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** Miu Iruma's talent is being the Ultimate Inventor, which basically ends up enabling her to create anything she wants with the resources she has on hand. This really comes into play in the last two chapters, which reveals she built [[spoiler:a set of hammers capable of disabling all electronics they hit (at the cost of limited power for each), a jar that essentially circumnavigates the cameras used by the Mastermind and reinstalling Keebo's weaponry, turning him into a OneManArmy capable of ending the killing game on his lonesome]]. Literally the only thing preventing her from breaking the plot wide open is that her [[GeniusDitz stupidity]] and [[SkewedPriorities bizarre sense of priorities]] means she never takes initiative to end the killing game, and her [[{{Jerkass}} extremely vulgar and arrogant personality]] means no one wants to work with except when required.

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** Miu Iruma's talent Iruma is being the Ultimate Inventor, which basically ends up enabling her to create anything she wants with the resources she has on hand. This really comes into play in the last two chapters, which reveals she built [[spoiler:a set of hammers capable of disabling all electronics they hit (at the cost of limited power for each), a jar that essentially circumnavigates the cameras used by the Mastermind and reinstalling Keebo's weaponry, turning him into a OneManArmy capable of ending the killing game on his lonesome]]. Literally the only thing preventing her from breaking the plot wide open is that her [[GeniusDitz stupidity]] and [[SkewedPriorities bizarre sense of priorities]] means she never takes initiative to end the killing game, and her [[{{Jerkass}} extremely vulgar and arrogant personality]] means no one wants to work with except when required.
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** Miu Iruma's talent is Inventor, which basically ends up enabling her to create anything she wants with the resources she has on hand. This really comes into play in the last two chapters, which reveals she built [[spoiler:a set of hammers capable of disabling all electronics they hit (at the cost of limited power for each), a jar that essentially circumnavigates the cameras used by the Mastermind and reinstalling Keebo's weaponry, turning him into a OneManArmy capable of ending the killing game on his lonesome]]. Literally the only thing preventing her from breaking the plot wide open is that her [[GeniusDitz stupidity]] and [[SkewedPriorities bizarre sense of priorities]] means she never takes initiative to end the killing game, and her [[{{Jerkass}} extremely vulgar and arrogant personality]] means no one wants to work with except when required.

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** Miu Iruma's talent is being the Ultimate Inventor, which basically ends up enabling her to create anything she wants with the resources she has on hand. This really comes into play in the last two chapters, which reveals she built [[spoiler:a set of hammers capable of disabling all electronics they hit (at the cost of limited power for each), a jar that essentially circumnavigates the cameras used by the Mastermind and reinstalling Keebo's weaponry, turning him into a OneManArmy capable of ending the killing game on his lonesome]]. Literally the only thing preventing her from breaking the plot wide open is that her [[GeniusDitz stupidity]] and [[SkewedPriorities bizarre sense of priorities]] means she never takes initiative to end the killing game, and her [[{{Jerkass}} extremely vulgar and arrogant personality]] means no one wants to work with except when required.
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** In ''VisualNovel/DanganronpaV3KillingHarmony", Shuichi Saihara is the Ultimate Detective, which remains ''exceptionally'' useful in solving murder mysteries. He manages to deduce that one of their own was secretly the Mastermind (something that took Makoto and company up to the last chapter to figure out), [[spoiler: and in the end he's able to end ''Danganronpa'' itself by realizing that both the hope and despair options are false, and winning by refusing to play the game.]]

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** In ''VisualNovel/DanganronpaV3KillingHarmony", ''VisualNovel/DanganronpaV3KillingHarmony'', Shuichi Saihara is the Ultimate Detective, which remains ''exceptionally'' useful in solving murder mysteries. He manages to deduce that one of their own was secretly the Mastermind (something that took Makoto and company up to the last chapter to figure out), [[spoiler: and in the end he's able to end ''Danganronpa'' itself by realizing that both the hope and despair options are false, and winning by refusing to play the game.]]
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Adding a V3 link to keep their examples from looking like part of GD


** Shuichi Saihara is the Ultimate Detective, which remains ''exceptionally'' useful in solving murder mysteries. He manages to deduce that one of their own was secretly the Mastermind (something that took Makoto and company up to the last chapter to figure out), [[spoiler: and in the end he's able to end ''Danganronpa'' itself by realizing that both the hope and despair options are false, and winning by refusing to play the game.]]

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** In ''VisualNovel/DanganronpaV3KillingHarmony", Shuichi Saihara is the Ultimate Detective, which remains ''exceptionally'' useful in solving murder mysteries. He manages to deduce that one of their own was secretly the Mastermind (something that took Makoto and company up to the last chapter to figure out), [[spoiler: and in the end he's able to end ''Danganronpa'' itself by realizing that both the hope and despair options are false, and winning by refusing to play the game.]]
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** ''Film/BirdsOfPrey2020'': Black Canary, the only member of the team with superpowers, doesn’t use her Canary Cry until the final battle and immediately passes out after using it, keeping her from instantly ending the Birds' multiple fights with armies of goons.
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* ''Film/PacificRim'': The {{Kaiju}}-killing [[HumongousMecha Jaegers]] have two ways of defeating the beasts: punching them in the face for twenty minutes, or tearing them to shreds with anti-Kaiju missiles or gigantic swords in seconds. To keep the heroes from over-relying on both, the Jaegers have these potent weapons disabled by Kaiju sneak attacks in subsequent battles.
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** The TelephoneTeleport requires a specific type of hard line to allow a user to return to their hovercraft, preventing them from conveniently escaping using only a mobile phone. Otherwise, to escape the Matrix, all you'd need to do is grab someone's mobile device and easily escape any dangerous situation. The significance of the hard line is that it represents a reliable sure fire way to jack into the simulation that mobile phones can not replicate.

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** The TelephoneTeleport requires a specific type of hard line to allow a user to return to their hovercraft, preventing them from conveniently escaping using only a mobile phone. Otherwise, to escape the Matrix, all you'd need to do is grab someone's mobile device and easily escape any dangerous situation. The significance of the hard line is that it represents a reliable sure fire way to jack into the simulation that mobile phones can not replicate. Notably, during ''Film/TheMatrixResurrections'', set when mobile phones have become the norm and there are no more payphones anywhere in the Matrix, the good guys use mirrors to travel instead.
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Adding examples.

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* ''VideoGame/RWBYAmityArena'': The creators of ''Amity Arena'' stated that, although certain Maidens would appear in the game, they would not be including their Maiden powers because magic is too powerful for the game; as a result, they'd only appear with their combat and Semblance abilities like any other character. The creators also clarified that [[BigGood Professor Ozpin]] wouldn't appear in any form because he's just that broken.


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* ''WebAnimation/{{RWBY}}'': The creators have admitted to keeping a tight rein on what [[BigGood Professor Ozpin]] does in the story because his power is simply that broken. For the first three volumes, he was a passive figure whom the creators said would only get out of bed when all hell breaks loose. When that does finally happen, the creators only show a taste of his abilities before off-screening the fight to keep his capabilities mysterious. From Volume 4, he is in an extremely de-powered state that keeps his true abilities under wraps for the majority of the show.

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* Not unlike its SpiritualSuccessor ''Franchise/BlazBlue'', ''VideoGame/GuiltyGear'' has its fair share of these.
** Sol Badguy, the main protagonist, is a Gear SuperPrototype who can easily {{curbstomp|Battle}} most of the cast while holding back massively. Fortunately, he practically never goes even halfway to going all out, partly because he's aware that doing so [[PersonOfMassDestruction would probably destroy everything for miles around him]], and partly because [[BrilliantButLazy he's a lazy bastard]]. By the time of ''Overture'', it's stated that his [[SuperMode Dragon Install]] is "encroaching", meaning his PowerLimiter is no longer able to fully restrain the entirety of Sol's power as he ages and evolves. For all his brilliance, however, Sol's being played a sucker by the series' enigmatic BigBad and his power as a Gear does little to affect the [[GovernmentConspiracy political intrigue]] many of his allies and rivals are wrapped up in. Following the original game (but especially since ''[[VideoGame/GuiltyGearXX XX]]''), the series has also brought in several other Story-Breaker Powers who can counter or even surpass Sol's level of power, including the aforementioned BigBad.
** Justice is a Commander Gear capable of [[MindControl exerting her influence over nearly every other Gear in existence]], turning them to her side; only Sol is immune to her commands on account being the prototype Gear. [[note]]Presumably, other Commander Gears like Solaria and Dizzy are also immune, but Justice died before either character came into prominence.[[/note]] She additionally possesses physical and magical abilities superior to most other lifeforms (reflected by her serving as an unrelenting SNKBoss in the original game and being flat-out broken whenever she's playable[[labelnote:*]]save for ''Accent Core Plus R'', which rebalanced her from a LightningBruiser MasterOfAll to a more of a MightyGlacier[=/=]StoneWall LongRangeFighter[[/labelnote]]) and, in the backstory, was responsible for [[NukeEm nuking Japan]] with her [[WaveMotionGun Gamma Ray]]. (To wit, ''Xrd'' features the ruins of Japan as a stage, which can be accurately described as ''a hole in the Pacific Ocean''.) In two of her three run-ins with Sol, she beat him clean, even when he had the [[AmplifierArtifact Fireseal]] boosting his magic to cover for his PowerLimiter. It's also implied in ''Overture'' and outright shown in ''Xrd'' that Justice was capable of becoming a Megadeth-type Gear (read: {{Kaiju}}), suggesting she might not even have been at the apex of her power when Sol did manage to kill her.

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* Not unlike its SpiritualSuccessor CreatorDrivenSuccessor ''Franchise/BlazBlue'', ''VideoGame/GuiltyGear'' has its fair share of these.
** Sol Badguy, the main protagonist, is a Gear SuperPrototype who can easily {{curbstomp|Battle}} most of the cast while holding back massively. Fortunately, he practically never goes even halfway to going all out, partly because he's aware that doing so [[PersonOfMassDestruction would probably destroy everything for miles around him]], and partly because [[BrilliantButLazy he's a lazy bastard]]. By the time of ''Overture'', ''[[VideoGame/GuiltyGear2Overture Overture]]'', it's stated that his [[SuperMode Dragon Install]] is "encroaching", meaning his PowerLimiter is no longer able to fully restrain the entirety of Sol's power as he ages and evolves. For all his brilliance, however, Sol's being played a sucker by the series' enigmatic BigBad and his power as a Gear does little to affect the [[GovernmentConspiracy political intrigue]] many of his allies and rivals are wrapped up in. Following [[VideoGame/GuiltyGearTheMissingLink the original game game]] (but especially since ''[[VideoGame/GuiltyGearXX XX]]''), the series has also brought in several other Story-Breaker Powers who can counter or even surpass Sol's level of power, including the aforementioned BigBad.
** Justice is a Commander Gear capable of [[MindControl exerting her influence over nearly every other Gear in existence]], turning them to her side; only Sol is immune to her commands on account being the prototype Gear. [[note]]Presumably, other Commander Gears like Solaria and Dizzy are also immune, but Justice died before either character came into prominence.[[/note]] She additionally possesses physical and magical abilities superior to most other lifeforms (reflected by her serving as an unrelenting SNKBoss in the original game and being flat-out broken whenever she's playable[[labelnote:*]]save for ''Accent Core Plus R'', which rebalanced her from a LightningBruiser MasterOfAll to a more of a MightyGlacier[=/=]StoneWall LongRangeFighter[[/labelnote]]) and, in the backstory, was responsible for [[NukeEm nuking Japan]] with her [[WaveMotionGun Gamma Ray]]. (To wit, ''Xrd'' ''[[VideoGame/GuiltyGearXrd Xrd]]'' features the ruins of Japan as a stage, which can be accurately described as ''a hole in the Pacific Ocean''.) In two of her three run-ins with Sol, she beat him clean, even when he had the [[AmplifierArtifact Fireseal]] boosting his magic to cover for his PowerLimiter. It's also implied in ''Overture'' and outright shown in ''Xrd'' that Justice was capable of becoming a Megadeth-type Gear (read: {{Kaiju}}), suggesting she might not even have been at the apex of her power when Sol did manage to kill her.



** The title character of ''VideoGame/MegaManBattleNetwork'', [=MegaMan.EXE=]. Due to [[BrainUploading his nature]], it is implied that if he were to have access to his full potential, he'd be the most powerful entity on the planet. [[spoiler:Demonstrated very clearly in [[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan the fifth game]] where he briefly ascends to this level and destroys the final boss--[[MadeOfEvil the manifestation of humanity's evil]]--with a wave of his hand.]] However, the data size of ''a human soul'' and all of its potential is so massive that Lan's PET, despise being custom-made and constantly upgraded to deal with such a strain, can barely execute it for more than a few seconds, supposedly to avoid ExplosiveOverclocking and taking [=MegaMan=] with it.

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** The title character of ''VideoGame/MegaManBattleNetwork'', [=MegaMan.EXE=]. Due to [[BrainUploading his nature]], it is implied that if he were to have access to his full potential, he'd be the most powerful entity on the planet. [[spoiler:Demonstrated very clearly in [[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan the fifth game]] where he briefly ascends to this level and destroys the final boss--[[MadeOfEvil boss -- [[MadeOfEvil the manifestation of humanity's evil]]--with evil]] -- with a wave of his hand.]] However, the data size of ''a human soul'' and all of its potential is so massive that Lan's PET, despise being custom-made and constantly upgraded to deal with such a strain, can barely execute it for more than a few seconds, supposedly to avoid ExplosiveOverclocking and taking [=MegaMan=] with it.



*** Ironically, this is exactly the reason he loses to [[spoiler:Shirou]] in the ''Unlimited Blade Works'' anime. Gilgamesh relies so much on having the best possible weapon for any situation that he doesn't know how to wield most of his massive arsenal to its full potential, only being averagely proficient with a small dozen or so weapons. When he's finally forced to go mano-a-mano, his swordsmanship is far from matching an actual specialist like Saber, and even when he pulls out Ea [[spoiler: his hesitation to use it makes him slow on the draw that Shirou [[AnArmAndALeg literally]] disarms him before he can swing it]]. ''VideoGame/FateExtellaTheUmbralStar'' reflects this weakness of his the best, with his slow melee speed being his biggest downside as a playable character, and during the story proper Karna advises Tamamo to get up-close in order to have the best chance of beating him.
*** ''Literature/FateApocrypha'' has Karna, the hero of the ''Literature/{{Mahabharata}}''. Stated to be one of the few Servants on Gilgamesh's level, the man possesses Kavacha and Kandala, armor and earrings forged by gods, that reduce ''all'' damage: physical, magical or even [[RealityWarper conceptual]], to 1/10 of its original value, and that's ''before'' taking into account their natural defense, [[NighInvulnerability making him all-but completely immortal]]. Offensively, he "only" possesses the [[PowerOfTheSun Brahmanstra Kundala]], magical flames that can take the form of any weapon (but preferably a projectile--like a spear). If fired, it will [[AlwaysAccurateAttack pursue its targets to the ends of the Earth]] and will cause a [[FantasticNuke destruction that levels]] ''[[FantasticNuke countries]]''. On top of that he also has [[InfinityPlusOneSword Vasavi Shakti]], which [[AwesomeButImpractical requires him to trade away his defenses]], but gives him a single-use of an '''[[KillTheGod anti-god]]''' spear powerful enough to kill even [[PhysicalGod Divine Spirits]] with ease . Karna is also [[LivingLieDetector unable to be physically deceived and sees through the personality of anybody he meets]]. The only reason the story hasn't even ended in the first volume is because he consumes a ''massive'' amount of [[{{Mana}} prana]] from his Master, so he can't go all out. For now.

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*** Ironically, this is exactly the reason he loses to [[spoiler:Shirou]] in the ''Unlimited Blade Works'' anime. Gilgamesh relies so much on having the best possible weapon for any situation that he doesn't know how to wield most of his massive arsenal to its full potential, only being averagely proficient with a small dozen or so weapons. When he's finally forced to go mano-a-mano, his swordsmanship is far from matching an actual specialist like Saber, and even when he pulls out Ea [[spoiler: his [[spoiler:his hesitation to use it makes him slow on the draw that Shirou [[AnArmAndALeg literally]] disarms him before he can swing it]]. ''VideoGame/FateExtellaTheUmbralStar'' reflects this weakness of his the best, with his slow melee speed being his biggest downside as a playable character, and during the story proper Karna advises Tamamo to get up-close in order to have the best chance of beating him.
*** ''Literature/FateApocrypha'' has Karna, the hero of the ''Literature/{{Mahabharata}}''. Stated to be one of the few Servants on Gilgamesh's level, the man possesses Kavacha and Kandala, armor and earrings forged by gods, that reduce ''all'' damage: physical, magical or even [[RealityWarper conceptual]], to 1/10 of its original value, and that's ''before'' taking into account their natural defense, [[NighInvulnerability making him all-but completely immortal]]. Offensively, he "only" possesses the [[PowerOfTheSun Brahmanstra Kundala]], magical flames that can take the form of any weapon (but preferably a projectile--like projectile -- like a spear). If fired, it will [[AlwaysAccurateAttack pursue its targets to the ends of the Earth]] and will cause a [[FantasticNuke destruction that levels]] ''[[FantasticNuke countries]]''. On top of that he also has [[InfinityPlusOneSword Vasavi Shakti]], which [[AwesomeButImpractical requires him to trade away his defenses]], but gives him a single-use of an '''[[KillTheGod anti-god]]''' spear powerful enough to kill even [[PhysicalGod Divine Spirits]] with ease . Karna is also [[LivingLieDetector unable to be physically deceived and sees through the personality of anybody he meets]]. The only reason the story hasn't even ended in the first volume is because he consumes a ''massive'' amount of [[{{Mana}} prana]] from his Master, so he can't go all out. For now.
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** WordOfGod confirms that ComicBook/CarolDanvers, aka Film/{{Captain Marvel|2019}}, is the most powerful superhero in MCU. In the climax of her own movie after she finally unlocks her powers, [[spoiler:she completely wipes the floor with Ronan's Kree bombing fleet effortlessly and can travel through space at the speed of light]]. This is why ([[WatsonianVersusDoylist in-universe]]) she never appeared in any of the previous movies beforehand, as she alone can singlehandedly solve any conflict the Avengers got themselves into with ease, and only shows up to join the team when things are at their bleakest in ''Film/AvengersEndgame''. (To wit, Nick Fury alludes to the idea of a GodzillaThreshold by saying they won't need to summon her if they do their jobs right, highlighting how dire circumstances are when he ''does'' make the call while the Snap's taking effect during TheStinger of ''Infinity War''.) [[spoiler:Carol promptly does more damage to the villains than ''every other hero in the MCU'' does in the same fight, starting with her completely destroying Thanos' ship by herself. She does still end up defeated by Thanos, but it's shot in a way that makes it clear she would have been able to overpower him if not for some [[CombatPragmatist quick thinking]] on Thanos' part (by temporarily taking the Power Stone out of its spot in the gauntlet, transferring it to his non-gauntlet hand, and then punching Carol).]]

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** WordOfGod confirms that ComicBook/CarolDanvers, [[Characters/MCUCarolDanvers Carol Danvers]], aka Film/{{Captain Marvel|2019}}, is the most powerful superhero in MCU. In the climax of her own movie after she finally unlocks her powers, [[spoiler:she completely wipes the floor with Ronan's Kree bombing fleet effortlessly and can travel through space at the speed of light]]. This is why ([[WatsonianVersusDoylist in-universe]]) she never appeared in any of the previous movies beforehand, as she alone can singlehandedly solve any conflict the Avengers got themselves into with ease, and only shows up to join the team when things are at their bleakest in ''Film/AvengersEndgame''. (To wit, Nick Fury alludes to the idea of a GodzillaThreshold by saying they won't need to summon her if they do their jobs right, highlighting how dire circumstances are when he ''does'' make the call while the Snap's taking effect during TheStinger of ''Infinity War''.) [[spoiler:Carol promptly does more damage to the villains than ''every other hero in the MCU'' does in the same fight, starting with her completely destroying Thanos' ship by herself. She does still end up defeated by Thanos, but it's shot in a way that makes it clear she would have been able to overpower him if not for some [[CombatPragmatist quick thinking]] on Thanos' part (by temporarily taking the Power Stone out of its spot in the gauntlet, transferring it to his non-gauntlet hand, and then punching Carol).]]
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* In the ''Franchise/{{Batman}}'' story ''Fanfic/DanceWithTheDemons'', ComicBook/{{Catwoman}} gets shot with a poisoned dart. So that Hal Jordan--whose Power Ring is more than capable of drawing toxic substances out of a body quickly and efficiently--can't save the day before the end of the first chapter, it's stated that the poison killing Selina has some yellow components (which a Franchise/GreenLantern Ring can't work around).

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* In the ''Franchise/{{Batman}}'' ''ComicBook/{{Batman}}'' story ''Fanfic/DanceWithTheDemons'', ComicBook/{{Catwoman}} gets shot with a poisoned dart. So that Hal Jordan--whose Power Ring is more than capable of drawing toxic substances out of a body quickly and efficiently--can't save the day before the end of the first chapter, it's stated that the poison killing Selina has some yellow components (which a Franchise/GreenLantern ComicBook/GreenLantern Ring can't work around).



* ''Fanfic/HellsisterTrilogy'' features virtually every Pre-[[ComicBook/CrisisOnInfiniteEarths Crisis]] DCU hero and villain, but ComicBook/TheSpectre being the omnipotent embodiment of Divine Wrath means he has to be used ''very'' sparingly. So, he sits out of two major cosmic conflicts, and his two brief appearances amount to save ComicBook/{{Supergirl}}'s life ''after'' [[ComicBook/LegionOfSuperHeroes Mordru]] has been dealt with and destroy [[Franchise/TeenTitans Trigon]] single-handedly and then vanishing as the heroes confront the true menace: ComicBook/{{Darkseid}}.

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* ''Fanfic/HellsisterTrilogy'' features virtually every Pre-[[ComicBook/CrisisOnInfiniteEarths Crisis]] DCU hero and villain, but ComicBook/TheSpectre being the omnipotent embodiment of Divine Wrath means he has to be used ''very'' sparingly. So, he sits out of two major cosmic conflicts, and his two brief appearances amount to save ComicBook/{{Supergirl}}'s life ''after'' [[ComicBook/LegionOfSuperHeroes Mordru]] has been dealt with and destroy [[Franchise/TeenTitans [[ComicBook/TeenTitans Trigon]] single-handedly and then vanishing as the heroes confront the true menace: ComicBook/{{Darkseid}}.
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** Kokichi Oma is the Ultimate Supreme Leader. While he doesn't have access to the NebulousEvilOrganization he claims to lead, his ability to plan ahead and manipulate others is top-notch and he's a capable lockpicker, allowing the students access to rooms long before they were supposed to. If he wasn't TheFriendNobodyLikes, he could probably derail the game himself.

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** Kokichi Oma is the Ultimate Supreme Leader. While he doesn't have access to the NebulousEvilOrganization NebulousEvilOrganisation he claims to lead, his ability to plan ahead and manipulate others is top-notch and he's a capable lockpicker, allowing the students access to rooms long before they were supposed to. If he wasn't TheFriendNobodyLikes, he could probably derail the game himself.
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Bruce Almighty hardly counts anyway because the conflict was never about Bruce needing to overpower something, it's that he figures out being God is actually pretty hard.


* ''Film/BruceAlmighty'': With the ability to do literally anything (except affect free will or tell people about his powers), Bruce's powers definitely count. The only reason there's a story at all after Bruce gets his powers is because he's too stupid to remember that he can, in his own words, clean everything up in 5 minutes if he wants to.

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* ''Film/BruceAlmighty'': With the ability to do literally anything (except affect free will or tell people about his powers), Bruce's powers definitely count. The only reason there's a actual story at all after revolves around how much of a problem it is to for a regular man to be ''God''. Bruce gets his powers is because he's too stupid to remember discovers that he can, in with unlimited power comes unlimited responsibility, such as having to have compassion and care for every last prayer that graces his own words, clean everything up in 5 minutes if he wants to.ears.
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The Darkhold didn't give Wanda a power boost, it give her a knowledge boost.


*** ''Film/DoctorStrangeInTheMultiverseOfMadness'' solves the issue of having a RealityWarper on the heroes' side by [[spoiler:making her the ''villain'' instead. She's an {{Implacable|Man}} slasher movie monster that the heroes have absolutely no chance of stopping, at best only stalling her while they try to escape. They're only able to defeat her by causing her to have a "MyGodWhatHaveIDone" moment. It's no surprise that she ends the movie with a ([[NeverFoundTheBody seeming]]) HeroicSacrfice that destroys every copy of the Darkhold (and thus the source of her more ridiculous powers) across the Multiverse.]]

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*** ''Film/DoctorStrangeInTheMultiverseOfMadness'' solves the issue of having a RealityWarper on the heroes' side by [[spoiler:making her the ''villain'' instead. She's an {{Implacable|Man}} slasher movie monster that the heroes have absolutely no chance of stopping, at best only stalling her while they try to escape. They're only able to defeat her by causing her to have a "MyGodWhatHaveIDone" moment. It's no surprise that she ends the movie with a ([[NeverFoundTheBody seeming]]) HeroicSacrfice that destroys every copy of the Darkhold (and thus the source of her more ridiculous powers) across the Multiverse.]]
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** [[BornWinner Reimu Hakurei]] possesses literal PlotArmor, her status as Gensokyo's BarrierMaiden ensuring that she can never be killed as it would cause Gensokyo to experience CriticalExistenceFailure, and can channel Shinto gods to use any of their powers. Furthermore, her ''Fantasy Heaven'' ability temporarily causes her to [[IntangibleMan "fly away from reality" and become completely invincible]]; WordOfGod is that this ability is only allowed in Spell Card duels because she added a time limit -- without it she would be unstoppable.
** [[NinjaMaid Sakuya Izayoi]] is one big ShoutOut to [[Manga/JoJosBizarreAdventure Dio Brando]] above, and as such has the mandatory TimeStandsStill ability. On top of that she can also [[TimeMaster slow time, speed it up, deflate it, compress it, erase it and invoke]] {{Temporal Paradox}}es, and because of RequiredSecondaryPowers her Time manipulation also allows her to manipulate space, doing things like making the Scarlet Devil Mansion BiggerOnTheInside and making a {{Hammerspace}} pocket filled with infinite knives. In canon she doesn't kill people ([[DarkAndTroubledPast anymore]]), but the third ''WebAnimation/FantasyKaleidoscope'' episode gives a terrifying glimpse of what she's capable of.
** Remilia Scarlet's ability to manipulate fate is only ever loosely defined and its use is implied to be unconscious, but the fate of people changes just from being around her (for better or worse) and she can apparently see into the future. No-one can be certain whether or not she's using her ability in any particular situation however, making judging its strength that much more difficult.
** [[PersonOfMassDestruction Flandre Scarlet]] has the power to destroy anything by visualising its "eye" and crushing it in her hand, no matter the object (or person) or the distance between her and the target. Her sister Remilia was so concerned about the damage Flandre's powers could cause that she [[MadwomanInTheAttic confined her to the mansion's basement]] for all of her (500 years long) life. Which backfired to an extent, as now she [[DoesNotKnowHisOwnStrength doesn't know her own strength]].

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** [[BornWinner Reimu Hakurei]] possesses literal PlotArmor, her status as Gensokyo's BarrierMaiden ensuring that she can never be killed as it would cause Gensokyo to experience CriticalExistenceFailure, and can channel Shinto gods to use any of their powers. Furthermore, her ''Fantasy Heaven'' ability temporarily causes her to [[IntangibleMan "fly away from reality" and become completely invincible]]; WordOfGod is that this ability is only allowed in Spell Card duels because she added a time limit -- without it she would be unstoppable.
** [[NinjaMaid Sakuya Izayoi]] is one big ShoutOut to [[Manga/JoJosBizarreAdventure Dio Brando]] above, and as such has the mandatory TimeStandsStill ability. On top of that she can also [[TimeMaster slow time, speed it up, deflate it, compress it, erase it and invoke]] {{Temporal Paradox}}es, and because of RequiredSecondaryPowers her Time time manipulation also allows her to manipulate space, doing things like making the Scarlet Devil Mansion BiggerOnTheInside and making a {{Hammerspace}} pocket filled with infinite knives. In canon she doesn't kill people ([[DarkAndTroubledPast anymore]]), but the third ''WebAnimation/FantasyKaleidoscope'' episode gives a terrifying glimpse of what she's capable of.
** Remilia Scarlet's ability to manipulate fate is only ever loosely defined and its use is implied to be unconscious, defined, but the fate of people changes just from being around her (for better or worse) and she can apparently see into the future. No-one can be certain whether or not she's using her ability in any particular situation however, making judging its strength that much more difficult.
** [[PersonOfMassDestruction Flandre Scarlet]] has the power to destroy anything by visualising its "eye" and crushing it in her hand, no matter the object (or person) or the distance between her and the target. Her sister Remilia was so concerned about the damage Flandre's powers could cause that she [[MadwomanInTheAttic confined her to the mansion's basement]] for all of her (500 years long) life. Which backfired to an extent, as now she [[DoesNotKnowHisOwnStrength doesn't know her own strength]].
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* ''Fanfic/LaterTraitor'': Dogen's powerful psychic abilities allow the trio to not only free Linda from her brainwashing early (and skip Lungfishopolis) but they also skip the fights against Jasper and Dingo by just CuttingTheKnot. Jasper is less than pleased. And just as Frazie is about to enter the upper levels of Thorney Towers, Dogen and Lili leave her behind to search for the campers' brains so they can safely return them to Whispering Rock, taking them out of the story.

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* ''Fanfic/LaterTraitor'': Dogen's powerful psychic abilities allow the trio to not only free Linda from her brainwashing early (and skip Lungfishopolis) but they also skip the fights against Jasper and Dingo by just CuttingTheKnot. Jasper is less than pleased. And just as Frazie is about to enter the upper levels of Thorney Towers, Dogen and Lili leave her stay behind to search for the campers' brains so they can safely return them to Whispering Rock, of the campers, taking them out of the story.
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** The Book of Vishanti is kept locked up in a universe that is in between all universes and few people know of its existence. Being a ''one of a kind'' artifact that grants you what you need to solve a problem, it also ends up being destroyed by Wanda shortly after its found.
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** The fifth snippet subverts the idea. Izuku's Quirk is based off [[Literature/JourneyToTheWest Sun Wukong]], making him a LightningBruiser with ComboPlatterPowers. In canon, he'd be laughably overpowered, but here, several other students and heroes are vastly more powerful. Examples include [[Manga/{{Bleach}} Yoruichi]], [[LightNovel/HighSchoolDXD Rias Gremory]], and [[VideoGame/FateGrandOrder Quetzalcoatl]].

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** The fifth snippet subverts the idea. Izuku's Quirk is based off [[Literature/JourneyToTheWest Sun Wukong]], making him a LightningBruiser with ComboPlatterPowers. In canon, he'd be laughably overpowered, but here, several other students and heroes are vastly more powerful. Examples include [[Manga/{{Bleach}} Yoruichi]], [[LightNovel/HighSchoolDXD [[Literature/HighSchoolDXD Rias Gremory]], and [[VideoGame/FateGrandOrder Quetzalcoatl]].



*** ''LightNovel/FateApocrypha'' has Karna, the hero of the ''Literature/{{Mahabharata}}''. Stated to be one of the few Servants on Gilgamesh's level, the man possesses Kavacha and Kandala, armor and earrings forged by gods, that reduce ''all'' damage: physical, magical or even [[RealityWarper conceptual]], to 1/10 of its original value, and that's ''before'' taking into account their natural defense, [[NighInvulnerability making him all-but completely immortal]]. Offensively, he "only" possesses the [[PowerOfTheSun Brahmanstra Kundala]], magical flames that can take the form of any weapon (but preferably a projectile--like a spear). If fired, it will [[AlwaysAccurateAttack pursue its targets to the ends of the Earth]] and will cause a [[FantasticNuke destruction that levels]] ''[[FantasticNuke countries]]''. On top of that he also has [[InfinityPlusOneSword Vasavi Shakti]], which [[AwesomeButImpractical requires him to trade away his defenses]], but gives him a single-use of an '''[[KillTheGod anti-god]]''' spear powerful enough to kill even [[PhysicalGod Divine Spirits]] with ease . Karna is also [[LivingLieDetector unable to be physically deceived and sees through the personality of anybody he meets]]. The only reason the story hasn't even ended in the first volume is because he consumes a ''massive'' amount of [[{{Mana}} prana]] from his Master, so he can't go all out. For now.

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*** ''LightNovel/FateApocrypha'' ''Literature/FateApocrypha'' has Karna, the hero of the ''Literature/{{Mahabharata}}''. Stated to be one of the few Servants on Gilgamesh's level, the man possesses Kavacha and Kandala, armor and earrings forged by gods, that reduce ''all'' damage: physical, magical or even [[RealityWarper conceptual]], to 1/10 of its original value, and that's ''before'' taking into account their natural defense, [[NighInvulnerability making him all-but completely immortal]]. Offensively, he "only" possesses the [[PowerOfTheSun Brahmanstra Kundala]], magical flames that can take the form of any weapon (but preferably a projectile--like a spear). If fired, it will [[AlwaysAccurateAttack pursue its targets to the ends of the Earth]] and will cause a [[FantasticNuke destruction that levels]] ''[[FantasticNuke countries]]''. On top of that he also has [[InfinityPlusOneSword Vasavi Shakti]], which [[AwesomeButImpractical requires him to trade away his defenses]], but gives him a single-use of an '''[[KillTheGod anti-god]]''' spear powerful enough to kill even [[PhysicalGod Divine Spirits]] with ease . Karna is also [[LivingLieDetector unable to be physically deceived and sees through the personality of anybody he meets]]. The only reason the story hasn't even ended in the first volume is because he consumes a ''massive'' amount of [[{{Mana}} prana]] from his Master, so he can't go all out. For now.



** ''LightNovel/TheGardenOfSinners'': The original Ryougi Shiki's version of Mystic Eyes of Death Perception, where she can "kill" pretty much anything -- magic, emotions, ghosts, living people, etc. -- and her powers work through projectiles, which just screams for a sniper rifle. And she has an alternate personality that has a deep connection to the Root of Creation itself, to the point it was thought to be omnipotent until WordOfGod states it is just ranked below Archetype:Earth in power level. Luckily for the sake of the plot too, [[AllPowerfulBystander it doesn't bother to do anything]] for the most part.

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** ''LightNovel/TheGardenOfSinners'': ''Literature/TheGardenOfSinners'': The original Ryougi Shiki's version of Mystic Eyes of Death Perception, where she can "kill" pretty much anything -- magic, emotions, ghosts, living people, etc. -- and her powers work through projectiles, which just screams for a sniper rifle. And she has an alternate personality that has a deep connection to the Root of Creation itself, to the point it was thought to be omnipotent until WordOfGod states it is just ranked below Archetype:Earth in power level. Luckily for the sake of the plot too, [[AllPowerfulBystander it doesn't bother to do anything]] for the most part.
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* ''Film/DungeonsAndDragonsHonorAmongThieves'' has this visibly going on in its treatment of its main characters. In ''TabletopGame/DungeonsAndDragonsFifthEdition'', bards and druids are both spellcasting classes with a pretty sizeable bag of tricks that can solve a lot of problems effortlessly. In the film proper, Edgin and Doric, who are a bard and a druid, respectively, never use spells--Edgin does nothing beyond the abilities of a BadassNormal, and Doric exclusively relies on [[VoluntaryShapeshifting her Wild Shape ability]]. This was likely to avoid the party seeming too strong, as well as to make Simon, the group sorcerer, [[CastSpeciation more unique]]. Those to have played the game may suggest that Edgin and Doric's players either used nonspellcasting variants of those classes, or simply [[ForgotAboutHisPower kept forgetting they could use spells]].

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* ''Film/DungeonsAndDragonsHonorAmongThieves'' has this visibly going on in its treatment of its main characters. In ''TabletopGame/DungeonsAndDragonsFifthEdition'', bards and druids are both spellcasting classes with a pretty sizeable bag of tricks that can solve a lot of problems effortlessly. In the film proper, Edgin and Doric, who are a bard and a druid, respectively, never use spells--Edgin does nothing beyond the abilities of a BadassNormal, and Doric exclusively relies on [[VoluntaryShapeshifting her Wild Shape ability]]. This was likely to avoid the party seeming too strong, as well as to make Simon, the group sorcerer, [[CastSpeciation more unique]]. Those to have played the game may suggest that Edgin and Doric's players either used nonspellcasting variants of those classes, or simply [[ForgotAboutHisPower [[ForgotAboutHisPowers kept forgetting they could use spells]].
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* ''Film/DungeonsAndDragonsHonorAmongThieves'' has this visibly going on in its treatment of its main characters. In ''TabletopGame/DungeonsAndDragonsFifthEdition'', bards and druids are both spellcasting classes with a pretty sizeable bag of tricks that can solve a lot of problems effortlessly. In the film proper, Edgin and Doric, who are a bard and a druid, respectively, never use spells--Edgin does nothing beyond the abilities of a BadassNormal, and Doric exclusively relies on [[VoluntaryShapeshifting her Wild Shape ability]]. This was likely to avoid the party seeming too strong, as well as to make Simon, the group sorcerer, [[CastSpeciation more unique]]. Those to have played the game may suggest that Edgin and Doric's players either used nonspellcasting variants of those classes, or simply [[ForgotAboutHisPower kept forgetting they could use spells]].

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* In the world of ''VideoGame/HonkaiImpact3rd'', Herrschers are a classification of PhysicalGod that are the result of humans being corrupted by Honkai energy, granting them incredibly powerful and destructive superpowers. Welt Yang, the 1st Herrscher AKA the Herrscher of Reason, is one of the few heroic Herrschers and is blessed with an ImaginationBasedSuperpower that allows him to generate perfect copies of virtually any object he wants as long as he understands the properties of what he wants to make. This even includes
the Divine Key - Star of Eden, a superweapon that allows him to create ''black holes''. This makes him very powerful but not broken in the context of ''Honkai Impact 3rd'' since most of his troubles stem from other Herrschers who are just as powerful if not even stronger than him, but in ''VideoGame/HonkaiStarRail'' the effective power level in the galaxy is significantly lower on average, making Welt's powers extremely broken. He's only not solving all of the Astral Express's problems singlehandedly because Himeko insists on letting March 7th and Dan Heng (and eventually the Trailblazer) figure out how to solve problems on their own.

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* In the world of ''VideoGame/HonkaiImpact3rd'', Herrschers are a classification of PhysicalGod that are the result of humans being corrupted by Honkai energy, granting them incredibly powerful and destructive superpowers. Welt Yang, the 1st Herrscher AKA the Herrscher of Reason, is one of the few heroic Herrschers and is blessed with an ImaginationBasedSuperpower that allows him to generate perfect copies of virtually any object he wants as long as he understands the properties of what he wants to make. This even includes
includes the Divine Key - Star of Eden, a superweapon that allows him to create ''black holes''. This makes him very powerful but not broken in the context of ''Honkai Impact 3rd'' since most of his troubles stem from other Herrschers who are just as powerful if not even stronger than him, but in ''VideoGame/HonkaiStarRail'' the effective power level in the galaxy is significantly lower on average, making Welt's powers extremely broken. He's only not solving all of the Astral Express's problems singlehandedly because Himeko insists on letting March 7th and Dan Heng (and eventually the Trailblazer) figure out how to solve problems on their own.
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* In the world of ''VideoGame/HonkaiImpact3rd'', Herrschers are a classification of PhysicalGod that are the result of humans being corrupted by Honkai energy, granting them incredibly powerful and destructive superpowers. Welt Yang, the 1st Herrscher AKA the Herrscher of Reason, is one of the few heroic Herrschers and is blessed with an ImaginationBasedSuperpower that allows him to generate perfect copies of virtually any object he wants as long as he understands the properties of what he wants to make. This even includes
the Divine Key - Star of Eden, a superweapon that allows him to create ''black holes''. This makes him very powerful but not broken in the context of ''Honkai Impact 3rd'' since most of his troubles stem from other Herrschers who are just as powerful if not even stronger than him, but in ''VideoGame/HonkaiStarRail'' the effective power level in the galaxy is significantly lower on average, making Welt's powers extremely broken. He's only not solving all of the Astral Express's problems singlehandedly because Himeko insists on letting March 7th and Dan Heng (and eventually the Trailblazer) figure out how to solve problems on their own.
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* ''Fanfic/ShowaAndVampire'' ran into this just with sheer size of its cast, almost all of whom have superpowers of one form or another, the most prominent among them being akin to [[PhysicalGod gods]] after a couple arcs (To list off just one of them, he has the power to change into the form of any Franchise/KamenRider from an entire era of the show's history a la ''Series/KamenRiderDecade'' complete with all of the original's combat experience and a SuperMode combining all of their strength and abilities, but what's more any form he can assume he can change any of his friends to as well with any powers they get stacking with any they already have, an ''ComicBook/XMen''-style mutant power to control the flow of time and in the godly Omega tier on top that, gains an unremovable jewel that instills him with the power and essence of a [[DragonsAreDivine divine dragon creature]], has five of the seven types of Dying Will Flames from ''Manga/Reborn2004'', and [[Manga/BlackCat Train Heartnet]]'s gun). This requires '''a lot''' of ForgotAboutHisPowers to make ''Franchise/KamenRider''-style MonstersOfTheWeek a credible threat to them. The most dramatic example is probably the character who's a {{Technopath}} who can mentally hack computers, make battle robots form themselves out of junk, and instantly repurpose everyday machines into deadly weapons with his powers. And when all the villains ''cyborgs''...it's just as well he never thought of what he should've been able to do. The kicker is the villains are in a "damned if you do, damned if you don't" situation: the reason they keep attacking the heroes is to capture them to exploit their powers. But even if you believe a Showa-type evil organization can make monsters capable of defeating such powerful heroes, wouldn't the fact that they can create monsters powerful enough to do the job mean they ''don't'' need to capture the heroes to exploit their powers?

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* ''Fanfic/ShowaAndVampire'' ran into this just with sheer size of its cast, almost but all of whom have superpowers of one form or another, the most prominent among them being akin things heaped onto its main characters break things to [[PhysicalGod gods]] after a couple arcs (To list off just one of them, he has the power to point ForgotAboutHisPowers is on all the time. The main character, for example, can change into the form of any Franchise/KamenRider from an entire era the first 20 years of the show's history a la ''Series/KamenRiderDecade'' complete series' existence, along with all of the original's their combat experience experience, and gets a SuperMode combining that combines all of their strength and abilities, but what's more any form he can assume he can change any of his friends to as well with any powers they get stacking with any they already have, an ''ComicBook/XMen''-style mutant power to control the flow of time and in the godly Omega tier on top that, gains an unremovable jewel that instills him with the power and essence capabilities into one. He's also a super-genius thanks to his cyborg brain, and far and away his group's best fighter because of spending the last 10 years as a member of a [[DragonsAreDivine divine dragon creature]], villain group. He has five time powers that let him heal himself or others and use SuperSpeed, and another mode that comes out if actually starts losing and is stronger still. And this is only what he gets by the end of the seven types first arc! There's nothing the cast of Dying Will Flames from ''Manga/Reborn2004'', ''Manga/RosarioPlusVampire'' could do that he couldn't do better just by himself, and [[Manga/BlackCat Train Heartnet]]'s gun). This requires '''a lot''' of ForgotAboutHisPowers to make ''Franchise/KamenRider''-style MonstersOfTheWeek a credible threat to them. The most dramatic example is probably the character who's a {{Technopath}} who can mentally hack computers, make battle robots form themselves out of junk, and instantly repurpose everyday machines into deadly weapons with his powers. And even when all the villains ''cyborgs''...they do get to participate, it's almost always when he powers them up by using his transformation ability on them. Now consider there are three other heroes in the fic just as well he never thought of what he should've been able to do. The kicker is the villains are in a "damned if you do, damned if you don't" situation: the reason overloaded as that one, and they keep attacking the heroes is to capture them to exploit their powers. But all get even if you believe a Showa-type evil organization can make monsters capable of defeating such powerful heroes, wouldn't more powers over the fact that they can create monsters powerful enough to do course of the job mean they ''don't'' need to capture the heroes to exploit their powers?story.
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* ''VideoGame/FinalFantasyXIV'': Near the end of [[ExpansionPack Shadowbringers]], the [[PlayerCharacter Warrior Of Light]] obtains the ability to [[SummonMagic summon allies]]. This may sound may sound underwhelming, but it's ''insanely'' powerful, because "summon allies" includes [[spoiler:other [[WorldsBestWarrior Warrior Of Light]] from [[AlternateUniverse Alternate Universes]] or calling long-dead souls back from the afterlife.]]

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* ''VideoGame/FinalFantasyXIV'': Near the end of [[ExpansionPack Shadowbringers]], the [[PlayerCharacter Warrior Of Light]] obtains the ability to [[SummonMagic summon allies]]. This may sound may sound underwhelming, but it's ''insanely'' powerful, because "summon allies" includes [[spoiler:other [[WorldsBestWarrior Warrior Of Light]] from [[AlternateUniverse Alternate Universes]] or calling long-dead souls back from the afterlife.]]
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* ''VideoGame/FinalFantasyXIV'': Near the end of [[ExpansionPack Shadowbringers]], the [[PlayerCharacter Warrior Of Light]] obtains the ability to [[SummonMagic summon allies]]. This may sound may sound underwhelming, but it's ''insanely'' powerful, because "summon allies" includes [[spoiler:other [[WorldsBestWarrior Warrior Of Light]] from [[AlternateUniverse Alternate Universes]] or calling long-dead souls back from the afterlife.]]
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On a bit of a tangent, there's a reason why this trope applies mostly to protagonists; we ''expect'' the BigBad to have a nigh unbeatable edge and get beaten nonetheless, giving us a [[UnderdogsNeverLose typical underdog story]]. Though this isn't to say it's ''good'' for a villain to have a Story-Breaker Power, because they run the risk of becoming a VillainSue. This is why most stories with such villains focus on stopping them from actually getting these powers.

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On a bit of a tangent, there's a reason why this trope applies mostly to protagonists; we ''expect'' the BigBad to have a nigh unbeatable edge and get beaten nonetheless, giving us a [[UnderdogsNeverLose typical underdog story]]. Though this isn't to say it's ''good'' for a villain to have a Story-Breaker Power, because they run the risk of becoming a VillainSue.VillainSue, or being glued to the VillainBall to keep them from killing the hero and accomplishing their goals in short order. This is why most stories with such villains focus on stopping them from actually getting these powers.
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** The Good Hunter is [[NighInvulnerable essentially unstoppable]] due to his [[ResurrectiveImmortality unlimited revives]] and [[LightningBruiser being head and shoulders above the rest in terms of speed, strength and durability]]. This guy is [[CurbStompBattle guaranteed to win any fight that he gets into]] while being hardly serious. As if he cannot get even more broken, [[spoiler:the fact that he obtained the ''Childhood's Beginning'' ending from ''VideoGame/BloodBorne'' means he is a [[EldritchAbomination great one]] posing as a [[HumanoidAbomination man]][[note]]though this is only implied in the remastered version[[/note]]]]. Both versions of the story go around this via the following methods: putting the Hunter in situations where he is disincentivised to use excessive force[[note]]e.g., [[NoHarmRequirement defeating Olga and bringing her back to the South unspoiled]][[/note]]; putting him in situations where he demonstrates skills besides combat[[note]]e.g., choosing to stealthily enter a building instead of wasting time killing things in order to complete his objective faster[[/note]]; making him WillfullyWeak[[note]]i.e., he [[spoiler:uses his ComboPlatterPowers as a great one sparingly because he wants to [[{{Masquerade}} conceal everything related to Yharnam]] and prevent collateral damage]][[/note]]; having him experience setbacks in spite of his sheer power[[note]]e.g., the Good Hunter is able to stop the ArcVillain, but [[YouAreTooLate fails to save everyone in time]], leading to a PyrrhicVictory[[/note]]; giving the spotlight to other characters[[note]]e.g., in Chapters 17-22 of the original version, the Hunter is in Scathlocke hunting down the current ArcVillain, while other characters like Lily and Soren are gaining intel to deal with a future ArcVillain[[/note]]; NOT making the story hinge on some {{Protagonist}} - BigBad confrontation[[note]]e.g., conflict is present due to the Hunter being an enigmatic, GoodIsNotNice AntiHero, characters learn about themselves and each other, etc.[[/note]]; and giving the Good Hunter HiddenDepths.

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** The Good Hunter is [[NighInvulnerable essentially unstoppable]] due to his [[ResurrectiveImmortality unlimited revives]] and [[LightningBruiser being head and shoulders above the rest in terms of speed, strength and durability]]. This guy is [[CurbStompBattle guaranteed to win any fight that he gets into]] while being hardly serious. As if he cannot get even more broken, [[spoiler:the fact that he obtained the ''Childhood's Beginning'' ending from ''VideoGame/BloodBorne'' means he is a [[EldritchAbomination great one]] posing as a [[HumanoidAbomination man]][[note]]though this is only implied in the remastered version[[/note]]]]. Both versions of the story go around this via the following methods: putting the Hunter in situations where he is disincentivised to use excessive force[[note]]e.g., [[NoHarmRequirement defeating Olga and bringing her back to the South unspoiled]][[/note]]; putting him in situations where he demonstrates skills besides combat[[note]]e.g., choosing to stealthily enter a building instead of wasting time killing things in order to complete his objective faster[[/note]]; making him WillfullyWeak[[note]]i.e., he [[spoiler:uses his ComboPlatterPowers as a great one sparingly because he wants to [[{{Masquerade}} conceal everything related to Yharnam]] and prevent collateral damage]][[/note]]; having him experience setbacks in spite of his sheer power[[note]]e.g., the Good Hunter is able to stop the ArcVillain, but [[YouAreTooLate fails to save everyone in time]], leading to a PyrrhicVictory[[/note]]; giving the spotlight to other characters[[note]]e.g., in Chapters 17-22 of the original version, the Hunter is in Scathlocke hunting down the current ArcVillain, while other characters like Lily and Soren are gaining intel to deal with a future ArcVillain[[/note]]; NOT making the story hinge on solely revolve around some {{Protagonist}} - BigBad confrontation[[note]]e.g., conflict is present due to the Hunter being an enigmatic, GoodIsNotNice AntiHero, characters learn about themselves and each other, etc.[[/note]]; and giving the Good Hunter HiddenDepths.
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you ever wonder why we got rid of I Am Not Making This Up?


* The ''Literature/{{Worm}}'' fanfic ''[[https://forums.spacebattles.com/threads/chosen-worm-au.712498/ Chosen]]'' gives Taylor Hebert the ability to control all twenty-one Endbringers. [[NotMakingThisUpDisclaimer No, seriously.]] Earth Bet is lucky she's a hero through and through.

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* The ''Literature/{{Worm}}'' fanfic ''[[https://forums.spacebattles.com/threads/chosen-worm-au.712498/ Chosen]]'' gives Taylor Hebert the ability to control all twenty-one Endbringers. [[NotMakingThisUpDisclaimer No, seriously.]] Earth Bet is lucky she's a hero through and through.
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** The Good Hunter is [[NighInvulnerable essentially unstoppable]] due to his [[ResurrectiveImmortality unlimited revives]] and [[LightningBruiser being head and shoulders above the rest in terms of speed, strength and durability]]. This guy is [[CurbStompBattle guaranteed to win any fight that he gets into]] while being hardly serious. As if he cannot get even more broken, [[spoiler:the fact that he obtained the ''Childhood's Beginning'' ending from ''VideoGame/BloodBorne'' means he is a [[EldritchAbomination great one]] posing as a [[HumanoidAbomination man]][[note]]though this is only implied in the remastered version[[/note]]]]. Both versions of the story go around this via the following methods: putting the Hunter in situations where he is disincentivised to use excessive force[[note]]e.g., [[NoHarmRequirement defeating Olga and bringing her back to the South unspoiled]][[/note]]; putting him in situations where he demonstrates skills besides combat[[note]]e.g., choosing to stealthily enter a building instead of wasting time killing things in order to complete his objective faster[[/note]]; making him WillfullyWeak[[note]]i.e., he [[spoiler:uses his ComboPlatterPowers as a great one sparingly because he wants to [[{{Masquerade}} conceal everything related to Yharnam]] and prevent collateral damage]][[/note]]; having him experience setbacks in spite of his sheer power[[note]]e.g., the Good Hunter is able to stop the ArcVillain, but [[YouAreTooLate fails to save everyone in time]], leading to a PyrrhicVictory[[/note]]; giving the spotlight to other characters[[note]]e.g., in Chapters 17-22 of the original version, the Hunter is in Scathlocke hunting down the current ArcVillain, while other characters like Lily and Soren are gaining intel to deal with a future ArcVillain[[/note]]; NOT making the story hinge on some {{Protagonist}}-BigBad confrontation[[note]]e.g., conflict is present due to the Hunter being an enigmatic, GoodIsNotNice AntiHero, characters learn about themselves and each other, etc.[[/note]]; and giving the Good Hunter HiddenDepths.

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** The Good Hunter is [[NighInvulnerable essentially unstoppable]] due to his [[ResurrectiveImmortality unlimited revives]] and [[LightningBruiser being head and shoulders above the rest in terms of speed, strength and durability]]. This guy is [[CurbStompBattle guaranteed to win any fight that he gets into]] while being hardly serious. As if he cannot get even more broken, [[spoiler:the fact that he obtained the ''Childhood's Beginning'' ending from ''VideoGame/BloodBorne'' means he is a [[EldritchAbomination great one]] posing as a [[HumanoidAbomination man]][[note]]though this is only implied in the remastered version[[/note]]]]. Both versions of the story go around this via the following methods: putting the Hunter in situations where he is disincentivised to use excessive force[[note]]e.g., [[NoHarmRequirement defeating Olga and bringing her back to the South unspoiled]][[/note]]; putting him in situations where he demonstrates skills besides combat[[note]]e.g., choosing to stealthily enter a building instead of wasting time killing things in order to complete his objective faster[[/note]]; making him WillfullyWeak[[note]]i.e., he [[spoiler:uses his ComboPlatterPowers as a great one sparingly because he wants to [[{{Masquerade}} conceal everything related to Yharnam]] and prevent collateral damage]][[/note]]; having him experience setbacks in spite of his sheer power[[note]]e.g., the Good Hunter is able to stop the ArcVillain, but [[YouAreTooLate fails to save everyone in time]], leading to a PyrrhicVictory[[/note]]; giving the spotlight to other characters[[note]]e.g., in Chapters 17-22 of the original version, the Hunter is in Scathlocke hunting down the current ArcVillain, while other characters like Lily and Soren are gaining intel to deal with a future ArcVillain[[/note]]; NOT making the story hinge on some {{Protagonist}}-BigBad {{Protagonist}} - BigBad confrontation[[note]]e.g., conflict is present due to the Hunter being an enigmatic, GoodIsNotNice AntiHero, characters learn about themselves and each other, etc.[[/note]]; and giving the Good Hunter HiddenDepths.
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** The Good Hunter is [[NighInvulnerable essentially unstoppable]] due to his [[ResurrectiveImmortality unlimited revives]] and [[LightningBruiser being head and shoulders above the rest in terms of speed, strength and durability]]. This guy is [[CurbStompBattle guaranteed to win any fight that he gets into]] while being hardly serious. As if he cannot get even more broken, [[spoiler:the fact that he obtained the ''Childhood's Beginning'' ending from ''VideoGame/BloodBorne'' means he is a [[EldritchAbomination great one]] posing as a [[HumanoidAbomination man]][[note]]though this is only implied in the remastered version[[/note]]]]. Both versions of the story go around this via the following methods: putting the Hunter in situations where he is disincentivised to use excessive force[[note]]e.g., [[NoHarmRequirement defeating Olga and bringing her back to the South unspoiled]][[/note]]; putting him in situations where he demonstrates skills besides combat[[note]]e.g., choosing to stealthily enter a building instead of wasting time killing things in order to complete his objective faster[[/note]]; making him WillfullyWeak[[note]]i.e., he [[spoiler:uses his ComboPlatterPowers as a great one sparingly because he wants to [[{{Masquerade}} conceal everything related to Yharnam]] and prevent collateral damage]][[/note]]; having him experience setbacks in spite of his sheer power[[note]]e.g., the Good Hunter is able to stop the ArcVillain, but [[YouAreTooLate fails to save everyone in time]], leading to a PyrrhicVictory[[/note]]; giving the spotlight to other characters[[note]]e.g., in Chapters 17-22 of the original version, the Hunter is in Scathlocke hunting down the current ArcVillain, while other characters like Lily and Soren are gaining intel to deal with a future ArcVillain[[/note]]; creating conflict born of the Hunter's own traits (e.g., him being an enigmatic, GoodIsNotNice AntiHero) rather than making the story hinge on a confrontation between TheProtagonist and the BigBad; and giving the Good Hunter HiddenDepths.

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** The Good Hunter is [[NighInvulnerable essentially unstoppable]] due to his [[ResurrectiveImmortality unlimited revives]] and [[LightningBruiser being head and shoulders above the rest in terms of speed, strength and durability]]. This guy is [[CurbStompBattle guaranteed to win any fight that he gets into]] while being hardly serious. As if he cannot get even more broken, [[spoiler:the fact that he obtained the ''Childhood's Beginning'' ending from ''VideoGame/BloodBorne'' means he is a [[EldritchAbomination great one]] posing as a [[HumanoidAbomination man]][[note]]though this is only implied in the remastered version[[/note]]]]. Both versions of the story go around this via the following methods: putting the Hunter in situations where he is disincentivised to use excessive force[[note]]e.g., [[NoHarmRequirement defeating Olga and bringing her back to the South unspoiled]][[/note]]; putting him in situations where he demonstrates skills besides combat[[note]]e.g., choosing to stealthily enter a building instead of wasting time killing things in order to complete his objective faster[[/note]]; making him WillfullyWeak[[note]]i.e., he [[spoiler:uses his ComboPlatterPowers as a great one sparingly because he wants to [[{{Masquerade}} conceal everything related to Yharnam]] and prevent collateral damage]][[/note]]; having him experience setbacks in spite of his sheer power[[note]]e.g., the Good Hunter is able to stop the ArcVillain, but [[YouAreTooLate fails to save everyone in time]], leading to a PyrrhicVictory[[/note]]; giving the spotlight to other characters[[note]]e.g., in Chapters 17-22 of the original version, the Hunter is in Scathlocke hunting down the current ArcVillain, while other characters like Lily and Soren are gaining intel to deal with a future ArcVillain[[/note]]; creating conflict born of NOT making the Hunter's own traits (e.story hinge on some {{Protagonist}}-BigBad confrontation[[note]]e.g., him conflict is present due to the Hunter being an enigmatic, GoodIsNotNice AntiHero) rather than making the story hinge on a confrontation between TheProtagonist AntiHero, characters learn about themselves and the BigBad; each other, etc.[[/note]]; and giving the Good Hunter HiddenDepths.

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