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* Following his MidSeasonUpgrade, ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically SpiderSense. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
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* Following his MidSeasonUpgrade, ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically SpiderSense.Spider-Sense. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
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** In addition, unlike Spider-Man's SpiderSense Cosmic Awareness ''wasn't'' very useful in actual combat, since Mar-Vell had to focus if he wanted to, say, identify a weakness in an enemy (and the scale of enemy he tended to fight rarely gave him an opportunity to do so). It's part of the reason why when Cosmic Awareness did warn him about something (e.g. Thanos getting up to something), he'd usually gather allies so that he'd get the time he needed to use Cosmic Awareness to specifically identify weak points and the like. Otherwise, once in combat he relied more on his combat-honed experience.
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** In addition, unlike Spider-Man's SpiderSense Spider-Sense Cosmic Awareness ''wasn't'' very useful in actual combat, since Mar-Vell had to focus if he wanted to, say, identify a weakness in an enemy (and the scale of enemy he tended to fight rarely gave him an opportunity to do so). It's part of the reason why when Cosmic Awareness did warn him about something (e.g. Thanos getting up to something), he'd usually gather allies so that he'd get the time he needed to use Cosmic Awareness to specifically identify weak points and the like. Otherwise, once in combat he relied more on his combat-honed experience.
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** [[MundaneUtility It apparently also comes in useful when he's being bluffed in poker,]] to the point where Iron Fist mentioned that other heroes have stopped inviting him to their games. His spider-tracers are tuned to his SpiderSense as well, allowing him to track them without using an external device. The downside is that if the tracer is destroyed while he's tracking it, the resulting feedback is extremely painful.
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** [[MundaneUtility It apparently also comes in useful when he's being bluffed in poker,]] to the point where Iron Fist mentioned that other heroes have stopped inviting him to their games. His spider-tracers are tuned to his SpiderSense Spider-Sense as well, allowing him to track them without using an external device. The downside is that if the tracer is destroyed while he's tracking it, the resulting feedback is extremely painful.
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** Also, more importantly, is that his SpiderSense not only allow him to sense potential threats but if Peter senses IMMEDIATE threats (like say, a bullet coming at him), his SpiderSense would activate his SuperReflexes and cause him to automatically go to take the quickest and most effective way to avoid the danger, this includes combat, and even swinging across New York City. In fact, it's how he manages to make jokes while dodging attacks, as it's literally doing everything for him.
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** Also, more importantly, is that his SpiderSense Spider-Sense not only allow him to sense potential threats but if Peter senses IMMEDIATE threats (like say, a bullet coming at him), his SpiderSense Spider-Sense would activate his SuperReflexes and cause him to automatically go to take the quickest and most effective way to avoid the danger, this includes combat, and even swinging across New York City. In fact, it's how he manages to make jokes while dodging attacks, as it's literally doing everything for him.
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** The 2002 ''Film/SpiderMan1'' movie depicts his SpiderSense using BulletTime. Whenever something bad is about to happen, time slows down from Peter's perspective, allowing him ample time to react. Later on in the film (and its sequels), the use of this power is mostly left to be assumed by the audience.
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** The 2002 ''Film/SpiderMan1'' movie depicts his SpiderSense Spider-Sense using BulletTime. Whenever something bad is about to happen, time slows down from Peter's perspective, allowing him ample time to react. Later on in the film (and its sequels), the use of this power is mostly left to be assumed by the audience.
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* ''Literature/Wasp1957'': Apparently everyone has a SpiderSense of a sort. While training to be an AgentProvocateur, Mowry is taught that an agent should always trust his GutFeeling: if you ever begin feeling an inexplicable sense of dread, treat it seriously and ''run'', because it usually means that they're onto you. (It's speculated that this is actually subconscious telepathy, sensing the enemy agents' mental focus on catching him.) It saves Mowry's life at least once; he moves to a different apartment once he suddenly gets the nervous feeling, and, though he never learns of it, his old apartment is raided by the police later the same day.
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* ''Literature/Wasp1957'': Apparently everyone has a SpiderSense Spider-Sense of a sort. While training to be an AgentProvocateur, Mowry is taught that an agent should always trust his GutFeeling: if you ever begin feeling an inexplicable sense of dread, treat it seriously and ''run'', because it usually means that they're onto you. (It's speculated that this is actually subconscious telepathy, sensing the enemy agents' mental focus on catching him.) It saves Mowry's life at least once; he moves to a different apartment once he suddenly gets the nervous feeling, and, though he never learns of it, his old apartment is raided by the police later the same day.
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* ''Series/TheAmazingSpiderMan1978'' redefined the SpiderSense completely. Instead of just the sense that something bad was about to happen, Peter would get the full-on Phoebe Halliwell/Cordy Chase flash (only conventionally shot with a red filter). This would be accompanied by a shot of Parker (played by Nicholas Hammond) standing still while his eyes flashed.
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* ''Series/TheAmazingSpiderMan1978'' redefined the SpiderSense Spider-Sense completely. Instead of just the sense that something bad was about to happen, Peter would get the full-on Phoebe Halliwell/Cordy Chase flash (only conventionally shot with a red filter). This would be accompanied by a shot of Parker (played by Nicholas Hammond) standing still while his eyes flashed.
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* The Hair Trigger Neck Hairs gun shtick from ''TabletopGame/FengShui'' is essentially a gunman's SpiderSense.
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* The Hair Trigger Neck Hairs gun shtick from ''TabletopGame/FengShui'' is essentially a gunman's SpiderSense.Spider-Sense.
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* Naturally, just about any game featuring Spider-Man. Just ''how'' SpiderSense is depicted depends on the game. Generally, SpiderSense can take the form of any of the following (or even a combination):
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* Naturally, just about any game featuring Spider-Man. Just ''how'' SpiderSense Spider-Sense is depicted depends on the game. Generally, SpiderSense Spider-Sense can take the form of any of the following (or even a combination):
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** If the game is on a system with some form of haptic feedback, SpiderSense will typically cause the controller to rumble.
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** If the game is on a system with some form of haptic feedback, SpiderSense Spider-Sense will typically cause the controller to rumble.
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* After [[ReallySevenHundredYearsOld several hundred years]] of living dangerously and sometimes dabbling in dark arts Literature/{{Kane}} seems to have developed a kind of sixth sense that warns him of danger. A good example is seen in "The Dark Muse", where he gets a feeling of an evil presence lurking nearby -- and even though his men see nothing and are confused by his suspicions, he turns out to be right.
* In the ''KnightAndRogue'' series, Michael's natural Gift manifests itself this way. It's completely unreliable, though -- he once felt it for weeks when an aunt was trying to get him married off, but it doesn't always kick in when people are trying to KILL him... and even when it does, the fact that it activates for things like matchmaking keep him from giving the warning too much credence.
* In the ''KnightAndRogue'' series, Michael's natural Gift manifests itself this way. It's completely unreliable, though -- he once felt it for weeks when an aunt was trying to get him married off, but it doesn't always kick in when people are trying to KILL him... and even when it does, the fact that it activates for things like matchmaking keep him from giving the warning too much credence.
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* ''Literature/KaneSeries'': After [[ReallySevenHundredYearsOld several hundred years]] of living dangerously and sometimes dabbling in dark arts Literature/{{Kane}} Kane seems to have developed a kind of sixth sense that warns him of danger. A good example is seen in "The Dark Muse", where he gets a feeling of an evil presence lurking nearby -- and even though his men see nothing and are confused by his suspicions, he turns out to be right.
* In the''KnightAndRogue'' ''Literature/KnightAndRogue'' series, Michael's natural Gift manifests itself this way. It's completely unreliable, though -- he once felt it for weeks when an aunt was trying to get him married off, but it doesn't always kick in when people are trying to KILL him... and even when it does, the fact that it activates for things like matchmaking keep him from giving the warning too much credence.
* In the
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* ''Literature/FengshenYanyi'': expert Taoists often can perceive imminent danger by recognizing omens around them (usually sudden strong gusts of cold wind or a sudden pain to the heart). They will then use divination (through incense-burning, gold coins or even finger reading) to understand the origin of this threat.
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* ''Literature/{{Wasp}}'': Apparently everyone has a SpiderSense of a sort. While training to be an AgentProvocateur, Mowry is taught that an agent should always trust his GutFeeling: if you ever begin feeling an inexplicable sense of dread, treat it seriously and ''run'', because it usually means that they're onto you. (It's speculated that this is actually subconscious telepathy, sensing the enemy agents' mental focus on catching him.) It saves Mowry's life at least once; he moves to a different apartment once he suddenly gets the nervous feeling, and, though he never learns of it, his old apartment is raided by the police later the same day.
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* ''Literature/{{Wasp}}'': ''Literature/Wasp1957'': Apparently everyone has a SpiderSense of a sort. While training to be an AgentProvocateur, Mowry is taught that an agent should always trust his GutFeeling: if you ever begin feeling an inexplicable sense of dread, treat it seriously and ''run'', because it usually means that they're onto you. (It's speculated that this is actually subconscious telepathy, sensing the enemy agents' mental focus on catching him.) It saves Mowry's life at least once; he moves to a different apartment once he suddenly gets the nervous feeling, and, though he never learns of it, his old apartment is raided by the police later the same day.
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* In ''WesternAnimation/KongTheAnimatedSeries'', whenever Tann is in the presence of someone shady (Like [[BigBad De La Porte]]), his big toe itches. When this is brought up in the first episode, Jason retorts that it's propably an allergic reaction to eating [[TardemarkFavoriteFood pineapple pizza]], prompting Tann to clarify that pineapple only makes his ''right'' toe itch; when ''both'' toes are itching, then there's trouble.
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* In ''WesternAnimation/KongTheAnimatedSeries'', whenever Tann is in the presence of someone shady (Like [[BigBad De La Porte]]), his big toe itches. When this is brought up in the first episode, Jason retorts that it's propably an allergic reaction to eating [[TardemarkFavoriteFood [[TrademarkFavoriteFood pineapple pizza]], prompting Tann to clarify that pineapple only makes his ''right'' toe itch; when ''both'' toes are itching, then there's trouble.
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* In ''WesternAnimation/KongTheAnimatedSeries'', whenever Tann is in the presence of someone shady (Like [[BigBad De La Porte]]), his big toe itches. When this is brought up in the first episode, Jason retorts that it's propably an allergic reaction to eating [[TardemarkFavoriteFood pineapple pizza]], prompting Tann to clarify that Jason is thinking of his ''right'' foot; it's the ''left'' foot that get's the promition itch.
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* In ''WesternAnimation/KongTheAnimatedSeries'', whenever Tann is in the presence of someone shady (Like [[BigBad De La Porte]]), his big toe itches. When this is brought up in the first episode, Jason retorts that it's propably an allergic reaction to eating [[TardemarkFavoriteFood pineapple pizza]], prompting Tann to clarify that Jason is thinking of pineapple only makes his ''right'' foot; it's the ''left'' foot that get's the promition itch.toe itch; when ''both'' toes are itching, then there's trouble.
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* In ''WesternAnimation/KongTheAnimatedSeries'', whenever Tann is in the presence of someone shady (Like [[BigBad De La Porte]]), his big toe itches. When this is brought up in the first episode, Jason retorts that it's propably an allergic reaction to eating [[TardemarkFavoriteFood pineapple pizza]], prompting Tann to clarify that Jason is thinking of his ''right'' foot; it's the ''left'' foot that get's the promition itch.
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Up To Eleven is a defunct trope
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* Following his MidSeasonUpgrade, ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically SpiderSense UpToEleven. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
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* Following his MidSeasonUpgrade, ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically SpiderSense UpToEleven.SpiderSense. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
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* PlayedForLaughs in Chapter 15 of ''Fanfic/BlazBlueAlternativeRemnant'', where Makoto and Tsubaki can sense when [[LethalChef Noel]] so much as enters the kitchen and immediately go into lockdown mode.
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* ''Series/TheThundermans'': The Thundermans have a special ability called "Thundersense", which allows them to sense incoming accidents or danger before they even occur.
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Updating Link
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** Anna-May Parker, [[ComicBook/RenewYourVows another AU Parker daughter]], gets her share of Spider-Sense, too. As with Kaine above, hers is so heightened that it predicts the future. It takes some time for her and her parents to figure it out.
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** Anna-May Parker, [[ComicBook/RenewYourVows [[ComicBook/TheAmazingSpiderManRenewYourVows another AU Parker daughter]], gets her share of Spider-Sense, too. As with Kaine above, hers is so heightened that it predicts the future. It takes some time for her and her parents to figure it out.
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* Pinkie Pie's appropriately named Pinkie Sense from ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. Random reactions in her body let her know when something's about to happen, such as her tail twitching when something's about to fall. In the second season [[spoiler:she uses it for actual super-heroics, saving ponies from a collapsing building while using her sense to avoid the falling rubble.]]
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* Pinkie Pie's appropriately named Pinkie Sense from ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. Random reactions in her body let her know when something's about to happen, such as her tail twitching when something's about to fall. In the second season [[spoiler:she uses it for actual super-heroics, saving ponies from a collapsing building while using her sense to avoid the falling rubble.]]]] However in "It's About Time", she says the Pinkie Sense only predicts immediate things and doesn't literally predict the future.
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* ''WebAnimation/{{RWBY}}'': Maria has a [[OnePersonOnePower Semblance]] called "Preflexes", which gives her hyper-awareness of her surroundings and incredible reactions speeds; she can almost see attacks before they happen. She demonstrates the power by catching a lemon that falls without warning from the tree she's under. [[spoiler:She later thrashes the normally untouchable Neo, by being the only person who can use Neo's own moves against her.]]
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* ''WebAnimation/{{RWBY}}'': Maria has a [[OnePersonOnePower Semblance]] called "Preflexes", which gives her hyper-awareness of her surroundings and incredible reactions speeds; she can almost see attacks before they happen. She demonstrates the power by catching a lemon that falls without warning from the tree she's under. [[spoiler:She later thrashes the normally untouchable Neo, by being the only person who can use using Neo's own moves against her.]]
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Wordcruft.
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* ''WebAnimation/{{RWBY}}'': Maria has a [[OnePersonOnePower Semblance]] that she calls "Preflexes". It gives her hyper-awareness of her surroundings and incredible reaction speeds, almost to the point of seeing attacks before they happen. She demonstrates the Semblance to Ruby by catching a lemon that falls without warning from the tree she's sitting under. [[spoiler:She later thrashes the normally untouchable Neo, by being the only person who can use Neo's own moves against her.]]
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* ''WebAnimation/{{RWBY}}'': Maria has a [[OnePersonOnePower Semblance]] that she calls "Preflexes". It called "Preflexes", which gives her hyper-awareness of her surroundings and incredible reaction speeds, reactions speeds; she can almost to the point of seeing see attacks before they happen. She demonstrates the Semblance to Ruby power by catching a lemon that falls without warning from the tree she's sitting under. [[spoiler:She later thrashes the normally untouchable Neo, by being the only person who can use Neo's own moves against her.]]
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Word cruft and update.
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* ''WebAnimation/{{RWBY}}'' Volume 6 introduced Maria Calavera, who has this power as her semblance, which she nicknamed "Preflexes". It gives her hyper-awareness of her surroundings and incredible reaction speeds, almost to the point of seeing attacks before they happen. She demonstrates the Semblance to Ruby by catching a lemon that falls without warning from the tree she's sitting under.
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* ''WebAnimation/{{RWBY}}'' Volume 6 introduced ''WebAnimation/{{RWBY}}'': Maria Calavera, who has this power as her semblance, which a [[OnePersonOnePower Semblance]] that she nicknamed calls "Preflexes". It gives her hyper-awareness of her surroundings and incredible reaction speeds, almost to the point of seeing attacks before they happen. She demonstrates the Semblance to Ruby by catching a lemon that falls without warning from the tree she's sitting under. [[spoiler:She later thrashes the normally untouchable Neo, by being the only person who can use Neo's own moves against her.]]
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* In the ''Series/MysteryScienceTheater3000'' episode ''Film/PumaMan'', the main character of the film "get[s] this way when [he] sense[s] danger." "This way" appears to involve dizziness and a headache (thus crippling him when he needs to be at his most alert), and it doesn't actually pinpoint the danger, just giving a general sense of "something bad is going to happen somewhere around here sometime soon", so it's not all that useful except in the broadest sense. Tom Servo mocks him as he fails to detect a large man running at him from behind: "A Post-It note senses danger better than this guy!" (though the man was not planning on hurting him, so that may have been a badly-demonstrated plot point rather than a failure of the power). The worst part is that he tends to comment on it, and then utterly ignore it. For example, he's warned by the large man not to go to the embassy, his danger sense goes off while he's at the embassy, and yet he's still taken completely by surprise when he's attacked by goons at the embassy.
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* In the ''Series/MysteryScienceTheater3000'' episode ''Film/PumaMan'', ''Film/ThePumaman'', the main character of the film "get[s] this way when [he] sense[s] danger." "This way" appears to involve dizziness and a headache (thus crippling him when he needs to be at his most alert), and it doesn't actually pinpoint the danger, just giving a general sense of "something bad is going to happen somewhere around here sometime soon", so it's not all that useful except in the broadest sense. Tom Servo mocks him as he fails to detect a large man running at him from behind: "A Post-It note senses danger better than this guy!" (though the man was not planning on hurting him, so that may have been a badly-demonstrated plot point rather than a failure of the power). The worst part is that he tends to comment on it, and then utterly ignore it. For example, he's warned by the large man not to go to the embassy, his danger sense goes off while he's at the embassy, and yet he's still taken completely by surprise when he's attacked by goons at the embassy.
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* Aura enables this in ''Fanfic/TheGirlFromMistral'', when a person is particularly sensitive, warning the user of danger they're unaware of.
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** Once Naruto masters the nine-tails' chakra [[spoiler:by befriending him, he gains the ability to sense negative emotions, allowing him to detect anyone with malicious intent in his vicnity.
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** Once Naruto masters the nine-tails' chakra [[spoiler:by befriending him, him]], he gains the ability to sense negative emotions, allowing him to detect anyone with malicious intent in his vicnity.
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** Once Naruto masters the nine-tails' chakra [[spoiler:by befriending him, he gains the ability to sense negative emotions, allowing him to detect anyone with malicious intent in his vicnity.
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Ambiguity Index wick cleaning.
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* Larry Holland's ''VideoGame/XWing'' series (including ''VideoGame/TIEFighter'') would actually encourage ''players'' to develop sense of TheForce, thanks to nimble fighters mounted with blasters and turbolasers significantly slower than bullets, one had to be able to predict how her target would jink to hit it.[[note]]...or just get lucky.[[/note]]
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* Larry Holland's ''VideoGame/XWing'' series (including ''VideoGame/TIEFighter'') would actually encourage ''players'' to develop sense of TheForce, the Force, thanks to nimble fighters mounted with blasters and turbolasers significantly slower than bullets, one had to be able to predict how her target would jink to hit it.[[note]]...or just get lucky.[[/note]]
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* In the ''Series/MysteryScienceTheater3000'' episode ''Film/PumaMan'', the main character of the film "get[s] this way when [he] sense[s] danger." "This way" appears to involve dizziness and a headache (thus crippling him when he needs to be at his most alert), and it doesn't actually pinpoint the danger, just giving a general sense of "something bad is going to happen somewhere soon", so it's not all that useful except in the broadest sense. Tom Servo mocks him as he fails to detect a large man running at him from behind: "A Post-It note senses danger better than this guy!"
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* In the ''Series/MysteryScienceTheater3000'' episode ''Film/PumaMan'', the main character of the film "get[s] this way when [he] sense[s] danger." "This way" appears to involve dizziness and a headache (thus crippling him when he needs to be at his most alert), and it doesn't actually pinpoint the danger, just giving a general sense of "something bad is going to happen somewhere around here sometime soon", so it's not all that useful except in the broadest sense. Tom Servo mocks him as he fails to detect a large man running at him from behind: "A Post-It note senses danger better than this guy!"guy!" (though the man was not planning on hurting him, so that may have been a badly-demonstrated plot point rather than a failure of the power). The worst part is that he tends to comment on it, and then utterly ignore it. For example, he's warned by the large man not to go to the embassy, his danger sense goes off while he's at the embassy, and yet he's still taken completely by surprise when he's attacked by goons at the embassy.
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** ''Film/SpiderManNoWayHome'': Peter's Spider-Sense has been further developed and enhanced to the point that it can detect the exact moment when [[spoiler:the Green Goblin persona takes over Norman Osborn's body.]] It also kicks in when Doctor Strange knocks Peter Parker's astral form out of his body- triggering his natural reflexes and allowing his otherwise unconcious body to keep dodging anyway. Notably, Peter's astral form actually has a transparent version of the "waves" often used to portray the ability in the comics.
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** ''Film/SpiderManNoWayHome'': Peter's Spider-Sense has been further developed and enhanced to the point that it can detect the exact moment when [[spoiler:the Green Goblin persona takes over Norman Osborn's body.]] It also kicks in when Doctor Strange knocks Peter Parker's astral form out of his body- triggering his natural reflexes and allowing his otherwise unconcious body to keep dodging anyway. Notably, Peter's astral form actually has a transparent version of the "waves" often used to portray the ability in the comics. [[spoiler:Later on, when [[Film/TheAmazingSpiderMan the Andrew Garfield version of Peter]] shows up in the universe, MJ tries to determine whether he's really an alternate version of Peter by tossing a bread roll at him. After explaining she wanted to see if he has the "tingle thing", Peter explains that it doesn't work if the projectile isn't actually harmful.]]
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** If the game is on a system with some form of haptic feedback, SpiderSense will typically cause the controller to rumble.
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** ''Film/SpiderManNoWayHome'': Peter's Spider-Sense has been further developed and enhanced to the point that it can detect the exact moment when [[spoiler:the Green Goblin persona takes over Norman Osborn's body.]]
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** ''Film/SpiderManNoWayHome'': Peter's Spider-Sense has been further developed and enhanced to the point that it can detect the exact moment when [[spoiler:the Green Goblin persona takes over Norman Osborn's body.]]]] It also kicks in when Doctor Strange knocks Peter Parker's astral form out of his body- triggering his natural reflexes and allowing his otherwise unconcious body to keep dodging anyway. Notably, Peter's astral form actually has a transparent version of the "waves" often used to portray the ability in the comics.
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** ''Film/SpiderManNoWayHome'': Peter's Spider-Sense has been further developed and enhanced to the point that it can detect the exact moment when the Green Goblin takes over Norman Osborn's body.
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** ''Film/SpiderManNoWayHome'': Peter's Spider-Sense has been further developed and enhanced to the point that it can detect the exact moment when the [[spoiler:the Green Goblin persona takes over Norman Osborn's body.]]
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** ''Film/SpiderManFarFromHome'': Aunt May refers to this (to Peter's chagrin) as the "Peter Tingle." It's on the fritz for most of the movie, implicitly due to his grief and emotional state. May manages to hit him with a banana early on, and Peter [[spoiler:is easily fooled by all of Mysterio's illusions]]. It's only in the final battle after he has accepted his part in Tony's legacy, that he gains full control of it. [[spoiler:When Mysterio attacks him with invisible drones in a fake environment, Peter is able to ignore the illusions completely. A few minutes later, Mysterio uses an illusion to pretend to surrender while he sneaks up behind Peter, invisible -- only for Peter to easily avoid his gunshot]].\
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** ''Film/SpiderManFarFromHome'': Aunt May refers to this (to Peter's chagrin) as the "Peter Tingle." It's on the fritz for most of the movie, implicitly due to his grief and emotional state. May manages to hit him with a banana early on, and Peter [[spoiler:is easily fooled by all of Mysterio's illusions]]. It's only in the final battle after he has accepted his part in Tony's legacy, that he gains full control of it. [[spoiler:When Mysterio attacks him with invisible drones in a fake environment, Peter is able to ignore the illusions completely. A few minutes later, Mysterio uses an illusion to pretend to surrender while he sneaks up behind Peter, invisible -- only for Peter to easily avoid his gunshot]].\
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** ''Film/SpiderManFarFromHome'': Aunt May refers to this (to Peter's chagrin) as the "Peter Tingle." It's on the fritz for most of the movie, implicitly due to his grief and emotional state. May manages to hit him with a banana early on, and Peter [[spoiler:is easily fooled by all of Mysterio's illusions]]. It's only in the final battle after he has accepted his part in Tony's legacy, that he gains full control of it. [[spoiler:When Mysterio attacks him with invisible drones in a fake environment, Peter is able to ignore the illusions completely. A few minutes later, Mysterio uses an illusion to pretend to surrender while he sneaks up behind Peter, invisible -- only for Peter to easily avoid his gunshot]].
to:
** ''Film/SpiderManFarFromHome'': Aunt May refers to this (to Peter's chagrin) as the "Peter Tingle." It's on the fritz for most of the movie, implicitly due to his grief and emotional state. May manages to hit him with a banana early on, and Peter [[spoiler:is easily fooled by all of Mysterio's illusions]]. It's only in the final battle after he has accepted his part in Tony's legacy, that he gains full control of it. [[spoiler:When Mysterio attacks him with invisible drones in a fake environment, Peter is able to ignore the illusions completely. A few minutes later, Mysterio uses an illusion to pretend to surrender while he sneaks up behind Peter, invisible -- only for Peter to easily avoid his gunshot]].\
** ''Film/SpiderManNoWayHome'': Peter's Spider-Sense has been further developed and enhanced to the point that it can detect the exact moment when the Green Goblin takes over Norman Osborn's body.
** ''Film/SpiderManNoWayHome'': Peter's Spider-Sense has been further developed and enhanced to the point that it can detect the exact moment when the Green Goblin takes over Norman Osborn's body.
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Changed line(s) 327 (click to see context) from:
* In ''WesternAnimation/RoswellConspiracies'', Sh'lainn Blaze, being a Banshee, can tell when a person is in mortal peril and how long they have until they are potentially killed. As she spends a lot of time with Nick, someone who regularly puts himself in mortal peril, Sh'lainn's "death sense" goes off regularly, acting as a warning to Nick, letting him know how long he has left if he doesn't take action to save his life.
to:
* In ''WesternAnimation/RoswellConspiracies'', ''WesternAnimation/RoswellConspiraciesAliensMythsAndLegends'', Sh'lainn Blaze, being a Banshee, can tell when a person is in mortal peril and how long they have until they are potentially killed. As she spends a lot of time with Nick, someone who regularly puts himself in mortal peril, Sh'lainn's "death sense" goes off regularly, acting as a warning to Nick, letting him know how long he has left if he doesn't take action to save his life.
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* In the short-lived [[CelebrityToons Celebrity Toon]] ''Abunai Sisters: Koko & Mika'', Koko and Mika can sense any danger with their breasts. They don't even have to be nearby, as in the final episode they're away at a film festival when they sense the villains breaking into a safe in their mansion.
* ''Manga/{{Berserk}}'': Guts' brand of sacrifice starts bleeding when Apostles are nearby, but also attracts Apostles to him.
* ''Manga/{{Berserk}}'': Guts' brand of sacrifice starts bleeding when Apostles are nearby, but also attracts Apostles to him.
Deleted line(s) 23 (click to see context) :
* ''Manga/{{Berserk}}'': Guts' brand of sacrifice starts bleeding when Apostles are nearby, but also attracts Apostles to him.
* A few of the students in ''Manga/ThouShaltNotDie'' have a form of it, Kuro's intuition is so developed he can sense landmines or know if a sniper is gonna shoot a teammate. Asagi's SuperIntelligence and PhotographicMemory means he can tell the probabilities of any outcome in the war zone but due to his powers having aged his brain to the point of dementia it's more this trope than omniscience as he'll need someone or something to trigger his deductionsé
Deleted line(s) 52,53 (click to see context) :
* In the short-lived [[CelebrityToons Celebrity Toon]] ''Abunai Sisters: Koko & Mika'', Koko and Mika can sense any danger with their breasts. They don't even have to be nearby, as in the final episode they're away at a film festival when they sense the villains breaking into a safe in their mansion.
* A few of the students in ''Manga/ThouShaltNotDie'' have a form of it, Kuro's intuition is so developed he can sense landmines or know if a sniper is gonna shoot a teammate. Asagi's SuperIntelligence and PhotographicMemory means he can tell the probabilities of any outcome in the war zone but due to his powers having aged his brain to the point of dementia it's more this trope than omniscience as he'll need someone or something to trigger his deductionsé
* A few of the students in ''Manga/ThouShaltNotDie'' have a form of it, Kuro's intuition is so developed he can sense landmines or know if a sniper is gonna shoot a teammate. Asagi's SuperIntelligence and PhotographicMemory means he can tell the probabilities of any outcome in the war zone but due to his powers having aged his brain to the point of dementia it's more this trope than omniscience as he'll need someone or something to trigger his deductionsé
Changed line(s) 57 (click to see context) from:
* Sweet S. of ''Animation/HappyHeroes'' does not have this power naturally, but gains it in Season 8 episode 17 when Huo Haha feeds her a magic herb and retains the newfound power for the duration of the episode. She starts foreseeing all the bad things that are about to happen to people nearby and tries to warn them so that they don't get hurt.
to:
* Sweet S. of ''Animation/HappyHeroes'' does not have this power naturally, but gains it in Season 8 episode Episode 17 when Huo Haha feeds her a magic herb and retains the newfound power for the duration of the episode. She starts foreseeing all the bad things that are about to happen to people nearby and tries to warn them so that they don't get hurt.
* In ''ComicBook/{{Bone}}'', Grandma Ben had her "gitchy feeling" that served as a portent that something ''really'' bad was going to happen.
* Following his MidSeasonUpgrade, ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically SpiderSense UpToEleven. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
** While he used it to good effect, it also had a depressing downside: Mar-Vell himself knew that he'd developed cancer and that it wasn't treatable thanks to him turning Cosmic Awareness inward. Later heroes who received Cosmic Awareness also didn't deal with it anywhere near as well as the experienced war hero Mar-Vell did; it even drove his son and successor mad.
** In addition, unlike Spider-Man's SpiderSense Cosmic Awareness ''wasn't'' very useful in actual combat, since Mar-Vell had to focus if he wanted to, say, identify a weakness in an enemy (and the scale of enemy he tended to fight rarely gave him an opportunity to do so). It's part of the reason why when Cosmic Awareness did warn him about something (e.g. Thanos getting up to something), he'd usually gather allies so that he'd get the time he needed to use Cosmic Awareness to specifically identify weak points and the like. Otherwise, once in combat he relied more on his combat-honed experience.
* ''ComicBook/{{Daredevil}}'s'' super senses put him here under some writers, as they allow him to pick up cues and warning signs (heightened heartbeats from assailants, guns being cocked, etc.) long before any normal person would, even if he doesn't consciously process them.
* Also parodied by ComicBook/{{Deadpool}}.
-->'''Deadpool:''' Sshhh. My common sense is tingling.
* ''Franchise/TheFlash'' villain Brother Grimm can sense the Speed Force, allowing him to anticipate and hit or block Flash no matter how fast he attacks. To bypass this, Flash has to fight him at normal speed.
* As Ms. Marvel, Carol Danvers possessed a precognitive "seventh sense". When Rogue permanently absorbed Ms. Marvel's powers she did not overtly manifest the seventh sense but she speculated that it took the form of a sense of impending attacks, allowing her to evade them.
* [[TheBigGuy Urk]] of ''ComicBook/PaperinikNewAdventures'' developed his fighting skills to the point he can detect when he is about to be attacked and which one of his attackers will strike first.
* In Wally Wood's ''[[ComicStrip/SallyForthWood Sally Forth]],'' the alien Snorky sometimes invoked his "martian sixth sense" that informed him of plot-relevant information.
* Parodied in ''Sam & Twitch'' by Sam.
-->'''Twitch:''' I think something's wrong.\\
'''Sam:''' Yeah, me too. My spider-sense's tingling.
* Marv of ''ComicBook/SinCity'' has a "cold thing" in his gut that tells him when something's wrong, which has saved his life on several occasions.
* Ricochet of ''ComicBook/{{Slingers}}'' has a similar set of powers to Spider-Man, including a "Danger Sense" which is functionally identical to the Spider-Sense. He's one among several heroes who got to take up old, temporary identities Spidey used. Unlike the others, he lasted a long time, probably due to actually being an interesting character who wasn't just a carbon copy of the webslinger.
* Mayday Parker, ComicBook/SpiderGirl, takes after her [[LegacyCharacter dear old dad]] in this department. Hers is described as more honed, as it also discerns direction attacks are coming from and allows her to pinpoint weak spots in enemy defenses.
** Anna-May Parker, [[ComicBook/RenewYourVows another AU Parker daughter]], gets her share of Spider-Sense, too. As with Kaine above, hers is so heightened that it predicts the future. It takes some time for her and her parents to figure it out.
* Following his MidSeasonUpgrade, ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically SpiderSense UpToEleven. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
** While he used it to good effect, it also had a depressing downside: Mar-Vell himself knew that he'd developed cancer and that it wasn't treatable thanks to him turning Cosmic Awareness inward. Later heroes who received Cosmic Awareness also didn't deal with it anywhere near as well as the experienced war hero Mar-Vell did; it even drove his son and successor mad.
** In addition, unlike Spider-Man's SpiderSense Cosmic Awareness ''wasn't'' very useful in actual combat, since Mar-Vell had to focus if he wanted to, say, identify a weakness in an enemy (and the scale of enemy he tended to fight rarely gave him an opportunity to do so). It's part of the reason why when Cosmic Awareness did warn him about something (e.g. Thanos getting up to something), he'd usually gather allies so that he'd get the time he needed to use Cosmic Awareness to specifically identify weak points and the like. Otherwise, once in combat he relied more on his combat-honed experience.
* ''ComicBook/{{Daredevil}}'s'' super senses put him here under some writers, as they allow him to pick up cues and warning signs (heightened heartbeats from assailants, guns being cocked, etc.) long before any normal person would, even if he doesn't consciously process them.
* Also parodied by ComicBook/{{Deadpool}}.
-->'''Deadpool:''' Sshhh. My common sense is tingling.
* ''Franchise/TheFlash'' villain Brother Grimm can sense the Speed Force, allowing him to anticipate and hit or block Flash no matter how fast he attacks. To bypass this, Flash has to fight him at normal speed.
* As Ms. Marvel, Carol Danvers possessed a precognitive "seventh sense". When Rogue permanently absorbed Ms. Marvel's powers she did not overtly manifest the seventh sense but she speculated that it took the form of a sense of impending attacks, allowing her to evade them.
* [[TheBigGuy Urk]] of ''ComicBook/PaperinikNewAdventures'' developed his fighting skills to the point he can detect when he is about to be attacked and which one of his attackers will strike first.
* In Wally Wood's ''[[ComicStrip/SallyForthWood Sally Forth]],'' the alien Snorky sometimes invoked his "martian sixth sense" that informed him of plot-relevant information.
* Parodied in ''Sam & Twitch'' by Sam.
-->'''Twitch:''' I think something's wrong.\\
'''Sam:''' Yeah, me too. My spider-sense's tingling.
* Marv of ''ComicBook/SinCity'' has a "cold thing" in his gut that tells him when something's wrong, which has saved his life on several occasions.
* Ricochet of ''ComicBook/{{Slingers}}'' has a similar set of powers to Spider-Man, including a "Danger Sense" which is functionally identical to the Spider-Sense. He's one among several heroes who got to take up old, temporary identities Spidey used. Unlike the others, he lasted a long time, probably due to actually being an interesting character who wasn't just a carbon copy of the webslinger.
* Mayday Parker, ComicBook/SpiderGirl, takes after her [[LegacyCharacter dear old dad]] in this department. Hers is described as more honed, as it also discerns direction attacks are coming from and allows her to pinpoint weak spots in enemy defenses.
** Anna-May Parker, [[ComicBook/RenewYourVows another AU Parker daughter]], gets her share of Spider-Sense, too. As with Kaine above, hers is so heightened that it predicts the future. It takes some time for her and her parents to figure it out.
Deleted line(s) 70,72 (click to see context) :
* Mayday Parker, ComicBook/SpiderGirl, takes after her [[LegacyCharacter dear old dad]] in this department. Hers is described as more honed, as it also discerns direction attacks are coming from and allows her to pinpoint weak spots in enemy defenses.
** Anna-May Parker, [[ComicBook/RenewYourVows another AU Parker daughter]], gets her share of Spider-Sense too. As with Kaine above, hers is so heightened that it predicts the future. It takes some time for her and her parents to figure it out.
* Ricochet of ''ComicBook/{{Slingers}}'' has a similar set of powers to Spider-Man, including a "Danger Sense" which is functionally identical to the Spider-Sense. He's one among several heroes who got to take up old, temporary identities Spidey used. Unlike the others, he lasted a long time, probably due to actually being an interesting character who wasn't just a carbon copy of the webslinger.
** Anna-May Parker, [[ComicBook/RenewYourVows another AU Parker daughter]], gets her share of Spider-Sense too. As with Kaine above, hers is so heightened that it predicts the future. It takes some time for her and her parents to figure it out.
* Ricochet of ''ComicBook/{{Slingers}}'' has a similar set of powers to Spider-Man, including a "Danger Sense" which is functionally identical to the Spider-Sense. He's one among several heroes who got to take up old, temporary identities Spidey used. Unlike the others, he lasted a long time, probably due to actually being an interesting character who wasn't just a carbon copy of the webslinger.
* Rose Wilson a.k.a. Ravager, a former member of the ''ComicBook/TeenTitans'' and Deathstroke's daughter, has the power of minor precognition that lets her predict a person's actions a few seconds before they happen. She is able to match Cassandra Cain in hand-to-hand combat since this power helps her to counter Cassandra's ability to read a person's body language to predict movements. The new Clock King is crazy about Rose because her natural abilities can counter ''his'' near-identical powers.
Deleted line(s) 79,94 (click to see context) :
* Parodied in ''Sam & Twitch'' by Sam.
-->'''Twitch:''' I think something's wrong.\\
'''Sam:''' Yeah, me too. My spider-sense's tingling.
* Also parodied by ComicBook/{{Deadpool}}.
-->'''Deadpool:''' Sshhh. My common sense is tingling.
* In ''ComicBook/{{Bone}}'', Grandma Ben had her "gitchy feeling" that served as a portent that something ''really'' bad was going to happen.
* Rose Wilson a.k.a. Ravager, a former member of the ''ComicBook/TeenTitans'' and Deathstroke's daughter, has the power of minor precognition that lets her predict a person's actions a few seconds before they happen. She is able to match Cassandra Cain in hand-to-hand combat since this power helps her to counter Cassandra's ability to read a person's body language to predict movements. The new Clock King is crazy about Rose because her natural abilities can counter ''his'' near-identical powers.
* ''Franchise/TheFlash'' villain Brother Grimm can sense the Speed Force, allowing him to anticipate and hit or block Flash no matter how fast he attacks. To bypass this, Flash has to fight him at normal speed.
* Marv of ''ComicBook/SinCity'' has a "cold thing" in his gut that tells him when something's wrong, which has saved his life on several occasions.
* [[TheBigGuy Urk]] of ''ComicBook/PaperinikNewAdventures'' developed his fighting skills to the point he can detect when he is about to be attacked and which one of his attackers will strike first.
* In Wally Wood's ''[[ComicStrip/SallyForthWood Sally Forth]],'' the alien Snorky sometimes invoked his "martian sixth sense" that informed him of plot-relevant information.
* ''ComicBook/{{Daredevil}}'s'' super senses put him here under some writers, as they allow him to pick up cues and warning signs (heightened heartbeats from assailants, guns being cocked, etc.) long before any normal person would, even if he doesn't consciously process them.
* Following his MidSeasonUpgrade, ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically SpiderSense UpToEleven. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
** While he used it to good effect, it also had a depressing downside: Mar-Vell himself knew that he'd developed cancer and that it wasn't treatable thanks to him turning Cosmic Awareness inward. Later heroes who received Cosmic Awareness also didn't deal with it anywhere near as well as the experienced war hero Mar-Vell did; it even drove his son and successor mad.
** In addition, unlike Spider-Man's SpiderSense Cosmic Awareness ''wasn't'' very useful in actual combat, since Mar-Vell had to focus if he wanted to, say, identify a weakness in an enemy (and the scale of enemy he tended to fight rarely gave him an opportunity to do so). It's part of the reason why when Cosmic Awareness did warn him about something (e.g. Thanos getting up to something), he'd usually gather allies so that he'd get the time he needed to use Cosmic Awareness to specifically identify weak points and the like. Otherwise, once in combat he relied more on his combat-honed experience.
* As Ms. Marvel Carol Danvers possessed a precognitive "seventh sense". When Rogue permanently absorbed Ms. Marvel's powers she did not overtly manifest the seventh sense but she speculated that it took the form of a sense of impending attacks, allowing her to evade them.
-->'''Twitch:''' I think something's wrong.\\
'''Sam:''' Yeah, me too. My spider-sense's tingling.
* Also parodied by ComicBook/{{Deadpool}}.
-->'''Deadpool:''' Sshhh. My common sense is tingling.
* In ''ComicBook/{{Bone}}'', Grandma Ben had her "gitchy feeling" that served as a portent that something ''really'' bad was going to happen.
* Rose Wilson a.k.a. Ravager, a former member of the ''ComicBook/TeenTitans'' and Deathstroke's daughter, has the power of minor precognition that lets her predict a person's actions a few seconds before they happen. She is able to match Cassandra Cain in hand-to-hand combat since this power helps her to counter Cassandra's ability to read a person's body language to predict movements. The new Clock King is crazy about Rose because her natural abilities can counter ''his'' near-identical powers.
* ''Franchise/TheFlash'' villain Brother Grimm can sense the Speed Force, allowing him to anticipate and hit or block Flash no matter how fast he attacks. To bypass this, Flash has to fight him at normal speed.
* Marv of ''ComicBook/SinCity'' has a "cold thing" in his gut that tells him when something's wrong, which has saved his life on several occasions.
* [[TheBigGuy Urk]] of ''ComicBook/PaperinikNewAdventures'' developed his fighting skills to the point he can detect when he is about to be attacked and which one of his attackers will strike first.
* In Wally Wood's ''[[ComicStrip/SallyForthWood Sally Forth]],'' the alien Snorky sometimes invoked his "martian sixth sense" that informed him of plot-relevant information.
* ''ComicBook/{{Daredevil}}'s'' super senses put him here under some writers, as they allow him to pick up cues and warning signs (heightened heartbeats from assailants, guns being cocked, etc.) long before any normal person would, even if he doesn't consciously process them.
* Following his MidSeasonUpgrade, ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically SpiderSense UpToEleven. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
** While he used it to good effect, it also had a depressing downside: Mar-Vell himself knew that he'd developed cancer and that it wasn't treatable thanks to him turning Cosmic Awareness inward. Later heroes who received Cosmic Awareness also didn't deal with it anywhere near as well as the experienced war hero Mar-Vell did; it even drove his son and successor mad.
** In addition, unlike Spider-Man's SpiderSense Cosmic Awareness ''wasn't'' very useful in actual combat, since Mar-Vell had to focus if he wanted to, say, identify a weakness in an enemy (and the scale of enemy he tended to fight rarely gave him an opportunity to do so). It's part of the reason why when Cosmic Awareness did warn him about something (e.g. Thanos getting up to something), he'd usually gather allies so that he'd get the time he needed to use Cosmic Awareness to specifically identify weak points and the like. Otherwise, once in combat he relied more on his combat-honed experience.
* As Ms. Marvel Carol Danvers possessed a precognitive "seventh sense". When Rogue permanently absorbed Ms. Marvel's powers she did not overtly manifest the seventh sense but she speculated that it took the form of a sense of impending attacks, allowing her to evade them.
Changed line(s) 113 (click to see context) from:
* Izuku's quirk in ''Fanfic/TheCurseOfTheAnimeProtagonist'' is essentially this - it alerts him to dangerous situations that are or will happen nearby, and people he needs to save. When he was younger this amounted to rescuing cats from trees, but it gradually worked up to more dangerous scenarios like people about to be hit by a car, to muggings and violent assaults, and so on. Everyone acknowledges it'd be a great quirk for any hero. Pity this version of Izuku wants to be anything ''but'' a hero.
to:
* Izuku's quirk in ''Fanfic/TheCurseOfTheAnimeProtagonist'' is essentially this - -- it alerts him to dangerous situations that are or will happen nearby, and people he needs to save. When he was younger this amounted to rescuing cats from trees, but it gradually worked up to more dangerous scenarios like people about to be hit by a car, to muggings and violent assaults, and so on. Everyone acknowledges it'd be a great quirk for any hero. Pity this version of Izuku wants to be anything ''but'' a hero.
Deleted line(s) 125,128 (click to see context) :
* ''Film/SpiderManTrilogy'':
** The 2002 ''Film/SpiderMan1'' movie depicts his SpiderSense using BulletTime. Whenever something bad is about to happen, time slows down from Peter's perspective, allowing him ample time to react. Later on in the film (and its sequels), the use of this power is mostly left to be assumed by the audience.
** There are still visual cues in the sequels, like when Peter senses the tram he's on is soon going to run out of track in ''Film/SpiderMan2''.
** More subtle cues can be seen in ''Film/SpiderMan3''. Peter's face becomes visibly shocked a split second before [[spoiler:Harry tackles him off his scooter]]. Later, when Peter and Harry are fighting at Harry's pad, a strange whistling sound can be heard whenever Harry's arm-mounted blades get in close range of Peter. At first the noise seems to be caused by wind resistance since Harry is swinging the blades around, but the noise lingers while Harry attempts to push the blades into Peter's face, hence it's the spider sense.
** The 2002 ''Film/SpiderMan1'' movie depicts his SpiderSense using BulletTime. Whenever something bad is about to happen, time slows down from Peter's perspective, allowing him ample time to react. Later on in the film (and its sequels), the use of this power is mostly left to be assumed by the audience.
** There are still visual cues in the sequels, like when Peter senses the tram he's on is soon going to run out of track in ''Film/SpiderMan2''.
** More subtle cues can be seen in ''Film/SpiderMan3''. Peter's face becomes visibly shocked a split second before [[spoiler:Harry tackles him off his scooter]]. Later, when Peter and Harry are fighting at Harry's pad, a strange whistling sound can be heard whenever Harry's arm-mounted blades get in close range of Peter. At first the noise seems to be caused by wind resistance since Harry is swinging the blades around, but the noise lingers while Harry attempts to push the blades into Peter's face, hence it's the spider sense.
* ''Film/BuffyTheVampireSlayer'' has this as a featured power of the title character, but it was modified for the television series (see below).
Changed line(s) 133,134 (click to see context) from:
** ''Film/SpiderManFarFromHome'': Aunt May refers to this (to Peter's chagrin) as the "Peter Tingle." It's on the fritz for most of the movie, implicitly due to his grief and emotional state. May manages to hit him with a banana early on, and Peter [[spoiler:is easily fooled by all of Mysterio's illusions]]. It's only in the final battle after he has accepted his part in Tony's legacy, that he gains full control of it. [[spoiler:When Mysterio attacks him with invisible drones in a fake environment, Peter is able to ignore the illusions completely. A few minutes later, Mysterio uses an illusion to pretend to surrender while he sneaks up behind Peter, invisible--only for Peter to easily avoid his gunshot]].
* ''Film/BuffyTheVampireSlayer'' has this as a featured power of the title character, but it was modified for the television series (see below).
* ''Film/BuffyTheVampireSlayer'' has this as a featured power of the title character, but it was modified for the television series (see below).
to:
** ''Film/SpiderManFarFromHome'': Aunt May refers to this (to Peter's chagrin) as the "Peter Tingle." It's on the fritz for most of the movie, implicitly due to his grief and emotional state. May manages to hit him with a banana early on, and Peter [[spoiler:is easily fooled by all of Mysterio's illusions]]. It's only in the final battle after he has accepted his part in Tony's legacy, that he gains full control of it. [[spoiler:When Mysterio attacks him with invisible drones in a fake environment, Peter is able to ignore the illusions completely. A few minutes later, Mysterio uses an illusion to pretend to surrender while he sneaks up behind Peter, invisible--only invisible -- only for Peter to easily avoid his gunshot]].
*''Film/BuffyTheVampireSlayer'' Somewhat parodied on ''Film/MeanGirls'': [[DumbBlonde Karen]] has this as a featured power of the title character, but fifth sense -- her breasts always know when it's already raining. She calls it was modified for the television series (see below). ''Creator/{{ESPN}}''.
*
* ''Film/SpiderManTrilogy'':
** The 2002 ''Film/SpiderMan1'' movie depicts his SpiderSense using BulletTime. Whenever something bad is about to happen, time slows down from Peter's perspective, allowing him ample time to react. Later on in the film (and its sequels), the use of this power is mostly left to be assumed by the audience.
** There are still visual cues in the sequels, like when Peter senses the tram he's on is soon going to run out of track in ''Film/SpiderMan2''.
** More subtle cues can be seen in ''Film/SpiderMan3''. Peter's face becomes visibly shocked a split second before [[spoiler:Harry tackles him off his scooter]]. Later, when Peter and Harry are fighting at Harry's pad, a strange whistling sound can be heard whenever Harry's arm-mounted blades get in close range of Peter. At first the noise seems to be caused by wind resistance since Harry is swinging the blades around, but the noise lingers while Harry attempts to push the blades into Peter's face, hence it's the spider sense.
** The 2002 ''Film/SpiderMan1'' movie depicts his SpiderSense using BulletTime. Whenever something bad is about to happen, time slows down from Peter's perspective, allowing him ample time to react. Later on in the film (and its sequels), the use of this power is mostly left to be assumed by the audience.
** There are still visual cues in the sequels, like when Peter senses the tram he's on is soon going to run out of track in ''Film/SpiderMan2''.
** More subtle cues can be seen in ''Film/SpiderMan3''. Peter's face becomes visibly shocked a split second before [[spoiler:Harry tackles him off his scooter]]. Later, when Peter and Harry are fighting at Harry's pad, a strange whistling sound can be heard whenever Harry's arm-mounted blades get in close range of Peter. At first the noise seems to be caused by wind resistance since Harry is swinging the blades around, but the noise lingers while Harry attempts to push the blades into Peter's face, hence it's the spider sense.
Deleted line(s) 139 (click to see context) :
* Somewhat parodied on ''Film/MeanGirls'': [[DumbBlonde Karen]] has a fifth sense - her breasts always know when it's already raining. She calls it ''Creator/{{ESPN}}''.
Changed line(s) 149,156 (click to see context) from:
* In the ''Literature/ModestyBlaise'' novels, Modesty's best friend and colleague Willie Garvin's ears sometimes prickle when something bad is about to go down. Not just for him; there have been occasions when Willie's ears have prickled to let him know Modesty is in danger when she's off doing something by herself. It doesn't happen every time there's danger, but when it does it's never a false alarm.
* Creator/RobertAHeinlein's novel ''Literature/TheNumberOfTheBeast''. Zebadiah Carter has a danger sense that alerts him to trouble just before it occurs, allowing him just enough time to react to it. He insists that he just has good instincts, though. It's the other characters who are convinced it's a PsychicPower.
* In the KnightAndRogue series, Michael's natural Gift manifests itself this way. It's completely unreliable, though - he once felt it for weeks when an aunt was trying to get him married off, but it doesn't always kick in when people are trying to KILL him... and even when it does, the fact that it activates for things like matchmaking keep him from giving the warning too much credence.
* The Franchise/StarWarsLegends'' novel ''Literature/DeathStar'' had Nova Stihl and 'blinking', a spider-sense of his own that allowed him to excel as a martial artist and stormtrooper. [[spoiler:But it's actually the Force.]]
** This is in fact one of a Jedi's most basic skills; short-scale precognition. It's called their "Danger Sense" in the Novels and is what allows them to deflect attacks so easily.
** Certain Jedi, like Obi-Wan Kenobi, who are more attuned to the Unified Force have a longer-term version of this. It's actually one of Obi-Wan's particular skills, his 'bad feelings,' and he can often sense long in advance that a person, a place, or an action will cause trouble.
** Tash Arranda of ''Literature/GalaxyOfFear'' is an untrained Force-Sensitive. In the first book Luke Skywalker encourages her to pay attention to the odd feelings she gets, apparently oblivious to the fact that one of them is "[[PrecociousCrush I've been wanting to meet someone like you for my whole life.]]" For the rest of the series, [[HowDoIShotWeb it's not consistent]] but sometimes it helps. When flying through an AsteroidThicket, especially, it's a great boon.
** In the ''Literature/XWingSeries'', Corran Horn finds out he's Force-Sensitive and grouses about it a little because now he can't tell if feeling antsy before a mission is normal about-to-risk-his-life nerves or a warning from the Force.
* Creator/RobertAHeinlein's novel ''Literature/TheNumberOfTheBeast''. Zebadiah Carter has a danger sense that alerts him to trouble just before it occurs, allowing him just enough time to react to it. He insists that he just has good instincts, though. It's the other characters who are convinced it's a PsychicPower.
* In the KnightAndRogue series, Michael's natural Gift manifests itself this way. It's completely unreliable, though - he once felt it for weeks when an aunt was trying to get him married off, but it doesn't always kick in when people are trying to KILL him... and even when it does, the fact that it activates for things like matchmaking keep him from giving the warning too much credence.
* The Franchise/StarWarsLegends'' novel ''Literature/DeathStar'' had Nova Stihl and 'blinking', a spider-sense of his own that allowed him to excel as a martial artist and stormtrooper. [[spoiler:But it's actually the Force.]]
** This is in fact one of a Jedi's most basic skills; short-scale precognition. It's called their "Danger Sense" in the Novels and is what allows them to deflect attacks so easily.
** Certain Jedi, like Obi-Wan Kenobi, who are more attuned to the Unified Force have a longer-term version of this. It's actually one of Obi-Wan's particular skills, his 'bad feelings,' and he can often sense long in advance that a person, a place, or an action will cause trouble.
** Tash Arranda of ''Literature/GalaxyOfFear'' is an untrained Force-Sensitive. In the first book Luke Skywalker encourages her to pay attention to the odd feelings she gets, apparently oblivious to the fact that one of them is "[[PrecociousCrush I've been wanting to meet someone like you for my whole life.]]" For the rest of the series, [[HowDoIShotWeb it's not consistent]] but sometimes it helps. When flying through an AsteroidThicket, especially, it's a great boon.
** In the ''Literature/XWingSeries'', Corran Horn finds out he's Force-Sensitive and grouses about it a little because now he can't tell if feeling antsy before a mission is normal about-to-risk-his-life nerves or a warning from the Force.
to:
* In the ''Literature/ModestyBlaise'' ''Literature/CiaphasCain'' novels, Modesty's best friend and colleague Willie Garvin's ears sometimes prickle when something bad is about to go down. Not just for him; there have been occasions when Willie's ears have prickled to let him know Modesty is Cain always feels a strange tingling in danger when she's off doing something by herself. It doesn't happen every time there's danger, but when it does it's never a false alarm.
* Creator/RobertAHeinlein's novel ''Literature/TheNumberOfTheBeast''. Zebadiah Carter has a danger sense that alerts him to troublethe palms of his hands just before it occurs, allowing him whatever harmless adventure he is on turns out to be pure unadulterated horror. The tingling is usually just enough in time to react to it. He insists that he just has good instincts, though. It's the other characters who are convinced it's a PsychicPower.
* In the KnightAndRogue series, Michael's natural Gift manifests itself this way. It's completely unreliable, though - he once felt it for weeks when an aunt was trying to getlet him married off, but it doesn't always kick in when people are trying to KILL him... and even when it does, the fact that it activates for things like matchmaking keep him from giving the warning too much credence.
* The Franchise/StarWarsLegends'' novel ''Literature/DeathStar'' had Nova Stihl and 'blinking', a spider-sense of his own that allowed him to excel as a martial artist and stormtrooper. [[spoiler:But it's actually the Force.]]
** This is in fact one of a Jedi's most basic skills; short-scale precognition. It's called their "Danger Sense" in the Novels and is what allows them to deflect attacks so easily.
** Certain Jedi, like Obi-Wan Kenobi, who are more attuned to the Unified Force have a longer-term version of this. It's actually one of Obi-Wan's particular skills, his 'bad feelings,' and he can often sense long in advance that a person, a place, or an action will cause trouble.
** Tash Arranda of ''Literature/GalaxyOfFear'' is an untrained Force-Sensitive. Inanticipate the first book Luke Skywalker encourages her strike, but never in time for him to pay attention to avoid the odd feelings she gets, apparently oblivious situation altogether. Cain himself believes it to be the fact sign that one of them is "[[PrecociousCrush I've been wanting to meet someone like you for my whole life.]]" For the rest of the series, [[HowDoIShotWeb it's not consistent]] but sometimes it helps. When flying through an AsteroidThicket, especially, it's a great boon.
** In the ''Literature/XWingSeries'', Corran Horn finds out he's Force-Sensitive and grouses about it a little because now he can't tell if feeling antsyhis subconscious noticed something that had just GoneHorriblyWrong long before a mission is normal about-to-risk-his-life nerves or a warning from his conscious mind can apprehend the Force.situation. This is the most plausible explanation since this ability is not dampened by Jurgen, therefore it cannot be caused by the Warp.
* Creator/RobertAHeinlein's novel ''Literature/TheNumberOfTheBeast''. Zebadiah Carter has a danger sense that alerts him to trouble
* In the KnightAndRogue series, Michael's natural Gift manifests itself this way. It's completely unreliable, though - he once felt it for weeks when an aunt was trying to get
* The Franchise/StarWarsLegends'' novel ''Literature/DeathStar'' had Nova Stihl and 'blinking', a spider-sense of his own that allowed him to excel as a martial artist and stormtrooper. [[spoiler:But it's actually the Force.]]
** This is in fact one of a Jedi's most basic skills; short-scale precognition. It's called their "Danger Sense" in the Novels and is what allows them to deflect attacks so easily.
** Certain Jedi, like Obi-Wan Kenobi, who are more attuned to the Unified Force have a longer-term version of this. It's actually one of Obi-Wan's particular skills, his 'bad feelings,' and he can often sense long in advance that a person, a place, or an action will cause trouble.
** Tash Arranda of ''Literature/GalaxyOfFear'' is an untrained Force-Sensitive. In
** In the ''Literature/XWingSeries'', Corran Horn finds out he's Force-Sensitive and grouses about it a little because now he can't tell if feeling antsy
Changed line(s) 158 (click to see context) from:
* One of Sarah's powers ''Literature/TalesOfAnMazingGirl'' though it's less for Danger than trouble-which is unpredictable, uncontrollable -But does help scoot her towards trouble.
to:
* One ''Literature/{{Dexter}}'s'' Dark Passenger acts like this or at least gives him impulses.
* Justine Ireland's ZombieApocalypse ''Dread Nation'' gets a touch ofSarah's powers ''Literature/TalesOfAnMazingGirl'' though it's less for Danger than trouble-which is unpredictable, uncontrollable -But does help scoot her towards trouble.low fantasy with main character Jane [=McKeene=]'s folk magic enchanted "lucky penny" necklace. The penny grows cold to the touch when Jane's in a dangerous situation, including in the presence of people who have hidden bad intentions.
* Justine Ireland's ZombieApocalypse ''Dread Nation'' gets a touch of
Deleted line(s) 161,166 (click to see context) :
* Because she is "shadow-kissed" (brought back from the dead by a spirit-using Moroi vampire), Rose from ''Literature/VampireAcademy'', has the ability to sense when Strigoi (murderous, soulless undead vampires) are nearby. [[BlessedWithSuck Unfortunately for her]], this sense manifests itself as severe nausea whenever Strigoi are in the area, which is not helpful when you are trying to fight super-strong, super-fast creatures who want nothing more than to kill you.
* In ''Literature/TheRestaurantAtTheEndOfTheUniverse'' Zaphod Beeblebrox's ''Joo-Janta 500 Peril Chromatic Sunglasses'' provide spider senses to anyone who can buy a pair. At the first hint of danger, they turn totally opaque and black, preventing their wearer from seeing anything which might alarm them and thus reducing the amount of stress in their life.
* ''Literature/{{Dexter}}'s'' Dark Passenger acts like this or at least gives him impulses.
* Vimes displays a few moments in ''Literature/{{Night Watch|Discworld}}'', namely near the end just before the final fight (its ambiguous whether it's spider sense, momentarily acute hearing, or something else. Time travel is a part of the plot and precognition has been a frequently humorous aspect of the series, though Vimes is decidedly un-magical.)
* In the ''Literature/CiaphasCain'' novels, Cain always feels a strange tingling in the palms of his hands just before whatever harmless adventure he is on turns out to be pure unadulterated horror. The tingling is usually just in time to let him anticipate the first strike, but never in time for him to avoid the situation altogether. Cain himself believes it to be the sign that his subconscious noticed something that had just GoneHorriblyWrong long before his conscious mind can apprehend the situation. This is the most plausible explanation since this ability is not dampened by Jurgen, therefore it cannot be caused by the Warp.
* In ''[[Literature/InheritanceCycle Eragon]]'', Eragon's gedwëy ignasia (Shining Palm, the mark he got from becoming a DragonRider) sometimes itches when... well, it's not clear what exactly triggers it, but being about to be attacked has multiple times, and having a werecat sneak by at the edge of Eragon's sight seems to have another time.
* In ''Literature/TheRestaurantAtTheEndOfTheUniverse'' Zaphod Beeblebrox's ''Joo-Janta 500 Peril Chromatic Sunglasses'' provide spider senses to anyone who can buy a pair. At the first hint of danger, they turn totally opaque and black, preventing their wearer from seeing anything which might alarm them and thus reducing the amount of stress in their life.
* ''Literature/{{Dexter}}'s'' Dark Passenger acts like this or at least gives him impulses.
* Vimes displays a few moments in ''Literature/{{Night Watch|Discworld}}'', namely near the end just before the final fight (its ambiguous whether it's spider sense, momentarily acute hearing, or something else. Time travel is a part of the plot and precognition has been a frequently humorous aspect of the series, though Vimes is decidedly un-magical.)
* In the ''Literature/CiaphasCain'' novels, Cain always feels a strange tingling in the palms of his hands just before whatever harmless adventure he is on turns out to be pure unadulterated horror. The tingling is usually just in time to let him anticipate the first strike, but never in time for him to avoid the situation altogether. Cain himself believes it to be the sign that his subconscious noticed something that had just GoneHorriblyWrong long before his conscious mind can apprehend the situation. This is the most plausible explanation since this ability is not dampened by Jurgen, therefore it cannot be caused by the Warp.
* In ''[[Literature/InheritanceCycle Eragon]]'', Eragon's gedwëy ignasia (Shining Palm, the mark he got from becoming a DragonRider) sometimes itches when... well, it's not clear what exactly triggers it, but being about to be attacked has multiple times, and having a werecat sneak by at the edge of Eragon's sight seems to have another time.
Changed line(s) 170 (click to see context) from:
* ''Literature/{{Wasp}}'': Apparently everyone has a SpiderSense of a sort. While training to be an AgentProvocateur, Mowry is taught that an agent should always trust his GutFeeling: if you ever begin feeling an inexplicable sense of dread, treat it seriously and ''run'', because it usually means that they're onto you. (It's speculated that this is actually subconscious telepathy, sensing the enemy agents' mental focus on catching him.) It saves Mowry's life at least once; he moves to a different apartment once he suddenly gets the nervous feeling, and, though he never learns of it, his old apartment is raided by the police later the same day.
to:
* ''Literature/{{Wasp}}'': Apparently everyone has In the ''Literature/InheritanceCycle'' novel ''Eragon'', Eragon's gedwëy ignasia (Shining Palm, the mark he got from becoming a SpiderSense of a sort. While training DragonRider) sometimes itches when... well, it's not clear what exactly triggers it, but being about to be an AgentProvocateur, Mowry is taught attacked has multiple times, and having a werecat sneak by at the edge of Eragon's sight seems to have another time.
* After [[ReallySevenHundredYearsOld several hundred years]] of living dangerously and sometimes dabbling in dark arts Literature/{{Kane}} seems to have developed a kind of sixth sense thatan agent should always trust his GutFeeling: if you ever begin warns him of danger. A good example is seen in "The Dark Muse", where he gets a feeling of an inexplicable sense of dread, treat it seriously evil presence lurking nearby -- and ''run'', because it usually means that they're onto you. (It's speculated that this is actually subconscious telepathy, sensing the enemy agents' mental focus on catching him.) It saves Mowry's life at least once; he moves to a different apartment once he suddenly gets the nervous feeling, and, even though his men see nothing and are confused by his suspicions, he turns out to be right.
* In the ''KnightAndRogue'' series, Michael's natural Gift manifests itself this way. It's completely unreliable, though -- he once felt it for weeks when an aunt was trying to get him married off, but it doesn't always kick in when people are trying to KILL him... and even when it does, the fact that it activates for things like matchmaking keep him from giving the warning too much credence.
* In the ''Literature/ModestyBlaise'' novels, Modesty's best friend and colleague Willie Garvin's ears sometimes prickle when something bad is about to go down. Not just for him; there have been occasions when Willie's ears have prickled to let him know Modesty is in danger when she's off doing something by herself. It doesn't happen every time there's danger, but when it does it's neverlearns of it, his old apartment is raided by a false alarm.
* Vimes displays a few moments in ''Literature/{{Night Watch|Discworld}}'', namely near thepolice later end just before the same day. final fight (its ambiguous whether it's spider sense, momentarily acute hearing, or something else. Time travel is a part of the plot and precognition has been a frequently humorous aspect of the series, though Vimes is decidedly un-magical.)
* Creator/RobertAHeinlein's novel ''Literature/TheNumberOfTheBeast''. Zebadiah Carter has a danger sense that alerts him to trouble just before it occurs, allowing him just enough time to react to it. He insists that he just has good instincts, though. It's the other characters who are convinced it's a PsychicPower.
* In ''Literature/TheRestaurantAtTheEndOfTheUniverse'' Zaphod Beeblebrox's ''Joo-Janta 500 Peril Chromatic Sunglasses'' provide spider senses to anyone who can buy a pair. At the first hint of danger, they turn totally opaque and black, preventing their wearer from seeing anything which might alarm them and thus reducing the amount of stress in their life.
* After [[ReallySevenHundredYearsOld several hundred years]] of living dangerously and sometimes dabbling in dark arts Literature/{{Kane}} seems to have developed a kind of sixth sense that
* In the ''KnightAndRogue'' series, Michael's natural Gift manifests itself this way. It's completely unreliable, though -- he once felt it for weeks when an aunt was trying to get him married off, but it doesn't always kick in when people are trying to KILL him... and even when it does, the fact that it activates for things like matchmaking keep him from giving the warning too much credence.
* In the ''Literature/ModestyBlaise'' novels, Modesty's best friend and colleague Willie Garvin's ears sometimes prickle when something bad is about to go down. Not just for him; there have been occasions when Willie's ears have prickled to let him know Modesty is in danger when she's off doing something by herself. It doesn't happen every time there's danger, but when it does it's never
* Vimes displays a few moments in ''Literature/{{Night Watch|Discworld}}'', namely near the
* Creator/RobertAHeinlein's novel ''Literature/TheNumberOfTheBeast''. Zebadiah Carter has a danger sense that alerts him to trouble just before it occurs, allowing him just enough time to react to it. He insists that he just has good instincts, though. It's the other characters who are convinced it's a PsychicPower.
* In ''Literature/TheRestaurantAtTheEndOfTheUniverse'' Zaphod Beeblebrox's ''Joo-Janta 500 Peril Chromatic Sunglasses'' provide spider senses to anyone who can buy a pair. At the first hint of danger, they turn totally opaque and black, preventing their wearer from seeing anything which might alarm them and thus reducing the amount of stress in their life.
Changed line(s) 172,173 (click to see context) from:
* After [[ReallySevenHundredYearsOld several hundred years]] of living dangerously and sometimes dabbling in dark arts Literature/{{Kane}} seems to have developed a kind of sixth sense that warns him of danger. A good example is seen in "The Dark Muse", where he gets a feeling of an evil presence lurking nearby--and even though his men see nothing and are confused by his suspicions, he turns out to be right.
* Justine Ireland's ZombieApocalypse ''Dread Nation'' gets a touch of low fantasy with main character Jane [=McKeene=]'s folk magic enchanted "lucky penny" necklace. The penny grows cold to the touch when Jane's in a dangerous situation, including in the presence of people who have hidden bad intentions.
* Justine Ireland's ZombieApocalypse ''Dread Nation'' gets a touch of low fantasy with main character Jane [=McKeene=]'s folk magic enchanted "lucky penny" necklace. The penny grows cold to the touch when Jane's in a dangerous situation, including in the presence of people who have hidden bad intentions.
to:
* After [[ReallySevenHundredYearsOld several hundred years]] of living dangerously The Franchise/StarWarsLegends'' novel ''Literature/DeathStar'' had Nova Stihl and 'blinking', a spider-sense of his own that allowed him to excel as a martial artist and stormtrooper. [[spoiler:But it's actually the Force.]]
** This is in fact one of a Jedi's most basic skills; short-scale precognition. It's called their "Danger Sense" in the Novels and is what allows them to deflect attacks so easily.
** Certain Jedi, like Obi-Wan Kenobi, who are more attuned to the Unified Force have a longer-term version of this. It's actually one of Obi-Wan's particular skills, his 'bad feelings,' and he can often sense long in advance that a person, a place, or an action will cause trouble.
** Tash Arranda of ''Literature/GalaxyOfFear'' is an untrained Force-Sensitive. In the first book Luke Skywalker encourages her to pay attention to the odd feelings she gets, apparently oblivious to the fact that one of them is "[[PrecociousCrush I've been wanting to meet someone like you for my whole life.]]" For the rest of the series, [[HowDoIShotWeb it's not consistent]] but sometimesdabbling in dark arts Literature/{{Kane}} seems to have developed it helps. When flying through an AsteroidThicket, especially, it's a kind of sixth sense that warns him of danger. A good example is seen in "The Dark Muse", where great boon.
** In the ''Literature/XWingSeries'', Corran Horn finds out he's Force-Sensitive and grouses about it a little because now hegets a can't tell if feeling antsy before a mission is normal about-to-risk-his-life nerves or a warning from the Force.
* One ofan evil presence lurking nearby--and even Sarah's powers ''Literature/TalesOfAnMazingGirl'' though his men see it's less for Danger than trouble-which is unpredictable, uncontrollable -- but does help scoot her towards trouble.
* Because she is "shadow-kissed" (brought back from the dead by a spirit-using Moroi vampire), Rose from ''Literature/VampireAcademy'', has the ability to sense when Strigoi (murderous, soulless undead vampires) are nearby. [[BlessedWithSuck Unfortunately for her]], this sense manifests itself as severe nausea whenever Strigoi are in the area, which is not helpful when you are trying to fight super-strong, super-fast creatures who want nothingand are confused by his suspicions, he turns out more than to kill you.
* ''Literature/{{Wasp}}'': Apparently everyone has a SpiderSense of a sort. While training to beright.
* Justine Ireland's ZombieApocalypse ''Dread Nation''an AgentProvocateur, Mowry is taught that an agent should always trust his GutFeeling: if you ever begin feeling an inexplicable sense of dread, treat it seriously and ''run'', because it usually means that they're onto you. (It's speculated that this is actually subconscious telepathy, sensing the enemy agents' mental focus on catching him.) It saves Mowry's life at least once; he moves to a different apartment once he suddenly gets a touch of low fantasy with main character Jane [=McKeene=]'s folk magic enchanted "lucky penny" necklace. The penny grows cold to the touch when Jane's in a dangerous situation, including in nervous feeling, and, though he never learns of it, his old apartment is raided by the presence of people who have hidden bad intentions.police later the same day.
** This is in fact one of a Jedi's most basic skills; short-scale precognition. It's called their "Danger Sense" in the Novels and is what allows them to deflect attacks so easily.
** Certain Jedi, like Obi-Wan Kenobi, who are more attuned to the Unified Force have a longer-term version of this. It's actually one of Obi-Wan's particular skills, his 'bad feelings,' and he can often sense long in advance that a person, a place, or an action will cause trouble.
** Tash Arranda of ''Literature/GalaxyOfFear'' is an untrained Force-Sensitive. In the first book Luke Skywalker encourages her to pay attention to the odd feelings she gets, apparently oblivious to the fact that one of them is "[[PrecociousCrush I've been wanting to meet someone like you for my whole life.]]" For the rest of the series, [[HowDoIShotWeb it's not consistent]] but sometimes
** In the ''Literature/XWingSeries'', Corran Horn finds out he's Force-Sensitive and grouses about it a little because now he
* One of
* Because she is "shadow-kissed" (brought back from the dead by a spirit-using Moroi vampire), Rose from ''Literature/VampireAcademy'', has the ability to sense when Strigoi (murderous, soulless undead vampires) are nearby. [[BlessedWithSuck Unfortunately for her]], this sense manifests itself as severe nausea whenever Strigoi are in the area, which is not helpful when you are trying to fight super-strong, super-fast creatures who want nothing
* ''Literature/{{Wasp}}'': Apparently everyone has a SpiderSense of a sort. While training to be
* Justine Ireland's ZombieApocalypse ''Dread Nation''
Changed line(s) 189 (click to see context) from:
** Angel is able to detect Darla lurking in his apartment ("[[Recap/BuffyTheVampireSlayerS1E7Angel Angel]]"). The spin-off series established (late in its run, waaaaay at the end of Season Five) that vamps can sense each others' presence.
to:
** Angel is able to detect Darla lurking in his apartment ("[[Recap/BuffyTheVampireSlayerS1E7Angel Angel]]"). The spin-off series established (late in its run, waaaaay at the end of Season Five) 5) that vamps can sense each others' presence.
Deleted line(s) 223 (click to see context) :
* The Hair Trigger Neck Hairs gun shtick from ''TabletopGame/FengShui'' is essentially a gunman's SpiderSense.
Changed line(s) 226 (click to see context) from:
* In the ''TabletopGame/OldWorldOfDarkness'', Danger Sense is a relatively cheap merit that gives you a bonus on reacting to imminent threats. Almost any game also includes a spell like this, usually very high-leveled.
to:
* In An example in the ''TabletopGame/OldWorldOfDarkness'', Danger Sense ''TabletopGame/AmberDiceless'' system of the Warfare skill is a relatively cheap merit an invisible Player Character trying to attack Benedict (the Universe's greatest warrior) from behind and still being blocked, merely because Benedict's skill told him that gives you a it was an ideal time for an invisible attacker to attack him from behind.
* A minor example occurs in ''TabletopGame/D20Modern'', where even if caught unawares, characters still retain their class bonuson reacting to imminent threats. Almost any game also includes defense, described as their inherent ability to avoid harm. This means that even if sitting down and completely distracted, a spell like this, usually very high-leveled.character can still dodge an attack because they can sense danger.
* A minor example occurs in ''TabletopGame/D20Modern'', where even if caught unawares, characters still retain their class bonus
Changed line(s) 230 (click to see context) from:
* An example in the ''TabletopGame/AmberDiceless'' system of the Warfare skill is an invisible Player Character trying to attack Benedict (the Universe's greatest warrior) from behind and still being blocked, merely because Benedict's skill told him that it was an ideal time for an invisible attacker to attack him from behind.
to:
* An example in the ''TabletopGame/AmberDiceless'' system of the Warfare skill is an invisible Player Character trying to attack Benedict (the Universe's greatest warrior) The Hair Trigger Neck Hairs gun shtick from behind and still being blocked, merely because Benedict's skill told him ''TabletopGame/FengShui'' is essentially a gunman's SpiderSense.
* In the ''TabletopGame/OldWorldOfDarkness'', Danger Sense is a relatively cheap merit thatit was an ideal time for an invisible attacker gives you a bonus on reacting to attack him from behind.imminent threats. Almost any game also includes a spell like this, usually very high-leveled.
* In the ''TabletopGame/OldWorldOfDarkness'', Danger Sense is a relatively cheap merit that
Deleted line(s) 232 (click to see context) :
* A minor example occurs in ''TabletopGame/D20Modern'', where even if caught unawares, characters still retain their class bonus to defense, described as their inherent ability to avoid harm. This means that even if sitting down and completely distracted, a character can still dodge an attack because they can sense danger.
Changed line(s) 236,238 (click to see context) from:
* In ''VideoGame/ZorkGrandInquisitor'', your lantern gives you advice about danger, and your Elvish Sword [[Film/TheLordOfTheRings glows blue]] when you're near something dangerous.
-->'''Dalboz:''' My lantern sense is tingling -- warning me of danger. Oh, and your sword's glowing too!
* In ''VideoGame/MetroidPrime'', the HUD has a small bar that warns the player of the presence and distance of environmental hazards (lava, poisonous gas/water, etc), as well as beeping if you get a bit too close.
-->'''Dalboz:''' My lantern sense is tingling -- warning me of danger. Oh, and your sword's glowing too!
* In ''VideoGame/MetroidPrime'', the HUD has a small bar that warns the player of the presence and distance of environmental hazards (lava, poisonous gas/water, etc), as well as beeping if you get a bit too close.
to:
* ''VideoGame/{{ADOM}}'': Though there's no explanation of the PlayerCharacter having such a power, they effectively do -- at least provided the player knows how to interpret the various messages the game gives. If you "sense a certain tension," there's a room full of monsters on the current level. If you "sense taint in your vicinity" or "sense a soul in agony," a monster just stepped into a corruption trap. If you "feel excited" when entering a level for the first time, it has a large vault full of monsters in it. And so on. Clearly, your character has the ability to sense a lot of different things that are going on, but they don't automatically know what they're sensing.
* The Jerboa in ''VideoGame/ArkSurvivalEvolved: Scorched Earth'' can detect inbound storms and makes different sounds and gestures to communicate which of four weather patterns will occur. This means keeping one as a shoulder pet is as practical as it is cute since sandstorms and heat waves can be deadly.
* In''VideoGame/ZorkGrandInquisitor'', your lantern gives ''VideoGame/BatmanArkhamAsylum'' and its sequel, whenever an enemy tries to attack you advice about danger, and your Elvish Sword [[Film/TheLordOfTheRings glows blue]] when from behind, white wavy lines will appear on the attacker's head, allowing you to counterattack if you're near something dangerous.
-->'''Dalboz:''' My lanternfast enough. These go away in higher difficulties though, forcing you to counter a sneak attack on your own.
* ''Franchise/DragonAge'':
** The Grey Wardens, due to the Taint in their blood, have the ability to senseis tingling -- warning me of danger. Oh, and your sword's glowing too!
* In ''VideoGame/MetroidPrime'', the HUD has a small bar that warns the player ofthe presence of nearby Darkspawn. Unfortunately, it goes both ways. One of the stock lines for a Human Noble with the Experienced personality? "Warden senses tingling!"
** Mages of the same series have the innate ability to sense disruptions in the Veil. With practice, they can learn to detect spirits, powerful spells, anddistance even other mages if they're close enough.
** Templars go through extensive training in order to be allowed to sense Demons and magical activity.
* Krile ofenvironmental hazards (lava, poisonous gas/water, etc), as well as beeping if you ''VideoGame/FinalFantasyV'' has one specifically tuned to her grandfather Galuf that lets her know when he's in danger so she can go rescue him. (At least, plot-based danger. There's no indication it triggered on the undoubtedly multiple instances of him needing a phoenix down in battle.)
* In ''VideoGame/FireEmblemTheBlazingBlade'', the siblings Nils and Ninian can sense danger. i.e., the introduction of the ballista in Lyn's Story has Ninian warning Lyndis when she's about to get shot by abit too close.distant enemy archer using one of these.
* The Jerboa in ''VideoGame/ArkSurvivalEvolved: Scorched Earth'' can detect inbound storms and makes different sounds and gestures to communicate which of four weather patterns will occur. This means keeping one as a shoulder pet is as practical as it is cute since sandstorms and heat waves can be deadly.
* In
-->'''Dalboz:''' My lantern
* ''Franchise/DragonAge'':
** The Grey Wardens, due to the Taint in their blood, have the ability to sense
* In ''VideoGame/MetroidPrime'', the HUD has a small bar that warns the player of
** Mages of the same series have the innate ability to sense disruptions in the Veil. With practice, they can learn to detect spirits, powerful spells, and
** Templars go through extensive training in order to be allowed to sense Demons and magical activity.
* Krile of
* In ''VideoGame/FireEmblemTheBlazingBlade'', the siblings Nils and Ninian can sense danger. i.e., the introduction of the ballista in Lyn's Story has Ninian warning Lyndis when she's about to get shot by a
* In ''VideoGame/MetroidPrime'', the HUD has a small bar that warns the player of the presence and distance of environmental hazards (lava, poisonous gas/water, etc), as well as beeping if you get a bit too close.
* In the interactive romance novel ''VideoGame/{{Moonrise}}'', Alice can predict when she's going to be in danger, or when a situation is about to become dangerous.
* In ''Franchise/{{Pokemon}}'' games, the Anticipation ability effectively is this, as anything with it will shudder if they're suddenly faced with an opponent that either has a move that would be super-effective against it or a OneHitKO move.
* The Paladin class in ''VideoGame/QuestForGloryIV'' can sense danger or [[DetectEvil evil intentions]]. In a variation, the Paladin doesn't necessarily sense the source of those intentions, and danger is not synonymous with evil or even deadly intent. It also borders on a UselessUsefulSpell, as when it triggers the player is usually aware of the danger without it (being a [[TheManyDeathsOfYou Sierra game]], about 90% of the game screens qualify). Even in the rare times the player gets a specific warning, it's generally blindingly obvious without needing it.
** There is one time that it reacts that doesn't appear to make sense at the time: when you meet with [[spoiler: Katrina]], the Paladin gets a vague sense of danger nearby, but can't specify what it is or even if it actually ''is'' dangerous, and it quickly gets muddled. [[spoiler: Katrina is an ''extremely'' powerful vampire and wizard, and is masterminding a plan that will result in the Paladin's death, but also actually cares for and eventually falls in love with the Paladin, even saving his life at the end of the game. The danger sense activates because of ''what'' she is, but because of ''who'' she is, it can't figure out how to react.]]
* In ''VideoGame/SonicAndTheSecretRings'', Sonic mentioned that his spikes can sense danger.
** Early Japanese material back in the 90s has stated that Sonic can sense danger by sneezing of all things. This ability was briefly showcased in ''VideoGame/SonicTheHedgehogCD'''s into where he sneezes for a brief second prior to the rocks crumbling down on him (You can see the animation [[https://66.media.tumblr.com/16ceadea151a8e87aea94501f11073cb/tumblr_o21ppaaHGx1uydhsqo1_400.gif here]]) and there are [[DummiedOut unused sprites]] which showcased him [[https://tcrf.net/images/5/5d/SonicCD_Sneeze.gif sneezing]], implying that it was also possibly [[WhatCouldHaveBeen gonna be in the game itself]]. This ability however was [[{{Retcon}} quietly dropped]] starting with ''VideoGame/SonicAdventure''.
* In the interactive romance novel ''VideoGame/{{Moonrise}}'', Alice can predict when she's going to be in danger, or when a situation is about to become dangerous.
* In ''Franchise/{{Pokemon}}'' games, the Anticipation ability effectively is this, as anything with it will shudder if they're suddenly faced with an opponent that either has a move that would be super-effective against it or a OneHitKO move.
* The Paladin class in ''VideoGame/QuestForGloryIV'' can sense danger or [[DetectEvil evil intentions]]. In a variation, the Paladin doesn't necessarily sense the source of those intentions, and danger is not synonymous with evil or even deadly intent. It also borders on a UselessUsefulSpell, as when it triggers the player is usually aware of the danger without it (being a [[TheManyDeathsOfYou Sierra game]], about 90% of the game screens qualify). Even in the rare times the player gets a specific warning, it's generally blindingly obvious without needing it.
** There is one time that it reacts that doesn't appear to make sense at the time: when you meet with [[spoiler: Katrina]], the Paladin gets a vague sense of danger nearby, but can't specify what it is or even if it actually ''is'' dangerous, and it quickly gets muddled. [[spoiler: Katrina is an ''extremely'' powerful vampire and wizard, and is masterminding a plan that will result in the Paladin's death, but also actually cares for and eventually falls in love with the Paladin, even saving his life at the end of the game. The danger sense activates because of ''what'' she is, but because of ''who'' she is, it can't figure out how to react.]]
* In ''VideoGame/SonicAndTheSecretRings'', Sonic mentioned that his spikes can sense danger.
** Early Japanese material back in the 90s has stated that Sonic can sense danger by sneezing of all things. This ability was briefly showcased in ''VideoGame/SonicTheHedgehogCD'''s into where he sneezes for a brief second prior to the rocks crumbling down on him (You can see the animation [[https://66.media.tumblr.com/16ceadea151a8e87aea94501f11073cb/tumblr_o21ppaaHGx1uydhsqo1_400.gif here]]) and there are [[DummiedOut unused sprites]] which showcased him [[https://tcrf.net/images/5/5d/SonicCD_Sneeze.gif sneezing]], implying that it was also possibly [[WhatCouldHaveBeen gonna be in the game itself]]. This ability however was [[{{Retcon}} quietly dropped]] starting with ''VideoGame/SonicAdventure''.
Changed line(s) 248,255 (click to see context) from:
* The Paladin class in ''VideoGame/QuestForGloryIV'' can sense danger or [[DetectEvil evil intentions]]. In a variation, the Paladin doesn't necessarily sense the source of those intentions, and danger is not synonymous with evil or even deadly intent. It also borders on a UselessUsefulSpell, as when it triggers the player is usually aware of the danger without it (being a [[TheManyDeathsOfYou Sierra game]], about 90% of the game screens qualify). Even in the rare times the player gets a specific warning, it's generally blindingly obvious without needing it.
** There is one time that it reacts that doesn't appear to make sense at the time: when you meet with [[spoiler: Katrina]], the Paladin gets a vague sense of danger nearby, but can't specify what it is or even if it actually ''is'' dangerous, and it quickly gets muddled. [[spoiler: Katrina is an ''extremely'' powerful vampire and wizard, and is masterminding a plan that will result in the Paladin's death, but also actually cares for and eventually falls in love with the Paladin, even saving his life at the end of the game. The danger sense activates because of ''what'' she is, but because of ''who'' she is, it can't figure out how to react.]]
* ''Franchise/DragonAge'':
** The Grey Wardens, due to the Taint in their blood, have the ability to sense the presence of nearby Darkspawn. Unfortunately, it goes both ways. One of the stock lines for a Human Noble with the Experienced personality? "Warden senses tingling!"
** Mages of the same series have the innate ability to sense disruptions in the Veil. With practice, they can learn to detect spirits, powerful spells, and even other mages if they're close enough.
** Templars go through extensive training in order to be allowed to sense Demons and magical activity.
* In ''VideoGame/SonicAndTheSecretRings'', Sonic mentioned that his spikes can sense danger.
** Early Japanese material back in the 90s has stated that Sonic can sense danger by sneezing of all things. This ability was briefly showcased in ''VideoGame/SonicTheHedgehogCD'''s into where he sneezes for a brief second prior to the rocks crumbling down on him (You can see the animation [[https://66.media.tumblr.com/16ceadea151a8e87aea94501f11073cb/tumblr_o21ppaaHGx1uydhsqo1_400.gif here]]) and there are [[DummiedOut unused sprites]] which showcased him [[https://tcrf.net/images/5/5d/SonicCD_Sneeze.gif sneezing]], implying that it was also possibly [[WhatCouldHaveBeen gonna be in the game itself]]. This ability however was [[{{Retcon}} quietly dropped]] starting with ''VideoGame/SonicAdventure''.
** There is one time that it reacts that doesn't appear to make sense at the time: when you meet with [[spoiler: Katrina]], the Paladin gets a vague sense of danger nearby, but can't specify what it is or even if it actually ''is'' dangerous, and it quickly gets muddled. [[spoiler: Katrina is an ''extremely'' powerful vampire and wizard, and is masterminding a plan that will result in the Paladin's death, but also actually cares for and eventually falls in love with the Paladin, even saving his life at the end of the game. The danger sense activates because of ''what'' she is, but because of ''who'' she is, it can't figure out how to react.]]
* ''Franchise/DragonAge'':
** The Grey Wardens, due to the Taint in their blood, have the ability to sense the presence of nearby Darkspawn. Unfortunately, it goes both ways. One of the stock lines for a Human Noble with the Experienced personality? "Warden senses tingling!"
** Mages of the same series have the innate ability to sense disruptions in the Veil. With practice, they can learn to detect spirits, powerful spells, and even other mages if they're close enough.
** Templars go through extensive training in order to be allowed to sense Demons and magical activity.
* In ''VideoGame/SonicAndTheSecretRings'', Sonic mentioned that his spikes can sense danger.
** Early Japanese material back in the 90s has stated that Sonic can sense danger by sneezing of all things. This ability was briefly showcased in ''VideoGame/SonicTheHedgehogCD'''s into where he sneezes for a brief second prior to the rocks crumbling down on him (You can see the animation [[https://66.media.tumblr.com/16ceadea151a8e87aea94501f11073cb/tumblr_o21ppaaHGx1uydhsqo1_400.gif here]]) and there are [[DummiedOut unused sprites]] which showcased him [[https://tcrf.net/images/5/5d/SonicCD_Sneeze.gif sneezing]], implying that it was also possibly [[WhatCouldHaveBeen gonna be in the game itself]]. This ability however was [[{{Retcon}} quietly dropped]] starting with ''VideoGame/SonicAdventure''.
to:
* The Paladin class Naturally appears in ''VideoGame/QuestForGloryIV'' can sense danger or [[DetectEvil evil intentions]]. In a variation, ''VideoGame/SpiderManPS4''. Thanks to GameplayAndStoryIntegration, the Paladin doesn't necessarily sense the source Spider-Sense is played a bit differently than in most comics: it'll warn Peter of those intentions, and danger is not synonymous with evil or even deadly intent. It also borders on a UselessUsefulSpell, as when it triggers the player is usually aware of the danger without it (being a [[TheManyDeathsOfYou Sierra game]], about 90% of the game screens qualify). Even in the rare times the player gets a specific warning, incoming danger, but it's generally blindingly obvious without needing it.
** There is one time that it reacts that doesn't appearstill up to make sense at the time: when you meet with [[spoiler: Katrina]], the Paladin gets a vague sense of danger nearby, but can't specify what it is or even if it actually ''is'' dangerous, him/the player to identify and it quickly gets muddled. [[spoiler: Katrina is an ''extremely'' powerful vampire and wizard, and is masterminding a plan react to it, such as dodging gunfire or attacks that will result in take his health to 0. In the Paladin's death, but also actually cares for and eventually falls in love with construction site finale to Act 1, the Paladin, even saving his life at Spider-Sense warns Peter of an incoming block of concrete swinging from a crane. However since Peter was busy trying to prevent the end of the game. The danger sense activates because of ''what'' she is, but because of ''who'' she is, it can't figure out how to react.]]
* ''Franchise/DragonAge'':
** The Grey Wardens, due to the Taint in their blood, have the ability to sense the presence of nearby Darkspawn. Unfortunately, it goes both ways. One of the stock lines for a Human Noble with the Experienced personality? "Warden senses tingling!"
** Mages of the same series have the innate ability to sense disruptions in the Veil. With practice, they can learn to detect spirits, powerful spells, and even other mages if they're close enough.
** Templars go through extensive training in order to be allowed to sense Demons and magical activity.
* In ''VideoGame/SonicAndTheSecretRings'', Sonic mentioned that his spikes can sense danger.
** Early Japanese material back in the 90scrane itself from falling, he only has stated that Sonic can sense danger by sneezing of all things. This ability was briefly showcased time to turn in ''VideoGame/SonicTheHedgehogCD'''s into where he sneezes for a brief second prior to the rocks crumbling down on him (You can see the animation [[https://66.media.tumblr.com/16ceadea151a8e87aea94501f11073cb/tumblr_o21ppaaHGx1uydhsqo1_400.gif here]]) and there are [[DummiedOut unused sprites]] which showcased him [[https://tcrf.net/images/5/5d/SonicCD_Sneeze.gif sneezing]], implying that it was also possibly [[WhatCouldHaveBeen gonna be in the game itself]]. This ability however was [[{{Retcon}} quietly dropped]] starting with ''VideoGame/SonicAdventure''.surprise before being hammered.
** There is one time that it reacts that doesn't appear
* ''Franchise/DragonAge'':
** The Grey Wardens, due to the Taint in their blood, have the ability to sense the presence of nearby Darkspawn. Unfortunately, it goes both ways. One of the stock lines for a Human Noble with the Experienced personality? "Warden senses tingling!"
** Mages of the same series have the innate ability to sense disruptions in the Veil. With practice, they can learn to detect spirits, powerful spells, and even other mages if they're close enough.
** Templars go through extensive training in order to be allowed to sense Demons and magical activity.
* In ''VideoGame/SonicAndTheSecretRings'', Sonic mentioned that his spikes can sense danger.
** Early Japanese material back in the 90s
Changed line(s) 257,264 (click to see context) from:
* In ''VideoGame/FireEmblemTheBlazingBlade'', the siblings Nils and Ninian can sense danger. i.e., the introduction of the ballista in Lyn's Story has Ninian warning Lyndis when she's about to get shot by a distant enemy archer using one of these.
* In ''VideoGame/BatmanArkhamAsylum'' and its sequel, whenever an enemy tries to attack you from behind, white wavy lines will appear on the attacker's head, allowing you to counterattack if you're fast enough. These go away in higher difficulties though, forcing you to counter a sneak attack on your own.
* Krile of ''VideoGame/FinalFantasyV'' has one specifically tuned to her grandfather Galuf that lets her know when he's in danger so she can go rescue him. (At least, plot-based danger. There's no indication it triggered on the undoubtedly multiple instances of him needing a phoenix down in battle.)
* ''VideoGame/{{ADOM}}'': Though there's no explanation of the PlayerCharacter having such a power, they effectively do -- at least provided the player knows how to interpret the various messages the game gives. If you "sense a certain tension," there's a room full of monsters on the current level. If you "sense taint in your vicinity" or "sense a soul in agony," a monster just stepped into a corruption trap. If you "feel excited" when entering a level for the first time, it has a large vault full of monsters in it. And so on. Clearly, your character has the ability to sense a lot of different things that are going on, but they don't automatically know what they're sensing.
* In ''Franchise/{{Pokemon}}'' games, the Anticipation ability effectively is this, as anything with it will shudder if they're suddenly faced with an opponent that either has a move that would be super-effective against it or a OneHitKO move.
* Naturally appears in ''VideoGame/SpiderManPS4''. Thanks to GameplayAndStoryIntegration, the Spider-Sense is played a bit differently than in most comics: it'll warn Peter of incoming danger, but it's still up to him/the player to identify and react to it, such as dodging gunfire or attacks that will take his health to 0. In the construction site finale to Act 1, the Spider-Sense warns Peter of an incoming block of concrete swinging from a crane. However since Peter was busy trying to prevent the crane itself from falling, he only has time to turn in surprise before being hammered.
* The Jerboa in ''VideoGame/ArkSurvivalEvolved: Scorched Earth'' can detect inbound storms and makes different sounds and gestures to communicate which of four weather patterns will occur. This means keeping one as a shoulder pet is as practical as it is cute since sandstorms and heat waves can be deadly.
* In the interactive romance novel ''VideoGame/{{Moonrise}}'', Alice can predict when she's going to be in danger, or when a situation is about to become dangerous.
* In ''VideoGame/BatmanArkhamAsylum'' and its sequel, whenever an enemy tries to attack you from behind, white wavy lines will appear on the attacker's head, allowing you to counterattack if you're fast enough. These go away in higher difficulties though, forcing you to counter a sneak attack on your own.
* Krile of ''VideoGame/FinalFantasyV'' has one specifically tuned to her grandfather Galuf that lets her know when he's in danger so she can go rescue him. (At least, plot-based danger. There's no indication it triggered on the undoubtedly multiple instances of him needing a phoenix down in battle.)
* ''VideoGame/{{ADOM}}'': Though there's no explanation of the PlayerCharacter having such a power, they effectively do -- at least provided the player knows how to interpret the various messages the game gives. If you "sense a certain tension," there's a room full of monsters on the current level. If you "sense taint in your vicinity" or "sense a soul in agony," a monster just stepped into a corruption trap. If you "feel excited" when entering a level for the first time, it has a large vault full of monsters in it. And so on. Clearly, your character has the ability to sense a lot of different things that are going on, but they don't automatically know what they're sensing.
* In ''Franchise/{{Pokemon}}'' games, the Anticipation ability effectively is this, as anything with it will shudder if they're suddenly faced with an opponent that either has a move that would be super-effective against it or a OneHitKO move.
* Naturally appears in ''VideoGame/SpiderManPS4''. Thanks to GameplayAndStoryIntegration, the Spider-Sense is played a bit differently than in most comics: it'll warn Peter of incoming danger, but it's still up to him/the player to identify and react to it, such as dodging gunfire or attacks that will take his health to 0. In the construction site finale to Act 1, the Spider-Sense warns Peter of an incoming block of concrete swinging from a crane. However since Peter was busy trying to prevent the crane itself from falling, he only has time to turn in surprise before being hammered.
* The Jerboa in ''VideoGame/ArkSurvivalEvolved: Scorched Earth'' can detect inbound storms and makes different sounds and gestures to communicate which of four weather patterns will occur. This means keeping one as a shoulder pet is as practical as it is cute since sandstorms and heat waves can be deadly.
* In the interactive romance novel ''VideoGame/{{Moonrise}}'', Alice can predict when she's going to be in danger, or when a situation is about to become dangerous.
to:
* In ''VideoGame/FireEmblemTheBlazingBlade'', the siblings Nils and Ninian can sense danger. i.e., the introduction of the ballista in Lyn's Story has Ninian warning Lyndis when she's ''VideoGame/ZorkGrandInquisitor'', your lantern gives you advice about to get shot by a distant enemy archer using one of these.
* In ''VideoGame/BatmanArkhamAsylum''danger, and its sequel, whenever an enemy tries to attack you from behind, white wavy lines will appear on the attacker's head, allowing you to counterattack if your Elvish Sword [[Film/TheLordOfTheRings glows blue]] when you're fast enough. These go away in higher difficulties though, forcing you to counter a sneak attack on your own.
* Krilenear something dangerous.
-->'''Dalboz:''' My lantern sense is tingling -- warning me of''VideoGame/FinalFantasyV'' has one specifically tuned to her grandfather Galuf that lets her know when he's in danger so she can go rescue him. (At least, plot-based danger. There's no indication it triggered on the undoubtedly multiple instances of him needing a phoenix down in battle.)
* ''VideoGame/{{ADOM}}'': Though there's no explanation of the PlayerCharacter having such a power, they effectively do -- at least provided the player knows how to interpret the various messages the game gives. If you "sense a certain tension," there's a room full of monsters on the current level. If you "sense taint inOh, and your vicinity" or "sense a soul in agony," a monster just stepped into a corruption trap. If you "feel excited" when entering a level for the first time, it has a large vault full of monsters in it. And so on. Clearly, your character has the ability to sense a lot of different things that are going on, but they don't automatically know what they're sensing.
* In ''Franchise/{{Pokemon}}'' games, the Anticipation ability effectively is this, as anything with it will shudder if they're suddenly faced with an opponent that either has a move that would be super-effective against it or a OneHitKO move.
* Naturally appears in ''VideoGame/SpiderManPS4''. Thanks to GameplayAndStoryIntegration, the Spider-Sense is played a bit differently than in most comics: it'll warn Peter of incoming danger, but it's still up to him/the player to identify and react to it, such as dodging gunfire or attacks that will take his health to 0. In the construction site finale to Act 1, the Spider-Sense warns Peter of an incoming block of concrete swinging from a crane. However since Peter was busy trying to prevent the crane itself from falling, he only has time to turn in surprise before being hammered.
* The Jerboa in ''VideoGame/ArkSurvivalEvolved: Scorched Earth'' can detect inbound storms and makes different sounds and gestures to communicate which of four weather patterns will occur. This means keeping one as a shoulder pet is as practical as it is cute since sandstorms and heat waves can be deadly.
* In the interactive romance novel ''VideoGame/{{Moonrise}}'', Alice can predict when she's going to be in danger, or when a situation is about to become dangerous.sword's glowing too!
* In ''VideoGame/BatmanArkhamAsylum''
* Krile
-->'''Dalboz:''' My lantern sense is tingling -- warning me of
* ''VideoGame/{{ADOM}}'': Though there's no explanation of the PlayerCharacter having such a power, they effectively do -- at least provided the player knows how to interpret the various messages the game gives. If you "sense a certain tension," there's a room full of monsters on the current level. If you "sense taint in
* In ''Franchise/{{Pokemon}}'' games, the Anticipation ability effectively is this, as anything with it will shudder if they're suddenly faced with an opponent that either has a move that would be super-effective against it or a OneHitKO move.
* Naturally appears in ''VideoGame/SpiderManPS4''. Thanks to GameplayAndStoryIntegration, the Spider-Sense is played a bit differently than in most comics: it'll warn Peter of incoming danger, but it's still up to him/the player to identify and react to it, such as dodging gunfire or attacks that will take his health to 0. In the construction site finale to Act 1, the Spider-Sense warns Peter of an incoming block of concrete swinging from a crane. However since Peter was busy trying to prevent the crane itself from falling, he only has time to turn in surprise before being hammered.
* The Jerboa in ''VideoGame/ArkSurvivalEvolved: Scorched Earth'' can detect inbound storms and makes different sounds and gestures to communicate which of four weather patterns will occur. This means keeping one as a shoulder pet is as practical as it is cute since sandstorms and heat waves can be deadly.
* In the interactive romance novel ''VideoGame/{{Moonrise}}'', Alice can predict when she's going to be in danger, or when a situation is about to become dangerous.
Deleted line(s) 268,269 (click to see context) :
* In ''VisualNovel/{{Tsukihime}}'', the protagonist Tohno Shiki has a sixth sense that tells him when he's about to be killed. According to one character, his danger sense is so good that it borders on precognition. Depending on the level of threat, his body may automatically react to it by moving in a way to avoid that death as much as humanly possible, whether or not he actually recognizes the danger.
* In ''VisualNovel/FateStayNight'', the "Mind's Eye" skill does this. There are two versions, a "True" variant that includes [[AwesomenessByAnalysis rational combat planning]] and is gained by hard work and decades of fighting experience, and a "False" variant that is completely unconscious and is an in-born talent but doesn't allow for higher-order planning. Shirou has a talent in the latter (although since he's not a servant it's never said outright): It's about the only thing keeping him alive half the time. In all storylines, Saber decides to train this sixth sense of Shirou's in order to give him a better chance at surviving. [[spoiler:As Archer, he has the true version after honing that talent over the years. Which is how he is able to survive combat with powerhouses like Cu Chulainn and King Arthur.]]
* In ''VisualNovel/FateStayNight'', the "Mind's Eye" skill does this. There are two versions, a "True" variant that includes [[AwesomenessByAnalysis rational combat planning]] and is gained by hard work and decades of fighting experience, and a "False" variant that is completely unconscious and is an in-born talent but doesn't allow for higher-order planning. Shirou has a talent in the latter (although since he's not a servant it's never said outright): It's about the only thing keeping him alive half the time. In all storylines, Saber decides to train this sixth sense of Shirou's in order to give him a better chance at surviving. [[spoiler:As Archer, he has the true version after honing that talent over the years. Which is how he is able to survive combat with powerhouses like Cu Chulainn and King Arthur.]]
* In ''VisualNovel/FateStayNight'', the "Mind's Eye" skill does this. There are two versions, a "True" variant that includes [[AwesomenessByAnalysis rational combat planning]] and is gained by hard work and decades of fighting experience, and a "False" variant that is completely unconscious and is an in-born talent but doesn't allow for higher-order planning. Shirou has a talent in the latter (although since he's not a servant it's never said outright): It's about the only thing keeping him alive half the time. In all storylines, Saber decides to train this sixth sense of Shirou's in order to give him a better chance at surviving. [[spoiler:As Archer, he has the true version after honing that talent over the years. Which is how he is able to survive combat with powerhouses like Cu Chulainn and King Arthur.]]
* In ''VisualNovel/{{Tsukihime}}'', the protagonist Tohno Shiki has a sixth sense that tells him when he's about to be killed. According to one character, his danger sense is so good that it borders on precognition. Depending on the level of threat, his body may automatically react to it by moving in a way to avoid that death as much as humanly possible, whether or not he actually recognizes the danger.
Changed line(s) 279,280 (click to see context) from:
* ''Webcomic/CiemWebcomicSeries'': Ciem has centuition, which is almost exactly the same as spider sense in every way - except it produces a "phantom scream" sensation instead of a "tingle."
* Played with and parodied in ''Webcomic/{{Spinnerette}}'' -- Spinny's "spider sense" tends to produce flashes of the obvious. Roommate Sahira states on several occasions that she doesn't believe in it at all.
* Played with and parodied in ''Webcomic/{{Spinnerette}}'' -- Spinny's "spider sense" tends to produce flashes of the obvious. Roommate Sahira states on several occasions that she doesn't believe in it at all.
to:
* In ''Webcomic/AutumnBay'', Ghoul gets [[http://autumnbaycomics.com/comics/27/ "this feeling, like... something seriously major is going on"]], that he has gotten these feelings all his life, and that they are usually "pretty... accurate". [[spoiler:He's right. It is at that moment that several parties become aware of the bigger plot, and each other.]]
* In ''Webcomic/BobAndGeorge'' [[http://www.bobandgeorge.com/archives/000823c this alerts Megaman to the flaw in his escape.]]
* ''Webcomic/CiemWebcomicSeries'': Ciem has centuition, which is almost exactly the same as spider sense in every way- -- except it produces a "phantom scream" sensation instead of a "tingle."
* Played with and parodied in ''Webcomic/{{Spinnerette}}'' -- Spinny's "spider sense" tends to produce flashes of the obvious. Roommate Sahira states on several occasions that she doesn't believe in it at all."
* In ''Webcomic/BobAndGeorge'' [[http://www.bobandgeorge.com/archives/000823c this alerts Megaman to the flaw in his escape.]]
* ''Webcomic/CiemWebcomicSeries'': Ciem has centuition, which is almost exactly the same as spider sense in every way
* Played with and parodied in ''Webcomic/{{Spinnerette}}'' -- Spinny's "spider sense" tends to produce flashes of the obvious. Roommate Sahira states on several occasions that she doesn't believe in it at all.
Deleted line(s) 284 (click to see context) :
* In ''Webcomic/GirlGenius'', Lars is able to sense if a town is dangerous. When the troupe visits [[TownWithADarkSecret Sturmhalten]], he is visibly trembling with fear since he has ''never'' sensed a town so dangerous in the past.
Changed line(s) 289 (click to see context) from:
* In ''Webcomic/BobAndGeorge'' [[http://www.bobandgeorge.com/archives/000823c this alerts Megaman to the flaw in his escape.]]
to:
* In ''Webcomic/BobAndGeorge'' [[http://www.bobandgeorge.com/archives/000823c this alerts Megaman ''Webcomic/GirlGenius'', Lars is able to sense if a town is dangerous. When the flaw troupe visits [[TownWithADarkSecret Sturmhalten]], he is visibly trembling with fear since he has ''never'' sensed a town so dangerous in his escape.]]the past.
Changed line(s) 291 (click to see context) from:
* In ''Webcomic/AutumnBay'', Ghoul gets [[http://autumnbaycomics.com/comics/27/ "this feeling, like... something seriously major is going on"]], that he has gotten these feelings all his life, and that they are usually "pretty... accurate". [[spoiler:He's right. It is at that moment that several parties become aware of the bigger plot, and each other.]]
to:
* In ''Webcomic/AutumnBay'', Ghoul gets [[http://autumnbaycomics.com/comics/27/ "this feeling, like... something seriously major is going on"]], that he has gotten these feelings all his life, Played with and that they are usually "pretty... accurate". [[spoiler:He's right. It is at that moment that parodied in ''Webcomic/{{Spinnerette}}'' -- Spinny's "spider sense" tends to produce flashes of the obvious. Roommate Sahira states on several parties become aware of the bigger plot, and each other.]] occasions that she doesn't believe in it at all.
* ''WesternAnimation/FantasticVoyage''. The character Swami has mystical powers. In "The Master Spy" he detects the danger posed by the sabotage carried out by the title characters. The general area rather than pinpoint the exact spot it's in.
Deleted line(s) 317 (click to see context) :
* ''WesternAnimation/FantasticVoyage''. The character Swami has mystical powers. In "The Master Spy" he detects the danger posed by the sabotage carried out by the title characters. The general area rather than pinpoint the exact spot it's in.
* Candace of ''WesternAnimation/PhineasAndFerb'' is shown to have a "Busting Sense" in the episode "Quietest Day Ever".
Deleted line(s) 326 (click to see context) :
* Candace of ''WesternAnimation/PhineasAndFerb'' is shown to have a "Busting Sense" in the episode "Quietest Day Ever".
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* Following his MidSeasonUpgrade, ''ComicBook/CaptainMarVell'' received an ability known as Cosmic Awareness that was basically SpiderSense UpToEleven. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.
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* Following his MidSeasonUpgrade, ''ComicBook/CaptainMarVell'' ''ComicBook/{{Captain Marvel|MarvelComics}}'' received an ability known as Cosmic Awareness that was basically SpiderSense UpToEleven. With it, he could even sense threats from other planets. Unusually, he didn't receive this power as part of the aforementioned upgrade, but was granted it by the benevolent EldritchAbomination Eon in order to save the universe from ''ComicBook/{{Thanos}}''.