History Main / SprintMeter

4th Jan '18 11:19:10 AM Kadorhal
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* ''VideoGame/CallOfDuty: United Offensive'' and then ''VideoGame/ModernWarfare'' onward add the ability for the player character to sprint for short durations, which is useful as your AI allies have always typically run faster than you can and rarely wait for you to catch up; there's only an actual meter present in ''United Offensive'', where it depletes far faster than in later games. The perks from multiplayer's Create-A-Class also have frequently included ones that allow you to sprint faster and/or longer than normal.

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* ''VideoGame/CallOfDuty: United Offensive'' and then ''VideoGame/ModernWarfare'' onward add the ability for the player character to sprint for short durations, which is useful as your AI allies have always typically run faster than you can and rarely wait for you to catch up; there's only an actual meter present in ''United Offensive'', where it depletes far faster than in later games. The perks from multiplayer's Create-A-Class also have frequently included ones that allow you to sprint faster and/or longer than normal.normal starting from ''Modern Warfare 2''.



* ''VideoGame/{{STALKER}}'': All three games have it, and it depletes when sprinting, jumping and even walking, sneaking or crawling (though at a slower pace). It's very generous, provided you don't get over your weight limit, which upon being trespassed, makes the meter drop so fast that even walking can tire you out quite fast, and it only gets worse the heavier your loadout is until you suffer from CriticalEncumbranceFailure at 10kg over the limit. There are stamina-enhancing artifacts that, if stacked, can make the meter infinite, though they're only really practical in ''Shadow of Chernobyl'', where they're not radioactive; in the latter two games, you can't really use them if you don't have a powerful radiation-clearing artifact like the Wrenched or Bubble.

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* ''VideoGame/{{STALKER}}'': All three games have it, and it depletes when sprinting, jumping and even walking, sneaking or crawling (though at a slower pace). It's very generous, provided you don't get over your weight limit, which upon being trespassed, makes the meter drop so fast that even walking can tire you out quite fast, and it only gets worse the heavier your loadout is until you suffer from CriticalEncumbranceFailure at 10kg over the limit. There are stamina-enhancing artifacts that, if stacked, can make the meter infinite, though they're only really practical in ''Shadow of Chernobyl'', where they're not radioactive; in the latter two games, you can't really use them if you don't also have a powerful radiation-clearing artifact like the Wrenched or Bubble.



* One of the unlockable abilities in ''VideoGame/NoMoreHeroes'' is the ability to run on a sprint meter, stopping in exhaustion for a few seconds should you sprint the meter completely empty. The meter shares real estate with the beam sword charge gauge, so you can't actually run while in battle. It's still a good way to get around the alleys in town that a bike has trouble maneuvering in.

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* One of the unlockable abilities in ''VideoGame/NoMoreHeroes'' is the "Technique of Bizarre", AKA the ability to run on a sprint meter, run, stopping in exhaustion for a few seconds should you sprint the meter completely empty. The meter shares real estate with the beam sword charge gauge, gauge pulls double-duty as the sprint meter, so you can't actually run while in battle. It's still a good way to get around the alleys in town that a bike has trouble maneuvering in.in, and it's practically a requirement to get a good score in some of the side-jobs.



** The sequel doesn't have one, mostly because Travis doesn't need to sprint at any point, but FridgeBrilliance kicks in when you realize he can't because he hasn't done anything for three years, and as such is somewhat out-of-shape.

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** [[VideoGame/NoMoreHeroes2DesperateStruggle The sequel sequel]] doesn't have one, mostly because Travis doesn't need to sprint at any point, point (due to the city of Santa Destroy being turned into a glorified menu), but FridgeBrilliance kicks in when you realize he can't because he hasn't done anything for three years, and as such is somewhat out-of-shape.



* ''VideoGame/StarWarsBattlefront II'' has a sprint meter for both on foot and in vehicles.

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* ''VideoGame/StarWarsBattlefront II'' has a sprint an "energy" meter for both on foot and in vehicles.vehicles. Sprinting/turbo gradually drain the bar, while other actions (rolling, jumping from a sprint, or performing a trick in a starfighter) take away a set amount of the bar, up to and including going into a negative value that requires a longer recharge period before you can do anything that requires energy. While on-foot you can recharge the meter faster by picking up yellow canisters that enemies sometimes drop alongside the more typical healing bacta canisters and ammo boxes, and one of the awards you can get in the game, Endurance (for making twelve points in one life) grants you a bonus that lets your meter recharge faster.



* The ''VideoGame/JaggedAlliance'' series feature an energy bar beside the life bar. Running for too long, carrying too heavy a load, or getting hit by stun grenades and tear gas would deplete it. (In the latter two, almost all in one shot.) If it ran out, your character would pass out until it refilled, though you could drink water to speed up the process. In ''Jagged Alliance 2'', the maximum energy would deplete over time, representing how tired your character was. You could only raise the maximum back up by sleeping.

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* The ''VideoGame/JaggedAlliance'' series feature an energy bar beside the life bar. Running for too long, carrying too heavy a load, or getting hit by stun grenades and tear gas would deplete it. (In it (in the latter two, almost all in one shot.) shot). If it ran out, your character would pass out until it refilled, though you could drink water to speed up the process. In ''Jagged Alliance 2'', the maximum energy would deplete over time, representing how tired your character was. You could only raise the maximum back up by sleeping.
31st Dec '17 1:31:03 AM Kadorhal
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* The ''VideoGame/WorldOfMana'' series (as well as ''VideoGame/SecretOfEvermore'') combined the SprintMeter with the ChargeMeter -- you couldn't attack effectively immediately after running, and you couldn't even walk at full speed while charging for more powerful attacks.

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* The ''VideoGame/WorldOfMana'' series (as well as ''VideoGame/SecretOfEvermore'') combined the SprintMeter sprint meter with the ChargeMeter -- you couldn't attack effectively immediately after running, and you couldn't even walk at full speed while charging for more powerful attacks.



** The [[InNameOnly "sequel"]], ''VideoGame/FarCry2'', has a SprintMeter that functions much like the above. While it's not actually represented by the interface, you can tell you're about to tire out when the edges of the screen start to blur, resulting in the entire screen becoming blurry when you're completely exhausted.
*** The game also gives a convenient explanation on why the player character, who is by all accounts a badass, can't sprint for more than 50 meters. It's because you are dying of malaria, the amount of sprinting you can do decreases as your disease worsens.

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** The [[InNameOnly "sequel"]], ''VideoGame/FarCry2'', has a SprintMeter sprint meter that functions much like the above. While it's not actually represented by the interface, you can tell you're about to tire out when the edges of the screen start to blur, resulting in the entire screen becoming blurry when you're completely exhausted.
*** The game also gives a convenient explanation on why the player character, who is by all accounts a badass, can't sprint for more than 50 meters. It's because you are dying of malaria, the amount of sprinting you can do decreases as your disease worsens. This is especially pronounced in comparison to the later sequels starting from ''VideoGame/FarCry3'', where you ''don't'' have a sprint meter and can run as long as you like.



* ''VideoGame/CallOfDuty: United Offensive'' and then ''VideoGame/ModernWarfare'' onward add the ability for the player character to sprint for short durations, which is useful as your AI allies have always typically run faster than you can and rarely wait for you to catch up. The perks from multiplayer's Create-A-Class also have frequently included ones that allow you to sprint faster and/or longer than normal.

to:

* ''VideoGame/CallOfDuty: United Offensive'' and then ''VideoGame/ModernWarfare'' onward add the ability for the player character to sprint for short durations, which is useful as your AI allies have always typically run faster than you can and rarely wait for you to catch up.up; there's only an actual meter present in ''United Offensive'', where it depletes far faster than in later games. The perks from multiplayer's Create-A-Class also have frequently included ones that allow you to sprint faster and/or longer than normal.



* One of the unlockable abilities in ''VideoGame/NoMoreHeroes'' is the ability to run on a SprintMeter, stopping in exhaustion for a few seconds should you sprint the meter completely empty. The SprintMeter shares real estate with the beam sword charge gauge, so you can't actually run while in battle. It's still a good way to get around the alleys in town that a bike has trouble maneuvering in.

to:

* One of the unlockable abilities in ''VideoGame/NoMoreHeroes'' is the ability to run on a SprintMeter, sprint meter, stopping in exhaustion for a few seconds should you sprint the meter completely empty. The SprintMeter meter shares real estate with the beam sword charge gauge, so you can't actually run while in battle. It's still a good way to get around the alleys in town that a bike has trouble maneuvering in.



* In ''VideoGame/DiabloII'', completely depleting the SprintMeter means having to wait for it to fill up completely before sprinting again. Potions exist to temporarily nullify it. (Also, the game is kind enough to freeze the meter in the non-combat areas, allowing you to sprint all you like.)

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* In ''VideoGame/DiabloII'', completely depleting the SprintMeter sprint meter means having to wait for it to fill up completely before sprinting again. Potions exist to temporarily nullify it. (Also, Also, the game is kind enough to freeze the meter in the non-combat areas, allowing you to sprint all you like.)
4th Dec '17 11:51:26 AM Saber15
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* The original ''Videogame/PlanetSide'' has health, armor, and stamina bars. Stamina is drained by jumping and using implants (such as the [[SprintShoes Surge sprint implant]] or the personal shield), and cannot be regenerated at the typical brisk jogging pace. If you completely drain your stamina, you're stuck moving at a slow crawl and panting loudly until it goes above a certain threshold. If you die and a medic revives you, your stamina will be completely drained.
4th Dec '17 11:44:30 AM Saber15
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* In ''Videogame/MechWarrior'', the speed-boosting Myomer Accelerator Signal Circuitry is typically tied to some form of sprint meter. In ''Mechwarrior Living Legends'', MASC puts out a ''tremendous'' amount of heat on the HumongousMecha's reactor, but has no hard cap, meaning one can literally sprint their way into the grave as the mech [[OverHeating overheats]] around them. In ''Mechwarrior Online'', MASC has a direct sprint meter; albeit starting from 0% and going up. Above 75%, the mech's leg actuators start to jam up, causing continued leg SubsystemDamage.
* In ''Videogame/XRebirth'', the massive boosters on the Albion Skunk draw their power from the ship's regenerating DeflectorShields. Higher capacity shields and more powerful thrusters enable the ship to traverse longer distances before pausing to regenerate.
19th Nov '17 5:41:40 AM gophergiggles
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** The meter returned in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', having been toned down considerably in [[AuthorsSavingThrow in response to complaints about Skyward Sword]]. It now depletes much more slowly, doesn't come into play as often, and can be augmented and recharged more easily. There is also a GoodBadBug where by whistling for your horse and tapping B you can run indefinitely.

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** The meter returned in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', having been toned down considerably in [[AuthorsSavingThrow in response to complaints about Skyward Sword]]. It now depletes much more slowly, doesn't come into play as often, and can be augmented and recharged more easily.easily, and Link's regular jogging speed (which does not reduce the meter) has been increased. There is also a GoodBadBug where by whistling for your horse and tapping B you can run indefinitely.
19th Nov '17 5:40:08 AM gophergiggles
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** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' (pictured above) has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, {{spin attack}}s (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next. Drain the meter completely and Link can't do anything but move around slowly until the circle refills, including actions that don't normally run off the meter. There's a specific potion that slows how fast stamina is burned for three minutes, which conveniently only becomes available after you complete a dungeon with a large number of stamina-based puzzles that would be [[GameBreaker broken]] by that potion.
*** This meter returns in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.

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** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' (pictured above) has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, {{spin attack}}s (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]].sand]], making it very much a ScrappyMechanic due to it's sheer over-usage in the game. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next. Drain the meter completely and Link can't do anything but move around slowly until the circle refills, including actions that don't normally run off the meter. There's a specific potion that slows how fast stamina is burned for three minutes, which conveniently only becomes available after you complete a dungeon with a large number of stamina-based puzzles that would be [[GameBreaker broken]] by that potion.
*** This ** The meter returns returned in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.Wild]]'', having been toned down considerably in [[AuthorsSavingThrow in response to complaints about Skyward Sword]]. It now depletes much more slowly, doesn't come into play as often, and can be augmented and recharged more easily. There is also a GoodBadBug where by whistling for your horse and tapping B you can run indefinitely.
18th Sep '17 1:00:14 PM Miracle@StOlaf
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* The protagonists of the ''Franchise/SilentHill'' games have a hidden stamina statistic that would eventually force you to walk. It is only really noticeable in ''VideoGame/SilentHillOrigins'', as the protagonist had the misfortune of being a smoker AND having a sedentary job of a truck driver. Suffice to say, it limits his running time A LOT.

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* The protagonists of the ''Franchise/SilentHill'' games have a hidden stamina statistic that would eventually force you to walk.walk (Harry in the first game will become winded and start panting when he stops, but he can run more or less indefinitely). It is only really noticeable in ''VideoGame/SilentHillOrigins'', as the protagonist had the misfortune of being a smoker AND having a sedentary job of a truck driver. Suffice to say, it limits his running time A LOT.LOT.
* ''VideoGame/TheEvilWithin'' also justifies your limited sprinting ability with the player character being a heavy smoker, but you can unlock upgrades to extend the sprint gauge.
18th Jun '17 9:28:45 PM Monolaf317
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* This is played with in ''VideoGame/NeverendingNightmares''; you can run for a limited time, but calling it a "sprint" is being generous. You can only run a short distance, during which you move progressively slower and slower before stopping to have a mini asthma attack. Since there's no HUD elements, there's no actual meter; instead, you have to listen to Thomas' rattling breaths to let you know how far you've run the meter down.
22nd Mar '17 8:18:33 AM BeerBaron
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' changes it so that Fatigue regenerates when standing still, and running out makes your character collapse when struck with a fatigue-draining attack (usually hand-to-hand) for a few seconds. Low Fatigue also makes melee attacks less accurate and less damaging.

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' changes it so that the Fatigue regenerates when standing still, meter functions partly as this. Running and running out makes your character collapse when jumping cause it to drain rapidly, though it will replenish over time if you stand still. If being struck with by an unarmed attack or hit by a fatigue-draining attack (usually hand-to-hand) spell causes it to reach zero, you will collapse for a few couple of seconds. Low Fatigue also A low fatigue makes melee attacks less accurate more likely to miss and less damaging.makes actions (spell casting, lock picking, persuasion, etc.) more likely to fail.
12th Feb '17 3:35:13 PM KamenRiderOokalf
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* ''VideoGame/MagicalBattleArena'' has a Sprint Meter that doubles as a ManaMeter for your normal ranged attack. When [[MagicalGirlLyricalNanoha Fate]] switches to her [[FragileSpeedster Sonic Form]], not only does her speed increase, but her Sprint Meter's rate of consumption while dashing drastically decreases as well.

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* ''VideoGame/MagicalBattleArena'' has a Sprint Meter that doubles as a ManaMeter for your normal ranged attack. When [[MagicalGirlLyricalNanoha [[Franchise/LyricalNanoha Fate]] switches to her [[FragileSpeedster Sonic Form]], not only does her speed increase, but her Sprint Meter's rate of consumption while dashing drastically decreases as well.
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