History Main / SupportPartyMember

4th Jan '18 3:16:04 PM Amahn
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** ''VideoGame/FinalFantasyRecordKeeper'' has the literally named Support as one of its ability categories, and most parties are built using 3 DPS 1 Healer and 1 Support character. The Support character uses abilities which lower the boss's stats and generally have [[LimitBreak Soul Breaks]] which provide the party with buffs such as Haste, Regen, Attack/Magic increase, "Blinks" which negate a single attack, or Protect/Shell.
14th Dec '17 9:07:27 AM SeptimusHeap
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* Several members of the ''ComicBook/{{X-Men}}''. Forge, for example, is a {{technopath}}. Shadowcat can phase through solid matter. Cipher (not to be confused with ''Cypher,'' who is BackFromTheDead now) can turn invisible. Gateway can open portals for the team.

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* Several members of the ''ComicBook/{{X-Men}}''.''ComicBook/XMen''. Forge, for example, is a {{technopath}}. Shadowcat can phase through solid matter. Cipher (not to be confused with ''Cypher,'' who is BackFromTheDead now) can turn invisible. Gateway can open portals for the team.
22nd Oct '17 10:33:47 PM TotemicHero
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* ''Webcomic/TheOrderOfTheStick'' has Elan, the party's Bard. He mostly focuses on buffs for the party based in his singing and some minor illusion and healing spells. Later he takes levels in Dashing Swordsman, which lets him substitute his Charisma (base 18 stat) for strength when attacking if he makes a pun, but still also takes levels in Bard sometimes for better healing abilities after someone dies because he didn't know a strong enough spell to cue poisoning. This comes in handy during the Blood Runs in the Family arc, where his father's insistence of seeing Elan as the main hero is best thwarted by Elan ''maintaining'' a support role, and his healing skills become necessary during the Godsmoot arc, [[spoiler: since Durkon is compromised due to being possessed by a vamparic spirit, leaving Elan the sole healer]].

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* ''Webcomic/TheOrderOfTheStick'' has Elan, the party's Bard. He mostly focuses on buffs for the party based in his singing and some minor illusion and healing spells. Later he takes levels in Dashing Swordsman, which lets him substitute his Charisma (base 18 stat) for strength when attacking if he makes a pun, but still also takes levels in Bard sometimes for better healing abilities after someone dies because he didn't know a strong enough spell to cue cure poisoning. This comes in handy during the Empire of Blood Runs in the Family arc, where his [[spoiler:his father's insistence of seeing Elan as the main hero is best thwarted by Elan ''maintaining'' a support role, role]], and his healing skills become necessary during the Godsmoot arc, [[spoiler: later, since Durkon [[spoiler:Durkon is compromised due to being possessed by a vamparic vampiric spirit, leaving Elan the sole primary healer]].
12th Oct '17 2:01:02 PM DavidCowie
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* ''VideoGame/ResidentEvilRevelations2:'' Moira supports Claire, Natalia supports Barry.
** Moira can dazzle enemies with her flashlight, making it easier for Claire to shoot them. She can also use the flashlight to find treasure, and her crowbar to break obstacles and even hit enemies.
** Natalia is a young child, but she can find treasure, and her DetectEvil sense is very handy.
16th Sep '17 10:49:35 AM tocattanfugue
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* In ''Manga/WorldTrigger'', operators, trappers and spotters have no combat ability, but their support is critical in winning battles.

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* In ''Manga/WorldTrigger'', operators, trappers and spotters have no combat ability, but their support is critical in winning battles. Operators act as ''MissionControl'', trappers provide teleport ability among others to the team, while spotters allow snipers to shoot targets outside their line of sight.
16th Sep '17 10:46:55 AM tocattanfugue
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* In ''Manga/WorldTrigger'', operators, trappers and spotters have no combat ability, but their support is critical in winning battles.
23rd Jul '17 3:21:25 PM Matt620
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* ''TabletopGame/DeadOfWinter'' has a few of them:
** Eric Parker's unique special ability (do not roll a potential OneHitKill die if he's in a location) is powerful, but he can't take advantage of it himself, only other characters can. He still has great stats, so he's an effective character on his own, but he's more useful in a group.
** Huang Fen is a much straighter example. She's nigh-useless in a battle or for searching, and requires spending cards to move her. But if she shares a location with a character, they may draw an extra card per action.
7th Jul '17 11:48:28 PM Koveras
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** In ''[[Anime/MagicalGirlLyricalNanohaAs A's]]'', Shamal (and, to a lesser degree, Zafira) was this to the Wolkenritter, while Yuuno reprised his role for Team Nanoha.
** In ''[[Anime/MagicalGirlLyricalNanohaStrikerS StrikerS]]'', this was the official duty of Caro for Lightning Team. Ditto Teana for the [=StarS=] team, though she was mainly "shoot anyone who tries to flank the fighters" kind of support. Also, at least one third of the Numbers were supporting types (especially Otto).

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** In ''[[Anime/MagicalGirlLyricalNanohaAs A's]]'', Shamal (and, to a lesser degree, Zafira) was this to Zafira with his defensive spells) handled healing, recovery and transportation for the Wolkenritter, while Yuuno reprised reprized his role for Team Nanoha.
** In ''[[Anime/MagicalGirlLyricalNanohaStrikerS StrikerS]]'', this was the official duty of Caro for Lightning Team.Team, thanks to her specialization in augmentation and summoning magic. Ditto Teana for the [=StarS=] team, though she was mainly "shoot anyone who tries to flank the fighters" kind of support. Also, at least one third of the Numbers were supporting types (especially Otto).Otto with her stealth, anti-materiel, and restraining powers).
23rd Jun '17 8:01:23 PM samuelroy21
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In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if usable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an all, but you need to know who the bad guy is, and find and reach him first. [[HeartIsAnAwesomePower Then there are some creative ways of using their power]] such as ReviveKillsZombie.

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In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if usable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an and all, but you need to know who the bad guy is, and find and reach him first. [[HeartIsAnAwesomePower Then there are some creative ways of using their power]] such as ReviveKillsZombie.
12th Jun '17 4:37:58 PM fingernailblueblueblue7
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* In ''Franchise/{{Pokemon}}'', Shuckle is all over this. It has ''amazing'' Defense and Special Defense, but absolutely crap Hitpoints, Attack, Special Attack, and Speed. However, several moves it can learn remedy this. They are:
** Guard Split. Build up an ally Pokemon's Defense by averaging it with your own (massive) Defense!
** Power Split. Tear down an enemy Pokemon's Attack stat by averaging it with your own (abysmal) Attack! Has the added bonus of making your Attack stat not so bad any more.
** Shell Smash. Lower your own Defense to give yourself a large boost to your Attack, Special Attack, and Speed!
** Helping Hand. Use your own turn to give an ally increased power!
** Safeguard. Block all Status Effects from touching you or your allies!
*** There are also some Pokemon who, simply put, are not meant to inflict huge damage on your opponents, but rather, make sure your ''other'' Pokémon can do the job that much better. The most obvious case is [[TheMedic Alomomola]], who has the Abilities Regenerator, Healer, and Hydration and the moves Helping Hand, Wide Guard, Wish, Healing Wish, and Heal Pulse. However, there are also Carbink, who can put up defensive screens and the game-changing Trick Room; Florges, who greatly boosts Grass-type partners' effectiveness and can give other Pokémon its Hold Item; and Beheeyem, who learns a lot of moves that restrict opposing Pokemon's options and, through Telepathy, is immune to its own partners' SplashDamage. That being said, these are best applied in double and triple battles.

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* In ''Franchise/{{Pokemon}}'', Shuckle is all over this. It has ''amazing'' Defense and Special Defense, but absolutely crap Hitpoints, Attack, Special Attack, and Speed. However, several moves it can learn remedy this. this, though some are only effective in a double battle. They are:
**
include Guard Split. Build up an ally Split[[note]]Averages a Pokemon's Defense by averaging it defensive stats with your own (massive) Defense!
**
Shuckle's[[/note]], Power Split. Tear down an enemy Split[[note]]Averages a Pokemon's Attack stat by averaging it offensive stats with your own (abysmal) Attack! Has Shuckle's, though its effectiveness is lessened by the added bonus of making your Attack stat not so bad any more.
** Shell Smash. Lower your own Defense to give yourself a large boost to your Attack, Special Attack,
fact that an opponent can just switch out and Speed!
**
nullify the effect[[/note]], Helping Hand. Use your own turn to give Hand [[note]]Increases an ally increased power!
** Safeguard. Block all
ally's power by 50% for one turn[[/note]], Safeguard [[note]]Blocks most Status Effects for your team[[/note]], Sticky Web[[note]]Decreases the speed of any opponent that switches in[[/note]], and Infestation[[note]]Prevents an opponent from touching you or your allies!
***
escaping[[/note]]. Unfortunately, Shuckle's ridiculously low speed and offensive power limit its effectiveness in this role.
**
There are also some Pokemon who, simply put, are not meant to inflict huge damage on your opponents, but rather, make sure your ''other'' Pokémon can do the job that much better. The most obvious case is [[TheMedic Alomomola]], who has the Abilities Regenerator, Healer, and Hydration and the moves Helping Hand, Wide Guard, Wish, Healing Wish, and Heal Pulse. However, there are also Carbink, who can put up defensive screens and the game-changing Trick Room; Florges, who greatly boosts Grass-type partners' effectiveness and can give other Pokémon its Hold Item; and Beheeyem, who learns a lot of moves that restrict opposing Pokemon's options and, through Telepathy, is immune to its own partners' SplashDamage. That being said, these are best applied in double and triple battles.
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