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* In ''VideoGame/LordOfTheRingsTheThirdAge,'' skill classes are leveled up by using them. Stats are still upgraded at level-ups, but the only way for a character to get better at being the hero, hunting the minions of Sauron, channeling water or fire magic, or moving around HP/MP values, is to grind the skills associated with them.
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* ''Franchise/{{Pokemon}}'' has a mechanic that is officially called Base Points (Commonly referred as Effort Value by fans). A Pokémon gains Base Points by gaining experience from battle, whether they defeated a Pokémon themselves or [[LeakedExperience just took part]], however briefly; number and category of Base Points received determined by the opponent's species. For every 4 Base Points in a stat, the Pokémon will get +1 to that stat at Level 100 (scaling linearly if they're at a lower level); each stat can have up to 252 Base Points (255 prior to Generation 6), but the maximum total Base Points a Pokémon can have is 510, which means only 2 stats can be maxed out at once. [[ImposedHandicapTraining There are certain held items that boost how Base Points grow, but they all cuts the holder's speed by half]]. Vitamins can also boost the Base Points of a Pokémon (there's one type of vitamin for each stat), but until Generation VIII, they could not raise a Pokémon's Base Points over 100. Generation VI introduced Super Training, allowing Pokémon to increase Base Points by playing a mini-game instead of battling other Pokémon. It also allows the player to see how many Base Points a Pokémon has overall, though not the exact number for individual stats unless a Reset Bag is used on a Pokémon.
** Prior to Generation 3, the system worked slightly differently: whenever a Pokémon is defeated, its Species Stats (Known by the fans as Base Stats. Yes, it's confusing.) are converted into "Stat EXP" and then are factored into the stats of the Pokémon that defeated them. Unlike future generations, there isn't a limit on the ''total'' number of stat EXP a Pokémon can have, and can have up to 65535 in each stat; however, this doesn't amount to much difference in the total values of the individual stat, as Gens 1&2 use the ''square root'' of the stat EXP/4, rather than directly pulling from the Base Stat/4.

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* ''Franchise/{{Pokemon}}'' has a mechanic that is officially called Base Points (Commonly (commonly referred to as Effort Value Values by fans). A Pokémon gains Base Points by gaining experience from battle, whether they defeated a Pokémon themselves or [[LeakedExperience just took part]], however briefly; number and category of Base Points received are determined by the opponent's species. For every 4 Base Points in a stat, the Pokémon will get +1 to that stat at Level 100 (scaling linearly if they're at a lower level); each level). Each stat can have up to 252 Base Points (255 prior to Generation 6), VI), but the maximum total Base Points a Pokémon can have is 510, which means only 2 stats can be maxed out at once. [[ImposedHandicapTraining There are certain held items that boost how Base Points grow, but they all cuts cut the holder's speed by half]]. Vitamins can also boost the Base Points of a Pokémon (there's one type of vitamin for each stat), but until Generation VIII, they could not raise a Pokémon's Base Points over 100. Generation VI introduced Super Training, allowing Pokémon to increase Base Points by playing a mini-game instead of battling other Pokémon. It also allows the player to see how many Base Points a Pokémon has overall, though not the exact number for individual stats unless a Reset Bag is used on a Pokémon.
** Prior to Generation 3, the system worked slightly differently: whenever a Pokémon is defeated, its Species Stats (Known (known by the fans as Base Stats. Yes, Stats -- yes, it's confusing.) are converted into "Stat EXP" and then are factored into the stats of the Pokémon that defeated them. Unlike future generations, there isn't a limit on the ''total'' number of stat EXP a Pokémon can have, and a Pokémon can have up to 65535 in each stat; however, stat. However, this doesn't amount to much difference in the total values of the individual stat, as Gens 1&2 use the ''square root'' of the stat EXP/4, rather than directly pulling from the Base Stat/4.Stat/4 -- in practice, it worked out like a slightly stronger version of the system present in later games (the main difference is that all stats can have the maximum bonus instead of just two).
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* Despite the reputation this trope has for being strange, complicated, and unintuitive, this is in fact the way real life works. Lift weights get stronger. Study math to get better at math. Speak in public to get better at public speaking.

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* Despite the reputation this trope has for being strange, complicated, and unintuitive, this is in fact the way real life works. Lift weights get stronger. Study math to get better at math. Speak in public to get better at public speaking.
speaking. Do literally anything for 10,000 hours and you effectively level up that skill to Master rank.
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* ''Tower of Winter'' by Tailormade Games does not experience. Instead each time you defeat an enemy, there's a roll to see what items or skill they may get. Gaining an item might not only improve your stats, it could also give you a trait or improve an existing one (a trait is a type of passive power, you can hold 10 traits and when you reach Level 7 in a trait, you may able to transform that trait if you have also raised its synergistic trait to Level 7 too). Some traits may also permanently increase an attribute every combat (such as Growth increasing your maximum hit points at the start of each fight). Skills are powers that require active use, you start with a basic attack and defensive skill which may be enhanced or replaced as you discover and integrate newer skills, skills are also fairly rare to find and often the only guaranteed dropper for them are level bosses. Some random events can also permanently increase a trait or attribute, though often it's at the cost of some damage to your hit points.
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* In the classic ''Franchise/XCom'' titles before [[VideoGame/XCOMEnemyUnknown the Firaxis reboot]], your soldiers become better over time by putting their skills to the test. Several statistics (Time Units, Strength, etc.) gain experience for any successful action, while more active stats like Firing/Throwing Accuracy are trained by hitting aliens. Psi Strength, on the other hand, is trained by [[RemovedAchillesHeelbeing hit by psionic attacks until the soldier learns how to resist them]].

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* In the classic ''Franchise/XCom'' ''VideoGame/XCom'' titles before [[VideoGame/XCOMEnemyUnknown the Firaxis reboot]], your soldiers become better over time by putting their skills to the test. Several statistics (Time Units, Strength, etc.) gain experience for any successful action, while more active stats like Firing/Throwing Accuracy are trained by hitting aliens. Psi Strength, on the other hand, is trained by [[RemovedAchillesHeelbeing [[RemovedAchillesHeel being hit by psionic attacks until the soldier learns how to resist them]].
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* This is how the stats system ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' works for the most part; stats are increased by experience and repeated use. However, they can only be effective by the in-universe process called ''falna'', or the blessing of one of the [[GodInHumanForm Gods in Human Form]].

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* This is how the stats system ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' ''Literature/IsItWrongToTryToPickUpGirlsInADungeon'' works for the most part; stats are increased by experience and repeated use. However, they can only be effective by the in-universe process called ''falna'', or the blessing of one of the [[GodInHumanForm Gods in Human Form]].
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** Cain works this way, as his Lucky Foot prevents him from getting bad stat-down pills. Playing as Cain you do everything you can to get your hands on more pills, buy Mom's Coin Purse and Placebo if it kills you, and if you get your hands on Safety Cap never let it go.

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** Cain works this way, as his Lucky Foot prevents him from getting bad stat-down pills. Playing as Cain Cain, you do everything you can to get your hands on more pills, buy Mom's Coin Purse and Placebo if it kills you, and if you get your hands on Safety Cap Cap, never let it go.



* ''Franchise/{{Pokemon}}'' has a mechanic that is officially called Base Points (Commonly referred as Effort Value by fans). A Pokémon gains Base Points by defeating a Pokemon. Each stats can have up to 252 Base Points(255 prior to Generation 6) with the maximum amount Base Pointsa Pokémon can have is 510, which means only 2 stats can be maxed at maximum. There are certain items that boost how Base Points grow, but they all cuts the holder's speed by half. Vitamin can also boost the Base Points of the Pokémon, but it will not boost when one of the Pokémon's Base Points has reached over 100. Generation 6 included Super Training, allowing Pokémon to increase Base Points without battling a Pokémon. It also allows the player to see how many Base Points a Pokémon has overall, though not the number unless a Reset Bag is used on a Pokémon.
** Prior to Generation 3, the system worked slightly differently: effectively whenever a Pokémon is defeated, its Species Stats (Known by the fans as Base Stats. Yes, it's confusing.) are converted into "Stat EXP" and then are factored into the stats of the Pokémon that defeated them. Unlike future generations, there isn't a limit on the ''total'' number of stat EXP a Pokémon can have, and can have up to 65535 in each stat; however, this doesn't amount to much difference in the total values of the individual stat, as Gens 1&2 use the ''square root'' of the stat EXP/4, rather than directly pulling from the Base Stat/4.

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* ''Franchise/{{Pokemon}}'' has a mechanic that is officially called Base Points (Commonly referred as Effort Value by fans). A Pokémon gains Base Points by defeating gaining experience from battle, whether they defeated a Pokemon. Each stats Pokémon themselves or [[LeakedExperience just took part]], however briefly; number and category of Base Points received determined by the opponent's species. For every 4 Base Points in a stat, the Pokémon will get +1 to that stat at Level 100 (scaling linearly if they're at a lower level); each stat can have up to 252 Base Points(255 Points (255 prior to Generation 6) with 6), but the maximum amount total Base Pointsa Points a Pokémon can have is 510, which means only 2 stats can be maxed out at maximum. once. [[ImposedHandicapTraining There are certain held items that boost how Base Points grow, but they all cuts the holder's speed by half. Vitamin half]]. Vitamins can also boost the Base Points of the Pokémon, a Pokémon (there's one type of vitamin for each stat), but it will until Generation VIII, they could not boost when one of the raise a Pokémon's Base Points has reached over 100. Generation 6 included VI introduced Super Training, allowing Pokémon to increase Base Points without by playing a mini-game instead of battling a other Pokémon. It also allows the player to see how many Base Points a Pokémon has overall, though not the exact number for individual stats unless a Reset Bag is used on a Pokémon.
** Prior to Generation 3, the system worked slightly differently: effectively whenever a Pokémon is defeated, its Species Stats (Known by the fans as Base Stats. Yes, it's confusing.) are converted into "Stat EXP" and then are factored into the stats of the Pokémon that defeated them. Unlike future generations, there isn't a limit on the ''total'' number of stat EXP a Pokémon can have, and can have up to 65535 in each stat; however, this doesn't amount to much difference in the total values of the individual stat, as Gens 1&2 use the ''square root'' of the stat EXP/4, rather than directly pulling from the Base Stat/4.
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* In the classic ''Franchise/XCom'' titles before [[VideoGame/XCOMEnemyUnknown the Firaxis reboot]], your soldiers become better over time by putting their skills to the test. Several statistics (Time Units, Strength, etc.) gain experience for any successful action, while more active stats like Firing/Throwing Accuracy are trained by hitting aliens. Psi Strength, on the other hand, is trained by being hit by psionic attacks until the soldier learns how to resist them.

to:

* In the classic ''Franchise/XCom'' titles before [[VideoGame/XCOMEnemyUnknown the Firaxis reboot]], your soldiers become better over time by putting their skills to the test. Several statistics (Time Units, Strength, etc.) gain experience for any successful action, while more active stats like Firing/Throwing Accuracy are trained by hitting aliens. Psi Strength, on the other hand, is trained by being [[RemovedAchillesHeelbeing hit by psionic attacks until the soldier learns how to resist them.them]].

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* In the ''Franchise/{{X-COM}}'' titles, this is how your soldiers become better over time. Several statistics (Time Units, Strength, etc.) gain experience for any successful action, while more active stats like Firing/Throwing Accuracy are trained by hitting aliens.
** ''VideoGame/XCOMEnemyUnknown'' did away with this: characters gain stats based on their specialization when they're promoted. The Second Wave modifier arguably make things easier and harder by completely randomizing all stat gains regardless of class.

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* In the ''Franchise/{{X-COM}}'' titles, this is how classic ''Franchise/XCom'' titles before [[VideoGame/XCOMEnemyUnknown the Firaxis reboot]], your soldiers become better over time.time by putting their skills to the test. Several statistics (Time Units, Strength, etc.) gain experience for any successful action, while more active stats like Firing/Throwing Accuracy are trained by hitting aliens.
** ''VideoGame/XCOMEnemyUnknown'' did away with this: characters gain stats based
aliens. Psi Strength, on their specialization when they're promoted. The Second Wave modifier arguably make things easier and harder the other hand, is trained by completely randomizing all stat gains regardless of class.being hit by psionic attacks until the soldier learns how to resist them.
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Bonus Boss was renamed by TRS


* ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'' allowed you to farm for specific synthesis items, then use those to craft stat boosts, providing a way to raise your stats besides traditional LevelGrinding or using equipment, though you couldn't raise Sora's HP and MP this way. ''[[UpdatedRerelease Kingdom Hearts II Final Mix+]]'' had also [[BonusBoss data battles]], some of which dropped these stat boosts, though farming for items was comparatively quicker (especially on [[HarderThanHard Critical]] difficulty, [[HardModePerks which gave Sora]] two copies of the ability increasing enemy drop rates).

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* ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'' allowed you to farm for specific synthesis items, then use those to craft stat boosts, providing a way to raise your stats besides traditional LevelGrinding or using equipment, though you couldn't raise Sora's HP and MP this way. ''[[UpdatedRerelease Kingdom Hearts II Final Mix+]]'' had also [[BonusBoss [[OptionalBoss data battles]], some of which dropped these stat boosts, though farming for items was comparatively quicker (especially on [[HarderThanHard Critical]] difficulty, [[HardModePerks which gave Sora]] two copies of the ability increasing enemy drop rates).

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* In ''Webcomic/ManlyGuysDoingManlyThings'' Riddick tries to convince Jared that D&D doesn't work that way so he'll stop wasting time [[http://thepunchlineismachismo.com/archives/comic/in-which-duke-nukem-carefully-considers-a-dorito sneaking up on chickens]].

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* In ''Webcomic/ManlyGuysDoingManlyThings'' Riddick tries to convince Jared that D&D doesn't work that way so he'll stop wasting time [[http://thepunchlineismachismo.com/archives/comic/in-which-duke-nukem-carefully-considers-a-dorito sneaking up on chickens]].[[AC:LightNovel]]


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[[AC:WebComics]]
* In ''Webcomic/ManlyGuysDoingManlyThings'' Riddick tries to convince Jared that D&D doesn't work that way so he'll stop wasting time [[http://thepunchlineismachismo.com/archives/comic/in-which-duke-nukem-carefully-considers-a-dorito sneaking up on chickens]].

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*''VideoGame/SecretOfEvermore'' has such a system for both its weapons and alchemy. Weapons could be ground up to level 3, each time gaining a new "charge" ability, but most weapons simply weren't worth grinding to 3 as you got new weapons and had to start over from scratch with each one. Alchemy spells could be raised to level 9, and could be cast in quick succession for easy leveling (provided you had enough reagents to use them), but again most weren't worth doing so: aside from healing spells, the trick was to grind Flash until you got Crush, then grind Crush until you got Double Drain, and then grind Double Drain until you got Lance. Even spells like Escape, Levitate, Revealer, and One-Up could be leveled up, even though they had fixed-effects that wouldn't get stronger over time.



** Its "SpiritualSuccessor", ''VideoGame/SecretOfEvermore'', also had this system, but with much lower level caps for weapons. Alchemy spells could be raised to level 9, and could be cast in quick succession for easy leveling (provided you had enough reagents to use them).
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* ''VideoGame/TheBindingOfIsaac'' owing to its random nature doesn't reliably allow you to grind stats, but it ''does'' allow for a couple of such play styles:
** Binge Eater works like this. Every passive and active item alternates between that and one of the health-increasing food items for the remainder of the run, and every food item will now also slightly increase two specific stats[[note]]Breakfast: +0.2 Shot Speed, +2.5 Range. Dessert: +1.0 Damage, +0.2 Shot Speed. Dinner: +0.5 Tears, +0.2 Shot Speed. Lunch: +0.5 Tears, +2.5 Range. Midnight Snack: +1.0 Damage, +1.0 Luck. Rotten Meat Rotten Meat: +1.0 Damage, +2.5 Range. A Snack: +0.2 Shot Speed, +1.0 Luck. Supper: +0.5 Tears, +1.0 Luck.[[/note]]. Getting enough of these bonuses to actually amount to being worth it pretty much requires you to get Binge Eater in the first or second floor and ''consistently'' pick food over items, but devoting to it will grind Isaac up into a BoringButPractical [[MightyGlacier slow-as-a-snail walking gunboat]].
** Cain works this way, as his Lucky Foot prevents him from getting bad stat-down pills. Playing as Cain you do everything you can to get your hands on more pills, buy Mom's Coin Purse and Placebo if it kills you, and if you get your hands on Safety Cap never let it go.
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[[folder:Survival Horror]]
* You have a ''lot'' of stats in ''VideoGame/ProjectZomboid'', all of which can be boosted either by doing said action, or by studying it via books or television. A risky, but ''very'' effective tactic to quickly max out your Sneaking stat is to set off an alarm on purpose to attract a horde of zombies, and then sneak around in circles nearby.
[[/folder]]

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* ''Dungeons of Daggorath'', released in 1982, was one of the first games to use this system.

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* While ''VideoGame/DragonCreek'' is an RPG, it has no experience points. Instead, you raise your dragons' six stats directly by playing minigames. You can skip the minigames, but the only way to get the highest possible amount of stat boosts and money is to get a perfect score.
%%
* ''Dungeons of Daggorath'', released in 1982, was one of the first games to use this system.
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* ''Franchise/{{Pokemon}}'' has a mechanic that is officially called Base Points (Commonly referred as Effort Value by fans). A Pokémon gains Base Points by defeating a Pokemon. Each stats can have up to 252 Base Points(255 prior to Generation 6) with the maximum amount Base Pointsa Pokémon can have is 510, which means only 2 stats can be maxed at maximum. There are certain items that boost how Base Pointsgrow, but they all cuts the holder's speed by half. Vitamin can also boost the Base Points of the Pokémon, but it will not boost when one of the Pokémon's Base Points has reached over 100. Generation 6 included Super Training, allowing Pokémon to increase Base Points without battling a Pokémon. It also allows the player to see how many Base Points a Pokémon has overall, though not the number unless a Reset Bag is used on a Pokémon.

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* ''Franchise/{{Pokemon}}'' has a mechanic that is officially called Base Points (Commonly referred as Effort Value by fans). A Pokémon gains Base Points by defeating a Pokemon. Each stats can have up to 252 Base Points(255 prior to Generation 6) with the maximum amount Base Pointsa Pokémon can have is 510, which means only 2 stats can be maxed at maximum. There are certain items that boost how Base Pointsgrow, Points grow, but they all cuts the holder's speed by half. Vitamin can also boost the Base Points of the Pokémon, but it will not boost when one of the Pokémon's Base Points has reached over 100. Generation 6 included Super Training, allowing Pokémon to increase Base Points without battling a Pokémon. It also allows the player to see how many Base Points a Pokémon has overall, though not the number unless a Reset Bag is used on a Pokémon.

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* Dungeons of Daggorath, released in 1982, was one of the first games to use this system.

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* Dungeons ''Dungeons of Daggorath, Daggorath'', released in 1982, was one of the first games to use this system.




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* ''VideoGame/{{Darklands}}'': There are no classes or levels, and the only way to improve skills is through practice. Although, the opportunity to practice combat skills is much easier to find. On the other hand, teachers for non-combat skills can be found in most cities.
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** Magic was also a different story entirely, and was almost as big of a Catch22 as evasion stats. You had to cast spells and after a specific time, they'd level up. This unfortunately meant that while magic can be powerful after all, it's just too tedious to level up since your characters can become just as powerful after a few rounds of masochism than they would fighting a million battles with magic. It also didn't help that you could still inflict dinky damage with the most powerful spell in the game's world because your intellect stat was still low.

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** Magic was also a different story entirely, and was almost as big of a Catch22 Catch-22 as evasion stats. You had to cast spells and after a specific time, they'd level up. This unfortunately meant that while magic can be powerful after all, it's just too tedious to level up since your characters can become just as powerful after a few rounds of masochism than they would fighting a million battles with magic. It also didn't help that you could still inflict dinky damage with the most powerful spell in the game's world because your intellect stat was still low.

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[[folder: MMORP Gs ]]

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* In ''VideoGame/{{Temtem}}'', Temtem's stats can be increased by gaining Training Values, earned by defeating other Temtem or through the use of fruits. The cap is 500 per stat, and 1000 total. [[HealTheCutie Anahir evolves into Anatan]] once it has 1000 [=TVs=].
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** ''VideoGame/Disgaea5'' has four forms of this trope. In battle, any enemies in [[SuperMode Revenge Mode]] that are killed by the player will drop a Revenge Shard. There are eight kinds, one for each of the stats, which will permanently boost that stat when used, and the stats given scale based off the enemy's strength. Captured enemies can be converted into a "Magic Extract" which does the same as a Revenge Shard, but gives stats across the board based on the enemies used to create it. Finally, the Chara World has board events where the unit in question can receive direct stat increases. Shards, Extracts and Chara World boosts are all relegated to the same pool.

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** ''VideoGame/Disgaea5'' has four forms of this trope. In battle, any enemies in [[SuperMode Revenge Mode]] that are killed by the player will drop a Revenge Shard. There are eight kinds, one for each of the stats, which will permanently boost that stat when used, and the stats given scale based off the enemy's strength. Captured enemies can be converted into a "Magic Extract" which does the same as a Revenge Shard, but gives stats across the board based on the enemies used to create it. Finally, the The Chara World has board events where the unit in question can receive direct stat increases. Shards, Extracts and Chara World boosts are all relegated to the same pool.
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* ''VideoGame/DawnOfCrafting'' has you gain proficiency at skills by failing at them, which depends on RNG unless your skill level is high enough to prevent failing at it. More difficult recipes have higher skill requirements, which means you'll have to grind for those skills by producing items of the highest skill requirement you can make, and failing enough to increase your skill further.
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** ''VideoGame/Disgaea6DefianceOfDestiny'' has stat Extracts that can be obtained through quests and fulfilling certain D-Merit milestones, which are consumed at the Juice Bar at the base. Obtaining all D-Merits for a character unlocks the "Infernal Corrosion" Evility, which grants Extracts on killing a target, albeit at 0.0001% of the target's stats.
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* ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII'' allowed you to farm for specific synthesis items, then use those to craft stat boosts, providing a way to raise your stats besides traditional LevelGrinding or using equipment, though you couldn't raise Sora's HP and MP this way. ''Kingdom Hearts II Final Mix+'' had also [[BonusBoss data battles]], some of which dropped these stat boosts, though farming for items was comparatively quicker (especially on [[HarderThanHard Critical]] difficulty, [[HardModePerks which gave Sora]] two copies of the ability increasing enemy drop rates).

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* ''VideoGame/KingdomHearts'' ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsII'' allowed you to farm for specific synthesis items, then use those to craft stat boosts, providing a way to raise your stats besides traditional LevelGrinding or using equipment, though you couldn't raise Sora's HP and MP this way. ''Kingdom ''[[UpdatedRerelease Kingdom Hearts II Final Mix+'' Mix+]]'' had also [[BonusBoss data battles]], some of which dropped these stat boosts, though farming for items was comparatively quicker (especially on [[HarderThanHard Critical]] difficulty, [[HardModePerks which gave Sora]] two copies of the ability increasing enemy drop rates).
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** ''VideoGame/Disgaea5'' has four forms of this trope. In battle, any enemies in [[SuperMode Revenge Mode]] that are killed by the player will drop a Revenge Shard. There are eight kinds, one for each of the stats, which will permanently boost that stat when used, and the stats given scale based off the enemy's strength. Captured enemies can be converted into a "Magic Extract" which does the same as a Revenge Shard, but gives stats across the board based on the enemies used to create it. Finally, the Chara World has board events where the unit in question can receive direct stat increases. Shards, Extracts and Chara World boosts are all relegated to the same pool.
** Finally, whoever lands the killing blow on the boss of the final Carnage Quest will not only unlock their final Unique Evility Slot, but also will gain "Eclipse Power", which rewards the unit with stat gains upon killing Item World foes that are registered as bosses (Item Bosses on x0 floor count, but so will Mystery Room enemies). Gains from Eclipse Power must be upgraded via Chara World visits once the non-HP stats all cap out. (Those cap at multiples of 300,000, and caps at 30 million for those stats -- so ''100'' visits ultimately are necessary; HP caps at 10 million per visit, and at 1 billion overall)
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* ''VideoGame/PillarsOfDust'': After battle, there's a chance a stat will increase. For offensive stats, this is dependent on whether the characters mainly use physical or magic skills. The chances go up if the enemies go through a phase increase, creating a risky way to eke out a few more stat points.
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* ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII'' allowed you to farm for specific synthesis items, then use those to craft stat boosts, providing a way to raise your stats besides traditional LevelGrinding or using equiment barring HP and MP. ''Kingdom Hearts II Final Mix+'' had also [[BonusBoss data battles]] some of which dropped these stat boosts, though farming for items is comparatively quicker (especially on [[HarderThanHard Critical]] difficulty, [[HardModePerks which gives Sora]] two copies of the ability increasing enemy drop rates).

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* ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII'' allowed you to farm for specific synthesis items, then use those to craft stat boosts, providing a way to raise your stats besides traditional LevelGrinding or using equiment barring equipment, though you couldn't raise Sora's HP and MP. MP this way. ''Kingdom Hearts II Final Mix+'' had also [[BonusBoss data battles]] battles]], some of which dropped these stat boosts, though farming for items is was comparatively quicker (especially on [[HarderThanHard Critical]] difficulty, [[HardModePerks which gives gave Sora]] two copies of the ability increasing enemy drop rates).
Is there an issue? Send a MessageReason:
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* ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII'' allowed you to farm for specific synthesis items, then use those to craft stat boost, providing a way to raise your stats besides traditional LevelGrinding or using equiment barring HP and MP. ''Kingdom Hearts II Final Mix+'' had also [[BonusBoss data battles]] some of which dropped these stat boosts, though farming for items is comparatively quicker (especially on [[HarderThanHard Critical]] difficulty, [[HardModePerks which gives Sora]] two copies of the ability increasing enemy drop rates).

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* ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII'' allowed you to farm for specific synthesis items, then use those to craft stat boost, boosts, providing a way to raise your stats besides traditional LevelGrinding or using equiment barring HP and MP. ''Kingdom Hearts II Final Mix+'' had also [[BonusBoss data battles]] some of which dropped these stat boosts, though farming for items is comparatively quicker (especially on [[HarderThanHard Critical]] difficulty, [[HardModePerks which gives Sora]] two copies of the ability increasing enemy drop rates).
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to:

* ''VideoGame/KingdomHearts'' and ''VideoGame/KingdomHeartsII'' allowed you to farm for specific synthesis items, then use those to craft stat boost, providing a way to raise your stats besides traditional LevelGrinding or using equiment barring HP and MP. ''Kingdom Hearts II Final Mix+'' had also [[BonusBoss data battles]] some of which dropped these stat boosts, though farming for items is comparatively quicker (especially on [[HarderThanHard Critical]] difficulty, [[HardModePerks which gives Sora]] two copies of the ability increasing enemy drop rates).
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* ''VideoGame/Persona5'': Training in either [=LeBlanc=]'s attic or at the Protein Lovers gym increases Ren Amamiya's HP and SP each time at the cost of an afternoon or evening. Continued training at Protein Lovers will eventually unlock harder training regimens that further increase these stats, and drinking a Protein Shake beforehand will add even more gains per session.

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* ''VideoGame/Persona5'': Training in either [=LeBlanc=]'s attic or at the Protein Lovers gym increases Ren Amamiya's Joker's HP and SP each time at the cost of an afternoon or evening. Continued training at Protein Lovers will eventually unlock harder training regimens that further increase these stats, and drinking a Protein Shake beforehand will add even more gains per session. ''Royal'' adds the Jazz Club to evenings, which allows Joker to invite one of the other Phantom Thieves to it for improved stats, HP, SP, or possibly straight up gaining levels, depending on what drink is being served that night.
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* ''VideoGame/DeadInVinland'' combines this with a level system. Every action in the game uses at least one and usually two Skills (whether D&D-style attributes like Strength or Wisdom or activities such as Exploration or Gardening), and the more you practice them the better they get (with the exception of napping, which uses Constitution to determine how much Fatigue it heals but doesn't improve any stats).

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