History Main / SprintMeter

4th Dec '17 11:51:26 AM Saber15
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* The original ''Videogame/PlanetSide'' has health, armor, and stamina bars. Stamina is drained by jumping and using implants (such as the [[SprintShoes Surge sprint implant]] or the personal shield), and cannot be regenerated at the typical brisk jogging pace. If you completely drain your stamina, you're stuck moving at a slow crawl and panting loudly until it goes above a certain threshold. If you die and a medic revives you, your stamina will be completely drained.
4th Dec '17 11:44:30 AM Saber15
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* In ''Videogame/MechWarrior'', the speed-boosting Myomer Accelerator Signal Circuitry is typically tied to some form of sprint meter. In ''Mechwarrior Living Legends'', MASC puts out a ''tremendous'' amount of heat on the HumongousMecha's reactor, but has no hard cap, meaning one can literally sprint their way into the grave as the mech [[OverHeating overheats]] around them. In ''Mechwarrior Online'', MASC has a direct sprint meter; albeit starting from 0% and going up. Above 75%, the mech's leg actuators start to jam up, causing continued leg SubsystemDamage.
* In ''Videogame/XRebirth'', the massive boosters on the Albion Skunk draw their power from the ship's regenerating DeflectorShields. Higher capacity shields and more powerful thrusters enable the ship to traverse longer distances before pausing to regenerate.
19th Nov '17 5:41:40 AM gophergiggles
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** The meter returned in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', having been toned down considerably in [[AuthorsSavingThrow in response to complaints about Skyward Sword]]. It now depletes much more slowly, doesn't come into play as often, and can be augmented and recharged more easily. There is also a GoodBadBug where by whistling for your horse and tapping B you can run indefinitely.

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** The meter returned in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', having been toned down considerably in [[AuthorsSavingThrow in response to complaints about Skyward Sword]]. It now depletes much more slowly, doesn't come into play as often, and can be augmented and recharged more easily.easily, and Link's regular jogging speed (which does not reduce the meter) has been increased. There is also a GoodBadBug where by whistling for your horse and tapping B you can run indefinitely.
19th Nov '17 5:40:08 AM gophergiggles
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** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' (pictured above) has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, {{spin attack}}s (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]]. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next. Drain the meter completely and Link can't do anything but move around slowly until the circle refills, including actions that don't normally run off the meter. There's a specific potion that slows how fast stamina is burned for three minutes, which conveniently only becomes available after you complete a dungeon with a large number of stamina-based puzzles that would be [[GameBreaker broken]] by that potion.
*** This meter returns in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.

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** As a first for the series, ''VideoGame/TheLegendOfZeldaSkywardSword'' (pictured above) has a general Stamina Meter used for sprinting (which lets you run a short distance up walls to reach somewhat higher ledges and go up steeper hills), climbing, {{spin attack}}s (but not regular attacks), carrying heavy items, [[ShiftingSandLand and keeping yourself afloat in sand]].sand]], making it very much a ScrappyMechanic due to it's sheer over-usage in the game. It takes the form of a green circle divided into wedges; especially rigorous actions take off one or more wedges at a time. (The OxygenMeter has the same design in blue.) This gives it a resemblance to the cross-section of a citrus fruit; appropriately, the Stamina Fruit pickup instantly refills the meter, giving Link the ability to run long distances in certain areas by zig-zagging from one fruit to the next. Drain the meter completely and Link can't do anything but move around slowly until the circle refills, including actions that don't normally run off the meter. There's a specific potion that slows how fast stamina is burned for three minutes, which conveniently only becomes available after you complete a dungeon with a large number of stamina-based puzzles that would be [[GameBreaker broken]] by that potion.
*** This ** The meter returns returned in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''.Wild]]'', having been toned down considerably in [[AuthorsSavingThrow in response to complaints about Skyward Sword]]. It now depletes much more slowly, doesn't come into play as often, and can be augmented and recharged more easily. There is also a GoodBadBug where by whistling for your horse and tapping B you can run indefinitely.
18th Sep '17 1:00:14 PM Miracle@StOlaf
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* The protagonists of the ''Franchise/SilentHill'' games have a hidden stamina statistic that would eventually force you to walk. It is only really noticeable in ''VideoGame/SilentHillOrigins'', as the protagonist had the misfortune of being a smoker AND having a sedentary job of a truck driver. Suffice to say, it limits his running time A LOT.

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* The protagonists of the ''Franchise/SilentHill'' games have a hidden stamina statistic that would eventually force you to walk.walk (Harry in the first game will become winded and start panting when he stops, but he can run more or less indefinitely). It is only really noticeable in ''VideoGame/SilentHillOrigins'', as the protagonist had the misfortune of being a smoker AND having a sedentary job of a truck driver. Suffice to say, it limits his running time A LOT.LOT.
* ''VideoGame/TheEvilWithin'' also justifies your limited sprinting ability with the player character being a heavy smoker, but you can unlock upgrades to extend the sprint gauge.
18th Jun '17 9:28:45 PM Monolaf317
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* This is played with in ''VideoGame/NeverendingNightmares''; you can run for a limited time, but calling it a "sprint" is being generous. You can only run a short distance, during which you move progressively slower and slower before stopping to have a mini asthma attack. Since there's no HUD elements, there's no actual meter; instead, you have to listen to Thomas' rattling breaths to let you know how far you've run the meter down.
22nd Mar '17 8:18:33 AM BeerBaron
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' changes it so that Fatigue regenerates when standing still, and running out makes your character collapse when struck with a fatigue-draining attack (usually hand-to-hand) for a few seconds. Low Fatigue also makes melee attacks less accurate and less damaging.

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' changes it so that the Fatigue regenerates when standing still, meter functions partly as this. Running and running out makes your character collapse when jumping cause it to drain rapidly, though it will replenish over time if you stand still. If being struck with by an unarmed attack or hit by a fatigue-draining attack (usually hand-to-hand) spell causes it to reach zero, you will collapse for a few couple of seconds. Low Fatigue also A low fatigue makes melee attacks less accurate more likely to miss and less damaging.makes actions (spell casting, lock picking, persuasion, etc.) more likely to fail.
12th Feb '17 3:35:13 PM KamenRiderOokalf
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* ''VideoGame/MagicalBattleArena'' has a Sprint Meter that doubles as a ManaMeter for your normal ranged attack. When [[MagicalGirlLyricalNanoha Fate]] switches to her [[FragileSpeedster Sonic Form]], not only does her speed increase, but her Sprint Meter's rate of consumption while dashing drastically decreases as well.

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* ''VideoGame/MagicalBattleArena'' has a Sprint Meter that doubles as a ManaMeter for your normal ranged attack. When [[MagicalGirlLyricalNanoha [[Franchise/LyricalNanoha Fate]] switches to her [[FragileSpeedster Sonic Form]], not only does her speed increase, but her Sprint Meter's rate of consumption while dashing drastically decreases as well.
23rd Dec '16 6:59:52 AM Andyroid
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* IN ''VideoGame/LetItDie'', your stamina meter is represented by a beating heart appearing over your Fighter when you sprint, dodge, or attack. It beats faster the more you exert yourself, and your Fighter will be forced to stop and take a breather, leaving you open to attack, if you overexert yourself.
12th Dec '16 7:34:36 AM Chabal2
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* The ''VideoGame/Decision}}'' series has a sprint meter that becomes infinite once the sprinting and health upgrades are maxed out.

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* The ''VideoGame/Decision}}'' ''{{VideoGame/Decision}}'' series has a sprint meter that becomes infinite once the sprinting and health upgrades are maxed out.
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