History Main / SuperPersistentMissile

24th Sep '17 10:50:08 PM delta1
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** ''VideoGame/StarFox64'': Several bosses fire missiles that track you continuously. It's usually not too difficult to knock out the boss before it floods the area with missiles, but for less experienced players this could be an issue.



* ''VideoGame/RogueSquadron'' has missile turrets in most of the later levels. The persistence of the missiles seems to vary throughout the game, but at the worst you'll see them making multiple passes against you and following you through any maneuvers you make. If you're flying a ship that can outrun the missiles, you can switch your camera view and fly around in circles, then watch all those missiles follow you around. This also applies to your own missiles; if you fire them at Moff Seerdon's shuttle, sometimes they'll miss, turn around, then miss again, until you see them flying rings around the target like they're electrons orbiting an atom.
* ''VideoGame/WorldInConflict'': anti-air missiles will sometimes bug out and miss their intended target even though the game intends for it to register as a hit. The missile will then fly around in rings until it hits the target helicopter.

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* ''VideoGame/RogueSquadron'' has missile turrets in most of ''VideoGame/RogueSquadron'': Enemy missiles, as well as your own, will loop around for another pass if they happen to miss the later levels. The persistence of the missiles seems to vary throughout the game, but at the worst you'll see them making multiple passes against you and following you through any maneuvers you make. first time around. If you're flying a ship that can outrun the missiles, you can switch your camera view and fly around in circles, then watch all those look at the trail of missiles follow following you around. This also applies The missiles do run out of fuel eventually though, so you're not doomed to be hit by them. It's particularly funny during the Moff Seerdon battle, where your own missiles; if you fire them at Moff Seerdon's shuttle, sometimes they'll miss, turn around, missiles have a tendency to miss Seerdon himself and then miss again, until you see them flying rings start to fly around the target like they're electrons orbiting an atom.
him in rings.
* ''VideoGame/WorldInConflict'': anti-air missiles will sometimes occasionally bug out and miss physically fail to impact their intended target even though the game intends for it to register as a hit. The missile will then fly around the target in rings until it hits the target helicopter.eventually hits.
29th Jul '17 11:08:58 PM Markus_McCloud
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* ''VideoGame/StarFoxAssault'' has Predator Rockets. These are one of the few, if not the only, weapon that will hunt down Arwings and Wolfens even if the target does a loop.
25th Feb '17 11:33:43 AM nombretomado
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* The QAAM from the later ''AceCombat'' games is one of the only missiles in the game that can turn around, and is incredibly hard for the AI to dodge.

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* The QAAM from the later ''AceCombat'' ''VideoGame/AceCombat'' games is one of the only missiles in the game that can turn around, and is incredibly hard for the AI to dodge.
12th Oct '16 4:38:04 PM Saber15
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* In ''Videogame/PlanetSide 2'', the Swarm handheld missile launcher can fire slow and maneuverable or fast and unmaneuverable missiles. Both missiles are incredibly persistent and it's not uncommon for them to chase fighters for kilometers. If they overshoot, they'll turn around and make another pass. The only hope to evade them is to use flares, wait for their huge fuel tanks to run out, or try to bait them into smashing into a wall.
11th Oct '16 9:04:14 PM ImpudentInfidel
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** ''Film/RevengeOfTheSith'' has some that are ''too'' persistent; a pair of missiles are launched at Anakin's fighter, and when he spins it they corkscrew around to match until they collide and explode.
9th Aug '16 7:46:29 PM BattleMaster
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* The novel ''Patton's Spaceship'' and its sequels have the SHAKK, a gun that fires projectiles that look like miniature BBs at Mach 10. They automatically home into whatever they're aimed at (though given their speed they don't really need to home too much), and when they hit they'll automatically burrow through the body to the target's head and will start circling around inside it until they've used up all their remaining velocity. Or, if they hit a nonhuman target, they'll travel to its center of mass, automatically attacking any important organs or pieces of equipment (if a machine) and swirl around in there. And they don't lose any momentum while changing direction, either. They're probably second only to ComicBook/{{Darkseid}}'s Omega Beams in power as far as this trope goes.
29th Jul '16 3:04:46 PM Kadorhal
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* In ''{{Freelancer}}'', [[TheParalyzer Cruise Disruptor]] missiles have incredible range, blinding speed, and aren't fooled by chaff.

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* In ''{{Freelancer}}'', ''VideoGame/{{Freelancer}}'', [[TheParalyzer Cruise Disruptor]] missiles have incredible range, blinding speed, and aren't fooled by chaff.



* ''Ace Combat'''s SpiritualSuccessor, ''VideoGame/VectorThrust'' brings [=QAAMs=] back. Older models like the R-60 will just lead their targets for a higher chance of hitting, but more sophisticated models like the Japanese XAAM-5 will come back for one more pass if you manage to wriggle out of its sights.

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** ''VideoGame/AceCombatInfinity'' allows for the standard missiles to have this sort of behavior, thanks to the ability to upgrade your aircraft. Put enough homing-enhancement parts on your plane and your missiles will actively turn around and continue chasing the target for close to half a minute. Absolutely deadly in Team Deathmatch modes.
* ''VideoGame/VectorThrust'', another flight sim heavily inspired by ''Ace Combat'''s SpiritualSuccessor, ''VideoGame/VectorThrust'' Combat'', brings [=QAAMs=] back. Older models like the R-60 will just lead their targets for a higher chance of hitting, but more sophisticated models like the Japanese XAAM-5 will come back for one more pass if you manage to wriggle out of its sights.



* ''VideoGame/FromTheDepths'': Due to the missiles being custom built it is not uncommon for a missile to make multiple attack passes on the target as long as its fuel holds out.

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* ''VideoGame/FromTheDepths'': Due to the missiles being custom built custom-built, it is not uncommon for a missile to make multiple attack passes on the target as long as its fuel holds out.



* In ''WesternAnimation/SWATKats'', the Metalikats once fired "The Relentless Missile" at the hero's jet; eventually they do get rid of it by useing a decoy while turning off their engines.

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* In ''WesternAnimation/SWATKats'', the Metalikats once fired "The Relentless Missile" at the hero's jet; eventually they do get rid of it by useing using a decoy while turning off their engines.
26th Mar '16 11:32:17 AM nombretomado
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* In the ''DastardlyAndMuttleyInTheirFlyingMachines'' episode "Follow That Feather", the Vulture Squadron used a feather-seeking missile to pursue the pigeon.

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* In the ''DastardlyAndMuttleyInTheirFlyingMachines'' ''WesternAnimation/DastardlyAndMuttleyInTheirFlyingMachines'' episode "Follow That Feather", the Vulture Squadron used a feather-seeking missile to pursue the pigeon.
22nd Mar '16 1:13:00 AM Mhazard
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If a swarm of these are going after you, it's MacrossMissileMassacre.

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If ''[[UpToEleven a swarm of these these]]'' are going after you, it's MacrossMissileMassacre.
22nd Mar '16 1:12:37 AM Mhazard
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If a swarm of these are going after you, it's MacrossMissileMassacre.
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