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** As of ''Neon Dysnasty'', the Japanese inspired setting of Kamigawa has progressed technologically to CyberPunk levels. However, spirits and nature are respected and dpiplomats are actually used to negociate the will of kami in regards to technology.

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** As of ''Neon Dysnasty'', Dynasty'', the Japanese inspired setting of Kamigawa has progressed technologically to CyberPunk levels. However, spirits and nature are respected and dpiplomats diplomats are actually used to negociate negotiate the will of kami in regards to technology.
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** As of ''Neon Dysnasty'', the Japanese inspired setting of Kamigawa has progressed technologically to CyberPunk levels. However, spirits and nature are respected and dpiplomats are actually used to negociate the will of kami in regards to technology.
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* ''WesternAnimation/{{Arcane}}'': The Firelight's base is built around an enormous tree thriving in the depths of the city. A symbol of resilience in the dark of the underground. Building joyful, technological communities intertwined with nature is at the heart of the aesthetics of Solarpunk. The fact that their communities focus on art, mutual aid, and community defense against Silco and the encroaching shimmer epidemic speaks to the somewhat anarchistic social side of solar punk sensibilities.
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* ''TabletopGame/{{Warhammer 40000}}'': From what little we have seen or heard from their home territory, T'au cities fit the bill down pat. Everything is clean, efficient and blends natural features with high technology and Oriental aesthetics (the T'au are [[SpaceRomans Space Japanese]]).
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Compare to PastoralScienceFiction. In some ways SolarPunk has looped back to a version of the CrystalSpiresAndTogas that CyberPunk was originally rebelling against in the first place.

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Compare to PastoralScienceFiction. In some ways SolarPunk Solarpunk has looped back to a version of the CrystalSpiresAndTogas that CyberPunk was originally rebelling against in the first place.
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[[folder: Web Comics]]
* ''Cashmere Sky''. Best illustrated by an [[https://cashmeresky.com/ion-valley/locations/ in-universe travel guide]].
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[[folder:Advertising]]
* [[https://www.youtube.com/watch?v=MS-sJQkr0H4 This Chobani commercial]] features an advanced, futuristic society in which technology and nature exist in harmony with each other.
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[[folder:Real life]]

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* ''WesternAnimation/{{Droners}}: Solar panels, holographic screens and remote-controlled drones coexist alongside wooden buildings, stone statues, boats made from giant conchs and wind turbines embedded into the scenery. Many characters show strong environmental concern and conflict regularly arises from the fact that some drone manufacturers do not care that they use polluting technology.

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* ''WesternAnimation/{{Droners}}: ''WesternAnimation/{{Droners}}'': Solar panels, holographic screens and remote-controlled drones coexist alongside wooden buildings, stone statues, boats made from giant conchs and wind turbines embedded into the scenery. Many characters show strong environmental concern and conflict regularly arises from the fact that some drone manufacturers do not care that they use polluting technology.
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[[folder: Western Animation]]
* ''WesternAnimation/{{Droners}}: Solar panels, holographic screens and remote-controlled drones coexist alongside wooden buildings, stone statues, boats made from giant conchs and wind turbines embedded into the scenery. Many characters show strong environmental concern and conflict regularly arises from the fact that some drone manufacturers do not care that they use polluting technology.
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* [[http://www.philipsibbering.com/wh40k/03-ecopolis.shtml The Ecorium concept]] of Philip Sibbering's ''TabletopGame/Warhammer40000'' fanfiction, or at least their "present day" M41 incarnation, are a dark deconstruction of this trope, illustrating how the basic principles of Solarpunk can easily serve dystopic ends. They are sustainable environments run entirely by renewable energies, designed to meet every community need... which are sealed away completely from the outside world in colossal, Gothic structures to prevent nuclear attack. Most of their inhabitants eke out a dismal existence reminiscent of medieval peasants, and it's explicitly stated that the vast, vast majority of their inhabitants [[CityInABottle will never see the Sun, or even go outside]] unless [[FromBadToWorse they're conscripted]] into the [[RedshirtArmy Imperial Guard]]. Considering the fact that they were conceived at least a decade before the Solarpunk manifesto of 2014, (and their first mention on his site being in 2007) it might even be an UnbuiltTrope.\\

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* [[http://www.philipsibbering.com/wh40k/03-ecopolis.shtml The Ecorium concept]] of Philip Sibbering's ''TabletopGame/Warhammer40000'' fanfiction, or at least their "present day" M41 incarnation, are a dark deconstruction of this trope, illustrating how the basic principles of Solarpunk can easily serve dystopic ends. They are sustainable environments run entirely by renewable energies, designed to meet every community need... which are sealed away completely from the outside world in colossal, Gothic structures to prevent nuclear attack. Most of their inhabitants eke out a dismal existence reminiscent of medieval peasants, and it's explicitly stated that the vast, vast majority of their inhabitants [[CityInABottle will never see the Sun, or even go outside]] unless [[FromBadToWorse they're conscripted]] into the [[RedshirtArmy Imperial Guard]]. Considering the fact that they were conceived at least a decade first mentioned in his site in 2007, years before the Solarpunk manifesto of 2014, (and their first mention on his site being in 2007) conceived at least a decade before the Manifesto) it might even be an UnbuiltTrope.\\



Interestingly enough, however, [[https://philipsibbering.com/2020/01/solar-punk/ Sibbering himself discussed the relationship of Solarpunk and the Ecorium]] in response to ThisVeryEntry, noting how Dark Age of Technology-era Ecoriums were much closer to vanilla Solarpunk before the Age of Strife and the rise of the Imperium of Man, and that early incarnations of them in fact had elaborate facades and even rooftop gardens.

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Interestingly enough, however, [[https://philipsibbering.com/2020/01/solar-punk/ Sibbering himself discussed the relationship of Solarpunk and the Ecorium]] in response to ThisVeryEntry, this very entry, noting how Dark Age of Technology-era Ecoriums were much closer to vanilla Solarpunk before the Age of Strife and the rise of the Imperium of Man, and that early incarnations of them in fact had elaborate facades and even rooftop gardens.

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* [[http://www.philipsibbering.com/wh40k/03-ecopolis.shtml Ecoriums]] of Philip Sibbering's ''TabletopGame/Warhammer40000'' fanfiction are a dark subversion of this trope. They are sustainable environments run entirely by renewable energies, designed to meet every community need... which are sealed away completely from the outside world in colossal, Gothic structures to prevent nuclear attack. Most of their inhabitants eke out a dismal existence reminiscent of medieval peasants, and it's explicitly stated that the vast, vast majority of their inhabitants [[CityInABottle will never see the Sun, or even go outside]] unless [[FromBadToWorse they're conscripted]] into the [[RedshirtArmy Imperial Guard]]. Considering the fact that they were conceived years before the Solarpunk manifesto of 2014, it might even be an UnbuiltTrope.

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* [[http://www.philipsibbering.com/wh40k/03-ecopolis.shtml Ecoriums]] The Ecorium concept]] of Philip Sibbering's ''TabletopGame/Warhammer40000'' fanfiction fanfiction, or at least their "present day" M41 incarnation, are a dark subversion deconstruction of this trope.trope, illustrating how the basic principles of Solarpunk can easily serve dystopic ends. They are sustainable environments run entirely by renewable energies, designed to meet every community need... which are sealed away completely from the outside world in colossal, Gothic structures to prevent nuclear attack. Most of their inhabitants eke out a dismal existence reminiscent of medieval peasants, and it's explicitly stated that the vast, vast majority of their inhabitants [[CityInABottle will never see the Sun, or even go outside]] unless [[FromBadToWorse they're conscripted]] into the [[RedshirtArmy Imperial Guard]]. Considering the fact that they were conceived years at least a decade before the Solarpunk manifesto of 2014, (and their first mention on his site being in 2007) it might even be an UnbuiltTrope.\\
\\
Interestingly enough, however, [[https://philipsibbering.com/2020/01/solar-punk/ Sibbering himself discussed the relationship of Solarpunk and the Ecorium]] in response to ThisVeryEntry, noting how Dark Age of Technology-era Ecoriums were much closer to vanilla Solarpunk before the Age of Strife and the rise of the Imperium of Man, and that early incarnations of them in fact had elaborate facades and even rooftop gardens.
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* ''WesternAnimation/{{Zootopia}}'': The city of Zootopia itself fits the aesthetic with its beautiful architecture, sprawling design and districts environmentally controlled through advanced civil engineering. Although the perfect {{utopia}}n aspect of this trope is somewhat {{subverted}}, as it turns out to be [[RealityEnsues a real city with real social issues like prejudice, stereotyping and political corruption.]]

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* ''WesternAnimation/{{Zootopia}}'': The city of Zootopia itself fits the aesthetic with its beautiful architecture, sprawling design and districts environmentally controlled through advanced civil engineering. Although the perfect {{utopia}}n aspect of this trope is somewhat {{subverted}}, as it turns out to be [[RealityEnsues [[SurprisinglyRealisticOutcome a real city with real social issues like prejudice, stereotyping and political corruption.]]
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* ''Anime/FreedomProject'': The Earth [[AfterTheEnd has seen better days]], but it's recovering quite well and most people there live fulfilling lives, learning to coexist with nature and facing their challenges with a smile. Much of the plot is driven by the [[SpacePeople spacer]] protagonist attempting to convince the archaic government of the Moon to embrace change and share their advanced technology with the people of Earth to rebuild society in a better form.


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* ''WesternAnimation/BigHero6'' has some Solarpunk elements to it, being set in a high-tech, egalitarian version of San Francisco that [[{{Americasia}} blends American and Japanese architecture]]. Much of the technology is very Solarpunk in nature, emphasizing clean energy and societal improvement with things like flying wind-power generators or robotic nurses. The "subverting the system" part, however, gets some {{Deconstruction}}, as [[spoiler:the CorruptCorporateExectutive turns out to actually just be a normal guy guilty of nothing more than [[ATragedyOfImpulsiveness foolishly rushing an experiment]], and the protagonists are put on [[RedHerring the wrong trail]] expressly because of [[ConfirmationBias their bias against him]]. Meanwhile, the real BigBad is the sort of angry, anti-corporate rebel most Solarpunk stories would ''support'', except that [[NotSoWellIntentionedExtremist he rebels not from genuine moral outrage, but out of vengeful spite over the accidental loss of his daughter]].]]
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Compare to PastoralScienceFiction.

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Compare to PastoralScienceFiction.
PastoralScienceFiction. In some ways SolarPunk has looped back to a version of the CrystalSpiresAndTogas that CyberPunk was originally rebelling against in the first place.
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* ''Literature/{{Devolution}}'' is set in Greenloop, a technologically advanced green commune in the Cascade Mountains that seeks to make this trope reality. However, the novel quickly proves to be a {{Deconstruction}} of the movement; the commune is ''too'' reliant on bleeding-edge technology, being totally dependent on the sort of industrial supply chains [[{{Hypocrite}} they claim to hate]] to practice their lifestyle. The inhabitants are mostly [[BourgeoisBohemian naive rich people]] and [[RuleAbidingRebel sheltered political activists]] with little to none of the wilderness experience it would take to actually live in harmony with nature, and are thus totally unprepared for [[NatureIsNotNice its dangers]], such as natural disasters or aggressive animals.
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*** Averted, however, by [[MeaningfulName Oreburgh Town]], one of the first settlements you visit in the Sinnoh games, whose economy relies almost completely on coal mining operations, which is even maintained by the local Gym Leader. This is the natural antithesis to Solar Punk.

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*** Averted, however, by [[MeaningfulName Oreburgh Town]], one of the first settlements you visit in the Sinnoh games, whose economy relies almost completely on coal mining operations, which is even maintained by the local Gym Leader. This is the natural antithesis to Solar Punk. However, given that it hosts the first Gym and Sunyshore has the last one, the game's progression gives off the impression of society evolving towards solarpunk.
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* ''Pacific Edge'', by Creator/KimStanleyRobinson, posits this as one possible future for Southern California.
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The Pokemon example of Oreburgh doesn't seem to be a subversion


* This is present in ''VideoGame/{{AnnoDomini}}'', specifically Anno 2070, where the Eden Initiative is an Eco-Faction with the main goal of achieving what essentially amounts to Solarpunk.

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* This is present in ''VideoGame/{{AnnoDomini}}'', specifically Anno 2070, where In ''Anno 2070'', part of the ''VideoGame/{{AnnoDomini}}'' series, the Eden Initiative is Initiative, or Ecos, are an Eco-Faction environmentally-focused faction, and a more developed city built for them with look like this trope, in contrast to the main goal more severe style of achieving what essentially amounts architecture favoured by their corpocratic rivals, the Global Trust. The Ecos favour wind and solar power, wood and glass architecture, and even seem to Solarpunk.have a healthier diet and general lifestyle than the Trust.



*** [[SubvertedTrope Subverted]] by [[MeaningfulName Oreburgh Town]], one of the first settlements you visit in the Sinnoh games, whose economy relies almost completely on coal mining operations, which is even maintained by the local Gym Leader. This is the natural antithesis to Solar Punk.

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*** [[SubvertedTrope Subverted]] Averted, however, by [[MeaningfulName Oreburgh Town]], one of the first settlements you visit in the Sinnoh games, whose economy relies almost completely on coal mining operations, which is even maintained by the local Gym Leader. This is the natural antithesis to Solar Punk.
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Compare to PastoralScienceFiction.
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** [[https://en.wikipedia.org/wiki/Neo-Futurism Neo-Futurism]] is current popular art movement are main inspirations along (Neo)-Art Nouveau, Neo-Victorian with Asian/African arts.

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** [[https://en.wikipedia.org/wiki/Neo-Futurism Neo-Futurism]] is a current popular art movement are main inspirations along mainly inspired by (Neo)-Art Nouveau, Nouveau and Neo-Victorian with Asian/African arts.
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* At the end of ''Film/TheOne'', [[spoiler: Gabe Law is sent to an idyllic world with a green civilization where he meets the dimensional counterpart of his wife, whom had been killed over the course of the film.]]

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* At the end of ''Film/TheOne'', [[spoiler: Gabe Law is sent to an idyllic world with a green civilization where he meets the dimensional counterpart of his wife, whom who had been killed over the course of earlier in the film.]]
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Please link to tvtropes, even if it doesn't have a page yet someone may make it in the future (as they did in this case)


* In Marge Piercy’s ''Woman on the Edge of Time'', the future which protagonist Consuelo has the most contact with is the one in which the seemingly utopian (although the inhabitants admit that there are flaws in the system, and they haven’t eliminated war or capital punishment) community of Mattapoisett, which blends small-scale agrarianism with advanced green tech, exists. Oh, and there’s a war going on against a horrific (if [[TakeOurWordForIt only vaguely outlined]]) dystopia.

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* In Marge Piercy’s ''Woman on the Edge of Time'', ''Literature/WomanOnTheEdgeOfTime'', the future which protagonist Consuelo has the most contact with is the one in which the seemingly utopian (although the inhabitants admit that there are flaws in the system, and they haven’t eliminated war or capital punishment) community of Mattapoisett, which blends small-scale agrarianism with advanced green tech, exists. Oh, and there’s a war going on against a horrific (if [[TakeOurWordForIt only vaguely outlined]]) dystopia.
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Other aspects of Solarpunk include a quasi-{{Utopia}}n setting, usually TwentyMinutesIntoTheFuture, with the occasional CrystalSpiresAndTogas and even sometimes {{Beast M|an}}en ([[BioAugmentation Bio(-genetic) engineered]] or not) to add weirdness or other unwanted proposed elements. Like the Tumblr community that fostered the genre, Solarpunk also tends to feature a high level of cultural awareness, gender equality, self-expression, and artfulness. Likely to combine lighter and more utopic versions of [[BioPunk Biopunk]], [[OceanPunk Oceanpunk]] and [[TheSkyIsanOcean Skypunk]] themes, randomly set in the near/far future (rarely in the far past), with [[MagicalRealism realistic]] [[ScienceFantasy (sci-)fantastic]] elements. Solarpunk works usually believe in ScienceIsGood, as the marriage of nature and technology is what leads to such a utopic setting.

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Other aspects of Solarpunk include a quasi-{{Utopia}}n setting, usually TwentyMinutesIntoTheFuture, with the occasional CrystalSpiresAndTogas and even sometimes {{Beast M|an}}en ([[BioAugmentation Bio(-genetic) Biologically]]/[[GeneticEngineeringIsTheNewNuke genetically engineered]] or not) to add weirdness or other unwanted proposed elements. Like the Tumblr community that fostered the genre, Solarpunk also tends to feature a high level of cultural awareness, gender equality, self-expression, and artfulness. Likely to combine lighter and more utopic versions of [[BioPunk Biopunk]], [[OceanPunk Oceanpunk]] and [[TheSkyIsanOcean Skypunk]] themes, randomly set in the near/far future (rarely in the far past), with [[MagicalRealism realistic]] [[ScienceFantasy (sci-)fantastic]] elements. Solarpunk works usually believe in ScienceIsGood, as the marriage of nature and technology is what leads to such a utopic setting.
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* "Miles Past Xanadu" by Matt Stephens is focused almost exclusively on a sub-culture of people who leave the cities of a near-ruined world to restore the ecosystem on their own, supporting themselves and creating communities of their own according to a far more Solarpunk philosophy.

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* The novella "Miles Past Xanadu" by Matt Stephens is focused almost exclusively on a sub-culture of people who leave the cities of a near-ruined world to restore the ecosystem on their own, supporting themselves and creating communities of their own according to a far more Solarpunk philosophy.
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* "Miles Past Xanadu" by Matt Stephens is focused almost exclusively on a sub-culture of people who leave the cities of a near-ruined world to restore the ecosystem on their own, supporting themselves and creating communities of their own according to a far more Solarpunk philosophy.
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[[folder:Anime and Manga]]
* ''Manga/YokohamaKaidashiKikou'' combines this with CosyCatastrophe. Humanity is [[AfterTheEnd declining into extinction and society has collapsed]], but all the violence and noise associated with such an event has long passed, leaving a quiet, egalitarian countryside where advanced technology like RidiculouslyHumanRobots is used mostly for recreation, nature is reclaiming the land, and the dwindling population lives in peace and moderate comfort.
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has some aspects of this, with the {{Magitek}}-heavy CosyCatastrophe setting and feudal Japanese influences on much of the architecture, technology, and overall environment.
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* [[http://www.philipsibbering.com/wh40k/03-ecopolis.shtml Ecoriums]] of Philip Sibbering's ''TabletopGame/Warhammer40000'' fanfiction are a dark subversion of this trope. They are sustainable environments run entirely by renewable energies, designed to meet every community need... which are sealed away completely from the outside world in colossal, Gothic structures to prevent nuclear attack. Most of their inhabitants live a dismal existence reminiscent of medieval peasants, and it's explicitly stated that the vast, vast majority of their inhabitants [[CityInABottle will never see the Sun, or even go outside]] unless [[FromBadToWorse they're conscripted]] into the [[RedshirtArmy Imperial Guard]]. Considering the fact that they were conceived years before the Solarpunk manifesto of 2014, it might even be an UnbuiltTrope.

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* [[http://www.philipsibbering.com/wh40k/03-ecopolis.shtml Ecoriums]] of Philip Sibbering's ''TabletopGame/Warhammer40000'' fanfiction are a dark subversion of this trope. They are sustainable environments run entirely by renewable energies, designed to meet every community need... which are sealed away completely from the outside world in colossal, Gothic structures to prevent nuclear attack. Most of their inhabitants live eke out a dismal existence reminiscent of medieval peasants, and it's explicitly stated that the vast, vast majority of their inhabitants [[CityInABottle will never see the Sun, or even go outside]] unless [[FromBadToWorse they're conscripted]] into the [[RedshirtArmy Imperial Guard]]. Considering the fact that they were conceived years before the Solarpunk manifesto of 2014, it might even be an UnbuiltTrope.
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* In the ''WesternAnimation/{{Coraline}}'' story ''Coraline: Invasion of Portland'', it's revealed that the city of UsefulNotes/{{Portland}}, Oregon in the Coreline universe was transformed by the Vanishing into a forest-like city. This was also done as a nod to the city's real life progressivism on environmental issues.

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* In the ''WesternAnimation/{{Coraline}}'' ''Fanfic/{{Coreline}}'' story ''Coraline: ''Coreline: Invasion of Portland'', it's revealed that the city of UsefulNotes/{{Portland}}, Oregon in the Coreline universe was transformed by the Vanishing into a forest-like city. This was also done as a nod to the city's real life progressivism on environmental issues.
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* In the ''Coreline'' story ''Coreline: Invasion of Portland'', it's revealed that the city of Portland, Oregon in the Coreline universe was transformed by the Vanishing into a forest-like city. This was also done as a nod to the city's real life progressivism on environmental issues.

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* In the ''Coreline'' ''WesternAnimation/{{Coraline}}'' story ''Coreline: ''Coraline: Invasion of Portland'', it's revealed that the city of Portland, UsefulNotes/{{Portland}}, Oregon in the Coreline universe was transformed by the Vanishing into a forest-like city. This was also done as a nod to the city's real life progressivism on environmental issues.

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