History Main / SprintMeter

18th Jun '17 9:28:45 PM Monolaf317
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* This is played with in ''VideoGame/NeverendingNightmares''; you can run for a limited time, but calling it a "sprint" is being generous. You can only run a short distance, during which you move progressively slower and slower before stopping to have a mini asthma attack. Since there's no HUD elements, there's no actual meter; instead, you have to listen to Thomas' rattling breaths to let you know how far you've run the meter down.
22nd Mar '17 8:18:33 AM BeerBaron
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' changes it so that Fatigue regenerates when standing still, and running out makes your character collapse when struck with a fatigue-draining attack (usually hand-to-hand) for a few seconds. Low Fatigue also makes melee attacks less accurate and less damaging.

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' changes it so that the Fatigue regenerates when standing still, meter functions partly as this. Running and running out makes your character collapse when jumping cause it to drain rapidly, though it will replenish over time if you stand still. If being struck with by an unarmed attack or hit by a fatigue-draining attack (usually hand-to-hand) spell causes it to reach zero, you will collapse for a few couple of seconds. Low Fatigue also A low fatigue makes melee attacks less accurate more likely to miss and less damaging.makes actions (spell casting, lock picking, persuasion, etc.) more likely to fail.
12th Feb '17 3:35:13 PM KamenRiderOokalf
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* ''VideoGame/MagicalBattleArena'' has a Sprint Meter that doubles as a ManaMeter for your normal ranged attack. When [[MagicalGirlLyricalNanoha Fate]] switches to her [[FragileSpeedster Sonic Form]], not only does her speed increase, but her Sprint Meter's rate of consumption while dashing drastically decreases as well.

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* ''VideoGame/MagicalBattleArena'' has a Sprint Meter that doubles as a ManaMeter for your normal ranged attack. When [[MagicalGirlLyricalNanoha [[Franchise/LyricalNanoha Fate]] switches to her [[FragileSpeedster Sonic Form]], not only does her speed increase, but her Sprint Meter's rate of consumption while dashing drastically decreases as well.
23rd Dec '16 6:59:52 AM Andyroid
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* IN ''VideoGame/LetItDie'', your stamina meter is represented by a beating heart appearing over your Fighter when you sprint, dodge, or attack. It beats faster the more you exert yourself, and your Fighter will be forced to stop and take a breather, leaving you open to attack, if you overexert yourself.
12th Dec '16 7:34:36 AM Chabal2
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* The ''VideoGame/Decision}}'' series has a sprint meter that becomes infinite once the sprinting and health upgrades are maxed out.

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* The ''VideoGame/Decision}}'' ''{{VideoGame/Decision}}'' series has a sprint meter that becomes infinite once the sprinting and health upgrades are maxed out.
12th Dec '16 7:33:55 AM Chabal2
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* The ''VideoGame/Decision}}'' series has a sprint meter that becomes infinite once the sprinting and health upgrades are maxed out.
20th Sep '16 9:13:44 AM Unityd3v
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** The Run meter once again makes an appearance in ''VideoGame/MortalKombatX''.

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** The Run meter mechanic once again makes an appearance in ''VideoGame/MortalKombatX''.
20th Sep '16 9:13:22 AM Unityd3v
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** The Run meter once again makes an appearance in ''VideoGame/MortalKombatX''.
1st Sep '16 5:13:55 AM Brick3621
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** In games that include [[PowerupMount Epona]], pressing the A button spurs her to a full gallop, which is regulated by a line of carrots (implying that feeding her vegetables acts as an organic NitroBoost) or spur icons. The meter will refill gradually when partially depleted, or all at once if fully depleted, but only after Epona slows noticeably for several seconds, which is enough to lose you the {{Racing Minigame}}s in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. The recommended technique for maintaining a high speed is to keep one carrot on screen at all times.
** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, {{spin attack}}s (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next.\\\
Drain the meter completely and Link can't do anything but move around slowly until the circle refills, including actions that don't normally run off the meter. There's a specific potion that slows how fast stamina is burned for three minutes, which conveniently only becomes available after you complete a dungeon with a large number of stamina-based puzzles that would be [[GameBreaker broken]] by that potion.

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** In games that include [[PowerupMount Epona]], pressing the A button spurs her to a full gallop, which is regulated by a line of carrots (implying that feeding her vegetables carrots acts as an organic NitroBoost) or spur icons. The meter will refill gradually when partially depleted, or all at once if fully depleted, but only after Epona slows noticeably for several seconds, which is enough to lose you the {{Racing Minigame}}s in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''. The recommended technique for maintaining a high speed is to keep at least one carrot on screen at all times.
** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' (pictured above) has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, {{spin attack}}s (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next.\\\
Drain the meter completely and Link can't do anything but move around slowly until the circle refills, including actions that don't normally run off the meter. There's a specific potion that slows how fast stamina is burned for three minutes, which conveniently only becomes available after you complete a dungeon with a large number of stamina-based puzzles that would be [[GameBreaker broken]] by that potion.potion.
*** This meter returns in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.
1st Sep '16 5:05:58 AM Brick3621
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A brother to the LifeMeter and ManaMeter, the '''Sprint Meter''' is a graphical depiction of some aspect of a character's condition other than his remaining health. In most cases, this is his ability to run at high speed; when the meter is empty, he must walk until it is recovered. This allows a game to put a limitation on a player's ability to flee from danger, which makes such meters popular for SurvivalHorror games.

A Sprint Meter can also be used to indicate the capacity for a swimming character to hold his breath (where it's called an OxygenMeter) or other quantities. The defining characteristic of the Sprint Meter is that it [[GradualRegeneration refills automatically over time]] when it's not in use. Since dashing while swimming is often impossible anyway, the sprint and oxygen meters can share real estate on the screen.

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A brother to the LifeMeter and ManaMeter, the '''Sprint Meter''' is a graphical depiction of some aspect of a player character's condition other than his their remaining health. In most cases, Generally, this is his represents stamina, and often more precisely their ability to run at high speed; when the meter is empty, he empties, the character must walk either take a moment to catch their breath or be unable to run until it is recovered. This allows a game to put a limitation on a player's ability to flee from danger, which makes such meters popular for SurvivalHorror games.

A Sprint Meter can also be used to indicate the capacity for a swimming character to hold his their breath (where it's called an OxygenMeter) or other quantities. The defining characteristic of the Sprint Meter is that it [[GradualRegeneration refills automatically over time]] when it's not in use. Since dashing while swimming is often impossible anyway, the sprint and oxygen meters can share real estate on the screen.
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