Follow TV Tropes

Following

History Main / SpringsSpringsEverywhere

Go To

OR

Added: 559

Removed: 320

Is there an issue? Send a MessageReason:
Added example(s), Alphabetizing example(s)


* In ''VideoGame/FreedomPlanet'' and ''VideoGame/FreedomPlanet2'', springboards are a common stage element, launching players up in the air.



* In ''Videogame/SuperSmashBrosBrawl'' springs are an optional item in the 'build your own stage' mode, so it's possible to build a stage entirely out of springs.



* Springboards are common throughout ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'', especially in the bonus stages, which take place in {{Wackyland}}.


Added DiffLines:

* ''VideoGame/SparkTheElectricJester'' series includes springboards as a very common stage element.


Added DiffLines:

* In ''Videogame/SuperSmashBrosBrawl'' springs are an optional item in the 'build your own stage' mode, so it's possible to build a stage entirely out of springs.


Added DiffLines:

* Springboards are common throughout ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'', especially in the bonus stages, which take place in {{Wackyland}}.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* In ''VideoGame/TheMask'', jumping on couches and awnings will send the Mask up high.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* ''Videogame/WhompEm / Sayooki World 2'' has Magic Forest level. In that level, landing on leaves causes the player to jump up high.

to:

* ''Videogame/WhompEm / Sayooki Sayuuki World 2'' has Magic Forest level. In that level, landing on leaves causes the player to jump up high.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''Videogame/WhompEm / Sayooki World 2'' has Magic Forest level. In that level, landing on leaves causes the player to jump up high.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Fixing formatting


* Body parts like '''[[TrampolineTummy Large bellies]]'''. Or BoobBasedGag (or butt-based). This form more commonly found in non-video game media.
* '''[[BouncyBubbles Bubbles]]'''. Often these are single-use trampolines.

to:

* Body parts like '''[[TrampolineTummy Large bellies]]'''. bellies]]''': Or BoobBasedGag (or butt-based). This form more commonly found in non-video game media.
* '''[[BouncyBubbles Bubbles]]'''. Bubbles]]''': Often these are single-use trampolines.



* '''GelatinousTrampoline''', when it is gelatin that's bouncy instead of sticky.
* '''SpringySpores''' when mushroom caps somehow bounce the player.

to:

* '''GelatinousTrampoline''', when it is '''GelatinousTrampoline''': When the gelatin that's ss bouncy instead of sticky.
* '''SpringySpores''' when '''SpringySpores''': When mushroom caps somehow bounce the player.

Added: 393

Changed: 1473

Removed: 507

Is there an issue? Send a MessageReason:
Added example(s) + moved history of trope downwards


Springboards appeared in video games during the early 1980s. During the early days of this trope, it was common for springboards to only activate when pressing the jump button at exact and hard to tell timing, leading to mistimed jumps in form of FakeDifficulty. Then developers could figure out that it was just better for springboards to have either consistent bounce height or just holding down the jump button would have sufficed to gain more height. Later, in some games, the bouncing potential of a springboards could be increased when landing on them with a GroundPound when available.

Springboards remain a very common element in platforming games but they also appear frequently in less grounded first-person shooters. Their default and most well-known form looks like a plate with one or multiple spring attached to the bottom. In RealLife, plates on a spring are used to soften the impact of things falling objects instead of bouncing things upwards. However, springboards can take many forms, sometimes more practical but sometimes much more bizarre. For subtropes with own pages we have:

to:

Springboards appeared in video games during the early 1980s. During the early days of this trope, it was common for springboards to only activate when pressing the jump button at exact and hard to tell timing, leading to mistimed jumps in form of FakeDifficulty. Then developers could figure out that it was just better for springboards to have either consistent bounce height or just holding down the jump button would have sufficed to gain more height. Later, in some games, the bouncing potential of a springboards could be increased when landing on them with a GroundPound when available.

Springboards remain a very common element in platforming games but they also appear frequently in less grounded first-person shooters.
Their default and most well-known form looks like a plate with one or multiple spring attached to the bottom. In RealLife, plates on a spring are used to soften the impact of things falling objects instead of bouncing things upwards. However, springboards can take many forms, sometimes more practical but sometimes much more bizarre. For subtropes with own pages we have:




to:

Springboards appeared in video games during the early 1980s. During the early days of this trope, it was common for springboards to only activate when pressing the jump button at exact and hard to tell timing, leading to mistimed jumps in form of FakeDifficulty. Then developers could figure out that it was just better for springboards to have either consistent bounce height or just holding down the jump button would have sufficed to gain more height. Later, in some games, the bouncing potential of a springboards could be increased when landing on them with a GroundPound when available. Springboards remain a very common element in platforming games but they also appear frequently in less grounded first-person shooters.


Added DiffLines:

* ''VideoGame/BerserkBoy'': Springboards appear frequently in early levels. Jumping on them makes the player gain significant height. Their use drops off during late game.


Added DiffLines:

* ''VideoGame/PennysBigBreakaway'': White surfaces marked with red outlines mark the places that bounce Penny up higher. The height they can bounce the player varies. In scene 5, more realistic looking springboards appear.
Is there an issue? Send a MessageReason:
General clarification on work content


* In ''VideoGame/{{Lunistice}}'', beach balls, balloons, ends of sliding sections are among some of the things that give player a vertical boost.

to:

* In ''VideoGame/{{Lunistice}}'', beach balls, balloons, ends of sliding sections and steam geysers are among some of the things that give the player a vertical boost.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* In ''VideoGame/{{Lunistice}}'', beach balls, balloons, ends of sliding sections are among some of the things that give player a vertical boost.

Top