History Main / StoryOverwrite

21st Apr '18 10:27:09 PM nombretomado
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* In a particularly {{egregious}} example from VideoGame/GrandTheftAutoIV, you can chase the BigBad to his getaway helicopter, blow away the chopper with an RPG while it is still on the ground, and the ensuing cutscene will still show him getting away in the helicopter.
** In VideoGame/GrandTheftAutoSanAndreas, in the mission "Dam and Blast", you have to sneak into the Sherman Dam and rig the power generators with explosives. Even if you get in, plant all the explosives, and get out without being spotted by the guards, the following cutscene will still show CJ running away from the police.

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* In a particularly {{egregious}} JustForFun/{{egregious}} example from VideoGame/GrandTheftAutoIV, you can chase the BigBad to his getaway helicopter, blow away the chopper with an RPG while it is still on the ground, and the ensuing cutscene will still show him getting away in the helicopter.
** In VideoGame/GrandTheftAutoSanAndreas, ''VideoGame/GrandTheftAutoSanAndreas'', in the mission "Dam and Blast", you have to sneak into the Sherman Dam and rig the power generators with explosives. Even if you get in, plant all the explosives, and get out without being spotted by the guards, the following cutscene will still show CJ running away from the police.
16th Apr '18 9:57:21 PM intastiel
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* In ''VideoGame/FableI'', the Hero wins a Champion's Seal in the [[GladiatorGames Witchwood Arena]]; later, the BigBad shows up in a cutscene to capture him and [[DamselInDistress his mother]], gloating that [[TrackingDevice the Seal allowed him to monitor the Hero's every move]]. This happens regardless of whether the Hero immediately stuck the Seal on a wall in his house and never spent another minute in the same city as it.
15th Mar '18 1:37:58 PM 1810072342
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14th Feb '18 2:43:37 AM Cryoclaste
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* In ''TheWitcher'', Geralt has his trademark silver and steel swords, but there are a few other swords that look different, not to mention the near-useless secondary weapons. All cutscenes feature him using those default swords, even if you just hacked the final boss apart with an axe, or burned it with a torch.

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* In ''TheWitcher'', ''VideoGame/TheWitcher'', Geralt has his trademark silver and steel swords, but there are a few other swords that look different, not to mention the near-useless secondary weapons. All cutscenes feature him using those default swords, even if you just hacked the final boss apart with an axe, or burned it with a torch.
29th Jan '18 11:19:06 AM Adven1966
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* ''VideoGame/ClarencesBigChance'': It doesn't matter if you ended the game in your underwear or the fancy executive suit, Clarence will still be wearing his pink suit in the ending cutscenes.
15th Jan '18 11:31:12 AM Prfnoff
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* Some missions in ''VideoGame/TIEFighter'' require a friendly capital ship to be destroyed. Even if you successfully destroy all enemy ships and protect the ship in question, the ship will self-destruct to ensure the game continues as planned.
12th Jan '18 11:52:46 PM Darth_Marth
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* ''VideoGame/GoldenSun'': If Isaac (the only one allowed to participate) loses the InevitableTournament in Tolbi, you wake up in the infirmary and are told you must have dreamed the whole thing, including the part where you could see your friends look over the obstacle courses and choose the best place to cheer Isaac from (cheat with Psynergy). And once you win, you... wake up in the infirmary anyway thanks to PostVictoryCollapse. Amusingly, the fact that some Adepts are able to see the future is a minor subplot... but only Jupiter Adepts can do that.

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* ''VideoGame/GoldenSun'': ''VideoGame/GoldenSun'':
**
If Isaac (the only one allowed to participate) loses the InevitableTournament in Tolbi, you wake up in the infirmary and are told you must have dreamed the whole thing, including the part where you could see your friends look over the obstacle courses and choose the best place to cheer Isaac from (cheat with Psynergy). And once you win, you... wake up in the infirmary anyway thanks to PostVictoryCollapse. Amusingly, the fact that some Adepts are able to see the future is a minor subplot... but only Jupiter Adepts can do that.
** A major mechanic of the game is switching around Djinn to change character classes and elements, but the story always assumes the characters are in their base classes -For instance, if it's a plot point that someone needs healing, either [[WhiteMagicianGirl Mia]] or [[CombatMedic Piers]] will do it, even if they have no healing spells in their current loadout.
2nd Jan '18 6:11:10 PM nombretomado
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* In ''{{Heretic}}'', the final fight against D'Sparil takes place in a giant open field where the boss summons large amounts of his disciples. The hero, Corvus, fights D'Sparil with an arsenal of ancient artifacts and D'Sparil takes a large beating before finally going down. The introduction of ''Heretic 2'', on the other hand, places the fight in a small room with just Corvus and D'Sparil, who is taken out with a single shot from the Phoenix Rod.

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* In ''{{Heretic}}'', ''VideoGame/{{Heretic}}'', the final fight against D'Sparil takes place in a giant open field where the boss summons large amounts of his disciples. The hero, Corvus, fights D'Sparil with an arsenal of ancient artifacts and D'Sparil takes a large beating before finally going down. The introduction of ''Heretic 2'', on the other hand, places the fight in a small room with just Corvus and D'Sparil, who is taken out with a single shot from the Phoenix Rod.
8th Dec '17 1:26:25 AM Cryoclaste
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* Emperor Ing's [[WeakPoint heart]] in ''MetroidPrime 2: Echoes'' alternates between dark and light. Regardless of the colour when he is actually killed, it will always be light in the death cutscene, as this is the case if the player performs optimally.

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* Emperor Ing's [[WeakPoint heart]] in ''MetroidPrime 2: Echoes'' ''VideoGame/MetroidPrime2Echoes'' alternates between dark and light. Regardless of the colour when he is actually killed, it will always be light in the death cutscene, as this is the case if the player performs optimally.
10th Sep '17 10:00:00 PM GrammarNavi
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* Similar to the ''Pokémon'' examples, [=NPCs=] in various ''DigimonWorld'' games will assume that your victories are thanks to your Digimon liking you. In fact, the final battle of ''DigimonWorld'' is fought [[spoiler:to determine whether friendship or slavery makes a better Digimon.]] While unhappy Digimon aren't as good at fighting as happy ones, it's not impossible to achieve these goals if your Digimon isn't particularly amused.

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* Similar to the ''Pokémon'' examples, [=NPCs=] in various ''DigimonWorld'' ''Digimon World'' games will assume that your victories are thanks to your Digimon liking you. In fact, the final battle of ''DigimonWorld'' ''VideoGame/DigimonWorld'' is fought [[spoiler:to determine whether friendship or slavery makes a better Digimon.]] While unhappy Digimon aren't as good at fighting as happy ones, it's not impossible to achieve these goals if your Digimon isn't particularly amused.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StoryOverwrite