History Main / SongsInTheKeyOfLock

2nd Jan '16 10:13:10 PM Sark0TAG
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myst 4
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** ''Myst IV'' involves using Sirrus' Spider Throne to vibrate four different pieces of minerals, so that all of them being pushed out of their literal "locks" deploys a bridge [[spoiler: to a bomb factory.]] The musical element comes from the tones Spire's crystals give off when their electrical charge fades, which the Throne channels via huge cables within the Age.
18th Nov '15 8:10:05 PM NausicaaoftheSpirits
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* ''WesternAnimation/DespicableMe2'': The entrance to El Macho's lair is protected by the tune of "La Cucaracha." HilarityEnsues as Gru tries to play the tune and his nacho sombrero hinders him every step of the way.
23rd Oct '15 5:08:06 PM nombretomado
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** Averted in the sequel, ''PhantomHourglass'', where there is no instrument whatsoever. The third game, ''SpiritTracks'', however, makes up for this with the Spirit Flute, which utilizes the DS microphone. Playing duets with the Lokomos help restore the Spirit Tracks, which enable you to go to new areas.
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** Averted in the sequel, ''PhantomHourglass'', ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', where there is no instrument whatsoever. The third game, ''SpiritTracks'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', however, makes up for this with the Spirit Flute, which utilizes the DS microphone. Playing duets with the Lokomos help restore the Spirit Tracks, which enable you to go to new areas.
2nd May '15 12:52:04 PM ShinyTsukkomi
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* The ''Webcomic/MSPaintAdventures'' series ''ProblemSleuth'' has the same puzzle as ''VideoGame/ResidentEvil'' as a ShoutOut. It also [[ZigZaggedTrope plays with]] this trope by occasionally ''literally'' using musical instruments as security measures (eg. wedging a door shut with an oboe) - [[http://www.mspaintadventures.com/?s=4&p=001649 at one point]] "security measures" is even {{Pot Hole}}d to a Google Image Search for "woodwind instruments".
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* The ''Webcomic/MSPaintAdventures'' series ''ProblemSleuth'' ''Webcomic/ProblemSleuth'' has the same puzzle as ''VideoGame/ResidentEvil'' as a ShoutOut. It also [[ZigZaggedTrope plays with]] this trope by occasionally ''literally'' using musical instruments as security measures (eg. wedging a door shut with an oboe) - [[http://www.mspaintadventures.com/?s=4&p=001649 at one point]] "security measures" is even {{Pot Hole}}d to a Google Image Search for "woodwind instruments".
31st Jan '15 11:24:40 AM StFan
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* An episode of ''{{Jimmy Two-Shoes}}'' had Heloise enter her secret lab in the AbsurdlySpaciousSewer by tap-dancing in rhythm on a manhole.
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* An episode of ''{{Jimmy Two-Shoes}}'' ''WesternAnimation/JimmyTwoShoes'' had Heloise enter her secret lab in the AbsurdlySpaciousSewer by tap-dancing in rhythm on a manhole.
23rd Jan '15 11:57:18 AM Mullon
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** All the ''Myst'' games seem to have at least one sound puzzle each. In ''Riven,'' the combination to unlock Catherine's cell is revealed by listening to [[spoiler:Gehn's watch]].
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** All the ''Myst'' games seem to have at least one sound puzzle each. In ''Riven,'' ''VideoGame/{{Riven}},'' the combination to unlock Catherine's cell is revealed by listening to [[spoiler:Gehn's watch]].
18th Dec '14 8:06:34 PM Sark0TAG
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* Near the end of ''Bioshock:Infinite'', Elizabeth discovers that the ArcWord "Cage" is actually [[spoiler: an override code for the robot bird, and she uses a panpipe-like device to tame it]]. ** Elizabeth: "C-A-G-E! It's not a word, Booker! It's a song!"
18th Dec '14 8:05:31 PM Sark0TAG
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* Near the end of ''Bioshock:Infinite'', Elizabeth discovers that the ArcWord "Cage" is actually [[spoiler: an override code for the robot bird, and she uses a panpipe-like device to tame it]]. ** Elizabeth: "C-A-G-E! It's not a word, Booker! It's a song!"
18th Dec '14 8:01:41 PM Sark0TAG
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* ''Safecracker'' has a fairly easy puzzle in the mansion/company's music room, used to unlock a well-hidden safe inside a piano. The code is the first 14 notes of Twinkle Twinkle Little Star.
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* ''Safecracker'' has a fairly easy puzzle in the mansion/company's Crabb & Sons mansion/office's music room, used to unlock a well-hidden safe inside a piano. The code is the first 14 notes of Twinkle Twinkle Little Star.
18th Dec '14 8:01:00 PM Sark0TAG
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* ''Safecracker'' has a fairly easy puzzle in the mansion/company's music room, used to unlock a well-hidden safe inside a piano. The code is the first 14 notes of Twinkle Twinkle Little Star.
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