History Main / SilentRunningMode

18th Jul '16 1:36:10 PM eroock
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->''"But only whiffs of paraffin
Or creamy rings that fizz and fade
Show where the one-eyed Death has been
That is the custom of "The Trade."''

to:

->''"But only whiffs of paraffin
paraffin\\
Or creamy rings that fizz and fade
fade\\
Show where the one-eyed Death has been
been\\
That is the custom of "The Trade.'The Trade'."''
18th Jul '16 1:35:29 PM eroock
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--> But only whiffs of paraffin
--> Or creamy rings that fizz and fade
--> Show where the one-eyed Death has been
--> That is the custom of "The Trade."
-->-- ''The Trade'' by Creator/RudyardKipling

to:

--> But ->''"But only whiffs of paraffin
--> Or creamy rings that fizz and fade
--> Show where the one-eyed Death has been
--> That is the custom of "The Trade."
"''
-->-- ''The Trade'' by Creator/RudyardKipling
'''Creator/RudyardKipling'''
14th Jul '16 6:21:07 PM Saber15
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* ''Videogame/EliteDangerous'' allows starships to enter silent running by closing all their heat radiators. The ship will quickly [[OverHeating begin to overheat]], requiring that most systems including the ''life support'' be shut down to keep heat output low. Low heat levels will ''significantly'' reduce your radar signature, though enemies within 300 meters can still pick you up.

to:

* ''Videogame/EliteDangerous'' allows starships to enter silent running by closing all their heat radiators. The ship will quickly [[OverHeating begin to overheat]], requiring that most systems including the ''life support'' be shut down to keep heat output low. Low heat levels will ''significantly'' reduce your radar signature, though enemies within 300 meters can still pick you up.
up. Smugglers often take the most extreme measures to remain hidden from police when docking, such as flying through the station airlock at max speed with every single system on their ship shut down in order to evade detection.
14th Jul '16 6:16:08 PM Saber15
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* Possible, but rarely used in the ''Videogame/MechWarrior'' series. Mechs could shut down completely to remove themselves from electronic detection. This wouldn't make you invisible, but a good observation point could let you set up an ambush. ''Mechwarrior 4'' and ''Living Legends'' also allows players to flip their EnemyDetectingRadar from "Active" to "Passive"; passive results in a massive reduction in detection radius and prevents MissileLockOn, but also makes it harder for enemies to detect you. In ''Living Legends'', passive radar can be augmented by standing in an active Angel ECM bubble, which makes the user ''completely'' invisible to radar.

to:

* Possible, but rarely used in the ''Videogame/MechWarrior'' series. Mechs could shut down completely to remove themselves from electronic detection. This wouldn't make you invisible, but a good observation point could let you set up an ambush. ''Mechwarrior 4'' and ''Living Legends'' also allows players to flip their EnemyDetectingRadar from "Active" to "Passive"; passive results in a massive reduction in detection radius mechs are very difficult to detect, but lose almost all of their radar range and prevents MissileLockOn, but also makes it harder for enemies to detect you. In cannot establish missile locks. The effects of passive radar can be stacked with a friendly Angel ECM bubble in ''Living Legends'', passive radar can be augmented by standing in an active Angel ECM bubble, which makes the user ''completely'' rendering a mech completely invisible to all forms of radar.
19th Jun '16 2:44:06 PM nombretomado
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* Yep, TheThrawnTrilogy. Kaarde starts out ''Dark Force Rising'' hiding on an asteroid, watching the Empire take over Myrkr. He only gets caught because Thrawn knows Kaarde is exactly the sort of person to do that, and he only escapes because his Force-sensitive copilot turned everything back on before Thrawn's Interdictor Cruisers finished generating a gravity well trap.

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* Yep, TheThrawnTrilogy.Literature/TheThrawnTrilogy. Kaarde starts out ''Dark Force Rising'' hiding on an asteroid, watching the Empire take over Myrkr. He only gets caught because Thrawn knows Kaarde is exactly the sort of person to do that, and he only escapes because his Force-sensitive copilot turned everything back on before Thrawn's Interdictor Cruisers finished generating a gravity well trap.
25th Apr '16 11:29:50 PM MarcInGA
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to:

* In ''The Enemy Below'' a German sub is playing a cat and mouse game with an American cruiser. At one point the hiding underwater is getting to the Germans and one goes nuts. The Captain puts on music and gets all of his men to sing, which can be heard by the cruiser on their hydrophones. The Americans think they've gone nuts, but the American captain sees what is happening.
11th Nov '15 4:28:52 PM Saber15
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to:

* ''Videogame/EliteDangerous'' allows starships to enter silent running by closing all their heat radiators. The ship will quickly [[OverHeating begin to overheat]], requiring that most systems including the ''life support'' be shut down to keep heat output low. Low heat levels will ''significantly'' reduce your radar signature, though enemies within 300 meters can still pick you up.
11th Oct '15 1:04:54 PM Morgenthaler
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* Referenced in ''Literature/TheAreasOfMyExpertise'' in a table of short words and abbreviations used by submariners to conserve oxygen. It contains the term "SR" for Silent Running mode. It claims that the term comes from the movie ''SilentRunning'', because it is the sub-mariners' favorite movie.

to:

* Referenced in ''Literature/TheAreasOfMyExpertise'' in a table of short words and abbreviations used by submariners to conserve oxygen. It contains the term "SR" for Silent Running mode. It claims that the term comes from the movie ''SilentRunning'', ''Film/SilentRunning'', because it is the sub-mariners' favorite movie.
9th Aug '15 10:01:17 AM Saber15
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* Possible, but rarely used in ''VideoGame/{{Mechwarrior}} 4''. Mechs could shut down completely to remove themselves from electronic detection. This wouldn't make you invisible, but a good observation point could let you set up an ambush.

to:

* Possible, but rarely used in ''VideoGame/{{Mechwarrior}} 4''.the ''Videogame/MechWarrior'' series. Mechs could shut down completely to remove themselves from electronic detection. This wouldn't make you invisible, but a good observation point could let you set up an ambush. ''Mechwarrior 4'' and ''Living Legends'' also allows players to flip their EnemyDetectingRadar from "Active" to "Passive"; passive results in a massive reduction in detection radius and prevents MissileLockOn, but also makes it harder for enemies to detect you. In ''Living Legends'', passive radar can be augmented by standing in an active Angel ECM bubble, which makes the user ''completely'' invisible to radar.
7th Aug '15 5:55:44 AM ChronoLegion
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to:

* In ''Literature/ArkRoyal'', the titular ship engages in this tactic occasionally with mixed success. The first time, it helps that the fleet also uses drones to mimic the signatures of carriers to fool the enemy. However, the alien stealth systems are ''much'' more effective, although humans quickly figure out how to, at least, approximate their location by certain weak emissions.
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