History Main / SprintMeter

20th Sep '16 9:13:44 AM Unityd3v
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** The Run meter once again makes an appearance in ''VideoGame/MortalKombatX''.

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** The Run meter mechanic once again makes an appearance in ''VideoGame/MortalKombatX''.
20th Sep '16 9:13:22 AM Unityd3v
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** The Run meter once again makes an appearance in ''VideoGame/MortalKombatX''.
1st Sep '16 5:13:55 AM Brick3621
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** In games that include [[PowerupMount Epona]], pressing the A button spurs her to a full gallop, which is regulated by a line of carrots (implying that feeding her vegetables acts as an organic NitroBoost) or spur icons. The meter will refill gradually when partially depleted, or all at once if fully depleted, but only after Epona slows noticeably for several seconds, which is enough to lose you the {{Racing Minigame}}s in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. The recommended technique for maintaining a high speed is to keep one carrot on screen at all times.
** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, {{spin attack}}s (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next.\\\
Drain the meter completely and Link can't do anything but move around slowly until the circle refills, including actions that don't normally run off the meter. There's a specific potion that slows how fast stamina is burned for three minutes, which conveniently only becomes available after you complete a dungeon with a large number of stamina-based puzzles that would be [[GameBreaker broken]] by that potion.

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** In games that include [[PowerupMount Epona]], pressing the A button spurs her to a full gallop, which is regulated by a line of carrots (implying that feeding her vegetables carrots acts as an organic NitroBoost) or spur icons. The meter will refill gradually when partially depleted, or all at once if fully depleted, but only after Epona slows noticeably for several seconds, which is enough to lose you the {{Racing Minigame}}s in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. The recommended technique for maintaining a high speed is to keep at least one carrot on screen at all times.
** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' (pictured above) has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, {{spin attack}}s (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next.\\\
Drain the meter completely and Link can't do anything but move around slowly until the circle refills, including actions that don't normally run off the meter. There's a specific potion that slows how fast stamina is burned for three minutes, which conveniently only becomes available after you complete a dungeon with a large number of stamina-based puzzles that would be [[GameBreaker broken]] by that potion.potion.
*** This meter returns in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
1st Sep '16 5:05:58 AM Brick3621
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A brother to the LifeMeter and ManaMeter, the '''Sprint Meter''' is a graphical depiction of some aspect of a character's condition other than his remaining health. In most cases, this is his ability to run at high speed; when the meter is empty, he must walk until it is recovered. This allows a game to put a limitation on a player's ability to flee from danger, which makes such meters popular for SurvivalHorror games.

A Sprint Meter can also be used to indicate the capacity for a swimming character to hold his breath (where it's called an OxygenMeter) or other quantities. The defining characteristic of the Sprint Meter is that it [[GradualRegeneration refills automatically over time]] when it's not in use. Since dashing while swimming is often impossible anyway, the sprint and oxygen meters can share real estate on the screen.

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A brother to the LifeMeter and ManaMeter, the '''Sprint Meter''' is a graphical depiction of some aspect of a player character's condition other than his their remaining health. In most cases, Generally, this is his represents stamina, and often more precisely their ability to run at high speed; when the meter is empty, he empties, the character must walk either take a moment to catch their breath or be unable to run until it is recovered. This allows a game to put a limitation on a player's ability to flee from danger, which makes such meters popular for SurvivalHorror games.

A Sprint Meter can also be used to indicate the capacity for a swimming character to hold his their breath (where it's called an OxygenMeter) or other quantities. The defining characteristic of the Sprint Meter is that it [[GradualRegeneration refills automatically over time]] when it's not in use. Since dashing while swimming is often impossible anyway, the sprint and oxygen meters can share real estate on the screen.
15th Aug '16 12:29:46 AM Qamikace
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** ''[[VideoGame/TheElderScrollsOnline Online]]'' has a meter similar to ''Skyrim'''s, and is spent to sprint, [[UnnecessaryCombatRoll dodge]], block, interrupt casting, break free from crowd control effects and use most weapon-based abilities.
10th Aug '16 12:48:58 PM Aardvark123
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* An all-around stamina metre appears in ''VideoGame/PlanetExplorers'', limiting the player's ability to sprint, jump and utilise a sword. Mining and logging also drain the metre, but the player can keep doing these activities at a reduced pace.
2nd Aug '16 12:48:15 PM REV6Pilot
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* In ''VideoGame/SilenceOftheSleep'', the protagonist, named Jacob, can only run for short distances before having to rest up. Thus, it has to be saved for when you're fleeing from enemies.

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* In ''VideoGame/SilenceOftheSleep'', the protagonist, named Jacob, ''VideoGame/SilenceOfTheSleep'', Jacob can only run for short distances before having to rest up. Thus, it has to be saved for when you're fleeing from enemies.
2nd Aug '16 12:44:03 PM REV6Pilot
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* In ''VideoGame/{{Fallout 4}}'', sprinting utilizes the Action Points normally used in [[TurnBasedCombat VATS]]. Action Points are also drained whenever you use your PoweredArmor's jetpack.

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* In ''VideoGame/{{Fallout 4}}'', sprinting utilizes the Action Points normally used in [[TurnBasedCombat VATS]]. Action Points are also drained whenever you use your PoweredArmor's jetpack. Before it, {{Game Mod}}s introduced this function to ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas''.



* The endurance meter in ''VideoGame/{{STALKER}}'' works for sprinting and jumping, if exhausted you can do neither. It refills slowly when walking and much faster when standing still. However, if you are encumbered by exceeding the weight capacity for your inventory, it will refill even slower and even start running down just from walking if you don't shed some weight. Certain [[AmplifierArtifact items]] can reduce the rate at which it empties or (in the first game only) make it possible for you to sprint cross-country indefinitely provided you don't go overweight.

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* The endurance meter in ''VideoGame/{{STALKER}}'' works for sprinting and jumping, if exhausted you can do neither. It refills slowly when walking and much faster when standing still. However, if you are encumbered by exceeding the weight capacity for your inventory, it will refill even slower and even start running down just from walking if you don't shed some weight. Certain [[AmplifierArtifact items]] can reduce the rate at which it empties or (in the first game only) make it possible for you to sprint cross-country indefinitely provided you don't go overweight.over the weight limit and suffer CriticalEncumbranceFailure.
2nd Jun '16 6:56:29 AM REV6Pilot
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* ''VideoGame/FarCry'' has a Sprint Meter that also functions as a Jump Meter and OxygenMeter. If it depletes your character won't be able to sprint, jump, or [[SuperDrowningSkills hold his breath underwater]] until after it at least partially restores itself. Jogging also slows down the meter's regeneration speed.

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* ''VideoGame/FarCry'' has a Sprint Meter that also functions as a Jump Meter and OxygenMeter. If it depletes your character won't be able to sprint, jump, or [[SuperDrowningSkills hold his breath underwater]] until after it at least partially restores itself. Jogging also slows down the meter's regeneration speed. Interestingly enough, it's a blue bar instead of the usual colors.


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* ''VideoGame/{{Contagion}}'' has one, and it's one of the more annoying kinds. It depletes so fast when running, you can't jog 100 meters with it, despite your pick of character also including a veteran soldier that's still at work. It also gets consumed when jumping, which is reasonable enough... and when holding a melee weapon poised to strike, which really isn't, especially when you consider it goes down as fast as when you run.
* ''VideoGame/{{STALKER}}'': All three games have it, and it depletes when sprinting, jumping and even walking, sneaking or crawling (though at a slower pace). It's very generous, provided you don't get over your weight limit, which upon being trespassed, makes the meter drop so fast that even walking can tire you out quite fast, and it only gets worse the heavier your loadout is until you suffer from CriticalEncumbranceFailure at 10kg over the limit. There are stamina-enhancing artifacts that, if stacked, can make the meter infinite, though they're only really practical in ''Shadow of Chernobyl'', where they're not radioactive; in the latter two games, you can't really use them if you don't have a powerful radiation-clearing artifact like the Wrenched or Bubble.
26th May '16 10:59:30 PM thatother1dude
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* In ''VideoGame/DemonsSouls'' and its SpiritualSuccessor ''VideoGame/DarkSouls'', the stamina meter goes down with ''everything'' your character does except magic and walking. Attacking, blocking, rolling, and running all drain stamina while holding a shield up makes it recover far slower. Stamina is based on Endurance, which is why most players make raising Endurance a high priority.

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* In ''VideoGame/DemonsSouls'' and its SpiritualSuccessor ''VideoGame/DarkSouls'', the stamina meter goes down with ''everything'' your character does except walking and magic--and even magic takes stamina in ''VideoGame/DarkSoulsII'' and walking.''VideoGame/DarkSoulsIII''. Attacking, blocking, rolling, and running all drain stamina while holding a shield up makes it recover far slower. Stamina is based on Endurance, which is why most players make raising Endurance a high priority.
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