History Main / SupportPartyMember

7th Jul '17 11:48:28 PM Koveras
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** In ''[[Anime/MagicalGirlLyricalNanohaAs A's]]'', Shamal (and, to a lesser degree, Zafira) was this to the Wolkenritter, while Yuuno reprised his role for Team Nanoha.
** In ''[[Anime/MagicalGirlLyricalNanohaStrikerS StrikerS]]'', this was the official duty of Caro for Lightning Team. Ditto Teana for the [=StarS=] team, though she was mainly "shoot anyone who tries to flank the fighters" kind of support. Also, at least one third of the Numbers were supporting types (especially Otto).

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** In ''[[Anime/MagicalGirlLyricalNanohaAs A's]]'', Shamal (and, to a lesser degree, Zafira) was this to Zafira with his defensive spells) handled healing, recovery and transportation for the Wolkenritter, while Yuuno reprised reprized his role for Team Nanoha.
** In ''[[Anime/MagicalGirlLyricalNanohaStrikerS StrikerS]]'', this was the official duty of Caro for Lightning Team.Team, thanks to her specialization in augmentation and summoning magic. Ditto Teana for the [=StarS=] team, though she was mainly "shoot anyone who tries to flank the fighters" kind of support. Also, at least one third of the Numbers were supporting types (especially Otto).Otto with her stealth, anti-materiel, and restraining powers).
23rd Jun '17 8:01:23 PM samuelroy21
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In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if usable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an all, but you need to know who the bad guy is, and find and reach him first. [[HeartIsAnAwesomePower Then there are some creative ways of using their power]] such as ReviveKillsZombie.

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In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if usable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an and all, but you need to know who the bad guy is, and find and reach him first. [[HeartIsAnAwesomePower Then there are some creative ways of using their power]] such as ReviveKillsZombie.
12th Jun '17 4:37:58 PM fingernailblueblueblue7
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* In ''Franchise/{{Pokemon}}'', Shuckle is all over this. It has ''amazing'' Defense and Special Defense, but absolutely crap Hitpoints, Attack, Special Attack, and Speed. However, several moves it can learn remedy this. They are:
** Guard Split. Build up an ally Pokemon's Defense by averaging it with your own (massive) Defense!
** Power Split. Tear down an enemy Pokemon's Attack stat by averaging it with your own (abysmal) Attack! Has the added bonus of making your Attack stat not so bad any more.
** Shell Smash. Lower your own Defense to give yourself a large boost to your Attack, Special Attack, and Speed!
** Helping Hand. Use your own turn to give an ally increased power!
** Safeguard. Block all Status Effects from touching you or your allies!
*** There are also some Pokemon who, simply put, are not meant to inflict huge damage on your opponents, but rather, make sure your ''other'' Pokémon can do the job that much better. The most obvious case is [[TheMedic Alomomola]], who has the Abilities Regenerator, Healer, and Hydration and the moves Helping Hand, Wide Guard, Wish, Healing Wish, and Heal Pulse. However, there are also Carbink, who can put up defensive screens and the game-changing Trick Room; Florges, who greatly boosts Grass-type partners' effectiveness and can give other Pokémon its Hold Item; and Beheeyem, who learns a lot of moves that restrict opposing Pokemon's options and, through Telepathy, is immune to its own partners' SplashDamage. That being said, these are best applied in double and triple battles.

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* In ''Franchise/{{Pokemon}}'', Shuckle is all over this. It has ''amazing'' Defense and Special Defense, but absolutely crap Hitpoints, Attack, Special Attack, and Speed. However, several moves it can learn remedy this. this, though some are only effective in a double battle. They are:
**
include Guard Split. Build up an ally Split[[note]]Averages a Pokemon's Defense by averaging it defensive stats with your own (massive) Defense!
**
Shuckle's[[/note]], Power Split. Tear down an enemy Split[[note]]Averages a Pokemon's Attack stat by averaging it offensive stats with your own (abysmal) Attack! Has Shuckle's, though its effectiveness is lessened by the added bonus of making your Attack stat not so bad any more.
** Shell Smash. Lower your own Defense to give yourself a large boost to your Attack, Special Attack,
fact that an opponent can just switch out and Speed!
**
nullify the effect[[/note]], Helping Hand. Use your own turn to give Hand [[note]]Increases an ally increased power!
** Safeguard. Block all
ally's power by 50% for one turn[[/note]], Safeguard [[note]]Blocks most Status Effects for your team[[/note]], Sticky Web[[note]]Decreases the speed of any opponent that switches in[[/note]], and Infestation[[note]]Prevents an opponent from touching you or your allies!
***
escaping[[/note]]. Unfortunately, Shuckle's ridiculously low speed and offensive power limit its effectiveness in this role.
**
There are also some Pokemon who, simply put, are not meant to inflict huge damage on your opponents, but rather, make sure your ''other'' Pokémon can do the job that much better. The most obvious case is [[TheMedic Alomomola]], who has the Abilities Regenerator, Healer, and Hydration and the moves Helping Hand, Wide Guard, Wish, Healing Wish, and Heal Pulse. However, there are also Carbink, who can put up defensive screens and the game-changing Trick Room; Florges, who greatly boosts Grass-type partners' effectiveness and can give other Pokémon its Hold Item; and Beheeyem, who learns a lot of moves that restrict opposing Pokemon's options and, through Telepathy, is immune to its own partners' SplashDamage. That being said, these are best applied in double and triple battles.
12th May '17 7:27:06 AM GM_3826
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* ''TabletopGame/GratuitousAnimeGimmick'': The [[TheEveryman Everyguy]]. Every other class has some combat ability, whether combat is the primary focus of that class or not. The Everyguy has nothing like that, but it does have a variety of support abilities, including healing and tanking.
5th May '17 8:38:23 AM GM_3826
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* ''TabletopGame/GratuitiousAnimeGimmick'': The [[TheEveryman Everyguy]]. Every other class has some combat ability, whether combat is the primary focus of that class or not. The Everyguy has nothing like that, but it does have a variety of support abilities, including healing and tanking.

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* ''TabletopGame/GratuitiousAnimeGimmick'': ''TabletopGame/GratuitousAnimeGimmick'': The [[TheEveryman Everyguy]]. Every other class has some combat ability, whether combat is the primary focus of that class or not. The Everyguy has nothing like that, but it does have a variety of support abilities, including healing and tanking.
4th May '17 6:45:07 AM GM_3826
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Added DiffLines:

* ''TabletopGame/GratuitiousAnimeGimmick'': The [[TheEveryman Everyguy]]. Every other class has some combat ability, whether combat is the primary focus of that class or not. The Everyguy has nothing like that, but it does have a variety of support abilities, including healing and tanking.
23rd Apr '17 3:27:58 PM UmbrellasWereAwesome
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** In ''VideoGame/Persona3'', you have Fuuka Yamagishi, who has a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''VideoGamePersona4'' has Rise Kujikawa, who initially functioned identically to Fuuka, but in ''[[UpdatedRerelease Persona 4 Golden]]'' was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.

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** In ''VideoGame/Persona3'', you have Fuuka Yamagishi, who has a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''VideoGamePersona4'' ''VideoGame/Persona4'' has Rise Kujikawa, who initially functioned identically to Fuuka, but in ''[[UpdatedRerelease Persona 4 Golden]]'' was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.
23rd Apr '17 3:27:33 PM UmbrellasWereAwesome
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* A codified element of modern ''Franchise/ShinMegamiTenseiPersona'' games. Typically, the game begins with a Party Member who is strictly MissionControl (Mitsuru Kirji in ''VideoGame/{{Persona 3}}'' and Teddie in ''VideoGame/{{Persona 4}}''). Part of the way through the game, this party member is upgraded to combatant status, and a dedicated SupportPartyMember takes their place. In ''3'', you had Fuuka Yamagishi, who had a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''4'' had Rise Kujikawa, who initially functioned identically to Fuuka. In ''[[UpdatedRerelease Persona 4 Golden]]'', Rise was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.

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* A codified element of modern ''Franchise/ShinMegamiTenseiPersona'' games. Typically, the game begins with a Party Member who is strictly MissionControl (Mitsuru Kirji in ''VideoGame/{{Persona 3}}'' and Teddie in ''VideoGame/{{Persona 4}}''). Part of the way through the game, this party member is upgraded to combatant status, and a dedicated SupportPartyMember takes their place. games:
**
In ''3'', ''VideoGame/Persona3'', you had have Fuuka Yamagishi, who had has a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''4'' had ''VideoGamePersona4'' has Rise Kujikawa, who initially functioned identically to Fuuka. In Fuuka, but in ''[[UpdatedRerelease Persona 4 Golden]]'', Rise Golden]]'' was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.tactics.
** ''VideoGame/Persona3'' and ''VideoGame/Persona4'' also play with this a bit; each game begins with a different party member who starts off as strictly MissionControl (Mitsuru Kirijo in ''3'' and Teddie in ''4''), but is upgraded to combatant status after Fuuka/Rise takes their place.
** ''VideoGame/Persona5'' has Futaba Sakura, who is your first and only dedicated Support Party Member. She has a wide range of support abilities, including buffing the party's stats and mapping out a floor of Mementos, more of which unlock as you progress the protagonist's friendship with her.
22nd Apr '17 10:17:59 PM ChaoticNovelist
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In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if usable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an all, but you need to know who the bad guy is, and find and reach him first. Because of their lack of firepower, it's not rare for that teammate to be skilled in martial arts, or fall back on superior weaponry. Similarly, some may find offensive use for their powers by thinking outside the box.

to:

In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if usable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an all, but you need to know who the bad guy is, and find and reach him first. Because [[HeartIsAnAwesomePower Then there are some creative ways of using their lack of firepower, it's not rare for that teammate to be skilled in martial arts, or fall back on superior weaponry. Similarly, some may find offensive use for their powers by thinking outside the box.
power]] such as ReviveKillsZombie.
20th Apr '17 3:35:22 AM CountDorku
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* ''TabletopGame/{{Infinity}}'', due to the action system, is notable for being heavily focused on careful use of support. Common features of army lists include hackers to buff Remotes and provide defence and debuffing without actively shooting if they can avoid it, "cheerleader" light infantry to generate more actions and cut off enemy avenues of approach with reactive fire, field medics (especially in Haqqislam lists, where the doctors are very skilled), forward observers, and repair technicians, working to buff the handful of heavy hitters (heavy infantry, heavy weapons troops, [[AMechByAnyOtherName TAGs]].

to:

* ''TabletopGame/{{Infinity}}'', due to the action system, is notable for being heavily focused on careful use of support. Common features of army lists include hackers to buff Remotes and provide defence and debuffing without actively shooting if they can avoid it, "cheerleader" light infantry to generate more actions and cut off enemy avenues of approach with reactive fire, field medics (especially in Haqqislam lists, where the doctors are very skilled), forward observers, and repair technicians, working to buff the handful of heavy hitters (heavy infantry, heavy weapons troops, [[AMechByAnyOtherName TAGs]].TAGs]]) that are proactively flinging bullets at the enemy.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SupportPartyMember