History Main / SurpriseDifficulty

18th Feb '17 4:19:24 PM WillyFourEyes
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* Play modern BulletHell games for long enough and you'll be in for a shock when you play older, "classical" ShootEmUp games. Fans who are used to BulletHell may attempt older shmups, expecting the difficulty to be cakewalk due to the lower bullet count, only to get sniped in the [[HitboxDissonance ship-sized]] [[AvertedTrope hitbox]] by fast bullets into a quick GameOver; ''VideoGame/{{Raiden}}'' is notorious for "sniper" enemies that can kill the player with almost no advance warning. Labyrinthine level designs with DeadlyWalls, like those in ''VideoGame/RType'' can also be very difficult for players accustomed to the open, wall-less stages of most bullet hell games. Last but not least, many older shmups have {{Check Point}}s rather than respawning in place, as well as depriving you of most or all of your powerups upon death; while dying in ''VideoGame/{{Touhou}}'' or other BulletHell games typically only results in a slight drop (if any) in power alongside the life loss and scoring enhancements (if you're playing for score), dying even once in ''VideoGame/{{Gradius}}'', for example, means losing all of your remaining lives in the 30 seconds if you do not have the skill to pull through wherever you just died in spite of your total loss of powerups.

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* Play modern BulletHell games for long enough and you'll be in for a shock when you play older, "classical" ShootEmUp games. Fans who are used to BulletHell may attempt older shmups, expecting the difficulty to be cakewalk due to the lower bullet count, only to get sniped in the [[HitboxDissonance ship-sized]] [[AvertedTrope hitbox]] by fast bullets into a quick GameOver; ''VideoGame/{{Raiden}}'' is notorious for "sniper" enemies that can kill the player with almost no advance warning. Labyrinthine level designs with DeadlyWalls, like those in ''VideoGame/RType'' can also be very difficult for players accustomed to the open, wall-less stages of most bullet hell games. Last but not least, many older shmups have {{Check Point}}s rather than respawning in place, as well as depriving you of most or all of your powerups upon death; while dying in ''VideoGame/{{Touhou}}'' or other BulletHell games typically only results in a slight drop (if any) in power alongside the life loss and scoring enhancements (if you're playing for score), dying even once in ''VideoGame/{{Gradius}}'', for example, means losing all of your remaining lives in the 30 seconds if you do not have the skill to pull through wherever you just died in spite of your [[ContinuingIsPainful total loss of powerups.powerups]].



* ''VideoGame/GianaSistersTwistedDreams''. It starts off as a simple cutesy platformer until a certain level where the game stops having mercy and forces the player to go through several segments full of spikes and devilish enemies specifically made to be only avoided with the DualWorldGameplay mechanic while the player still has to be careful with spikes and other hazards.
* ''VideoGame/TheWizardOfOz'' for SuperNES. [[HitboxDissonance Glitched-out platform and hit detection]] along with just about any kind of FakeDifficulty you can think of, this [[ObviousBeta broken mess]] of a [[TheProblemWithLicensedGames half-century old film adaption]] does everything in its power to make the player feel crippled and helpless in a [[MalevolentArchitecture twisted]], [[EverythingTryingToKillYou sadistic]] world of brightly colored hell. As WebVideo/TheAngryVideoGameNerd discovered, it's a game that [[http://cinemassacre.com/2008/03/04/wizard-of-oz/ needs to be seen to be believed.]]
* ''VideoGame/SuperMarioBrosTheLostLevels.'' The series isn't known for easy games, but one theory has this game not released in the US at first because of its difficulty, more than it being a MissionPackSequel. Please note that this is an NES game, so that difficulty is in comparison to the ''original'' NintendoHard games! At the beginning of the game there's an easy method to get over 100 lives. ''You will need them all.''

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* ''VideoGame/GianaSistersTwistedDreams''. It ''VideoGame/GianaSistersTwistedDreams'' starts off as a simple cutesy platformer until a certain level where the game stops having mercy and forces the player to go through several segments full of spikes and devilish enemies specifically made to be only avoided with the DualWorldGameplay mechanic while the player still has to be careful with spikes and other hazards.
* ''VideoGame/TheWizardOfOz'' for SuperNES. UsefulNotes/{{Super N|intendoEntertainmentSystem}}ES. [[HitboxDissonance Glitched-out platform and hit detection]] along with just about any kind of FakeDifficulty you can think of, this [[ObviousBeta broken mess]] of a [[TheProblemWithLicensedGames half-century old film adaption]] does everything in its power to make the player feel crippled and helpless in a [[MalevolentArchitecture twisted]], [[EverythingTryingToKillYou sadistic]] world of brightly colored hell.[[CrapsaccharineWorld brightly-colored hell]]. As WebVideo/TheAngryVideoGameNerd discovered, it's a game that [[http://cinemassacre.com/2008/03/04/wizard-of-oz/ needs to be seen to be believed.]]
* ''VideoGame/SuperMarioBrosTheLostLevels.'' The series isn't known for easy games, but one theory has this game not released in the US at first because of its difficulty, more than it being a MissionPackSequel. Please note that this is an NES game, so that difficulty is in comparison to the ''original'' NintendoHard games! At the beginning of the game there's [[InfiniteOneUps an easy method to get over 100 lives.lives]]. ''You will need them all.''



** On standard difficulty, ''Kirby's Dream Land'', the very first Kirby game, is very easy. However, if you enter the code to access the harder difficulty level, the game stops pulling punches.
** ''VideoGame/KirbySuperStar'' has shorter stages and more bosses. The [[UpdatedRerelease DS version]] adds even MORE bosses and more [[BossRush boss rushes.]]
** For a person who had only played the somewhat offshoot-like ''Kirby 64'', ''Nightmare in Dreamland'' lived up to its name, especially with how cheap the enemy respawns could be.
*** And ''Nightmare in Dreamland'' is actually ''easier'' than ''Kirby's Adventure'', of which it is a remake.
** Generally, the Kirby games were made to be accessible to anyone, including kids and newcomers to gaming. So they're usually rather easy if attempting a casual playthrough. Trying to go for OneHundredPercentCompletion, [[NintendoHard on the other hand]]...
** ''VideoGame/KirbysEpicYarn'' deserves a special mention because you ''literally cannot die'' in the game, you only lose beads. The difficulty lies in collecting all the beads needed to get a gold medal or even progress to the next levels. Also the challenge levels can get fiendishly difficult.

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** On standard difficulty, ''Kirby's Dream Land'', ''VideoGame/KirbysDreamLand'', the very first Kirby game, is very easy. However, if you enter the code to access the harder difficulty level, the game stops pulling punches.
** ''VideoGame/KirbySuperStar'' has shorter stages and more bosses. The [[UpdatedRerelease DS version]] adds even MORE ''more'' bosses and more [[BossRush boss rushes.]]
** For a person who had only played the somewhat offshoot-like ''Kirby 64'', ''VideoGame/Kirby64TheCrystalShards'', ''Nightmare in Dreamland'' lived up to its name, especially with how cheap the enemy respawns could be.
*** And ''Nightmare in Dreamland'' is actually ''easier'' than ''Kirby's Adventure'', ''VideoGame/KirbysAdventure'', of which it is a remake.
** Generally, the Kirby ''Kirby'' games were made to be accessible to anyone, including kids and newcomers to gaming. So they're usually rather easy if attempting a casual playthrough. Trying to go for OneHundredPercentCompletion, [[NintendoHard on the other hand]]...
** ''VideoGame/KirbysEpicYarn'' deserves a special mention because you ''literally cannot die'' in the game, you only lose beads. The difficulty lies in collecting all the beads needed to get a gold medal or even progress to the next levels. Also Also, the challenge levels can get fiendishly difficult.



** Many Kirby games have a BossRush in them which can be horrible if you are not good with dodging the bosses attacks but that is nothing compared to the horror that is The True Arena appearing in games following ''Return To Dreamland''. This is an even harder version of the first BossRush where the enemies have different, more powerful and harder to dodge attacks and finishes off with at least one BonusBoss which likely comes up after you are completely drained.

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** Many Kirby ''Kirby'' games have a BossRush in them which can be horrible if you are not good with dodging the bosses attacks but that is nothing compared to the horror that is The True Arena appearing in games following ''Return To Dreamland''.''VideoGame/KirbysReturnToDreamland''. This is an even harder version of the first BossRush where the enemies have different, more powerful and harder to dodge attacks and finishes off with at least one BonusBoss which likely comes up after you are completely drained.



* ''VideoGame/LocoRoco'''s cute and whimsical art direction masks its diabolically evil gameplay in ''Midnight Carnival'' spinoff.

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* ''VideoGame/LocoRoco'''s cute and whimsical art direction masks its diabolically evil gameplay in the ''Midnight Carnival'' spinoff.



* You wouldn't expect a game with cartoon-style graphics about a boy trying to rescue his dog from monsters to be anything other than an easy kids game, would you? Well, if that game is ''VideoGame/HeartOfDarkness'' for the Playstation, prepare to be surprised. The game is a PlatformHell powered by NightmareFuel.

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* You wouldn't expect a game with cartoon-style graphics about a boy trying to rescue his dog from monsters to be anything other than an easy kids game, would you? Well, if that game is ''VideoGame/HeartOfDarkness'' for the Playstation, UsefulNotes/PlayStation, prepare to be surprised. The game is a PlatformHell powered by NightmareFuel.



* The ''Croc'' games for the Playstation are more challenging than you'd think.

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* The ''Croc'' ''VideoGame/{{Croc}}'' games for the Playstation [=PlayStation=] are more challenging than you'd think.



** ''VideoGame/SonicTheHedgehog4;': Part 1 is bizarrely difficult. The first level is not hard at all, but the remaining 3 are. Specifically there is a part of the Casino zone (casinos are usually breathers in Sonic games) where you have to jump across a set of moving cards that stay flat for a second then go vertical, so you fall to your death. The problem with this is that there are far too many of these and you'd have to have sheer luck in order to jump them all.

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** ''VideoGame/SonicTheHedgehog4;': ''VideoGame/SonicTheHedgehog4: Part 1 1'' is bizarrely difficult. The first level is not hard at all, but the remaining 3 three are. Specifically there is a part of the [[CasinoPark Casino zone (casinos Street Zone]] (Casinos are usually breathers {{Breather Level}}s in Sonic ''Sonic'' games) where you have to jump across a set of moving cards that stay flat for a second then go vertical, so you fall to your death. The problem with this is that there are far too many of these and you'd have to have sheer luck in order to jump them all.



* The cute looks of ''{{Gimmick}}'' (AKA ''Mr. Gimmick'') for the NES will disguise its tricky enemy and level design. It is actually even worse due to your main weapon being pathetic, and the character having a VERY annoying inertia.
* ''VideoGame/ToyStory''. You'd expect something not too hard for a game based on a children's film. But the game takes NintendoHard to entirely new levels. Even with savestates, it's hard.

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* The cute looks of ''{{Gimmick}}'' ''Gimmick'' (AKA ''Mr. Gimmick'') ''VideoGame/MrGimmick'') for the NES will disguise its tricky enemy and level design. It is actually even worse due to your main weapon being pathetic, and the character having a VERY ''very'' annoying inertia.
* ''VideoGame/ToyStory''. ''VideoGame/ToyStory'': You'd expect something not too hard for a game based on a children's film. But the game takes NintendoHard to entirely new levels. Even with savestates, it's hard.



* ''VideoGame/LittleBigPlanet''. Awww, it's a cute little sackboy! Aww, look at him running around with his tongue out! Aww...wait, impact explosives? With jetpacks? And falling stalactites? This isn't cute, this is cruel! You want me to fight bosses now? There weren't any bosses before! And what's this about [[ScrappyLevel a Bunker]]?
* The level with Goofy in the game ''Mickey's Ultimate Challenge''. ESPECIALLY on the hardest level.
* ''VideoGame/{{Blinx}}''. Cutesy main character? Yep. Charming fantasy worlds to explore? Yep. Is this deceptive at all? YES. If some of the later levels weren't difficult enough, there's also the eighty hidden cat medals (some of which are deviously hidden) to collect, and the Nintendo Hard final boss, who is an absolute nightmare to defeat.

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* ''VideoGame/LittleBigPlanet''. ''VideoGame/LittleBigPlanet'': Awww, it's a cute little sackboy! Aww, look at him running around with his tongue out! Aww...wait, impact explosives? With jetpacks? And falling stalactites? This isn't cute, this is cruel! You want me to fight bosses now? There weren't any bosses before! And what's this about [[ScrappyLevel [[ThatOneLevel a Bunker]]?
* The level with Goofy in the game ''Mickey's Ultimate Challenge''. ESPECIALLY ''Especially'' on the hardest level.
* ''VideoGame/{{Blinx}}''. ''VideoGame/{{Blinx}}'': Cutesy main character? Yep. Charming fantasy worlds to explore? Yep. Is this deceptive at all? YES. If some of the later levels weren't difficult enough, there's also the eighty hidden cat medals (some of which are deviously hidden) to collect, and the Nintendo Hard final boss, who is an absolute nightmare to defeat.



* VideoGame/YoshisIsland DS. It's a sequel to one of the best loved platform games of all time...and brings back one of the nastier elements, it's insane secret level difficulty. World 1 to 3 are fairly easy. World 4 amplifies it. World 5 is a difficulty brick wall, with more spikes in the last two castles than probably the rest of the game proceeding it. Then you get the secret and extra levels. World 4's is doable. World 1 and 2's trap you and force Yoshi to die for every minor mistake, and have nigh on zero checkpoints. World 3 and 5's...are PlatformHell incarnate, and you'll need the huge lives stockpile you've collected after a few choice sections cost you fifty or so lives in quick succession.
** The game that started it on the SNES isn't any different either. The game starts off very simple and the crayon styled graphics may lure players into thinking it's a game meant for babies, but around halfway through the game, the difficulty shoots up greatly as you have to deal with tricky gap crossing using a power up or Yoshi's floaty jump or trying to avoid nothing but spikes, which is instant death. Going for OneHundredPercentCompletion? The extra levels in each world will make you hurl your controller and swear at a game that just looks too damn cute to be swearing at.
* ''VideoGame/WarioLand 4'' and ''Shake It / Shake Dimension'' are colorful and have a silly atmosphere, but turn brutally difficult rather quickly. For the former, it's not the easier difficulties, those are incredibly nice to the player. But then you've got Super Hard mode. Yes, it's HarderThanHard, but compared to the normal difficulty levels, is like going from Normal to Intense in ''VideoGame/SuperSmashBros.'' Some levels like Pinball Zone and Arabian Night. for example, literally have next to no time for the level's length in question, and getting over 10,000 coins for 100% completion is nigh on impossible due to incredibly mean enemy placement and time limits. The first boss in the game has a time limit of '''15 seconds''', just to give you an idea. ''Shake It/ Shake Dimension'' just has the much more difficult than the rest of the series boss battles and the bonus challenges which make you survive {{Marathon Boss}}es as a semi one hit wonder.

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* VideoGame/YoshisIsland DS.''VideoGame/YoshisIsland DS''. It's a sequel to one of the best loved platform games of all time...and brings back one of the nastier elements, it's elements: its insane secret level difficulty. World Worlds 1 to 3 are fairly easy. World 4 amplifies it. World 5 is a difficulty brick wall, with more spikes in the last two castles than probably the rest of the game proceeding it. Then you get the secret and extra levels. World 4's is doable. World 1 and 2's trap you and force Yoshi to die for every minor mistake, and have nigh on [[CheckpointStarvation nigh-on zero checkpoints. World checkpoints]]. Worlds 3 and 5's...are PlatformHell incarnate, and you'll need the huge lives stockpile you've collected after a few choice sections cost you fifty or so lives in quick succession.
** The game that started it on the SNES isn't any different either. The game starts off very simple and the crayon styled crayon-styled graphics may lure players into thinking it's a game meant for babies, but around halfway through the game, the difficulty shoots up greatly as you have to deal with tricky gap crossing using a power up or Yoshi's floaty jump or trying to avoid nothing but spikes, which is [[SpikesOfDoom instant death.death]]. Going for OneHundredPercentCompletion? The extra levels in each world will make you hurl your controller and swear at a game that just looks too damn cute to be swearing at.
* ''VideoGame/WarioLand 4'' and ''Shake ''[[VideoGame/WarioLandShakeIt Shake It / Shake Dimension'' Dimension]]'' are colorful and have a silly atmosphere, but turn brutally difficult rather quickly. For the former, it's not the easier difficulties, those are incredibly nice to the player. But then you've got Super Hard mode. Yes, it's HarderThanHard, but compared to the normal difficulty levels, is like going from Normal to Intense in ''VideoGame/SuperSmashBros.'' Some levels like Pinball Zone and Arabian Night. for example, literally have next to no time for the level's length in question, and getting over 10,000 coins for 100% completion is nigh on impossible due to incredibly mean enemy placement and time limits. The first boss in the game has a time limit of '''15 seconds''', just to give you an idea. ''Shake It/ Shake Dimension'' just has the much more difficult than the rest of the series boss battles and the bonus challenges which make you survive {{Marathon Boss}}es as a semi one hit wonder.



* ''Bart vs the Space Mutants'' for NES. Maybe nowadays you're not surprised it's NintendoHard since it's a primitive NES platformer, but back then you really expected at least some leniency out of a game based on TheSimpsons. Nope, it's one of the hardest games on a platform famous for hard games.

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* ''Bart vs the Space Mutants'' ''VideoGame/TheSimpsonsBartVsTheSpaceMutants'' for NES. Maybe nowadays you're not surprised it's NintendoHard since it's a primitive NES platformer, but back then you really expected at least some leniency out of a game based on TheSimpsons.''WesternAnimation/TheSimpsons''. Nope, it's one of the hardest games on a platform famous for hard games.



* The Wii version of ''ABoyAndHisBlob.'' While it cuts down on the GuideDangIt of the original, and the beginning levels are so easy they've [[ItsEasySoItSucks earned ire,]] everything after World 1 is a guaranteed behind-kicking at least once. The main stages have generous checkpoints to ease the pain ''slightly,'' but the [[ExactlyWhatItSaysOnTheTin Challenge Levels]]...don't. Screw up just once? HaveANiceDeath!

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* The Wii version of ''ABoyAndHisBlob.'' While it the remake of ''VideoGame/ABoyAndHisBlob'' cuts down on the GuideDangIt moments of the original, and the beginning levels are so easy they've [[ItsEasySoItSucks earned ire,]] everything after World 1 is a guaranteed behind-kicking at least once. The main stages have generous checkpoints to ease the pain ''slightly,'' but the [[ExactlyWhatItSaysOnTheTin Challenge Levels]]...don't. Screw up just once? HaveANiceDeath!



* Videogame/{{Tomba}}!/Tombi! for the [=PS1=]. You play as a pink haired dwarf who lives in a colorful world filled with psychotic pigs and carnivorous venus fly traps. Typically Japanese right? Well, it is in other aspects too -it often relies on timing to get somewhere without being killed, you need certain items (which you equip like an RPG), your life goes down very easily, and there are many occasions where the 2.5D of the game makes it look as if you can go somewhere you can't from that angle, leading to frustration.

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* Videogame/{{Tomba}}!/Tombi! ''Videogame/{{Tomba}}!/Tombi!'' for the [=PS1=]. You play as a pink haired dwarf who lives in a colorful world filled with psychotic pigs and carnivorous venus fly traps. Typically Japanese right? Well, it is in other aspects too -it - it often relies on timing to get somewhere without being killed, you need certain items (which you equip like an RPG), your life goes down very easily, and there are many occasions where the 2.5D of the game makes it look as if you can go somewhere you can't from that angle, leading to frustration.



* [[http://www.gametrailers.com/video/the-making-screwattack/717056 On a special "Making Of" episode]], WebVideo/TheAngryVideoGameNerd plays ''Barbie'' for the NES. This sums up:

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* [[http://www.gametrailers.com/video/the-making-screwattack/717056 On a special "Making Of" episode]], WebVideo/TheAngryVideoGameNerd plays ''Barbie'' for the NES. This sums it up:



** [[WebVideo/JoueurDuGrenier Joueur Du Grenier]] also noted the difficulty when he review the same game.

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** [[WebVideo/JoueurDuGrenier Joueur Du Grenier]] also noted the difficulty when he review reviewed the same game.



* ''VideoGame/DewysAdventure''. Do not be fooled by the cute main character, the game will tear you apart if you mess around. Tons of bottomless pits, tough jumps, large groups of enemies, long levels and very low health pickups, and there are no checkpoints, meaning if you die once (Twice if you have the item which revives you when you die), you have to start the level all over again. Let us not even start on getting S ranks...

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* ''VideoGame/DewysAdventure''. Do not ''VideoGame/DewysAdventure'': Don't be fooled by the cute main character, character; the game will tear you apart if you mess around. Tons of bottomless pits, tough jumps, large groups of enemies, long levels and very low health pickups, and there are no checkpoints, meaning if you die once (Twice if you have the item which revives you when you die), you have to start the level all over again. Let us not even start on getting S ranks...



* Any PlatformHell/Kaizo game. Many of them use default ''VideoGame/SuperMarioWorld'' graphics or graphics that look fairly similar to either SuperMarioBros or Mega Man, yet all of them will absolutely '''destroy''' an unprepared player with their insane difficulty. [[https://www.youtube.com/watch?v=teAqRZX4hbY just look at it]]...

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* Any PlatformHell/Kaizo game. Many of them use default ''VideoGame/SuperMarioWorld'' graphics or graphics that look fairly similar to either SuperMarioBros ''Franchise/SuperMarioBros'' or Mega Man, ''Franchise/MegaMan'', yet all of them will absolutely '''destroy''' an unprepared player with their insane difficulty. [[https://www.youtube.com/watch?v=teAqRZX4hbY just look at it]]...



* '''VideoGame/FreedomPlanet''' is like this. It's a Sonic-inspired platformer with a girly art style and adorable characters. And it has very few BottomlessPits, CollisionDamage, or MercyInvincibility, this should be a piece of cake! Wait, combat is a big chunk of gameplay? Well okay, simple enough. Wow the levels are pretty long, and why is the second boss so hard? What do you mean most enemies are spamming BulletHell attacks? Turns out the invincibility goes both ways, and the aforementioned BulletHell attacks will shave off most of your health if you're lucky. And that's without getting into the masochistic Hard Mode, where enemies deal double damage, shields break in one pop, and the bosses are faster and completely randomized their strategies. And playing as Milla gives you a very awkward combat style, with half the health of the other characters. Have fun!

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* '''VideoGame/FreedomPlanet''' is like this. It's a Sonic-inspired ''Sonic''-inspired platformer with a girly art style and adorable characters. And it has very few BottomlessPits, CollisionDamage, or MercyInvincibility, this should be a piece of cake! Wait, combat is a big chunk of gameplay? Well okay, simple enough. Wow the levels are pretty long, and why is the second boss so hard? What do you mean most enemies are spamming BulletHell attacks? Turns out the invincibility goes both ways, and the aforementioned BulletHell attacks will shave off most of your health if you're lucky. And that's without getting into the masochistic Hard Mode, where enemies deal double damage, shields break in one pop, and the bosses are faster and completely randomized their strategies. And playing as Milla gives you a very awkward combat style, with half the health of the other characters. Have fun!
5th Feb '17 2:11:26 AM DoNotEatMyBacon
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** The hidden candy mode has extra [[HarderThanHard Expert and Extreme modes]], and also reveals that Hard is the ''[[NintendoHard easiest difficulty]]'' in the game.
5th Feb '17 2:07:28 AM DoNotEatMyBacon
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* The ''Bean Counters'' minigame in ''VideoGame/ClubPenguin''. All you do is catch bags of coffee beans and place them on the other side. Easy, right? ''Wrong.'' By the time you reach levels [[FourIsDeath 4]] and 5, the game takes a '''huge''' DifficultySpike as [[AnvilOnHead anvils,]] flowerpots, and ''fish'' rain heavily upon you as you attempt to unload the coffee truck.
21st Jan '17 3:25:24 AM Morgenthaler
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* ''HenryHatsworthInThePuzzlingAdventure'' is a fun little puzzle/platform hybrid that looks like your typical casual game at first glance, but the difficulty curve goes sharply up after the first world, with tricky platforming and tough bosses. The final world in particular contains some of the most challenging platformer gameplay out there, and beating the final boss is an achievement to brag about. And if you're playing [[NewGamePlus Gentleman Mode]], [[PlatformHell all bets are off]].

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* ''HenryHatsworthInThePuzzlingAdventure'' ''VideoGame/HenryHatsworthInThePuzzlingAdventure'' is a fun little puzzle/platform hybrid that looks like your typical casual game at first glance, but the difficulty curve goes sharply up after the first world, with tricky platforming and tough bosses. The final world in particular contains some of the most challenging platformer gameplay out there, and beating the final boss is an achievement to brag about. And if you're playing [[NewGamePlus Gentleman Mode]], [[PlatformHell all bets are off]].
19th Jan '17 1:05:44 AM spiderfreak1011
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** ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'' puts all of the previous KH games to shame with it's Critical Mode. Critical Mode has the same AI difficulty as Proud Mode, and comes with your usual Halved HP nerf. But, to make up for the same Difficulty from enemies in Proud Mode, Critical has new restrictions that make up the real challenge for the difficulty setting, these being: Only 3 items can be used in a Boss Fight and they are greyed out afterwards, HP/MP/Focus Orbs are no longer dropped by anything in the game, and Combo Master, Leaf Bracer, and Second Chance are no longer equipped. This means all you really have at your disposal besides your current offensive abilities are few items, Once More and your own skill to defend you, and because you have Once More equipped but not Second Chance, usually the harder bosses can one shot you if the hits they give you aren't one of a combo. Definitely the most difficult Critical Mode in a KH game to date.
16th Jan '17 2:42:36 PM Xtifr
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* ''DiddyKongRacing'', period. It's meant for kids, but getting HundredPercentCompletion in that game is something no kid could possibly hope to do, or even come close.

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* ''DiddyKongRacing'', ''VideoGame/DiddyKongRacing'', period. It's meant for kids, but getting HundredPercentCompletion in that game is something no kid could possibly hope to do, or even come close.
8th Jan '17 6:27:58 PM nombretomado
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* ''LegendsOfTheHiddenTemple''. The final temple run didn't ''look'' that hard, as long as the kid was in decent shape. It was a maze of 12 rooms, each of which had some minor task to do, which ranged from laughably easy (The Throne of the Pretender was ''sit on the throne'',) to kind of difficult (The Shrine of the Silver Monkey was a three-piece puzzle, which seems to stump everyone.) However, the show had a less than 25% success rate. Why? [[WallMaster Temple Guardians]], that's why. 3 were placed in random rooms and there was no indication as to where or when they would pop up. Usually, they were unavoidable, regardless of what path you took. Sometimes you would even be caught by one in the unskippable first room. Basically, if you didn't earn all those [[OneUp Pendants of Life]] in the challenges, [[LuckBasedMission and the path you chose just happened to go past 2 or 3 guardians]], [[FailureIsTheOnlyOption failure would be the only possible outcome for your team.]]

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* ''LegendsOfTheHiddenTemple''.''Series/LegendsOfTheHiddenTemple''. The final temple run didn't ''look'' that hard, as long as the kid was in decent shape. It was a maze of 12 rooms, each of which had some minor task to do, which ranged from laughably easy (The Throne of the Pretender was ''sit on the throne'',) to kind of difficult (The Shrine of the Silver Monkey was a three-piece puzzle, which seems to stump everyone.) However, the show had a less than 25% success rate. Why? [[WallMaster Temple Guardians]], that's why. 3 were placed in random rooms and there was no indication as to where or when they would pop up. Usually, they were unavoidable, regardless of what path you took. Sometimes you would even be caught by one in the unskippable first room. Basically, if you didn't earn all those [[OneUp Pendants of Life]] in the challenges, [[LuckBasedMission and the path you chose just happened to go past 2 or 3 guardians]], [[FailureIsTheOnlyOption failure would be the only possible outcome for your team.]]
2nd Jan '17 4:02:48 PM Spanks
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* Despite being one of the games in the "Sega Club" line of games aimed at children under 12, ''VideoGame/BerenstainBearsCampingAdventure'' has relentless enemies and some tricky platforming. The game is even more difficult when set to the Grizzy Bear difficulty.

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* Despite being one of the games in the "Sega Club" line of games aimed at children under 12, ''VideoGame/BerenstainBearsCampingAdventure'' has relentless enemies and some tricky platforming. The Set the difficulty to Grizzly Bear and the game is even more difficult when set to pushes the Grizzy Bear difficulty.very limits of NintendoHard.
20th Dec '16 12:10:47 PM Xtifr
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* ''DefenseOfTheAncientsAllStars'': Oh that ranged carry (often Drow Ranger) looks ''so'' easy. All they have to do is just right click and boom. Then you get surprised as you're subsequently trashed with them. Compared to ''VideoGame/LeagueOfLegends'', carries in ''DefenseOfTheAncients'' and ''VideoGame/HeroesOfNewerth'' are ''MORE'' item-dependent.

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* ''DefenseOfTheAncientsAllStars'': ''VideoGame/DefenseOfTheAncients'': Oh that ranged carry (often Drow Ranger) looks ''so'' easy. All they have to do is just right click and boom. Then you get surprised as you're subsequently trashed with them. Compared to ''VideoGame/LeagueOfLegends'', carries in ''DefenseOfTheAncients'' and ''VideoGame/HeroesOfNewerth'' are ''MORE'' item-dependent.
29th Nov '16 5:27:41 AM MisterVercetti
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Added DiffLines:

* What's this ''[[https://www.youtube.com/watch?v=KG0ANGRwSl Nyet III]]''? ...oh, it looks like a harmless little ''VideoGame/{{Tetris}}'' clone with pre-made puzzles. I've done this kind of thing a hundred times, so this should be... wait, why are the blocks stopping in mid-air? Why do blocks keep popping in out of nowhere? Why are lines suddenly moving around on the screen? ''Why does it cost eighty in-game dollars just to freaking SAVE?!'' And this, my friends, is only the ''tip'' of this iceberg of madness, which is about the closest thing to PlatformHell that you'll ever find in a ''Tetris'' game.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SurpriseDifficulty