History Main / SpeedEchoes

27th Oct '17 1:42:21 PM rjd1922
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** First seen when Sonic became [[SuperMode Hyper]] [[UpToEleven Sonic]] in Sonic 3 & Knuckles.

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** First seen when Sonic became [[SuperMode Hyper]] [[UpToEleven Sonic]] in Sonic 3 & Knuckles.''VideoGame/Sonic3AndKnuckles''.
9th Oct '17 12:37:43 PM MBG
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* Polnareff, in ''Manga/JojosBizarreAdventureStardustCrusaders'', at one point uses the DoppelgangerAttack variant.
2nd Aug '17 10:45:12 PM eldiablo555
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* The Speed Booster from ''VideoGame/SuperMetroid''.
11th Apr '17 6:02:20 PM nombretomado
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* Employed by Hotsuma in the [=PS2=] version of Sega's ''{{Shinobi}}''

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* Employed by Hotsuma in the [=PS2=] version of Sega's ''{{Shinobi}}''''VideoGame/{{Shinobi}}''
6th Apr '17 8:26:49 PM stewy497
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** This is also the main schtick of the Arrancar Zommari Leroux, at least his pre-Ressurecion form

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** This is also the main schtick of the Arrancar Zommari Leroux, at least his pre-Ressurecion formform.
** Soi Feng does this when she confronts Aizen during the Arrancar arc.
27th Feb '17 1:48:42 AM Vir
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* The GBA ''VideoGame/FireEmblem'' games do this with many [[CriticalHitClass high-speed classes]] such as [[MasterSwordsman Swordmasters]] and [[ProfessionalKiller Assassins]] to illustrate their speed. The Assassin's [[OneHitKO Silencer]] ability in particular uses the standard CriticalHit animation, but with motion blurs at the start.

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* The GBA ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' games do this with many [[CriticalHitClass high-speed classes]] such as [[MasterSwordsman Swordmasters]] and [[ProfessionalKiller Assassins]] to illustrate their speed. The Assassin's [[OneHitKO Silencer]] ability in particular uses the standard CriticalHit animation, but with motion blurs at the start.
27th Feb '17 1:48:22 AM Vir
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* This appears in the ''VideoGame/MegaManX' '(since VideoGame/MegaManX4 onwards), ''[[VideoGame/MegaManZero Zero]]'' and ''[[VideoGame/MegaManZX ZX]]'' games whenever the player dashes or dash-jumps.

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* This appears in the ''VideoGame/MegaManX' '(since ''VideoGame/MegaManX'' (since VideoGame/MegaManX4 onwards), ''[[VideoGame/MegaManZero Zero]]'' and ''[[VideoGame/MegaManZX ZX]]'' games whenever the player dashes or dash-jumps.
27th Feb '17 1:48:09 AM Vir
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* This is how the Speed Booster power-up is animated in the 2D ''{{Metroid}}'' games where it appears.
* This appears in the ''VideoGame/MegaManX''(since VideoGame/MegaManX4 onwards), ''[[VideoGame/MegaManZero Zero]]'' and ''[[VideoGame/MegaManZX ZX]]'' games whenever the player dashes or dash-jumps.

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* This is how the Speed Booster power-up is animated in the 2D ''{{Metroid}}'' ''Franchise/{{Metroid}}'' games where it appears.
* This appears in the ''VideoGame/MegaManX''(since ''VideoGame/MegaManX' '(since VideoGame/MegaManX4 onwards), ''[[VideoGame/MegaManZero Zero]]'' and ''[[VideoGame/MegaManZX ZX]]'' games whenever the player dashes or dash-jumps.



* The {{Pokemon}} move Double Team works this way to raise the user's chances of evading attack.

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* The {{Pokemon}} Franchise/{{Pokemon}} move Double Team works this way to raise the user's chances of evading attack.
1st Feb '17 2:25:05 PM Shishkahuben
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* The GBA ''VideoGame/FireEmblem'' games do this with many [[CriticalHitClass high-speed classes]] such as [[MasterSwordsman Swordmasters]] and [[ProfessionalKiller Assassins]] to illustrate their speed. The Assassin's [[OneHitKO Silencer]] ability in particular uses the standard CriticalHit animation, but with motion blurs at the start.
12th Jan '17 11:37:47 AM bowserbros
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* One of the {{Tournament Arc}}s of ''Manga/DragonBall Z'' had a character pull this trick with a total of ''eight'' copies.

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* One This happens quite a bit in ''Manga/DragonBall'', to the point where it became a staple of the {{Tournament Arc}}s of ''Manga/DragonBall Z'' had a series's biggest fights; among other instances, one character pull pulled this trick with a total of ''eight'' copies.
This list shows the last 10 events of 74. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SpeedEchoes