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* In one issue of ''MuppetBabies'', the group imagines that the world is running out of music. In their imaginations, it turns out that it's being eaten by the Note-All, with approval from Piggy, who wants ''her'' music to be all there is. His ''staff'' puts the ''rest'' behind ''bars''. When the Note-All eats Piggy's singing, as well, she decides to go free her friends. When physical keys don't unlock the bars, Rowlf suggests a ''musical'' key. When Piggy hits high C, the bars open.
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* ''EternalSonata'' has you play increasingly long portions of [[spoiler:Chopin's "Nocturne"]] on a large piano in order to progress through the Xylophone Tower of the Shining Keys. It doesn't unlock door or gate, but it does cause a sloped ramp to appear each time.
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* ''{{Lunar}} Silver Star Story Complete'' (and probably other incarnations of the game) has a duet between true lovers as the key to one dungeon. A long-distance duet between the leads opens it.
* ''IllusionOfGaia'' requires protagonist Will to play specific tunes on his flute to open several gates.
* ''IllusionOfGaia'' requires protagonist Will to play specific tunes on his flute to open several gates.
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* An episode of ''{{Jimmy Two-Shoes}}'' had Heloise enter her secret lab in the AbsurdlySpaciousSewer by tap-dancing in rhythm on a manhole.
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->"Rhythm is the key\\
as you open up the door"
as you open up the door"
to:
as you open up the
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->"Rhythm is the key / as you open up the door"
to:
->"Rhythm is the key / key\\
as you open up the door"
as you open up the door"
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** Specifically, the tune for the lock is the Overture from "The Marriage of Figaro," by Mozart, ''not'' Rachmaninoff, as Mrs. Teevee claims.
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** And Majora's Mask, it's direct sequel as well.
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** Which was also the sequence, "F", "E", "E", "D" keys.
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[[AC:{{Webcomics]]
to:
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* ''MSPaintAdventures'' has the same puzzle as a ShoutOut. It also [[ZigZaggedTrope plays with]] this trope by occasionally ''literally'' using musical instruments as security measures (eg. wedging a door shut with an oboe) - at one point "security measures" is even {{Pot Hole}}d to a Google Image Search for "woodwind instruments".
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[[AC:{{Webcomics]]
* The ''MSPaintAdventures'' series ''ProblemSleuth'' has the same puzzle as ''ResidentEvil'' as a ShoutOut. It also [[ZigZaggedTrope plays with]] this trope by occasionally ''literally'' using musical instruments as security measures (eg. wedging a door shut with an oboe) - [[http://www.mspaintadventures.com/?s=4&p=001649 at one point]] "security measures" is even {{Pot Hole}}d to a Google Image Search for "woodwind instruments".
* The ''MSPaintAdventures'' series ''ProblemSleuth'' has the same puzzle as ''ResidentEvil'' as a ShoutOut. It also [[ZigZaggedTrope plays with]] this trope by occasionally ''literally'' using musical instruments as security measures (eg. wedging a door shut with an oboe) - [[http://www.mspaintadventures.com/?s=4&p=001649 at one point]] "security measures" is even {{Pot Hole}}d to a Google Image Search for "woodwind instruments".
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* Such a puzzle exists in SilentHill1, the only clue being a poem about birds.
* You don't actually have to solve a puzzle, but in ChronoTrigger playing an organ always reveals hidden doors.
* In ChronoCross, each element has a unique tone. Playing [[spoiler: the Song of Life]] with these tones is what unlocks one of the endings when fighting the FinalBoss.
* You don't actually have to solve a puzzle, but in ChronoTrigger playing an organ always reveals hidden doors.
* In ChronoCross, each element has a unique tone. Playing [[spoiler: the Song of Life]] with these tones is what unlocks one of the endings when fighting the FinalBoss.
to:
* Such a puzzle exists in SilentHill1, ''SilentHill1'', the only clue being a poem about birds.
* You don't actually have to solve a puzzle, but inChronoTrigger ''ChronoTrigger'' playing an organ always reveals hidden doors.
* InChronoCross, ''ChronoCross'', each element has a unique tone. Playing [[spoiler: the Song of Life]] with these tones is what unlocks one of the endings when fighting the FinalBoss.
* You don't actually have to solve a puzzle, but in
* In
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* In a Scrooge McDuck story by Carl Barks that's a riff on ''The Hunchback of Notre Dame,'' Scrooge programs his vult so that it can only be opened by playing "My Bonnie Lies Over The Ocean." trying to protect his secret by using a wishing well (ItMakesSenseInContext), he inadvertently reveals it to the hunchback (who lives near the bottom of the well scooping up the coins people throw in and eavesdropping on their wishes in the process), which kicks off the plot.
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** The episode "Imaginationland" uses this as an OverlyLongGag.
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* The ''BatmanTheAnimatedSeries'' episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.
to:
* The ''BatmanTheAnimatedSeries'' episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the order--the first few bars of Ode to Joy) to Joy--to open a secret door.door. [[spoiler:Catwoman, having had piano lessons, played that out with ease and then continued...showing the hidden parts of the room.]]
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to:
* Such a puzzle exists in SilentHill1, the only clue being a poem about birds.
* You don't actually have to solve a puzzle, but in ChronoTrigger playing an organ always reveals hidden doors.
* In ChronoCross, each element has a unique tone. Playing [[spoiler: the Song of Life]] with these tones is what unlocks one of the endings when fighting the FinalBoss.
* You don't actually have to solve a puzzle, but in ChronoTrigger playing an organ always reveals hidden doors.
* In ChronoCross, each element has a unique tone. Playing [[spoiler: the Song of Life]] with these tones is what unlocks one of the endings when fighting the FinalBoss.
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[[AC:Literature]]
* Pops up ''everywhere'' in Sharon Shinn's Samaria series. All angels are born with perfect pitch and singing voices, with which they can pray for all manner of divine intervention - rain or sunshine, cures for plagues, or even a good old-fashioned smiting. Meanwhile, enterprising mortals have come up with musical locking boxes and other such aural toys. The theme of musical control is so heavily emphasized that the nature of the Samarians' god winds up being something of an UnReveal.
* Pops up ''everywhere'' in Sharon Shinn's Samaria series. All angels are born with perfect pitch and singing voices, with which they can pray for all manner of divine intervention - rain or sunshine, cures for plagues, or even a good old-fashioned smiting. Meanwhile, enterprising mortals have come up with musical locking boxes and other such aural toys. The theme of musical control is so heavily emphasized that the nature of the Samarians' god winds up being something of an UnReveal.
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Subtrope of SolveTheSoupCans.
to:
Subtrope of SolveTheSoupCans. Compare with MusicalTrigger.
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* ''BatmanBegins'': the Batcave is accessed from Wayne Manor by use of this trope.
to:
* ''BatmanBegins'': the Batcave is accessed from Wayne Manor by use playing a specific sequence of this trope.keys on the piano.
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-->'''Klang:''' [[IncrediblyLamePun "She said 'B', not 'B Flat'!"]]
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-->'''Klang:''' [[IncrediblyLamePun "She said 'B', not 'B Flat'!"]]
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* On the ''[=~Foster's Home For Imaginary Friends~=]'' episode "The Big Cheese", no one knows the combination to disable the new security system. No one, that is, except Cheese, who is singing the beeps the keypad made when it was entered. HilarityEnsues as the others try to figure out the combination one note at a time.
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* Appears prominently in the ''{{TaleSpin}}'' two-parter "For Whom the Bell Klangs". The ancient civilization of [[MeaningfulName Tinabula]] based all its technology around sound, including [[spoiler: the sonic superweapon that [[BigBad Klang]] is after, as well as the city's self-destruct mechanism]]. Unsurprisingly, they encounter a door early on that is meant to open with a precise musical note: archaeologist Katie Dodd has the perfect pitch necessary to open it, but the hapless mook who tries first isn't so lucky.
-->'''Klang:''' [[IncrediblyLamePun "She said 'B', not 'B Flat'!"]]
-->'''Klang:''' [[IncrediblyLamePun "She said 'B', not 'B Flat'!"]]
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* One ''ScoobyDoo'' episode involved an organ, and the phrase "feed the organ" to open a secret passage.
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* In ''TheGoonies'', a creepy pirate piano opens a door or collapses the floor.
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* In ''TheGoonies'', a creepy pirate piano organ opens a door or collapses the floor.
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--> '''Hive''', ''Ultrasonic Sound''
to:
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[[AC:Unsorted]]
* Towards the end of ''RichieRich'', Richie's parents open up the family vault by singing a duet. The BigBad was not amused.
* Towards the end of ''RichieRich'', Richie's parents open up the family vault by singing a duet. The BigBad was not amused.
to:
* Towards the end of ''RichieRich'', Richie's parents open up the family vault by singing a duet. The BigBad was not amused.
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* The film adaptation of RichieRich had this with the parents unlocking the family vault singing along with the code tune, "Side by Side".
to:
* The film adaptation of RichieRich ''RichieRich'' had this with the parents unlocking the family vault by singing along with the code tune, "Side by Side".Side", as a duet. The villain was not amused.
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* This was done in the season 3 finale of ''Lost'': Charlie had to enter a code to the tune of a Beach Boys song to unjam the signal going out from the island.
* In an episode of CSI they investigated the robbery of a safe. At the end Grissom realises that [[spoiler: the tone of the beeps when the passcode was entered were the same as the notes of a tune that would be familiar to the thieves; the manager was co-operating with them to carry out an insurance scam]].
* In one episode of KyleXY Kyle and Jessie called Kyle's girlfriend to get her to play a song that opened a lock.
* In ''DoctorWho'', "[[Recap/DoctorWho The Five Doctors]]", the fifth Doctor played a harp to get into the villain's lair. The tune itself was HiddenInPlainSight.
* In an episode of CSI they investigated the robbery of a safe. At the end Grissom realises that [[spoiler: the tone of the beeps when the passcode was entered were the same as the notes of a tune that would be familiar to the thieves; the manager was co-operating with them to carry out an insurance scam]].
* In one episode of KyleXY Kyle and Jessie called Kyle's girlfriend to get her to play a song that opened a lock.
* In ''DoctorWho'', "[[Recap/DoctorWho The Five Doctors]]", the fifth Doctor played a harp to get into the villain's lair. The tune itself was HiddenInPlainSight.
to:
* This was done in the season 3 finale of ''Lost'': ''{{Lost}}'': Charlie had to enter a code to the tune of a Beach Boys song to unjam the signal going out from the island.
* In an episode ofCSI ''{{CSI}}'' they investigated the robbery of a safe. At the end Grissom realises that [[spoiler: the tone of the beeps when the passcode was entered were the same as the notes of a tune that would be familiar to the thieves; the manager was co-operating with them to carry out an insurance scam]].
* In one episode ofKyleXY ''KyleXY'' Kyle and Jessie called Kyle's girlfriend to get her to play a song that opened a lock.
* In ''DoctorWho'',"[[Recap/DoctorWho "[[Recap/DoctorWho20thASTheFiveDoctors The Five Doctors]]", the fifth Doctor played a harp to get into the villain's lair. The tune itself was HiddenInPlainSight.
* In an episode of
* In one episode of
* In ''DoctorWho'',
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* TheSeventhGuest has one [[http://www.youtube.com/watch?v=9nSDedyBnzg&feature=search shown here]] involving a piano.
to:
* TheSeventhGuest ''TheSeventhGuest'' has one [[http://www.youtube.com/watch?v=9nSDedyBnzg&feature=search shown here]] involving a piano.
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* The BatmanTheAnimatedSeries episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.
to:
* The BatmanTheAnimatedSeries ''BatmanTheAnimatedSeries'' episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.
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from Open Sesame
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* In [[DoctorWho The Five Doctors]], the fifth doctor played a harp to get into Borusa's evil lair and stop his evil plot to gain immortality. [[spoiler: He failed. It worked out okay anyway.]]
to:
* In [[DoctorWho ''DoctorWho'', "[[Recap/DoctorWho The Five Doctors]], Doctors]]", the fifth doctor Doctor played a harp to get into Borusa's evil lair and stop his evil plot to gain immortality. [[spoiler: He failed. It worked out okay anyway.]]
the villain's lair. The tune itself was HiddenInPlainSight.
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* One of the adventure games in the ''Trapped'' series (not [[TheTrappedTrilogy those ones]], [[http://jayisgames.com/tag/trappedseries these ones]]) requires you to play the tune from a music box on the piano to open a secret door.
[[AC:WebOriginal]]
* In the ''{{lonelygirl15}}'' story "lonelygirl15 Season One Finale", the door to the Order base would only open if certain musical notes were played in sequence.
[[AC:WebOriginal]]
* In the ''{{lonelygirl15}}'' story "lonelygirl15 Season One Finale", the door to the Order base would only open if certain musical notes were played in sequence.
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* In ''XiaolinShowdown'', the vault for the [[MacGuffin Shen Gong Wu]] is opened by playing specific notes on wind chimes.
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* The BatmanTheAnimatedSeries episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.
to:
* The BatmanTheAnimatedSeries episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.door.
----
----
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[[AC:Literature]]
* Sort of happens in the first ''HarryPotter'' book with Fluffy, the three headed dog. He guards the trapdoor to the stone and music is the only way to subdue him.
* Sort of happens in the first ''HarryPotter'' book with Fluffy, the three headed dog. He guards the trapdoor to the stone and music is the only way to subdue him.
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* The calling-out code for the Looking Glass station in ''{{Lost}}'' is supposedly "Good Vibrations" (the system was designed by a musician, apparently).
to:
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* To exit the Tranquility Lane simulation in ''{{Fallout}} 3'', you have to play a specific tune on random items in an abandoned house.
* ''UltimaV'': playing the song "The Stone" ([[CopyProtection score provided in the game menu]]) on Lord British's harpsichord will open a secret chamber that contains an essential {{Macguffin}}.
* The final puzzle of ''{{Machinarium}}'' involves finding and playing a tune that lets you access the escape route.
* The PS1 horror/RPG Koudelka has a puzzle that's solved by stepping on sections of floor, producing notes that correspond with a music box.
* In ''{{Aquaria}}'', you have to sing a 12-note sequence to open the door to the boss in the Sunken City -- those who have sharp ears will recognize this sequence as a {{Leitmotif}} of the soundtrack.
* In ''{{Ceville}}'', playing the sequence C-E-F-E will open a secret door at the bottom of the well.
* ''UltimaV'': playing the song "The Stone" ([[CopyProtection score provided in the game menu]]) on Lord British's harpsichord will open a secret chamber that contains an essential {{Macguffin}}.
* The final puzzle of ''{{Machinarium}}'' involves finding and playing a tune that lets you access the escape route.
* The PS1 horror/RPG Koudelka has a puzzle that's solved by stepping on sections of floor, producing notes that correspond with a music box.
* In ''{{Aquaria}}'', you have to sing a 12-note sequence to open the door to the boss in the Sunken City -- those who have sharp ears will recognize this sequence as a {{Leitmotif}} of the soundtrack.
* In ''{{Ceville}}'', playing the sequence C-E-F-E will open a secret door at the bottom of the well.
to:
* To exit the Tranquility Lane simulation in ''{{Fallout}} 3'', you have to play a specific tune on random items in an abandoned house.
* ''UltimaV'': playing the song "The Stone" ([[CopyProtection score provided in the game menu]]) on Lord British's harpsichord will open a secret chamber that contains an essential {{Macguffin}}.
* The final puzzle of ''{{Machinarium}}'' involves finding and playing a tune that lets you access the escape route.
* The PS1 horror/RPG KoudelkaTheSeventhGuest has one [[http://www.youtube.com/watch?v=9nSDedyBnzg&feature=search shown here]] involving a puzzle that's solved by stepping on sections of floor, producing notes that correspond with a music box.
* In ''{{Aquaria}}'', you have to sing a 12-note sequence to open the door to the boss in the Sunken City -- those who have sharp ears will recognize this sequence as a {{Leitmotif}} of the soundtrack.
* In ''{{Ceville}}'', playing the sequence C-E-F-E will open a secret door at the bottom of the well.
piano.
* ''UltimaV'': playing the song "The Stone" ([[CopyProtection score provided in the game menu]]) on Lord British's harpsichord will open a secret chamber that contains an essential {{Macguffin}}.
* The final puzzle of ''{{Machinarium}}'' involves finding and playing a tune that lets you access the escape route.
* The PS1 horror/RPG Koudelka
* In ''{{Aquaria}}'', you have to sing a 12-note sequence to open the door to the boss in the Sunken City -- those who have sharp ears will recognize this sequence as a {{Leitmotif}} of the soundtrack.
* In ''{{Ceville}}'', playing the sequence C-E-F-E will open a secret door at the bottom of the well.
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* The BatmanTheAnimatedSeries episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.
* The first ''DarkwingDuck'' episode has the color-coded arming sequence of the doomsday weapon discovered in a musical mnemonic device.
* ScoobyDoo did it: In the one about the green phantoms, a clue they found said, "[=FEED=] the organ," so playing the notes F-E-E-D opened a secret door.
* The first ''DarkwingDuck'' episode has the color-coded arming sequence of the doomsday weapon discovered in a musical mnemonic device.
* ScoobyDoo did it: In the one about the green phantoms, a clue they found said, "[=FEED=] the organ," so playing the notes F-E-E-D opened a secret door.
to:
* The BatmanTheAnimatedSeries episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.
* The first ''DarkwingDuck'' episode has the color-coded arming sequence of the doomsday weapon discovered in a musical mnemonic device.
* ScoobyDoo did it: In the one about the green phantoms, a clue they found said, "[=FEED=] the organ," so playing the notes F-E-E-D opened a secretdoor.
* The first ''DarkwingDuck'' episode has the color-coded arming sequence of the doomsday weapon discovered in a musical mnemonic device.
* ScoobyDoo did it: In the one about the green phantoms, a clue they found said, "[=FEED=] the organ," so playing the notes F-E-E-D opened a secret
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[[AC:Literature]]
*Sort of happens in the first ''HarryPotter'' book with Fluffy, the three headed dog. He guards the trapdoor to the stone and music is the only way to subdue him.
*Sort of happens in the first ''HarryPotter'' book with Fluffy, the three headed dog. He guards the trapdoor to the stone and music is the only way to subdue him.
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to:
*The calling-out code for the Looking Glass station in ''{{Lost}}'' is supposedly "Good Vibrations" (the system was designed by a musician, apparently).
Changed line(s) 48 (click to see context) from:
to:
*To exit the Tranquility Lane simulation in ''{{Fallout}} 3'', you have to play a specific tune on random items in an abandoned house.
* ''UltimaV'': playing the song "The Stone" ([[CopyProtection score provided in the game menu]]) on Lord British's harpsichord will open a secret chamber that contains an essential {{Macguffin}}.
* The final puzzle of ''{{Machinarium}}'' involves finding and playing a tune that lets you access the escape route.
*The PS1 horror/RPG Koudelka has a puzzle that's solved by stepping on sections of floor, producing notes that correspond with a music box.
* In ''{{Aquaria}}'', you have to sing a 12-note sequence to open the door to the boss in the Sunken City -- those who have sharp ears will recognize this sequence as a {{Leitmotif}} of the soundtrack.
* In ''{{Ceville}}'', playing the sequence C-E-F-E will open a secret door at the bottom of the well.
* ''UltimaV'': playing the song "The Stone" ([[CopyProtection score provided in the game menu]]) on Lord British's harpsichord will open a secret chamber that contains an essential {{Macguffin}}.
* The final puzzle of ''{{Machinarium}}'' involves finding and playing a tune that lets you access the escape route.
*The PS1 horror/RPG Koudelka has a puzzle that's solved by stepping on sections of floor, producing notes that correspond with a music box.
* In ''{{Aquaria}}'', you have to sing a 12-note sequence to open the door to the boss in the Sunken City -- those who have sharp ears will recognize this sequence as a {{Leitmotif}} of the soundtrack.
* In ''{{Ceville}}'', playing the sequence C-E-F-E will open a secret door at the bottom of the well.
Changed line(s) 51 (click to see context) from:
* The BatmanTheAnimatedSeries episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.
to:
* The BatmanTheAnimatedSeries episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.
*The first ''DarkwingDuck'' episode has the color-coded arming sequence of the doomsday weapon discovered in a musical mnemonic device.
* ScoobyDoo did it: In the one about the green phantoms, a clue they found said, "[=FEED=] the organ," so playing the notes F-E-E-D opened a secret door.
*The first ''DarkwingDuck'' episode has the color-coded arming sequence of the doomsday weapon discovered in a musical mnemonic device.
* ScoobyDoo did it: In the one about the green phantoms, a clue they found said, "[=FEED=] the organ," so playing the notes F-E-E-D opened a secret door.
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--> Hive, ''Ultrasonic Sound''
to:
--> Hive, '''Hive''', ''Ultrasonic Sound''
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* Towards the end of RichieRich, Richie's parents open up the family vault by singing a duet. The BigBad was not amused.
* ''{{Startropics}}'' has a giant organ with eight keys, representing the notes of a musical scale. The solution comes from a parrot that says "Do me so far, do me?" This, of course, means playing "Do Mi So Fa Do Mi" on the organ.
* ''{{Startropics}}'' has a giant organ with eight keys, representing the notes of a musical scale. The solution comes from a parrot that says "Do me so far, do me?" This, of course, means playing "Do Mi So Fa Do Mi" on the organ.
to:
* Towards the end of RichieRich, ''RichieRich'', Richie's parents open up the family vault by singing a duet. The BigBad was not amused.
* ''{{Startropics}}'' has a giant organ with eight keys, representing the notes of a musical scale. The solution comes from a parrot that says "Do me so far, do me?" This, of course, means playing "Do Mi So Fa Do Mi" on the organ.
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* ResidentEvil has a piano you play the MoonlightSonata on to unlock something.
* MSPaintAdventures has the same puzzle as a ShoutOut. It also [[ZigZaggedTrope plays with]] this trope by occasionally ''literally'' using musical instruments as security measures (eg. wedging a door shut with an oboe) - at one point "security measures" is even {{Pot Hole}}d to a Google Image Search for "woodwind instruments".
* MSPaintAdventures has the same puzzle as a ShoutOut. It also [[ZigZaggedTrope plays with]] this trope by occasionally ''literally'' using musical instruments as security measures (eg. wedging a door shut with an oboe) - at one point "security measures" is even {{Pot Hole}}d to a Google Image Search for "woodwind instruments".
to:
* ResidentEvil ''ResidentEvil'' has a piano you play the MoonlightSonata on to unlock something.
*MSPaintAdventures ''MSPaintAdventures'' has the same puzzle as a ShoutOut. It also [[ZigZaggedTrope plays with]] this trope by occasionally ''literally'' using musical instruments as security measures (eg. wedging a door shut with an oboe) - at one point "security measures" is even {{Pot Hole}}d to a Google Image Search for "woodwind instruments".
*
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* At one point in TheNeverhood, you have to open a door by spitting into a SeriesOfTubes to make them whistle the same tune as another series of tubes.
* TheLegendOfZelda Ocarina Of Time, taking from a few earlier games, has several dungeons that you unlock by playing different songs on your ocarina.
* PrinceOfPersia The Sands Of Time. In the GBA version, there are several levels that are passed by playing a certain tune in a certain sequence.
* In [[FinalFantasyX FFX-2]], there is a puzzle involving repeating notes.
** FinalFantasyVII has the final Limit Break for Tifa that is obtained by playing the right notes on the piano.
* TheLegendOfZelda Ocarina Of Time, taking from a few earlier games, has several dungeons that you unlock by playing different songs on your ocarina.
* PrinceOfPersia The Sands Of Time. In the GBA version, there are several levels that are passed by playing a certain tune in a certain sequence.
* In [[FinalFantasyX FFX-2]], there is a puzzle involving repeating notes.
** FinalFantasyVII has the final Limit Break for Tifa that is obtained by playing the right notes on the piano.
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* At one point in TheNeverhood, ''TheNeverhood'', you have to open a door by spitting into a SeriesOfTubes to make them whistle the same tune as another series of tubes.
*TheLegendOfZelda ''TheLegendOfZelda: Ocarina Of Time, Time'', taking from a few earlier games, has several dungeons that you unlock by playing different songs on your ocarina.
*PrinceOfPersia ''PrinceOfPersia: The Sands Of Time.Time''. In the GBA version, there are several levels that are passed by playing a certain tune in a certain sequence.
* In[[FinalFantasyX FFX-2]], ''[[FinalFantasyX FFX-2]]'', there is a puzzle involving repeating notes.
**FinalFantasyVII ''FinalFantasyVII'' has the final Limit Break for Tifa that is obtained by playing the right notes on the piano.
*
*
* In
**
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* BrutalLegend Has various Guitar riff sequenced that activate certain powers, up to and including opening new areas.
* In 'Outcast' (the (old adventure) game) you had to put the right pipes (as in flute pipe) into the right sockets on an altar (or something) to play a certain melody. After accomplishing this, you'd get another key for something else...
* In 'Outcast' (the (old adventure) game) you had to put the right pipes (as in flute pipe) into the right sockets on an altar (or something) to play a certain melody. After accomplishing this, you'd get another key for something else...
to:
* BrutalLegend Has ''BrutalLegend'' has various Guitar riff sequenced that activate certain powers, up to and including opening new areas.
* In'Outcast' ''Outcast'' (the (old adventure) game) you had to put the right pipes (as in flute pipe) into the right sockets on an altar (or something) to play a certain melody. After accomplishing this, you'd get another key for something else...
* In
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* The drawbridge passtune in NetHack. You find it out by playing Mastermind.
* {{Loom}}'s MagicMusic starts you off with the "Opening" draft, which works as a universal one of these (where [[ThePasswordIsAlwaysSwordfish The Password Is Always]] E-C-E-D).
* {{Loom}}'s MagicMusic starts you off with the "Opening" draft, which works as a universal one of these (where [[ThePasswordIsAlwaysSwordfish The Password Is Always]] E-C-E-D).
to:
* The drawbridge passtune in NetHack.''NetHack''. You find it out by playing Mastermind.
*{{Loom}}'s ''{{Loom}}'s'' MagicMusic starts you off with the "Opening" draft, which works as a universal one of these (where [[ThePasswordIsAlwaysSwordfish The Password Is Always]] E-C-E-D).
*
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* ''{{Startropics}}'' has a giant organ with eight keys, representing the notes of a musical scale. The solution comes from a parrot that says "Do me so far, do me?" This, of course, means playing "Do Mi So Fa Do Mi" on the organ.
* ''WonderBoy in Monster World'' requires you to remember short ocarina sequences to open the doors in the first dungeon.
* ''WonderBoy in Monster World'' requires you to remember short ocarina sequences to open the doors in the first dungeon.
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--> Hive, ''Ultrasonic Sound''
Using music and musical instruments as security measures.
Subtrope of SolveTheSoupCans.
!!Examples:
[[AC:Unsorted]]
*Towards the end of RichieRich, Richie's parents open up the family vault by singing a duet. The BigBad was not amused.
*''{{Startropics}}'' has a giant organ with eight keys, representing the notes of a musical scale. The solution comes from a parrot that says "Do me so far, do me?" This, of course, means playing "Do Mi So Fa Do Mi" on the organ.
[[AC:ComicBooks]]
*In one issue of ''Comicbook/TheIncredibleHulk'' the Leader's time machine is programmed by playing a piano keyboard.
[[AC:{{Film}}]]
* In ''{{Moonraker}}'', access to
* In ''TheGoonies'', a creepy pirate piano opens a door or collapses the floor.
*''BatmanBegins'': the Batcave is accessed from Wayne Manor by use of this trope.
* ''WillyWonkaAndTheChocolateFactory''. In Willy Wonka's factory, the door to enter the Chocolate Room (with the chocolate river) had a musical lock.
*The film adaptation of RichieRich had this with the parents unlocking the family vault singing along with the code tune, "Side by Side".
* ''MonstersVsAliens'': The security lock to the central core of Galaxar's ship is protected by a musical sequence which seems to be right out of ''DanceDanceRevolution''.
[[AC:LiveActionTV]]
* ''StarTrekTheOriginalSeries'' episode "The Paradise Syndrome". The obelisk left by the [[{{Precursors}} Preservers]] had a door that opened in response to a specific sequence of sounds (musical notes or speech tones).
*This was done in the season 3 finale of ''Lost'': Charlie had to enter a code to the tune of a Beach Boys song to unjam the signal going out from the island.
*In an episode of CSI they investigated the robbery of a safe. At the end Grissom realises that [[spoiler: the tone of the beeps when the passcode was entered were the same as the notes of a tune that would be familiar to the thieves; the manager was co-operating with them to carry out an insurance scam]].
* In one episode of KyleXY Kyle and Jessie called Kyle's girlfriend to get her to play a song that opened a lock.
* In [[DoctorWho The Five Doctors]], the fifth doctor played a harp to get into Borusa's evil lair and stop his evil plot to gain immortality. [[spoiler: He failed. It worked out okay anyway.]]
[[AC:VideoGames]]
* ResidentEvil has a piano you play the MoonlightSonata on to unlock something.
* MSPaintAdventures has the same puzzle as a ShoutOut. It also [[ZigZaggedTrope plays with]] this trope by occasionally ''literally'' using musical instruments as security measures (eg. wedging a door shut with an oboe) - at one point "security measures" is even {{Pot Hole}}d to a Google Image Search for "woodwind instruments".
* Half of the suggestions to [[http://tvtropes.org/pmwiki/discussion.php?id=qy8f6yb5lk6b1ah1ktz2b7dj Giant Piano Puzzle]].
* At one point in TheNeverhood, you have to open a door by spitting into a SeriesOfTubes to make them whistle the same tune as another series of tubes.
* TheLegendOfZelda Ocarina Of Time, taking from a few earlier games, has several dungeons that you unlock by playing different songs on your ocarina.
*PrinceOfPersia The Sands Of Time. In the GBA version, there are several levels that are passed by playing a certain tune in a certain sequence.
*In [[FinalFantasyX FFX-2]], there is a puzzle involving repeating notes.
**FinalFantasyVII has the final Limit Break for Tifa that is obtained by playing the right notes on the piano.
* In ''[[BaldursGate Baldur's Gate: Dark Alliance II]]'', you have to open a secret passage by playing a harpsichord.
*BrutalLegend Has various Guitar riff sequenced that activate certain powers, up to and including opening new
* In 'Outcast' (the (old adventure) game) you had to put the right pipes (as in flute pipe) into the right sockets on an altar (or something) to play a certain melody. After accomplishing this, you'd get another key for something else...
*The Selenitic Age Descriptive Book in ''{{Myst}}'' is accessed via a five-note combination.
*The drawbridge passtune in NetHack. You find it out by playing Mastermind.
*{{Loom}}'s MagicMusic starts you off with the "Opening" draft, which works as a universal one of these (where [[ThePasswordIsAlwaysSwordfish The Password Is Always]] E-C-E-D).
*There are a couple of puzzles in ''{{Lufia}} II'' where you have to step on "musical note" tiles in a certain order to open the locked doors.
[[AC:WesternAnimation]]
*In the ''SouthPark'' episode "Towelie", Towelie attempts to remember the code to enter the "Secret Government Base". The buttons make a noise as they are pressed and Towelie plays the tune to "Funky Town". Which doesn't open the door.
*The BatmanTheAnimatedSeries episode "The Cat And The Claw" featured one of these where the keys of a piano had to be pressed in the right order (I think it was the first few bars of Ode to Joy) to open a secret door.