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** ''VideoGame/Persona5'': Morgana, a mysterious shapeshifting cat, can be heard speaking perfect Japanese by Persona users (i.e. the player party and anyone else who's been in the game's {{Adventure Friendly|World}} MentalWorld long enough to at least wonder where the hell they are). Everyone else just hears a cat meowing. [[ChekhovsGun This becomes a plot point]] when a certain character claims to have been awakened to a Persona recently even though [[spoiler:he understood Morgana perfectly fine in June]].

to:

** ''VideoGame/Persona5'': Morgana, a mysterious shapeshifting cat, can be heard speaking perfect Japanese by Persona users (i.e. the player party and anyone else who's been in the game's {{Adventure Friendly|World}} MentalWorld long enough to at least wonder where start thinking "Where the hell they are).''am'' I?"). Everyone else just hears a cat meowing. [[ChekhovsGun This becomes a plot point]] when a certain character claims to have been awakened to a Persona recently even though [[spoiler:he understood Morgana perfectly fine in June]].
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** ''VideoGame/Persona5'': Morgana, a mysterious shapeshifting cat, can be heard speaking perfect Japanese by Persona users (i.e. the player party and anyone else who's entered the game's {{Adventure Friendly|World}} MentalWorld ). Everyone else just hears a cat meowing. [[ChekhovsGun This becomes a plot point]] when a certain character claims to have been awakened to a Persona recently even though [[spoiler:he understood Morgana perfectly fine in June]].

to:

** ''VideoGame/Persona5'': Morgana, a mysterious shapeshifting cat, can be heard speaking perfect Japanese by Persona users (i.e. the player party and anyone else who's entered been in the game's {{Adventure Friendly|World}} MentalWorld ).long enough to at least wonder where the hell they are). Everyone else just hears a cat meowing. [[ChekhovsGun This becomes a plot point]] when a certain character claims to have been awakened to a Persona recently even though [[spoiler:he understood Morgana perfectly fine in June]].
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* ''ComicBook/{{Herbie}}'' can talk to animals, and they often respond in fluent English.

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Alphabetizing example(s), Crosswicking (Bear and Breakfast), Trope was cut/disambiguated due to cleanup, deliberately redlinking games without pages


* ''Franchise/BaldursGate'':
** Minsc the ranger has frequent conversations with his miniature giant space hamster Boo. While it's more than likely that he's just a little crazy, a talking miniaturized space hamster wouldn't be the weirdest thing in the setting.
** ''VideoGame/BaldursGateIII'' grants players the opportunity to actually talk with animals, as well, via the "Speak With Animals" spell, leading to interesting conversations with a wide array of creatures from high-and-mighty cats to weary wolves to merchantile punster rats. This can lead to an amusing conversation with Astarion, your party's rogue elf vampire, if you tell him he can only feed on animals -- specifically, "Nothing we can have a conversation with."
--> '''Astarion''': You can ''literally'' talk to animals! What does that leave me, rocks and trees?!
* In ''VideoGame/BearAndBreakfast'', Hank is shocked to find out that Sabine can understand his [[AnimalTalk bear noises]]. Since she's been around Sawdust for a while, she can get the gist of what the forest animals are saying.
* ''VideoGame/DivinityOriginalSinII'': Characters who take the Pet Pal talent can converse with animals, whose ability to string a sentence together varies widely -- chickens have a very short train of thought and [[AnimalSpeciesAccent cluck a lot]], while bulls can prove surprisingly philosophical.
* Several characters in the ''Franchise/DragonAge'' series seem to understand Mabari warhounds (a dog breed with magically enhanced intelligence) well enough to have a conversation, even though it sounds like random barks to the player. The Mabari definitely understand English; a common saying is that they're "smart enough to talk, wise enough not too."
* In ''VideoGame/DragonQuestVII'', there is a woodsman who can talk to animals. You recruit him at one point to help with a village where animals seem to run things... and then he reveals that he can't talk to ''these'' animals because they're [[ForcedTransformation people who were turned into animals]]. He ''can'', however, speak to the humans in the village, because they're transmogrified animals.
* In ''[[VideoGame/EmberwingLostLegacy Emberwing: Lost Legacy]]'' people who can speak to dragons, a rare ability, are known as Emberwings.
* In the ''VideoGame/EpicBattleFantasy'' series, particularly game 5, Matt can understand his fellow playable character and cat, [=NoLegs=], who has no legs.



* Guy (or [[SpellMyNameWithAnS Gus]]) from ''VideoGame/FinalFantasyII'' [[{{Hulkspeak}} speak beaver]]. It's because of being a WildChild, though [[AllThereInTheManual it's not mentioned in-game]].
* Krile from ''VideoGame/FinalFantasyV'' is fluent in moogle and speaks some chocobo, although these two creatures are more intelligent than regular animals.
* One Pixie quest in ''VideoGame/FinalFantasyXIV'' references the ''VideoGame/FinalFantasyII'' situation above by having the Warrior of Darkness communicate with beavers, although this is due to the Echo providing perfect understanding of every language.
* In ''VideoGame/DragonQuestVII'', there is a woodsman who can talk to animals. You recruit him at one point to help with a village where animals seem to run things... and then he reveals that he can't talk to ''these'' animals because they're [[ForcedTransformation people who were turned into animals]]. He ''can'', however, speak to the humans in the village, because they're transmogrified animals.
* Luke from ''VideoGame/ProfessorLayton'' can talk to animals (though in the first game the translation merely makes him a FriendToAllLivingThings). In the second game, he gets the idea to talk with a group of cows (who moo while he makes rather polite conversation) to find out which two of them were swapped with one another. Layton, who has consistently been shown throughout the first game as the sensible one, wonders why he hadn't thought of that himself.
* Your character in ''VideoGame/MySims Agents'' seems to be able to understand what dogs and wolves say, and they can understand your [[SpeakingSimlish simlish]].

to:

* The player in ''VideoGame/FantasyLife'' understands animals. Some characters besides the player seem to be able to do this while others clearly can't, but the setting isn't clear on how frequent this is.
* In ''VideoGame/{{FARA}}'', as the Cat Whisperer you can talk to cats. You do get some really surprised responses from them.
-->'''...A Young Cat says:''' "Wait, could you all understand us this whole time?"
* In ''VideoGame/FarnhamFables'', Prince Philip is able to talk to animals. In Episode 1, he communicates with a sick fox to help cure him of his illness, then asks it to track the lost Gloria. In Episode 3, he uses his talent to convince the escaped creatures to wait for him in the gym.
* ''Franchise/FinalFantasy'':
**
Guy (or [[SpellMyNameWithAnS [[InconsistentSpelling Gus]]) from ''VideoGame/FinalFantasyII'' [[{{Hulkspeak}} speak beaver]]. It's because of being a WildChild, though [[AllThereInTheManual it's not mentioned in-game]].
* ** Krile from ''VideoGame/FinalFantasyV'' is fluent in moogle and speaks some chocobo, although these two creatures are more intelligent than regular animals.
* ** One Pixie quest in ''VideoGame/FinalFantasyXIV'' references the ''VideoGame/FinalFantasyII'' situation above by having the Warrior of Darkness communicate with beavers, although this is due to the Echo providing perfect understanding of every language.
* In ''VideoGame/DragonQuestVII'', there is a woodsman who Henry from ''VideoGame/FireEmblemAwakening'' can talk to animals. You recruit him at one point to help with a village where understand not just animals, but anything sentient. Including plants.
* In the ''VideoGame/GoldenSun'' series, NPC
animals seem to run things... and then he reveals that he can't talk to ''these'' animals because they're have coherent thoughts for Mind Read-capable Adepts. So do [[ForcedTransformation people who were turned into animals]]. He ''can'', however, speak to the humans in the village, because they're transmogrified animals.
* Luke from ''VideoGame/ProfessorLayton''
certain trees]]. In ''The Lost Age'', Felix and friends can talk to conduct an entire trading sidequest with a series of animals (though this way to unlock a BonusDungeon.
* Franklin can do this
in the first game the translation merely makes him a FriendToAllLivingThings). In the second game, he gets the idea to talk with a group of cows (who moo while he makes rather polite conversation) to find out which two of them were swapped with one another. Layton, who has consistently been shown throughout the first game as the sensible one, wonders why he hadn't thought of that himself.
* Your character in ''VideoGame/MySims Agents'' seems to be
''VideoGame/GrandTheftAutoV'', being able to understand what dogs and wolves say, and they some animals are saying. [[LampshadeHanging Even he thinks this is weird]].
* ''VideoGame/KingsQuest'':
** In [[VideoGame/KingsQuestIII the third game]], a certain spell Alexander
can cast allows him to understand your [[SpeakingSimlish simlish]].animals, though not to actually speak back to them.
** In ''VideoGame/KingsQuestV'', the wizard Crispin gives Graham a piece of magical white snake to eat, which allows him to communicate with the animals he comes across. Less understandable is how said animals know that he'll understand them.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Link gains the ability to talk to animals when he shapeshifts into a wolf.



* ''Franchise/{{Pokemon}}'':
** N from ''VideoGame/PokemonBlackAndWhite'' can communicate with Pokémon. [[spoiler: He came to have this power when his father abandoned him with injured Pokémon.]]
** Dr. Footprint debuted in ''VideoGame/PokemonDiamondAndPearl'', where he tells you what your Pokémon is thinking based on its footprints. [[FridgeLogic Even if they don't have feet.]]
** A little girl in the Battle Frontier in ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'' could translate Pokémon dialogue directly to help you find out their happiness level, though she put it into little kid terms (i.e. using the word "ouchies" for injuries and wounds).



* Minsc the ranger from the ''Franchise/BaldursGate'' series has frequent conversations with his miniature giant space hamster Boo. While it's more than likely that he's just a little crazy, a talking miniaturized space hamster wouldn't be the weirdest thing in the setting.
** ''VideoGame/BaldursGateIII'' grants players the opportunity to actually talk with animals, as well, via the "Speak With Animals" spell, leading to interesting conversations with a wide array of creatures from high-and-mighty cats to weary wolves to merchantile punster rats. This can lead to an amusing conversation with Astarion, your party's rogue elf vampire, if you tell him he can only feed on animals -- specifically, "Nothing we can have a conversation with."
--> '''Astarion''': You can ''literally'' talk to animals! What does that leave me, rocks and trees?!



* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Link gains the ability to talk to animals when he shapeshifts into a wolf.
* In ''VideoGame/KingsQuestV'', the wizard Crispin gives Graham a piece of magical white snake to eat, which allows him to communicate with the animals he comes across. Less understandable is how said animals know that he'll understand them.
** In [[VideoGame/KingsQuestIII the third game]], a certain spell Alexander can cast allows him to understand animals, though not to actually speak back to them.
* ''VideoGame/SoulBlazer'': The hero can talk to animals and also plants; the rest of the humans can't.
* In ''VideoGame/{{Terranigma}}'', Ark can talk to animals as well as plants [[spoiler:at first, but loses this ability at the end of the second chapter, when humans are revived]].
* In ''VideoGame/Persona3'', Aigis can understand the thoughts of the team dog Koromaru. This leads to Kormaru having input in the team's discussions. She's kind of a [[SubvertedTrope subversion]] though: While she can translate what he's thinking, she cannot actually talk to him because "canines do not have their own language." Justified in that Koromaru is at least smart and self-aware enough to use a persona and fight shadows. Less justified with the other animals Aigis (or her predecessors) interacted with.
* ''VideoGame/Persona5'': Morgana, a mysterious shapeshifting cat, can be heard speaking perfect Japanese by Persona users (i.e. the player party and anyone else who's entered the game's {{Adventure Friendly|World}} MentalWorld ). Everyone else just hears a cat meowing. [[ChekhovsGun This becomes a plot point]] when a certain character claims to have been awakened to a Persona recently even though [[spoiler:he understood Morgana perfectly fine in June]].
* In ''VideoGame/TheSims2: Seasons'', any sim with a gold gardening talent badge (including all plant sims) can speak with plants. This fulfills the need for social interaction (and the plant sim's "love" need).
* In ''VideoGame/ShiningWisdom'' once you find the Whisper Conch you can talk to animals...and [[WiseTree Trents]].
* In the ''VideoGame/GoldenSun'' series, NPC animals have coherent thoughts for Mind Read-capable Adepts. So do [[ForcedTransformation certain trees]]. In ''The Lost Age'', Felix and friends can conduct an entire trading sidequest with a series of animals this way to unlock a BonusDungeon.
* Franklin can do this in ''VideoGame/GrandTheftAutoV'', being able to understand what some animals are saying. [[LampshadeHanging Even he thinks this is weird]].
* Henry from ''VideoGame/FireEmblemAwakening'' can understand not just animals, but anything sentient. Including plants.
* In ''Emberwing: Lost Legacy'' people who can speak to dragons, a rare ability, are known as Emberwings.
* The player in ''VideoGame/FantasyLife'' understands animals. Some characters besides the player seem to be able to do this while others clearly can't, but the setting isn't clear on how frequent this is.
* Several characters in the ''Franchise/DragonAge'' series seem to understand Mabari warhounds (a dog breed with magically enhanced intelligence) well enough to have a conversation, even though it sounds like random barks to the player. The Mabari definitely understand English; a common saying is that they're "smart enough to talk, wise enough not too."

to:

* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Link gains the ability to talk to animals when he shapeshifts into a wolf.
* In ''VideoGame/KingsQuestV'', the wizard Crispin gives Graham a piece of magical white snake to eat, which allows him to communicate with the animals he comes across. Less understandable is how said animals know that he'll understand them.
** In [[VideoGame/KingsQuestIII the third game]], a certain spell Alexander can cast allows him to understand animals, though not to actually speak back to them.
* ''VideoGame/SoulBlazer'': The hero can talk to animals and also plants; the rest of the humans can't.
* In ''VideoGame/{{Terranigma}}'', Ark can talk to animals as well as plants [[spoiler:at first, but loses this ability at the end of the second chapter, when humans are revived]].
* In ''VideoGame/Persona3'', Aigis can understand the thoughts of the team dog Koromaru. This leads to Kormaru having input in the team's discussions. She's kind of a [[SubvertedTrope subversion]] though: While she can translate what he's thinking, she cannot actually talk to him because "canines do not have their own language." Justified in that Koromaru is at least smart and self-aware enough to use a persona and fight shadows. Less justified with the other animals Aigis (or her predecessors) interacted with.
* ''VideoGame/Persona5'': Morgana, a mysterious shapeshifting cat, can be heard speaking perfect Japanese by Persona users (i.e. the player party and anyone else who's entered the game's {{Adventure Friendly|World}} MentalWorld ). Everyone else just hears a cat meowing. [[ChekhovsGun This becomes a plot point]] when a certain
Your character claims in ''VideoGame/MySims Agents'' seems to have been awakened to a Persona recently even though [[spoiler:he understood Morgana perfectly fine in June]].
* In ''VideoGame/TheSims2: Seasons'', any sim with a gold gardening talent badge (including all plant sims) can speak with plants. This fulfills the need for social interaction (and the plant sim's "love" need).
* In ''VideoGame/ShiningWisdom'' once you find the Whisper Conch you can talk to animals...and [[WiseTree Trents]].
* In the ''VideoGame/GoldenSun'' series, NPC animals have coherent thoughts for Mind Read-capable Adepts. So do [[ForcedTransformation certain trees]]. In ''The Lost Age'', Felix and friends can conduct an entire trading sidequest with a series of animals this way to unlock a BonusDungeon.
* Franklin can do this in ''VideoGame/GrandTheftAutoV'', being
be able to understand what some animals are saying. [[LampshadeHanging Even he thinks this is weird]].
* Henry from ''VideoGame/FireEmblemAwakening''
dogs and wolves say, and they can understand not just animals, but anything sentient. Including plants.
your [[SpeakingSimlish simlish]].
* In ''Emberwing: Lost Legacy'' people who can speak ''VideoGame/OperationVIDEOGAME'' has a level where Numbuh Three has to dragons, stop Knightbrace from using fireflies to manufacture a rare ability, line of luminous toothpaste called Bug-Brite. Much to Knightbrace's hilarious annoyance, Numbuh Three succeeds because the fireflies are known as Emberwings.
* The player in ''VideoGame/FantasyLife'' understands animals. Some characters besides the player seem to be
able to do this while others clearly can't, but the setting isn't clear on how frequent this is.
* Several characters in the ''Franchise/DragonAge'' series seem
tell her what she needs to understand Mabari warhounds (a dog breed with magically enhanced intelligence) well enough know to have a conversation, even though it sounds like random barks to the player. The Mabari definitely understand English; a common saying is that they're "smart enough to talk, wise enough not too."shut down Knightbrace's operation.



* ''Franchise/{{Persona}}'':
** In ''VideoGame/Persona3'', Aigis can understand the thoughts of the team dog Koromaru. This leads to Kormaru having input in the team's discussions. She's kind of a [[SubvertedTrope subversion]] though: While she can translate what he's thinking, she cannot actually talk to him because "canines do not have their own language." Justified in that Koromaru is at least smart and self-aware enough to use a persona and fight shadows. Less justified with the other animals Aigis (or her predecessors) interacted with.
** ''VideoGame/Persona5'': Morgana, a mysterious shapeshifting cat, can be heard speaking perfect Japanese by Persona users (i.e. the player party and anyone else who's entered the game's {{Adventure Friendly|World}} MentalWorld ). Everyone else just hears a cat meowing. [[ChekhovsGun This becomes a plot point]] when a certain character claims to have been awakened to a Persona recently even though [[spoiler:he understood Morgana perfectly fine in June]].
* ''Franchise/{{Pokemon}}'':
** N from ''VideoGame/PokemonBlackAndWhite'' can communicate with Pokémon. [[spoiler: He came to have this power when his father abandoned him with injured Pokémon.]]
** Dr. Footprint debuted in ''VideoGame/PokemonDiamondAndPearl'', where he tells you what your Pokémon is thinking based on its footprints. [[FridgeLogic Even if they don't have feet.]]
** A little girl in the Battle Frontier in ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald]]'' could translate Pokémon dialogue directly to help you find out their happiness level, though she put it into little kid terms (i.e. using the word "ouchies" for injuries and wounds).
* Luke from ''VideoGame/ProfessorLayton'' can talk to animals (though in the first game the translation merely makes him a FriendToAllLivingThings). In the second game, he gets the idea to talk with a group of cows (who moo while he makes rather polite conversation) to find out which two of them were swapped with one another. Layton, who has consistently been shown throughout the first game as the sensible one, wonders why he hadn't thought of that himself.
* In ''VideoGame/ShiningWisdom'' once you find the Whisper Conch you can talk to animals...and [[WiseTree Trents]].
* In ''VideoGame/TheSims2: Seasons'', any sim with a gold gardening talent badge (including all plant sims) can speak with plants. This fulfills the need for social interaction (and the plant sim's "love" need).
* ''VideoGame/SoulBlazer'': The hero can talk to animals and also plants; the rest of the humans can't.
* ''Franchise/SuperMarioBros'': It's implied that the Mario Bros. are fluent in Yoshi, seeing as how the text boxes of Yoshis in most games consist of a variation of [[PokemonSpeak "Yoshi!"]] followed by the actual text in parentheses. Fitting, considering that they were [[RaisedByWolves Raised by Yoshis.]]
* In ''VideoGame/{{Terranigma}}'', Ark can talk to animals as well as plants [[spoiler:at first, but loses this ability at the end of the second chapter, when humans are revived]].



* ''VideoGame/OperationVIDEOGAME'' has a level where Numbuh Three has to stop Knightbrace from using fireflies to manufacture a line of luminous toothpaste called Bug-Brite. Much to Knightbrace's hilarious annoyance, Numbuh Three succeeds because the fireflies are able to tell her what she needs to know to shut down Knightbrace's operation.
* In ''VideoGame/FarnhamFables'', Prince Philip is able to talk to animals. In Episode 1, he communicates with a sick fox to help cure him of his illness, then asks it to track the lost Gloria. In Episode 3, he uses his talent to convince the escaped creatures to wait for him in the gym.
* ''VideoGame/DivinityOriginalSinII'': Characters who take the Pet Pal talent can converse with animals, whose ability to string a sentence together varies widely -- chickens have a very short train of thought and [[AnimalSpeciesAccent cluck a lot]], while bulls can prove surprisingly philosophical.
* It's implied that the [[Franchise/SuperMarioBros Mario Bros.]] are fluent in Yoshi, seeing as how the text boxes of Yoshis in most games consist of a variation of [[PokemonSpeak "Yoshi!"]] followed by the actual text in parentheses. Fitting, considering that they were [[RaisedByWolves Raised by Yoshis.]]
* In the ''VideoGame/EpicBattleFantasy'' series, particularly game 5, Matt can understand his fellow playable character and cat, [=NoLegs=], who has no legs.
* In ''VideoGame/{{FARA}}'', as the Cat Whisperer you can talk to cats. You do get some really surprised responses from them.
-->'''...A Young Cat says:''' "Wait, could you all understand us this whole time?"
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** Penny and Cody in ''WesternAnimation/TheRescuers''. Adults don't appear to be able to understand animals, though neither character is seen interacting with other children in their respective movies.

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** Penny and Cody in ''WesternAnimation/TheRescuers''.''WesternAnimation/TheRescuers'' and ''WesternAnimation/TheRescuersDownUnder''. Adults don't appear to be able to understand animals, though neither character is seen interacting with other children in their respective movies.
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* ''ComicStrip/OnTheFastrack'' Patina Welding is teaching herself how to speak 'cat'. Predictably, swearing was the first thing she picked up.

to:

* ''ComicStrip/OnTheFastrack'' ''ComicStrip/OnTheFastrack'': Patina Welding is teaching herself how to speak 'cat'. Predictably, swearing was the first thing she picked up.
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** ComicBook/{{Aquaman}} telepathically commands ''all'' aquatic life. Doesn't ask, telepathically commands. (DependingOnTheWriter; during the Peter David run, it was a plot point that he ''did'' have to ask.) Aqualad had the command ability at one point, lost it, then regained it (or so he thought), only to find out he no longer commanded them; he had to ask them nicely to help out instead.

to:

** ComicBook/{{Aquaman}} telepathically commands ''all'' aquatic life. Doesn't ask, telepathically commands. (DependingOnTheWriter; during the Peter David run, ''ComicBook/Aquaman1994'', it was a plot point that he ''did'' have to ask.) Aqualad had the command ability at one point, lost it, then regained it (or so he thought), only to find out he no longer commanded them; he had to ask them nicely to help out instead.
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Added DiffLines:

* ''Literature/NotQuiteAMermaid'':
** Merpeople can speak Dolphin. When Electra first meets Splash, he thinks she's a normal human and tries to escape from her until she whistles to him in his language.
** In ''Mermaid Rescue'', Electra is learning to speak Fish. She interviews a Napoleon fish named Kai for a school assignment.

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