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* Several characters in the "VideoGame/Suikoden" games qualify, seeing as they join your team, but can't ever be placed in your active party, instead offering services at your home base. From the third game onwards, some can be placed in your party - they don't participate in combat, but instead provide other perks, like healing, increased stats, or offer services normally only accessible in towns.
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* ''VideoGame/{{Bonfire}}'' has several examples:
** Ephrem appears to be this at first, as he's a [[WhiteMage priest]] with a healing spell. [[SubvertedTrope However]], he's actually a well-rounded CombatMedic, and his ArmorPiercingAttack is often more useful than his healing.
** Hexa is a straighter example. Her offensive potential is poor, but her attacks simultaneously weaken enemies' offense and defense, setting them up for stronger attacks by her allies. She can also use Hex Ward to greatly reduce the damage your other heroes take.
** Zivko can be this if you choose to use his charges for Boosts instead of Blasts. His unique "Support Pack" rune encourages this, dropping his Attack but boosting his Speed and Special.
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* ''VideoGame/HeroesOfTheSeasons'': Characters with the Support class focus on skills that heal and buff the party. However, they are between Nukers and Tanks in terms of offensive and defensive stats.

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* ''Manga/TheElusiveSamurai'': Shizuku usually stays on the sidelines to tend to wounded allies and provide logistical support for the army. When she's on the front lines she'll avoid the brunt of the fighting, occasionally using a [[BlowGun blow dart]] to distract foes so that others can come in for the kill.



* ''Manga/MagilumiereCoLtd'': Shigemoto, Nikoyama, and Yamamori can use laptops and computers to provide essential [[MissionControl remote combat support]] for their magical girls such as creating detailed maps of the terrain, analyzing an enemy's abilities, and [[PowersAsPrograms uploading recalibrated spells]] to the magical girls' wands.



* ''Series/{{Heroes}}''
** Ando's power is the ability to significantly increase the power of another person.

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* ''Series/{{Heroes}}''
**
''Series/{{Heroes}}'': Ando's power is the ability to significantly increase the power of another person.



** Clerics in all editions are usually a support class. Their primary abilities are divine magic, which focuses on protection and healing, making them vital to any well-rounded party. They're also are a sort of JackOfAllTrades outside that, with decent hitpoints and good armor, moderate damage output in melee combat, and some decent spell-based damage options.

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** Clerics in all editions are usually a support class. class.
***
Their primary abilities are divine magic, which focuses on protection and healing, making them vital to any well-rounded party. They're also are a sort of JackOfAllTrades outside that, with decent hitpoints and good armor, moderate damage output in melee combat, and some decent spell-based damage options.



* Accordion Thieves from ''VideoGame/KingdomOfLoathing'' were initially bards with a slightly different flavor. They had no combat skills, only buffs, and they can only have three of their buffs running at a time. Being a primarily single-player game, this made the class somewhat unpopular until later class revamps gave them a few offensive skills.
** Also, this applied to people choosing to ''permanently'' stay an Accordion Thief. Due to the {{Metagame}}, practically everybody still spent a good portion of their time as one in order to learn the songs (which could then be used as another class, albeit less efficiently). And the class naturally tends to become more relevant in the less single-player portions of the game, as in situations where the playerbase is already coordinating, it's more practical to depend on an Accordion Thief to provide the buffs.

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* ''VideoGame/IntoTheBreach'':
** Various Mechs can't deal damage by themselves, along with whichever mech in a squad gets to hold onto the squad's passive ability, if any.
*** The Defense Mech starts with both slots filled, and like many Science Mechs, has no actual damage capability — other than pulling its target directly into its fragile 2 HP pod.
*** The Ice Mech can freeze a Vek at the cost of freezing itself. Since a Vek cannot heal itself of status effects, this puts it out of commission for the rest of the mission if an outside attack doesn't break it free from the ice.
** Almost all Psions have no combat capability whatsoever, but their mere presence will give a StatusBuff to all Vek on the battlefield. The one exception is the Psion Tyrant, whose support ability deals 1 damage to all of your units at the end of each turn.
* ''VideoGame/KingdomOfLoathing'':
Accordion Thieves from ''VideoGame/KingdomOfLoathing'' were initially bards with a slightly different flavor. They had no combat skills, only buffs, and they can only have three of their buffs running at a time. Being a primarily single-player game, this made the class somewhat unpopular until later class revamps gave them a few offensive skills.
** Also, this
skills. This applied to people choosing to ''permanently'' stay an Accordion Thief. Due to the {{Metagame}}, practically everybody still spent a good portion of their time as one in order to learn the songs (which could then be used as another class, albeit less efficiently). And the class naturally tends to become more relevant in the less single-player portions of the game, as in situations where the playerbase is already coordinating, it's more practical to depend on an Accordion Thief to provide the buffs.



** Cryocopters and Cryo Legionnaires' attacks deal no damage, only slowing the target. However, a fully-frozen target becomes a OneHitPointWonder that dies to a single attack, even from an infantry unit. The Legionnaire can even kill frozen enemies by jumping on them.
*** The Cryocopter's Strong Homogenous Residual-Interactive Neutron Kinetic beam [[FunWithAcronyms shrinks]] a target, making it weaker but faster.

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** Cryocopters and Cryo Legionnaires' attacks deal no damage, only slowing the target. However, a fully-frozen target becomes a OneHitPointWonder that dies to a single attack, even from an infantry unit. The Legionnaire can even kill frozen enemies by jumping on them.
***
them. The Cryocopter's Strong Homogenous Residual-Interactive Neutron Kinetic beam [[FunWithAcronyms shrinks]] a target, making it weaker but faster.



* ''VideoGame/TeamFortress2'' has the "Support" Classes, Medic, Sniper, and Spy, which consist of classes with unique and useful abilities, but who cannot effectively fight on their own- Sniper and Spy can't effectively defend themselves in a straight fight despite being able to OneHitKill anyone when acting within their specialty (Sniper's headshot and Spy's backstab), and while the Medic is a bit tougher, most of his powers are focused on doing things for his teammates, ''and'' he's a [[ShootTheMedicFirst prime target]] for the enemy team.

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* ''VideoGame/TeamFortress2'' ''VideoGame/TeamFortress2'':
** The game
has the "Support" Classes, Medic, Sniper, and Spy, which consist of classes with unique and useful abilities, but who cannot effectively fight on their own- Sniper and Spy can't effectively defend themselves in a straight fight despite being able to OneHitKill anyone when acting within their specialty (Sniper's headshot and Spy's backstab), and while the Medic is a bit tougher, most of his powers are focused on doing things for his teammates, ''and'' he's a [[ShootTheMedicFirst prime target]] for the enemy team.



* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', [[TokenBoy Spike]] typically fulfills this role for the rest of the Mane Seven by being the StraightMan, offering advice and emotional support, communicating with Princess Celestia, and offering support for the pony's schemes, while they play the direct role in fighting or saving the day. This is explored in ''[[Recap/MyLittlePonyFriendshipIsMagicS4E6PowerPonies The Power Ponies]]'' when he assumes the role of Humdrum, the useless ButtMonkey ComicRelief powerless sidekick to the rest of the heroes, but proves himself to be invaluable thanks to his knowledge of the comic's setting, its villain, and the heroes' powers. Ironically, as a baby ''dragon'', he's probably the most powerful of the Mane Six next to Twilight herself as he's MadeOfIron and has a [[BreathWeapon fire breath]] capable of melting stadium-sized blocks of ice, shattering King Sombra's dark crystals, and even deflecting magic attacks from a powered-up Queen Chrysalis, but he only fights on a couple of occasions.

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* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', [[TokenBoy Spike]] typically fulfills this role for the rest of the Mane Seven by being the StraightMan, offering advice and emotional support, communicating with Princess Celestia, and offering support for the pony's schemes, while they play the direct role in fighting or saving the day. This is explored in ''[[Recap/MyLittlePonyFriendshipIsMagicS4E6PowerPonies The Power Ponies]]'' when he assumes the role of Humdrum, the useless ButtMonkey ComicRelief PluckyComicRelief powerless sidekick to the rest of the heroes, but proves himself to be invaluable thanks to his knowledge of the comic's setting, its villain, and the heroes' powers. Ironically, as a baby ''dragon'', he's probably the most powerful of the Mane Six next to Twilight herself as he's MadeOfIron and has a [[BreathWeapon fire breath]] capable of melting stadium-sized blocks of ice, shattering King Sombra's dark crystals, and even deflecting magic attacks from a powered-up Queen Chrysalis, but he only fights on a couple of occasions.
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** The majority of 4-Star characters are designed to be support units or sub-DPS, especially those released since update 2.0. They provide buffs, healings or shields or crowd control. Sup-DPS like Fischl, Xiangling or Xinqiu require little field type, as their Elemental Skills and/or Elemental Bursts don't require them on the field. Several of the 4-Star characters that were released within 1.0 are still incredible support units that are capable of providing valuable assistance to this day, whereas later released characters are more specialized. 4-Star DPS characters like Razor are very rare nowadays.
** While most 5-Star characters are DPS or sub-DPS characters, some of the non-Archon characters are dedicated support units. Qiqi, Baizhu and Kokomi are healers, Shenhe (while also capable as a DPS) is most often utilized as a support for Cryo characters, and the Traveler themselves is most often used as a support unit rather than being a DPS, since their damage is too low.

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** The majority of 4-Star characters are designed to be support units or sub-DPS, especially those released since update 2.0. They provide buffs, healings or shields or crowd control. Sup-DPS Enablers like Fischl, Xiangling or Xinqiu require little field type, as their Elemental Skills and/or Elemental Bursts don't require them on the field. Several of the 4-Star characters that were released within 1.0 are still incredible support units that are capable of providing valuable assistance to this day, whereas later released characters are more specialized. 4-Star DPS characters like Razor are very rare nowadays.
** While most 5-Star characters are DPS or sub-DPS characters, some of the non-Archon characters are dedicated support units. Qiqi, Baizhu and Kokomi are healers, Mona, Albedo and Shenhe (while also capable as a DPS) is most often utilized as a support for Cryo characters, are powerful enablers, and the Traveler themselves is most often used as a support unit rather than being a DPS, since their damage is too low.low. Jean is most often used as a healing support nowadays.
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* ''VideoGame/GenshinImpact'':
** All the playable [[OlympusMons Archon]] characters so far are very capable support units rather than being [=DPSs=], with their Constellations further buffing their support capabilities. Venti is able to shoot a vortex that can suck many enemies into it, facilitating easy and powerful Elemental reactions. Zhongli creates the strongest shields for the party which also has a 100% uptime. Nahida is excellent at applying long-lasting Dendro applications to all enemies while having a short cooldown and she can buff Elemental reactions as well. Furina is capable of summoning {{Assist Character}}s that can attack with Hydro attacks or heal the active party member, with her Elemental Burst providing huge ATK buffs while the party's HP is increasing or decreasing. Raiden Shogun can apply Electro damage in addition to the party's attacks, while her Elemental Burst is able to recharge a lot of energy for the whole party; and she's also the one most capable of being a DPS due to being a martial god. Having all six Constellations enables an Archon to be somewhat capable [=DPSs=], though only Raiden Shogun requires just her first two Constellations to be a powerful DPS. That said, the final Constellation generally makes almost all of them even better support units.
** The majority of 4-Star characters are designed to be support units or sub-DPS, especially those released since update 2.0. They provide buffs, healings or shields or crowd control. Sup-DPS like Fischl, Xiangling or Xinqiu require little field type, as their Elemental Skills and/or Elemental Bursts don't require them on the field. Several of the 4-Star characters that were released within 1.0 are still incredible support units that are capable of providing valuable assistance to this day, whereas later released characters are more specialized. 4-Star DPS characters like Razor are very rare nowadays.
** While most 5-Star characters are DPS or sub-DPS characters, some of the non-Archon characters are dedicated support units. Qiqi, Baizhu and Kokomi are healers, Shenhe (while also capable as a DPS) is most often utilized as a support for Cryo characters, and the Traveler themselves is most often used as a support unit rather than being a DPS, since their damage is too low.
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** ''[[Anime/FutariWaPrettyCure Futari wa Pretty Cure MaX Heart]]'' has the [[SixthRanger new heroine]], Shiny Luminous, whose powers revolve entirely around hampering enemies and enhancing Cure Black and Cure White's attacks. Despite having SuperStrength like all other main characters in the whole franchise, the number of fights where Luminous throws punches or kicks can be counted on one hand.

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** ''[[Anime/FutariWaPrettyCure Futari wa Pretty Cure MaX Heart]]'' has the [[SixthRanger new heroine]], Shiny Luminous, whose powers revolve entirely around hampering enemies and enhancing Cure Black and Cure White's attacks. Despite having SuperStrength like all other main characters in the whole franchise, the number of fights where Luminous throws punches or kicks can be counted on one hand.hand (or no hand).
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** The Symbolist. Their symbols can produce a variety of persistent effects on those who bear them, whether harmful or beneficial, and their skills can make symbol-bearing allies recover more HP or MP from healing, make symbol-bearing enemies take more damage whenever they get hurt, and give marked allies the ability to cast spells known by the Symbolist. The one thing a Symbolist cannot do with their skills and symbols is directly damage an opponent.
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* ''TabletopGame/FabulaUltima'' has several classes which fit the bill.
** The Orator has no skills which can directly damage an enemy. They can debuff and ManaBurn enemies, however, and they can also heal their allies, buff them, or spend their own Fabula Points to give an ally the benefits instead of themselves.
** The Loremaster has no offensive skills whatsoever. Their talents mainly involve investigation and gathering information, though they can still help their allies in combat by identifying an enemy's elemental affinities at the start of a fight.
** An Arcanist who takes the Oak or Wheel Arcana. The former Arcanum's Dismiss effect is a powerful group-heal that also cures poison, while the latter's is a NonDamagingStatusInflictionAttack that slows all enemies.
** The Commander. Their skills focus on two things: [[DoubleEdgedBuff providing temporary buffs or debuffs to friend and foe alike]], and helping other party members take actions/turns more quickly. Their sole personal offensive skill is a weak attack whose true purpose is to either heal an ally or activate one of their other, supportive skills.
** The Dancer. Their dances can inflict status ailments and ManaBurn on their enemies or give themselves resistance to specific damage types, amongst other personal benefits, and they have a skill which allows them to share said benefits with a dance partner. They can also use their dances to heal people, DrawAggro, and let allies take their turns sooner.
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* In ''VideoGame/LunarSilverStarStoryComplete'', Nash is the archetypal SquishyMage mage who only utilizes one element (Lightning) and the typical slew of useless status-inflicting spells. His speed is ridiculously high though, which gives him considerable merit as a support character - give him some revive items and Star/Silver Lights to restore MP and he'll go a long way in keeping the party in tbe fight.

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* In ''Steven Universe: VideoGame/AttackTheLight'', Steven doesn't have any attacks (and is never attacked by enemies either, though {{Bandit Mook}}s can still rob him), leaving the fighting to Garnet, Amethyst, and Pearl. However, he can use his abilities and items to buff, heal and defend the Gems. The sequel, ''VideoGame/SaveTheLight'', makes him a full party member.

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* ''WesternAnimation/StevenUniverse'':
**
In ''Steven Universe: VideoGame/AttackTheLight'', ''VideoGame/AttackTheLight'', Steven doesn't have any attacks (and is never attacked by enemies either, though {{Bandit Mook}}s can still rob him), leaving the fighting to Garnet, Amethyst, and Pearl. However, he can use his abilities and items to buff, heal and defend the Gems. The sequel, ''VideoGame/SaveTheLight'', makes him Gems.
** With Steven becoming
a full party member.member in ''VideoGame/SaveTheLight'' (but still keeping his support moves from the previous game), Greg takes on this role in the game. He can play Healing Jam to heal his allies within range, Star Jam to speed up the [[ManaMeter Star Meter]], and Cleansing Jam to remove his allies' StatusEffects and debuffs and the enemies' {{Status Buff}}s. He can also team up with Steven to play Fam Jam, which overheals the party up to 125% of their max HP.
** In ''VideoGame/UnleashTheLight'', George prefers helping his friends in battle instead of fighting, so he takes on the support role. [[LimitBreak When the Teamwork Bar is filled]], he can heal the whole team, give them GradualRegeneration, and revive fainted party members.
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* ''VideoGame/{{Ratatan}}'': Based on the Kickstarter description, Keroronpa mainly buffs allies and enrages enemies.

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* In ''Franchise/{{Pokemon}}'', Shuckle has ''amazing'' Defense and Special Defense, but absolutely crap Hitpoints, Attack, Special Attack, and Speed. However, several moves it can learn remedy this, though some are only effective in a double battle. They include Guard Split[[note]]Averages a Pokemon's defensive stats with Shuckle's[[/note]], Power Split[[note]]Averages a Pokemon's offensive stats with Shuckle's, though its effectiveness is lessened by the fact that an opponent can just switch out and nullify the effect[[/note]], Helping Hand [[note]]Increases an ally's power by 50% for one turn[[/note]], Safeguard [[note]]Blocks most Status Effects for your team[[/note]], Sticky Web[[note]]Decreases the speed of any opponent that switches in[[/note]], and Infestation[[note]]Prevents an opponent from escaping[[/note]]. Unfortunately, Shuckle's ridiculously low speed and offensive power limit its effectiveness in this role.

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* In ''Franchise/{{Pokemon}}'', ''Franchise/{{Pokemon}}'':
**
Shuckle has ''amazing'' Defense and Special Defense, but absolutely crap Hitpoints, Attack, Special Attack, and Speed. However, several moves it can learn remedy this, though some are only effective in a double battle. They include Guard Split[[note]]Averages a Pokemon's defensive stats with Shuckle's[[/note]], Power Split[[note]]Averages a Pokemon's offensive stats with Shuckle's, though its effectiveness is lessened by the fact that an opponent can just switch out and nullify the effect[[/note]], Helping Hand [[note]]Increases an ally's power by 50% for one turn[[/note]], Safeguard [[note]]Blocks most Status Effects for your team[[/note]], Sticky Web[[note]]Decreases the speed of any opponent that switches in[[/note]], and Infestation[[note]]Prevents an opponent from escaping[[/note]]. Unfortunately, Shuckle's ridiculously low speed and offensive power limit its effectiveness in this role.
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* In ''Videogame/DarkestDungeon'', most classes have a mixture of offensive, defensive, and support skills, so there are very few true support-oriented party members. Of the classes, however, the Jester, Vestal, Occultist, and Antiquarian are the best fits for this role.
** Jester, while he certainly has several good offensive options and can do incredible damage when building up to using his Finale, one of his most common uses is to reduce stress on the party and buff them with his songs. The Jester is one of the best classes for the Endless Harvest mode as he can quickly reduce the Stress of the entire party to keep them in fighting shape.
** The Vestal's most common use is as a healer, with her secondary use being to stun enemies, raise the torchlight level, and reveal stealthed opponents.
** While the Occultist can do decent damage, his main role is to pull enemies in the back ranks to the front to make them easier to kill, or using curses to weaken enemy dodge and protection values.
** The Antiquarian is probably the best example. She has pitiful damage output, with her best abilities involving reducing enemy accuracy and buffing allies' dodge rating. However, she shines when it comes to making money, as she passively increases how much gold can be stacked in each inventory slot and can find high-value antiques in post-battle loot and when interacting with loot curios.
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* ''VideoGame/{{Chest}}'': Tole has no offensive skills other than Lunch Box, a skill that can bribe the enemy into leaving the battle, and a Teleport skill that can take the party out of a dungeon or out of battle. His skills are focused on healing his allies and increasing their DP.

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* Ninten from ''VideoGame/EarthBoundBeginnings'' is unique to the series as a whole, as he is the only character with PSI abilities that has no offensive PSI moves at all. Both [[VideoGame/EarthBound1994 Ness]] and [[VideoGame/Mother3 Lucas]] from later games in the series have most of the same moves as Ninten, but they are coupled with a powerful offensive PSI move PK Rockin' and PK Love, respectively. He has a powerful physical attack and good defense to compensate.



* Ninten from ''VideoGame/MOTHER1'' is unique to the series as a whole, as he is the only character with PSI abilities that has no offensive PSI moves at all. Both [[VideoGame/{{Earthbound}} Ness]] and [[VideoGame/{{Mother3}} Lucas]] from later games in the series have most of the same moves as Ninten, but they are coupled with a powerful offensive PSI move PK Rockin' and PK Love, respectively. He has a powerful physical attack and good defense to compensate.
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* In ''VisualNovel/{{Sunrider}}'', both of Claude Trilleo's Ryders possess a single powerful weapon with drawbacks[[note]]terrible range and accuracy for the Bianca's kinetic shotgun, limited ammo for the Spellcaster's torpedoes[[/note]] that hamper her combat effectiveness. Fortunately, her real strength lies in supporting her allies. She can boost an ally's attack power, lower enemy accuracy, remove status effects from your units, and use her Gravity Gun to reposition friend or foe. She can also project DeflectorShields to protect your team from incoming laser fire.

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