History Main / SongsInTheKeyOfPanic

15th Jun '18 2:56:10 PM costanton11
Is there an issue? Send a Message


* And then there are the Nickelodeon game shows of the late 80s/early 90s, where in the BonusRound, the music changes keys (going up) every few seconds. FindersKeepers combined this with the Hurry Music variant, since the Room-to-Room Romp music moved to a "double time" feel in the last 30 seconds of the round.

to:

* And then there are the Nickelodeon game shows of the late 80s/early 90s, where in the BonusRound, the music changes keys (going up) every few seconds. FindersKeepers Series/FindersKeepers combined this with the Hurry Music variant, since the Room-to-Room Romp music moved to a "double time" feel in the last 30 seconds of the round.
26th Apr '18 9:00:40 AM CYSYS8993
Is there an issue? Send a Message

Added DiffLines:

* In ''Bejeweled Twist'', if one of the bomb gems count down to 5, the music will change into a more panicked variant in response. Once all the bomb gem counters are higher than 6 again, the music will go back to normal.
24th Apr '18 7:46:33 PM nombretomado
Is there an issue? Send a Message


* The ''VideoGame/GameAndWatch Gallery'' series typically has its background music speed up along with the action as the player's score increases.

to:

* The ''VideoGame/GameAndWatch ''UsefulNotes/GameAndWatch Gallery'' series typically has its background music speed up along with the action as the player's score increases.
21st Apr '18 8:29:56 PM jormis29
Is there an issue? Send a Message


* ''Pengo'' has two "hurry" variations of its theme tune. In some ports, the music also speeds up along with the DifficultyByAcceleration.

to:

* ''Pengo'' ''VideoGame/{{Pengo}}'' has two "hurry" variations of its theme tune. In some ports, the music also speeds up along with the DifficultyByAcceleration.
21st Apr '18 1:27:59 PM MegaMarioMan
Is there an issue? Send a Message


* ''VideoGame/MarvelSuperHeroesVSStreetFighter'' plays intense music that started with the announcer saying "Time's running out! Hurry up!" Bonus points because the music starts out slow but gets faster the more you take your time,

to:

* ''VideoGame/MarvelSuperHeroesVSStreetFighter'' plays intense music that started with the announcer saying "Time's running out! Hurry up!" Bonus points because the music starts out slow but gets faster the more you take your time,time.
* ''VideoGame/AHatInTime'' has this during the [[TimedMission Train Rush level]], with the song's tempo and pitch increasing as your time decreases.
1st Apr '18 4:38:45 PM Piotrusp98
Is there an issue? Send a Message


** ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy its sequel]] both have this type of music for the [[TimedMission Speedy-]] and [[OneHitPointWonder Daredevil]] Comet challenges. This music is also used for instances when you're standing on a spire that starts to sink into quicksand or lava as soon as you arrive. Lastly, boss music gets faster when you damage most bosses enough, indicating that [[TurnsRed they'll get harder]].

to:

** ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy [[VideoGame/SuperMarioGalaxy2 its sequel]] both have this type of music for the [[TimedMission Speedy-]] and [[OneHitPointWonder Daredevil]] Comet challenges. This music is also used for instances when you're standing on a spire that starts to sink into quicksand or lava as soon as you arrive. Lastly, boss music gets faster when you damage most bosses enough, indicating that [[TurnsRed they'll get harder]].
1st Mar '18 4:05:04 PM DoNotEatMyBacon
Is there an issue? Send a Message

Added DiffLines:

**Instead of speeding up the music, ''Dig Dug Arrangement(1996)'' will play its own unique "one enemy left" music.
16th Feb '18 8:53:09 PM YourEternalTroper
Is there an issue? Send a Message


* ''VideoGame/MarvelSuperHeroesVSStreetFighter'' plays intense music that started with the announcer saying "Time's running out! Hurry up!"

to:

* ''VideoGame/MarvelSuperHeroesVSStreetFighter'' plays intense music that started with the announcer saying "Time's running out! Hurry up!"up!" Bonus points because the music starts out slow but gets faster the more you take your time,
13th Jan '18 5:25:13 PM ThePocket
Is there an issue? Send a Message


* In the ''VideoGame/MarioKart'' series, when you get to the final lap, the music speeds up (the music sting that transitions between the normal and increased tempo is similar). From ''[[VideoGame/MarioKartDoubleDash Double Dash!!]]'' onwards, the music pitches up a notch in addition. In ''Mario Kart 8'''s DLC course, Baby Park, it does this ''after every lap'', which is notable because the course has seven due to its short length. ''Mario Kart 8 Deluxe'' also has the music switch to "Now or Never!" (see below) in the last minute of battle mode if you're playing on the ''VideoGame/Splatoon'' track.

to:

* In the ''VideoGame/MarioKart'' series, when you get to the final lap, the music speeds up (the music sting that transitions between the normal and increased tempo is similar). From ''[[VideoGame/MarioKartDoubleDash Double Dash!!]]'' onwards, the music pitches up a notch in addition. In ''Mario Kart 8'''s DLC course, Baby Park, it does this ''after every lap'', which is notable because the course has seven due to its short length. ''Mario Kart 8 Deluxe'' also has the music switch to "Now or Never!" (see below) in the last minute of battle mode if you're playing on the ''VideoGame/Splatoon'' ''VideoGame/{{Splatoon}}'' track.
13th Jan '18 5:23:50 PM ThePocket
Is there an issue? Send a Message


* The ''Desert Island Escape'' game (calling it a {{Minigame}} would do it a disservice) you can play within ''VideoGame/AnimalCrossing: New Leaf'' has an alternate, faster background music that plays if you're still on the island with only one day, or one day's worth of food, to spare. In the latter case, the music will immediately go back to the calmer regular track if you're able to increase your rations.



* In the ''VideoGame/MarioKart'' series, when you get to the final lap, the music speeds up (the music sting that transitions between the normal and increased tempo is similar). From ''[[VideoGame/MarioKartDoubleDash Double Dash!!]]'' onwards, the music pitches up a notch in addition. In ''Mario Kart 8'''s DLC course, Baby Park, it does this ''after every lap'', which is notable because the course has seven due to its short length.

to:

* In the ''VideoGame/MarioKart'' series, when you get to the final lap, the music speeds up (the music sting that transitions between the normal and increased tempo is similar). From ''[[VideoGame/MarioKartDoubleDash Double Dash!!]]'' onwards, the music pitches up a notch in addition. In ''Mario Kart 8'''s DLC course, Baby Park, it does this ''after every lap'', which is notable because the course has seven due to its short length. ''Mario Kart 8 Deluxe'' also has the music switch to "Now or Never!" (see below) in the last minute of battle mode if you're playing on the ''VideoGame/Splatoon'' track.
This list shows the last 10 events of 294. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SongsInTheKeyOfPanic