History Main / SkyscraperCity

11th May '17 1:22:55 AM Giantsgiants
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* Thrill City in ''VideoGame/{{Forza}}'' ''Horizon 3'''s "Hot Wheels Expansion". While the ground is perfectly accessible, much of the racing is done on tracks high in the air.
21st Mar '17 3:40:06 PM ZombieAladdin
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** Stardust Speedway in ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' is a bottomless city in all time periods Sonic is present in, even when it resembled AncientGrome.

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** Stardust Speedway in ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' is a bottomless city in all time periods Sonic is present in, even when it resembled AncientGrome. The exception is the absolute bottom-most parts of the Ancient Grome time period, where water can be seen at ground level.




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* In ''WesternAnimation/SamuraiJack'', Jack frequently finds himself in cities like these. It's most apparent in "Jack and the Hunters," when hunters chase Jack up the buildings to the rooftops. Aku seems to put his lairs only in these super-tall cities too, which may be why Jack seems to be in these megalopolises half the time he's wandering the planet.
21st Mar '17 3:26:38 PM ZombieAladdin
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* The ''Franchise/SonicTheHedgehog'' series is absolutely full of these, beginning with Star Light Zone in the [[VideoGame/SonicTheHedgehog original game]].

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* The ''Franchise/SonicTheHedgehog'' series is absolutely full of these, beginning with Star Light Zone in the [[VideoGame/SonicTheHedgehog original game]]. As far as this trope goes, this series is notable for not needing to look futuristic, with plenty of examples using architecture from the past. Apparently, in the Sonic universe, even ancient people knew how to make extremely tall, sprawling cities.



** Grand Metropolis, Casino Park, and BINGO Highway in ''VideoGame/SonicHeroes'' are set ridiculously far up. Oddly, Power Plant and Grand Metropolis, always has a visible floor not far below. Hang Castle manages to give this feel to a Transylvanian castle.

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** Grand Metropolis, Casino Park, and BINGO Highway in ''VideoGame/SonicHeroes'' are set ridiculously far up. Oddly, Power Plant and Grand Metropolis, Metropolis always has a visible floor not far below. Hang Castle manages to give this feel to a Transylvanian castle.



** With the exception of the hub stage, Skyscraper Scamper in ''VideoGame/SonicUnleashed'' is like this.

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** With the exception of the hub stage, Skyscraper Scamper in ''VideoGame/SonicUnleashed'' is like this. A dense fog envelops the lower levels. Some areas of Savannah Citadel and Rooftop Run also have this appearance, despite the former resembling a Saharan mosque constructed of mud and wood and the latter resembling a centuries-old northern Italian town.
15th Oct '16 1:04:49 AM FordPrefect
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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition; Build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.

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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition; Build ambition: build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.
19th Sep '16 9:28:25 PM ScrewySqrl
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* [[BigApplesauce New York City]], especially Manhattan, has had this as its reputation since the 1930s.
13th Aug '16 4:35:42 PM Kalaong
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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition. Build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.

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In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition. ambition; Build it ''high''. The city will contain nothing but buildings that dwarf the [[UsefulNotes/{{Dubai}} Burj Khalifa]]. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of ''how many people'' the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an [[ConspicuousConsumption absurdly rich city]], that's all you need to know.
8th May '16 1:25:59 PM Theriocephalus
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* Hive cities in ''TabletopGame/{{Warhammer 40000}}'' are more accurately described as a kilometers-tall skyscraper the ''size'' of a city.

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* Hive cities in ''TabletopGame/{{Warhammer 40000}}'' 40000}}''
** Hive cities
are more accurately described as a kilometers-tall skyscraper the ''size'' of a city.city.
*** Much like Coruscant above, Warhammer 40K cities are said to be built in layers, with new levels being built on top of older ones, with the oldest even becoming buried by the weight of the buildings being added to it. In the hive cities these buried layers are generally where the outcasts live; mutants, psykers, heretics, xenos and possibly even genestealer cults.



** Much like Coruscant above, Warhammer 40K cities are said to be built in layers, with new levels being built on top of older ones, with the oldest even becoming buried by the weight of the buildings being added to it. In the hive cities these buried layers are generally where the outcasts live; mutants, psykers, heretics, xenos and possibly even genestealer cults.

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** Much like Coruscant above, Warhammer 40K cities are said to be built in layers, with new levels being built on top of older ones, with the oldest even becoming buried by the weight of the buildings being added to it. In the hive cities these buried layers are generally where the outcasts live; mutants, psykers, heretics, xenos and possibly even genestealer cults.
3rd May '16 6:46:48 PM IAmNotAFunguy
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* Rhythm Route in ''VideoGame/KirbyPlanetRobobot'' is a musical metropolis.
3rd May '16 4:15:48 PM TheOneWhoTropes
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* Invoked in the last Episode of ''UminekoNoNakuKoroNi'' with [[GreatBigLibraryOfEverything "the Majestic Witch of Theatergoing, Drama and Spectating's Grand City of Carefully Selected Books"]] (or "City of Books" to make it short). It's a library so gigantic that the shelves are compared to skyscrapers − it's not called "city" for nothing.

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* Invoked in the last Episode of ''UminekoNoNakuKoroNi'' ''VisualNovel/UminekoWhenTheyCry'' with [[GreatBigLibraryOfEverything "the Majestic Witch of Theatergoing, Drama and Spectating's Grand City of Carefully Selected Books"]] (or "City of Books" to make it short). It's a library so gigantic that the shelves are compared to skyscrapers − it's not called "city" for nothing.
23rd Feb '16 6:45:04 AM MegaMarioMan
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* ''RatchetAndClank'' takes this and pretty much makes it its own VideogameSetting! Nearly every game in the series has one, and amazingly they all manage to feel different from each other, even the ones that appear in multiple games. In all examples, the ground is never seen and is treated as a BottomlessPit. Said levels include:
** Metropolis from ''[[RatchetAndClank2002 Ratchet & Clank]]'', ''[[RatchetAndClankUpYourArsenal Up Your Arsenal]]'' and ''[[RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', easily the most well-known and iconic example in the series.
** Megapolis from ''[[RatchetAndClankGoingCommando Going Commando]]''.
** Meridian City from ''Tools of Destruction'' and ''[[RatchetAndClankIntoTheNexus Into the Nexus]]''.
** Axiom City from ''[[RatchetAndClankFutureACrackInTime A Crack in Time]]''.
** Luminopolis and Uzo City from ''[[RatchetAndClankAll4One All 4 One]]''.

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* ''RatchetAndClank'' ''Franchise/RatchetAndClank'' takes this and pretty much makes it its own VideogameSetting! Nearly every game in the series has one, and amazingly they all manage to feel different from each other, even the ones that appear in multiple games. In all examples, the ground is never seen and is treated as a BottomlessPit. Said levels include:
** Metropolis from ''[[RatchetAndClank2002 ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'', ''[[RatchetAndClankUpYourArsenal ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' and ''[[RatchetAndClankFutureToolsOfDestruction ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', easily the most well-known and iconic example in the series.
** Megapolis from ''[[RatchetAndClankGoingCommando ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''.
** Meridian City from ''Tools of Destruction'' and ''[[RatchetAndClankIntoTheNexus ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.
** Axiom City from ''[[RatchetAndClankFutureACrackInTime ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]''.
** Luminopolis and Uzo City from ''[[RatchetAndClankAll4One ''[[VideoGame/RatchetAndClankAll4One All 4 One]]''.
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