History Main / SupportPartyMember

23rd Apr '17 3:27:58 PM UmbrellasWereAwesome
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** In ''VideoGame/Persona3'', you have Fuuka Yamagishi, who has a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''VideoGamePersona4'' has Rise Kujikawa, who initially functioned identically to Fuuka, but in ''[[UpdatedRerelease Persona 4 Golden]]'' was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.

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** In ''VideoGame/Persona3'', you have Fuuka Yamagishi, who has a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''VideoGamePersona4'' ''VideoGame/Persona4'' has Rise Kujikawa, who initially functioned identically to Fuuka, but in ''[[UpdatedRerelease Persona 4 Golden]]'' was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.
23rd Apr '17 3:27:33 PM UmbrellasWereAwesome
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* A codified element of modern ''Franchise/ShinMegamiTenseiPersona'' games. Typically, the game begins with a Party Member who is strictly MissionControl (Mitsuru Kirji in ''VideoGame/{{Persona 3}}'' and Teddie in ''VideoGame/{{Persona 4}}''). Part of the way through the game, this party member is upgraded to combatant status, and a dedicated SupportPartyMember takes their place. In ''3'', you had Fuuka Yamagishi, who had a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''4'' had Rise Kujikawa, who initially functioned identically to Fuuka. In ''[[UpdatedRerelease Persona 4 Golden]]'', Rise was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.

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* A codified element of modern ''Franchise/ShinMegamiTenseiPersona'' games. Typically, the game begins with a Party Member who is strictly MissionControl (Mitsuru Kirji in ''VideoGame/{{Persona 3}}'' and Teddie in ''VideoGame/{{Persona 4}}''). Part of the way through the game, this party member is upgraded to combatant status, and a dedicated SupportPartyMember takes their place. games:
**
In ''3'', ''VideoGame/Persona3'', you had have Fuuka Yamagishi, who had has a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''4'' had ''VideoGamePersona4'' has Rise Kujikawa, who initially functioned identically to Fuuka. In Fuuka, but in ''[[UpdatedRerelease Persona 4 Golden]]'', Rise Golden]]'' was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.tactics.
** ''VideoGame/Persona3'' and ''VideoGame/Persona4'' also play with this a bit; each game begins with a different party member who starts off as strictly MissionControl (Mitsuru Kirijo in ''3'' and Teddie in ''4''), but is upgraded to combatant status after Fuuka/Rise takes their place.
** ''VideoGame/Persona5'' has Futaba Sakura, who is your first and only dedicated Support Party Member. She has a wide range of support abilities, including buffing the party's stats and mapping out a floor of Mementos, more of which unlock as you progress the protagonist's friendship with her.
22nd Apr '17 10:17:59 PM ChaoticNovelist
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In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if usable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an all, but you need to know who the bad guy is, and find and reach him first. Because of their lack of firepower, it's not rare for that teammate to be skilled in martial arts, or fall back on superior weaponry. Similarly, some may find offensive use for their powers by thinking outside the box.

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In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if usable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an all, but you need to know who the bad guy is, and find and reach him first. Because [[HeartIsAnAwesomePower Then there are some creative ways of using their lack of firepower, it's not rare for that teammate to be skilled in martial arts, or fall back on superior weaponry. Similarly, some may find offensive use for their powers by thinking outside the box.
power]] such as ReviveKillsZombie.
20th Apr '17 3:35:22 AM CountDorku
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* ''TabletopGame/{{Infinity}}'', due to the action system, is notable for being heavily focused on careful use of support. Common features of army lists include hackers to buff Remotes and provide defence and debuffing without actively shooting if they can avoid it, "cheerleader" light infantry to generate more actions and cut off enemy avenues of approach with reactive fire, field medics (especially in Haqqislam lists, where the doctors are very skilled), forward observers, and repair technicians, working to buff the handful of heavy hitters (heavy infantry, heavy weapons troops, [[AMechByAnyOtherName TAGs]].

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* ''TabletopGame/{{Infinity}}'', due to the action system, is notable for being heavily focused on careful use of support. Common features of army lists include hackers to buff Remotes and provide defence and debuffing without actively shooting if they can avoid it, "cheerleader" light infantry to generate more actions and cut off enemy avenues of approach with reactive fire, field medics (especially in Haqqislam lists, where the doctors are very skilled), forward observers, and repair technicians, working to buff the handful of heavy hitters (heavy infantry, heavy weapons troops, [[AMechByAnyOtherName TAGs]].TAGs]]) that are proactively flinging bullets at the enemy.
20th Apr '17 3:34:15 AM CountDorku
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* In ''TabletopGame/XWingMiniatures'', the HWK-290 has an embarrassingly low attack of 1 in a game where a twelve point Academy Pilot in a TIE Fighter is rolling three dice to defend, but all of its named pilots have some kind of buff effect for friendly ships: [[http://xwing-miniatures.wikia.com/wiki/Kyle_Katarn Kyle Katarn]] can throw Focus tokens at people, [[http://xwing-miniatures.wikia.com/wiki/Jan_Ors Jan Ors]] can hand out bonus attack dice, and [[http://xwing-miniatures.wikia.com/wiki/Roark_Garnet Roark Garnet]] spikes a friendly ship's Pilot Skill up to an absurd 12 (for comparison, {{Ace Pilot}}s like Soontir Fel, Darth Vader, Poe Dameron, Luke Skywalker and Boba Fett tend to have Pilot Skills in the 8-9 range), meaning that the buffed ship will be virtually guaranteed to shoot first.

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* In ''TabletopGame/XWingMiniatures'', the HWK-290 has an embarrassingly low attack of 1 in a game where a twelve point Academy Pilot in a TIE Fighter is rolling three dice to defend, defend (although a turret can improve this), but all of its named pilots have some kind of buff effect for friendly ships: [[http://xwing-miniatures.wikia.com/wiki/Kyle_Katarn Kyle Katarn]] can throw Focus tokens at people, [[http://xwing-miniatures.wikia.com/wiki/Jan_Ors Jan Ors]] can hand out bonus attack dice, and [[http://xwing-miniatures.wikia.com/wiki/Roark_Garnet Roark Garnet]] spikes a friendly ship's Pilot Skill up to an absurd 12 (for comparison, {{Ace Pilot}}s like Soontir Fel, Darth Vader, Poe Dameron, Luke Skywalker and Boba Fett tend to have Pilot Skills in the 8-9 range), meaning that the buffed ship will be virtually guaranteed to shoot first.


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* ''TabletopGame/{{Infinity}}'', due to the action system, is notable for being heavily focused on careful use of support. Common features of army lists include hackers to buff Remotes and provide defence and debuffing without actively shooting if they can avoid it, "cheerleader" light infantry to generate more actions and cut off enemy avenues of approach with reactive fire, field medics (especially in Haqqislam lists, where the doctors are very skilled), forward observers, and repair technicians, working to buff the handful of heavy hitters (heavy infantry, heavy weapons troops, [[AMechByAnyOtherName TAGs]].
11th Apr '17 6:31:33 PM Kereea1
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* ''Webcomic/TheOrderOfTheStick'' has Elan, the party's Bard. He mostly focuses on buffs for the party based in his singing and some minor illusion and healing spells. Later he takes levels in Dashing Swordsman, which lets him substitute his Charisma (base 18 stat) for strength when attacking if he makes a pun, but still also takes levels in Bard sometimes for better healing abilities after someone dies because he didn't know a strong enough spell to cue poisoning. This comes in handy during the Blood Runs in the Family arc, where his father's insistence of seeing Elan as the main hero is best thwarted by Elan ''maintaining'' a support role, and his healing skills become necessary during the Godsmoot arc, [[spoiler: since Durkon is compromised due to being possessed by a vamparic spirit, leaving Elan the sole healer]].
27th Mar '17 3:04:33 PM Zaptech
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* In ''Videogame/XCOM2'', the Specialist class fills in similarly to the Support class. With a few exceptions, the Specialist has almost no direct damage-dealing capabilities. Instead, the Specialist has a number of defensive and healing abilities, as well as options that let him or her more effectively hack security and disrupt (and even take control of) mechanized enemies.
26th Mar '17 2:16:54 PM nombretomado
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* The Cleric classes from ''OgreBattle'' act as this, only healing the party. This in turn makes them some of the most valuable troops to have.

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* The Cleric classes from ''OgreBattle'' ''VideoGame/OgreBattle'' act as this, only healing the party. This in turn makes them some of the most valuable troops to have.
11th Mar '17 8:44:36 AM MajinAkuma
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* In ''Anime/YuGiOhCapsuleMonsters'', Tea's Happy Lover has no attacks, but is able to heal its teammates.

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* In ''Anime/YuGiOhCapsuleMonsters'', Tea's Anzu's Happy Lover has no attacks, but is able to heal its teammates.
25th Feb '17 10:48:37 PM DanaO
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** Also, this applied to people choosing to ''permanently'' stay an Accordion Thief; due to the {{Metagame}} practically everybody still spent a good portion of their time as one in order to learn the songs (which could then be used as another class, albeit less efficiently). And the class naturally tends to become more relevant in the less single-player portions of the game, as in situations where the playerbase is already coordinating it's more practical to depend on an Accordion Thief to provide the buffs.
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