History Main / SilentRunningMode

27th May '17 1:59:38 PM nombretomado
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* ''Series/{{Airwolf}}'' liked to do this all the time. Well, not literally ''all'' the time, because then they wouldn't get to draw attention to it, but that switch was flipped fairly often. One episode involved a group of criminals infiltrating a base in a helicopter (a normal one). They did this by shutting off the engine just before getting close, letting the inertia of the spinning rotor land them safely without making much noise. This actually tips Hawke about the identity of the criminals, as this trick was pioneered by him and his brother during the VietnamWar.

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* ''Series/{{Airwolf}}'' liked to do this all the time. Well, not literally ''all'' the time, because then they wouldn't get to draw attention to it, but that switch was flipped fairly often. One episode involved a group of criminals infiltrating a base in a helicopter (a normal one). They did this by shutting off the engine just before getting close, letting the inertia of the spinning rotor land them safely without making much noise. This actually tips Hawke about the identity of the criminals, as this trick was pioneered by him and his brother during the VietnamWar.UsefulNotes/TheVietnamWar.
27th Nov '16 11:39:57 PM Dingbot
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* During a face-off with a Russian submarine in Film/CrimsonTide, the USS Alabama--running silent--attempts to float its communications buoy and retrieve the rest of a disrupted message. The buoy rises slowly and silently as both crews wait for the other to make a move, and then the spool binds up, [[OhCrap sending a very audible screech through the water.]]
12th Nov '16 3:12:25 PM Discar
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---> '''Michelle Henke:''' All things considered, Her Grace's plan may not have been the single rashest, most foolhardy, do-or-die, all-or-nothing throw of the dice in the history of the Royal Manticoran - or Grayson - Navy. If it wasn't, however, I have so far failed to find the plan that ''was''.

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---> '''Michelle Henke:''' All things considered, Her Grace's plan may not have been the single rashest, most foolhardy, do-or-die, all-or-nothing throw of the dice in the history of the Royal Manticoran - �- or Grayson - -� Navy. If it wasn't, however, I have so far failed to find the plan that ''was''.



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3rd Sep '16 9:36:21 AM Saber15
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* ''Videogame/FromTheDepths'' has detection systems (like radar) for vessels which will massively improve their accuracy at the cost of lighting them up like a Christmas tree to sensors. Passive detection systems exist which can only pick up active sensors but have negligible emissions. Submarines in particular field mostly passive systems; you'll know there's one there, but your cannons won't be able to get a bead on it. Automated Control Blocks can disable and enable sensors on demand, so a fleeing ship can kill its sensors to reduce pursuer accuracy.

2nd Aug '16 4:31:53 AM thatother1dude
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RadioSilence is often one of several requirements.
18th Jul '16 1:36:10 PM eroock
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->''"But only whiffs of paraffin
Or creamy rings that fizz and fade
Show where the one-eyed Death has been
That is the custom of "The Trade."''

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->''"But only whiffs of paraffin
paraffin\\
Or creamy rings that fizz and fade
fade\\
Show where the one-eyed Death has been
been\\
That is the custom of "The Trade.'The Trade'."''
18th Jul '16 1:35:29 PM eroock
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--> But only whiffs of paraffin
--> Or creamy rings that fizz and fade
--> Show where the one-eyed Death has been
--> That is the custom of "The Trade."
-->-- ''The Trade'' by Creator/RudyardKipling

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--> But ->''"But only whiffs of paraffin
--> Or creamy rings that fizz and fade
--> Show where the one-eyed Death has been
--> That is the custom of "The Trade."
"''
-->-- ''The Trade'' by Creator/RudyardKipling
'''Creator/RudyardKipling'''
14th Jul '16 6:21:07 PM Saber15
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* ''Videogame/EliteDangerous'' allows starships to enter silent running by closing all their heat radiators. The ship will quickly [[OverHeating begin to overheat]], requiring that most systems including the ''life support'' be shut down to keep heat output low. Low heat levels will ''significantly'' reduce your radar signature, though enemies within 300 meters can still pick you up.

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* ''Videogame/EliteDangerous'' allows starships to enter silent running by closing all their heat radiators. The ship will quickly [[OverHeating begin to overheat]], requiring that most systems including the ''life support'' be shut down to keep heat output low. Low heat levels will ''significantly'' reduce your radar signature, though enemies within 300 meters can still pick you up.
up. Smugglers often take the most extreme measures to remain hidden from police when docking, such as flying through the station airlock at max speed with every single system on their ship shut down in order to evade detection.
14th Jul '16 6:16:08 PM Saber15
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* Possible, but rarely used in the ''Videogame/MechWarrior'' series. Mechs could shut down completely to remove themselves from electronic detection. This wouldn't make you invisible, but a good observation point could let you set up an ambush. ''Mechwarrior 4'' and ''Living Legends'' also allows players to flip their EnemyDetectingRadar from "Active" to "Passive"; passive results in a massive reduction in detection radius and prevents MissileLockOn, but also makes it harder for enemies to detect you. In ''Living Legends'', passive radar can be augmented by standing in an active Angel ECM bubble, which makes the user ''completely'' invisible to radar.

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* Possible, but rarely used in the ''Videogame/MechWarrior'' series. Mechs could shut down completely to remove themselves from electronic detection. This wouldn't make you invisible, but a good observation point could let you set up an ambush. ''Mechwarrior 4'' and ''Living Legends'' also allows players to flip their EnemyDetectingRadar from "Active" to "Passive"; passive results in a massive reduction in detection radius mechs are very difficult to detect, but lose almost all of their radar range and prevents MissileLockOn, but also makes it harder for enemies to detect you. In cannot establish missile locks. The effects of passive radar can be stacked with a friendly Angel ECM bubble in ''Living Legends'', passive radar can be augmented by standing in an active Angel ECM bubble, which makes the user ''completely'' rendering a mech completely invisible to all forms of radar.
19th Jun '16 2:44:06 PM nombretomado
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* Yep, TheThrawnTrilogy. Kaarde starts out ''Dark Force Rising'' hiding on an asteroid, watching the Empire take over Myrkr. He only gets caught because Thrawn knows Kaarde is exactly the sort of person to do that, and he only escapes because his Force-sensitive copilot turned everything back on before Thrawn's Interdictor Cruisers finished generating a gravity well trap.

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* Yep, TheThrawnTrilogy.Literature/TheThrawnTrilogy. Kaarde starts out ''Dark Force Rising'' hiding on an asteroid, watching the Empire take over Myrkr. He only gets caught because Thrawn knows Kaarde is exactly the sort of person to do that, and he only escapes because his Force-sensitive copilot turned everything back on before Thrawn's Interdictor Cruisers finished generating a gravity well trap.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SilentRunningMode