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* Haschel's ultimate weapon in ''VideoGame/TheLegendOfDragoon'' deals 50% more damage if he's at half health or less and double damage if he's at quarter health or less. The latter makes it the strongest weapon in the game, but he's too fragile to be reliably kept alive in such condition, especially because all forms of healing (besides defending) would put him above half health.

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* Haschel's ultimate weapon in ''VideoGame/TheLegendOfDragoon'' deals 50% more damage if he's at half health or less and double damage if he's at quarter health or less. The latter makes it the strongest weapon in the game, but he's too fragile to be reliably kept alive in such a condition, especially because all forms of healing (besides defending) would put him above half health.


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* In ''Aggelos'', the Bubble Sword and Coral Armor greatly increase your attack and defense while you're underwater, with the Bubble Sword also granting a short-range BubbleGun attack.

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Defunct


* ''Manga/{{Naruto}}'' presents us with the Seven Swordsmen of the Mist, each of which possesses a sword with a special ability. Starting off, [[EverythingsEvenWorseWithSharks Kisame Hoshigaki]] has a [[DepartmentOfRedundancyDepartment shark-themed]] sword that can eat other people's [[LifeEnergy chakra]], among other things. The most interesting, though is that after all these years, we finally find out that the sword of Zabuza Momochi, the first Swordsman ever met in the series and original BigBad before his spectacular HeelFaceTurn, actually does something other than [[AwesomeYetImpractical look menacing and heavy]]. It can repair itself by sucking the iron out of someone's blood.

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* ''Manga/{{Naruto}}'' presents us with the Seven Swordsmen of the Mist, each of which possesses a sword with a special ability. Starting off, [[EverythingsEvenWorseWithSharks Kisame Hoshigaki]] Hoshigaki has a [[DepartmentOfRedundancyDepartment shark-themed]] sword that can eat other people's [[LifeEnergy chakra]], among other things. The most interesting, though is that after all these years, we finally find out that the sword of Zabuza Momochi, the first Swordsman ever met in the series and original BigBad before his spectacular HeelFaceTurn, actually does something other than [[AwesomeYetImpractical [[AwesomeButImpractical look menacing and heavy]]. It can repair itself by sucking the iron out of someone's blood.
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* ''TabletopGame/BattleTech'': Many [=BattleMechs=] are designed to be very effective in one battlefield role (or one specific kind of battlefield), and are severely hampered or useless outside it.
** The ''Rifleman'' is an excellent long-range and anti-air 'Mech, but its long-range weapons and thin armor make terrible as a front-line combatant, a role it was often pressed into during the Succession Wars.
** The ''Victor'' has good speed and mobility for an Assault 'Mech, 4 hexes of walking movement and 4 jump jets letting it ignore hindering terrain, change its facing easily, and making it harder to hit when it jumps, and a brutal array of short-range weapons with its [=AC/20=] and SRM 4, but is severely underarmored for its tonnage. This makes it great in quick skirmishes and especially striking from ambush, where it can get close and deliver a knock-out blow before the enemy can chew through its meager armor. In stand-off battle, the ''Victor'' is likely to take severe damage before it can close to effective range, if not be destroyed outright.
** Fire support 'Mechs like the ''Trebuchet'', ''Catapult'', ''Archer'', and ''Viking'' can deliver a punishing MacrossMissileMassacre at long ranges, but have few options for self-defense if an enemy gets close.
** The ''Atlas'' is a 100-ton terror, but a single LRM 20 is its only concession to long-range fire. It needs to get close to bring its [=AC/20=], SRM 6, medium lasers, and [[PowerFist massive fists]] to bear, and at only 3 hexes walking speed, few enemies will let it get close if they can possibly avoid it.
** Perhaps the most spectacular of these is the ''[=UrbanMech=]'', a 30 ton light 'Mech with only ''two'' walking speed (yes, slower than the 100 ton ''Atlas''), two jump jets for maneuverability, near maximum armor for its tonnage, and an [=AC/10=] that takes half the 'Mech's mass. In the close, confined quarters of a city fight, it's a potent (and ''very'' cheap) little powerhouse. In any other environment, it's a pure liability.
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* Inverted in ''Anime/TenchiMuyo'': Tenchi ([[NamesTheSame the sword]]) would refuse to activate [[RuleOfFunny whenever a failure would be funny,]] at least until Tenchi ([[NamesTheSame the hero]]) TookALevelInBadass. Which is why [[spoiler:Yosho]], who was badass from the start, never had those problems.

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* Inverted in ''Anime/TenchiMuyo'': Tenchi ([[NamesTheSame the sword]]) (the sword) would refuse to activate [[RuleOfFunny whenever a failure would be funny,]] at least until Tenchi ([[NamesTheSame the hero]]) (the hero) TookALevelInBadass. Which is why [[spoiler:Yosho]], who was badass from the start, never had those problems.
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* Inverted in ''Anime/DogDays'' with Cinque's MorphWeapon Palladion: though his WeaponOfChoice is a staff, he figures out how to make it change into other forms, including a Frisbee, but remarks that for some reason he can't make it turn into a sword. [[spoiler:At the climax of the story, when faced with a giant demon that threatens all of Flognarde, he finally makes a sword out of it.]]

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* Inverted in ''Anime/DogDays'' with Cinque's MorphWeapon Palladion: though his WeaponOfChoice weapon is a staff, he figures out how to make it change into other forms, including a Frisbee, but remarks that for some reason he can't make it turn into a sword. [[spoiler:At the climax of the story, when faced with a giant demon that threatens all of Flognarde, he finally makes a sword out of it.]]

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** Most of the weapons in ''VideoGame/CastlevaniaOrderOfEcclesia'' are based around the idea of being used in conjunction with each other, i.e. if you use two wind glphys and throw them simultaneously, they will create a screen-high tornado.
* In ''VideoGame/GoldenSun'' the special named weapons will randomly unleash a special attack instead of a normal critical hit. This changes the dialogue from;
-->[Name of character] lets out a howl! Critical hit!
--->to
-->[Name of weapon] lets out a howl! [Name of special effect/attack]!
** ''VieoGame/GoldenSunDarkDawn'' adds multiple special attacks to weapons that are unlocked by battling with it.

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** Most of the weapons in ''VideoGame/CastlevaniaOrderOfEcclesia'' are based around the idea of being used in conjunction with each other, i.e. if you use two wind glphys glyphs and throw them simultaneously, they will create a screen-high tornado.
* In the ''VideoGame/GoldenSun'' the special named weapons will series, any Artifact weapon, which is ''every'' weapon that's not a generic store-bought one, can randomly unleash Unleash a named special attack instead of a normal critical hit. This changes the dialogue from;
-->[Name of character]
hit, which is announced with a rather satisfying "[Character]'s [Weapon] lets out a howl! howl!". Unleashes are [[ElementalRockPaperScissors elementally-aligned]] and add to or multiply the damage further than the basic CriticalHit, often with a further chance of extra effects. The games' best weapons are usually defined by how good their Unleashes are.
** Starting in ''[[VideoGame/GoldenSunTheLostAge The Lost Age]]'', gear exists to up the chances of Unleashing, which ''can'' reach 100% to subvert the "Situational" part trope... and create one of if not the most powerful equipment setups in the game for Attack-heavy characters.
** ''VideoGame/GoldenSunDarkDawn'' cuts out the middleman and makes the
Critical hit!
--->to
-->[Name of weapon] lets out a howl! [Name of special effect/attack]!
** ''VieoGame/GoldenSunDarkDawn'' adds multiple special attacks to
Hit itself an Unleash. Most middle and endgame weapons that are unlocked by battling able to unlock further Unleashes the more each is used, with it.their original one usually being the last of those.
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* In ''Machinima/RedVsBlue'', Tucker's energy sword generally acts just the same as the ''Halo'' item, but it also occasionally functions as a key for alien tech. [[spoiler: The key thing is its intended use, it being an effective weapon is actually a secondary benefit.]]

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* In ''Machinima/RedVsBlue'', ''WebAnimation/RedVsBlue'', Tucker's energy sword generally acts just the same as the ''Halo'' item, but it also occasionally functions as a key for alien tech. [[spoiler: The key thing is its intended use, it being an effective weapon is actually a secondary benefit.]]
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[[quoteright:223:[[WebComic/TheOrderOfTheStick https://static.tvtropes.org/pmwiki/pub/images/situsword.PNG]]]]

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[[quoteright:223:[[WebComic/TheOrderOfTheStick [[quoteright:223:[[Webcomic/TheOrderOfTheStick https://static.tvtropes.org/pmwiki/pub/images/situsword.PNG]]]]
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Fixing my edit: it's not an example


* Inverted in ''Anime/DogDays'' with Cinque's MorphWeapon Palladion: though his WeaponOfChoice is a MartialArtsStaff, he figures out how to make it change into other forms, including a Frisbee, but remarks that for some reason he can't make it turn into a sword. [[spoiler:At the climax of the story, when faced with a giant demon that threatens all of Flognarde, he finally makes a sword out of it.]]

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* Inverted in ''Anime/DogDays'' with Cinque's MorphWeapon Palladion: though his WeaponOfChoice is a MartialArtsStaff, staff, he figures out how to make it change into other forms, including a Frisbee, but remarks that for some reason he can't make it turn into a sword. [[spoiler:At the climax of the story, when faced with a giant demon that threatens all of Flognarde, he finally makes a sword out of it.]]
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Simple Staff has been disambiguated


* Inverted in ''Anime/DogDays'' with Cinque's MorphWeapon Palladion: though his WeaponOfChoice is a SimpleStaff, he figures out how to make it change into other forms, including a Frisbee, but remarks that for some reason he can't make it turn into a sword. [[spoiler:At the climax of the story, when faced with a giant demon that threatens all of Flognarde, he finally makes a sword out of it.]]

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* Inverted in ''Anime/DogDays'' with Cinque's MorphWeapon Palladion: though his WeaponOfChoice is a SimpleStaff, MartialArtsStaff, he figures out how to make it change into other forms, including a Frisbee, but remarks that for some reason he can't make it turn into a sword. [[spoiler:At the climax of the story, when faced with a giant demon that threatens all of Flognarde, he finally makes a sword out of it.]]
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Situational Swords are similar in concept to the EmpathicWeapon, but generally tend to be non-Sentient. When EmpathicWeapon is a Situational Sword, it is usually LoyalPhlebotinum; an [[EmpathicWeapon empathic]] Situational Sword can sometimes enforce its criteria through WeaponWieldsYou. One common subtrope is WeaponOfXSlaying.

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Situational Swords are similar in concept to the EmpathicWeapon, EmpathicWeapon but generally tend to be non-Sentient. When EmpathicWeapon is a Situational Sword, it is usually LoyalPhlebotinum; an [[EmpathicWeapon empathic]] Situational Sword can sometimes enforce its criteria through WeaponWieldsYou. One common subtrope is WeaponOfXSlaying.



* ''Manga/{{Naruto}}'' presents us with the Seven Swordsmen of the Mist, each of which posses a sword with a special ability. Starting off, [[EverythingsEvenWorseWithSharks Kisame Hoshigaki]] has a [[DepartmentOfRedundancyDepartment shark themed]] sword that can eat other people's [[LifeEnergy chakra]], among other things. The most interesting, though is that after all these years, we finally find out that the sword of Zabuza Momochi, the first Swordsman ever met in the series and original BigBad before his spectacular HeelFaceTurn, actually does something other than [[AwesomeYetImpractical look menacing and heavy]]. It can repair itself by sucking the iron out of someone's blood.

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* ''Manga/{{Naruto}}'' presents us with the Seven Swordsmen of the Mist, each of which posses possesses a sword with a special ability. Starting off, [[EverythingsEvenWorseWithSharks Kisame Hoshigaki]] has a [[DepartmentOfRedundancyDepartment shark themed]] shark-themed]] sword that can eat other people's [[LifeEnergy chakra]], among other things. The most interesting, though is that after all these years, we finally find out that the sword of Zabuza Momochi, the first Swordsman ever met in the series and original BigBad before his spectacular HeelFaceTurn, actually does something other than [[AwesomeYetImpractical look menacing and heavy]]. It can repair itself by sucking the iron out of someone's blood.



* ''Literature/LoneWolf'': The Sommerswerd's "supernatural powers increase the bearer's CS by 8 (prior to the application of weapon skill bonuses), and also increase the sensitivity of his Sixth Sense. It is [[WeaponOfXSlaying doubly damaging]] to undead foes and [[PowerNullifier absorbs hostile magic]]. Perhaps its greatest power is the ability to kill Darklords, and it's possible, as stated in ''The Curse of Naar'', that it might be able to kill [[BigBad Naar himself]]. Only members of the royal house of Sommerlund or a Kai Lord can wield it. If anyone else uses it in battle, it will slowly and irrevocably lose its powers." On the other hand, whip it out in the wrong spot, every Tom, Dick and Rubicante shows up to kick your ass. Fortunately, evil beings can't take advantage of this to depower the sword -- if you happen to be evil and try to hold the sword it will [[{{Fingore}} melt your fingers off]].

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* ''Literature/LoneWolf'': The Sommerswerd's "supernatural powers increase the bearer's CS by 8 (prior to the application of weapon skill bonuses), and also increase the sensitivity of his Sixth Sense. It is [[WeaponOfXSlaying doubly damaging]] to undead foes and [[PowerNullifier absorbs hostile magic]]. Perhaps its greatest power is the ability to kill Darklords, and it's possible, as stated in ''The Curse of Naar'', that it might be able to kill [[BigBad Naar himself]]. Only members of the royal house of Sommerlund or a Kai Lord can wield it. If anyone else uses it in battle, it will slowly and irrevocably lose its powers." On the other hand, whip it out in the wrong spot, every Tom, Dick Dick, and Rubicante shows up to kick your ass. Fortunately, evil beings can't take advantage of this to depower the sword -- if you happen to be evil and try to hold the sword it will [[{{Fingore}} melt your fingers off]].



* Parodied in Terry Pratchett's ''Literature/TheWeeFreeMen'': the Nac mac Feegle have swords that glow blue in the presence of ''lawyers''. [[spoiler:It does lead to a nice case of foreshadowing on the ''cover of the book'', if you pay attention to who's present in the illustration.]]

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* Parodied in Terry Pratchett's ''Literature/TheWeeFreeMen'': the Nac mac Feegle have swords that glow blue in the presence of ''lawyers''. [[spoiler:It does lead to a nice case of foreshadowing on the ''cover of the book'', book'' if you pay attention to who's present in the illustration.]]



* The title weapon in Creator/LawrenceWattEvans's ''Literature/{{Ethshar}}'' novel ''Literature/TheMisenchantedSword'' will do your fighting for you, but only against adult male humans, and once it kills, you have to sheath it and draw it again to re-activate its power. Also, [[BlessedWithSuck you can't resheath it, or even let go of it, until it's killed someone]].

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* The title weapon in Creator/LawrenceWattEvans's ''Literature/{{Ethshar}}'' novel ''Literature/TheMisenchantedSword'' will do your fighting for you, but only against adult male humans, and once it kills, you have to sheath it and draw it again to re-activate its power. Also, [[BlessedWithSuck you can't resheath it, it or even let go of it, it until it's killed someone]].



* The black sword Dyrnwyn from ''Literature/TheChroniclesOfPrydain'' series can only be drawn by one of "noble worth". [[HeroicWannabe Taran]] at first assumes this means one born of a noble bloodline, but Gwydion later states that it is referring to character, not blood. In the hands of a worthy person it is an InfinityPlusOneSword capable of slaying just about any evil being. Those who are unworthy tend to get themselves killed trying to draw the sword. Taran has to go through four or five books' worth of CharacterDevelopment before he can wield it.

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* The black sword Dyrnwyn from ''Literature/TheChroniclesOfPrydain'' series can only be drawn by one of "noble worth". [[HeroicWannabe Taran]] at first assumes this means one born of a noble bloodline, but Gwydion later states that it is referring to character, not blood. In the hands of a worthy person person, it is an InfinityPlusOneSword capable of slaying just about any evil being. Those who are unworthy tend to get themselves killed trying to draw the sword. Taran has to go through four or five books' worth of CharacterDevelopment before he can wield it.



* ''Literature/{{Percy Jackson|and the Olympians}}'''s sword ''Anaklusmos'' (Riptide) is made from celestial bronze, and is only effective against monsters or those with divine blood such as other demigods. It is completely harmless if used against regular humans. In fact, those properties are precisely why celestial bronze weapons are so popular among Greek demigods; deadly to monsters without risking mortal casualties.

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* ''Literature/{{Percy Jackson|and the Olympians}}'''s sword ''Anaklusmos'' (Riptide) is made from celestial bronze, bronze and is only effective against monsters or those with divine blood such as other demigods. It is completely harmless if used against regular humans. In fact, those properties are precisely why celestial bronze weapons are so popular among Greek demigods; deadly to monsters without risking mortal casualties.



* In the novel ''Literature/UserUnfriendly'' by Creator/VivianVandeVelde, the player characters find a [[Film/TheLordOfTheRings sword that glows in the presence of orcs]]. Since the players have artificially inflated their combat stats, the sword turns out to be more trouble than its worth.

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* In the novel ''Literature/UserUnfriendly'' by Creator/VivianVandeVelde, the player characters find a [[Film/TheLordOfTheRings sword that glows in the presence of orcs]]. Since the players have artificially inflated their combat stats, the sword turns out to be more trouble than its it's worth.



* ''Literature/TheDresdenFiles'' has the [[ExactlyWhatItSaysOnTheTin three holy Swords]], Fidelacchius the Sword of Faith, Esperacchius the Sword of Hope, and Amoracchius the Sword of Love. Each have vast evil-smiting powers when wielded for a righteous purpose. There are certain protocols which the situation must align with for the Sword to use its Powers.

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* ''Literature/TheDresdenFiles'' has the [[ExactlyWhatItSaysOnTheTin three holy Swords]], Fidelacchius the Sword of Faith, Esperacchius the Sword of Hope, and Amoracchius the Sword of Love. Each have has vast evil-smiting powers when wielded for a righteous purpose. There are certain protocols which that the situation must align with for the Sword to use its Powers.



** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Master Sword has an above average power of 30 at all times, and whenever it "breaks" it regenerates in just ten minutes. However, when put up against foes under the direct control of the Calamity, or Calamity Ganon itself, its strength ''doubles'', which can make taking out the Blight Ganons pretty much trivial. This can also be subverted by the same weapon, because completing a difficult gauntlet available via [[DownloadableContent DLC]] makes the doubling effect ''always active'', which means you have a permanent, technically-unbreakable 60 Power shortsword at all times.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Master Sword has an above average above-average power of 30 at all times, and whenever it "breaks" it regenerates in just ten minutes. However, when put up against foes under the direct control of the Calamity, or Calamity Ganon itself, its strength ''doubles'', which can make taking out the Blight Ganons pretty much trivial. This can also be subverted by the same weapon, weapon because completing a difficult gauntlet available via [[DownloadableContent DLC]] makes the doubling effect ''always active'', which means you have a permanent, technically-unbreakable 60 Power shortsword at all times.



** All the Ultimate Weapons in ''VideoGame/FinalFantasyVII'' have effects like this, with some examples being the aforementioned Ultima Weapon, Vincent's Death Penalty (does more damage dependent on how many enemies he's slain), and Tifa's Premium Heart, which does damage based on how much of her [[LimitBreak Limit]] gauge is full.

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** All the Ultimate Weapons in ''VideoGame/FinalFantasyVII'' have effects like this, with some examples being the aforementioned Ultima Weapon, Vincent's Death Penalty (does more damage dependent depending on how many enemies he's slain), and Tifa's Premium Heart, which does damage based on how much of her [[LimitBreak Limit]] gauge is full.



** [=Calculators/Arithmeticians=] in ''VideoGame/FinalFantasyTactics'' take the "Level X Spell" mechanic and build an entire moveset around it. Spells cast this way take no MP, no charge time, and you can pick the spell and the conditions it applies to, pushing this trope to an outright GameBreaker. For example, "Height Prime Holy" will [[LightEmUp laser blast]] any unit at heights 2, 3, 5, 7 and so on, which depending on the map could mean everyone on it, friend and foe alike.

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** [=Calculators/Arithmeticians=] in ''VideoGame/FinalFantasyTactics'' take the "Level X Spell" mechanic and build an entire moveset around it. Spells cast this way take no MP, no charge time, and you can pick the spell and the conditions it applies to, pushing this trope to an outright GameBreaker. For example, "Height Prime Holy" will [[LightEmUp laser blast]] any unit at heights 2, 3, 5, 7 7, and so on, which depending on the map could mean everyone on it, friend and foe alike.



*** There's also the Sword Familar, which is an EmpathicWeapon version of this. It can only be equipped as an actual weapon once it hits level 50, and the amount of damage it can do as a standard sword becomes greater as it's level increases, making it one of the best weapons in the game.

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*** There's also the Sword Familar, which is an EmpathicWeapon version of this. It can only be equipped as an actual weapon once it hits level 50, and the amount of damage it can do as a standard sword becomes greater as it's its level increases, making it one of the best weapons in the game.



** ''VieoGame/GoldenSunDarkDawn'' adds multiple special attacks to weapons which are unlocked by battling with it.

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** ''VieoGame/GoldenSunDarkDawn'' adds multiple special attacks to weapons which that are unlocked by battling with it.



* In ''VideoGame/DarkSoulsII'', the Majestic Greatsword is said to have been passed down into many generations, all of its wielder being left-handed. If you do wield it on your left hand, the sword gains better scaling plus a new moveset reminiscent of Artoria's Greatsword from the first Dark Souls.

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* In ''VideoGame/DarkSoulsII'', the Majestic Greatsword is said to have been passed down into many generations, all of its wielder wielders being left-handed. If you do wield it on your left hand, the sword gains better scaling plus a new moveset reminiscent of Artoria's Greatsword from the first Dark Souls.



** The DS remake gives Lucca the Spellslinger, a similar weapon based off the last digit of her MP.

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** The DS remake gives Lucca the Spellslinger, a similar weapon based off on the last digit of her MP.



* In the ''VideoGame/{{Sonny}}'' series of flash games, many of the techs for the Shadow Psychological build are situational to the point of being frustratingly inconvienient at times, causing many to prefer the Electric Psycho build. In the Cold Hydro build, there is one attack called Shatter that can only be used on opponents who have 3 Ice elemental debuffs (if one debuff expires before Shatter can be cast, then it won't work).

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* In the ''VideoGame/{{Sonny}}'' series of flash games, many of the techs for the Shadow Psychological build are situational to the point of being frustratingly inconvienient inconvenient at times, causing many to prefer the Electric Psycho build. In the Cold Hydro build, there is one attack called Shatter that can only be used on opponents who have 3 Ice elemental debuffs (if one debuff expires before Shatter can be cast, then it won't work).



** Siegfried, a legendary dragonslayer, has a Noble Phantasm and third skill that would indicate that he's supposed to be used to slay dragons like the historical figure he's based on. The problem, however, is that the majority of dragons in ''Grand Order'' are Rider-Class, which are weak against Assassin-class Servants, and Siegfried is a Saber-Class, who not only are strong against Lancer-Class, but aren't even part of the same triangle - this resulted in many players taking advantage of said triangle and using Sasaki Kojirou to clear Orleans, which was meant to be Siegfried's time to shine. However, he does ''incredibly'' well against Lancer-class enemies who have the Dragon attribute, a fair number of whom (i.e., both versions of Lancer Artoria, Elizabeth Bathory) are bosses. Also, if paired with St. Georgios, whose NP can give an enemy the Dragon Trait for a few turns, he's a lot less situational than on his own.

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** Siegfried, a legendary dragonslayer, has a Noble Phantasm and third skill that would indicate that he's supposed to be used to slay dragons like the historical figure he's based on. The problem, however, is that the majority of dragons in ''Grand Order'' are Rider-Class, which are weak against Assassin-class Servants, and Siegfried is a Saber-Class, who not only are strong against Lancer-Class, Lancer-Class but aren't even part of the same triangle - this resulted in many players taking advantage of said triangle and using Sasaki Kojirou to clear Orleans, which was meant to be Siegfried's time to shine. However, he does ''incredibly'' well against Lancer-class enemies who have the Dragon attribute, a fair number of whom (i.e., both versions of Lancer Artoria, Elizabeth Bathory) are bosses. Also, if paired with St. Georgios, whose NP can give an enemy the Dragon Trait for a few turns, he's a lot less situational than on his own.



* Smart guns are prototype firearms that use a unique locking system to prevent anyone who doesn't have the matching magnetic key from firing them. There are a number of systems: RFID tags, grip patterns, fingerprints. They are however universally rejected by police, military, and private owners as above all a firearm needs to be reliable in an emergency and too many things can go wrong with such a system leaving the owner of the firearm defenseless at the worst possible time.

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* Smart guns are prototype firearms that use a unique locking system to prevent anyone who doesn't have the matching magnetic key from firing them. There are a number of systems: RFID tags, grip patterns, and fingerprints. They are however universally rejected by police, military, and private owners as above all a firearm needs to be reliable in an emergency and too many things can go wrong with such a system leaving the owner of the firearm defenseless at the worst possible time.
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* Some of the AbnormalAmmo types for the Lawgiver pistol in ''ComicBook/JudgeDredd'' can be this. [[PinballProjectile Ricochet rounds]] in particular are intended for hostage situations to ShootTheHostageTaker by using the ricochet to put the bullet in behind the hostage taker. Trouble is that this requires ImprobableAimingSkills. Dredd himself can consistently pull shots like this off, but other judges, such as Heller, can botch it.

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-->[Name of character] lets out a howl. Critical hit.

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-->[Name of character] lets out a howl. howl! Critical hit.hit!



-->[Name of weapon] lets out a howl. [Name of special effect/attack]

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-->[Name of weapon] lets out a howl. howl! [Name of special effect/attack]effect/attack]!
** ''VieoGame/GoldenSunDarkDawn'' adds multiple special attacks to weapons which are unlocked by battling with it.
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* ''VideoGame/BaldursGate'' has one kind of sword that glows when enemies are nearby, though unfortunately it counts normal-sized rats and spiders as enemies even though they can't hurt you. Also, weapons 'Of Disruption' have a chance of instantly vaporizing undead upon contact. The oringinal also had a nifty 'bastard sword +1/+3 vs. shapeshifters' (which you fought a ''lot'' of).

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* ''VideoGame/BaldursGate'' has one kind of sword that glows when enemies are nearby, though unfortunately it counts normal-sized rats and spiders as enemies even though they can't hurt you. Also, weapons 'Of Disruption' have a chance of instantly vaporizing undead upon contact. The oringinal original also had a nifty 'bastard sword +1/+3 vs. shapeshifters' (which you fought a ''lot'' of).
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More accurate.


** ''VideoGame/FinalFantasyXI'' has many weapons (and armor!) that will be stronger or have added effects depending on anything from the time of day, to the moon phase, to the weather, to whether or not you have a specific StatusEffect on you, etc.

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** ''VideoGame/FinalFantasyXI'' has many weapons (and armor!) that will be stronger or have added effects depending on anything from the time of day, to the moon phase, to the weather, to whether or not you have being a specific StatusEffect on you, StatusEffectPoweredAbility that checks the wielder, etc.

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** Seraphic Weapons provide bonus damage only to the characters who's element it is strong against.

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** Seraphic Weapons provide bonus damage only to the characters who's whose element it is strong against.


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* ''Videogame/WorldOfWarcraft'' always had a few weapons with conditional effects, such as Loksey's Training Stick which was more effective when attacking beasts. But the ''Legion'' expansion brought in Artifact weapons for all players, each with their own unique bonuses and backstories, and most had some hidden trait that would show up in the right situation. Some gave combat power (Maw of the Damned did more damage after killing a humanoid or demon), some gave non-combat utility (Thas'doras made its wielder and nearby allies move faster), some were merely cosmetic (Aluneth and Xal'Atath would talk when the player was in a particular place). [[TemporaryOnlineContent Some of these effects were disabled when the weapons were nerfed down to normal at the end of the expansion]].
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* ''VideoGame/LeagueOfLegends'': The Manamune sword and Archangel's Staff transform into the Muramana and Seraph's Embrace after enough magical energy has been channelled through them (ie. the player casts enough spells after purchase).

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* ''VideoGame/LeagueOfLegends'': The Manamune sword and sword, Archangel's Staff Staff, and Winter's Approach armor transform into the Muramana and Muramana, Seraph's Embrace Embrace, and Fimbelwinter, respectively, after enough magical energy has been channelled through them (ie. the player casts enough spells after purchase).
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* ''Manga/JojosBizarreAdventure'':

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* ''Manga/JojosBizarreAdventure'': ''Manga/JoJosBizarreAdventure'':
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Compare SituationalDamageAttack and NewPowersAsThePlotDemands.

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Compare SituationalDamageAttack SituationalDamageAttack, ConditionalPowers, and NewPowersAsThePlotDemands.
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* In ''ComicBook/{{Papyrus}}'', Papyrus' magical sword, the Sword of Sobek. Whenever Papyrus shows courage, it will increase in length. The reverse is also true when Papyrus acted cowardly: the blade shrunk to dagger-sized. The sword can only be used by him or anyone of his choosing. Anyone with evil intent who tries to wield it will get injured.
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* ''Manga/DragonQuestTheAdventureOfDai'': Dai's FullPotentialUpgrade, the Sword of Dai, refuses to be wielded irresponsibly - it will only open the lock on its sheath when Dai faces an enemy too powerful for him to defeat without its aid. The rest of the time, Dai fights with a knife or his bare fists. In the sword's introduction, this is used to establish how far Dai has grown beyond his opponents; afterwards it's a source of OhCrap moments when an enemy is so dangerous that merely ''showing up'' causes Dai's sword to unlock by itself.


** ''VideoGame/FinalFantasyXI'' has many weapons (and armor!) that will be stronger or have added effects depending on anything from the time of day, to the moon phase, to the weather, to whether or not you have a specific StandardStatusEffect on you, etc.

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** ''VideoGame/FinalFantasyXI'' has many weapons (and armor!) that will be stronger or have added effects depending on anything from the time of day, to the moon phase, to the weather, to whether or not you have a specific StandardStatusEffect StatusEffect on you, etc.
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* Smart guns are prototype firearms that use a unique locking system to prevent anyone who doesn't have the matching magnetic key from firing them. There are a number of systems: RFID tags, grip patterns, fingerprints.

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* Smart guns are prototype firearms that use a unique locking system to prevent anyone who doesn't have the matching magnetic key from firing them. There are a number of systems: RFID tags, grip patterns, fingerprints. They are however universally rejected by police, military, and private owners as above all a firearm needs to be reliable in an emergency and too many things can go wrong with such a system leaving the owner of the firearm defenseless at the worst possible time.
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Correction: attributes and traits are different in gameplay


** Cú Chulainn Prototype's third skill is for fighting enemies with the Beast attribute. Nothing more.

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** Cú Chulainn Prototype's third skill is for fighting enemies with the Beast attribute.trait. Nothing more.
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* ''ComicBook/TheTransformersMoreThanMeetsTheEye'': The Great Swords wielded by Drift and other members of the Circle of Light. They draw power from the wielder's spark, only the devout (or the new-born) can bring out the weapons' full potential. Cyclonus can use the blades very skillfully, and Whirl is also shown putting them to good use.

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** Boudica is just as bad if not worse than Siegfried - while she's set up to be a tank, her first skill increases her attack against enemies with the Roman attribute; however, the majority of said enemies are found in the Septem interlude, and the majority of them are part of the three Knight classes (Saber, Archer, Lancer), which Boudica being a Rider class servant, part of the four Cavalry classes. Even worse, unlike Siegfried, her Noble Phantasm is a ''defensive'' one, and her attack stat is very poor without her first skill. However, it is worth noting that against Swimsuit Nero, Caligua, or Spartacus, she's terrifying.

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** Boudica is just as bad if not worse than Siegfried - while she's set up to be a tank, her first skill increases her attack against enemies with the Roman attribute; however, the majority of said enemies are found in the Septem interlude, and the majority of them are part of the three Knight classes (Saber, Archer, Lancer), which Boudica being a Rider class servant, part of the four Cavalry classes. Even worse, unlike Siegfried, her Noble Phantasm is a ''defensive'' one, and her attack stat is very poor without her first skill. However, it is worth noting that against Swimsuit Nero, Caligua, or Spartacus, she's terrifying. In addition, after the release of [[spoiler:Romulus-Quirinus]], who can bestow the Roman trait on enemies with both his skills and Noble Phantasm, she can suddenly be used in any context.


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** Gawain's first skill, Numeral of the Saint, only gives its full effects when in a Sunlight field. However, there are very few fields with the sunlight property. A rank-up quest however gives his second skill the ability to change the field to Sunlight for a few turns, averting this problem. However, said quest is only available when Gawain's level is fully maxed out.
** Cú Chulainn Prototype's third skill is for fighting enemies with the Beast attribute. Nothing more.
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Compare SituationalDamageAttack.

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Compare SituationalDamageAttack.
SituationalDamageAttack and NewPowersAsThePlotDemands.

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* [[Webcomic/SluggyFreelance Torg]] has a magical sword ([[ICallItVera dubbed]] [[FluffyTheTerrible Chaz]]) that, upon "drinking" the blood of an innocent, can cut through anything, kill PhysicalGods, and speak. Torg is typically too nice of a guy to actively acquire the needed blood. The most amusing case is when his [[SheIsNotMyGirlfriend friend Zoë]], unaware of Chaz's true nature and utterly stupefied by the suggestion, makes her single wish to a demon that allows Chaz to be empowered again.

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* [[Webcomic/SluggyFreelance Torg]] has a magical sword ([[ICallItVera dubbed]] [[FluffyTheTerrible Chaz]]) that, upon "drinking" the blood of an innocent, can cut through anything, kill PhysicalGods, and speak. Torg is typically too nice of a guy to actively acquire the needed blood. The most An amusing case is when his [[SheIsNotMyGirlfriend friend Zoë]], unaware of Chaz's true nature and utterly stupefied by the suggestion, makes her single wish to a demon that allows Chaz to be empowered again.



''[later]''\\

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''[later]''\\''Later:''\\

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Striving for a better balance between informative example and no unnecessary spoilers, and leaving out unnecessary detail without being too inaccurate (it was Aylee who couldn't remember the room, actually the room's name).


* [[Webcomic/SluggyFreelance Torg]] has a magical sword ([[ICallItVera dubbed]] [[FluffyTheTerrible Chaz]]) that, upon "drinking" the blood of an innocent, can cut through anything and speak. Torg is typically too nice of a guy to actively acquire the needed blood. The most amusing case was when his [[SheIsNotMyGirlfriend friend Zoe]], unaware of Chaz's true nature and utterly stupefied by the suggestion, made her single wish to a demon. Afterward, Torg used the now-awakened spirit sword to kill it.
-->'''Zoe:''' ''[{{facepalm}})]'' I want the blood of the innocent to rain down in every room of our house.\\

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* [[Webcomic/SluggyFreelance Torg]] has a magical sword ([[ICallItVera dubbed]] [[FluffyTheTerrible Chaz]]) that, upon "drinking" the blood of an innocent, can cut through anything anything, kill PhysicalGods, and speak. Torg is typically too nice of a guy to actively acquire the needed blood. The most amusing case was is when his [[SheIsNotMyGirlfriend friend Zoe]], Zoë]], unaware of Chaz's true nature and utterly stupefied by the suggestion, made makes her single wish to a demon. Afterward, Torg used the now-awakened spirit sword demon that allows Chaz to kill it.
-->'''Zoe:''' ''[{{facepalm}})]''
be empowered again.
-->'''Zoë:''' ''[{{facepalm}}]''
I want the blood of the innocent to rain down in every room of our house.\\



'''Gwynn:''' ''[cleaning]'' Did you have to say ''every'' room??\\
'''Zoe:''' I couldn't remember which room it was in!

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'''Gwynn:''' ''[cleaning]'' Did "Did you have to say ''every'' room??\\
'''Zoe:''' I
room??"\\
"I
couldn't remember which room it was in!in!"
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Edited FFX example


** All the [[InfinityPlusOneSword Celestial Weapons]] from ''VideoGame/FinalFantasyX'' are tied to a stat of the user, usually HP or MP. So if that character's HP or MP is maxed, the weapons will do more damage than if the character is low on health or magic. It's worth noting that not all of them follow those rules, Auron's sword, for example is the opposite; it's weakest when he's at full health and deals far more damage as he loses health.

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** All the [[InfinityPlusOneSword Celestial Weapons]] from ''VideoGame/FinalFantasyX'' are tied to a stat of the user, usually HP or MP. So They do normal damage if that character's HP or MP is maxed, the weapons will do more and less damage than if the character is low on health or magic. as HP/MP decreases. It's worth noting that not all of them follow those rules, Auron's sword, for example is the opposite; Masamune, is an exception; it's weakest when he's at full health and deals far more damage as he loses health.

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