History Main / SideQuest

13th Feb '18 8:32:54 AM BeerBaron
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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dropped the infinite randomly generated sidequests in favor of having non-random LoadsAndLoadsOfSidequests, and even had an in-story explanation for why your character would do them. (You're a spy for the Empire and need to keep up a cover identity as a freelance adventurer, cleverly playing with TakeYourTime.) The Guilds and Factions all have their own [[SideQuestSideStory Side Quest Side Stories]] which are nearly as expansive as the main quest itself.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' kept the trend going with plenty of sidequests available and expansive faction questlines as well. However, the main quest's [[ContinueYourMissionDammit sense of urgency makes a stark contrast]] with the still sidequest-focused gameplay.

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dropped drops the infinite randomly generated sidequests in favor of having non-random LoadsAndLoadsOfSidequests, and even had has an in-story explanation for why your character would do them. (You're a spy for the Empire and need to keep up a cover identity as a freelance adventurer, cleverly playing with TakeYourTime.) The Guilds and Factions all have their own [[SideQuestSideStory Side Quest Side Stories]] Stories]], which are nearly as expansive as the main quest itself.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' kept keeps the trend going with plenty of sidequests available and expansive faction questlines as well. However, the main quest's [[ContinueYourMissionDammit sense of urgency makes a stark contrast]] conflicts rather sharply]] with the still sidequest-focused gameplay.
8th Feb '18 10:47:11 PM Codefreak5
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* Present in ''VideoGame/{{Borderlands}}'' and its sequel, ''VideoGame/{{Borderlands 2}}'', with characters paying in XP, money, and/or bonuses. Especially notable is the (only) Face [=McShooty=] quest "Shoot This Guy In The Face". Should you find him in the middle of nowhere screaming about how he ''needs'' someone to [[CaptainObvious shoot him in the face]], accepting means you have to do so. Completing it actually awards you with cash and XP too, as well as the achievement ''[[ZeroEffortBoss "Well that was easy..."]]''

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* Present in ''VideoGame/{{Borderlands}}'' and its sequel, ''VideoGame/{{Borderlands 2}}'', sequels, ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'', with characters paying in XP, money, and/or bonuses.loot. Especially notable is the (only) Face [=McShooty=] quest "Shoot This Guy In The Face". Should you find him in the middle of nowhere screaming about how he ''needs'' someone to [[CaptainObvious shoot him in the face]], accepting means you have to do so. Completing it actually awards you with cash and XP too, as well as the achievement ''[[ZeroEffortBoss "Well that was easy..."]]''
20th Dec '17 1:20:32 AM LegitimateIdiot
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In a lot of post-''VideoGame/WorldOfWarcraft'' [=MMOs=] (and games inspired by it), most sidequests fall into the Big Five templates: [[MassMonsterSlaughterSidequest Kill Quests]][[note]]"kill a certain number of certain mobs"[[/note]], {{Fetch Quest}}s[[note]]"bring me a specific thing"[[/note]], [=FedEx=] Quests[[note]]"[[InvertedTrope deliver this thing to another place]]"[[/note]], [[CollectionSidequest Collect Quests]][[note]]"find a certain number of certain things", often [[TwentyBearAsses rolled into Kill Quests]][[/note]], and [[EscortMission Escort Quests]][[note]]"guide this vulnerable NPC to another place"--i.e. an extra frustrating variation of [=FedEx=] Quests[[/note]]. As [[https://www.youtube.com/watch?v=otAkP5VjIv8 discussed]] by ''WebVideo/ExtraCredits'', the prevalence of the Big Five is often a result of the common view among game designers that the only purpose of sidequests is to [[JustifiedTrope justify]] in-story the endless [[RPGsEqualCombat combat]] [[LevelGrinding grind]] gameplay.

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In a lot of post-''VideoGame/WorldOfWarcraft'' [=MMOs=] (and games inspired by it), most sidequests fall into the Big Five templates: [[MassMonsterSlaughterSidequest Kill Quests]][[note]]"kill a certain number of certain mobs"[[/note]], {{Fetch Quest}}s[[note]]"bring me a specific thing"[[/note]], [=FedEx=] Quests[[note]]"[[InvertedTrope deliver this thing to another place]]"[[/note]], [[CollectionSidequest Collect Quests]][[note]]"find a certain number of certain things", often [[TwentyBearAsses rolled into Kill Quests]][[/note]], and [[EscortMission Escort Quests]][[note]]"guide this vulnerable NPC to another place"--i.e. an extra frustrating variation of [=FedEx=] Quests[[/note]]. As [[https://www.youtube.com/watch?v=otAkP5VjIv8 discussed]] by ''WebVideo/ExtraCredits'', ''WebAnimation/ExtraCredits'', the prevalence of the Big Five is often a result of the common view among game designers that the only purpose of sidequests is to [[JustifiedTrope justify]] in-story the endless [[RPGsEqualCombat combat]] [[LevelGrinding grind]] gameplay.
28th Nov '17 12:35:40 PM Edvardelis
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** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest.

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** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest. Even worse, the '''900''' Korok seeds, fully half of which ''do nothing'', account for 72% of the total completion percentage of the game.
13th Sep '17 4:55:24 PM Gamermaster
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Added DiffLines:

** ''Breath of the Wild'' actually takes this UpToEleven, since it is entirely possible to make a dash for the final boss the second you complete the NoobCave, meaning that ''everything'' is technically a sidequest.
10th Aug '17 8:06:27 PM EnhanceByTorch
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Added DiffLines:

* Parodied in the WebOriginal/KingDragonCanon ([[https://youtu.be/Uq20WAuTUdQ link]])
-->'''Archebald''': Shouldn't we be saving Prince Horace from King Dragon?
-->'''Dennis''': Will you relax? I am trying to find every pinecone, okay?
%%
31st Jul '17 7:17:20 AM CosmicFerret
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* The ''Franchise/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.

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* The ''Franchise/DragonQuest'' ''VideoGame/DragonQuest'' series has quite a few of them, but the one that stands out is ''VideoGame/DragonQuestIX'', which has ''one hundred and twenty'' of them... that came in the box. With DLC, this gets upgraded to over one hundred and eighty. True, the majority of them are either {{Fetch Quest}}s or killing a certain enemy a number of times and/or in a certain way, but the rewards are almost always worth it, such as class-exclusive armour, rare [[ItemCrafting alchemy]] ingredients, or even [[PrestigeClass new Vocations]]. This is a JustifiedTrope as well, your PC is part of a race of {{Winged Humanoid}}s called [[OurAngelsAreDifferent Celestrians]], who ''all'' have [[JustifiedTrope justified]] ChronicHeroSyndrome.
26th Jul '17 11:07:28 AM MyFinalEdits
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* Featured in every single ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.

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* Featured in every single ''Franchise/TheLegendOfZelda'' game since the beginning of the series. A well-known example is ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' for its sheer number of sidequests, which translates in several characters in need of help, more complex mini-games to play and more secret zones to explore. Other games in the series, such as ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]'' and Cap]]'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' follow a similar trend. In general terms, the availability of sidequests in a Zelda game is inversely proportional to how many dungeons exist.
26th Jul '17 12:33:35 AM Koveras
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Related to FetchQuest, IrrelevantSidequest, LoadsAndLoadsOfSidequests, ThatOneSidequest, and SidequestSidestory. Compare with WackyWaysideTribe, a non-interactive version. Also see EasterEgg, InfinityPlusOneSword, and QuestGiver.

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In a lot of post-''VideoGame/WorldOfWarcraft'' [=MMOs=] (and games inspired by it), most sidequests fall into the Big Five templates: [[MassMonsterSlaughterSidequest Kill Quests]][[note]]"kill a certain number of certain mobs"[[/note]], {{Fetch Quest}}s[[note]]"bring me a specific thing"[[/note]], [=FedEx=] Quests[[note]]"[[InvertedTrope deliver this thing to another place]]"[[/note]], [[CollectionSidequest Collect Quests]][[note]]"find a certain number of certain things", often [[TwentyBearAsses rolled into Kill Quests]][[/note]], and [[EscortMission Escort Quests]][[note]]"guide this vulnerable NPC to another place"--i.e. an extra frustrating variation of [=FedEx=] Quests[[/note]]. As [[https://www.youtube.com/watch?v=otAkP5VjIv8 discussed]] by ''WebVideo/ExtraCredits'', the prevalence of the Big Five is often a result of the common view among game designers that the only purpose of sidequests is to [[JustifiedTrope justify]] in-story the endless [[RPGsEqualCombat combat]] [[LevelGrinding grind]] gameplay.

Related to FetchQuest, IrrelevantSidequest, LoadsAndLoadsOfSidequests, ThatOneSidequest, and SidequestSidestory. Compare with WackyWaysideTribe, a non-interactive version. Also see EasterEgg, InfinityPlusOneSword, and QuestGiver.
10th Jul '17 1:12:25 PM justanid
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Related to FetchQuest, IrrelevantSidequest, LoadsAndLoadsOfSidequests, ThatOneSidequest, and SidequestSidestory. Compare with WackyWaysideTribe, a literary version. Also see EasterEgg, InfinityPlusOneSword, and QuestGiver.

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Related to FetchQuest, IrrelevantSidequest, LoadsAndLoadsOfSidequests, ThatOneSidequest, and SidequestSidestory. Compare with WackyWaysideTribe, a literary non-interactive version. Also see EasterEgg, InfinityPlusOneSword, and QuestGiver.
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