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The Medic comes in two types - there is '''The Nurse''', whose task is to replenish the HitPoints of their allies, and '''The Necromancer''', who has the ability to [[AnimateDead bring other enemies back from the dead]]. While related, they play different roles. A Nurse will often appear alongside a Heavy (or worse), making them that much harder to take out, and may often come to the aid of a boss, requiring you to take them out before they heal back your hard-earned progress. Necromancers meanwhile tend to focus the battle around themselves, requiring either quick taking down or that the corpses be somehow made unresurrectable (with [[ChunkySalsaRule gibbing]] being the widely accepted method), before the enemy wears the player down with numbers. While Nurses tend to be Soldiers or Grunts (if they even can fight at all), Necromancers also are known to be Elites or Heavies, often standing back well behind their resurrected minions.

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The Medic [[MookMedic Medic]] comes in two types - there is '''The Nurse''', whose task is to replenish the HitPoints of their allies, and '''The Necromancer''', who has the ability to [[AnimateDead bring other enemies back from the dead]]. While related, they play different roles. A Nurse will often appear alongside a Heavy (or worse), making them that much harder to take out, and may often come to the aid of a boss, requiring you to take them out before they heal back your hard-earned progress. Necromancers meanwhile tend to focus the battle around themselves, requiring either quick taking down or that the corpses be somehow made unresurrectable (with [[ChunkySalsaRule gibbing]] being the widely accepted method), before the enemy wears the player down with numbers. While Nurses tend to be Soldiers or Grunts (if they even can fight at all), Necromancers also are known to be Elites or Heavies, often standing back well behind their resurrected minions.
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* 'VideoGame/Wolfenstein3D'' specifically:

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* 'VideoGame/Wolfenstein3D'' VideoGame/Wolfenstein3D specifically:

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wolf3d


** Zombies: Zombies, Sniffers, Guard Dogs (''VideoGame/Wolfenstein3D'')

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** Zombies: Zombies, Sniffers, Guard Dogs (''VideoGame/Wolfenstein3D'')




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* 'VideoGame/Wolfenstein3D'' specifically:
** Rats: Guard dogs. They can only attack you in melee and have specifically only 1 HP, so any attack will kill them. In fact, SNES port changes them to mutated lab rats, so these might as well be the first example of a rat enemy in an FPS game.
** Grunts: Regular Wehrmacht guards. They only hold pistols and die easily.
** Soldiers: Schutzstaffel, the SS blue guards. They take much more punishment than regular guards and hold dangerous submachine guns that can easily stunlock you. On the other hand, once you kill them, their guns are yours for the taking.
** Ninjas: Officers. White-garbed officers only carry pistols, but they're deceptively fast, and can be very lethal if underestimated.
** Snipers: Mutants. These Nazi experiments have a gun implanted into their chest, so they have absolutely zero delay before firing at you. They hit hard and are very lethal at long ranges. In Spear of Destiny mission packs, they're replaced by bats carrying a gun... for some reason. (They do not strictly 'fly' as Wolfenstein has no Z axis in its levels).
** Pyros: Fake Hitlers are robotic decoys dressed like Hitler and strung from the ceiling - with a flamethrower. Aside from bosses, those are the only enemies that use slow-moving projectiles. They only appear in Hitler's bunker in Episode 3.
** Zombies/Triggers: Spear of Destiny adds supernatural enemies, Ghosts. They have interesting behavior - they will attack you and drain your health in melee very rapidly. The "trigger" part comes from the fact that you cannot kill what is already dead - so every Ghost you down will resurrect in a bit. Which requires you to carefully plan ahead where do you kill them, to ensure you don't box yourself into a dead end. A bit similar to these ghosts are the easter egg enemies, Pac-Man Ghosts from the first game - though they cannot be defeated even temporarily.
** Walking Tank: Hans Grosse, a giant armored blonde man with twin chainguns. He originally appears as a boss of the first episode, but over time becomes a recurring enemy.

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Spelling/grammar fix(es)


The Just Plain Tank is, as simple as that, an armored crawling vehicle, which can be an actual [[TankGoodness tank]], an [[TanksButNoTanks IFV]] or something like that. Sometimes they are mobile, and sometimes they are just very large turrets, like in the first VideoGame/HalfLife.

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The Just Plain Tank is, as simple as that, an armored crawling vehicle, which can be an actual [[TankGoodness tank]], an [[TanksButNoTanks IFV]] IFV]], or something like that. Sometimes they are mobile, and sometimes they are just very large turrets, like in the first VideoGame/HalfLife.



** Grunts: Grunts, of course! They can actually survive as many bullets as most [=FPS=] soldier enemies[[note]]usually three assault rifle rounds or one shotgun blast for the basic variants, those stronger variants can take up to ten assault rifle rounds.[[/note]] and throw grenades, but they're usually equipped with the weakest weapons (and fire [[PainfullySlowProjectile very slow bolts]]), can't use melee attacks (until ''VideoGame/Halo5Guardians''), are [[ArtificialStupidity very dumb]], [[DirtyCoward prone to run away or sleep in a warzone,]] and their short stubby legs make them really slow. Jackals also count, being about as dangerous as Grunts; they can take slightly fewer bullets and can't throw grenades, but they have a hand-held energy shield that blocks damage. There's also Crawlers, which are extremely agile and have a low profile, but are otherwise fairly weak. Then there's Drones in ''3'', ''ODST'', and ''Reach'', who are basically slightly less durable Grunts [[AirborneMook that fly.]]

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** Grunts: Grunts, of course! They can actually survive as many bullets as most [=FPS=] soldier enemies[[note]]usually three assault rifle rounds or one shotgun blast for the basic variants, those stronger variants can take up to ten assault rifle rounds.[[/note]] and throw grenades, but they're usually equipped with the weakest weapons (and fire [[PainfullySlowProjectile very slow bolts]]), can't use melee attacks (until ''VideoGame/Halo5Guardians''), are [[ArtificialStupidity very dumb]], [[DirtyCoward prone to run away or sleep in a warzone,]] and their short stubby legs make them really slow. Jackals also count, being about as dangerous as Grunts; they can take slightly fewer bullets and can't throw grenades, but they have a hand-held energy shield that blocks damage. There's There are also Crawlers, which are extremely agile and have a low profile, profile but are otherwise fairly weak. Then there's Drones in ''3'', ''ODST'', and ''Reach'', who are basically slightly less durable Grunts [[AirborneMook that fly.]]



** Ninjas: Drones, Brute Jumpers, Elite Rangers, Special Ops[=/=]Stealth Elites, and Brute Stalkers; the former three fly and jump all over the area, the latter two are equipped with cloaking devices. There's also the Skirmishers, which run extremely fast, leap around frequently, and take about as many bullets to kill as standard FPS 'Soldiers'. Grunt and Jackal Rangers are a borderline example. Promethean Soldiers and ''Halo 4'' Knights also border on this, due to their ability to teleport around.

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** Ninjas: Drones, Brute Jumpers, Elite Rangers, Special Ops[=/=]Stealth Elites, and Brute Stalkers; the former three fly and jump all over the area, and the latter two are equipped with cloaking devices. There's There are also the Skirmishers, which run extremely fast, leap around frequently, and take about as many bullets to kill as standard FPS 'Soldiers'. Grunt and Jackal Rangers are a borderline example.examples. Promethean Soldiers and ''Halo 4'' Knights also border on this, due to their ability to teleport around.



** Champions: The highest ranked Elites, such as Ultras, Zealots, Generals/Commanders wielding swords, and Special Ops Elites are just as tough as the player character, and have (depending on the game) the ability to dual wield and throw grenades even in games where other lesser Elites can't, a powerful and fast-recharging energy shield, lethal melee attacks, and special armor abilities such as Jetpacks, Active Camouflage, and Armor Lock-up. Brute Chieftains wielding gravity hammers qualify as well.

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** Champions: The highest ranked Elites, such as Ultras, Zealots, Generals/Commanders wielding swords, and Special Ops Elites are just as tough as the player character, character and have (depending on the game) the ability to dual wield and throw grenades even in games where other lesser Elites can't, a powerful and fast-recharging energy shield, lethal melee attacks, and special armor abilities such as Jetpacks, Active Camouflage, and Armor Lock-up. Brute Chieftains wielding gravity hammers qualify as well.



** Zombies: The Flood. Pretty self-explanatory, really. Even in the later games where they do get a bit smarter, they mainly just run at you and try to melee you, or run at you while shooting wildly.

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** Zombies: The Flood. Pretty self-explanatory, really. Even in the later games where they do get a bit smarter, they mainly just run at you and try to melee you, you or run at you while shooting wildly.
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* ''VideoGame/{{Ultrakill}}'':
** Zombies: Filth, basic enemies whose only attack is a lunge.
** Grunts: Strays and Schisms. Strays are slightly more durable than Filth, and armed with a slow-moving Hell Orb attack. Schisms are a little tougher than Strays, and their attack shoots multiple projectiles in a spread, but they can't aim their attacks.
** Turrets: Malicious Faces and Virtues. Malicious Faces can (very slowly) move, but their main role is to saturate the area with projectiles and occasionally snipe at V1 with a laser. Virtues are completely stationary and try to obliterate V1 with pillars of holy light.
** Champions: Swordsmachines and Ferrymen. Both are extremely agile enemies with complex attack patterns, and [[DegradedBoss are initially fought as a mini-boss before becoming rare enemies]].
** Heavies: Cerberi, Guttermen, and Guttertanks. Cerberi take more of a Ninja role with their melee-centric moveset (although they do have a ranged move). Guttermen and Guttertanks are ranged specialists preferring miniguns and explosives respectively. Guttermen also fulfill the Shield role.
** Rats[=/=]Canisters: Drones. Weak flying enemies who try to pepper V1 with shots from far away, and kamikaze dive at them should their health be depleted to try and blow them up.
** Pyros[=/=]Canisters: Streetcleaners. They chase V1 around with their flamethrowers that can't be parried, but can be taken out in a single shot if the tank on their backs is hit.
** Walking Tanks: Hideous Masses and Sisyphean Insurrectionists. Both are giant enemies with giant health pools, filling different niches - Masses are stationary artillery cannons who try to slow V1 down with a harpoon, and Insurrectionists are surprisingly agile giants who try to crush V1 with their boulders.
** Soldiers: [[ExactlyWhatItSaysOnTheTin Soldiers]]. Improved Strays armed with a faster and wider ranged attack, a melee move, and more health.
** Ninjas: Mindflayers and Mannequins. Mindflayers frequently teleport and are armed with a homing attack. Mannequins are mobile opponents who try to sneak up behind V1 for a quick hit.
** Triggers: Stalkers. If left unattended, they can cover enemies in sand, [[AntiRegeneration preventing V1 from healing off of sanded enemies' blood]].
** Sniper: Sentries. Sentries will plant themselves into the ground and try to shoot V1 with a hitscan laser from far away.
** Medics: Idols, in a sense. They're a SupportPartyMember who ''create'' shields around enemies rather than using a shield themselves.
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** Typical examples of Gunships include the Synth Gunships from ''VideoGame/HalfLife2'', the Apaches in ''VideoGame/HalfLife1'', Russian Hinds in ''VideoGame/ModernWarfare 1 and 2'', Phantoms in ''Franchise/{{Halo}}'' (of the "also drops infantry" variety), the Hovercopter in ''VideoGame/PerfectDark'', the Osprey in ''VideoGame/SoldierOfFortune II'', and the helicopters in ''VideoGame/{{Crysis}}''.

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** Typical examples of Gunships include the Synth Gunships from ''VideoGame/HalfLife2'', the Apaches in ''VideoGame/HalfLife1'', Russian Hinds in ''VideoGame/ModernWarfare 1 and 2'', Spirits and Phantoms in ''Franchise/{{Halo}}'' (of the "also drops infantry" variety), the Hovercopter in ''VideoGame/PerfectDark'', the Osprey in ''VideoGame/SoldierOfFortune II'', and the helicopters in ''VideoGame/{{Crysis}}''.
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** Typical examples of Gunships include the Synth Gunships from ''VideoGame/HalfLife2'', the Apaches in ''VideoGame/HalfLife1'', Russian Hinds in ''VideoGame/ModernWarfare 1 and 2'', Phantoms in ''Franchise/{{Halo}}'' (of the "also drops infantry" variety), the helicopter in ''VideoGame/PerfectDark'', and the helicopters in ''VideoGame/{{Crysis}}''.

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** Typical examples of Gunships include the Synth Gunships from ''VideoGame/HalfLife2'', the Apaches in ''VideoGame/HalfLife1'', Russian Hinds in ''VideoGame/ModernWarfare 1 and 2'', Phantoms in ''Franchise/{{Halo}}'' (of the "also drops infantry" variety), the helicopter Hovercopter in ''VideoGame/PerfectDark'', the Osprey in ''VideoGame/SoldierOfFortune II'', and the helicopters in ''VideoGame/{{Crysis}}''.

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** Walking Tanks: Supertanks, Tank Commanders

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** Just Plain Tanks: Supertanks
** Walking Tanks: Supertanks, Tank Commanders
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** Grunts: Raptoids, War Clubs, Mantid Workers, Bio-Bots

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** Grunts: Raptoids, Sentinels, War Clubs, Mantid Workers, Bio-Bots
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* ''VideoGame/SensoryOverload'':
** Rats: Security Droids
** Turrets: Turret Cameras
** Zombies: Melee Ninjas, who tend to gang up on the player despite their lack of ranged attacks.
** Grunts: Security Guards, the standard pistol-toting cannon fodder.
** Soldiers: Mercenaries, who are better armored than the guards and pack submachine guns.
** Elites: Commanders, who wear Nazi officer-like uniforms and tote assault rifles.
** Heavies: Cyborgs, who sport strong armor and wield {{lightning gun}}s.
** Ninjas: Shadow Ninjas, who are equipped with {{Invisibility Cloak}}s, throw shurikens, and lurk in dark rooms.
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** Typical examples of Rats include the Headcrabs from the VideoGame/HalfLife series (arguably the TropeCodifier), Flood Infection Forms from the ''Franchise/{{Halo}}'' series, Marsh Hoppers from VideoGame/SeriousSam 1, Radroaches from VideoGame/{{Fallout 3}}, and Mantis Nymphs from ''VideoGame/FalloutNewVegas''. Examples of Bats include the Manhacks from ''VideoGame/HalfLife2'', the Sentinels from ''Franchise/{{Halo}}'', Flyers from ''VideoGame/QuakeII'', Geth Recon Drones from the ''Franchise/MassEffect'' series, Lost Souls from ''VideoGame/{{Doom}}'', Bloatflies and Enclave Eyebots from ''VideoGame/{{Fallout 3}}'', and Floaters from ''[[VideoGame/SeriousSam Serious Sam 2]]''.

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** Typical examples of Rats include the Headcrabs from the VideoGame/HalfLife ''VideoGame/HalfLife'' series (arguably the TropeCodifier), Flood Infection Forms from the ''Franchise/{{Halo}}'' series, Marsh Hoppers from VideoGame/SeriousSam 1, Radroaches from VideoGame/{{Fallout 3}}, ''VideoGame/Fallout3'', and Mantis Nymphs from ''VideoGame/FalloutNewVegas''. Examples of Bats include the Manhacks from ''VideoGame/HalfLife2'', the Sentinels from ''Franchise/{{Halo}}'', Flyers from ''VideoGame/QuakeII'', Geth Recon Drones from the ''Franchise/MassEffect'' series, Lost Souls from ''VideoGame/{{Doom}}'', Bloatflies and Enclave Eyebots from ''VideoGame/{{Fallout 3}}'', and Floaters from ''[[VideoGame/SeriousSam Serious Sam 2]]''.



** Beware of Heavies whose strength and bulk does nothing to decrease their speed! These [[LightningBruiser Lightning Bruisers]] will often be [[DemonicSpiders some of the nastiest enemies you'll ever face]]. Examples include the Bouncer and Rosie Big Daddies from ''VideoGame/BioShock'', Juggernauts and Lords of the Flesh from ''VideoGame/{{Turok}} 2'', Super Mutant Overlords and Behemoths from ''VideoGame/{{Fallout 3}}'', the Juggernauts from ''VideoGame/CallOfDuty VideoGame/ModernWarfare 2'', Heavy Hover Tanks from ''VideoGame/QuakeIV'', and the Hunters from ''VideoGame/HalfLife2''.

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** Beware of Heavies whose strength and bulk does nothing to decrease their speed! These [[LightningBruiser Lightning Bruisers]] {{Lightning Bruiser}}s will often be [[DemonicSpiders some of the nastiest enemies you'll ever face]]. Examples include the Bouncer and Rosie Big Daddies from ''VideoGame/BioShock'', Juggernauts and Lords of the Flesh from ''VideoGame/{{Turok}} 2'', Super Mutant Overlords and Behemoths from ''VideoGame/{{Fallout 3}}'', the Juggernauts from ''VideoGame/CallOfDuty VideoGame/ModernWarfare 2'', Heavy Hover Tanks from ''VideoGame/QuakeIV'', and the Hunters from ''VideoGame/HalfLife2''.



** A good example of Pyros that are also Canisters are the Pyro type mercenaries from ''VideoGame/MassEffect2''. ''VideoGame/{{Borderlands}}'' has the Badass Crimson Lance elemental troopers in ''1'' and the Maliwan Heavies in ''3'', good examples of a Heavy Canister who ''isn't'' a Pyro. The gas-masked tank-backpacked enemies in the first ''SoldierOfFortune'' are also this. ''VideoGame/Titanfall2''[='s=] exploding Ticks are an example of a Canister crossed with the Ninja.

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** A good example of Pyros that are also Canisters are the Pyro type mercenaries from ''VideoGame/MassEffect2''. ''VideoGame/{{Borderlands}}'' has the Badass Crimson Lance elemental troopers in ''1'' and the Maliwan Heavies in ''3'', good examples of a Heavy Canister who ''isn't'' a Pyro. The gas-masked tank-backpacked enemies in the first ''SoldierOfFortune'' ''VideoGame/SoldierOfFortune'' are also this. ''VideoGame/Titanfall2''[='s=] exploding Ticks are an example of a Canister crossed with the Ninja.



** Typical examples of Tanks include the Pig Cop Tank from ''VideoGame/DukeNukem3D'', HECU tanks and Bradleys from ''VideoGame/HalfLife1'', combine [=APCs=] from ''VideoGame/HalfLife2'', T-72s in VideoGame/ModernWarfare, and Wraiths from ''Franchise/{{Halo}}''.

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** Typical examples of Tanks include the Pig Cop Tank from ''VideoGame/DukeNukem3D'', HECU tanks and Bradleys from ''VideoGame/HalfLife1'', combine [=APCs=] from ''VideoGame/HalfLife2'', T-72s in VideoGame/ModernWarfare, ''VideoGame/ModernWarfare'', and Wraiths from ''Franchise/{{Halo}}''.



* ''VideoGame/MassEffect1'' :

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* ''VideoGame/MassEffect1'' :''VideoGame/MassEffect1'':



* ''VideoGame/MassEffect2'' :

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* ''VideoGame/MassEffect2'' :''VideoGame/MassEffect2'':



* VideoGame/MassEffect3:

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* VideoGame/MassEffect3:''VideoGame/MassEffect3'':



* VideoGame/ModernWarfare[=/=]VideoGame/CallOfDuty :

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* VideoGame/ModernWarfare[=/=]VideoGame/CallOfDuty :''VideoGame/ModernWarfare''[=/=]''VideoGame/CallOfDuty'':
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** Typical examples of Elites include Combine Elite from ''VideoGame/HalfLife2'', Replica Elite from ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', Theron Guards from ''VideoGame/GearsOfWar'', Skaarj from the ''VideoGame/{{Unreal}}'' series, Alien Grunts from ''VideoGame/HalfLife1'', Endtrails from ''VideoGame/{{Turok}} 2'', Chaingunners from ''VideoGame/{{Doom}}'', Ultor Elite Guards in ''VideoGame/RedFaction'', Elite Big Daddies in ''VideoGame/BioShock'', Privateer Defenders from ''VideoGame/FarCry3'', and most Brutes and Elites as seen throughout the ''Franchise/{{Halo}}'' series. The highest ranked Elites and Brutes fall somewhere between Elite and Champion due to their very tough energy shields and optional cloaking devices or jetpacks.

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** Typical examples of Elites include Combine Elite from ''VideoGame/HalfLife2'', Replica Elite from ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', Theron Guards from ''VideoGame/GearsOfWar'', Skaarj from the ''VideoGame/{{Unreal}}'' series, Alien Grunts from ''VideoGame/HalfLife1'', Endtrails from ''VideoGame/{{Turok}} 2'', Chaingunners from ''VideoGame/{{Doom}}'', Ultor Elite Guards in ''VideoGame/RedFaction'', Elite Big Daddies in ''VideoGame/BioShock'', Privateer Defenders from ''VideoGame/FarCry3'', Shadow Company from ''VideoGame/ModernWarfare'', and most Brutes and Elites as seen throughout the ''Franchise/{{Halo}}'' series. The highest ranked Elites and Brutes fall somewhere between Elite and Champion due to their very tough energy shields and optional cloaking devices or jetpacks.



** Grunt: Prison Guards, Brazil Militia, Cuban Police, ''Survival Mode's'' militia and submachine gun wielding soldiers.

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** Grunt: Prison Guards, Brazil Militia, African Militia, Cuban Police, ''Survival Mode's'' militia and submachine gun wielding soldiers.



** Elite: Varies, but most games have one unit who are functionally better than the rest, such as Shadow Company from ''VideoGame/ModernWarfare2'' or gas mask wearing Commandos in Modern Warfare 3's ''Survival Mode''. In particular, the Commandos can take more punishment than should be humanly possible even with the best body armor, being able to survive 7-9 rifle rounds before dying. They also carry western firearms like the ACR, and have near perfect accuracy.

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** Elite: Varies, but most games have one unit who are functionally better than the rest, such as Shadow Company from ''VideoGame/ModernWarfare2'' Single Player or gas mask wearing Commandos in Modern Warfare 3's ''Survival Mode''. In particular, the Commandos The latter in particular can take more punishment than should be humanly possible even with the best body armor, being able to survive 7-9 rifle rounds before dying. They also While the former are well-trained American mercenaries who carry western firearms like the ACR, and have near perfect accuracy.
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** Typical examples of Champions include Nightcrawler Elites from ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', Feral Warriors from ''VideoGame/FarCryEvolution'', Nano Elites from ''VideoGame/RedFactionII'', Elite Guard from ''VideoGame/ProjectSnowblind'', Quantum Guards from ''VideoGame/TimeShift'', Ultra Elites in ''VideoGame/{{Halo 2}}'' and ''VideoGame/HaloReach'', and North Korean Nanosuit soldiers from ''VideoGame/{{Crysis}}''.

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** Typical examples of Champions include Nightcrawler Elites from ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', Feral Warriors from ''VideoGame/FarCryEvolution'', Nano Elites from ''VideoGame/RedFactionII'', Elite Guard from ''VideoGame/ProjectSnowblind'', Quantum Guards from ''VideoGame/TimeShift'', Ultra Elites Elite Ultras & Zealots in ''VideoGame/{{Halo 2}}'' and ''VideoGame/HaloReach'', ''Franchise/{{Halo}}'', and North Korean Nanosuit soldiers from ''VideoGame/{{Crysis}}''.
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** Examples of Shield Zombies include the Lasrian Maulers from ''VideoGame/DarkSector'', the Alpha Skags from ''VideoGame/{{Borderlands}}'', the Brains from ''VideoGame/QuakeII'', and the 'ard Boyz from ''VideoGame/Warhammer40000SpaceMarine'', while Shield Soldiers include the Lance Defenders from ''VideoGame/{{Borderlands}}'', the Bandit Nomads from ''VideoGame/Borderlands2'', the Riot-shield using Russian soldiers from ''VideoGame/ModernWarfare'', and the Jackal Majors from ''Franchise/{{Halo}}''.

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** Examples of Shield Zombies include the Lasrian Maulers from ''VideoGame/DarkSector'', the Alpha Skags from ''VideoGame/{{Borderlands}}'', the Brains from ''VideoGame/QuakeII'', and the 'ard Boyz from ''VideoGame/Warhammer40000SpaceMarine'', while Shield Soldiers include the Lance Defenders from ''VideoGame/{{Borderlands}}'', the Bandit Nomads from ''VideoGame/Borderlands2'', the Riot-shield using Russian soldiers from ''VideoGame/ModernWarfare'', and the Jackal Majors infantry from ''Franchise/{{Halo}}''.
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** Typical examples of Heavies include Barons of Hell, Hell Knights and Mancubi from ''VideoGame/{{Doom}}'' and especially ''Doom 3'', Heavy Armor soldiers from ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', the Boomers from ''VideoGame/GearsOfWar'', Brute Warchiefs and Hunters from ''Franchise/{{Halo}}'', Fat Boys from ''VideoGame/FarCry1'' (PC version), Proto-Soldats and Uber-Soldats from ''VideoGame/ReturnToCastleWolfenstein'', Drudge Scarabs from ''VideoGame/TheConduit'', minigun Ganados[=/=]Majini from ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'', and the Triad Enforcers in ''VideoGame/RiseOfTheTriad''.

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** Typical examples of Heavies include Barons of Hell, Hell Knights and Mancubi from ''VideoGame/{{Doom}}'' and especially ''Doom 3'', Heavy Armor soldiers from ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'', the Boomers from ''VideoGame/GearsOfWar'', Brute Warchiefs Chieftains and Hunters from ''Franchise/{{Halo}}'', Fat Boys from ''VideoGame/FarCry1'' (PC version), Proto-Soldats and Uber-Soldats from ''VideoGame/ReturnToCastleWolfenstein'', Drudge Scarabs from ''VideoGame/TheConduit'', minigun Ganados[=/=]Majini from ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'', and the Triad Enforcers in ''VideoGame/RiseOfTheTriad''.
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Up To Eleven is a defunct trope


The Walking Tank is the Heavy taken UpToEleven. Often a HumongousMecha, the Walking Tank is generally used as a boss-type encounter in games which don't actually use unique bosses. They take an incredible amount of firepower to put down, often being able to take at least a couple hundred assault rifle bullets before dying, or more often than not being outright ImmuneToBullets and requiring a ton of rockets to bring down. Fortunately, you'll usually be given a rocket launcher or other heavy weapon just prior to fighting them. There will usually only be a handful of them at most in a single game. There's some overlap between Heavy and Walking Tank; the Walking Tank tends to be much larger and tougher, and typically only a handful appear within a game.

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The Walking Tank is the Heavy taken UpToEleven.up a notch. Often a HumongousMecha, the Walking Tank is generally used as a boss-type encounter in games which don't actually use unique bosses. They take an incredible amount of firepower to put down, often being able to take at least a couple hundred assault rifle bullets before dying, or more often than not being outright ImmuneToBullets and requiring a ton of rockets to bring down. Fortunately, you'll usually be given a rocket launcher or other heavy weapon just prior to fighting them. There will usually only be a handful of them at most in a single game. There's some overlap between Heavy and Walking Tank; the Walking Tank tends to be much larger and tougher, and typically only a handful appear within a game.
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** A good example of Pyros that are also Canisters are the Pyro type mercenaries from ''VideoGame/MassEffect2''. ''VideoGame/{{Borderlands}}'' has the Badass Crimson Lance elemental troopers in ''1'' and the Maliwan Heavies in ''3'', good examples of a Heavy Canister who ''isn't'' a Pyro. The gas-masked tank-backpacked enemies in the first ''SoldierOfFortune'' are also this.

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** A good example of Pyros that are also Canisters are the Pyro type mercenaries from ''VideoGame/MassEffect2''. ''VideoGame/{{Borderlands}}'' has the Badass Crimson Lance elemental troopers in ''1'' and the Maliwan Heavies in ''3'', good examples of a Heavy Canister who ''isn't'' a Pyro. The gas-masked tank-backpacked enemies in the first ''SoldierOfFortune'' are also this.
this. ''VideoGame/Titanfall2''[='s=] exploding Ticks are an example of a Canister crossed with the Ninja.



* '''VideoGame/{{Turok}} 2: Seeds of Evil''

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* '''VideoGame/{{Turok}} ''VideoGame/{{Turok}} 2: Seeds of Evil''
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* ''VideoGame/VermintideII'' and its predecessor are about 20% shooting/80% melee, but their enemy types otherwise match up fairly well due to the large inspiration taken from ''Left 4 Dead'':
** Zombies/Grunts: "Fodder" type enemies, i.e. Skavenslaves and Chaos Fanatics. Naked, dumb, and armed with little more than rusty knives, they're the weakest enemies, but can spawn in great numbers in hordes.
** Soldiers: "Infantry" type enemies, i.e. Skaven Clanrats, Chaos Marauders, Beastmen Gors, and Beastmen Ungors. The standard enemy combatants, usually wearing light armor (giving them twice as much health as their fodder counterparts) and wielding a one-handed sword, axe, warpick, flail, or mace. The Ungors have no armor and therefore health on par with fodder units, but make up for it by having longer reach than the other variants (they wield spears instead of hand weapons, and a lot of them also carry bows, making them the only Infantry-type with ranged capabilities).
** Elites: "Elite" type enemies, i.e. Skaven Stormvermin, Chaos Maulers, and Beastmen Bestigors. Physically larger and more imposing than the common rabble and [[MookLieutenant often seen leading smaller groups of them]], all variants have twice as much health as their Infantry equivalents, as well as larger movesets and higher resistance to staggering. They carry powerful two-handed weapons like halberds and greataxes and can hit much harder than Infantry as well as smash through the players' guard (unless they parry), and also wear more armor, with Stormvermin in particular being almost fully covered in plate (necessitating targeting weak points or using armor-piercing attacks like powerful thrusts or firearms; slashes and stabs from weaker weapons like arming swords and shortbows do basically nothing). They comprise about 10% of enemy forces.
** Heavies: Chaos Warriors are very tall and bulky enemies wielding huge axes and are completely covered in extraordinarily thick plate armor. Headshots or specialist armor-piercing attacks (preferably both) are basically a necessity against them, but they're not particularly fast.
** Ninjas: Skaven Plague Monks, Chaos Savages, and Skaven Gutter Runners. Plague Monks and Savages run faster than other enemies, are very hard to stagger, and dual-wield swords or axes that they swing ''very'' fast, letting them deal a lot of quick damage to an unprepared player (particularly as they tend to blend in with hordes of much less dangerous Infantry). However their blows are easily blocked and they're not that durable, so prepared and coordinated teams will take them down without much trouble. Gutter Runners have similar health and weapons but can also leap tremendous distances and teleport, enabling them to pounce on and stun players into a CycleOfHurting unless a teammate is around to save them.
** Pyros: Warpfire Throwers, Stormvermin carrying bulky and short-ranged flamethrowers; best taken out at range, particularly because they often explode upon death. Double as Cannisters.
** Shield: Marauders and Clanrats have shielded variants, as do Stormvermin. The usual tactics for getting by them are to get the enemy to drop their guard by breaking their posture (two quick pushes work) or to flat-out smash through the shields with more powerful attack.
** Snipers: Skaven Ratling Gunners and Chaos Sorcerers. Ratling Gunners spam inaccurate and weak bullets, but the volume of fire means that they ''will'' hit you if left unchecked, and they're the longest-ranged enemy in the game. Chaos Sorcerers tend to hide in far-off areas while casting the ranged spells Spirit Leech (which stuns and drains one player) and Plague Winds (which makes a large AOE tornado that can stun and drain multiple players), making them priority targets as their dangerous magic disappears when they die.
** Triggers: Skaven Sackrats and Poison Wind Globadiers. Sackrats immediately try to run away rather than fight back but carry valuable loot that drops if you manage to bag one. Globadiers throw grenades filled with poisonous gas that don't do much damage but can render an important area an effective no-go zone for many seconds.
** Medics: Beastmen Wargors. Their combat stats are on par with Bestigors, but their main danger is that they carry dark magic-infused banners that buff the stats of nearby enemies until they're destroyed.
** Walking Tank: "Monster" type enemies, i.e. Skaven Rat Ogres, Skaven Stormfiends, Chaos Trolls, Chaos Spawn, and Beastmen Minotaurs, somewhat straddle the line between this and Heavies. All are 10-12 feet tall minibosses wielding appropriately-sized weapons (except Spawn and Ogres who use their bare hands), and they have loads of hit points (several dozen times as many as their Infantry equivalents) and resistance. Stats-wise they're only outdone by "Lord" type enemies, the proper bosses (of whom there are five, all unique and level-specific). However a well-coordinated team can still melt them in short order; the real challenge is that they usually show up accompanied by [[FlunkyBoss waves of common enemies]], acting as an effective diversion for that sneaky Clanrat about to slip a sword into your gut. Normally there's only one or two per twenty-minute mission, but in the ''Chaos Wastes'' expansion you can fight easily thrice that many in a single map.


The Trigger is a type of Zombie or Soldier that will, if treated the wrong way, become a much greater threat to the player. Typical conditions that result in the increase in difficulty include [[IncendiaryExponent being inflicted with the wrong]] StandardStatusEffect, taking too long between first shooting them and finishing them off, taking out their allies before them, not interrupting them when they start doing something to power themselves up, or simply not taking them out early enough.

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The Trigger is a type of Zombie or Soldier that will, if treated the wrong way, become a much greater threat to the player. Typical conditions that result in the increase in difficulty include [[IncendiaryExponent being inflicted with the wrong]] StandardStatusEffect, StatusEffect, taking too long between first shooting them and finishing them off, taking out their allies before them, not interrupting them when they start doing something to power themselves up, or simply not taking them out early enough.
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* ''VideoGame/FarCry'' series:

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* ''VideoGame/FarCry'' ''Franchise/FarCry'' series:
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** Zombies: Zombies
** Rats: Lost Souls
** Canisters: Cueballs
** Grunts: Soldier, Imp, Gargoyle, Maykr Drone

to:

** Zombies: Zombies
Zombie
** Rats: Lost Souls
Soul
** Canisters: Cueballs
Cueball
** Grunts: Soldier, Imp, Gargoyle, Maykr DroneDrone, Demonic Trooper



** Shields: Carcass
** Triggers: Spirit
** Elites: Cyber-Mancubus, Dread Knight, Blood Maykr

to:

** Shields: Carcass
Carcass, Riot Soldier, Armored Baron
** Triggers: Spirit
Spirit, Screecher Zombie
** Elites: Cyber-Mancubus, Dread Knight, Blood MaykrMaykr, Stone Imp

Added: 87

Changed: 93

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** Canisters: Cueballs



** Snipers: Hell Razer



** Elites: Cyber-Mancubus, Dread Knight
** Medics: Arch-Vile, Buff Totems

to:

** Triggers: Spirit
** Elites: Cyber-Mancubus, Dread Knight
Knight, Blood Maykr
** Medics: Summoner, Arch-Vile, Buff Totems
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* ''VideoGame/{{Doom}} 3'':

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* ''VideoGame/{{Doom}} 3'':''VideoGame/Doom3'':
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* ''VideoGame/{{Doom}}'':

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* ''VideoGame/{{Doom}}'':''VideoGame/{{Doom}}'' (includes ''Doom'', ''VideoGame/DoomII'', ''VideoGame/FinalDoom'', and ''VideoGame/Doom64''):



* ''VideoGame/DoomEternal'':

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* ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal'':
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** Examples of Shield Zombies include the Lasrian Maulers from ''VideoGame/DarkSector'', the Alpha Skags from ''VideoGame/{{Borderlands}}'', the Brains from ''VideoGame/QuakeII'', and the 'ard Boyz from ''VideoGame/Warhammer40000SpaceMarine'', while Shield Soldiers include the Lance Defenders from ''VideoGame/{{Borderlands}}'', the Riot-shield using Russian soldiers from ''VideoGame/ModernWarfare'', and the Jackal Majors from ''Franchise/{{Halo}}''.

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** Examples of Shield Zombies include the Lasrian Maulers from ''VideoGame/DarkSector'', the Alpha Skags from ''VideoGame/{{Borderlands}}'', the Brains from ''VideoGame/QuakeII'', and the 'ard Boyz from ''VideoGame/Warhammer40000SpaceMarine'', while Shield Soldiers include the Lance Defenders from ''VideoGame/{{Borderlands}}'', the Bandit Nomads from ''VideoGame/Borderlands2'', the Riot-shield using Russian soldiers from ''VideoGame/ModernWarfare'', and the Jackal Majors from ''Franchise/{{Halo}}''.

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