History Main / SkyscraperCity

25th Oct '17 3:00:40 PM MarqFJA
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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition: build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these towers' financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.

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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition: build it ''high''. The city will contain almost or even '''literally''' nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these towers' financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.
22nd Oct '17 12:57:26 PM SeptimusHeap
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* Aeropolis in ''VideoGame/{{F-Zero}} GX''.

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* Aeropolis in ''VideoGame/{{F-Zero}} ''VideoGame/FZero GX''.
4th Oct '17 5:41:58 PM 64SuperNintendo
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* The most developed cities often end up [[http://en.wikipedia.org/wiki/List_of_cities_with_most_skyscrapers having a rather high ratio of tall buildings to land area]], although most would be puny in a typical sci-fi setting.

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* The most developed cities often end up [[http://en.[[https://en.wikipedia.org/wiki/List_of_cities_with_most_skyscrapers org/wiki/List_of_cities_with_the_most_skyscrapers having a rather high ratio of tall buildings to land area]], although most would be puny in a typical sci-fi setting.
25th Aug '17 9:19:23 PM Vilui
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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition: build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.

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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition: build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's towers' financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.
22nd Jun '17 10:41:05 PM Abodos
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* ''VideoGame/SuperMarioOdyssey'' has New Donk City, capital of the Metro Kingdom, that is heavily based on 1930s New York City.
17th Jun '17 10:07:41 PM bfunc
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** Dave canonically lives in Houston TX, which really does have a lot of tall buildings (it has the third highest skyline in the US, after New York City and Chicago), though perhaps not quite as many as suggested by the flash.
11th May '17 1:22:55 AM Giantsgiants
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* Thrill City in ''VideoGame/{{Forza}}'' ''Horizon 3'''s "Hot Wheels Expansion". While the ground is perfectly accessible, much of the racing is done on tracks high in the air.
21st Mar '17 3:40:06 PM ZombieAladdin
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** Stardust Speedway in ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' is a bottomless city in all time periods Sonic is present in, even when it resembled AncientGrome.

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** Stardust Speedway in ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' is a bottomless city in all time periods Sonic is present in, even when it resembled AncientGrome. The exception is the absolute bottom-most parts of the Ancient Grome time period, where water can be seen at ground level.




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* In ''WesternAnimation/SamuraiJack'', Jack frequently finds himself in cities like these. It's most apparent in "Jack and the Hunters," when hunters chase Jack up the buildings to the rooftops. Aku seems to put his lairs only in these super-tall cities too, which may be why Jack seems to be in these megalopolises half the time he's wandering the planet.
21st Mar '17 3:26:38 PM ZombieAladdin
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* The ''Franchise/SonicTheHedgehog'' series is absolutely full of these, beginning with Star Light Zone in the [[VideoGame/SonicTheHedgehog original game]].

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* The ''Franchise/SonicTheHedgehog'' series is absolutely full of these, beginning with Star Light Zone in the [[VideoGame/SonicTheHedgehog original game]]. As far as this trope goes, this series is notable for not needing to look futuristic, with plenty of examples using architecture from the past. Apparently, in the Sonic universe, even ancient people knew how to make extremely tall, sprawling cities.



** Grand Metropolis, Casino Park, and BINGO Highway in ''VideoGame/SonicHeroes'' are set ridiculously far up. Oddly, Power Plant and Grand Metropolis, always has a visible floor not far below. Hang Castle manages to give this feel to a Transylvanian castle.

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** Grand Metropolis, Casino Park, and BINGO Highway in ''VideoGame/SonicHeroes'' are set ridiculously far up. Oddly, Power Plant and Grand Metropolis, Metropolis always has a visible floor not far below. Hang Castle manages to give this feel to a Transylvanian castle.



** With the exception of the hub stage, Skyscraper Scamper in ''VideoGame/SonicUnleashed'' is like this.

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** With the exception of the hub stage, Skyscraper Scamper in ''VideoGame/SonicUnleashed'' is like this. A dense fog envelops the lower levels. Some areas of Savannah Citadel and Rooftop Run also have this appearance, despite the former resembling a Saharan mosque constructed of mud and wood and the latter resembling a centuries-old northern Italian town.
15th Oct '16 1:04:49 AM FordPrefect
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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition; Build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.

to:

In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition; Build ambition: build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.
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