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* MagneticHero and HeroLookingForGroup are both about TheHeroine ending up with a group of friends, followers, or allies who help her in her quest. However, the former is when she achieves this through sheer charisma and might be unintentional on her part. On the other hand, the latter is when she purposefully seeks out teammates and convinces them by various means (hiring them, offering them a deal, etc.). A Heroine Looking For Group might be a Magnetic Heroine but it's not a requirement.
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We don't italicize tropes.


* ''BigBoosHaunt'' and ''BleakLevel'' are two video game settings that are dark, gloomy and creepy, and have much overlap. A ''Bleak Level'' can have ''Big Boos Haunt'' elements and vice-versa, but what distinguishes the two is that a Big Boo's Haunt is strictly haunted (by the Undead or Ghosts or whatever) and can be upbeat (in a [[HalloweenTown twisted thrill]] sort of way). A Bleak Level is ''never'' upbeat and is meant to be depressing and unsettling in sharp contrast in tone to the rest of the game, hence its name.

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* ''BigBoosHaunt'' BigBoosHaunt and ''BleakLevel'' BleakLevel are two video game settings that are dark, gloomy gloomy, and creepy, and have much overlap. A ''Bleak Level'' Bleak Level can have ''Big Big Boos Haunt'' Haunt elements and vice-versa, but what distinguishes the two is that a Big Boo's Haunt is strictly haunted (by the Undead or Ghosts or whatever) and can be upbeat (in a [[HalloweenTown twisted thrill]] sort of way). A Bleak Level is ''never'' upbeat and is meant to be depressing and unsettling in sharp contrast in tone to the rest of the game, hence its name.
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* ArduousDescentToTerraFirma revolves around characters who are stranded in a high spot (or even the skies) and have to find a way to set foot on level ground, while LostAtSea poses the same kind of conundrum to charactes who are stranded in the midst of a sea or an ocean.

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Some reorganization


* Many tropes regarding video game levels are functionally analogous and equivalent to tropes regarding video game bosses: MiniDungeon and MiniBoss (a piece of gameplay material with a lower hierarchy than a main dungeon and a main boss respectively), DiscOneFinalDungeon and DiscOneFinalBoss (a plot-critical piece of gameplay material disguised as the game's finale), AllTheWorldsAreAStage and FinalExamBoss (a piece of gameplay material that evokes what was seen over the course of the game), NostalgiaLevel and LegacyBossBattle (a piece of gameplay material brought back from a previous game), BonusDungeon and {{Superboss}} (optional, very challenging pieces of gameplay material), etc.

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* Many tropes regarding video game levels are functionally analogous and equivalent to tropes regarding video game bosses: bosses:
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MiniDungeon and MiniBoss (a MiniBoss: A piece of gameplay material with a lower hierarchy than a main dungeon and a main boss respectively), respectively.
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DiscOneFinalDungeon and DiscOneFinalBoss (a plot-critical piece DiscOneFinalBoss: Plot-critical pieces of gameplay material disguised as the game's finale), finale,
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AllTheWorldsAreAStage and FinalExamBoss (a piece FinalExamBoss: Pieces of gameplay material that evokes what was seen over the course of the game), game.
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NostalgiaLevel and LegacyBossBattle (a piece LegacyBossBattle: Pieces of gameplay material brought back from a previous game), game.
** MarathonLevel and MarathonBoss: Pieces of gameplay that require a very extensive period of time to be conquered.
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BonusDungeon and {{Superboss}} (optional, {{Superboss}}: Optional, very challenging pieces of gameplay material), etc.material (and usually part of a postgame).
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[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/senza_titolo_34_20230729122719.png]]

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[[caption-width-right:350:Blue eyes--impressively indicating [[InnocentBlueEyes innocence]][[note]]from ''VideoGame/KirbysDreamBuffet''[[/note]] or [[CreepyBlueEyes immorality]][[note]]from ''WesternAnimation/TheOwlHouse''[[/note]].]]
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[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/mini_dress_sister_tropes_5424.jpg]]
[[caption-width-right:330:[-MinidressOfPower-][[note]]from ''Manga/WeddingPeach''[[/note]][- and SexySantaDress-][[note]]from ''Anime/NeonGenesisEvangelion''[[/note]][- are both skimpy dresses for {{Fanservice}}, but otherwise different purposes.-] ]]

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[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/mini_dress_sister_tropes_5424.jpg]]
[[caption-width-right:330:[-MinidressOfPower-][[note]]from ''Manga/WeddingPeach''[[/note]][- and SexySantaDress-][[note]]from ''Anime/NeonGenesisEvangelion''[[/note]][- are both skimpy dresses for {{Fanservice}}, but otherwise different purposes.-] ]]
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* EvilCounterpart, EvilTwin, EvilDoppelganger, EvilKnockoff, and CriminalDoppelganger are all about evil duplicates of one person, but the evil persona in the individual tropes are a person who simply co-exists with the original character, an identical twin, an AlternateUniverse version of the original character, an intentionally created duplicate, and an IdenticalStranger, respectively.

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* EvilCounterpart, EvilTwin, EvilDoppelganger, EvilKnockoff, and CriminalDoppelganger are all about evil duplicates of one person, but the evil persona in the individual tropes are a person character who simply co-exists with the original character, one, an identical twin, an AlternateUniverse version version/clone of the original character, an intentionally created duplicate, and an IdenticalStranger, respectively.
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* EvilTwin, EvilCounterpart, EvilKnockoff, and CriminalDoppelganger are all about evil duplicates of one person, but the evil persona in the individual tropes are an identical twin, a persona who simply co-exists with the original character or is from an AlternateUniverse, an intentionally created duplicate, and an IdenticalStranger, respectively.

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* EvilTwin, EvilCounterpart, EvilTwin, EvilDoppelganger, EvilKnockoff, and CriminalDoppelganger are all about evil duplicates of one person, but the evil persona in the individual tropes are an identical twin, a persona person who simply co-exists with the original character or is from character, an AlternateUniverse, identical twin, an AlternateUniverse version of the original character, an intentionally created duplicate, and an IdenticalStranger, respectively.
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* [[TeaIsClassy Tea]] and [[WineIsClassy wine]] are beverages commonly used to indicate wealth and prestige. A particularly posh characters might have a taste for both.

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* [[TeaIsClassy Tea]] and [[WineIsClassy wine]] are beverages commonly used to indicate wealth and prestige. A particularly Particularly posh characters might have a taste for both.
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* EvilTwin, EvilCounterpart, EvilKnockoff, and CriminalDoppelganger are all about evil duplicates of one person, but the evil persona in the individual tropes are an identical twin, a persona from an AlternateUniverse, an intentionally created duplicate, and an IdenticalStranger, respectively.

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* EvilTwin, EvilCounterpart, EvilKnockoff, and CriminalDoppelganger are all about evil duplicates of one person, but the evil persona in the individual tropes are an identical twin, a persona who simply co-exists with the original character or is from an AlternateUniverse, an intentionally created duplicate, and an IdenticalStranger, respectively.
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* The ''GreenHillZone'' and ''PalmtreePanic'' levels are similar because they are greeny, tropical stages commonly designed and used as the first level in Video Games, {{platform|Game}}ers most especially, due to their non-threatening geography and easy-going design. The ''Green Hill Zone'' is more inland and varied with plains, prairies, hills, and even some trees and caves. While ''Green Hill Zone'' can have tropical elements, what distinguishes a ''Palmtree Panic'' is the ''strictly'' tropical setting, with beaches, dunes, and ''lots'' more sand and water to go around. Green Hill Zone's other sister ''TheLostWoods'' is strictly a forest setting.

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* The ''GreenHillZone'' and ''PalmtreePanic'' levels are similar because they are greeny, tropical stages commonly designed and used as the first level in Video Games, {{platform|Game}}ers most especially, due to their non-threatening geography and easy-going design. The ''Green Hill Zone'' is more inland and varied with plains, prairies, hills, and even some trees and caves. While ''Green Hill Zone'' can have tropical elements, what distinguishes a ''Palmtree Panic'' is the ''strictly'' tropical setting, with beaches, dunes, and ''lots'' more sand and water to go around. Green Hill Zone's other sister ''TheLostWoods'' is strictly a forest setting. The YodelLand is the Green Hill Zone's Bavarian Cousin, with grassy hills, lakes, and [[DeathMountain lots of mountains]].
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* NoHarmRequirement often invokes ToWinWithoutFighting since adhering to a particular No Harm Requirement often means the characters can't use any directly violent tactics at all and thus ''have'' to find a way To Win Without Fighting.
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* EscortMission revolves around protecting a living character while taking them to a specific destination, while ProductDeliveryOrdeal is analogous to it in that it revolves around carrying or transporting an object to a destination while making sure it remains in one piece. However, both tropes differ greatly in terms of context and dynamic, especially when the escorted party is one with whom the main character interacts, thus interwining with tropes based on bonding or affinity (which usually doesn't happen with an inanimate object... we think).

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* EscortMission revolves around protecting a living character while taking them to a specific destination, while ProductDeliveryOrdeal is analogous to it in that it revolves around carrying or transporting an object to a destination while making sure it remains in one piece. However, both tropes differ greatly in terms of context and dynamic, especially when the escorted party is one with whom the main character interacts, thus interwining intertwining with tropes based on bonding or affinity (which usually doesn't happen with an inanimate object... we think).
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* EscortMission revolves around protecting a living character while taking them to a specific destination, while ProductDeliveryOrdeal is analogous to it in that it revolves around carrying or transporting an object to a destination while making sure it remains in one piece. However, both tropes differ greatly in terms of context and dynamic, especially when the escorted party is one with whom the main character interacts, thus interwining with tropes based on bonding or affinity (which usually doesn't happen with an inanimate object... we think).

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* It is possible to juggle a {{Villain|Ball}}, {{Idiot|Ball}} and ConflictBall all at once. IdiotBall doesn't necessarily make direct conflict, and ConflictBall doesn't necessarily make idiocy. Thus they are related, but not really covered by the other. VillainBall carrying may cause conflict aplenty, but it doesn't have to.

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* It is possible to juggle a {{Villain|Ball}}, {{Idiot|Ball}} VillainBall, IdiotBall, and ConflictBall all at once. IdiotBall doesn't necessarily make direct conflict, and ConflictBall doesn't necessarily make idiocy. Thus they are related, but not really covered by the other. VillainBall carrying may cause conflict aplenty, but it doesn't have to.

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Defunct trope


* It is possible to juggle a {{Villain|Ball}}, {{Idiot|Ball}} and ConflictBall all at once. IdiotBall doesn't necessarily make direct conflict, and ConflictBall doesn't necessarily make idiocy. Thus they are related, but not really covered by the other. VillainBall carrying may involve stupidly PyrrhicVillainy and cause conflict aplenty, but it doesn't have to.

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* It is possible to juggle a {{Villain|Ball}}, {{Idiot|Ball}} and ConflictBall all at once. IdiotBall doesn't necessarily make direct conflict, and ConflictBall doesn't necessarily make idiocy. Thus they are related, but not really covered by the other. VillainBall carrying may involve stupidly PyrrhicVillainy and cause conflict aplenty, but it doesn't have to.
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* ControlRoomPuzzle and TogglingSetpiecePuzzle both revolve around triggering mechanisms in video game levels by pressing switches, often to solve a puzzle or tackle an obstacle. However, the former is based on sequential presses to activate a single mechanism (and their effect is often confined to a room or area, hence its trope name), while the latter allows the player to change the states of several mechanisms by pressing any button that is connected to them (and the effect is often global for the entire level).
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Expand example


* OneJudgeToRuleThemAll and GoldenSnitch are sister tropes, as both are about a single condition that renders all other factors in a contest irrelevant.

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* OneJudgeToRuleThemAll and GoldenSnitch are sister tropes, as both are about a single condition that renders all other factors in a contest irrelevant. However, they tend to affect the plot differently; for example, a judge who overrides all the others is obviously biased, whereas a Golden Snitch may simply be the result of poorly-thought-out rules and is less likely to trigger a backlash.
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Fix typos


* EldritchAbomination and BrownNoteBeing sister tropes because they both cause a BrownNote. But they are different in scope and story purpose. A BrownNoteBeing is smaller in scope, a tough MonsterOfTheWeek versus an unbeatable, god-league EldritchAbomination who is often the GreaterScopeVillain. BrownNoteBeing is also for the cases when whatever is causing the BrownNote is unknown.

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* EldritchAbomination and BrownNoteBeing are sister tropes because they both cause a BrownNote. But they are different in scope and story purpose. A BrownNoteBeing is smaller in scope, a tough MonsterOfTheWeek MonsterOfTheWeek, versus an unbeatable, god-league EldritchAbomination who is often the GreaterScopeVillain. BrownNoteBeing is also for the cases when whatever is causing the BrownNote is unknown.
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* RomanticCandlelitDinner and BreakfastInBed are both meals that define some aspect of love but enjoyed at different times of the day.
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* Many tropes regarding video game levels are functionally analogous and equivalent to tropes regarding video game bosses: MiniDungeon and MiniBoss (a piece of gameplay material with a lower hierarchy than a main dungeon and a main boss respectively), DiscOneFinalDungeon and DiscOneFinalBoss (a plot-critical piece of gameplay material disguised as the game's finale), AllTheWorldsAreAStage and FinalExamBoss (a piece of gameplay material that evokes what was seen over the course of the game), NostalgiaLevel and LegacyBossBattle (a piece of gameplay material brought back from a previous game), BonusDungeon and BonusBoss (optional, very challenging pieces of gameplay material), etc.

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* Many tropes regarding video game levels are functionally analogous and equivalent to tropes regarding video game bosses: MiniDungeon and MiniBoss (a piece of gameplay material with a lower hierarchy than a main dungeon and a main boss respectively), DiscOneFinalDungeon and DiscOneFinalBoss (a plot-critical piece of gameplay material disguised as the game's finale), AllTheWorldsAreAStage and FinalExamBoss (a piece of gameplay material that evokes what was seen over the course of the game), NostalgiaLevel and LegacyBossBattle (a piece of gameplay material brought back from a previous game), BonusDungeon and BonusBoss {{Superboss}} (optional, very challenging pieces of gameplay material), etc.
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* [[TeaIsClassy Tea]] and [[WineIsClassy wine]] are beverages commonly used to indicate wealth and prestige. A particularly posh characters might have a taste for both.
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* CastOfSnowflakes is what happens when those characters are given characterization.
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Loads And Loads Of Characters is a redirect that should not be linked to


* CastOfSnowflakes is what happens when those LoadsAndLoadsOfCharacters are given characterization.

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* CastOfSnowflakes is what happens when those LoadsAndLoadsOfCharacters characters are given characterization.
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* '''Form''': When two or more tropes are similar in style but themselves unique, usually used for different purposes.

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* '''Form''': When two or more tropes are similar in style but are themselves unique, usually used for different purposes.

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