History Main / StuckItems

30th Apr '18 12:02:20 PM ZuTheSkunk
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* In ''VideoGame/RavenswordShadowlands'', every quest item you acquire remains in your inventory for the rest of the game and cannot be sold or dropped, even after they've long served their purpose.
9th Apr '18 8:50:00 PM nombretomado
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* ''Franchise/RedFaction: Guerilla'': Mason's sledgehammer is a default that can't be exchanged for a another weapon. On the other hand, it's the single most versatile weapon in the game.

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* ''Franchise/RedFaction: Guerilla'': ''VideoGame/RedFactionGuerrilla'': Mason's sledgehammer is a default that can't be exchanged for a another weapon. On the other hand, it's the single most versatile weapon in the game.
20th Mar '18 11:20:08 AM infernape612
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*** Ike's Ragnell, Elincia's Amiti[[note]]This prevents Renning, who is programmed to be able to wield Amiti, from actually getting it in legitimate gameplay[[/note], Sanaki's Rudol Gem, and all laguz weapons are locked to their wielder's inventories.

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*** Ike's Ragnell, Elincia's Amiti[[note]]This prevents Renning, who is programmed to be able to wield Amiti, from actually getting it in legitimate gameplay[[/note], gameplay[[/note]], Sanaki's Rudol Gem, and all laguz weapons are locked to their wielder's inventories.
20th Mar '18 11:19:38 AM infernape612
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* In ''[[Videogame/{{Dizzy}} Magicland Dizzy]]'', you pull Excalibur from the stone by [[spoiler:picking up some 'sticky stuff' that allows you to get a good enough grip]]. It's then permanently attached to your hand (taking up inventory space) for the remainder of the game.

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* In ''[[Videogame/{{Dizzy}} ''[[VideoGame/{{Dizzy}} Magicland Dizzy]]'', you pull Excalibur from the stone by [[spoiler:picking up some 'sticky stuff' that allows you to get a good enough grip]]. It's then permanently attached to your hand (taking up inventory space) for the remainder of the game.



* ''VideoGame/GoldenEye1997'' has Bond's PP7 which he always carries (sometimes with a suppressor). You can choose to never use it and even run out of ammo for it, but he'll always have the gun on him. The only time Bond doesn't have his signature pistol is during the Bunker 2 level where he gets captured and is stripped of all of his weapons.

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* ''VideoGame/GoldenEye1997'' has Bond's PP7 [=PP7=] which he always carries (sometimes with a suppressor). You can choose to never use it and even run out of ammo for it, but he'll always have the gun on him. The only time Bond doesn't have his signature pistol is during the Bunker 2 level where he gets captured and is stripped of all of his weapons.


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* Certain items in the ''Franchise/FireEmblem'' series cannot be removed from their bearers' inventories.
** In ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''VideoGame/FireEmblemMysteryOfTheEmblem'', and their remakes, Marth cannot remove the Fire Emblem/Binding Shield from his inventory after he acquires it.
** In ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', you can never sell off the Crusader Weapons. For the most part there's no reason you would want to, but this does force you to use a glitch if you want to transfer the Balmung from Shanan to a Chulainn-fathered Larcei or Ulster.
** Done quite a lot in ''VideoGame/FireEmblemRadiantDawn''.
*** Ike's Ragnell, Elincia's Amiti[[note]]This prevents Renning, who is programmed to be able to wield Amiti, from actually getting it in legitimate gameplay[[/note], Sanaki's Rudol Gem, and all laguz weapons are locked to their wielder's inventories.
*** [[spoiler:Alondite]] is a subversion; it is locked to [[spoiler:the Black Knight]] during his time as a GuestStarPartyMember, but you eventually get the item back late in the game and it can be given to any suitable wielder.
*** Many bosses have their weapons locked to their inventories to prevent you from using the Disarm skill and a thief to steal them and leave them helpless.
** In ''VideoGame/FireEmblemFates'', Ganglari is stuck with Corrin while it is in your possession, and Draconic Rage is stuck with Corrin during their RoaringRampageOfRevenge in chapter 5. In addition, the four amiibo units cannot trade away their respective weapons.
18th Mar '18 1:23:41 PM nombretomado
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* The ''Franchise/{{Wild ARMs}}'' games generally let you upgrade your characters [=ARMs=] (or change their ammunition), but the [=ARMs=] themselves are character-specific and can't be unequipped.

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* The ''Franchise/{{Wild ARMs}}'' ''VideoGame/WildArms'' games generally let you upgrade your characters [=ARMs=] (or change their ammunition), but the [=ARMs=] themselves are character-specific and can't be unequipped.
14th Mar '18 4:59:56 PM rixion
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* Occurs several times in the ''VideoGame/{{SaGa}}'' series:

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* Occurs several times in the ''VideoGame/{{SaGa}}'' ''[[Franchise/SaGaRPG SaGa]]'' series:
29th Nov '17 4:25:21 PM Amahn
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* In ''VideoGame/WorldOfWarcraft'', you cannot un-equip the backpack you start with, ever. Which is annoying, as there are a few easily attainable alternatives readily available with 4-6 slots more.

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* In ''VideoGame/WorldOfWarcraft'', you cannot un-equip the backpack you start with, ever. Which is annoying, as there are a few easily attainable alternatives readily available with 4-6 slots more.[[note]]Blizzard has stubbornly claimed this to be a protection against any player accidentally finding some bug that would allow them to remove all their bags, thus leaving them with no inventory and no way to restore it. This doesn't explain why they wouldn't even consider making the default backpack automatically expandable under certain conditions in the same way the defunct Keyring automatically grew in size.[[/note]]



** Shulk is also stuck with the Monado for the duration of the game and can't equip any other swords, though at least the Monado gets upgraded throughout the game to keep its damage viable.

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** Shulk is also stuck with the Monado for the duration of the game and can't equip any other swords, though at least the Monado gets upgraded throughout the game to keep its damage viable. Very late in the game, due to story events, you do get the ability to craft imitation Monados which he is free to change between. Most of which however require items dropped from Post-Game level enemies.



*** In the case of the keyblade wielders, this is {{justified|Trope}}; the keyblade is usually the only weapon available to them, and their "weapon slot" is actually just a [[AmplifierArtifact keychain]] used to modify the keyblade's attributes.

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*** In the case of the keyblade wielders, this is {{justified|Trope}}; the keyblade is usually the only weapon available to them, and their "weapon slot" is actually just a [[AmplifierArtifact keychain]] used to modify the keyblade's attributes. In a more meta sense, the Keyblades themselves are also [[ClingyMacGuffin Clingy MacGuffins]].
19th Oct '17 4:14:45 PM TheKaizerreich
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Some games with a GuestStarPartyMember have all their equipment fall under this trope to avert SoLongAndThanksForAllTheGear. If so, it will fall under "Defaults".
16th Sep '17 6:03:16 PM wingedcatgirl
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* Justified in ''VideoGame/{{Warcraft}} 3'' which has several (plot-important) items that can't be dropped; if you could drop them, you would [[PermanentlyMissableContent lose them for the rest of the game]].

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* Justified in ''VideoGame/{{Warcraft}} 3'' which has several (plot-important) items that can't be dropped; if you could drop them, you would [[PermanentlyMissableContent lose them for the rest of the game]].game.
14th Jul '17 6:51:55 PM mogryo
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* There's a Music/{{Vocaloid}} [[http://www.animelyrics.com/doujin/vocaloid/noroinomegane.htm song]] about the singer being stuck with "cursed glasses" she can't unequip, which is a problem because she has 20/20 vision normally and with the glasses on she can't see. ... yeah, it's pretty weird.

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* There's a Music/{{Vocaloid}} [[http://www.animelyrics.com/doujin/vocaloid/noroinomegane.htm song]] about the singer being stuck with "cursed glasses" she can't unequip, which is a problem because she has 20/20 vision normally and with the glasses on she can't see. ... yeah, it's pretty weird.
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