meant to be a casual MMO, and so it's fairly easy for the first few zones. But by the time you enter the Zen Gardens zone the difficulty starts ramping up. Charge Orbs (EXP) and Rings (Skills) both [[RandomlyDrops randomly drop]], [[EverythingTryingToKillYou only a few of the enemies in the game don't attack you on sight]], and the game is designed in such a way that if you don't form a crew, you probably aren't going to last very long. (Admittedly, the game is still in the testing phases, so this is subject to change). Not to mention some of the instanced levels such as The Hive World, The Gauntlet, and The Shallow Sea scale based on your CL, so that an enemy will always be the same relative level to you. This includes the final boss. [=zOMG=] is a very fun game featuring a vibrant colorful world, high levels of character customization, and a fun story, and it's easy to pick up. But do not mistake this for an easy game you can breeze right through. If you want that ScarfOfAsskicking, you've got to work for it!

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* GaiaOnline's Website/GaiaOnline's ''[=zOMG=]'' is meant to be a casual MMO, and so it's fairly easy for the first few zones. But by the time you enter the Zen Gardens zone the difficulty starts ramping up. Charge Orbs (EXP) and Rings (Skills) both [[RandomlyDrops randomly drop]], [[EverythingTryingToKillYou only a few of the enemies in the game don't attack you on sight]], and the game is designed in such a way that if you don't form a crew, you probably aren't going to last very long. (Admittedly, the game is still in the testing phases, so this is subject to change). Not to mention some of the instanced levels such as The Hive World, The Gauntlet, and The Shallow Sea scale based on your CL, so that an enemy will always be the same relative level to you. This includes the final boss. [=zOMG=] is a very fun game featuring a vibrant colorful world, high levels of character customization, and a fun story, and it's easy to pick up. But do not mistake this for an easy game you can breeze right through. If you want that ScarfOfAsskicking, you've got to work for it!
5th May '16 1:58:29 PM CaptEquinox
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* Like the book that created it, the world of Green-sky in [[Literature/GreenSkyTrilogy Below the Root]] seems pretty easy to manage at first. Then you find out just how difficult it is to jump some of those gaps between broken branches and what happens when you don't ''crawl'' across bridges you've made with your vine rope. You can spend a whole day -- ''your'' day, not game day -- trying to get up into the farheights of Skygrund.
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