History Main / SideQuest

2nd Apr '17 3:06:07 PM nombretomado
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* In ''{{Persona 3}}'', Elizabeth, or in ''[[UpdatedRerelease Portable]]'', Theo, offers nearly ''one hundred-fifty'' different requests throughout the game, some of which need to be unlocked by completing others, not to mention filling the Persona Compendium.

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* In ''{{Persona 3}}'', ''VideoGame/Persona3'', Elizabeth, or in ''[[UpdatedRerelease Portable]]'', Theo, offers nearly ''one hundred-fifty'' different requests throughout the game, some of which need to be unlocked by completing others, not to mention filling the Persona Compendium.
21st Mar '17 10:43:22 AM BeerBaron
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** ''VideoGame/TheElderScrollsIVOblivion'' has many side quests, several of length and depth to rival the main plotline. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had much more sidequests, but nowhere near as many as ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', predecessor to both games, which was 99.9% sidequesting and a bigger game in general.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and its Radiant Quest system treads on a lot of the same ground as Daggerfall's procedural generation to the same effect.

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** ''VideoGame/TheElderScrollsIVOblivion'' has many side quests, several After seeing how much time players spent on the much more limited sidequests in ''[[VideoGame/TheElderScrollsArena Arena]]'', Bethesda responded by adding dozens of length unique sidequests and depth to rival the main plotline. an infinite number of [[RandomlyGeneratedLevels randomly generated]] sidequests in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. (Though they do get repetitive rather quickly.)
**
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dropped the infinite randomly generated sidequests in favor of having non-random LoadsAndLoadsOfSidequests, and even had much more sidequests, but nowhere near an in-story explanation for why your character would do them. (You're a spy for the Empire and need to keep up a cover identity as many as ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', predecessor to both games, a freelance adventurer, cleverly playing with TakeYourTime.) The Guilds and Factions all have their own [[SideQuestSideStory Side Quest Side Stories]] which was 99.9% sidequesting are nearly as expansive as the main quest itself.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' kept the trend going with plenty of sidequests available
and expansive faction questlines as well. However, the main quest's [[ContinueYourMissionDammit sense of urgency makes a bigger game in general.
stark contrast]] with the still sidequest-focused gameplay.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' continues the trend, with dozens of sidequests available and its Radiant Quest plenty more in the faction questlines. It also has a "Radiant Quest" system treads on a lot of that revisits the same ground as Daggerfall's ''Daggerfall'''s procedural generation to the same effect.
24th Feb '17 1:10:53 PM MyFinalEdits
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* Featured in every single ''Zelda'' game since the beginning of the series. A well-known example is ''VideoGame/TheLegendOfZeldaMajorasMask'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
* In ''VideoGame/{{Okami}}'', sidequests help Amaterasu to gain Praise units, which gradually enhance her health, paint storage, money and revival chance stats. Some sidequests also house Stray Beads, a bonus supply of Gold Dust (which will permanently power up one weapon) and even secret brush techniques.

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* Featured in every single ''Zelda'' ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''VideoGame/TheLegendOfZeldaMajorasMask'' ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
* In ''VideoGame/{{Okami}}'', sidequests help Amaterasu to gain Praise units, which gradually enhance her health, paint storage, money and revival chance stats. Some sidequests also house Stray Beads, a bonus supply of Gold Dust (which will permanently power up one weapon) and even secret brush techniques.



* Most VideoGame/CommandAndConquer games features optional objectives in missions, but Tiberian Sun went one step beyond and featured optional missions, unnecessary to progress further in the campaign but granting some sort of advantage in the associated main mission.

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* Most VideoGame/CommandAndConquer ''VideoGame/CommandAndConquer'' games features optional objectives in missions, but Tiberian Sun went one step beyond and featured optional missions, unnecessary to progress further in the campaign but granting some sort of advantage in the associated main mission.



* ''PlanescapeTorment'' has a clever subversion of optional {{Fetch Quest}}s. An old witch will only teach the PC magic if he fetches her three seemingly-innocuous and useless items: some herbs, rags and a fish. Not only do the apparently pointless errands actually have meaning attached to them but the items themselves are used to create spells.

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* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' has a clever subversion of optional {{Fetch Quest}}s. An old witch will only teach the PC magic if he fetches her three seemingly-innocuous and useless items: some herbs, rags and a fish. Not only do the apparently pointless errands actually have meaning attached to them but the items themselves are used to create spells.



* This idea has unfortunately spread to the PSP game ''VideoGame/CrisisCore''. There are 300 missions and just the very first one is required to continue with your game. What's worse is that there are only eight or nine "dungeons" the missions take place in with varying parts of them blocked off and all of them boil down to "find all enemies visible on the map and kill them", meaning the gameplay pretty much requires you do to the same thing over and over and OVER again...

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* This idea has unfortunately spread to the PSP game ''VideoGame/CrisisCore''. There are 300 missions and just the very first one is required to continue with your game. What's worse is that there are only eight or nine "dungeons" the missions take place in with varying parts of them blocked off and all of them boil down to "find all enemies visible on the map and kill them", meaning the gameplay pretty much requires you do to the same thing over and over and OVER again...



* The ''DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.
* VideoGame/DarkSouls features many optional quests, most of which involve you assisting other NPC adventurers, in addition to many optional dungeons and bosses. Most of these quests are [[GuideDangIt difficult to accomplish if you don't know what you are doing]], so it will probably take multiple playthroughs to beat them all.
* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', the Castle Town has two sidequests; you need to find a man's missing 'Beanlets' and dig up ancient artifacts for another man.

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* The ''DragonQuest'' ''Franchise/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.
* VideoGame/DarkSouls ''VideoGame/DarkSouls'' features many optional quests, most of which involve you assisting other NPC adventurers, in addition to many optional dungeons and bosses. Most of these quests are [[GuideDangIt difficult to accomplish if you don't know what you are doing]], so it will probably take multiple playthroughs to beat them all.
* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', ''VideoGame/MarioAndLuigiSuperstarSaga'', the Castle Town has two sidequests; you need to find a man's missing 'Beanlets' and dig up ancient artifacts for another man.



* Pretty much every WideOpenSandbox has side quests.



[[folder:Anime & Manga]]
* During the Alabasta Arc of ''Manga/OnePiece'', the Straw Hats made a detour to Drum Island to find Nami a doctor despite there being a race against time. In a rare case of inversion, the side trip turned out to be relevant to the main storyline as it allowed them to meet and recruit their doctor, Chopper.
[[/folder]]



* [[Webcomic/TheOrderOfTheStick Roy Greenhilt]], on the other hand, hates [[http://www.giantitp.com/comics/oots0349.html wasting time]] [[http://www.giantitp.com/comics/oots0134.html on sidequests.]]
** And Tarquin [[ItsAllAboutMe refuses to be one]].

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* [[Webcomic/TheOrderOfTheStick Roy Greenhilt]], on the other hand, hates [[http://www.giantitp.com/comics/oots0349.html wasting time]] [[http://www.giantitp.com/comics/oots0134.html on sidequests.]]
**
]] And Tarquin [[ItsAllAboutMe refuses to be one]].
24th Feb '17 6:50:30 AM Eddy1215
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& During the Alabasta Arc of ''Manga/OnePiece'', the Straw Hats made a detour to Drum Island to find Nami a doctor despite there being a race against time. In a rare case of inversion, the side trip turned out to be relevant to the main storyline as it allowed them to meet and recruit their doctor, Chopper.

to:

& * During the Alabasta Arc of ''Manga/OnePiece'', the Straw Hats made a detour to Drum Island to find Nami a doctor despite there being a race against time. In a rare case of inversion, the side trip turned out to be relevant to the main storyline as it allowed them to meet and recruit their doctor, Chopper.
24th Feb '17 6:49:46 AM Eddy1215
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[[folder:Anime & Manga]]
& During the Alabasta Arc of ''Manga/OnePiece'', the Straw Hats made a detour to Drum Island to find Nami a doctor despite there being a race against time. In a rare case of inversion, the side trip turned out to be relevant to the main storyline as it allowed them to meet and recruit their doctor, Chopper.
[[/folder]]
20th Feb '17 5:35:57 PM Bugfragged
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* ''VideoGame/CapellasPromise'' has forty listed sidequests in the quest log, though most of the optional postgame dungeons and optional characters aren't listed, including the one that requires you to finish all forty listed quests.
26th Jan '17 2:05:17 PM Gosicrystal
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* The search for the Extra-Life clover boxes in ''VideoGame/LittleBigAdventure'' and it's sequel. ''Little Big Adventure II'' also has the optional adventure in the form of a BonusDungeon; an off-the-main-path island cave off the coast of Desert Island which houses the Protection Spell. You do not need the spell to complete the game, and it will become LostForever once you leave Twinsun the second time.

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* The search for the Extra-Life clover boxes in ''VideoGame/LittleBigAdventure'' and it's sequel. ''Little Big Adventure II'' also has the optional adventure in the form of a BonusDungeon; an off-the-main-path island cave off the coast of Desert Island which houses the Protection Spell. You do not need the spell to complete the game, and it will become LostForever be [[PermanentlyMissableContent lost for good]] once you leave Twinsun the second time.
28th Dec '16 4:52:16 PM kataangluvr
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* ''VideoGame/GhostTales'' gives you some optional sidequests to complete. Some are mandatory for the main game, but you will be presented with some that are available for a limited time.
3rd Nov '16 3:51:28 PM kataangluvr
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* You'll get a series of these in ''VideoGame/AvatarTheLastAirbender''. Each area has different tasks available, some which have to be activated by talking to random characters. You have to get these tasks accomplished before a certain timeframe. If you don't, the sidequest will be unavailable and you won't get a chance to do it again. That is, unless you restart the file all over again or go back to an older file.
26th Jun '16 10:31:39 AM nombretomado
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* ''BaldursGate''
** ''Baldurs Gate'' is just full of lazy, lazy gits always asking you to go and fetch them a book, a sword, a dead body, a scroll, or something else that's often less than thirty feet away. To the point where your character has the [[LampShade opportunity]] to go on [[RantInducingSlight a long tirade]] that anyone who has ever played [=RPGs=] will agree with. Your journal will be full of [[DeadpanSnarker snark]] about it.
** ''Baldurs Gate 2'' is famous (amongst other things) for having ''no'' pure {{Fetch Quest}}s. Subverted and parodied in "Throne of Bhaal", where you can subcontract a recovery quest to younger adventurers you just depetrified. They try to kill you for more loot, but reload the game after you slaughter them.

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* ''BaldursGate''
''Franchise/BaldursGate''
** ''Baldurs Gate'' ''VideoGame/BaldursGate'' is just full of lazy, lazy gits always asking you to go and fetch them a book, a sword, a dead body, a scroll, or something else that's often less than thirty feet away. To the point where your character has the [[LampShade opportunity]] to go on [[RantInducingSlight a long tirade]] that anyone who has ever played [=RPGs=] will agree with. Your journal will be full of [[DeadpanSnarker snark]] about it.
** ''Baldurs Gate 2'' ''VideoGame/BaldursGate2'' is famous (amongst other things) for having ''no'' pure {{Fetch Quest}}s. Subverted and parodied in "Throne of Bhaal", where you can subcontract a recovery quest to younger adventurers you just depetrified. They try to kill you for more loot, but reload the game after you slaughter them.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SideQuest