History Main / SongsInTheKeyOfPanic

26th Nov '17 10:23:02 AM nombretomado
Is there an issue? Send a Message


* ''Zok Zok Heroes'', an obscure Japan-only GameboyColor RPG, changes to a different battle theme when your hero is at critical HP.

to:

* ''Zok Zok Heroes'', an obscure Japan-only GameboyColor UsefulNotes/GameboyColor RPG, changes to a different battle theme when your hero is at critical HP.
19th Nov '17 4:09:10 AM DaNuke
Is there an issue? Send a Message


* ''VideoGame/CounterStrike: Global Offensive'' plays an extra dramatic variation of the ticking bomb music during the last 10 seconds before the bomb explodes. It stops one second before it explodes, so you can hear the final coil whine and beeps before the big KABOOM!!!-TERRORISTS WIN.

to:

* ''VideoGame/CounterStrike: Global Offensive'' plays an extra dramatic variation of the ticking bomb music during the last 10 seconds before the bomb explodes. It stops one second before it explodes, so you can hear the final coil whine and beeps before the big KABOOM!!!-TERRORISTS KABOOM!-TERRORISTS WIN.
19th Nov '17 4:08:55 AM DaNuke
Is there an issue? Send a Message


* ''VideoGame/CounterStrike: Global Offensive'' plays an extra dramatic variation of the ticking bomb music during the last 10 seconds before the bomb explodes. It stops one second before it explodes, so you can hear the final coil whine and beeps before the big kaboom-TERRORISTS WIN.

to:

* ''VideoGame/CounterStrike: Global Offensive'' plays an extra dramatic variation of the ticking bomb music during the last 10 seconds before the bomb explodes. It stops one second before it explodes, so you can hear the final coil whine and beeps before the big kaboom-TERRORISTS KABOOM!!!-TERRORISTS WIN.
19th Nov '17 4:07:53 AM DaNuke
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/EuroTruckSimulator'' plays fast-paced EDM when you only have 10-15 minutes left to finish your delivery.
23rd Oct '17 12:31:06 PM SeptimusHeap
Is there an issue? Send a Message


* In ''VideoGame/{{F-Zero}} GX'' and ''AX'', the music changes when you're on the final lap.

to:

* In ''VideoGame/{{F-Zero}} ''VideoGame/FZero GX'' and ''AX'', the music changes when you're on the final lap.
17th Sep '17 9:33:48 AM krimzonflygon2
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/RockOfAges'' and its sequel ''Bigger and Boulder'' has the soundtrack shift into a faster and tenser version when either side's gates are close to collapse.
17th Sep '17 9:12:09 AM krimzonflygon2
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Bloodborne}}'' avoids it for the most part, as the music that plays during the bosses stays the same throughout regardless of any [[OneWingedAngel changes]] [[IAmNotLeftHanded they go through]]. Father Gascoigne on the other hand [[https://www.youtube.com/watch?v=kA614N3IHD4 has a song that changes midway]] from ominous and tense to frantic and panicked when he transforms into a beast and his battle style shifts from heavy-handed and brutal yet skilled [[AnAxeToGrind axe-wielding]] to [[TheBerserker a berserk onslaught of claws]].
13th Sep '17 1:51:25 PM Andyroid
Is there an issue? Send a Message


** When one minute remains on the timer in a Turf War match, the song changes from the usual random track to a different, faster-paced song that lasts an exact minute, finishing right when time's up. Depending on the situation, this can be either interpreted as a NearVictoryFanfare, or a warning to hurry up and make that comeback ASAP.

to:

** When one minute remains on the timer in a Turf War match, the song changes from the usual random track to "Now Or Never!", a different, faster-paced song that lasts an exact minute, finishing right when time's up. Depending on the situation, this can be either interpreted as a NearVictoryFanfare, or a warning to hurry up and make that comeback ASAP.
10th Sep '17 8:33:13 AM Dallenson
Is there an issue? Send a Message


* ''VideoGame/NeedForSpeed III: Hot Pursuit'' did this if you were using the rock or techno VariableMix pertaining to the track, the music would switch to a short, intense loop when you were being chased by the police, then there was a more intense loop when they were close. Rom Di Prisco opted for shorter, three-to-five second loops while others like Matt Ragan and Saki Kaskas had longer chase loops around fifteen-to-twenty seconds long.



* ''VideoGame/NeedForSpeedCarbon'' plays a more intense and climatic version of the VariableMix used on races when you reach the last stretch of a race.

to:

* ''VideoGame/NeedForSpeedCarbon'' ''VideoGame/NeedForSpeed Carbon'' plays a more intense and climatic version of the VariableMix used on races when you reach the last stretch of a race.



* ''VideoGame/NeedForSpeed III: Hot Pursuit'' also did this if you were using the rock or techno VariableMix pertaining to the track, the music would switch to a short, intense loop when you were being chased by the police, then there was a more intense loop when they were close. Rom Di Prisco opted for shorter, three-to-five second loops while others like Matt Ragan and Saki Kaskas had longer chase loops around fifteen-to-twenty seconds long.
31st Jul '17 7:57:36 AM AM_NK
Is there an issue? Send a Message


%%
%%
%%
%%
%% Don't uncomment the commented examples unless you're going to expand upon them.
%%
%%
%%
%%
%%
%%



[[foldercontrol]]



* ''VideoGame/{{Mappy}}''

to:

* %%* ''VideoGame/{{Mappy}}''
This list shows the last 10 events of 280. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SongsInTheKeyOfPanic