History Main / SuperPersistentMissile

26th Mar '16 11:32:17 AM nombretomado
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* In the ''DastardlyAndMuttleyInTheirFlyingMachines'' episode "Follow That Feather", the Vulture Squadron used a feather-seeking missile to pursue the pigeon.

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* In the ''DastardlyAndMuttleyInTheirFlyingMachines'' ''WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines'' episode "Follow That Feather", the Vulture Squadron used a feather-seeking missile to pursue the pigeon.
22nd Mar '16 1:13:00 AM Mhazard
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If a swarm of these are going after you, it's MacrossMissileMassacre.

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If ''[[UpToEleven a swarm of these these]]'' are going after you, it's MacrossMissileMassacre.
22nd Mar '16 1:12:37 AM Mhazard
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If a swarm of these are going after you, it's MacrossMissileMassacre.
19th Mar '16 12:18:29 AM Hossmeister
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5th Feb '16 1:39:01 AM Underachiever
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[[folder: Tabletop Games ]]
* {{Tabletop RPG}}s, especially ones with build-your-own-attack rules, will sometimes allow for attacks that can try again on the next turn (and possibly the one after that, and so on) if the initial to-hit roll misses. For example, the "Guided Missiles" stunt in ''TabletopGame/StarblazerAdventures'' will allow a starship to use its Projectile Weapons skill to fire, well, [[ExactlyWhatItSaysOnTheTin guided missiles]] that will keep attacking their target on successive turns until they hit, are shot down, or their effective skill (which drops a bit with each attack) is reduced to zero.
[[/folder]]
12th Nov '15 8:42:02 AM demonfiren
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* In ''WesternAnimation/SWATKats'', the Metalikats once fired "The Relentless Missile" at the hero's jet eventually they do get rid of it by useing a decoy while turning off their engines.

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* In ''WesternAnimation/SWATKats'', the Metalikats once fired "The Relentless Missile" at the hero's jet jet; eventually they do get rid of it by useing a decoy while turning off their engines.
26th Aug '15 1:27:43 AM TuefelHundenIV
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* ''VideoGame/FromTheDepths'': Due to the missiles being custom built it is not uncommon for a missile to make multiple attack passes on the target as long as its fuel holds out.
23rd Jun '15 2:01:52 PM malter
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* Bullet Bills in ''VideoGame/SuperMarioGalaxy'' become like this when you get close. You can [[WronskiFeint use it to your advantage]].
5th Jun '15 10:00:01 AM delta1
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* ''VideoGame/RogueSquadron'' has missile turrets in most of the later levels. The persistence of the missiles seems to vary throughout the game, but at the worst you'll see them making multiple passes against you and following you through any maneuvers you make. If you're fortunate enough to be flying a ship that can outrun the missiles, you can switch your camera view and then start flying in circles...then watch all those missiles follow you around in circles until they run out of fuel. This also applies to your own missiles; if you fire them at Moff Seerdon's shuttle, sometimes they'll miss and come around for another pass, then miss again, until you see them flying rings around the target like they're electrons circling an atomic nucleus.

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* ''VideoGame/RogueSquadron'' has missile turrets in most of the later levels. The persistence of the missiles seems to vary throughout the game, but at the worst you'll see them making multiple passes against you and following you through any maneuvers you make. If you're fortunate enough to be flying a ship that can outrun the missiles, you can switch your camera view and then start flying fly around in circles...circles, then watch all those missiles follow you around in circles until they run out of fuel. around. This also applies to your own missiles; if you fire them at Moff Seerdon's shuttle, sometimes they'll miss and come around for another pass, miss, turn around, then miss again, until you see them flying rings around the target like they're electrons circling orbiting an atomic nucleus.atom.
* ''VideoGame/WorldInConflict'': anti-air missiles will sometimes bug out and miss their intended target even though the game intends for it to register as a hit. The missile will then fly around in rings until it hits the target helicopter.
16th May '15 3:03:59 PM demonfiren
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* ''VideoGame/RogueSquadron'' has missile turrets in most of the later levels. The persistence of the missiles seems to vary throughout the game, but at the worst you'll see them making multiple passes against you and following you through any maneuvers you make. If you're fortunate enough to be flying a ship that can outrun the missiles, you can switch your camera view and then start flying in circles...then watch all those missiles follow you around in circles until they run out of fuel. This also applies to your own missiles; if you fire them at Moff Seerdon's shuttle, sometimes they'll miss and come around for another pass, then miss again, until you see them flying rings around the target like they're electrons circling an atomic nuclei.

to:

* ''VideoGame/RogueSquadron'' has missile turrets in most of the later levels. The persistence of the missiles seems to vary throughout the game, but at the worst you'll see them making multiple passes against you and following you through any maneuvers you make. If you're fortunate enough to be flying a ship that can outrun the missiles, you can switch your camera view and then start flying in circles...then watch all those missiles follow you around in circles until they run out of fuel. This also applies to your own missiles; if you fire them at Moff Seerdon's shuttle, sometimes they'll miss and come around for another pass, then miss again, until you see them flying rings around the target like they're electrons circling an atomic nuclei.nucleus.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SuperPersistentMissile