History Main / SkyscraperCity

15th Oct '16 1:04:49 AM FordPrefect
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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition; Build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.

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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition; Build ambition: build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.
19th Sep '16 9:28:25 PM ScrewySqrl
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* [[BigApplesauce New York City]], especially Manhattan, has had this as its reputation since the 1930s.
13th Aug '16 4:35:42 PM Kalaong
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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition. Build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.

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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition. ambition; Build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.
8th May '16 1:25:59 PM Theriocephalus
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* Hive cities in ''TabletopGame/{{Warhammer 40000}}'' are more accurately described as a kilometers-tall skyscraper the ''size'' of a city.

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* Hive cities in ''TabletopGame/{{Warhammer 40000}}'' 40000}}''
** Hive cities
are more accurately described as a kilometers-tall skyscraper the ''size'' of a city.city.
*** Much like Coruscant above, Warhammer 40K cities are said to be built in layers, with new levels being built on top of older ones, with the oldest even becoming buried by the weight of the buildings being added to it. In the hive cities these buried layers are generally where the outcasts live; mutants, psykers, heretics, xenos and possibly even genestealer cults.



** Much like Coruscant above, Warhammer 40K cities are said to be built in layers, with new levels being built on top of older ones, with the oldest even becoming buried by the weight of the buildings being added to it. In the hive cities these buried layers are generally where the outcasts live; mutants, psykers, heretics, xenos and possibly even genestealer cults.

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** Much like Coruscant above, Warhammer 40K cities are said to be built in layers, with new levels being built on top of older ones, with the oldest even becoming buried by the weight of the buildings being added to it. In the hive cities these buried layers are generally where the outcasts live; mutants, psykers, heretics, xenos and possibly even genestealer cults.
3rd May '16 6:46:48 PM IAmNotAFunguy
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* Rhythm Route in ''VideoGame/KirbyPlanetRobobot'' is a musical metropolis.
3rd May '16 4:15:48 PM TheOneWhoTropes
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* Invoked in the last Episode of ''UminekoNoNakuKoroNi'' with [[GreatBigLibraryOfEverything "the Majestic Witch of Theatergoing, Drama and Spectating's Grand City of Carefully Selected Books"]] (or "City of Books" to make it short). It's a library so gigantic that the shelves are compared to skyscrapers − it's not called "city" for nothing.

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* Invoked in the last Episode of ''UminekoNoNakuKoroNi'' ''VisualNovel/UminekoWhenTheyCry'' with [[GreatBigLibraryOfEverything "the Majestic Witch of Theatergoing, Drama and Spectating's Grand City of Carefully Selected Books"]] (or "City of Books" to make it short). It's a library so gigantic that the shelves are compared to skyscrapers − it's not called "city" for nothing.
23rd Feb '16 6:45:04 AM MegaMarioMan
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* ''RatchetAndClank'' takes this and pretty much makes it its own VideogameSetting! Nearly every game in the series has one, and amazingly they all manage to feel different from each other, even the ones that appear in multiple games. In all examples, the ground is never seen and is treated as a BottomlessPit. Said levels include:
** Metropolis from ''[[RatchetAndClank2002 Ratchet & Clank]]'', ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' and ''[[RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', easily the most well-known and iconic example in the series.
** Megapolis from ''[[RatchetAndClankGoingCommando Going Commando]]''.
** Meridian City from ''Tools of Destruction'' and ''[[RatchetAndClankIntoTheNexus Into the Nexus]]''.
** Axiom City from ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]''.
** Luminopolis and Uzo City from ''[[RatchetAndClankAll4One All 4 One]]''.

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* ''RatchetAndClank'' ''Franchise/RatchetAndClank'' takes this and pretty much makes it its own VideogameSetting! Nearly every game in the series has one, and amazingly they all manage to feel different from each other, even the ones that appear in multiple games. In all examples, the ground is never seen and is treated as a BottomlessPit. Said levels include:
** Metropolis from ''[[RatchetAndClank2002 ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'', ''[[RatchetAndClankUpYourArsenal ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' and ''[[RatchetAndClankFutureToolsOfDestruction ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', easily the most well-known and iconic example in the series.
** Megapolis from ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''.
** Meridian City from ''Tools of Destruction'' and ''[[RatchetAndClankIntoTheNexus ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.
** Axiom City from ''[[RatchetAndClankFutureACrackInTime ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''.
** Luminopolis and Uzo City from ''[[RatchetAndClankAll4One ''[[VideoGame/RatchetAndClankAll4One All 4 One]]''.
19th Jan '16 3:07:05 PM Vios
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* In ''Literature/{{Updraft}}'', there's a fantasy version; the city consists of a cluster of living towers made of bone, high above the clouds (and slowly rising as the towers "grow"). Some are connected with bridges, but the fastest way to travel is by strapping on wings. People don't go down to the ground at all, and barely even acknowledge that there might ''be'' a ground.
29th Dec '15 11:39:30 PM superkeijikun
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* ''VideoGame/PhantasyStarOnline2'' has the premiere field of Episode 4's planet Earth: [[TokyoIsTheCenterOfTheUniverse Tokyo]].
19th Dec '15 10:41:54 PM Randallw201238
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** Commorragh, the home of Dark Eldar is an impossibly large city composed largely of enormous scyscrapers, many of which are tall enough to serve as docking spars for startships.

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** Commorragh, the home of Dark Eldar is an impossibly large city composed largely of enormous scyscrapers, many of which are tall enough to serve as docking spars for startships.starships.
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