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* AsteroidThicket: In the intro. Averted in the game.
* BigRedButton: A quest involves delivering an entire shipment of them. It seems that Maloqs don't appreciate how one's supposed to gently push the {{Big Red Button}}s and smash them every time they use them.
* BilingualBonus: Judging by the amount of puns and such in the original Russian translation, it should seem like there should be a lot of these. For example, a "Mentoshoop" - a sort of a radar used by dominators can be read as "A mental probe" or as "The one who gropes cops".
* BackFromTheBrink: The game starts this way, with the Klissans or Dominators having taken most of the galaxy and the player being a part of taking it back. On the higher difficulties, might end up with the enemy finishing it for good.

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* AsteroidThicket: In the intro. Averted in the game.
game, where asteroids fly around at great speeds and obey both solar and planetary gravity.
* BigRedButton: A quest involves delivering an entire shipment of them. It seems that Maloqs don't appreciate how one's supposed to gently push the {{Big Red Button}}s and smash Button}}s, smashing them every time they use them.
* BilingualBonus: Judging by the amount of puns and such in the original Russian translation, it should would seem like there should be a lot of these. For example, a "Mentoshoop" - a sort of a radar used by dominators - can be read either as "A mental probe" or as "The one who gropes cops".
* BackFromTheBrink: The game starts this way, with the Klissans or Dominators having taken most of the galaxy and the player being a part of the effort taking it back. On the higher difficulties, might end up with the enemy finishing it for good.



* CosmeticAward: most common awards for completing quests are medals.

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* CosmeticAward: The most common awards for completing quests are medals.medals, which do nothing but look good.



* DigitizedSprites

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* DigitizedSpritesDigitizedSprites: For virtually everything.



* EnemyMine: Once Klissans/Dominators enter the system, everyone will stop fighting and will attack them. [[ScrewThisImOuttaHere Or escape]].

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* EnemyMine: Once When Klissans/Dominators enter the a system, everyone will stop fighting and will attack them. [[ScrewThisImOuttaHere Or escape]].



** This applies to ranger-pirates, but not regular pirates. In most cases they will pick up any valuable debris they can reach and then run for their lives.



* FissionMailed: One of the text quests in second game have this. Very noticeable, though, because is happens at the second location, and you don't have much choice in first.

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* FissionMailed: One of the text quests in second game have has this. Very noticeable, though, It's easy to see it coming because is it happens at the second location, and you don't have much choice many choices in first.the first location.



* GameWithinAGame: One of the text quests. An important person is stuck playing an MMORPG. You need to get him back from his addiction. The solution? Beat him at the game!
** Most text-quests can be considered to be games within the game, since they are almost entirely disconnected from the main game (having their own, fully self-contained plots). But one quest that stands out in this regard is one where you are hired to pay ransom for the release of some guy who got into debt with a local crime gang. This text quest plays out as a miniature game of Space Rangers - except in multiple choice form. You get a truck which you drive around between locations on the map, buying and selling goods, avoiding motor gangs, upgrading your equipment and running into all sorts of random encounters and mini-quests.
*** In another quest you play as a space ranger from past, which is even better. You do the same thing you did in main game.
* GlobalCurrency[=/=]WeWillSpendCreditsInTheFuture: Galactic Credit is human currency, and they managed to convince others to use it. Averted in some text quests.
* GoodIsNotNice: Gaalians give their share of assassination missions. They tend to mourn their targets though, and treat this mission as very traumatic experience.
* GroundhogDayLoop: Arguable, text quests. If you failed it, you can get back in time and try again. And again. [[ThatOneLevel And again]].
* HurlItIntoTheSun: Klissans and Dominators are easily tricked to fly into the sun. [[spoiler:One of the ways of dealing with Terron is to give him a program of transforming the star. Scientists say that he will probably melt in an year]].

to:

* GameWithinAGame: One of the text quests. An important person is stuck playing an MMORPG. You need to get free him back from of his addiction. The solution? Beat him at the game!
** Most text-quests can be considered to be games within the game, since they are almost entirely disconnected from the main game (having their own, fully self-contained plots). But one quest that stands out in this regard is one where you are hired to pay a ransom for the release of some guy who got into debt with a local crime gang. This text quest plays out as a miniature game of Space Rangers - except in multiple choice form. You get a truck which you drive around between locations on the map, buying and selling goods, avoiding motor gangs, upgrading your equipment and running into all sorts of random encounters and mini-quests.
*** ** In another quest you play as a space ranger from past, which is even better. You do past. It's just like the same thing you did in main game.
game - but in text-adventure form!
* GlobalCurrency[=/=]WeWillSpendCreditsInTheFuture: The Galactic Credit is the human currency, and they but they've managed to convince others all other races to use it.it as well. Averted in some text quests.
* GoodIsNotNice: Gaalians give their share of assassination missions. They tend to mourn their targets though, and treat this sort of mission as very traumatic experience.
* GroundhogDayLoop: Arguable, Arguably, text quests. If you failed it, fail one, you can get go back in time and try it again. And again. [[ThatOneLevel And again]].
* HurlItIntoTheSun: Klissans and Dominators are can easily be tricked to fly into flying into the sun. [[spoiler:One of the ways of dealing with Terron is to give him a program of transforming the star. Scientists say that he will probably melt in an within a year]].



* HumansAreAverage: Their technology is better that Maloq and Peleng, but worse that Faeyan and Gaalian.
* HumansAreDiplomats: Sort of. Coalition uses their currency and time system for a reason.
* IrrelevantSidequest: All missions that planet governments give you will affect only your bank account. Except maybe assassination missions - your target is a randomly chosen ship which might've done something useful in the quadrant if you hadn't taken it down.
* KineticWeaponsAreJustBetter: In the beginning to mid-game, rocket launchers rule. They are light, shoot far and deliver appreciable damage. Late-game, however, more exotic weapons like "Vertix" and "Turbo-Gravire" take the lead.

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* HumansAreAverage: Their technology is better that than Maloq and Peleng, Peleng technology, but worse that than Faeyan and Gaalian.
Gaalian technology.
* HumansAreDiplomats: Sort of. The Coalition uses their human currency and time system for a reason.
* IrrelevantSidequest: All missions that planet governments give you will only affect only your bank account. Except maybe assassination missions - your target is a randomly chosen ship which might've done something useful in the quadrant if you hadn't taken it down.
** The rewards for side quests are slightly more significant; they can make the player stronger, and can thus lead to liberating the galaxy. However the plot of a side-quest has no bearing on the reward you get for completing it.
* KineticWeaponsAreJustBetter: In the beginning to mid-game, rocket launchers rule. They are light, shoot far and deliver appreciable damage. Late-game, By the late-game however, more exotic weapons like the "Vertix" and "Turbo-Gravire" "Turbo-Gravir" take the lead.



* MentalTimeTravel: One of the text quests sends your mind back in XXII century.
* MiniGame: Lots of. Text quests? Check. Arcade battles? Check. A 3D strategy game with an element of third-person shooter (you can take personal control of your units)? Check.
* MistookTheDominantLifeform: [[spoiler:Makhpella thinks that your ships are sentient, and pilots are just the organic disease. He is just trying to stop the infection]]

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* MentalTimeTravel: One of the text quests sends your mind back in XXII to the 22nd century.
* MiniGame: Lots of. Text quests? Check. Arcade battles? Check. A 3D strategy RealTimeStrategy game with an element of third-person shooter ThirdPersonShooter (you can take personal control of your units)? Check.
* MistookTheDominantLifeform: [[spoiler:Makhpella thinks that your ships are sentient, and pilots are just the an organic disease. disease infecting them. He is just trying to stop cure the infection]]infection.]]



* OneManArmy: Every ranger is. In fact, rangers were created to be this.

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* OneManArmy: Every ranger is. is one. In fact, rangers were the Coalition created the Space Rangers to be this.



* PoliceAreUseless: They are non-existant in space, which is why you often get missions to patrol a system against pirates for a few months. The military will sometimes fill this role by scrambling some battleships to take down wanted pirates, but most of the time they stay on a planet and there is no way to call for their assistance.

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* PoliceAreUseless: They are non-existant non-existent in space, which is why you often get missions to patrol a system against pirates for a few months. The military will sometimes fill this role by scrambling some battleships to take down wanted pirates, but most of the time they stay on a planet and there is no way to call for their assistance.



* OurWormholesAreDifferent[=/=]BlindJump: Black holes. May be not so blind, if you read news.

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* OurWormholesAreDifferent[=/=]BlindJump: Black holes. May be Maybe not so blind, if you diligently read the news.



** Other rangers do that [[DirtyCoward all the time]], even those who you got hired to accompany you, making them effectively worthless.

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** Other rangers do that [[DirtyCoward all the time]], even those who you got whom you've hired to accompany you, making them effectively worthless.



** One space-disease causes the player to hallucinate spaceships/bases/etc that are not there. Don't be surprised if you see {{Babylon5}} or the [[StarWars Death Star]] hanging around in a star system you just entered.
** Astrodroids from ''StarWars'' are back and explicitly named droids, even though they look differently.

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** One space-disease causes the player to hallucinate images of spaceships/bases/etc that are not there. Don't be surprised if you see {{Babylon5}} or the [[StarWars Death Star]] hanging around in a star system you just entered.
** Astrodroids from ''StarWars'' are back and explicitly named droids, even though they look differently.different.



* SpacePirates: Two kinds, the actual unit and characters called pirates, plus some of the Rangers. The player can be a pirate too.
* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, but a small indie game no one but the developers heard about) - the enemies were going to be named Klings like there, but this was changed to avoid StarTrek similarities.

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* SpacePirates: Two kinds, the actual unit kinds; regular criminals who go around attacking ships, and characters called pirates, plus some Space Rangers who choose this way of the Rangers.life. The player can be a pirate too.
* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, but a small indie game no one but except the developers have heard about) - the about). The enemies were going to be named Klings like there, in homage to it, but this was changed to avoid StarTrek similarities.similarity to StarTrek.



* StormingTheCastle: One of the ways to dispose of [[PlanetEater Terron]] is deploying a small army of robots on it surface and destroying its core. Amusingly, it well can be done [[OneManArmy with a single robot]] via manual control.

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* StormingTheCastle: One of the ways to dispose of [[PlanetEater Terron]] is deploying a small army of robots on it its surface and destroying its core. Amusingly, it well can easily be done [[OneManArmy with a single robot]] via manual control.



* TakeThat: A quest involves a human computer system being infected by a virus called “Windows,” and the company providing antivirus software is called "[[ShoutOut Maloqsoft]]".

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* TakeThat: A quest One of the text-quests involves a human computer system being infected by a virus called “Windows,” and the company providing antivirus anti-virus software is called "[[ShoutOut Maloqsoft]]".



* TemporalSickness[=/=]LaserGuidedAmnesia: A quest in the first game involves using experimental gaalian TimeTravel tech. It is explained that the shock of time travel scrambles the conscious memories of the rewinded period in the displaced individual, but leaves the subconscious memories intact, which manifest in constant strong ''deja vu''. This is known as Temporal Amnesia.
* TimedMission: Due to the way the game's AI works, it is entirely possible for the villains to completely destroy your side if you don't pay attention and/or take too long with the main quest.

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* TemporalSickness[=/=]LaserGuidedAmnesia: A quest text-quest in the first game involves using experimental gaalian TimeTravel tech. It is explained that the shock of time travel scrambles the conscious memories of the rewinded period in the displaced individual, but leaves the subconscious memories intact, which manifest in constant strong ''deja vu''. This is known as Temporal Amnesia.
* TimedMission: Due to the way the game's AI works, it is entirely possible for the villains to completely destroy your side the Coalition if you don't pay attention and/or take too long with the main quest.quest.
** All quests given by planetary governments are timed. Asking for a "harder" or "easier" mission simply alters the allotted time, rather than the objectives or the difficulty of the mission itself.



** Even Hyperspace is in 2D, although it's a flat surface of a 3D sphere - making navigation utterly confusing.
* UniversalUniverseTime: One of the most notable human success (the other being Galactic Credit).
* UnusableEnemyEquipment: When you destroy another ship, only a few items will be dropped -- others will be LostForever. There's even an artifact that makes destroyed ships drop more items. Klissans/Dominators will also often drop equipment that is only useful to them (like parts from their computer systems or inner workings) and largely useless for player. Fortunately, these items can still be sold -- and science stations pay extremely well for them.

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** Even Hyperspace is in 2D, although it's a played on the flat surface of a 3D sphere - making navigation utterly confusing.
* UniversalUniverseTime: One of the most notable human success successes was to establish this (the other being was the Galactic Credit).
* UnusableEnemyEquipment: When you destroy another ship, only a few items will be some of its equipment is dropped -- others will be LostForever. There's even an artifact that makes destroyed ships drop more items. intact. Klissans/Dominators will also often drop equipment that is only useful to them (like parts from their computer systems or inner workings) and largely useless for to the player. Fortunately, these items can still be sold -- and science stations pay extremely well for them.



* [[spoiler:WeCouldHaveAvoidedAllThis]]: In the first game, [[spoiler:Klissans think that spaceship pilots are viruses that infected ships. If they were able to understand you, there would be no war]].

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* [[spoiler:WeCouldHaveAvoidedAllThis]]: In the first game, [[spoiler:Klissans [[spoiler:the Klissans think that spaceship Coalition spaceships are a race of machines, and that the pilots are actually viruses that have infected those poor ships. If they were What the Coalition thinks is a war for survival is actually a massive humanitarian effort (for lack of a better word) on the part of the Klissans. Had the Klissans been able to understand you, this confusion, there would be no war]].

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Europe has the same currency and time system - that doesn\'t mean everybody can speak the same language. And these are all humans!


* AliensSpeakingEnglish: Averted with Klissans and Dominators, you need special program to talk with them. Played straight with Coalition.
** Justified, if they have same currency and time system, they can have same language as well.

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* AliensSpeakingEnglish: Averted with the Klissans and the Dominators, as you need to acquire and use special program programs to talk with them. them at all. Played straight with Coalition.
** Justified, if they have same currency and time system, they can have same language as well.
the other Coalition races.
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* TimedMission: Due to the way the game's AI works, it is entirely possible for the villains to completely destroy your side if you don't pay attention and/or take too long with the main quest.
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* UnusableEnemyEquipment: When you destroy another ship, only a few items will be dropped - others will be LostForever. There's even an artifact to make destoryed ship drop more items. Klissans/Dominators will also often drop equipment that is only useful to them (like parts from their computer systems or inner workings) and largely useless for player. Fortunately, these items can still be sold - and science stations pay extremely well for them.

to:

* UnusableEnemyEquipment: When you destroy another ship, only a few items will be dropped - -- others will be LostForever. There's even an artifact to make destoryed ship that makes destroyed ships drop more items. Klissans/Dominators will also often drop equipment that is only useful to them (like parts from their computer systems or inner workings) and largely useless for player. Fortunately, these items can still be sold - -- and science stations pay extremely well for them.

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* UniversalUniverseTime: One of the most notable human success (the other being Galactic Credit).


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* UniversalUniverseTime: One of the most notable human success (the other being Galactic Credit).

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* UniversalUniverseTime: One of the most notable human success (the other being Galactic Credit)

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* UniversalUniverseTime: One of the most notable human success (the other being Galactic Credit)Credit).


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* StormingTheCastle: One of the ways to dispose of [[PlanetEater Terron]] is deploying a small army of robots on it surface and destroying its core. Amusingly, it well can be done [[OneManArmy with a single robot]] via manual control.

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In the Russian version at least. If it\'s present and different in English, feel free to change.


* SdrawkcabName: One of text quests involves investigating a tribe of Akabos, who are basically anthropoid dogs. The name is backwards for "sobaka", Russian for "dog". Three named members of the tribe are Kibob, Kizut and Kirash -- backwards for "Bobik", "Tuzik" and "Sharik", Russian stock names for dogs.



* ShoutOut: Lots of.

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* ShoutOut: Lots of.
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This isn\'t speculation, it\'s specifically indicated in the game.

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* [[spoiler:WeCouldHaveAvoidedAllThis]]: In the first game, [[spoiler:Klissans think that spaceship pilots are viruses that infected ships. If they were able to understand you, there would be no war]].
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Restricting to in-universe examples rather than fan speculation.


* [[spoiler:WeCouldHaveAvoidedAllThis]]: In the first game, [[spoiler:Klissans think that spaceship pilots are viruses that infected ships. If they were able to understand you, there would be no war]].
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* DigitizedSprites

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* ConvenientlyClosePlanet.

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* ConvenientlyClosePlanet.ConvenientlyClosePlanet



** Most text-quests can be considered to be games within the game, since they are almost entirely disconnected from the main game (having their own, fully self-contained plots). But one quest that stands out in this regard is one where you are hired to pay ransom for the release of some guy who got into debt with a local crime gang. This text quest plays out as a miniature game of Space Rangers - except in multiple choice form. You get a [[strike: spaceship]] truck which you [[strike: fly]] drive around between [[strike: star systems]] locations on the map, buying and selling goods, avoiding [[strike: pirates and dominators]] motor gangs, upgrading your equipment and running into all sorts of random encounters and mini-quests.

to:

** Most text-quests can be considered to be games within the game, since they are almost entirely disconnected from the main game (having their own, fully self-contained plots). But one quest that stands out in this regard is one where you are hired to pay ransom for the release of some guy who got into debt with a local crime gang. This text quest plays out as a miniature game of Space Rangers - except in multiple choice form. You get a [[strike: spaceship]] truck which you [[strike: fly]] drive around between [[strike: star systems]] locations on the map, buying and selling goods, avoiding [[strike: pirates and dominators]] motor gangs, upgrading your equipment and running into all sorts of random encounters and mini-quests.



* GlobalCurrency / WeWillSpendCreditsInTheFuture: Galactic Credit is human currency, and they managed to convince others to use it. Averted in some text quests.

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* GlobalCurrency / WeWillSpendCreditsInTheFuture: GlobalCurrency[=/=]WeWillSpendCreditsInTheFuture: Galactic Credit is human currency, and they managed to convince others to use it. Averted in some text quests.



* HurlItIntoTheSun: Klissans and Dominators are easily tricked to fly into the sun. [[spoiler: One of the ways of dealing with Terron is to give him a program of transforming the star. Scientists say that he will probably melt in an year]].

to:

* HurlItIntoTheSun: Klissans and Dominators are easily tricked to fly into the sun. [[spoiler: One [[spoiler:One of the ways of dealing with Terron is to give him a program of transforming the star. Scientists say that he will probably melt in an year]].



* HumansAreTraders.



* MistookTheDominantLifeform: [[spoiler: Makhpella thinks that your ships are sentient, and pilots are just the organic disease. He is just trying to stop the infection]]

to:

* MistookTheDominantLifeform: [[spoiler: Makhpella [[spoiler:Makhpella thinks that your ships are sentient, and pilots are just the organic disease. He is just trying to stop the infection]]



* ObviousRulePatch / AntiGrinding: Using a [[SummonBiggerFish Transfactor Beacon]] now gives you radiation sickness. It's an incurable disease that lasts a couple months (likely the more you use those the longer it lasts) and dramatically reduces any [[ExperiencePoints experience]] you receive. This change came as a response to an exploit where, once you get a cool enough ship, you can load it with [[HerdHittingAttack vertixes, IMHO-9000s and resonators]] and destroy entire crowds of enemies very quickly. Getting a load of Transfactor Beacons and summoning huge clouds of enemies used to be an insanely effective way of [[LevelGrinding experience farming]].

to:

* ObviousRulePatch / AntiGrinding: ObviousRulePatch[=/=]AntiGrinding: Using a [[SummonBiggerFish Transfactor Beacon]] now gives you radiation sickness. It's an incurable disease that lasts a couple months (likely the more you use those the longer it lasts) and dramatically reduces any [[ExperiencePoints experience]] you receive. This change came as a response to an exploit where, once you get a cool enough ship, you can load it with [[HerdHittingAttack vertixes, IMHO-9000s and resonators]] and destroy entire crowds of enemies very quickly. Getting a load of Transfactor Beacons and summoning huge clouds of enemies used to be an insanely effective way of [[LevelGrinding experience farming]].



* {{Proud Warrior Race Guy}}s: The Maloqs ''are'' this trope. Trading or killing pirates might end up with you being very unpopular with Maloqs - they do not appreciate activities that don't involve war and they think of piracy as an honorable career. The Maloqs' way of greeting is to punch the other person in the face. Maloqs despise any luxury, and ban any trading in luxurious items on their planets. In fact, the only luxury items they allow for themselves are stools.
* OurWormholesAreDifferent / BlindJump: Black holes. May be not so blind, if you read news.

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* {{Proud Warrior Race Guy}}s: ProudWarriorRaceGuy: The Maloqs ''are'' this trope. Maloqs. Trading or killing pirates might end up with you being very unpopular with Maloqs - they do not appreciate activities that don't involve war war, and they think of piracy as an honorable career. The Maloqs' way of greeting is to punch the other person in the face. Maloqs despise any luxury, and ban any trading in luxurious items on their planets. In fact, the only luxury items they allow for themselves are stools.
* OurWormholesAreDifferent / BlindJump: OurWormholesAreDifferent[=/=]BlindJump: Black holes. May be not so blind, if you read news.



** Makhpella is also this, until you [[spoiler: manage to talk to it. As it turns out, Makhpella believed our spaceships were intelligent, and that we (the humanoids flying them) were a disease. It simply tried to eradicate the disease in order to help the spaceships. Once you explain this, Makhpella actually apologizes.]]

to:

** Makhpella is also this, until you [[spoiler: manage [[spoiler:manage to talk to it. As it turns out, Makhpella believed our spaceships were intelligent, and that we (the humanoids flying them) were a disease. It simply tried to eradicate the disease in order to help the spaceships. Once you explain this, Makhpella actually apologizes.]]



** Maloqsoft is a software company that produces really crappy software
** Linux is the name of a planet, as well as the name for superior software
** One space-disease causes the player to hallucinate spaceships/bases/etc that are not there. Don't be surprised if you see [[Babylon5]] or the [[StarWars Death Star]] hanging around in a star system you just entered.

to:

** Maloqsoft is a software company that produces really crappy software
software.
** Linux is the name of a planet, as well as the name for superior software
software.
** One space-disease causes the player to hallucinate spaceships/bases/etc that are not there. Don't be surprised if you see [[Babylon5]] {{Babylon5}} or the [[StarWars Death Star]] hanging around in a star system you just entered.



* SpacePirates: Two kinds, the actual unit and characters called pirates, plus some of the Rangers (the player can be a pirate too.)

to:

* SpacePirates: Two kinds, the actual unit and characters called pirates, plus some of the Rangers (the Rangers. The player can be a pirate too.)



* SubspaceOrHyperspace: There's a typical {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to a… [[ShootEmUp]] arcade mini-game.

to:

* SubspaceOrHyperspace: There's a typical {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to a… [[ShootEmUp]] a... ShootEmUp arcade mini-game.



* TakeThat: A quest involves a human computer system being infected by a virus called “Windows,” and the company providing antivirus software is called “[[IncrediblyLamePun Maloqsoft]].”

to:

* TakeThat: A quest involves a human computer system being infected by a virus called “Windows,” and the company providing antivirus software is called “[[IncrediblyLamePun Maloqsoft]].”"[[ShoutOut Maloqsoft]]".



* TemporalSickness / LaserGuidedAmnesia: A quest in the first game involves using experimental gaalian TimeTravel tech. It is explained that the shock of time travel scrambles the conscious memories of the rewinded period in the displaced individual, but leaves the subconscious memories intact, which manifest in constant strong ''deja vu''. This is known as Temporal Amnesia.
* {{Two-D Space}}
** Even Hyperspace is in 2D, except it's the flat surface of a 3D sphere - making navigation utterly confusing.

to:

* TemporalSickness / LaserGuidedAmnesia: TemporalSickness[=/=]LaserGuidedAmnesia: A quest in the first game involves using experimental gaalian TimeTravel tech. It is explained that the shock of time travel scrambles the conscious memories of the rewinded period in the displaced individual, but leaves the subconscious memories intact, which manifest in constant strong ''deja vu''. This is known as Temporal Amnesia.
* {{Two-D Space}}
TwoDSpace
** Even Hyperspace is in 2D, except although it's the a flat surface of a 3D sphere - making navigation utterly confusing.



* [[spoiler: WeCouldHaveAvoidedAllThis]]: In the first game, [[spoiler:Klissans think that spaceship pilots are viruses that infected ships. If they were able to understand you, there would be no war]].
* WesternRPG. Mostly follows Western conventions. Interestingly, the developers used to live in Vladivostok, which is as close to Japan as you can get without actually living in the country itself - thus geographically making it an EasternRPG.

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* [[spoiler: WeCouldHaveAvoidedAllThis]]: [[spoiler:WeCouldHaveAvoidedAllThis]]: In the first game, [[spoiler:Klissans think that spaceship pilots are viruses that infected ships. If they were able to understand you, there would be no war]].
* WesternRPG. Mostly WesternRPG: The game mostly follows Western conventions. Interestingly, the developers used to live in Vladivostok, which is as close to Japan as you can get without actually living in the country itself - thus geographically making it an EasternRPG.
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** Other rangers do that [[DirtyCoward all the time]], even those who you got hired to accompany you, making them effectively worthless.
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* GoodIsNotNice: Gaalians give their share of assassination missions. They tend to mourn their targets though, and treat this mission as very traumatic experience.
* GroundhogDayLoop: If you failed text quest, you can get back in time and try again. And again. [[ThatOneLevel And again]].

to:

* GoodIsNotNice: Gaalians give their share of assassination missions. They tend to mourn their targets though, and treat this mission as very traumatic experience.
experience.
* GroundhogDayLoop: Arguable, text quests. If you failed text quest, it, you can get back in time and try again. And again. [[ThatOneLevel And again]].



* SpaceIsNoisy.

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* SpaceIsNoisy.SpaceIsNoisy
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* MentalTimeTravel: One of the text quests sends your mind back in XXII century.

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* AliensSpeakingEnglish: Averted with Klissans and Dominators, you need special program to talk with them. Played straight with Coalition.
** Justified, if they have same currency and time system, they can have same language as well.



* CookingDuel: Some text quests. Drawing, cooking pizza, racing, robot fighting, MTG-like card game, fishing and electing.



* EnemyCivilWar: The Dominators. They are divided into 3 factions that are as hostile to each other as they are to the Coalition.

to:

* EnemyCivilWar: The Dominators. They are divided into 3 factions that are as hostile to each other as they are to the Coalition.Coalition.
* EnemyMine: Once Klissans/Dominators enter the system, everyone will stop fighting and will attack them. [[ScrewThisImOuttaHere Or escape]].



* GroundhogDayLoop: If you failed text quest, you can get back in time and try again. And again. [[ThatOneLevel And again]].
* HurlItIntoTheSun: Klissans and Dominators are easily tricked to fly into the sun. [[spoiler: One of the ways of dealing with Terron is to give him a program of transforming the star. Scientists say that he will probably melt in an year]].



* HumansAreAverage: Their technology is better that Maloq and Peleng, but worse that Faeyan and Gaalian.
* HumansAreDiplomats: Sort of. Coalition uses their currency and time system for a reason.
* HumansAreTraders.



* MistookTheDominantLifeform: [[spoiler: Makhpella thinks that your ships are sentient, and pilots are just the organic disease. He is just trying to stop the infection]]



* OurWormholesAreDifferent / BlindJump: Black holes. May be not so blind, if you read news.



* SpaceIsNoisy

to:

* SpaceIsNoisySpaceIsNoisy.



* SubspaceOrHyperspace: There's a typical {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to a... ShootEmUp arcade mini-game.

to:

* SubspaceOrHyperspace: There's a typical {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to a... ShootEmUp a… [[ShootEmUp]] arcade mini-game.



* TwoDSpace
** Even Hyperspace is in 2D, except it's a flat surface of a 3D sphere - making navigation utterly confusing.
* UnusableEnemyEquipment: When you destroy another ship, only a few items will be dropped - others will be LostForever. Klissans/Dominators will also often drop equipment that is only useful to them (like parts from their computer systems or inner workings) and largely useless for player. Fortunately, these items can still be sold - and science stations pay extremely well for them.

to:

* TwoDSpace
{{Two-D Space}}
** Even Hyperspace is in 2D, except it's a the flat surface of a 3D sphere - making navigation utterly confusing.
* UnusableEnemyEquipment: When you destroy another ship, only a few items will be dropped - others will be LostForever. There's even an artifact to make destoryed ship drop more items. Klissans/Dominators will also often drop equipment that is only useful to them (like parts from their computer systems or inner workings) and largely useless for player. Fortunately, these items can still be sold - and science stations pay extremely well for them.


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* [[spoiler: WeCouldHaveAvoidedAllThis]]: In the first game, [[spoiler:Klissans think that spaceship pilots are viruses that infected ships. If they were able to understand you, there would be no war]].

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That\'s not Groundhog Day Loop, just restarting the quest.


* GroundhogDayLoop: If you failed text quest, you can get back in time and try again. And again. [[ThatOneLevel And again]].



* SpaceIsNoisy.

to:

* SpaceIsNoisy.SpaceIsNoisy



* SubspaceOrHyperspace: There's a typical {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to a… [[ShootEmUp]] arcade mini-game.

to:

* SubspaceOrHyperspace: There's a typical {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to a… [[ShootEmUp]] a... ShootEmUp arcade mini-game.



* {{Two-D Space}}
** Even Hyperspace is in 2D, except it's the flat surface of a 3D sphere - making navigation utterly confusing.

to:

* {{Two-D Space}}
TwoDSpace
** Even Hyperspace is in 2D, except it's the a flat surface of a 3D sphere - making navigation utterly confusing.
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* AsteroidThicket: In the intro. Averted in the game.


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* ColourCodedForYourConvenience: Maloqs are red, Pelends are green, Faeyans are pink, Gaalians are yellow - and so are their ships and planets. Humans planets and ships are dark blue.
* ConvenientlyClosePlanet.


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* CosmeticAward: most common awards for completing quests are medals.


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* EvenEvilHasStandards: Yes, pirates are bad... but they are still part of the Coalition and they still protect systems in case of Klissan/Dominator attack.
** It is strongly recommended not to kill other rangers, even pirates, on higher difficulties.


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* FissionMailed: One of the text quests in second game have this. Very noticeable, though, because is happens at the second location, and you don't have much choice in first.


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*** In another quest you play as a space ranger from past, which is even better. You do the same thing you did in main game.
* GlobalCurrency / WeWillSpendCreditsInTheFuture: Galactic Credit is human currency, and they managed to convince others to use it. Averted in some text quests.


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* GroundhogDayLoop: If you failed text quest, you can get back in time and try again. And again. [[ThatOneLevel And again]].


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* OneManArmy: Every ranger is. In fact, rangers were created to be this.


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* ScrewThisImOuttaHere: Some of text quests let you escape right at the beginning. Some give you a chance in the middle. Sometimes you can do it at any moment.


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* SpaceIsCold: Look at the intro. Look at peleng's face near the end.
* SpaceIsNoisy.


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* UniversalUniverseTime: One of the most notable human success (the other being Galactic Credit)

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Made many grammatical corrections, punctuation, split examples into threads, etcetera.


* AbusivePrecursors: The five races of the galaxy, to Dominators. Quoting a certain pirate: "If you were carpet-bombed with nukes and radiation-roasted for a couple hundred years, wouldn't you be royally pissed about that?"
* AIIsACrapshoot: The second game is about defeating results of that.

to:

* AbusivePrecursors: The five races of the galaxy, to the Dominators. Quoting a certain pirate: "If you were carpet-bombed with nukes and radiation-roasted for a couple hundred years, wouldn't you be royally pissed about that?"
* AIIsACrapshoot: The second game is about defeating results of that.this.



* AllCrimesAreEqual: Mugged couple traders for their cargo and money? Four months in prison! Sold too much drugs at once? Four months in prison! Attacked and destroyed entire military fleet, leaving planet defenseless against killer robots? Four months in prison!
** That is, of course, if you manage to reach a planet. Otherwise the system military will simply blast you of the sky.

to:

* AllCrimesAreEqual: Mugged a couple of traders for their cargo and money? Four months in prison! Sold too much drugs at once? Four months in prison! Attacked and destroyed an entire military fleet, leaving a planet defenseless against killer robots? Four months in prison!
** That is, of course, if you manage to reach a planet.planet in order to be arrested at all. Otherwise the system military will simply blast you of the sky.



* BackFromTheBrink: The game starts this way, with the Klissans or Dominators having taken most of the galaxy and the player being a part of taking it back. On the higher difficulties, might end up in enemy finishing it for good.
* BadassBystander: All traders, diplomats and passenger liners are armed and tend to help each other. Unfortunate pirate will sometimes find himself fleeing from the ship he tried to mug constantly hailing him and offering money for leaving him alone.
* CallARabbitASmeerp: In one text quest you must figure out how to feed "Desert Ship" from Mars. Its name derives from English, but is written in Russian letters. In Russian "ship" means "thorn", so Russian players are tricked to think they are dealing with "Desert Thorn". Its description is intentionally confusing. In the end it is revealed that player was dealing with a simple camel. Ferriferous No-Oodles is telephone wire.
** That zoo quest in general consists of these. There are five animals and five types of food, all named in insane ways, and the point is to figure out what that actually means.
* ComedicSociopathy: Pelengs' hat. They think space pirates are good role models, don't see anything wrong with selling drugs in schools and order hits on garbage transports just to piss off Gaalians.

to:

* BackFromTheBrink: The game starts this way, with the Klissans or Dominators having taken most of the galaxy and the player being a part of taking it back. On the higher difficulties, might end up in with the enemy finishing it for good.
* BadassBystander: All traders, diplomats and passenger liners are armed and tend to help each other. Unfortunate It's not uncommon to see an unfortunate pirate will sometimes find himself fleeing from the ship he tried was trying to mug mug, constantly hailing him his pursuer and offering money for leaving him alone.
* CallARabbitASmeerp: In one text quest you must figure out how to feed a "Desert Ship" from Mars. Its name derives from English, but is written in In the original Russian version, this English name is phonetically transliterated to Cyrillic letters. In Russian Russian, "ship" means "thorn", so Russian players are tricked to think they are dealing with "Desert Thorn". Its The animal's description is also intentionally confusing. In the end it is revealed that player was dealing with a simple camel. Ferriferous No-Oodles
** In another example from the same quest, "Ferriferous No-Oodles"
is telephone wire.
** That zoo quest in general consists of these. There are five animals and five types of food, all named in insane ways, and the point is to figure out what that each of them actually means.
* ComedicSociopathy: This is the Pelengs' hat. They think space pirates are good role models, don't see anything wrong with selling drugs in schools schools, and order hits on garbage transports just to piss off Gaalians.



* EnemyCivilWar: Dominators, there are 3 factions of them who are hostile to each other just like to Coalition.
* ExtremeOmnivore: Maloqs have a fair part of this too. To a larger extent, Terron Dominators. "The final goal is to absorb all the matter in the universe into my species." One of the ways of defeating the Terron boss is to tell him to go eat a star, out of all things.
* FantasticRacism: Played for laugh, most of the times. Maloqs see themselves as a superior beings because they are so strong and dream of galactic domination. But they are the stupidest race of the five and it's unlikely they'll ever try to achieve their goals, few superweapon projects aside.
* TheFederation: Coalition.

to:

* EnemyCivilWar: Dominators, there The Dominators. They are divided into 3 factions of them who that are as hostile to each other just like as they are to the Coalition.
* ExtremeOmnivore: Maloqs have a fair part of this too. too.
**
To a larger extent, the Terron Dominators. "The final goal is to absorb all the matter in the universe into my species." One of the ways of defeating the Terron boss is to tell him to go eat a star, out of all things.
* FantasticRacism: Played for laugh, laughs, most of the times. Maloqs see themselves as a superior beings because they are so strong and dream of galactic domination. But they are the stupidest race of the five and it's unlikely they'll ever try to achieve their goals, aside from a few superweapon projects aside.super-weapon projects.
* TheFederation: The Coalition.



* GameWithinAGame: An important person is stuck playing an MMORPG. You need to get him back from his addiction. Solution? Beat him at the game! (One of the text quests).

to:

* GameWithinAGame: One of the text quests. An important person is stuck playing an MMORPG. You need to get him back from his addiction. Solution? The solution? Beat him at the game! (One of the text quests).game!



* GoodIsNotNice: Gaalians have their share of assassination missions. They tend to mourn their targets though and treat this mission as very traumatic experience.

to:

* GoodIsNotNice: Gaalians have give their share of assassination missions. They tend to mourn their targets though though, and treat this mission as very traumatic experience.



* IrrelevantSidequest: All missions that planet governments give you will affect only your bank account. Except maybe assassination missions - your target is randomly chosen ship which could do something useful if you didn't take it down.

to:

* IrrelevantSidequest: All missions that planet governments give you will affect only your bank account. Except maybe assassination missions - your target is a randomly chosen ship which could do might've done something useful in the quadrant if you didn't take hadn't taken it down.



** Shrapnel weapons are quite effective mid to lategame. Fragment cannon hits hard and scales excellently with tech levels while being cheaper, then you get flow blasters with their awesome range and multi resonators with splash damage - both very effective in hyperspace too. After that there's only energy weapons left.
* MadScientist: Keller. His way of researching things is to take them apart and see what they are made of. Humans can't reassemble themselves after the process? Not his problem!
* MiniGame: Lots of. Text quests? Check. Arcade battles? Check. A 3D strategy game with an element of third-person shooter (You can take personal control of your units)? Check.

to:

** Shrapnel weapons are quite effective mid to lategame. in the mid-to-late game. The Fragment cannon Cannon hits hard and scales excellently with tech levels while being cheaper, then quite cheap. Then you get flow blasters Flow Blasters with their awesome range range, and multi resonators Multi-Resonators with their splash damage - both very effective in hyperspace Hyperspace, too. After that there's there are only energy weapons left.
* MadScientist: Keller.The Keller Dominator. His way of researching things is to take them apart and see what they are made of. Humans can't reassemble themselves after the process? Not his problem!
* MiniGame: Lots of. Text quests? Check. Arcade battles? Check. A 3D strategy game with an element of third-person shooter (You (you can take personal control of your units)? Check.



* PlanetOfHats: All five sentient races are quite widespread across the galaxy, so you'll encounter many planets with the same hat. Maloqs' hat is being the Proud Warrior Race (see below), Gaalians are wise and patient, Faeyans are awesome scientists and Pelengs are the slimy spies, villains and backstabbers. Humans are an average race in both attitudes and technology, while apparently being superior businessmen (After all, the galactic currency is the human-originated "Galactic Credit").
** Subverted in text quests where you may encounter smart maloqs and heroic pelengs.
* PoliceAreUseless: They are non-existing in space. Military will sometimes fill their role by taking down pirates, but most of the time they stay on a planet and there is no way to get their help.
* ObviousRulePatch: Using a [[SummonBiggerFish beacon]] gives you radiation sickness - it's an uncurable disease that lasts a couple months (likely the more you use those the longer it lasts) and cuts experience received dramatically. That's due to the fact that, once you get a cool enough ship, you can load it with [[HerdHittingAttack vertixes, IMHO-9000s and resonators]] and destroy crowds of enemies quite fast. Thus getting a load of beacons and summoning hugec clouds of enemies used to be an insanely effective way of experience farming.

to:

** Qualifies as more of a SelfImposedChallenge.
* PlanetOfHats: All five sentient races are quite widespread across the galaxy, so you'll encounter many planets with the same hat. The Maloqs' hat is being the [[ProudWarriorRaceGuy Proud Warrior Race Race]] (see below), Gaalians are [[EnlightenedMysticRace wise and patient, patient]], Faeyans are [[ProudScholarRaceGuy awesome scientists scientists]], and Pelengs are the [[ChaoticNeutral slimy spies, villains and backstabbers. backstabbers]]. Humans are an average race in both attitudes and technology, while apparently being [[ProudMerchantRace superior businessmen businessmen]] (After all, the galactic currency is the human-originated "Galactic Credit").
** Subverted in text quests where you may encounter smart maloqs Maloqs and heroic pelengs.
Pelengs.
* PoliceAreUseless: They are non-existing non-existant in space. Military space, which is why you often get missions to patrol a system against pirates for a few months. The military will sometimes fill their this role by taking scrambling some battleships to take down wanted pirates, but most of the time they stay on a planet and there is no way to get call for their help.
assistance.
* ObviousRulePatch: ObviousRulePatch / AntiGrinding: Using a [[SummonBiggerFish beacon]] Transfactor Beacon]] now gives you radiation sickness - it's sickness. It's an uncurable incurable disease that lasts a couple months (likely the more you use those the longer it lasts) and cuts experience received dramatically. That's due dramatically reduces any [[ExperiencePoints experience]] you receive. This change came as a response to the fact that, an exploit where, once you get a cool enough ship, you can load it with [[HerdHittingAttack vertixes, IMHO-9000s and resonators]] and destroy entire crowds of enemies quite fast. Thus getting very quickly. Getting a load of beacons Transfactor Beacons and summoning hugec huge clouds of enemies used to be an insanely effective way of [[LevelGrinding experience farming.farming]].



* {{Proud Warrior Race Guy}}s: The Maloqs ''are'' this trope. Trading or killing pirates might end up with you being very unpopular with Maloqs - they do not appreciate activities that don't involve war and they think of piracy as an honorable career. Maloqs' way of greeting is to punch the other person in the face. Maloqs despise any luxury and ban any trading in luxurious items on their planets. In fact, the only luxury items they allow for themselves are stools.
* ScaryDogmaticAliens: Dominators in the second game.
** Makhpella is also this, until you [[spoiler: manage to talk to it. As it turns out, Makhpella believed our spaceships were intelligent, and we (the humanoids flying them) were a disease. It simply tried to eradicate the disease in order to help the spaceships. Once you explain this, Makhpella actually apologizes.]]
* ShoutOut: Lots of. Maloqsoft software company that produces really crappy software, Linux - the name of a planet, as well as the name for superior software, and a lot more. For example, there is a disease that causes the player to hallucinate spaceships/bases/etc that are not there - don't be surprised if you see Babylon-5 or the Death Star hanging around in the system you just entered.

to:

* {{Proud Warrior Race Guy}}s: The Maloqs ''are'' this trope. Trading or killing pirates might end up with you being very unpopular with Maloqs - they do not appreciate activities that don't involve war and they think of piracy as an honorable career. The Maloqs' way of greeting is to punch the other person in the face. Maloqs despise any luxury luxury, and ban any trading in luxurious items on their planets. In fact, the only luxury items they allow for themselves are stools.
* ScaryDogmaticAliens: The Dominators in the second game.
** Makhpella is also this, until you [[spoiler: manage to talk to it. As it turns out, Makhpella believed our spaceships were intelligent, and that we (the humanoids flying them) were a disease. It simply tried to eradicate the disease in order to help the spaceships. Once you explain this, Makhpella actually apologizes.]]
* ShoutOut: Lots of.
**
Maloqsoft is a software company that produces really crappy software, software
**
Linux - is the name of a planet, as well as the name for superior software, and a lot more. For example, there is a disease that software
** One space-disease
causes the player to hallucinate spaceships/bases/etc that are not there - don't there. Don't be surprised if you see Babylon-5 [[Babylon5]] or the [[StarWars Death Star Star]] hanging around in the a star system you just entered.



* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, but a small indie game no one but the developers heard about) - the enemies were going to be named klings like there but changed to avoid StarTrek similarities. More notably, to ''StarControl'' and ''{{Elite}}''.
* StarfishAliens: Makhpella and Klissans.
* SubspaceOrHyperspace: There's a typical {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to an… {{Asteroids}}-like arcade minigame.

to:

* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, but a small indie game no one but the developers heard about) - the enemies were going to be named klings Klings like there there, but this was changed to avoid StarTrek similarities. similarities.
**
More notably, the game is sometimes considered a successor to ''StarControl'' and ''{{Elite}}''.
* StarfishAliens: Makhpella and the Klissans.
* SubspaceOrHyperspace: There's a typical {{Elite}}-like hyperspace jump. There's also a different kind of hyperspace, accessible near black holes and leading to an… {{Asteroids}}-like a… [[ShootEmUp]] arcade minigame.mini-game.



** In the sequel, Transfactor Beacon summons an army of enemies, usually Kelleroids. Since they are broken into three factions at war with each other, it is possible to summon them upon a system infested by another faction.

to:

** In the sequel, the Transfactor Beacon summons an army of enemies, Dominators, usually Kelleroids. Since they the Dominators are broken into three factions which are [[EnemyCivilWar at war with each other, other]], it is possible to summon them upon a system infested by another faction.faction and watch the two fleets duke it out - then pick off the survivors (or pick up the remains).



** In the sequel, Maloqsoft seemingly switched to military research.

to:

** In the sequel, Maloqsoft seemingly apparently switched to military research.



* UnusableEnemyEquipment: When you destroy another ship only a few items will be dropped - other will be LostForever. Your main enemies will also drop things that are useful for them (like part of their computer system) but useless for player. These items can only be sold (although they give excellent money if handed over at the science stations)
** In text adventures PC will often kill mooks with guns, but player rarely get an option to pick up said guns. When writers bother to explain this, they mention fingerprint scanners on the trigger.
* WesternRPG. Mostly follows Western conventions. Interestingly, developers used to live in Vladivostok, which is as close to Japan as you can get without actually living in the country itself, thus geographically making it an EasternRPG - fixed later when they moved to Europe.
* {{Whoring}}: Since it is or used to be essentially a competitive game (with a table of records, tournaments and such) you have to do that at times. Many exploits have been fixed, though beacons are still quite effective if you need lots of money and enemies to kill (even though the game isn't "farm lots of beacons and kill enemies, rinse, repeat" anymore). A classic one that still remains as a newbie freebie: one of the two planets in your system when you start has cheap technics for sale, another one offers nice sums for it, thus your only activity that makes sense when you start is to trade it for a couple of ingame months.

to:

** Even Hyperspace is in 2D, except it's the flat surface of a 3D sphere - making navigation utterly confusing.
* UnusableEnemyEquipment: When you destroy another ship ship, only a few items will be dropped - other others will be LostForever. Your main enemies Klissans/Dominators will also often drop things equipment that are is only useful for to them (like part of parts from their computer system) but systems or inner workings) and largely useless for player. These Fortunately, these items can only still be sold (although they give excellent money if handed over at the - and science stations)
stations pay extremely well for them.
** In text adventures PC the PlayerCharacter will often kill mooks with guns, but player rarely get gets an option to pick up said guns. When the writers bother to explain this, they mention fingerprint scanners on the trigger.
* WesternRPG. Mostly follows Western conventions. Interestingly, the developers used to live in Vladivostok, which is as close to Japan as you can get without actually living in the country itself, itself - thus geographically making it an EasternRPG - fixed later EasternRPG.
** This was "fixed" later,
when they moved to Europe.
* {{Whoring}}: Since it is or (or used to be be) essentially a competitive game (with - with a table of records, tournaments and such) such - you have to do that this at times. Many exploits have been fixed, though beacons Transfactor Beacons are still quite effective if you need lots of money and enemies to kill (even though the game isn't "farm lots of beacons and kill enemies, rinse, repeat" anymore). anymore).
**
A classic one exploit that still remains as a newbie freebie: one at the start of the two planets game, a medical station in your system when you start has the Solar System offers a large quantity of cheap technics for sale, another one medicine, and the planet Venus (a few days away) offers nice sums for it, thus your only activity that makes sense when you start early on is to trade it run this route for a couple of ingame in-game months.
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* TemporalSickness / LaserGuidedAmnesia: A quest in the first game involves using experimental gaalian TimeTravel tech. It is explained that the shock of time travel scrambles the conscious memories of the rewinded period in the displaced individual, but leaves the subconscious memories intact, which manifest in constant strong ''deja vu''. This is known as Temporal Amnesia.

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* ExtremeOmnivore: Maloqs have a fair part of this too. To a larger extent, Terron Dominators. "The final goal is to absorb all the matter in the universe into my species." One of the ways of defeating the Terron boss is to tell him to go eat a star, out of all things.



* FromASingleCell: The Dominators consist of autonomous microscopic nodes, and thus can easily replicate themselves.



* ExtremeOmnivore: Maloqs have a fair part of this too. To a larger extent, Terron Dominators. "The final goal is to absorb all the matter in the universe into my species." One of the ways of defeating the Terron boss is to tell him to go eat a star, out of all things.
* FromASingleCell: The Dominators consist of autonomous microscopic nodes, and thus can easily replicate themselves.

to:

* ExtremeOmnivore: Maloqs have a fair part of ** Most text-quests can be considered to be games within the game, since they are almost entirely disconnected from the main game (having their own, fully self-contained plots). But one quest that stands out in this too. To a larger extent, Terron Dominators. "The final goal regard is one where you are hired to absorb all pay ransom for the matter in the universe release of some guy who got into my species." One debt with a local crime gang. This text quest plays out as a miniature game of Space Rangers - except in multiple choice form. You get a [[strike: spaceship]] truck which you [[strike: fly]] drive around between [[strike: star systems]] locations on the ways of defeating the Terron boss is to tell him to go eat a star, out of map, buying and selling goods, avoiding [[strike: pirates and dominators]] motor gangs, upgrading your equipment and running into all things.
* FromASingleCell: The Dominators consist
sorts of autonomous microscopic nodes, random encounters and thus can easily replicate themselves.mini-quests.
Is there an issue? Send a MessageReason:
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* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, but a small indie game no one but the developers heard about) - the enemies were going to be named klings like there but changed to avoid StarTrek similarities. More notably, to ''StarControl''.

to:

* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, but a small indie game no one but the developers heard about) - the enemies were going to be named klings like there but changed to avoid StarTrek similarities. More notably, to ''StarControl''.''StarControl'' and ''{{Elite}}''.
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* NintendoHard: One of the tournaments. You get a savegame with 200% difficulty where you start with lousy equipment and down to one system in the whole galaxy. Now go win the game.
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* WesternRPG. Mostly follows Western conventions. Interestingly, developers used to live in Vladivostok, which is as close to Japan as you can get without actually living in the country itself, thus geographically making it an EasternRPG - fixed later when they moved to Europe.

to:

* WesternRPG. Mostly follows Western conventions. Interestingly, developers used to live in Vladivostok, which is as close to Japan as you can get without actually living in the country itself, thus geographically making it an EasternRPG - fixed later when they moved to Europe.Europe.
* {{Whoring}}: Since it is or used to be essentially a competitive game (with a table of records, tournaments and such) you have to do that at times. Many exploits have been fixed, though beacons are still quite effective if you need lots of money and enemies to kill (even though the game isn't "farm lots of beacons and kill enemies, rinse, repeat" anymore). A classic one that still remains as a newbie freebie: one of the two planets in your system when you start has cheap technics for sale, another one offers nice sums for it, thus your only activity that makes sense when you start is to trade it for a couple of ingame months.
Is there an issue? Send a MessageReason:
None


* UnusableEnemyEquipment: When you destroy another ship only a few items will be dropped - other will be LostForever. Your main enemies will also drop things that are useful for them (like part of their computer system) but useless for player. This items can only be sold.

to:

* UnusableEnemyEquipment: When you destroy another ship only a few items will be dropped - other will be LostForever. Your main enemies will also drop things that are useful for them (like part of their computer system) but useless for player. This These items can only be sold.sold (although they give excellent money if handed over at the science stations)

Added: 177

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* CallARabbitASmeerp: In one text quest you must figure out how to feed "Desert Ship" from Mars. Its name derives from English, but is written in Russian letters. In Russian "ship" means "thorn", so Russian players are tricked to think they are dealing with "Desert Thorn". Its description is intentionally confusing. In the end it is revealed that player was dealing with a simple camel.

to:

* CallARabbitASmeerp: In one text quest you must figure out how to feed "Desert Ship" from Mars. Its name derives from English, but is written in Russian letters. In Russian "ship" means "thorn", so Russian players are tricked to think they are dealing with "Desert Thorn". Its description is intentionally confusing. In the end it is revealed that player was dealing with a simple camel. Ferriferous No-Oodles is telephone wire.
** That zoo quest in general consists of these. There are five animals and five types of food, all named in insane ways, and the point is to figure out what that actually means.
Is there an issue? Send a MessageReason:
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* ObviousRulePatch: Using a [[SummonBiggerFish beacon]] gives you radiation sickness - it's an uncurable disease that lasts a couple months (likely the more you use those the longer it lasts) and cuts experience received dramatically. That's due to the fact that, once you get a cool enough ship, you can load it with [[HerdHittingAttack vertixes, IMHO-9000s and resonators]] and destroy crowds of enemies quite fast. Thus getting a load of beacons and summoning hugec clouds of enemies used to be an insanely effective way of experience farming.

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** Shrapnel weapons are quite effective mid to lategame. Fragment cannon hits hard and scales excellently with tech levels while being cheaper, then you get flow blasters with their awesome range and multi resonators with splash damage - both very effective in hyperspace too. After that there's only energy weapons left.



** Subverted in text quests where you may encounter smart maloqs and heroic pelengs.



* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, a small indie game no one but the developers heard about) - the enemies were going to be named klings like there but changed to avoid StarTrek similarities. More notably, to ''StarControl''.

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* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, but a small indie game no one but the developers heard about) - the enemies were going to be named klings like there but changed to avoid StarTrek similarities. More notably, to ''StarControl''.


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** In the sequel, Transfactor Beacon summons an army of enemies, usually Kelleroids. Since they are broken into three factions at war with each other, it is possible to summon them upon a system infested by another faction.


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** In the sequel, Maloqsoft seemingly switched to military research.
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* AbusivePrecursors: The five races of the galaxy, to Dominators. Quoting a certain pirate: "If you were carpet-bombed with nukes and then left alone to deal with Klissans, wouldn't you be royally pissed about that?"

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* AbusivePrecursors: The five races of the galaxy, to Dominators. Quoting a certain pirate: "If you were carpet-bombed with nukes and then left alone to deal with Klissans, radiation-roasted for a couple hundred years, wouldn't you be royally pissed about that?"
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** Astrodroids from ''StarWars'' are back and explicitly named droids, even though they look differently.


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* SpiritualSuccessor: to ''Star Wars'' (not the behemoth franchise, a small indie game no one but the developers heard about) - the enemies were going to be named klings like there but changed to avoid StarTrek similarities. More notably, to ''StarControl''.
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** In text adventures PC will often kill mooks with guns, but player rarely get an option to pick up said guns. When writers bother to explain this, they mention fingerprint scanners on the trigger.

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** In text adventures PC will often kill mooks with guns, but player rarely get an option to pick up said guns. When writers bother to explain this, they mention fingerprint scanners on the trigger.trigger.
* WesternRPG. Mostly follows Western conventions. Interestingly, developers used to live in Vladivostok, which is as close to Japan as you can get without actually living in the country itself, thus geographically making it an EasternRPG - fixed later when they moved to Europe.

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