History Main / SideQuest

26th Jul '17 11:07:28 AM MyFinalEdits
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* Featured in every single ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.

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* Featured in every single ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and Cap]]'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
26th Jul '17 12:33:35 AM Koveras
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Related to FetchQuest, IrrelevantSidequest, LoadsAndLoadsOfSidequests, ThatOneSidequest, and SidequestSidestory. Compare with WackyWaysideTribe, a non-interactive version. Also see EasterEgg, InfinityPlusOneSword, and QuestGiver.

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In a lot of post-''VideoGame/WorldOfWarcraft'' [=MMOs=] (and games inspired by it), most sidequests fall into the Big Five templates: [[MassMonsterSlaughterSidequest Kill Quests]][[note]]"kill a certain number of certain mobs"[[/note]], {{Fetch Quest}}s[[note]]"bring me a specific thing"[[/note]], [=FedEx=] Quests[[note]]"[[InvertedTrope deliver this thing to another place]]"[[/note]], [[CollectionSidequest Collect Quests]][[note]]"find a certain number of certain things", often [[TwentyBearAsses rolled into Kill Quests]][[/note]], and [[EscortMission Escort Quests]][[note]]"guide this vulnerable NPC to another place"--i.e. an extra frustrating variation of [=FedEx=] Quests[[/note]]. As [[https://www.youtube.com/watch?v=otAkP5VjIv8 discussed]] by ''WebVideo/ExtraCredits'', the prevalence of the Big Five is often a result of the common view among game designers that the only purpose of sidequests is to [[JustifiedTrope justify]] in-story the endless [[RPGsEqualCombat combat]] [[LevelGrinding grind]] gameplay.

Related to FetchQuest, IrrelevantSidequest, LoadsAndLoadsOfSidequests, ThatOneSidequest, and SidequestSidestory. Compare with WackyWaysideTribe, a non-interactive version. Also see EasterEgg, InfinityPlusOneSword, and QuestGiver.
10th Jul '17 1:12:25 PM justanid
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Related to FetchQuest, IrrelevantSidequest, LoadsAndLoadsOfSidequests, ThatOneSidequest, and SidequestSidestory. Compare with WackyWaysideTribe, a literary version. Also see EasterEgg, InfinityPlusOneSword, and QuestGiver.

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Related to FetchQuest, IrrelevantSidequest, LoadsAndLoadsOfSidequests, ThatOneSidequest, and SidequestSidestory. Compare with WackyWaysideTribe, a literary non-interactive version. Also see EasterEgg, InfinityPlusOneSword, and QuestGiver.
10th Jul '17 1:11:17 PM justanid
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Tends to be {{irrelevant|Sidequest}} to your main quest. Also see InfinityPlusOneSword, EasterEgg, FetchQuest, QuestGiver, SidequestSidestory, LoadsAndLoadsOfSidequests. And ThatOneSidequest, though you probably don't want to.

Important to note that this trope appears in practically every game which gives the player even a slight amount of free rein, and is one of the best way for a developer to add more content and extend the length of a game.

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Tends to be {{irrelevant|Sidequest}} to your main quest. Also see InfinityPlusOneSword, EasterEgg, FetchQuest, QuestGiver, SidequestSidestory, LoadsAndLoadsOfSidequests. And ThatOneSidequest, though you probably don't want to.

Important
It is important to note that this trope appears in practically every game which gives the player even a slight amount of free rein, and is one of the best way for a developer to add more content and extend the length of a game.
game. If sidequests take up the majority of the game, it may be a WideOpenSandbox.

Related to FetchQuest, IrrelevantSidequest, LoadsAndLoadsOfSidequests, ThatOneSidequest, and SidequestSidestory. Compare with WackyWaysideTribe, a literary version. Also see EasterEgg, InfinityPlusOneSword, and QuestGiver.
23rd Jun '17 8:57:57 AM NESBoy
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* TheSimpsonsHitAndRun has collector cards that contain items from previous episodes (Such as crab juice), collecting all in a level unlocked a multi player bonus track that was specific to the level, collecting all in the game allowed you (in level 3) to trade all of them (although they're still there in the pause menu) for a ticket to the "Itchy and Scratchy: 300 Yard Gash" from the Comic Book Guy.

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* TheSimpsonsHitAndRun ''VideoGame/TheSimpsonsHitAndRun'' has collector cards that contain items from previous episodes [[WesternAnimation/TheSimpsons the cartoon]] (Such as [[Recap/TheSimpsonsS9E1TheCityOfNewYorkVsHomerSimpson crab juice), juice]]), collecting all in a level unlocked a multi player bonus track that was specific to the level, collecting all in the game allowed you (in level 3) to trade all of them (although they're still there in the pause menu) for a ticket to the "Itchy and Scratchy: 300 Yard Gash" from the Comic Book Guy.
2nd Apr '17 3:06:07 PM nombretomado
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* In ''{{Persona 3}}'', Elizabeth, or in ''[[UpdatedRerelease Portable]]'', Theo, offers nearly ''one hundred-fifty'' different requests throughout the game, some of which need to be unlocked by completing others, not to mention filling the Persona Compendium.

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* In ''{{Persona 3}}'', ''VideoGame/Persona3'', Elizabeth, or in ''[[UpdatedRerelease Portable]]'', Theo, offers nearly ''one hundred-fifty'' different requests throughout the game, some of which need to be unlocked by completing others, not to mention filling the Persona Compendium.
21st Mar '17 10:43:22 AM BeerBaron
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** ''VideoGame/TheElderScrollsIVOblivion'' has many side quests, several of length and depth to rival the main plotline. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had much more sidequests, but nowhere near as many as ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', predecessor to both games, which was 99.9% sidequesting and a bigger game in general.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' and its Radiant Quest system treads on a lot of the same ground as Daggerfall's procedural generation to the same effect.

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** ''VideoGame/TheElderScrollsIVOblivion'' has many side quests, several After seeing how much time players spent on the much more limited sidequests in ''[[VideoGame/TheElderScrollsArena Arena]]'', Bethesda responded by adding dozens of length unique sidequests and depth to rival the main plotline. an infinite number of [[RandomlyGeneratedLevels randomly generated]] sidequests in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. (Though they do get repetitive rather quickly.)
**
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dropped the infinite randomly generated sidequests in favor of having non-random LoadsAndLoadsOfSidequests, and even had much more sidequests, but nowhere near an in-story explanation for why your character would do them. (You're a spy for the Empire and need to keep up a cover identity as many as ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', predecessor to both games, a freelance adventurer, cleverly playing with TakeYourTime.) The Guilds and Factions all have their own [[SideQuestSideStory Side Quest Side Stories]] which was 99.9% sidequesting are nearly as expansive as the main quest itself.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' kept the trend going with plenty of sidequests available
and expansive faction questlines as well. However, the main quest's [[ContinueYourMissionDammit sense of urgency makes a bigger game in general.
stark contrast]] with the still sidequest-focused gameplay.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' continues the trend, with dozens of sidequests available and its Radiant Quest plenty more in the faction questlines. It also has a "Radiant Quest" system treads on a lot of that revisits the same ground as Daggerfall's ''Daggerfall'''s procedural generation to the same effect.
24th Feb '17 1:10:53 PM MyFinalEdits
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* Featured in every single ''Zelda'' game since the beginning of the series. A well-known example is ''VideoGame/TheLegendOfZeldaMajorasMask'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
* In ''VideoGame/{{Okami}}'', sidequests help Amaterasu to gain Praise units, which gradually enhance her health, paint storage, money and revival chance stats. Some sidequests also house Stray Beads, a bonus supply of Gold Dust (which will permanently power up one weapon) and even secret brush techniques.

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* Featured in every single ''Zelda'' ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''VideoGame/TheLegendOfZeldaMajorasMask'' ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
* In ''VideoGame/{{Okami}}'', sidequests help Amaterasu to gain Praise units, which gradually enhance her health, paint storage, money and revival chance stats. Some sidequests also house Stray Beads, a bonus supply of Gold Dust (which will permanently power up one weapon) and even secret brush techniques.



* Most VideoGame/CommandAndConquer games features optional objectives in missions, but Tiberian Sun went one step beyond and featured optional missions, unnecessary to progress further in the campaign but granting some sort of advantage in the associated main mission.

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* Most VideoGame/CommandAndConquer ''VideoGame/CommandAndConquer'' games features optional objectives in missions, but Tiberian Sun went one step beyond and featured optional missions, unnecessary to progress further in the campaign but granting some sort of advantage in the associated main mission.



* ''PlanescapeTorment'' has a clever subversion of optional {{Fetch Quest}}s. An old witch will only teach the PC magic if he fetches her three seemingly-innocuous and useless items: some herbs, rags and a fish. Not only do the apparently pointless errands actually have meaning attached to them but the items themselves are used to create spells.

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* ''PlanescapeTorment'' ''VideoGame/PlanescapeTorment'' has a clever subversion of optional {{Fetch Quest}}s. An old witch will only teach the PC magic if he fetches her three seemingly-innocuous and useless items: some herbs, rags and a fish. Not only do the apparently pointless errands actually have meaning attached to them but the items themselves are used to create spells.



* This idea has unfortunately spread to the PSP game ''VideoGame/CrisisCore''. There are 300 missions and just the very first one is required to continue with your game. What's worse is that there are only eight or nine "dungeons" the missions take place in with varying parts of them blocked off and all of them boil down to "find all enemies visible on the map and kill them", meaning the gameplay pretty much requires you do to the same thing over and over and OVER again...

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* This idea has unfortunately spread to the PSP game ''VideoGame/CrisisCore''. There are 300 missions and just the very first one is required to continue with your game. What's worse is that there are only eight or nine "dungeons" the missions take place in with varying parts of them blocked off and all of them boil down to "find all enemies visible on the map and kill them", meaning the gameplay pretty much requires you do to the same thing over and over and OVER again...



* The ''DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.
* VideoGame/DarkSouls features many optional quests, most of which involve you assisting other NPC adventurers, in addition to many optional dungeons and bosses. Most of these quests are [[GuideDangIt difficult to accomplish if you don't know what you are doing]], so it will probably take multiple playthroughs to beat them all.
* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', the Castle Town has two sidequests; you need to find a man's missing 'Beanlets' and dig up ancient artifacts for another man.

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* The ''DragonQuest'' ''Franchise/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.
* VideoGame/DarkSouls ''VideoGame/DarkSouls'' features many optional quests, most of which involve you assisting other NPC adventurers, in addition to many optional dungeons and bosses. Most of these quests are [[GuideDangIt difficult to accomplish if you don't know what you are doing]], so it will probably take multiple playthroughs to beat them all.
* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', ''VideoGame/MarioAndLuigiSuperstarSaga'', the Castle Town has two sidequests; you need to find a man's missing 'Beanlets' and dig up ancient artifacts for another man.



* Pretty much every WideOpenSandbox has side quests.



[[folder:Anime & Manga]]
* During the Alabasta Arc of ''Manga/OnePiece'', the Straw Hats made a detour to Drum Island to find Nami a doctor despite there being a race against time. In a rare case of inversion, the side trip turned out to be relevant to the main storyline as it allowed them to meet and recruit their doctor, Chopper.
[[/folder]]



* [[Webcomic/TheOrderOfTheStick Roy Greenhilt]], on the other hand, hates [[http://www.giantitp.com/comics/oots0349.html wasting time]] [[http://www.giantitp.com/comics/oots0134.html on sidequests.]]
** And Tarquin [[ItsAllAboutMe refuses to be one]].

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* [[Webcomic/TheOrderOfTheStick Roy Greenhilt]], on the other hand, hates [[http://www.giantitp.com/comics/oots0349.html wasting time]] [[http://www.giantitp.com/comics/oots0134.html on sidequests.]]
**
]] And Tarquin [[ItsAllAboutMe refuses to be one]].
24th Feb '17 6:50:30 AM Eddy1215
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& During the Alabasta Arc of ''Manga/OnePiece'', the Straw Hats made a detour to Drum Island to find Nami a doctor despite there being a race against time. In a rare case of inversion, the side trip turned out to be relevant to the main storyline as it allowed them to meet and recruit their doctor, Chopper.

to:

& * During the Alabasta Arc of ''Manga/OnePiece'', the Straw Hats made a detour to Drum Island to find Nami a doctor despite there being a race against time. In a rare case of inversion, the side trip turned out to be relevant to the main storyline as it allowed them to meet and recruit their doctor, Chopper.
24th Feb '17 6:49:46 AM Eddy1215
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Added DiffLines:

[[folder:Anime & Manga]]
& During the Alabasta Arc of ''Manga/OnePiece'', the Straw Hats made a detour to Drum Island to find Nami a doctor despite there being a race against time. In a rare case of inversion, the side trip turned out to be relevant to the main storyline as it allowed them to meet and recruit their doctor, Chopper.
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SideQuest