History Main / SprintMeter

26th May '16 10:59:30 PM thatother1dude
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* In ''VideoGame/DemonsSouls'' and its SpiritualSuccessor ''VideoGame/DarkSouls'', the stamina meter goes down with ''everything'' your character does except magic and walking. Attacking, blocking, rolling, and running all drain stamina while holding a shield up makes it recover far slower. Stamina is based on Endurance, which is why most players make raising Endurance a high priority.

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* In ''VideoGame/DemonsSouls'' and its SpiritualSuccessor ''VideoGame/DarkSouls'', the stamina meter goes down with ''everything'' your character does except walking and magic--and even magic takes stamina in ''VideoGame/DarkSoulsII'' and walking.''VideoGame/DarkSoulsIII''. Attacking, blocking, rolling, and running all drain stamina while holding a shield up makes it recover far slower. Stamina is based on Endurance, which is why most players make raising Endurance a high priority.
22nd Mar '16 6:22:38 AM 20person
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* In ''VideoGame/{{Fallout 4}}'', sprinting utilizes the Action Points normally used in [[TurnBasedCombat VATS]].

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* In ''VideoGame/{{Fallout 4}}'', sprinting utilizes the Action Points normally used in [[TurnBasedCombat VATS]]. Action Points are also drained whenever you use your PoweredArmor's jetpack.
19th Mar '16 8:32:35 PM wolftickets1969
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Added DiffLines:

* In ''VideoGame/{{Fallout 4}}'', sprinting utilizes the Action Points normally used in [[TurnBasedCombat VATS]].
29th Nov '15 1:18:31 AM TheGunheart
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Added DiffLines:

[[folder:Action Game]]
* ''VideoGame/CarriesOrderUp'' lets Carrie [[EverythingsBetterWithSpinning spin]] in order to dodge customers. However, doing this too much causes her to turn red and work up a sweat. If you don't stop and let her return to normal, you'll lose a life.
[[/folder]]
19th Nov '15 2:07:27 PM WingWalker
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* In ''VideoGame/ColdFear'', the "Resistance" meter doubles as this, depleting when Tom runs. The Resistance meter running out during SmashingSurvival or PressXNotToDie is often a ''very'' bad thing, so running about when near hazards or monsters is a poor idea.

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* In ''VideoGame/ColdFear'', the "Resistance" meter doubles as this, depleting when Tom runs. The Resistance meter running out during SmashingSurvival or PressXNotToDie PressXToNotDie is often a ''very'' bad thing, so running about exhausting yourself when near hazards or monsters is a poor idea.can end poorly.
19th Nov '15 2:06:01 PM WingWalker
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Added DiffLines:

* In ''VideoGame/ColdFear'', the "Resistance" meter doubles as this, depleting when Tom runs. The Resistance meter running out during SmashingSurvival or PressXNotToDie is often a ''very'' bad thing, so running about when near hazards or monsters is a poor idea.
4th Nov '15 12:21:09 PM HeraldAlberich
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** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, spin attacks (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next.\\\

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** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, spin attacks {{spin attack}}s (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next.\\\
4th Nov '15 12:09:18 PM erforce
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* ''Franchise/TombRaider'' has a sprint move (and meter) from the third game until ''[[VideoGame/TombRaiderLegend Legend]]''. Underworld brought back the sprint with no visual gauge (although you can still only do it a certain amount of time).

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* ''Franchise/TombRaider'' has ''Franchise/TombRaider''
** The series had
a sprint move (and meter) from the [[VideoGame/TombRaiderIII third game game]] until ''[[VideoGame/TombRaiderLegend Legend]]''. Underworld ''[[VideoGame/TombRaiderUnderworld Underworld]]'' brought back the sprint with no visual gauge (although you can still only do it a certain amount of time).
4th Nov '15 11:54:41 AM HeraldAlberich
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** In games that include [[PowerupMount Epona]], pressing the A button spurs her to a full gallop, which is regulated by a line of carrots (implying that feeding her vegetables acts as an organic NitroBoost) or spur icons. The meter will refill gradually when partially depleted, or all at once if fully depleted, but only after Epona slows noticeably for several seconds, which is enough to lose you the {{Horse Rac|ing}}e in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. The recommended technique for maintaining a high speed is to keep one carrot on screen at all times.

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** In games that include [[PowerupMount Epona]], pressing the A button spurs her to a full gallop, which is regulated by a line of carrots (implying that feeding her vegetables acts as an organic NitroBoost) or spur icons. The meter will refill gradually when partially depleted, or all at once if fully depleted, but only after Epona slows noticeably for several seconds, which is enough to lose you the {{Horse Rac|ing}}e {{Racing Minigame}}s in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. The recommended technique for maintaining a high speed is to keep one carrot on screen at all times.
4th Nov '15 11:50:24 AM HeraldAlberich
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A brother to the LifeMeter and ManaMeter, the Sprint Meter is a graphical depiction of some aspect of a character's condition other than his remaining health. In most cases, this is his ability to run at high speed; when the meter is empty, he must walk until it is recovered. This allows a game to put a limitation on a player's ability to flee from danger, which makes such meters popular for SurvivalHorror games.

A Sprint Meter can also be used to indicate the capacity for a swimming character to hold his breath (where it's called an OxygenMeter) or other quantities. The defining characteristic of the SprintMeter is that it [[GradualRegeneration refills automatically over time]] when it's not in use. Since dashing while swimming is often impossible anyway, the sprint and oxygen meters can share real estate on the screen.

Where Life Meters tend to be red, and Mana Meters tend to be blue, the Sprint meter will often be green or (less commonly) yellow to round out the color trio.

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A brother to the LifeMeter and ManaMeter, the Sprint Meter '''Sprint Meter''' is a graphical depiction of some aspect of a character's condition other than his remaining health. In most cases, this is his ability to run at high speed; when the meter is empty, he must walk until it is recovered. This allows a game to put a limitation on a player's ability to flee from danger, which makes such meters popular for SurvivalHorror games.

A Sprint Meter can also be used to indicate the capacity for a swimming character to hold his breath (where it's called an OxygenMeter) or other quantities. The defining characteristic of the SprintMeter Sprint Meter is that it [[GradualRegeneration refills automatically over time]] when it's not in use. Since dashing while swimming is often impossible anyway, the sprint and oxygen meters can share real estate on the screen.

Where Life Meters tend to be red, and Mana Meters tend to be blue, the Sprint meter Meter will often be green or (less commonly) yellow to round out the color trio.



* As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, spin attacks (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next.\\\

to:

* ''Franchise/TheLegendOfZelda'':
** In games that include [[PowerupMount Epona]], pressing the A button spurs her to a full gallop, which is regulated by a line of carrots (implying that feeding her vegetables acts as an organic NitroBoost) or spur icons. The meter will refill gradually when partially depleted, or all at once if fully depleted, but only after Epona slows noticeably for several seconds, which is enough to lose you the {{Horse Rac|ing}}e in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. The recommended technique for maintaining a high speed is to keep one carrot on screen at all times.
**
As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, spin attacks (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next.\\\
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