History Main / StoryOverwrite

26th May '17 1:13:47 PM Morgenthaler
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A StoryOverwrite happens when you accomplish some mission in a video game--be it beating a boss, rescuing a friend, or saving the world--only to have your handiwork suddenly [[{{Retcon}} retconned]] by a following {{cutscene}}, or perhaps a future plot summary of some sort. A StoryOverwrite occurs whenever the storyline overwrites something the player did in-game.

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A StoryOverwrite Story Overwrite happens when you accomplish some mission in a video game--be it beating a boss, rescuing a friend, or saving the world--only to have your handiwork suddenly [[{{Retcon}} retconned]] by a following {{cutscene}}, or perhaps a future plot summary of some sort. A StoryOverwrite Story Overwrite occurs whenever the storyline overwrites something the player did in-game.
5th May '17 4:11:36 AM Cryoclaste
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* At the end of every ''{{Pokemon}}'' game, somebody will still say that you won because you treated your Pokémon with kindness and didn't just concentrate on pure power. They will still say this even if your Pokémon all have 0 happiness and you constantly ditched every Pokémon you had as soon as something higher-levelled became available.

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* At the end of every ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' game, somebody will still say that you won because you treated your Pokémon with kindness and didn't just concentrate on pure power. They will still say this even if your Pokémon all have 0 happiness and you constantly ditched every Pokémon you had as soon as something higher-levelled became available.
8th Apr '17 9:33:45 AM nombretomado
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* Depending on how well you fight in [[PunchOut Punch-Out!!]] for Wii, you sometimes get a cutscene of Mac's final blow to the opponent. It's fairly common for the punch thrown in the cutscene to not match up with the punch that you actually used to finish the fight.

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* Depending on how well you fight in [[PunchOut Punch-Out!!]] ''VideoGame/PunchOut'' for Wii, you sometimes get a cutscene of Mac's final blow to the opponent. It's fairly common for the punch thrown in the cutscene to not match up with the punch that you actually used to finish the fight.
5th Mar '17 8:02:12 PM nombretomado
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* The cutscenes for the original ''MarvelUltimateAlliance'' all pretty much centre around the original default combination of Captain America, Spider-Man, Wolverine and Thor, regardless of what combination of heroes you're actually playing the game with.

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* The cutscenes for the original ''MarvelUltimateAlliance'' ''VideoGame/MarvelUltimateAlliance'' all pretty much centre around the original default combination of Captain America, Spider-Man, Wolverine and Thor, regardless of what combination of heroes you're actually playing the game with.
17th Feb '17 12:33:40 PM Gosicrystal
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* ''Franchise/TombRaider'' suffers the same problem as ''Metal Gear Solid'': Lara always uses her pistols in cutscenes, no matter what other weapons the player has, because obviously the designers have no idea which guns you have and if you have ammo left in them.

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* ''Franchise/TombRaider'' suffers the same problem as ''Metal Gear Solid'': In ''Franchise/TombRaider'', Lara always uses her pistols in cutscenes, no matter what other weapons the player has, because obviously the designers have no idea which guns you have and if you have ammo left in them.
18th Jul '16 8:29:38 AM longWriter
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* A very mean example is KnightsOfTheOldRepublic where you have to fight Darth Malak. Even if you manage to do so without him scratching you even once (not at all difficult on easy or with a dedicated fighter), at some point Bastila will jump in and sacrifice herself to save you - which of course means that now you'll be fighting ''two'' enemies. StopHelpingMe!

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* A very mean example is KnightsOfTheOldRepublic where you have to fight Darth Malak. Even if you manage to do so without him scratching you even once (not at all difficult on easy or with a dedicated fighter), at some point Bastila will jump in and sacrifice herself to save you - which of course means that now you'll be fighting ''two'' enemies. StopHelpingMe![[AnnoyingVideoGameHelper Stop Helping Me]]!
26th Jun '16 8:05:39 PM Kadorhal
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* ''VideoGame/SaintsRow2'' ''loves'' this trope. You kill them in the boss battle? They're still alive afterwards. It gets to the point where it's just silly if you used explosives.
** Especially with [[RasputinianDeath Mr. Sunshine]].
* In the ''VideoGame/MetalGearSolid'' games, Snake or Raiden will almost always be using their WeaponOfChoice [=SOCOM=] pistol in cutscenes, regardless of the actual weapon the player had equipped beforehand. This is most jarring at the end of ''VideoGame/MetalGearSolid2SonsOfLiberty'' [[spoiler:when Snake and Raiden rambo their way through Arsenal Gear]]. Most players have one of the assault rifles equipped during that segment, yet the following cutscenes will always show Raiden using his dinky pistol.
** Particularly groan-inducing is the fact that you can equip the BDU, body armor, or any wigs, and cutscenes will reflect it, but his gun is ''always'' the pistol. If Raiden is shown firing at people with it in the cutscene, the gunshots will still be loud, even if you have the suppressor equipped. One notably silly example is equipping the M9 (a tranquilizer gun that always has a suppressor equipped ''and'' normally has to have its slide pulled back after every shot) before the fight with Vamp.

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* ''VideoGame/SaintsRow2'' ''loves'' this trope. You kill them in the boss battle? They're still alive afterwards. It gets to the point where it's just silly if you used explosives.
**
explosives. Especially with [[RasputinianDeath Mr. Sunshine]].
* In the ''VideoGame/MetalGearSolid'' games, Snake or Raiden will almost always be using their WeaponOfChoice [=SOCOM=] SOCOM pistol in cutscenes, regardless of the actual weapon the player had equipped beforehand. This is most jarring at the end of ''VideoGame/MetalGearSolid2SonsOfLiberty'' [[spoiler:when Snake and Raiden rambo their way through Arsenal Gear]]. Most players have one of the assault rifles equipped during that segment, yet the following cutscenes will always show Raiden using his dinky pistol.
** Particularly groan-inducing is the fact that you can equip the BDU, body armor, or any wigs, and cutscenes will reflect it, but his gun is ''always'' the pistol.pistol, with the only way to get him to use something else is by equipping the M9 - your ''other'' pistol - before entering the cutscene. If Raiden is shown firing at people with it in the cutscene, the gunshots will still be loud, even if you have the suppressor equipped. One notably silly example is equipping the M9 (a tranquilizer gun that always has a suppressor equipped ''and'' normally has to have its slide pulled back after every shot) before the fight with Vamp.



** In ''VideoGame/MetalGearSolidPeaceWalker'', Big Boss is almost always carrying either an assault rifle or an RPG in cutscenes. Completely forgivable since the cutscenes are hand-drawn.
* ''Franchise/TombRaider'' suffers the same problem as ''VideoGame/MetalGearSolid'': Lara always uses her pistols in cutscenes, no matter what other weapons the player has, because obviously the designers have no idea which guns you have and if you have ammo left in them.

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** In ''VideoGame/MetalGearSolidPeaceWalker'', Big Boss is almost always carrying either an assault rifle or an RPG in cutscenes. Completely forgivable since almost all of the cutscenes are hand-drawn.
hand-drawn. However, even the short in-game cutscenes before a boss battle with a vehicle will have Snake (and his partners in co-op) using an M16, regardless of whether you took one with you.
* ''Franchise/TombRaider'' suffers the same problem as ''VideoGame/MetalGearSolid'': ''Metal Gear Solid'': Lara always uses her pistols in cutscenes, no matter what other weapons the player has, because obviously the designers have no idea which guns you have and if you have ammo left in them.
28th May '16 8:31:13 PM nombretomado
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** Among the multiple drinking games for MGS, one for the original PlayStation[=/=]PC version involved taking a shot when the SOCOM was silenced, or unsilenced, or silenced, with absolutely no consideration given to whether you had even picked up the silencer at the beginning of the game. ''The Twin Snakes'' "fixed" this by having the SOCOM always appear without the silencer, regardless of whether you had it.

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** Among the multiple drinking games for MGS, one for the original PlayStation[=/=]PC UsefulNotes/PlayStation[=/=]PC version involved taking a shot when the SOCOM was silenced, or unsilenced, or silenced, with absolutely no consideration given to whether you had even picked up the silencer at the beginning of the game. ''The Twin Snakes'' "fixed" this by having the SOCOM always appear without the silencer, regardless of whether you had it.
27th May '16 11:28:31 AM Prfnoff
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* ''VideoGame/GoldenSun'': If Isaac (the only one allowed to participate) loses the InevitableTournament in Tolbi, you wake up in the infirmary and are told you must have dreamed the whole thing, including the part where you could see your friends look over the obstacle courses and choose the best place to cheer Isaac from (cheat with Psynergy). And once you win, you... wake up in the infirmary anyway thanks to PostVictoryCollapse. Amusingly, the fact that some Adepts are able to see the future is a minor subplot... but only Jupiter Adepts can do that.
11th May '16 4:16:54 PM TheOneWhoTropes
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* ''ValkyrieProfileCovenantOfThePlume'' does this a few times. Whatever path you're on, Chapter 4 contains an escort mission where you have to rescue certain characters, and each have a cutscene showing, [[spoiler:despite your efforts, your charges are dead]].

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* ''ValkyrieProfileCovenantOfThePlume'' ''VideoGame/ValkyrieProfileCovenantOfThePlume'' does this a few times. Whatever path you're on, Chapter 4 contains an escort mission where you have to rescue certain characters, and each have a cutscene showing, [[spoiler:despite your efforts, your charges are dead]].
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