History Main / StuckItems

23rd Dec '15 7:21:11 PM Kadorhal
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* The original ''VideoGame/CallOfDuty'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and you can't drop one unless you find a different one. However, after the first game's American campaign, you don't always have one to start with (this, combined with [[EmergencyWeapon their general low damage]] past point-blank range, is probably why ''[=CoD2=]'' and later dropped the dedicated pistol slot).

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* The original ''VideoGame/CallOfDuty'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and like with the other two weapon slots you can't drop one unless you find a different one. one to replace it with. However, after the first game's American campaign, you don't always have one to start with (this, (this combined with [[EmergencyWeapon their general low damage]] past point-blank range, range is probably why ''[=CoD2=]'' and later dropped the dedicated pistol slot).



* ''VideoGame/GoldenEye1997'' has Bond's PP7 which he always carries (sometimes with a supressor). You can choose to never use it and even run out of ammo for it, but he'll always have the gun on him. The only time Bond doesn't have his signature pistol is during the Bunker 2 level where he gets captured and is stripped of all of his weapons.
''VideoGame/PAYDAY2'' allows players to use a primary gun (usually assault rifles or other heavy weaponry) and a secondary gun (pistols and submachine guns). You can never play without one or the other; you'' always have two guns on you at all times.

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* ''VideoGame/GoldenEye1997'' has Bond's PP7 which he always carries (sometimes with a supressor).suppressor). You can choose to never use it and even run out of ammo for it, but he'll always have the gun on him. The only time Bond doesn't have his signature pistol is during the Bunker 2 level where he gets captured and is stripped of all of his weapons.
* ''VideoGame/PAYDAY2'' allows players to use a primary gun (usually assault rifles or other heavy weaponry) and a secondary gun (pistols and submachine guns). You can never play without one or of the other; you'' always have two guns on you at all times.two, or even swap it out for a cop's weapon.
20th Dec '15 5:46:33 AM Steven
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''VideoGame/PAYDAY2'' allows players to use a primary gun (usually assault rifles or other heavy weaponry) and a secondary gun (pistols and submachine guns). You can never play without one or the other; you'' always have two guns on you at all times.
20th Dec '15 5:44:26 AM Steven
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* ''VideoGame/GoldenEye1997'' has Bond's PP7 which he always carries (sometimes with a supressor). You can choose to never use it and even run out of ammo for it, but he'll always have the gun on him. The only time Bond doesn't have his signature pistol is during the Bunker 2 level where he gets captured and is stripped of all of his weapons.
10th Dec '15 1:42:15 PM tadaru
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** In ''VideoGame/{{SaGa 3}}'' (aka ''Final Fantasy Legend III''), the equipment of {{Guest Star Party Member}}s is stuck, including [[SoLongAndThanksForAllTheGear any gear they equip in empty slots]].

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** In ''VideoGame/{{SaGa 2}}'' and ''VideoGame/{{SaGa 3}}'' (aka ''Final Fantasy Legend III''), the equipment of {{Guest Star Party Member}}s is stuck, including [[SoLongAndThanksForAllTheGear any gear they equip in empty slots]].slots]].
*** In {{SaGa 2}}, robots permanently have a 'O-Pa/Po' (Resistance to paralysis/poison) "equipped" that they cannot get rid of.
29th Mar '15 10:13:21 PM jormis29
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* in ''LostSoulsMUD'', some cursed items display sticky behavior. Hijinks ensue when players decide it is more cost effective to have their buddy hack off the hand with the cursed ring on it, then reattach the limb, than to get a remove curse spell cast on them.

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* in ''LostSoulsMUD'', ''VideoGame/LostSoulsMUD'', some cursed items display sticky behavior. Hijinks ensue when players decide it is more cost effective to have their buddy hack off the hand with the cursed ring on it, then reattach the limb, than to get a remove curse spell cast on them.
28th Mar '15 8:49:02 PM LucaEarlgrey
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* ''VideoGame/MonsterHunter'' will let you run around with no armor whatsoever, but you're never allowed to be weaponless. You can go hunting without armor (you'll just be a GlassCannon at best), but there would be no point in having no weapons.

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* ''VideoGame/MonsterHunter'' will let you run around with no armor whatsoever, but you're never allowed to be weaponless. You can go hunting without armor (you'll armor--you'll just be a GlassCannon at best), but best--but there would be no point in having no weapons.weapons equipped.
28th Mar '15 8:48:40 PM LucaEarlgrey
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* ''VideoGame/MonsterHunter'' will let you run around with no armor whatsoever, but you're never allowed to be weaponless. You can go hunting without armor (you'll just be a GlassCannon at best), but there would be no point in having no weapons.
14th Mar '15 7:34:48 PM Kadorhal
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* ''TheLastRemnant'' gives a little control over party member equipment. You can get them to request certain pieces if it matches their equipment focus and will upgrade their weapons over time, but there is no way to manually change their stuff.

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* ''TheLastRemnant'' ''VideoGame/TheLastRemnant'' gives a little control over party member equipment. You can get them to request certain pieces if it matches their equipment focus and will upgrade their weapons over time, but there is no way to manually change their stuff.



* ''VideoGame/TheElderScrollsIVOblivion'' won't allow you to drop quest items. This is to prevent you from making a quest {{Unwinnable}} by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) [[UnwinnableByMistake an item that needs to be dropped to complete a quest may get flagged as undroppable]]. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix (If you are on a console, well, sucks to be you).

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* ''VideoGame/TheElderScrollsIVOblivion'' won't allow you to drop quest items. This is to prevent you from making a quest {{Unwinnable}} by losing quest-essential items. Also, said items are weightless. Unfortunately many items will not properly have the "undroppable" tag removed long after they are no longer needed and at least once (Molag Bal's quest) [[UnwinnableByMistake an item that needs to be dropped to complete a quest may get flagged as undroppable]]. Most of these are unfixed as of the last official patch, requiring fan-made patches to fix (If (and if you are on a console, well, sucks to be you).



* There's a {{Vocaloid}} [[http://www.animelyrics.com/doujin/vocaloid/noroinomegane.htm song]] about the singer being stuck with "cursed glasses" she can't unequip, which is a problem because she has 20/20 vision normally and with the glasses on she can't see. ... yeah, it's pretty weird.

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* There's a {{Vocaloid}} Music/{{Vocaloid}} [[http://www.animelyrics.com/doujin/vocaloid/noroinomegane.htm song]] about the singer being stuck with "cursed glasses" she can't unequip, which is a problem because she has 20/20 vision normally and with the glasses on she can't see. ... yeah, it's pretty weird.



* ''[[RedFaction Red Faction: Guerilla]]'': Mason's sledgehammer is a default that can't be exchanged for a another weapon. On the other hand, it's the single most versatile weapon in the game.

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* ''[[RedFaction Red Faction: Guerilla]]'': ''Franchise/RedFaction: Guerilla'': Mason's sledgehammer is a default that can't be exchanged for a another weapon. On the other hand, it's the single most versatile weapon in the game.



* ''DemonsSouls'' gives you a bunch of items that remain bound to you during the whole game: the Augite of Souls (a glowy rock that frequently serves as your only source of light), Nexial Binding (a bangle you can use at any time to escape a level at the cost of all your souls/money), Blue Eye Stone (used to enter another player's world as an allied Blue Phantom), Black Eye Stone (used to invade another player's world and hunt them down as a Black Phantom), and after you fulfill the right conditions, the Red Eye Stone (used to enter a duel with another player).

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* ''DemonsSouls'' ''VideoGame/DemonsSouls'' gives you a bunch of items that remain bound to you during the whole game: the Augite of Souls (a glowy rock that frequently serves as your only source of light), Nexial Binding (a bangle you can use at any time to escape a level at the cost of all your souls/money), Blue Eye Stone (used to enter another player's world as an allied Blue Phantom), Black Eye Stone (used to invade another player's world and hunt them down as a Black Phantom), and after you fulfill the right conditions, the Red Eye Stone (used to enter a duel with another player).



* ''{{Albion}}'' applies this for all plot-important items. (Unfortunately the dev team neglected to consider that "King Tharnos's Permit" allows you to deal with a BrokenBridge either through directly using it, or through selecting a relevant conversational option. Only if you use it directly will it be removed from your inventory--otherwise, it stays with you forever. At least it doesn't weigh much.) Albion also features the conventional cursed items, which reduce one of your stats and can't be unequipped (except by paying a healer to remove the curse, which destroys the cursed item).
* The ''{{Lufia}}'' series has cursed items, which after being equipped cannot be removed until you pay a priest to remove the item for you.

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* ''{{Albion}}'' ''VideoGame/{{Albion}}'' applies this for all plot-important items. (Unfortunately Unfortunately the dev team neglected to consider that "King Tharnos's Permit" allows you to deal with a BrokenBridge either through directly using it, or through selecting a relevant conversational option. Only if you use it directly will it be removed from your inventory--otherwise, it stays with you forever. At least it doesn't weigh much.) Albion also features the conventional cursed items, which reduce one of your stats and can't be unequipped (except by paying a healer to remove the curse, which destroys the cursed item).
* The ''{{Lufia}}'' ''Franchise/{{Lufia}}'' series has cursed items, which after being equipped cannot be removed until you pay a priest to remove the item for you.



* In ''JaggedAlliance'' the biker mercenary Nails refuses to take off his leather jacket in favour of proper body armour, which makes him something of a JokeCharacter[[note]]the armour stat penalty this imposes is ''huge'' by mid-game and his other stats don't really make up for it[[/note]], but he ''can'' be persuaded to upgrade it for another leather jacket with Kevlar reinforcement if you can prevent him from getting shot full of holes first. He also doesn't seem to mind shoving a trauma plate underneath it, at least in the V1.13 GameMod, which helps slightly.

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* In ''JaggedAlliance'' ''VideoGame/JaggedAlliance'' the biker mercenary Nails refuses to take off his leather jacket in favour of proper body armour, which makes him something of a JokeCharacter[[note]]the armour stat penalty this imposes is ''huge'' by mid-game and his other stats don't really make up for it[[/note]], but he ''can'' be persuaded to upgrade it for another leather jacket with Kevlar reinforcement if you can prevent him from getting shot full of holes first. He also doesn't seem to mind shoving a trauma plate underneath it, at least in the V1.13 GameMod, which helps slightly.



* The original ''VideoGame/CallOfDuty'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and you can't drop one unless you find a different one. However, after the first game's American campaign, you don't always have one to start with (this, combined with [[EmergencyWeapon their general low damage]], is probably why ''[=CoD2=]'' and later dropped the dedicated pistol slot).

to:

* The original ''VideoGame/CallOfDuty'' and its expansion have a form of this - pistols are considered separate from the normal two-weapon limit, and you can't drop one unless you find a different one. However, after the first game's American campaign, you don't always have one to start with (this, combined with [[EmergencyWeapon their general low damage]], damage]] past point-blank range, is probably why ''[=CoD2=]'' and later dropped the dedicated pistol slot).slot).
** The ''Film/JamesBond'' video games published by Activision, the same publisher behind ''[=CoD=]'', have kept this idea going: Bond usually has the [=CoD=]-style two-weapon limit, but also a third slot dedicated to, if not pistols in general, just his [[WeaponOfChoice trademark Walther P99]].



* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': Mandalore's armor cannot be unequipped, though it can be upgraded.

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* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'': Mandalore's armor cannot be unequipped, though it can be upgraded. This is justified in-story as his armor including life-support systems - Mandalorians may be tough, but a lifetime of fighting still takes its toll, and the guy's [[BadassGrandpa pushing sixty]] at this point.
26th Feb '15 10:12:12 AM DavidCowie
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* ''VideoGame/FalloutNewVegas'': There is a side quest to photograph some landmarks, and you are given a camera. [[ObviousBeta A bug]] means that you cannot drop the camera when the quest is completed.
16th Feb '15 10:23:37 AM superjon90
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* Melia's starting hat in ''VideoGame/{{Xenoblade}}''. It can't be removed until after a certain story event unless you're on a NewGamePlus.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StuckItems