History Main / SongsInTheKeyOfPanic

27th Nov '16 8:42:27 AM Kazmahu
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* When your Overlord runs out of AP while fighting the [[AntagonistTitle eponymous]] ''VideoGame/TrillionGodOfDestruction'', the music switches to ''Beat the Beast'', a track that starts with dramatic chords and a OneWomanWail. Fitting, since it means that Overlord [[FinalDeath isn't coming back alive]].
18th Nov '16 1:31:40 PM rjung
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** Later pinball games would often use fixed-length tunes that sped up as the end neared. [[https://www.youtube.com/watch?v=zGuP8Pw_ABA This example]] from ''Pinball/TheAddamsFamily'' and [[https://www.youtube.com/watch?v=D2n7LAXO_oQ&t=196 this one]] from ''Pinball/Terminator2JudgmentDay'' are good examples.
18th Nov '16 8:14:22 AM MisterVercetti
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* In ''VideoGame/BattleHunter'', when the deck of cards runs out and GON appears, the normally laid-back dungeon music turns into [[https://www.youtube.com/watch?v=SDDbeTOVjTw this]]. Since it's an instant Game Over if GON kils the player holding the target item, it signals quite effectively that it's time to wrap things up and ''get the hell out of there''.

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* In ''VideoGame/BattleHunter'', when the deck of cards runs out and GON [[HopelessBossFight GON]] appears, the normally laid-back dungeon music turns into [[https://www.youtube.com/watch?v=SDDbeTOVjTw this]]. Since it's an instant Game Over if GON kils the player holding the target item, it signals quite effectively that it's time to wrap things up and ''get the hell out of there''.
18th Nov '16 8:13:41 AM MisterVercetti
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* In ''VideoGame/BattleHunter'', when the deck of cards runs out and GON appears, the normally laid-back dungeon music turns into [[https://www.youtube.com/watch?v=SDDbeTOVjTw this]]. Since it's an instant Game Over if GON kils the player holding the target item, it signals quite effectively that it's time to wrap things up and ''get the hell out of there''.
30th Oct '16 7:02:23 PM wolftickets1969
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* Sinister music changes in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' indicate nearby enemies or being spotted and engaging in battle.

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* Sinister music changes in ''VideoGame/{{Fallout 3}}'' 3}}'', ''VideoGame/FalloutNewVegas'', and ''VideoGame/FalloutNewVegas'' ''VideoGame/{{Fallout 4}}'' indicate nearby enemies or being spotted and engaging in battle.
30th Oct '16 7:00:08 PM wolftickets1969
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* ''Pengo'' has two "hurry" variations of its theme tune. In some ports, the music also speeds up along with the DifficultyByAcceleration.



* The ''VideoGame/{{Driver}}'' games speed up the music when Tanner is being chased.

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* The ''VideoGame/{{Driver}}'' games speed up the music when Tanner is being chased.
chased or in an otherwise critical situation.
10th Oct '16 3:27:25 PM N1KF
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* In ''VideoGame/KirbysReturnToDreamLand'' and ''[[{{VideoGame/Kirby}} Kirby's Dream Collection]]'', there are special Challenge Stages that must be completed within a time limit. If less than thirty seconds are left, in most cases the music simply speeds up. However, in the last few challenges of Kirby's Dream Collection, this situation causes the music to change to a remix of Heavy Lobster's theme from Kirby Super Star Ultra.

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* In ''VideoGame/KirbysReturnToDreamLand'' and ''[[{{VideoGame/Kirby}} ''[[{{Franchise/Kirby}} Kirby's Dream Collection]]'', there are special Challenge Stages that must be completed within a time limit. If less than thirty seconds are left, in most cases the music simply speeds up. However, in the last few challenges of Kirby's Dream Collection, this situation causes the music to change to a remix of Heavy Lobster's theme from Kirby Super Star Ultra.''VideoGame/KirbySuperStar Ultra''.
22nd Aug '16 7:04:44 AM BroticusMaximus
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* ''VideoGame/{{Overwatch}}'' has an intense theme kick in when one team is close to completing the map's objective, or when time is running out. This usually signals that the end of the round is near; however, if the attacking team earns bonus time, the theme will stop until the round is once again near a conclusion.
21st Aug '16 12:06:30 AM wolftickets1969
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* The ''VideoGame/{{Driver}}'' games speed up the music when Tanner is being chased.
12th Aug '16 8:49:53 PM UmbrellasWereAwesome
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* The ''VideoGame/{{Halo}}'' series usually intensifies the music towards the climax or end of a battle. For example, on the second and third levels of the first game, the "Brothers in Arms" music goes into its climax section when the Covenant bring in reinforcements. When you reach the toll plaza at the end of the bridge on Metropolis, rock drums and bass guitar are added to the Halo theme music, and when you go into the tunnel, the music quiets down. While riding the second gondola on Regret, the first part of "Leonidas" plays on a loop, then when you reach the end, it segues to the awesome climax of the piece, which loops until you defeat all the enemies. "Blow Me Away" also does this for the Mausoleum battle. In the second half of Tsavo Highway, the Halo theme changes to the "Rock Anthem for Saving The World" variation in the area with all the Choppers and Wraiths. The first and third installments both apply a ThemeMusicPowerUp during their final {{escape sequence}}s.

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* The ''VideoGame/{{Halo}}'' ''Franchise/{{Halo}}'' series usually intensifies the music towards the climax or end of a battle. For example, on the second and third levels of the [[VideoGame/HaloCombatEvolved first game, game]], the "Brothers in Arms" music goes into its climax section when the Covenant bring in reinforcements. When you reach the toll plaza at the end of the bridge on ''VideoGame/{{Halo 2}}''[='s=] Metropolis, rock drums and bass guitar are added to the Halo theme music, and when you go into the tunnel, the music quiets down. While riding the second gondola on Regret, ''2''[='s=] "Regret", the first part of "Leonidas" plays on a loop, then when you reach the end, it segues to the awesome climax of the piece, which loops until you defeat all the enemies. "Blow Me Away" also does this for the ''2''[='s=] Mausoleum battle. In the second half of Tsavo Highway, ''VideoGame/{{Halo 3}}''[='s=] "Tsavo Highway", the Halo theme changes to the "Rock Anthem for Saving The World" variation in the area with all the Choppers and Wraiths. The first and third installments both apply a ThemeMusicPowerUp during their final {{escape sequence}}s.
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