Follow TV Tropes

Following

History Main / StuckItems

Go To

OR

Added: 686

Removed: 521

Is there an issue? Send a MessageReason:
Added example(s)



* ''VideoGame/{{Darkstone}}'' has cursed weapons. They may have higher stats, but the player can't remove them. Mistress Irma can remove cursed items at steep price.
* ''VideoGame/DarkSoulsI'' plays this very subtly. It allows you to drop pretty much every piece of equipment, and the items may get lost again if you don't pick them up... except the Orange Charred Ring and the Covenant of Artorias ring, which are required to reach two of the four key bosses throughout the game, and are instead placed in the initially conspicuously empty chest at the Firelink Shrine in case you lose them. On the other hand, they are also the only equipment pieces not transferred to the NewGamePlus.



* ''VideoGame/DarkSoulsI'' plays this very subtly. It allows you to drop pretty much every piece of equipment, and the items may get lost again if you don't pick them up... except the Orange Charred Ring and the Covenant of Artorias ring, which are required to reach two of the four key bosses throughout the game, and are instead placed in the initially conspicuously empty chest at the Firelink Shrine in case you lose them. On the other hand, they are also the only equipment pieces not transferred to the NewGamePlus.

Added: 1035

Changed: 6

Is there an issue? Send a MessageReason:
None


[[folder:Non-Video Game Examples]]

to:

[[folder:Non-Video Game Examples]][[folder:Non-Game Examples]]
* ''WesternAnimation/AdventureTime'':
** In the episode "My Two Favorite People", Lady Rainicorn flies Finn and Jake to see the Forest Wizard, who's giving away cool [[RingOfPower Power Rings]]. Unfortunately, Jake falls off before they get there, and by the time he reaches them, the Forest Wizard is out of rings. Finn offers to share some of the rings he got, but then learns they're stuck and can't be unequipped (he inexplicably has the rings off in the next scene).
** The Grass Sword, first introduced in the episode "Blade of Grass", is cursed to be forever bound to whoever equips it. Finn spends the episode trying to get rid of it, but it keeps coming back to him. In the end, he accepts that he's CursedWithAwesome, as the sword is actually pretty powerful, and this acceptance lets Finn control it better, turning it into a bracelet that can be transformed back into a sword at will. The Grass Sword ends up becoming part of Finn's body, even [[spoiler:transforming into a new limb when Finn [[AnArmAndALeg loses an arm]]]].
Is there an issue? Send a MessageReason:
Added entry for Legend of Zelda: Tot K

Added DiffLines:

* In the prologue of ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', Link is equipped with the Master Sword, which at this stage can't break or run out of energy. He finds no other weapons, can't unequip the Master Sword, and isn't even allowed to open the Weapons page of his inventory until the prologue reaches its conclusion.
Is there an issue? Send a MessageReason:
None


* ''Website/{{Neopets}}'': [[https://items.jellyneo.net/item/7266/ Jhudoras Bewitched Ring]] is a weapon with the description "This ring may never come off your finger!", and... you can't say it didn't warn you. Trying to unequip it will take you to a unique error page that laughs at you. There is still ''a'' way to remove it involving an exploit[[note]]Initiating a user-to-user pet transfer through the Pound will force-unequip all weapons and other battledome items, including the Bewitched Ring. This is a measure implemented to prevent either [[SoLongAndThanksForAllTheGear forgetting]] or [[NoFairCheating smuggling]] rare items in a pet-to-pet trade[[/note]], but it ''is'' [[NotTheIntendedUse an exploit]].

to:

* ''Website/{{Neopets}}'': [[https://items.jellyneo.net/item/7266/ Jhudoras Bewitched Ring]] is a weapon with the description "This ring may never come off your finger!", and... you can't say it didn't warn you. Trying to unequip it will take you to a unique error page that laughs at you. There is still ''a'' way to remove it involving an exploit[[note]]Initiating a user-to-user pet transfer through the Pound will force-unequip all weapons and other battledome items, including the Bewitched Ring. This is a measure implemented to prevent either [[SoLongAndThanksForAllTheGear forgetting]] or [[NoFairCheating smuggling]] rare items in a pet-to-pet trade[[/note]], while trading pets[[/note]], but it ''is'' [[NotTheIntendedUse an exploit]].
Is there an issue? Send a MessageReason:
None


* ''Website/{{Neopets}}'': [[https://items.jellyneo.net/item/7266/ Jhudoras Bewitched Ring]] is a weapon with the description "This ring may never come off your finger!", and... you can't say it didn't warn you. Trying to unequip it will take you to a unique error page that laughs at you. There is still ''a'' way to remove it involving an exploit[[note]]Initiating a user-to-user pet transfer through the Pound will force-unequip all items, including the Bewitched Ring -- [[NoFairCheating a measure to prevent trying to work around rules against profiting from exchanging pets]][[/note]], but it ''is'' [[NotTheIntendedUse an exploit]].

to:

* ''Website/{{Neopets}}'': [[https://items.jellyneo.net/item/7266/ Jhudoras Bewitched Ring]] is a weapon with the description "This ring may never come off your finger!", and... you can't say it didn't warn you. Trying to unequip it will take you to a unique error page that laughs at you. There is still ''a'' way to remove it involving an exploit[[note]]Initiating a user-to-user pet transfer through the Pound will force-unequip all weapons and other battledome items, including the Bewitched Ring -- Ring. This is a measure implemented to prevent either [[SoLongAndThanksForAllTheGear forgetting]] or [[NoFairCheating smuggling]] rare items in a measure to prevent trying to work around rules against profiting from exchanging pets]][[/note]], pet-to-pet trade[[/note]], but it ''is'' [[NotTheIntendedUse an exploit]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"ERROR: MUHAHAHA!!! You cannot unequip this item!"''
-->-- '''Message when attempting to remove Jhudoras Bewitched Ring''', ''Website/{{Neopets}}''


Added DiffLines:

[[folder:Web Game]]
* ''Website/{{Neopets}}'': [[https://items.jellyneo.net/item/7266/ Jhudoras Bewitched Ring]] is a weapon with the description "This ring may never come off your finger!", and... you can't say it didn't warn you. Trying to unequip it will take you to a unique error page that laughs at you. There is still ''a'' way to remove it involving an exploit[[note]]Initiating a user-to-user pet transfer through the Pound will force-unequip all items, including the Bewitched Ring -- [[NoFairCheating a measure to prevent trying to work around rules against profiting from exchanging pets]][[/note]], but it ''is'' [[NotTheIntendedUse an exploit]].
[[/folder]]
Tabs MOD

Changed: 16

Is there an issue? Send a MessageReason:
Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists


* ''VideoGame/FalloutNewVegas'': There is a side quest to photograph some landmarks, and you are given a camera. [[ObviousBeta A bug]] means that you cannot drop the camera when the quest is completed.

to:

* ''VideoGame/FalloutNewVegas'': There is a side quest to photograph some landmarks, and you are given a camera. [[ObviousBeta A bug]] bug means that you cannot drop the camera when the quest is completed.

Added: 466

Changed: 243

Is there an issue? Send a MessageReason:
None


* ''VideoGame/PAYDAY2'' allows players to use a primary gun (usually assault rifles or other heavy weaponry) and a secondary gun (pistols and submachine guns). You can never play without one of the two, or even swap it out for a cop's weapon.

to:

* ''VideoGame/PAYDAYTheHeist'' allows you to carry a primary weapon (rifles, a shotgun, and a grenade launcher), a secondary weapon (submachine guns and a compact shotgun), and a sidearm. You cannot swap any of your weapons out for one dropped by an enemy.
**
''VideoGame/PAYDAY2'' allows uses the same formula, but players to can instead only use a primary gun (usually assault rifles or other heavy weaponry) and a secondary gun (pistols and submachine guns). You can never play without one of the two, or even swap it out for a cop's weapon.two.



* In ''VideoGame/JaggedAlliance'' the biker mercenary Nails refuses to take off his leather jacket in favour of proper body armour, which makes him something of a JokeCharacter[[note]]the armour stat penalty this imposes is ''huge'' by mid-game and his other stats don't really make up for it[[/note]], but he ''can'' be persuaded to upgrade it for another leather jacket with Kevlar reinforcement if you can prevent him from getting shot full of holes first. He also doesn't seem to mind shoving a trauma plate underneath it, at least in the V1.13 GameMod, which helps slightly.

to:

* In ''VideoGame/JaggedAlliance'' the biker mercenary Nails refuses to take off his leather jacket in favour favor of proper body armour, armor, which makes him something of a JokeCharacter[[note]]the armour armor stat penalty this imposes is ''huge'' by mid-game and his other stats don't really make up for it[[/note]], but he ''can'' be persuaded to upgrade it for another leather jacket with Kevlar reinforcement if you can prevent him from getting shot full of holes first. He also doesn't seem to mind shoving a trauma plate underneath it, at least in the V1.13 GameMod, which helps slightly.


Added DiffLines:

* The cellphone in ''VideoGame/CryOfFear'' is one of your two starting items. It cannot be dropped, as it is a plot-essential item for most of the game. After a train crash in the last quarter of the game, you lose the cellphone.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{LISA}}'': Certain party members will have an equipment slot permanently filled with an item, with it varying from party member to party member. For example, [[MadArtist Garth]] has [[ThePenIsMightier his pencil]] take up his weapon slot, [[ProWrestlingIsReal Sonny]] has [[NemeanSkinning his dead dog Harvey]] as a permanent helmet, and Buckets’s helmet slot is always taken by his bucket. [[spoiler: If Brad chooses [[AnArmAndALeg to let Buzzo cut both of his arms off]], his weapon slot is also locked to have nothing inside it]]. That being said, if a party member with a locked slot gets hit with a [[{{Permadeath}} fatal attack]], the locked gear is still given to you after their passing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGame/{{Mewgenics}}: Along with CursedItems, your cats can also be infected by parasites: they take up an inventory slot stopping you from equipping anything there, and offer a minor bonus along with a major disadvantage (like reducing maximum health, but spawing allied maggots when you get hit.) They can be obtained by performing unhygenic actions like eating poop and participating in a cat orgy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Shadowrun}} SEGA: Runners who have the shaman class always have one of their inventory slots taken by a totem of their spirit animal.
Is there an issue? Send a MessageReason:
None


*** In FinalFantasyLegendII, robots permanently have a 'O-Pa/Po' (Resistance to paralysis/poison) "equipped" that they cannot get rid of.

to:

*** In FinalFantasyLegendII, Final Fantasy Legend II, robots permanently have a 'O-Pa/Po' (Resistance to paralysis/poison) "equipped" that they cannot get rid of.
Is there an issue? Send a MessageReason:
None


** The ''Film/JamesBond'' video games published by Activision, the same publisher behind ''[=CoD=]'', have kept this idea going: Bond usually has the [=CoD=]-style two-weapon limit, but also a third slot dedicated to, if not pistols in general, just his [[WeaponOfChoice trademark Walther P99]].

to:

** The ''Film/JamesBond'' video games published by Activision, the same publisher behind ''[=CoD=]'', have kept this idea going: Bond usually has the [=CoD=]-style two-weapon limit, but also a third slot dedicated to, if not pistols in general, just his [[WeaponOfChoice trademark Walther P99]].P99.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'', Sora and company cannot unequip their main weapons, although the Trio can change their weapon to another of the same type. Sora always has to have his Keyblade equipped; Donald and Goofy: their respective Stave and Shield, and any World Partner comes default with a weapon that can't even be switched out for another.
** The same goes for ''VideoGame/KingdomHeartsBirthBySleep'', in which Terra, Ventus and Aqua can switch out Keyblades, but cannot unequip them leaving them with nothing.
*** In the case of the keyblade wielders, this is {{justified|Trope}}; the keyblade is usually the only weapon available to them, and their "weapon slot" is actually just a [[AmplifierArtifact keychain]] used to modify the keyblade's attributes. In a more meta sense, the Keyblades themselves are also [[ClingyMacGuffin Clingy MacGuffins]].

to:

* ''Franchise/KingdomHearts'':
**
In ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'', Sora and company cannot unequip their main weapons, although the Trio can change their weapon to another of the same type. Sora always has to have his Keyblade equipped; Donald and Goofy: their respective Stave and Shield, and any World Partner comes default with a weapon that can't even be switched out for another.
** The same goes for ''VideoGame/KingdomHeartsBirthBySleep'', in which Terra, Ventus and Aqua can switch out Keyblades, but cannot unequip them leaving them with nothing.
***
nothing. In the case of the keyblade wielders, this is {{justified|Trope}}; the keyblade is usually the only weapon available to them, and their "weapon slot" is actually just a [[AmplifierArtifact keychain]] used to modify the keyblade's attributes. In a more meta sense, the Keyblades themselves are also [[ClingyMacGuffin Clingy MacGuffins]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SwordOfPaladin'': All equipment is locked except for Skill Gems and Ornaments, meaning each character really only gets two slots to customize. However, story progress will result in equipment upgrades or downgrades for the major party members. The unchangeable gear is designed to maintain relative power levels in a way that's consistent with the story. While Skill Gems, Ornaments, and leveling can help a weak character become stronger, the locked equipment means they CantCatchUp with canonically stronger characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DivinityOriginalSinII'': {{Justified|Trope}} with the PowerNullifier collars that the Divine Order uses on its prisoners. The PlayerCharacter starts the game with one, as does every other Sourcerer on the penal colony, and can only get it removed by completing certain {{Sidequest}}s or completing Act I.
Is there an issue? Send a MessageReason:
None


* Melia's starting hat in ''VideoGame/{{Xenoblade}}''. It can't be removed until after a certain story event unless you're on a NewGamePlus.

to:

* Melia's starting hat in ''VideoGame/{{Xenoblade}}''.''VideoGame/XenobladeChronicles1''. It can't be removed until after a certain story event unless you're on a NewGamePlus.

Added: 603

Changed: 1

Is there an issue? Send a MessageReason:
Added 2 examples under Western RPG; Linzi from Pathfinder: Kingmaker and Camellia from Pathfinder: Wrath of the Righteous. Corrected a typo of "eqipment" to "equipment" under Planescape: Torment's entry.


* In ''VideoGame/PlanescapeTorment'', The Nameless One can equip and unequip armor normally, and the body armour of everyone other than the Nameless One, Annah and Grace is stuck. Some characters have items that can't be replaced, like Dak'kon's Zerth Blade, Vhailor's helm, and Fall From Grace's journal. Other characters have eqipment slots that can't be emptied, but can have other items swapped into them, like Annah's daggers, Nordom's crossbows, The Nameless One's Eye and Morte's teeth and Annah and Grace's body armour. Most even have voiced lines if you attempt to try.

to:

* In ''VideoGame/PlanescapeTorment'', The Nameless One can equip and unequip armor normally, and the body armour of everyone other than the Nameless One, Annah and Grace is stuck. Some characters have items that can't be replaced, like Dak'kon's Zerth Blade, Vhailor's helm, and Fall From Grace's journal. Other characters have eqipment equipment slots that can't be emptied, but can have other items swapped into them, like Annah's daggers, Nordom's crossbows, The Nameless One's Eye and Morte's teeth and Annah and Grace's body armour. Most even have voiced lines if you attempt to try.


Added DiffLines:

** Linzi has one of her two ring slots dedicated to Shelyn's Embrace, a unique ring that [[{{Teleportation}} teleports]] her back to the safety of your capital [[PlotArmor if she were about to die.]]
* ''VideoGame/PathfinderWrathOfTheRighteous'': Camellia Gwerm has a necklace that cannot be removed from her inventory. It hides her [[CharacterAlignment alignment]], but Camellia's [[ChaoticEvil true nature]] becomes an immediate [[InterfaceSpoiler interface spoiler]] upon trying to use any alignment-restricted equipment with her or attempting to level her up in a conflicting alignment-locked class.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheElderScrollsIVOblivion'' won't allow you to drop quest items. This is to prevent you from making a quest {{Unwinnable}} by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) [[UnwinnableByMistake an item that needs to be dropped to complete a quest may get flagged as undroppable]]. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix (and if you are on a console, well, sucks to be you).

to:

* ''VideoGame/TheElderScrollsIVOblivion'' won't allow you to drop quest items. This is to prevent you from making a quest {{Unwinnable}} by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) [[UnwinnableByMistake [[UnintentionallyUnwinnable an item that needs to be dropped to complete a quest may get flagged as undroppable]]. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix (and if you are on a console, well, sucks to be you).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/RuinaFairyTaleOfTheForgottenRuins'': Some powerful pieces of equipment are cursed so that if the player tries to remove them from the wearer, an event is triggered after the player exits the menu, which causes the equipment to go back on the previous wearer. While Ada can remove most cursed equipment by destroying them, she cannot do so for the elemental gems that only the protagonist can equip. Those require the player to activate the fountain at the bottom of the Cemetery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/DragonQuestVIII'': Averted with the main character, who is immune to curses (because [[spoiler:he's under the effects of a curse already]]). This means he treats cursed equipment as though it weren't cursed.

Added: 341

Changed: 202

Is there an issue? Send a MessageReason:
None


* The ''VideoGame/DragonQuest'' series has cursed weapons that can only be removed with special methods once equipped. The moment you equip them, you'll hear an ominous tune play, which has become a sort of staple in the series.

to:

* ''VideoGame/DragonQuest'':
**
The ''VideoGame/DragonQuest'' series has cursed weapons that can only be removed with special methods once equipped. The moment you equip them, you'll hear an ominous tune play, which has become a sort of staple in the series.series.
** ''VideoGame/DragonQuestIV'': Averted by Psaro as a party member. He is fully capable of using cursed weapons and armor with no penalty.
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/{{SaGa 2}}'' and ''VideoGame/{{SaGa 3}}'' (aka ''Final Fantasy Legend III''), the equipment of {{Guest Star Party Member}}s is stuck, including [[SoLongAndThanksForAllTheGear any gear they equip in empty slots]].
*** In {{SaGa 2}}, robots permanently have a 'O-Pa/Po' (Resistance to paralysis/poison) "equipped" that they cannot get rid of.

to:

** In ''VideoGame/{{SaGa 2}}'' ''VideoGame/FinalFantasyLegendII'' and ''VideoGame/{{SaGa 3}}'' (aka ''Final Fantasy Legend III''), ''VideoGame/FinalFantasyLegendIII'', the equipment of {{Guest Star Party Member}}s is stuck, including [[SoLongAndThanksForAllTheGear any gear they equip in empty slots]].
*** In {{SaGa 2}}, FinalFantasyLegendII, robots permanently have a 'O-Pa/Po' (Resistance to paralysis/poison) "equipped" that they cannot get rid of.

Top