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* Used constantly with Quick Man in ''VideoGame/MegaManClassic'' BossRush GaidenGame ''The Power Fighters.'' While quite understandable in his introduction (where he darts around on the screen like an overcaffeinated superball), he is considerably slower in the course of the battle. Gemini Man also has afterimages on both of his selves, but given the whole premise of his method of combat involves speed and deception, it's fitting.
* In ''VideoGame/DynastyWarriorsGundam'', picking up the speed boost power up will cause your mobile suit to leave ghostly echoes of itself for a couple of seconds when it starts to move again after coming to a full stop. Also, the 'escape boost' causes a brief afterimage of your suit to flicker in the place you used to be while, implying that the emergency boost got your suit out of trouble so quickly that enemies are attacking where you seemed to be.


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* ''WesternAnimation/TransformersGenerationOne'', [[http://tfwiki.net/wiki/Blurr_%28G1%29 Blurr]] is unsurprisingly animated like this. He also ''[[MotorMouth speaks]]'' like this--his mouth does not have clear animation frames because they overlap several consecutive animation frames, which causes his mouth shapes to be nothing but a series of afterimages when he says anything.

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* A variation is found in The Picard Maneuver of ''Series/StarTrekTheNextGeneration''. The premise is that making a short warp jump allows a ship to overtake their own image traveling toward the observer and thus appear in two places at once. Too bad this is completely ridiculous at least for ''Star Trek''. If starships didn't have filters to prevent this, they'd be surrounded by ghost images of every ship that ever entered or left warp in that area, as proven by Lawrence Krauss.
** The HandWave is that although long-range sensors are faster than light, targeting sensors are limited to lightspeed. This fails to explain why they don't use FTL sensors for targeting, but that can probably be handwaved too.

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* A variation is found in The Picard Maneuver of ''Series/StarTrekTheNextGeneration''. The premise is that making a short warp jump allows a ship to overtake their own image traveling toward the observer and thus appear in two places at once. Too bad this is completely ridiculous at least for ''Star Trek''. If starships didn't have filters to prevent this, they'd be surrounded by ghost images of every ship that ever entered or left warp in that area, as proven by Lawrence Krauss.
** The HandWave is that although long-range
This maneuver only works on low-tech enemies, who rely on light-speed sensors are faster than light, targeting sensors are limited to lightspeed. This fails to explain why they don't use only; an enemy ship with FTL sensors for targeting, but that (i.e. most of the ones ''Enterprise'' runs across) can probably be handwaved too.easily distinguish between the echoes and the real thing.
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* This happens to Mario or Luigi when you use the Rainbow Star in ''SuperMarioGalaxy'' and it's sequel.

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* This happens to Mario or Luigi when you use the Rainbow Star in ''SuperMarioGalaxy'' ''VideoGame/SuperMarioGalaxy'' and it's sequel.[[VideoGame/SuperMarioGalaxy2 its sequel]].
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Centipede makes these in Dial H

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*In the New 52's [[DialHForHero Dial H]] series, the ability to produce speed echoes is the signature power of the villain Centipede.
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** This was actually ''weaponized'' by a (non-Flash) speedster in Creator/GrantMorrison's [[Franchise/JusticeLeagueOfAmerica JLA]] run: he runs in such a manner that he leaves speed echoes in a strobing pattern, trying to disorient TheFlash, who's chasing him at SuperSpeed.
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* In ''VideoGame/SDGundamCapsuleFighter'', those same aforementioned Gundam units, usually the high-end S-Ranks, can create SpeedEchoes once they activate a secondary form.
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** Sonic also leaves these when doing certain [[LeParkour Parkour]] moves or [[SolidClouds jumping on clouds]] in ''VideoGame/SonicLostWorld''.
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** One of the most prominent examples of this was the titular mech in MobileSuitGundamF91; in the climax Seabook used its ability to ablate molecule-thin layers of its armor (ostensibly to dissipate excess heat) to create a trail of illusory Gundams that distracted the BigBad, allowing Seabook to go in for the kill.
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** The Speed Flower and Slow Flower in ''VideoGame/SuperPaperMario'' make whoever uses them leave red and blue copies respectively; the latter is an odd case as it makes them ''slower'' than without it. For some reason, shaking the Wii remote after [[GoombaStomp jumping on an enemy]] also makes you leave afterimages while you're in the air. [[spoiler: Count Bleck also leaves these and can slow his opponent to the same effect as the Slow Flower]].
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* Likewise when the similar power-up appears in the ''MegaManX'', ''[[MegaManZero Zero]]'' and ''[[MegaManZX ZX]]'' games.

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* Likewise when the similar power-up This appears in the ''MegaManX'', ''[[MegaManZero Zero]]'' and ''[[MegaManZX ZX]]'' games.games whenever the player dashes or dash-jumps.
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* Guess what is the superpower of Afterimage in ''VideoGame/LegacyOfHeroes'' ?
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* Frequently used in comics to display either superhuman speed or acrobatics. {{Spider-Man}} and Nightwing are the undisputed masters of the latter effect.

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* Frequently used in comics to display either superhuman speed or acrobatics. {{Spider-Man}} and Nightwing {{Nightwing}} are the undisputed masters of the latter effect.
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unnessicary caption. Left the character name in to link to the game, but feel free to change as needed.


[[caption-width:400:[[VideoGame/StarFox Fox McCloud]] shows how it's done.]]One common way of portraying a character as moving very, very quickly in fiction is to make multiple images of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.

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[[caption-width:400:[[VideoGame/StarFox Fox McCloud]] shows how it's done.]]One McCloud]]]]One common way of portraying a character as moving very, very quickly in fiction is to make multiple images of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.

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fixed the Namespace+


[[SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/Fox_Illusion_Move.jpg]]

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[[SuperSmashBros [[VideoGame/SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/Fox_Illusion_Move.jpg]]



** Memorably subverted in at least one instance. Kodachi appears to do this in the middle of her gymnastics-themed battle with Ranma, but it is quickly revealed that she's actually attacking him with 20 objects at once.

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** Memorably subverted in at least one instance. Kodachi appears to do this in the middle of her gymnastics-themed battle with Ranma, but it is quickly revealed that she's actually attacking him with 20 objects at once.



* The first time we see Ichigo from ''{{Bleach}}'' use his Bankai, the resulting speed increase is so great that Byakuya, who was previously shown as a speed demon, could only see afterimages (when his eyes didn't fail to keep track of Ichigo altogether).

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* The first time we see Ichigo from ''{{Bleach}}'' ''Manga/{{Bleach}}'' use his Bankai, the resulting speed increase is so great that Byakuya, who was previously shown as a speed demon, could only see afterimages (when his eyes didn't fail to keep track of Ichigo altogether).



* One of the {{Tournament Arc}}s of ''DragonBallZ'' had a character pull this trick with a total of ''eight'' copies.

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* One of the {{Tournament Arc}}s of ''DragonBallZ'' ''Manga/DragonBall Z'' had a character pull this trick with a total of ''eight'' copies. copies.



* This is one of Shinomori Aoshi's special attack in ''{{Rurouni Kenshin}}'', ''Ryusui no Ugoki''. Its weakness is while the flow of afterimages itself is seemingly unbreakable, the transition towards an offensive move (as is the case with the ''Jissen Kenbu'' combo attack) can be anticipated by a skilled opponent (like Kenshin and Okina).
* ''Gundam'' has this for [[SuperPrototype some suits]] in various series. Often [[GundamF91 occurs]] [[MobileSuitGundamSEEDDestiny when]] [[MobileSuitGundam00 the Gundam]] enables a SuperMode.

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* This is one of Shinomori Aoshi's special attack in ''{{Rurouni Kenshin}}'', ''Manga/RurouniKenshin'', ''Ryusui no Ugoki''. Its weakness is while the flow of afterimages itself is seemingly unbreakable, the transition towards an offensive move (as is the case with the ''Jissen Kenbu'' combo attack) can be anticipated by a skilled opponent (like Kenshin and Okina).
* ''Gundam'' has this for [[SuperPrototype some suits]] in various series. Often [[GundamF91 occurs]] [[MobileSuitGundamSEEDDestiny [[Anime/MobileSuitGundamSEEDDestiny when]] [[MobileSuitGundam00 [[Anime/MobileSuitGundam00 the Gundam]] enables a SuperMode.



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** The {{hand wave}} is that although long-range sensors are faster than light, targeting sensors are limited to lightspeed. This fails to explain why they don't use FTL sensors for targeting, but that can probably be handwaved too.
* In ''{{Series/Heroes}}'', when Hiro stops time, he sees a long Daphne-colored trail leading him to the speedster.

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** The {{hand wave}} HandWave is that although long-range sensors are faster than light, targeting sensors are limited to lightspeed. This fails to explain why they don't use FTL sensors for targeting, but that can probably be handwaved too.
* In ''{{Series/Heroes}}'', ''Series/{{Heroes}}'', when Hiro stops time, he sees a long Daphne-colored trail leading him to the speedster.



* Suggested by Raj as a solution when all four of the main characters showed up for a costume party dressed as {{The Flash}} on ''TheBigBangTheory''.

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* Suggested by Raj as a solution when all four of the main characters showed up for a costume party dressed as {{The Flash}} TheFlash on ''TheBigBangTheory''.



* ''TheMatrix'' has several examples of this, beginning with the "Hit me. If you can." dojo fight, through the agent in the rooftop firefight dodging bullets, to the "fist bouquet" effect as Smith pummels Neo.

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* ''TheMatrix'' ''Film/TheMatrix'' has several examples of this, beginning with the "Hit me. If you can." dojo fight, through the agent in the rooftop firefight dodging bullets, to the "fist bouquet" effect as Smith pummels Neo.



* ''{{Castlevania}}: Symphony of the Night'' used afterimages whenever...well...ANYTHING happened, really.
* This is how the Speed Booster power-up is animated in the 2D ''{{Metroid}}'' games where it appears.

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* ''{{Castlevania}}: ''VideoGame/{{Castlevania}}: Symphony of the Night'' used afterimages whenever...well...ANYTHING happened, really.
really.
* This is how the Speed Booster power-up is animated in the 2D ''{{Metroid}}'' games where it appears.



* This happens to Mario or Luigi when you use the Rainbow Star in ''{{Super Mario Galaxy}}'' and it's sequel.
* ''{{Sonic the Hedgehog}}'' and friends show this in the 2D games, mainly the SonicAdvanceTrilogy and VideoGame/SonicRushSeries.

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* This happens to Mario or Luigi when you use the Rainbow Star in ''{{Super Mario Galaxy}}'' ''SuperMarioGalaxy'' and it's sequel.
* ''{{Sonic the Hedgehog}}'' ''SonicTheHedgehog'' and friends show this in the 2D games, mainly the SonicAdvanceTrilogy and VideoGame/SonicRushSeries.



* In the ''SuperSmashBros'' games, Fox and Falco's Side B moves leave SpeedEchoes behind as they zip across the screen.

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* In the ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' games, Fox and Falco's Side B moves leave SpeedEchoes behind as they zip across the screen.



* A similar situation to the Simpsons example above occurs in an episode of {{Phineas and Ferb}}. Doofenshmirtz decides to make a quick exit, and a Doofenshmirtz-shaped dust cloud appears along with a *RUN AWAY* sound effect. However, when the smoke clears, a confused Doofenschmirtz is still there, wondering what exactly just happened.

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* A similar situation to the Simpsons example above occurs in an episode of {{Phineas and Ferb}}.WesternAnimation/PhineasAndFerb. Doofenshmirtz decides to make a quick exit, and a Doofenshmirtz-shaped dust cloud appears along with a *RUN AWAY* sound effect. However, when the smoke clears, a confused Doofenschmirtz is still there, wondering what exactly just happened.



<<|AnimatedTrope|>>
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* A variation is found in The Picard Maneuver of ''StarTrekTheNextGeneration''. The premise is that making a short warp jump allows a ship to overtake their own image traveling toward the observer and thus appear in two places at once. Too bad this is completely ridiculous at least for ''Star Trek''. If starships didn't have filters to prevent this, they'd be surrounded by ghost images of every ship that ever entered or left warp in that area, as proven by Lawrence Krauss.

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* A variation is found in The Picard Maneuver of ''StarTrekTheNextGeneration''.''Series/StarTrekTheNextGeneration''. The premise is that making a short warp jump allows a ship to overtake their own image traveling toward the observer and thus appear in two places at once. Too bad this is completely ridiculous at least for ''Star Trek''. If starships didn't have filters to prevent this, they'd be surrounded by ghost images of every ship that ever entered or left warp in that area, as proven by Lawrence Krauss.
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* Used for the BigBad in ''TheChroniclesOfRiddick'', although in his case it's more a matter of slipping through hyperspace (the "underverse") than super-speed.

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* Used for the BigBad in ''TheChroniclesOfRiddick'', ''Film/TheChroniclesOfRiddick'', although in his case it's more a matter of slipping through hyperspace (the "underverse") than super-speed.
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* This happens to Mario or Luigi when you use the Rainbow Star in ''{{Super Mario Galaxy}}'' and it's sequel.

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* ''FinalFantasyVIIAdventChildren'' does this with Cloud's [[FinishingMove Omnislash version 5]].
** Loz too.



* The Flash and his fellow speedsters.

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* The Flash TheFlash and his fellow speedsters.



* A variation is found in The Picard Maneuver of ''StarTrekTheNextGeneration''. The premise is that making a short warp jump allows a ship to overtake their own image travelling toward the observer and thus appear in two places at once. Too bad this is completely ridiculous at least for ''Star Trek''. If starships didn't have filters to prevent this they'd be surrounded by ghost images of every ship that ever entered or left warp in that area, as proven by Lawrence Krauss.
** The HandWave is that although long-range sensors are faster than light, targeting sensors are limited to lightspeed. This fails to explain why they don't use FTL sensors for targeting, but that can probably be handwaved too.

to:

* A variation is found in The Picard Maneuver of ''StarTrekTheNextGeneration''. The premise is that making a short warp jump allows a ship to overtake their own image travelling traveling toward the observer and thus appear in two places at once. Too bad this is completely ridiculous at least for ''Star Trek''. If starships didn't have filters to prevent this this, they'd be surrounded by ghost images of every ship that ever entered or left warp in that area, as proven by Lawrence Krauss.
** The HandWave {{hand wave}} is that although long-range sensors are faster than light, targeting sensors are limited to lightspeed. This fails to explain why they don't use FTL sensors for targeting, but that can probably be handwaved too.



* ''FinalFantasyVIIAdventChildren'' does this with Cloud's [[FinishingMove Omnislash version 5]].
** Loz too.



* Many, many, ''many'' 2D {{FightingGame}}s have the character summon "afterimages" during {{DesperationAttack}}s, high jumps, or even evades.

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* Many, many, ''many'' 2D {{FightingGame}}s {{Fighting Game}}s have the character summon "afterimages" during {{DesperationAttack}}s, {{Desperation Attack}}s, high jumps, or even evades.



* A similar situation to the Simpsons example above occurs in an episode of Phineas and Ferb. Doofenschmirtz decides to make a quick exit, and a Doofenschmirtz-shaped dust cloud appears along with a *RUN AWAY* sound effect. However, when the smoke clears, a confused Doofenschmirtz is still there, wondering what exactly just happened.

to:

* A similar situation to the Simpsons example above occurs in an episode of Phineas {{Phineas and Ferb. Doofenschmirtz Ferb}}. Doofenshmirtz decides to make a quick exit, and a Doofenschmirtz-shaped Doofenshmirtz-shaped dust cloud appears along with a *RUN AWAY* sound effect. However, when the smoke clears, a confused Doofenschmirtz is still there, wondering what exactly just happened.

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** Loz too.



* Suggested by Raj as a solution when all four of the main characters showed up for a costume party dressed as The Flash on TheBigBangTheory.

to:

* Suggested by Raj as a solution when all four of the main characters showed up for a costume party dressed as The Flash {{The Flash}} on TheBigBangTheory.''TheBigBangTheory''.



* ''The Matrix'' has several examples of this, beginning with the "Hit me. If you can." dojo fight, through the agent in the rooftop firefight dodging bullets, to the "fist bouquet" effect as Smith pummels Neo.

to:

* ''The Matrix'' ''TheMatrix'' has several examples of this, beginning with the "Hit me. If you can." dojo fight, through the agent in the rooftop firefight dodging bullets, to the "fist bouquet" effect as Smith pummels Neo.



* Very obvious in ''ViewtifulJoe''. To an outside observor, this could just as easily be a magic spell Joe casts which causes a bazillion Joes to appear on the screen beating the bejeeses out of everyone.

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* Very obvious in ''ViewtifulJoe''. To an outside observor, observer, this could just as easily be a magic spell Joe casts which causes a bazillion Joes to appear on the screen beating the bejeeses bejeezers out of everyone.
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* In one of the ''Dune'' series, this effect was used to show the preternatural speed Paul had earned through his martial training.
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* ''{{Sonic the Hedgehog}}'' and friends show this in the 2D games, mainly the SonicAdvanceTrilogy and SonicRushSeries.

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* ''{{Sonic the Hedgehog}}'' and friends show this in the 2D games, mainly the SonicAdvanceTrilogy and SonicRushSeries.VideoGame/SonicRushSeries.
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* Used straight in ''[=~Ranma ½~=]'' to show particularly fast opponents.

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* Used straight in ''[=~Ranma ½~=]'' ''RanmaHalf'' to show particularly fast opponents.
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Moving to appropriate namespace.


[[caption-width:400:[[StarFox Fox McCloud]] shows how it's done.]]One common way of portraying a character as moving very, very quickly in fiction is to make multiple images of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.

to:

[[caption-width:400:[[StarFox [[caption-width:400:[[VideoGame/StarFox Fox McCloud]] shows how it's done.]]One common way of portraying a character as moving very, very quickly in fiction is to make multiple images of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.
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fixing the image sources


http://static.tvtropes.org/pmwiki/pub/images/Fox_Illusion_Move.jpg
[[caption-width:400:[[SuperSmashBros Fox shows how it's done.]]]]One common way of portraying a character as moving very, very quickly in fiction is to make multiple images of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.

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[[SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/Fox_Illusion_Move.jpg
[[caption-width:400:[[SuperSmashBros
jpg]]
[[caption-width:400:[[StarFox
Fox McCloud]] shows how it's done.]]]]One ]]One common way of portraying a character as moving very, very quickly in fiction is to make multiple images of them viewable at once. They appear to be moving so fast that they're in several places at once. For the sake of preventing confusion, usually the "non-static" parts are shaded with less color, so we're sure that a character is moving really fast as opposed to being a monster with eight arms. Indeed, this trope is much easier to show than it is to describe -- it's one of those effects that usually has to be pointed out to a casual viewer for them to even realize it's there.
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* High-end [[GunsAkimbo Dual Pistols]] attacks in ''CityOfHeroes'' create SpeedEchoes as the character spins to bring their guns to bear on targets.
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** First seen when Sonic became [[SuperMode Hyper]] [[UpToEleven Sonic]] in Sonic 3 & Knuckles.
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* ''Gundam'' has this for [[SuperPrototype some suits]] in various series. Often [[GundamF91 occurs]] [[MobileSuitGundamSEEDDestiny when]] [[MobileSuitGundam00 the Gundam]] enables a SuperMode.
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* Used for the BigBad in ''TheChroniclesOfRiddick'', although in his case it's more a matter of slipping through hyperspace (the "underverse") than super-speed.
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* This is how the Speed Booster power-up is animated in the ''{{Metroid}}'' games where it appears. To date, it has not shown up in the 3-D games. It's anyone's guess how that would even ''work''.

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* This is how the Speed Booster power-up is animated in the 2D ''{{Metroid}}'' games where it appears. To date, it has not shown up in the 3-D games. It's anyone's guess how that would even ''work''.
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* ''{{Sonic the Hedgehog}}'' occasionally shows this in the 2D games.

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* ''{{Sonic the Hedgehog}}'' occasionally shows and friends show this in the 2D games.games, mainly the SonicAdvanceTrilogy and SonicRushSeries.

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