Follow TV Tropes

Following

History Main / StatusEffectPoweredAbility

Go To

OR

Added: 257

Changed: 152

Is there an issue? Send a MessageReason:
None


* ''TabletopGame/MagicTheGathering''. Chained Throatseeker, Corrupted Resolve, Septic Rats, and Viridian Betrayers all gain various bonuses if an opponent has at least one poison counter.

to:

* ''TabletopGame/MagicTheGathering''. ''TabletopGame/MagicTheGathering'':
**
Chained Throatseeker, Corrupted Resolve, Septic Rats, and Viridian Betrayers all gain various bonuses if an opponent has at least one poison counter.counter.
** The "corrupted" mechanic enables additional effects if opponent(s) have three or more poison counters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PlantsVsZombiesHeroes'':
** The Winter Squash will OneHitKill any Zombie that gets the Frozen status effect.
** The Snowdrop gets +2 attack and health every time a Zombie gets the Frozen status effect.
** The Cryo Yeti gets +2 attack and health whenever a Plant ''or'' a Zombie gets the Frozen status effect. It also freezes a Plant when played.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

See also HydroElectroCombo (electrocuting a drenched enemy) and LiterallyShatteredLives (smashing a frozen enemy).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/PathOfExile'':
** Support gems Immolate, Hypothermia and Bloodlust modify skills to do additional damage to enemies that are burning, chilled or bleeding, respectively.
** Boneshatter skill is a melee attack that creates a damaging pulse if it stuns its target.
** Lightning Conduit spell only works on shocked enemies, hits harder depending on the shock's potency, and removes the shock effect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In [[VideoGame/PokemonRedAndBlue the gen 1 games]] only, Leech Seed deals extra damage each turn to a foe inflicted with Toxic poison, due to a glitch.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/Persona5'' and ''VideoGame/Persona5Strikers'', this is an actual battle mechanic. Being inflicted with status ailments, in addition to their usual effects, also make you take "Technical Damage" from certain attack types.
** Burned characters takes more damage from Wind attacks. Frozen and Shocked characters take more damage from Physical and Gun attacks. All three ailments above take more damage from Nuclear attacks.
** Dizzy and Sleep take technical damage from any attacks, but the ailment will be removed afterwards.
** Psychokinesis attacks deal more damage to enemies inflicted with "psychological" ailments (Confuse, Fear, Rage, Despair, and Brainwash). In ''[[UpdatedRerelease Royal]]'' this also includes Forget.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Omori}}'', several skills are stronger when the user or target are afflicted with certain emotions. Omori himself specializes in these types of skills.
** Omori's Stab always deal critical damage. If Omori is Sad, it also ignores the target's defense. Lucky Slice does more damage if Omori is Happy. Hack Away is also stronger if Omori is Angry.
** Omori has the skill Mock, which does big damage, and additionally lowers the enemy's Attack if they're Angry. Trick and Shun are similar. Trick lowers the enemy's Speed if they're Happy, and Shun lowers defense if the enemy is Sad.
** Exploit does more damage if the enemy is afflicted with any emotions period.
** Final Strike does more damage if Omori is inflicted with an emotion. The more intense the emotion is, the higher the damage
** Aubrey's Headbutt does more damage if Aubrey is Angry. Mood Wrecker does more damage to Happy enemies.
** Kel's Comeback usually just makes him Happy. But if he's inflicted with Sad when using it, he also gains Flex effect (double damage next turn).
** Kel also has Curveball, which does more damage to any enemies with emotion, and then randomly changes their emotions. He also has Snowball, which makes an enemy Sad, and does more damage if they're already Sad.

Changed: 486

Removed: 166

Is there an issue? Send a MessageReason:
None


* ''VideoGame/DragonQuestIX'': The knife skills [[KickThemWhiletheyAreDown Victimiser and Persecutter]] deal extra damage if used on enemies who are poisoned/paralyzed and confused/asleep respectively.
** These skills can also be unlocked in ''VideoGame/DragonQuestXI'' for Erik and Sylvando. Erik in particular can combine this with his Divide skill to deliver ''eighteen'' times the damage of a regular hit.
* ''VideoGame/EtrianOdyssey IV'':
** The [[{{Ninja}} Nightseeker]] and [[ArcherArchetype Sniper]] both specialize in {{Status Infliction Attack}}s and exploiting them:

to:

* ''VideoGame/DragonQuestIX'': The knife skills [[KickThemWhiletheyAreDown Victimiser and Persecutter]] deal extra damage if used on enemies who are poisoned/paralyzed and confused/asleep respectively.
**
respectively. These skills can also be unlocked in ''VideoGame/DragonQuestXI'' for Erik and Sylvando. Erik in particular can combine this with his Divide skill to deliver ''eighteen'' times the damage of a regular hit.
* ''VideoGame/EtrianOdyssey IV'':
**
''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The [[{{Ninja}} Nightseeker]] and [[ArcherArchetype Sniper]] both specialize in {{Status Infliction Attack}}s and exploiting them:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/FireEmblemWarriorsThreeHopes'', Monica's passive ability, "Shrewd Operator", allows her to inflict extra damage on enemies afflicted by elemental status ailments.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The skill "Spontaneous Combustion" deals moderate fire damage, but if the target has the Burning status effect, it also turns all the DamageOverTime for the rest of the effect's duration into a single hit.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''VideoGame/FinalFantasyXII'', the Technick Sight Unseeing is an ability that has a low chance (higher if the user's level is significantly higher than the enemy's) to reduce the target's HP to single digits, but it can only be used if the user is blinded.
Is there an issue? Send a MessageReason:
None


** Some status ailments upgrade to a more severe version if the target already has specific status effects from [[StatusInflictionAttack attacks]] or GeoEffects. "Warm" is a harmless effect that stacks with itself to become "[[ManOnFire Burning]]"; "Wet" combines with "Chilled" or "Shocked" to freeze the target solid or stun them; and so on.

to:

** Some status ailments upgrade to a more severe version if the target already has specific status effects from [[StatusInflictionAttack attacks]] or GeoEffects. "Warm" is a harmless effect that stacks with itself to become "[[ManOnFire Burning]]"; "Wet" combines with "Chilled" or "Shocked" to freeze [[HarmlessFreezing freeze]] the target solid or stun [[ElectricityKnocksYouOut stun]] them; and so on.
Is there an issue? Send a MessageReason:
None


** Getting frozen (commonly by getting hit with an Aqua chip while standing on ice panel) will make you vulnerable to Elec or Break chips, depending on the game.

to:

** Getting frozen (commonly by getting hit with an Aqua chip while standing on an ice panel) will make you vulnerable to Elec or Break chips, depending on the game.
Is there an issue? Send a MessageReason:
None


** The moves Smellingsalt and Wake-Up Slap deal double damage to a target that is paralyzed and asleep, respectively. Each move also cures the target of said affliction.

to:

** The moves Smellingsalt Smelling Salts and Wake-Up Slap deal double damage to a target that is paralyzed and asleep, respectively. Each move also cures the target of said affliction.



** Venoshock deals double damage if the target is poisoned. Unlike Smellingsalt/Wake-Up Slap, it doesn't cure them.

to:

** Venoshock deals double damage if the target is poisoned. Unlike Smellingsalt/Wake-Up Smelling Salts/Wake-Up Slap, it doesn't cure them.

Added: 292

Changed: 142

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/XenobladeChronicles1'', the damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.

to:

* In ''VideoGame/XenobladeChronicles1'', the ''VideoGame/XenobladeChronicles1'':
** The
damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.debuffs.
** The final character's Spear Blade art deals triple damage to a toppled enemy.
** Sharla's Head Shot has a chance to OneHitKill enemies that are dazed.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/XenobladeChronicles'', the damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.

to:

* In ''VideoGame/XenobladeChronicles'', ''VideoGame/XenobladeChronicles1'', the damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/{{Xenoblade}}'', the damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.

to:

* In ''VideoGame/{{Xenoblade}}'', ''VideoGame/XenobladeChronicles'', the damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.
Is there an issue? Send a MessageReason:
None


* IN ''VideoGame/{{Xenoblade}}'', the damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.

to:

* IN In ''VideoGame/{{Xenoblade}}'', the damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IN ''VideoGame/{{Xenoblade}}'', the damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.
Is there an issue? Send a MessageReason:
Fixed some errors.


** In ''Videogame/FinalFantasyVI'', the Imp Armor set -- the Impartisan, Tortoise Shield, Saucer, and Reed Cloak -- turn the character into a LightningBruiser if they're under the Imp status effect. Trouble is, an Imp can only attack, use items, and cast the Imp spell.
** In ''Videogame/FinalFantasyVII'', Tifa's Powersoul gauntlet doubles her attack power if she is near death, and quadruples it if she has Doom/Death Sentence cast on her. That means a Tifa with both Critical and Doom deals eight times her normal damage.

to:

** In ''Videogame/FinalFantasyVI'', ''VideoGame/FinalFantasyVI'', the Imp Armor set -- the Impartisan, Tortoise Shield, Saucer, and Reed Cloak -- turn the character into a LightningBruiser if they're under the Imp status effect. Trouble is, an Imp can only attack, use items, and cast the Imp spell.
** In ''Videogame/FinalFantasyVII'', ''VideoGame/FinalFantasyVII'', Tifa's Powersoul gauntlet doubles her attack power if she is near death, and quadruples it if she has Doom/Death Sentence cast on her. That means a Tifa with both Critical and Doom deals eight times her normal damage.



* ''VideoGame/MassEffect2'' introduces power combos, with ''Videogame/MassEffect3'' improving the concept. Some abilities can inflict status conditions (called priming) which have some small effects on the target's condition. Other abilities (called detonators) can then react with these charges to create explosions. For example, warp primes a target with biotic charge, which can then react with throw, a biotic detonator. This leads to an explosion. With single player being rather easy, they only become relevant in multiplayer. It also doesn't help that the game doesn't mention them in any way.

to:

* ''VideoGame/MassEffect2'' introduces power combos, with ''Videogame/MassEffect3'' ''VideoGame/MassEffect3'' improving the concept. Some abilities can inflict status conditions (called priming) which have some small effects on the target's condition. Other abilities (called detonators) can then react with these charges to create explosions. For example, warp primes a target with biotic charge, which can then react with throw, a biotic detonator. This leads to an explosion. With single player being rather easy, they only become relevant in multiplayer. It also doesn't help that the game doesn't mention them in any way.
Is there an issue? Send a MessageReason:
Fixed an error.


* ''Videogame/FateGrandOrder'' :

to:

* ''Videogame/FateGrandOrder'' ''VideoGame/FateGrandOrder'' :
Is there an issue? Send a MessageReason:
Removed an entry, seems illegitimate.


* In ''VideoGame/Disgaea5'' one evility allows you to instantly kill units who are currently afflicted by the charm ailment.
Is there an issue? Send a MessageReason:
Updated an entry.


** The Pyro's Flare Gun and Detonator deal Critical and Mini-Crit damage, respectively, on a target that is already ignited.

to:

** The Pyro's Flare Gun Gun, Dragon's Fury, and Detonator deal Critical Critical, 400%, and Mini-Crit damage, respectively, on a target that is already ignited.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Romulus Quirinus' specialty is applying the "Roman" trait to both allies and enemies alike. Two of his skills and his Noble Phantasm are all capable of making enemies "Roman," and his Noble Phantasm does extra damage to all enemies based on how many "Roman" traits have been stacked on them, up to a maximum of ten stacks.
** Tomoe Gozen's Noble Phantasm "On Arorikya Sowaka" both afflicts the enemy with a burn debuff and also applies an effect that increases the damage taken from burns by 100-300%. If you're able to stack multiple burn debuffs (from herself or another party member) and cycle her Noble Phantasm a couple of times, the damage can add up in a hurry.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DragaliaLost'':
** For every affliction that players can perform on enemies there is a punisher print that will make adventurers who have it equipped do extra damage to enemies afflicted with the debuff the print boosts.
** Lily's Glacial Blossom and Fjorm's Frigid Smash are not only capable of inflicting frostbite and freeze on enemies, but they also do additional damage to enemies who are already frostbitten.
** Xania's Ivyblaze is capable of inflicting extra damage on enemies suffering from burn. However this only applies if Xania has the proper node in her spiral unlocked.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Flare Boost, exclusively the Hidden Ability of the Drifloon line, increases their Special Attack if they're burned.
Is there an issue? Send a MessageReason:
Slag doesn't exist in BL 1. It's purely a BL 2 thing.


* The ''VideoGame/{{Borderlands}}'' series:
** In the first game, ''VideoGame/Borderlands1'', hitting a slagged enemy with another element will increase the damage.
** ''VideoGame/Borderlands2'': Several of Krieg's skills will only activate if he's on fire.

to:

* The ''VideoGame/{{Borderlands}}'' series:
''VideoGame/Borderlands2'':
** In the first game, ''VideoGame/Borderlands1'', hitting Hitting a slagged enemy with another element will increase the damage.
** ''VideoGame/Borderlands2'': Several of Krieg's skills will only activate if he's on fire.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Roguelikes]]
* ''VideoGame/RiskOfRain2'': the Death Mark item applies a powerful DamageIncreasingDebuff to enemies, but requires them to have four different debuffs applied on them.
[[/folder]]
Is there an issue? Send a MessageReason:
Fixed an error.


** ''VideoGame/EpicBattleFantasy5'', every element can be boosted by a neutral or negative status effect. However, the neutral status effects like Dry or Light will also protect you from damage of other elements, such as Light decreasing Earth damage.

to:

** In ''VideoGame/EpicBattleFantasy5'', every element can be boosted by a neutral or negative status effect. However, the neutral status effects like Dry or Light will also protect you from damage of other elements, such as Light decreasing Earth damage.

Added: 747

Changed: 1

Is there an issue? Send a MessageReason:
None


Not to be confused with MarkedToDie, which is a ''narrative'' trope about characters being signalled out for death.

to:

Not to be confused with MarkedToDie, which is a ''narrative'' trope about characters being signalled signaled out for death.


Added DiffLines:

* ''Franchise/{{Disgaea}}'':
** ''VideoGame/DisgaeaD2ABrighterDarkness'': Lanterns with the "Peasant" Personality have the ability to "reverse" any Status Ailments they're hit with for the positive. (IE: Poison becomes RegeneratingHealth, Paralysis doubles movement)
** ''VideoGame/Disgaea4APromiseUnforgotten'': Prinnies have Evilities that increase their EXP and Mana Gains when Paralyzed or Depraved.
** ''VideoGame/Disgaea5AllianceOfVengeance'': The Imp inherits the Lantern's ability to reverse certain Ailments (Poison, Paralysis and Weaken specifically) through some of its available Evilities. This installment's Prinnies meanwhile can equip "Through Adversity," which gives them a flat 30% increase to stats when afflicted with any ailment.

Top