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* In ''VideoGame/PokemonSleep'', Pokémon with max 100 Energy or more can still gain 1 Energy from meals, but after that it can't be increased further.
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* ''VideoGame/{{Turok}} 2: Seeds of Evil'', the normal health cap is 100, and this is respected by the 10 health and Full Health pickups, however the common 2 health and very rare Ultra (=100) Health pickups instead have a cap of 200.
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* ''VideoGame/ZeroRanger'': In GREEN ORANGE / Normal mode, destroying enemies in quick succession will raise your ScoreMultiplier, up to a maximum of ×6.4. However, once you unlock your fighter's mech form, you can use your mech form's attacks to "Overload" your multiplier, up to ×12.8 (which is no easy feat, since your mech can only use melee attacks). However, the multiplier timer lasts shorter while in Overload, and once it empties out, you drop back to ×6.4 and below.

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* ''VideoGame/ZeroRanger'': In GREEN ORANGE / Normal mode, destroying enemies in quick succession will raise your ScoreMultiplier, up to a maximum of ×6.4. However, once Once you unlock your fighter's mech form, you can use your mech form's attacks to "Overload" your multiplier, up to ×12.8 (which is no easy feat, since your mech can only use melee attacks). However, the multiplier timer lasts shorter while in Overload, and once it empties out, you drop back to ×6.4 and below.
Is there an issue? Send a MessageReason:
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* ''VideoGame/ZeroRanger'': In GREEN ORANGE / Normal mode, destroying enemies in quick succession will raise your Score Multiplier, up to a maximum of ×6.4. However, once you unlock your fighter's mech form, you can use your mech form's attacks to "Overload" your multiplier, up to ×12.8 (which is no easy feat, since your mech can only use melee attacks). However, the multiplier timer lasts shorter while in Overload, and once it empties out, you drop back to ×6.4 and below.

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* ''VideoGame/ZeroRanger'': In GREEN ORANGE / Normal mode, destroying enemies in quick succession will raise your Score Multiplier, ScoreMultiplier, up to a maximum of ×6.4. However, once you unlock your fighter's mech form, you can use your mech form's attacks to "Overload" your multiplier, up to ×12.8 (which is no easy feat, since your mech can only use melee attacks). However, the multiplier timer lasts shorter while in Overload, and once it empties out, you drop back to ×6.4 and below.
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None

Added DiffLines:

* ''VideoGame/ZeroRanger'': In GREEN ORANGE / Normal mode, destroying enemies in quick succession will raise your Score Multiplier, up to a maximum of ×6.4. However, once you unlock your fighter's mech form, you can use your mech form's attacks to "Overload" your multiplier, up to ×12.8 (which is no easy feat, since your mech can only use melee attacks). However, the multiplier timer lasts shorter while in Overload, and once it empties out, you drop back to ×6.4 and below.

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