History Main / SuperPersistentMissile

9th Aug '16 7:46:29 PM BattleMaster
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* The novel ''Patton's Spaceship'' and its sequels have the SHAKK, a gun that fires projectiles that look like miniature BBs at Mach 10. They automatically home into whatever they're aimed at (though given their speed they don't really need to home too much), and when they hit they'll automatically burrow through the body to the target's head and will start circling around inside it until they've used up all their remaining velocity. Or, if they hit a nonhuman target, they'll travel to its center of mass, automatically attacking any important organs or pieces of equipment (if a machine) and swirl around in there. And they don't lose any momentum while changing direction, either. They're probably second only to ComicBook/{{Darkseid}}'s Omega Beams in power as far as this trope goes.
29th Jul '16 3:04:46 PM Kadorhal
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* In ''{{Freelancer}}'', [[TheParalyzer Cruise Disruptor]] missiles have incredible range, blinding speed, and aren't fooled by chaff.

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* In ''{{Freelancer}}'', ''VideoGame/{{Freelancer}}'', [[TheParalyzer Cruise Disruptor]] missiles have incredible range, blinding speed, and aren't fooled by chaff.



* ''Ace Combat'''s SpiritualSuccessor, ''VideoGame/VectorThrust'' brings [=QAAMs=] back. Older models like the R-60 will just lead their targets for a higher chance of hitting, but more sophisticated models like the Japanese XAAM-5 will come back for one more pass if you manage to wriggle out of its sights.

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** ''VideoGame/AceCombatInfinity'' allows for the standard missiles to have this sort of behavior, thanks to the ability to upgrade your aircraft. Put enough homing-enhancement parts on your plane and your missiles will actively turn around and continue chasing the target for close to half a minute. Absolutely deadly in Team Deathmatch modes.
* ''VideoGame/VectorThrust'', another flight sim heavily inspired by ''Ace Combat'''s SpiritualSuccessor, ''VideoGame/VectorThrust'' Combat'', brings [=QAAMs=] back. Older models like the R-60 will just lead their targets for a higher chance of hitting, but more sophisticated models like the Japanese XAAM-5 will come back for one more pass if you manage to wriggle out of its sights.



* ''VideoGame/FromTheDepths'': Due to the missiles being custom built it is not uncommon for a missile to make multiple attack passes on the target as long as its fuel holds out.

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* ''VideoGame/FromTheDepths'': Due to the missiles being custom built custom-built, it is not uncommon for a missile to make multiple attack passes on the target as long as its fuel holds out.



* In ''WesternAnimation/SWATKats'', the Metalikats once fired "The Relentless Missile" at the hero's jet; eventually they do get rid of it by useing a decoy while turning off their engines.

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* In ''WesternAnimation/SWATKats'', the Metalikats once fired "The Relentless Missile" at the hero's jet; eventually they do get rid of it by useing using a decoy while turning off their engines.
26th Mar '16 11:32:17 AM nombretomado
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* In the ''DastardlyAndMuttleyInTheirFlyingMachines'' episode "Follow That Feather", the Vulture Squadron used a feather-seeking missile to pursue the pigeon.

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* In the ''DastardlyAndMuttleyInTheirFlyingMachines'' ''WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines'' episode "Follow That Feather", the Vulture Squadron used a feather-seeking missile to pursue the pigeon.
22nd Mar '16 1:13:00 AM Mhazard
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If a swarm of these are going after you, it's MacrossMissileMassacre.

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If ''[[UpToEleven a swarm of these these]]'' are going after you, it's MacrossMissileMassacre.
22nd Mar '16 1:12:37 AM Mhazard
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If a swarm of these are going after you, it's MacrossMissileMassacre.
19th Mar '16 12:18:29 AM Hossmeister
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5th Feb '16 1:39:01 AM Underachiever
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[[folder: Tabletop Games ]]
* {{Tabletop RPG}}s, especially ones with build-your-own-attack rules, will sometimes allow for attacks that can try again on the next turn (and possibly the one after that, and so on) if the initial to-hit roll misses. For example, the "Guided Missiles" stunt in ''TabletopGame/StarblazerAdventures'' will allow a starship to use its Projectile Weapons skill to fire, well, [[ExactlyWhatItSaysOnTheTin guided missiles]] that will keep attacking their target on successive turns until they hit, are shot down, or their effective skill (which drops a bit with each attack) is reduced to zero.
[[/folder]]
12th Nov '15 8:42:02 AM demonfiren
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* In ''WesternAnimation/SWATKats'', the Metalikats once fired "The Relentless Missile" at the hero's jet eventually they do get rid of it by useing a decoy while turning off their engines.

to:

* In ''WesternAnimation/SWATKats'', the Metalikats once fired "The Relentless Missile" at the hero's jet jet; eventually they do get rid of it by useing a decoy while turning off their engines.
26th Aug '15 1:27:43 AM TuefelHundenIV
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* ''VideoGame/FromTheDepths'': Due to the missiles being custom built it is not uncommon for a missile to make multiple attack passes on the target as long as its fuel holds out.
23rd Jun '15 2:01:52 PM malter
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* Bullet Bills in ''VideoGame/SuperMarioGalaxy'' become like this when you get close. You can [[WronskiFeint use it to your advantage]].
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