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* ''Pinball/Terminator2JudgmentDay'' has the player shoot the ball at the moving target on the Flying-HK five-bank. The value increases for every shot made, but the lights move faster each time.
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* ''Pinball/TheMachineBrideOfPinbot'' sends launched balls into one of five slots. The highest value (200,000 points) is right behind the lowest value (25,000), so a slight miscalculation yields the lowest bonus.
** Its predecessor, ''Pinball/{{Pinbot}}'', has the player shoot a ball up a spiral and into one of three scoring holes, with the highest value in the middle.
** Its predecessor, ''Pinball/{{Pinbot}}'', has the player shoot a ball up a spiral and into one of three scoring holes, with the highest value in the middle.
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* ''Pinball/TheMachineBrideOfPinbot'' ''[[Pinball/TheMachineBrideOfPinbot The Machine: Bride of Pin*Bot]]'' sends launched balls into one of five slots. The highest value (200,000 points) is right behind the lowest value (25,000), so a slight miscalculation yields the lowest bonus.
** Its predecessor,''Pinball/{{Pinbot}}'', ''[[Pinball/{{Pinbot}} Pin*Bot]]'', has the player shoot a ball up a spiral and into one of three scoring holes, with the highest value in the middle.
** Its predecessor,
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* ''Pinball/RedAndTedsRoadShow'':
** Launch the ball into the Blast Hole without hitting anything else to get a free souvenir and a score bonus.
** Alternately, plunge the ball into Bob´s Bunker before hitting anything else to get the Secret Skill Shot, "Bob's Lotto".
** Launch the ball into the Blast Hole without hitting anything else to get a free souvenir and a score bonus.
** Alternately, plunge the ball into Bob´s Bunker before hitting anything else to get the Secret Skill Shot, "Bob's Lotto".
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* In ''Pinball/{{Taxi}}'', the player shoots the ball into the Spinout saucer, then collects a bonus based on how many revolutions it makes.
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* ''Theater of Magic'': Hitting the chest after launch will yield one of three player-selected rewards. At other times in the game, the player must hit the captive ball instead.
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* ''Theater of Magic'': ''Pinball/TheatreOfMagic'': Hitting the chest after launch will yield one of three player-selected rewards. At other times in the game, the player must hit the captive ball instead.
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* Creator/{{Capcom}}'s ''Pinball/PinballMagic'' has the player shoot the pinball into a corkscrew spiral, trying to [[PullARabbitOutOfMyHat drop the pinball into a magician's hat.]]
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* ''Pinball/AttackFromMars'': Shooting the flashing lane at launch gives extra points and sets the bonus multiplier at 5x (or greater).
** If you hold the left flipper while launching, the ball will go around to the left flipper for a chance at a Super Skill Shot. You then have a few seconds to hit one of the shots. If you hit the shot, it will complete the requirements for that shot for Total Annihilation.
** If you hold the left flipper while launching, the ball will go around to the left flipper for a chance at a Super Skill Shot. You then have a few seconds to hit one of the shots. If you hit the shot, it will complete the requirements for that shot for Total Annihilation.
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** If you hold the left flipper while launching, the ball will go around to the left flipper for a chance at a Super Skill Shot. You then have a few seconds to hit one of the shots. If you do, you get 100,000 points and it starts Hurry-Up.
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* ''[[VideoGame/ProPinballBigRaceUSA Pro Pinball: Big Race USA]]'' has '''four''':
** Shoot the upper-right ramp at launching for the Skill Shot.
** Hit the big loop and then the right ramp in a combo is a Super Skill Shot.
** Using a soft launch, send the ball to the upper-right flipper and then shoot the upper-left ramp for the Secret Skill Shot.
** Use the upper-right flipper to shoot the mini-loop and then the left ramp yields the Super Secret Skill Shot.
** Shoot the upper-right ramp at launching for the Skill Shot.
** Hit the big loop and then the right ramp in a combo is a Super Skill Shot.
** Using a soft launch, send the ball to the upper-right flipper and then shoot the upper-left ramp for the Secret Skill Shot.
** Use the upper-right flipper to shoot the mini-loop and then the left ramp yields the Super Secret Skill Shot.
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* ''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]'' lights a lane or ramp at launch, and awards 5 million points for shooting it. If the player presses both flipper buttons before launch, the Secret Skill Shot is activated for 10 million points..
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* ''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]'' lights a lane or ramp at launch, and awards 5 million points for shooting it. If the player presses both flipper buttons before launch, the Secret Skill Shot is activated for 10 million points..points.
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[[AC:Pinball]]
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* ''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]'' lights a lane or ramp at launch, and awards 5 million points for shooting it. If the player presses both flipper buttons before launch, the Secret Skill Shot is activated for 10 million points..
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* ''[[VideoGame/ProPinballTheWeb Pro Pinball: The Web]]'' has two: Shoot the Dock ramp after launch for a Skill Shot, or shoot the Loop and then the Dock Ramp for a Super Skill Shot.
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* The ''Film/JurasssicPark'' pinball has the player lining up a cursor over a moving Velociraptor before shooting the ball.
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* The ''Film/JurasssicPark'' ''Film/JurassicPark'' pinball has the player lining up a cursor over a moving Velociraptor before shooting the ball.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/skill-shot_4118.jpg]]
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* The trope image is the Skill Shot from [[Creator/MidwayGames Bally's]] ''Mr. & Mrs. Pac-Man'' pinball machine. Launching the ball with the correct amount of force would send it into the saucer; a shot that was too strong would complete the loop and exit down the lower-left side, while a weak shot would send the ball short and have it drop out through the bottom.
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* The trope image is the Skill Shot from [[Creator/MidwayGames Bally's]] ''Mr. & Mrs. Pac-Man'' VideoGame/{{Pac-Man}}'' pinball machine. Launching the ball with the correct amount of force would send it into the saucer; a shot that was too strong would complete the loop and exit down the lower-left side, while a weak shot would send the ball short and have it drop out through the bottom.
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* ''Pinball/StarWarsDataEast'' combines this with VideoMode: the player must press the trigger to launch the ball in time to hit an on-screen TIE fighter.
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* Creator/{{Gottlieb}}'s original ''Pinball/BaffleBall'' was named for its "Baffle Point", an indented saucer at the top of the playfield. Shooting a ball into the Baffle would double the player's score for the ''entire game''.
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In {{Pinball}} games, a Skill Shot is an optional bonus that the player can earn by performing some particular task when launching a ball. It requires releasing the ball with a particular strength (so the ball goes into a certain region) or shooting a specific target, ramp or loop immediately after the ball is launched.
Some games have various levels of skill shots, awarding different bonuses depending on which one is reached.
Some games have various levels of skill shots, awarding different bonuses depending on which one is reached.
to:
In {{Pinball}} games, a Skill Shot is an optional bonus that the player can earn by performing some particular task when launching a ball. It typically requires either releasing the ball with a particular strength (so so the ball goes into a certain region) region, or shooting a specific target, ramp or loop immediately after the ball is launched.
launched. Some games have various levels of skill shots, awarding different bonuses depending on which one is reached.reached.
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* The trope image is the Skill Shot from [[Creator/MidwayGames Bally's]] ''Mr. & Mrs. Pac-Man'' pinball machine. Launching the ball with the correct amount of force would send it into the saucer; a shot that was too strong would go over and to the left, while a weak shot would send it rolling out through the bottom.
to:
* The trope image is the Skill Shot from [[Creator/MidwayGames Bally's]] ''Mr. & Mrs. Pac-Man'' pinball machine. Launching the ball with the correct amount of force would send it into the saucer; a shot that was too strong would go over complete the loop and to exit down the left, lower-left side, while a weak shot would send the ball short and have it rolling drop out through the bottom.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/skill-shot_4118.jpg]]
[[caption-width-right:300:Shoot here -- if you can...]]
[[caption-width-right:300:Shoot here -- if you can...]]
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* The trope image is the Skill Shot from [[Creator/MidwayGames Bally's]] ''Mr. & Mrs. Pac-Man'' pinball machine. Launching the ball with the correct amount of force would send it into the saucer; a shot that was too strong would go over and to the left, while a weak shot would send it rolling out through the bottom.
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[[/folder]]
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* A well-timed launch in [[Creator/MidwayGames Bally]]'s ''Pinball/DrDude'' yields the highest score on the "I" Exam.
[[/folder]]
[[/folder]]
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** Its predecessor, ''Pinball/{{Pinbot}}'', has the player shoot a ball up a spiral and into one of three scoring holes, with the highest value in the middle.
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* ''Pinball/TronLegacy'' has several, including a soft launch to Flynn's Arcade and a loop to the upper-left flipper for a ramp shot.
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* In ''Pinball/TheSimpsonsPinballParty'', a careful launch will hit Comic Book Guy, starting "Hurry Up" mode immediately.
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* The ''Film/JurasssicPark'' pinball has the player lining up a cursor over a moving Velociraptor before shooting the ball.
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In {{Pinball}} games, a Skill Shot is an optional bonus that can be earned by performing some particular task when launching a ball. It requires releasing the ball with a particular strength (so the ball goes into a certain region) or shooting a specific target, ramp or loop immediately after the ball is launched.
to:
In {{Pinball}} games, a Skill Shot is an optional bonus that the player can be earned earn by performing some particular task when launching a ball. It requires releasing the ball with a particular strength (so the ball goes into a certain region) or shooting a specific target, ramp or loop immediately after the ball is launched.
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* ''Star Trek: The Next Generation'': A Skill Shot is one of the five options available when launching the ball. Choosing that option then requires yhe player to hit a game-selected target a few seconds after launch.
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* ''Star Trek: The Next Generation'': A Skill Shot is one of the five options available when launching the ball. Choosing that option then requires yhe the player to hit a game-selected target a few seconds after launch.
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* ''Star Trek: The Next Generation'': A Skill Shot is one of the five options available when launching the ball. Choosing it requires hitting a game-selected target a few seconds after launch.
to:
* ''Star Trek: The Next Generation'': A Skill Shot is one of the five options available when launching the ball. Choosing it that option then requires hitting yhe player to hit a game-selected target a few seconds after launch.
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* ''Theater of Magic'': Hitting the chest after launch will yield one of three player-selected rewards.
to:
* ''Theater of Magic'': Hitting the chest after launch will yield one of three player-selected rewards. At other times in the game, the player must hit the captive ball instead.
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* ''Pinball/FunHouse'': A well-placed shot will launch the ball into "Rudy's Hideout", a hidden spot behind Rudy's head.
to:
* ''Pinball/FunHouse'': A well-placed shot will launch the ball into "Rudy's Hideout", a hidden spot behind Rudy's head.head.
* ''Theater of Magic'': Hitting the chest after launch will yield one of three player-selected rewards.
* ''Pinball/MedievalMadness'': Shooting the flashing lane at launch gives extra points and sets the bonus multiplier at 5x (or greater).
* ''Theater of Magic'': Hitting the chest after launch will yield one of three player-selected rewards.
* ''Pinball/MedievalMadness'': Shooting the flashing lane at launch gives extra points and sets the bonus multiplier at 5x (or greater).
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* ''Pinball/TheMachineBrideOfPinbot''
* ''Pinball/TheTwilightZone''
* ''Star Trek: The Next Generation''
* ''Pinball/TheTwilightZone''
* ''Star Trek: The Next Generation''
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* ''Pinball/TheMachineBrideOfPinbot''
''Pinball/TheMachineBrideOfPinbot'' sends launched balls into one of five slots. The highest value (200,000 points) is right behind the lowest value (25,000), so a slight miscalculation yields the lowest bonus.
*''Pinball/TheTwilightZone''
''Pinball/TheTwilightZone'': A soft launch will send the ball into a colored zone (red, orange, or yellow), which lights one to three of the jet bumpers.
** The "Super Skill Shot" mode does something similar, except the awards are either lighting "Battle the Power", lighting the outlanes, or lighting the extra ball shot.
* ''Star Trek: The NextGeneration''Generation'': A Skill Shot is one of the five options available when launching the ball. Choosing it requires hitting a game-selected target a few seconds after launch.
* ''Pinball/FunHouse'': A well-placed shot will launch the ball into "Rudy's Hideout", a hidden spot behind Rudy's head.
*
** The "Super Skill Shot" mode does something similar, except the awards are either lighting "Battle the Power", lighting the outlanes, or lighting the extra ball shot.
* ''Star Trek: The Next
* ''Pinball/FunHouse'': A well-placed shot will launch the ball into "Rudy's Hideout", a hidden spot behind Rudy's head.
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In {{Pinball}} games, a Skill Shot is an optional bonus that can be earned by performing some particular task when launching a ball. It requires releasing the ball with a particular strength (so the ball goes into a certain region) or shooting a specific target, ramp or loop immediately after the ball is launched.
Some games have various levels of skill shots, awarding different bonuses depending on which one is reached.
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!!Examples:
[[AC:Pinball]]
* ''Pinball/TheMachineBrideOfPinbot''
* ''Pinball/TheTwilightZone''
* ''Star Trek: The Next Generation''
Some games have various levels of skill shots, awarding different bonuses depending on which one is reached.
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!!Examples:
[[AC:Pinball]]
* ''Pinball/TheMachineBrideOfPinbot''
* ''Pinball/TheTwilightZone''
* ''Star Trek: The Next Generation''