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* Peppino from ''VideoGame/PizzaTower'' leaves red and green trails when dashing and white trails when grabbing.
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* ''Gundam'' has this for [[SuperPrototype some suits]] in various series. Often [[Anime/MobileSuitGundamF91 occurs]] [[Anime/MobileSuitGundamSEEDDestiny when]] [[Anime/MobileSuitGundam00 the Gundam]] enables a SuperMode. One of the most prominent examples of this was the titular mech in ''Anime/MobileSuitGundamF91''; in the climax Seabook used its ability to ablate molecule-thin layers of its armor (ostensibly to dissipate excess heat) to create a trail of illusory Gundams that distracted the BigBad, allowing Seabook to go in for the kill. While the F91 ''is'' a fast machine, it's capable of shedding those armor layers regardless of how fast it's moving at the moment.
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* ''Gundam'' ''Franchise/{{Gundam}}'' has this for [[SuperPrototype some suits]] in various series. Often [[Anime/MobileSuitGundamF91 occurs]] [[Anime/MobileSuitGundamSEEDDestiny when]] [[Anime/MobileSuitGundam00 the Gundam]] enables series, often when they activate a SuperMode. SuperMode:
** One of the most prominent examples of this was the "afterimages with mass" created by the titular mechin of ''Anime/MobileSuitGundamF91''; in the climax Seabook used its ability to ablate molecule-thin layers of its armor (ostensibly to dissipate excess heat) to create a trail of illusory Gundams that distracted the BigBad, allowing Seabook to go in for the kill. While the F91 ''is'' a fast machine, it's capable of shedding those armor layers regardless of how fast it's moving at the moment.moment.
** In ''Anime/Gundam00'', activating [[SuperMode the GN Drive's secret "Trans-Am" protocol]] causes a Gundam to temporarily [[CharClone shine bright red and triple in speed and power]], while leaving a trail of afterimages.
** In ''Anime/GundamSEEDDestiny'', while using the high-speed movement of its "Wings of Light", the Destiny Gundam can leave behind images of itself formed from [=EM=]-refracting Mirage Colloid particles in order to confuse enemies.
** One of the most prominent examples of this was the "afterimages with mass" created by the titular mech
** In ''Anime/Gundam00'', activating [[SuperMode the GN Drive's secret "Trans-Am" protocol]] causes a Gundam to temporarily [[CharClone shine bright red and triple in speed and power]], while leaving a trail of afterimages.
** In ''Anime/GundamSEEDDestiny'', while using the high-speed movement of its "Wings of Light", the Destiny Gundam can leave behind images of itself formed from [=EM=]-refracting Mirage Colloid particles in order to confuse enemies.
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* A variation is found in The Picard Maneuver of ''Series/StarTrekTheNextGeneration''. The premise is that making a short warp jump allows a ship to overtake their own image traveling toward the observer and thus appear in two places at once. This maneuver only works on low-tech enemies, who rely on light-speed sensors only; an enemy ship with FTL sensors (i.e. most of the ones ''Enterprise'' runs across) can easily distinguish between the echoes and the real thing.
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* A variation is found in The Picard Maneuver of ''Series/StarTrekTheNextGeneration''. The premise is that [[FlashStep making a short warp jump jump]] allows a ship to overtake their own image traveling travelling toward the observer and thus appear in two places at once. This maneuver only works on low-tech enemies, who rely on light-speed sensors only; an enemy ship with FTL sensors (i.e. most of the ones ''Enterprise'' runs across) can easily distinguish between the echoes and the real thing.
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* ''VideoGame/SamuraiWestern'' have Gojiro's rapid FlashStep abilities, which he sues to dodge bullets. More often than not they'll leave behind a translucent image of himself.
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Up To Eleven is a defunct trope
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** First seen when Sonic became [[SuperMode Hyper]] [[UpToEleven Sonic]] in ''VideoGame/Sonic3AndKnuckles''.
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** First seen when Sonic became [[SuperMode Hyper]] [[UpToEleven Hyper Sonic]] in ''VideoGame/Sonic3AndKnuckles''.
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* ''{{Magazine/Analog}}'': The cover of the October 1941 issue, advertising [[Creator/RobertAHeinlein Anson MacDonald]]'s "Literature/ByHisBootstraps", has a man with two after-images, each going in a different direction.
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* ''{{Magazine/Analog}}'': ''Magazine/{{Analog}}'': The cover of the October 1941 issue, advertising [[Creator/RobertAHeinlein Anson MacDonald]]'s "Literature/ByHisBootstraps", has a man with two after-images, each going in a different direction.
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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragonsThirdEdition'': ''Magazine/{{Dragon}}'' #337 proposes a feat for sorcerers, Spell Graft, gaining them some supernatural abilities in exchange for sacrificing spells. Among others, the "After Images" option gives sorcerer who sacrificed the spell ''mirror images'' to leave behind frozen images of himself whenever he moves, confusing opponents and making him harder to hit.
[[/folder]]
* ''TabletopGame/DungeonsAndDragonsThirdEdition'': ''Magazine/{{Dragon}}'' #337 proposes a feat for sorcerers, Spell Graft, gaining them some supernatural abilities in exchange for sacrificing spells. Among others, the "After Images" option gives sorcerer who sacrificed the spell ''mirror images'' to leave behind frozen images of himself whenever he moves, confusing opponents and making him harder to hit.
[[/folder]]
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** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it that almost blur together into ColorfulContrails. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability that [[BigGood Ozpin]] used against [[TheHeavy Cinder]] in Volume 3.]]
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** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it that almost blur together into short ColorfulContrails. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability that [[BigGood Ozpin]] used against [[TheHeavy Cinder]] in Volume 3.]]
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** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it that almost blur together into ColorfulContrails. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability that Ozpin used against Cinder in Volume 3.]]
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** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it that almost blur together into ColorfulContrails. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability that Ozpin [[BigGood Ozpin]] used against Cinder [[TheHeavy Cinder]] in Volume 3.]]
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** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability that Ozpin used against Cinder in Volume 3.]]
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** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it.it that almost blur together into ColorfulContrails. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability that Ozpin used against Cinder in Volume 3.]]
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Added an additional example to video games
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* In ''VideoGame/{{Warframe}}'', Mesa's Peacemaker ultimate leaves afterimages every time she changes pose while firing. This was more noticeable in a previous version of the game, where she could target enemies in all directions without changing camera angles; now she has a tendency to repeat the same pose for extended periods until the player aims in a new direction.
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* As the fight against Chapter 1's BonusBoss in ''VideoGame/{{Deltarune}}'' progresses, his dancing begins to leave behind afterimages.
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* Rolento in the ''VideoGame/FinalFight'' games creates a trail of bluish clones as he skitters about.
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* Speed-o-Sound Sonic in ''Webcomic/OnePunchMan'' is able to pull this off. As per usual with [[ButtMonkey Sonic]], Saitama promptly does the same thing, but to a degree Sonic doesn't come ''close'' to mimicking.
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* ''Manga/AyakashiTriangle'': Muga's "Dance of the Falling Leaves" creates an afterimage by rapidly accelerating to dodge at the last second and then slowing back down just out of reach. To his opponent, Muga confusingly appears to be both slow-moving yet completely untouchable. His Soga ends up managing to use the technique [[MundaneUtility to avoid an awkward conversation with Matsuri]].
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* ''Manga/AyakashiTriangle'': Muga's "Dance of the Falling Leaves" creates an afterimage by rapidly accelerating to dodge at the last second instant and then slowing back down just out of reach. To his opponent, Muga confusingly appears to be both slow-moving yet completely untouchable. His son Soga ends up managing to use the technique [[MundaneUtility to avoid an awkward conversation with Matsuri]].
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* ''Manga/AyakashiTriangle'': Muga's "Dance of the Falling Leaves" creates an afterimage by rapidly accelerating to dodge at the last second and then slowing back down just out of reach. To his opponent, Muga confusingly appears to be both slow-moving yet completely untouchable. His Soga ends up managing to use the technique [[MundaneUtility to avoid an awkward conversation with Matsuri]].
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dropped a link to Super Speed into the description, because super speed is one of the main causes of this trope.
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One common way of portraying a character as moving very, very quickly in fiction is to make multiple images (technically speaking, afterimages) of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.
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One common way of portraying a character as moving [[SuperSpeed very, very quickly quickly]] in fiction is to make multiple images (technically speaking, afterimages) of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.
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One common way of portraying a character as moving very, very quickly in fiction is to make multiple images of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.
to:
One common way of portraying a character as moving very, very quickly in fiction is to make multiple images (technically speaking, afterimages) of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.
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* ''VideoGame/HyperLightDrifter'': A [[VideoGameDashing dash move]] leaves afterimages and ColorfulContrails in the Drifter's wake.
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Grammar.
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** During their fight in Volume 3, [[TheHeavy Cinder]] throws a FlechetteStorm of glass shards at [[BigGood Ozpin]], who reduces every single one of them to dust without moving from the spot he's standing in. While his feet never move, his upper body moves so fast it leaves echoes of himself all around him.
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** During their fight in Volume 3, [[TheHeavy Cinder]] throws a FlechetteStorm of glass shards at [[BigGood Ozpin]], who reduces every single one of them to dust without moving from the spot he's standing in. While his feet never move, his upper body moves so fast that it leaves echoes of himself all around him.
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** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability Ozpin used against Cinder in Volume 3.]]
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** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability that Ozpin used against Cinder in Volume 3.]]
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** Harriet's speed Semblance allows her to move so fast that she leaves behind an extremely faint echo of herself. It usually manifests when she either starts running from a standing start or when she changes direction in mid-run. Her lightning-themed ColorfulContrails are much more visible and easier to spot.
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** Harriet's [[FastAsLightning Harriet's]] speed Semblance allows her to move so fast that she leaves behind an extremely faint echo of herself. It usually manifests when she either starts running from a standing start or when she changes direction in mid-run. Her lightning-themed ColorfulContrails are much more visible and easier to spot.
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** During his fight in Volume 6, [[NotSoWellIntentionedExtremist Adam]] can channel his Semblance to increase his speed, running so fast that he leaves behind multiple silhouettes of himself that look like shadows.
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** During his fight in Volume 6, [[NotSoWellIntentionedExtremist Adam]] can channel his Semblance to increase his speed, running speed. During his Volume 6 fight, he runs so fast that he leaves behind multiple silhouettes of himself that look like shadows.
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** Harriet's speed Semblance allows her to move so fast that she leaves behind an extremely faint echo of herself. It usually manifests when she either starts running from a standing start or when she changes direction in mid-run. Her lightning-themed ColorfuContrails are much more visible and easier to spot.
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** Harriet's speed Semblance allows her to move so fast that she leaves behind an extremely faint echo of herself. It usually manifests when she either starts running from a standing start or when she changes direction in mid-run. Her lightning-themed ColorfuContrails ColorfulContrails are much more visible and easier to spot.
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Zero Context Example. Added in other examples, too.
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* ''WebAnimation/{{RWBY}}'' features these infrequently. The only characters seen to pull them off are Adam and Harriet.
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* ''WebAnimation/{{RWBY}}'' features these infrequently. The only characters seen to pull ''WebAnimation/{{RWBY}}''
** During their fight in Volume 3, [[TheHeavy Cinder]] throws a FlechetteStorm of glass shards at [[BigGood Ozpin]], who reduces every single one of themoff to dust without moving from the spot he's standing in. While his feet never move, his upper body moves so fast it leaves echoes of himself all around him.
** During his fight in Volume 6, [[NotSoWellIntentionedExtremist Adam]] can channel his Semblance to increase his speed, running so fast that he leaves behind multiple silhouettes of himself that look like shadows.
** Harriet's speed Semblance allows her to move so fast that she leaves behind an extremely faint echo of herself. It usually manifests when she either starts running from a standing start or when she changes direction in mid-run. Her lightning-themed ColorfuContrails areAdam much more visible and Harriet.
easier to spot.
** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability Ozpin used against Cinder in Volume 3.]]
** During their fight in Volume 3, [[TheHeavy Cinder]] throws a FlechetteStorm of glass shards at [[BigGood Ozpin]], who reduces every single one of them
** During his fight in Volume 6, [[NotSoWellIntentionedExtremist Adam]] can channel his Semblance to increase his speed, running so fast that he leaves behind multiple silhouettes of himself that look like shadows.
** Harriet's speed Semblance allows her to move so fast that she leaves behind an extremely faint echo of herself. It usually manifests when she either starts running from a standing start or when she changes direction in mid-run. Her lightning-themed ColorfuContrails are
** During his fight in Volume 8, [[LegacyOfTheChosen Oscar]] unconsciously begins tapping into his Semblance for the very first time. He strikes [[FourStarBadass Ironwood]] multiple times, his arm speeding up so much that he leaves behind multiple echoes of it. [[spoiler:As [[ResurrectiveImmortality Ozpin's successor]], it's the first sign that he has the same ability Ozpin used against Cinder in Volume 3.]]
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This is somewhat distinct from DoppelgangerAttack, although technically a work can employ both at once. Related to SpeedStripes and FlashStep, both of which often employ this trope in their basic function. Indeed, you can see examples of speed echoes in action in both of those pages' images.
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This is somewhat distinct from DoppelgangerAttack, although technically a work can employ both at once. Related to SpeedStripes and FlashStep, both of which often employ this trope in their basic function. Indeed, you can see examples of speed echoes in action in both of those pages' images.
images. Can also overlap with ColorfulContrails.
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Crosswick.
* ''VideoGame/MintyFreshAdventure'': Colgate gets them in the "earliest ones fade out" style when she stops time and moves around.
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[[folder:Web Comics]]
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crosswicking
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[[folder:Magazine]]
* ''{{Magazine/Analog}}'': The cover of the October 1941 issue, advertising [[Creator/RobertAHeinlein Anson MacDonald]]'s "Literature/ByHisBootstraps", has a man with two after-images, each going in a different direction.
[[/folder]]
* ''{{Magazine/Analog}}'': The cover of the October 1941 issue, advertising [[Creator/RobertAHeinlein Anson MacDonald]]'s "Literature/ByHisBootstraps", has a man with two after-images, each going in a different direction.
[[/folder]]
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!!Examples:
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!!Examples:
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* ''VideoGame/ChronoTrigger'': The Epoch leaves afterimages of itself when changing time periods.
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* ''VideoGame/WarcraftIII'''s take on the DoppelgangerSpin has the Blademaster vibrate from side (making it look like three of them are trying to stand in the same place) before his mirror clones pop up.
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* ''VideoGame/WarcraftIII'''s ''VideoGame/WarcraftIII''':
** The game's take on the DoppelgangerSpin has the Blademaster vibrate from side (making it look like three of them are trying to stand in the same place) before his mirror clones popup. up.
** The icon for the Evasion ability (which causes enemy attacks to miss occasionally is a Demon Hunter leaving afterimages as he dodges to the side.
** The game's take on the DoppelgangerSpin has the Blademaster vibrate from side (making it look like three of them are trying to stand in the same place) before his mirror clones pop
** The icon for the Evasion ability (which causes enemy attacks to miss occasionally is a Demon Hunter leaving afterimages as he dodges to the side.
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* Used in ''Series/SuperGran'' in scenes where the title character moves at superhuman speed.
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* ''Gundam'' has this for [[SuperPrototype some suits]] in various series. Often [[Anime/MobileSuitGundamF91 occurs]] [[Anime/MobileSuitGundamSEEDDestiny when]] [[Anime/MobileSuitGundam00 the Gundam]] enables a SuperMode. One of the most prominent examples of this was the titular mech in ''Anime/MobileSuitGundamF91''; in the climax Seabook used its ability to ablate molecule-thin layers of its armor (ostensibly to dissipate excess heat) to create a trail of illusory Gundams that distracted the BigBad, allowing Seabook to go in for the kill.
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* ''Gundam'' has this for [[SuperPrototype some suits]] in various series. Often [[Anime/MobileSuitGundamF91 occurs]] [[Anime/MobileSuitGundamSEEDDestiny when]] [[Anime/MobileSuitGundam00 the Gundam]] enables a SuperMode. One of the most prominent examples of this was the titular mech in ''Anime/MobileSuitGundamF91''; in the climax Seabook used its ability to ablate molecule-thin layers of its armor (ostensibly to dissipate excess heat) to create a trail of illusory Gundams that distracted the BigBad, allowing Seabook to go in for the kill. While the F91 ''is'' a fast machine, it's capable of shedding those armor layers regardless of how fast it's moving at the moment.
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* Frequently used in comics to display either superhuman speed or acrobatics. Franchise/SpiderMan and ComicBook/{{Nightwing}} are the undisputed masters of the latter effect.
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* Frequently used in comics to display either superhuman speed or acrobatics. Franchise/SpiderMan and ComicBook/{{Nightwing}} are the undisputed masters of the latter effect. For acrobatic characters, it's done largely to depict a full set of moves in a single panel, since they do enough leaping and twisting that their movements would otherwise confuse the reader.
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typo
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* ''WebAnimation/RWBY'' features these infrequently. The only characters seen to pull them off are Adam and Harriet.
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* ''WebAnimation/RWBY'' ''WebAnimation/{{RWBY}}'' features these infrequently. The only characters seen to pull them off are Adam and Harriet.