History Main / SupportPartyMember

13th Aug '16 6:01:13 PM nombretomado
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* In the ''{{Discworld}}'' fics of Creator/AAPessimal, Matron [[TheIgor Igorina]] is the noncombatant medical support for the Assassins' Guild School. She gets lots of job satisfaction by working for certifiably sane (if professionally sociopathic) employers who sustain ''lots'' of professionally interesting injuries. She is often to be seen inobtrusively accompanying Licenced Assassins on missions where collateral damage to people (other than the client) can be repaired.

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* In the ''{{Discworld}}'' ''Literature/{{Discworld}}'' fics of Creator/AAPessimal, Matron [[TheIgor Igorina]] is the noncombatant medical support for the Assassins' Guild School. She gets lots of job satisfaction by working for certifiably sane (if professionally sociopathic) employers who sustain ''lots'' of professionally interesting injuries. She is often to be seen inobtrusively accompanying Licenced Assassins on missions where collateral damage to people (other than the client) can be repaired.
9th May '16 7:04:33 PM Zennistrad
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* Accordion Thieves from ''VideoGame/KingdomOfLoathing'' are this, being bards with a slightly different flavor. They have no combat skills, only buffs. And they can only have three of their buffs running at a time. And it's a single player game. Needless to say, they are not a very popular class.

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* Accordion Thieves from ''VideoGame/KingdomOfLoathing'' are were initially this, being bards with a slightly different flavor. They have had no combat skills, only buffs. And buffs, and they can only have three of their buffs running at a time. And it's Being a single player game. Needless to say, they are not primarily single-player game, this made the class somewhat unpopular until later class revamps gave them a very popular class.few offensive skills.
21st Mar '16 12:22:33 PM MrDeath
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* ''TabletopGame/SentinelsOfTheMultiverse'' has a few.
** Foremost is the Argent Adept, a magical bard whose powers and songs are usually best applied to other heroes, letting them play or draw cards out of turn or use powers. He has other songs to selectively heal, increase damage dealt and confer damage reduction on his party. When he's fully set up, he can amplify the number of actions the rest of the party can make.
** The Visionary specializes not in damage, but in predicting or otherwise controlling the villain by picking which cards come up next. She can also help her teammates draw, boost one's damage and mind-control an enemy unit to attack someone of her choosing.
** Despite having most of the powers of Superman, Legacy's deck is built around support, with his main power boosting everyone's damage by 1. His other cards stall the enemy, make the rest of the party invulnerable for a turn, or buff his defenses and let him draw fire away from his team. His one consistently damaging power has a side-effect of healing the group. One of his alternates, Greatest Legacy, has a power to heal one character and let them use a power out of turn.
12th Feb '16 7:19:25 PM SkyHavenPath13
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* A codified element of modern ''Franchise/ShinMegamiTenseiPersona'' games. Typically, the game begins with a Party Member who is strictly MissionControl (Mitsuru Kirji in ''VideoGame/{{Persona 3}}'' and Teddie in ''VideoGame/{{Persona 4}}''). Part of the way through the game, this party member is upgraded to combatant status, and a dedicated SupportPartyMember takes their place. In ''3'', you had Fuuka Yamagishi, who had a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''4'' had Rise Kujikawa, who initially functioned identically to Fuuka. In ''[[UpdatedRerelease Persona 4 Golden]]'', Rise was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowsOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.

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* A codified element of modern ''Franchise/ShinMegamiTenseiPersona'' games. Typically, the game begins with a Party Member who is strictly MissionControl (Mitsuru Kirji in ''VideoGame/{{Persona 3}}'' and Teddie in ''VideoGame/{{Persona 4}}''). Part of the way through the game, this party member is upgraded to combatant status, and a dedicated SupportPartyMember takes their place. In ''3'', you had Fuuka Yamagishi, who had a more efficient EnemyScan and several passive support skills that could help improve HP regeneration and dungeon exploration. ''4'' had Rise Kujikawa, who initially functioned identically to Fuuka. In ''[[UpdatedRerelease Persona 4 Golden]]'', Rise was upgraded to have more active (albeit randomized) combat skills, including the ability to NoSell attacks on the entire party. By ''VideoGame/PersonaQShadowsOfTheLabyrinth'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', both Fuuka and Rise were upgraded to have skills you could select mid-combat, with Fuuka focusing mostly on healing and status relief, and Rise focusing on more efficient combat and tactics.
12th Feb '16 1:09:39 PM CountDorku
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*** There are also some Pokémon who, simply put, are not meant to inflict huge damage on your opponents, but rather, make sure your ''other'' Pokémon can do the job that much better. The most obvious case is [[TheMedic Alomomola]], who has the Abilities Regenerator, Healer, and Hydration and the moves Helping Hand, Wide Guard, Wish, Healing Wish, and Heal Pulse. However, there are also Carbink, who can put up defensive screens and the game-changing Trick Room; Florges, who greatly boosts Grass-type partners' effectiveness and can give other Pokémon its Hold Item; and Beheeyem, who learns a lot of moves that restrict opposing Pokémon's options and, through Telepathy, is immune to its own partners' SplashDamage. That being said, these are best applied in double and triple battles.

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*** There are also some Pokémon Pokemon who, simply put, are not meant to inflict huge damage on your opponents, but rather, make sure your ''other'' Pokémon can do the job that much better. The most obvious case is [[TheMedic Alomomola]], who has the Abilities Regenerator, Healer, and Hydration and the moves Helping Hand, Wide Guard, Wish, Healing Wish, and Heal Pulse. However, there are also Carbink, who can put up defensive screens and the game-changing Trick Room; Florges, who greatly boosts Grass-type partners' effectiveness and can give other Pokémon its Hold Item; and Beheeyem, who learns a lot of moves that restrict opposing Pokémon's Pokemon's options and, through Telepathy, is immune to its own partners' SplashDamage. That being said, these are best applied in double and triple battles.


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** This is the job of the so-called "Baton Passer". These 'mons aren't even supposed to attack, but their job is to buff themselves up and then use the Baton Pass move to pass those moves to your big, mean sweepers. For example, Gorebyss can set up Aqua Ring (regenerates health), Agility (2-step Speed increase), Amnesia (2-step Special Defence increase), or Iron Defence (2-step Defence upgrade), possibly multiple uses of several, then disappear and pass them to a heavy hitter that is now virtually indestructible, while Ninjask can use Substitute, chain together a use or two of Swords Dance (2-step Attack increase) while its passive ability increases speed every round, and then vanish in favour of a pseudo-legendary that now has quite a large attack score and moves like lightning.
12th Feb '16 12:56:42 PM CountDorku
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* In ''TabletopGame/XWingMiniatures'', the HWK-290 has an embarrassingly low attack of 1 in a game where a twelve point Academy Pilot in a TIE Fighter is rolling three dice to defend, but all of its named pilots have some kind of buff effect for friendly ships: [[http://xwing-miniatures.wikia.com/wiki/Kyle_Katarn Kyle Katarn]] can throw Focus tokens at people, [[http://xwing-miniatures.wikia.com/wiki/Jan_Ors Jan Ors]] can hand out bonus attack dice, and [[http://xwing-miniatures.wikia.com/wiki/Roark_Garnet Roark Garnet]] spikes a friendly ship's Pilot Skill up to an absurd 12 (for comparison, {{Ace Pilot}}s like Soontir Fel, Darth Vader, Poe Dameron, Luke Skywalker and Boba Fett tend to have Pilot Skills in the 8-9 range), meaning that the buffed ship will be virtually guaranteed to shoot first.
13th Jan '16 2:14:11 AM Koveras
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In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if useable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an all, but you need to know who the bad guy is, and find and reach him first. Because of their lack of firepower, it's not rare for that teammate to be skilled in martial arts, or fall back on superior weaponry. Similarly, some may find offensive use for their powers by thinking outside the box.

Very often TheChick or TheSmartGuy is likely to have this in a FiveManBand. See also WhiteMage, TheMedic, and CombatMedic. In Videogames, the WhiteMagicianGirl is often this.

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In a group of people with various superpowers, this is the one teammate with no offensive powers. Teamed with AnIcePerson, a FlyingBrick, and someone with HeatVision, he'll be the one with telepathy or HealingHands. His power, if useable usable at all in combat, are purely defensive. Unlike WhatKindOfLamePowerIsHeartAnyway, that does not necessarily make him useless, as he may be the only one capable of advancing the plot and his powers may have the most MundaneUtility. After all, beating the bad guy is good an all, but you need to know who the bad guy is, and find and reach him first. Because of their lack of firepower, it's not rare for that teammate to be skilled in martial arts, or fall back on superior weaponry. Similarly, some may find offensive use for their powers by thinking outside the box.

Very often TheChick or TheSmartGuy is likely to have this in a FiveManBand. See also UtilityPartyMember, WhiteMage, TheMedic, and CombatMedic. In Videogames, the WhiteMagicianGirl is often this.
26th Dec '15 4:48:10 AM Perseus
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* Hope from ''VideoGame/XenobladeChroniclesX'', befitting her kind-to-a-fault nature, learns only a few direct attack Arts, and instead specializes in buffs and debuffs.
16th Dec '15 7:34:40 PM nombretomado
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* Support characters are an important part of the ''LeagueOfLegends'' {{Metagame}}. They are typically paired up with your team's [[MagikarpPower AD Carry]], either protecting them or feeding them kills until they can become the late-game powerhouses they are meant to be.

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* Support characters are an important part of the ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' {{Metagame}}. They are typically paired up with your team's [[MagikarpPower AD Carry]], either protecting them or feeding them kills until they can become the late-game powerhouses they are meant to be.
11th Nov '15 4:51:36 AM Prime32
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* ''[[Anime/FutariWaPrettyCure Futari wa Pretty Cure MaX Heart]]'' has the [[SixthRanger new heroine]], Shiny Luminous, whose powers revolve entirely around hampering enemies and enhancing Cure Black and Cure White's attacks. Despite having SuperStrength like all other main characters in the whole franchise, Luminous never throw punches or kicks.

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* ''Franchise/PrettyCure'' franchise:
**
''[[Anime/FutariWaPrettyCure Futari wa Pretty Cure MaX Heart]]'' has the [[SixthRanger new heroine]], Shiny Luminous, whose powers revolve entirely around hampering enemies and enhancing Cure Black and Cure White's attacks. Despite having SuperStrength like all other main characters in the whole franchise, Luminous never throw punches or kicks.kicks.
** ''Anime/DokiDokiPrettyCure'' has Alice Yotsuba, an {{Ojou}} who initially offered to [[CrimefightingWithCash use her family's obscene wealth and influence to support her friends' superhero team]] as a [[TheTeamBenefactor "manager"]]. When she ends up joining the team herself as Cure Rosetta, her "FinishingMove" instead takes the form of a [[BarrierWarrior shield]], but she makes up for her low magical firepower with great martial arts skills. Later in the series, Alice's butler Sebastian mostly takes over her "do things with money" role while also helping out by transporting the team around or evacuating civilians. Still later, Joe begins to assist the team as a secondary combatant - while much slower than the Precures, and lacking any way to inflict significant damage to monsters, his magic sword and armor make him [[StoneWall sturdy enough]] to help out by harassing and delaying enemies.


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* In ''LightNovel/LogHorizon'', protagonist Shiroe's Enchanter class is unpopular because it's a SquishyWizard with almost no offensive abilities, focusing instead on [[StatusBuff buffs]], [[StatusAilment debuffs]] and party MP management (in a game where every other support class is a potential CombatMedic or MagicKnight). In other words Enchanters cannot accomplish anything by themselves, but act as a significant force multiplier for any party they join - something which strongly reflects both [[TheStrategist Shiroe's personality]] and [[YouAreNotAlone the overall themes of the story]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SupportPartyMember