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Perhaps the most basic form of FightingGame character. Usually JackOfAllStats, this fighter's two most notable {{Special Attack}}s are a fireball or other projectile attack, and a rising physical attack, usually an uppercut (the standard versions of these are the [[KamehameHadouken Hadou]][[EnergyBall ken]] and {{Shoryuken}}). Their third attack is either a SpinAttack or an attack that rushes forward, or both (the standard version being HurricaneKick which can do both). Wearing a ''gi'' or headband is optional. As you may have guessed, this character is essentially "inspired by" Ryu, the protagonist of the ''Franchise/StreetFighter'' series.
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Perhaps the most basic form of FightingGame character. Usually JackOfAllStats, this fighter's two most notable {{Special Attack}}s are a fireball or other projectile attack, and a rising physical attack, usually an uppercut (the standard versions of these are the [[KamehameHadouken Hadou]][[EnergyBall ken]] and {{Shoryuken}}). Their third attack is either a SpinAttack or an attack that [[DashAttack rushes forward, forward]], or both (the standard version being HurricaneKick which can do both). Wearing a ''gi'' or headband is optional. As you may have guessed, this character is essentially "inspired by" Ryu, the protagonist of the ''Franchise/StreetFighter'' series.
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* [[TheHero Akatsuki]] from ''VideoGame/AkatsukiBlitzkampf'' is a rather curious case, in that he has quite the inklings of this, but by looking closely at his movelist and ''specially'' at his three-hit HurricaneKick, one can see that he takes more leaves from ''Kyo Kusanagi's'' book rather than the traditional Ryu/Ken emsemble. Additionally, [[StupidJetpackHitler Elektrosoldat]] has almost everything included in Guile's moveset.
* ''VideoGame/AstraSuperstars'': Test-kun from is another parody of Ryu, being a blue, hand-drawn stick figure.
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* ''VideoGame/WorldHeroes'': Hanzo and Fuma were Creator/{{ADK}}'s ninja equivalent of Ryu and Ken, right down to wearing their respective colors. But thanks to DivergentCharacterEvolution, they soon ceased being pallete swaps of each other and gained their own individualized moves and specials.
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* ''VideoGame/AstraSuperstars'': Test-kun from is another parody of Ryu, being a blue, hand-drawn stick figure.
* Jonathan Joestar in ''VideoGame/JoJosBizarreAdventureAllStarBattle'', to an extent. He has a spammable projectile and flaming uppercut, and can spend meter to [[Franchise/StreetFighter change properties of his specials]]. However, his projectile operates more like a [[VideoGame/FatalFury Power Wave]] than a Hadoken, and he lacks a hurricane kick-type move.
* Avdol in the Capcom-produced ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''. Considering how absolutely crazy and unusual most of the other characters' playstyles are, it can actually be refreshing to have someone familiar.
* Avdol in the Capcom-produced ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''. Considering how absolutely crazy and unusual most of the other characters' playstyles are, it can actually be refreshing to have someone familiar.
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* Avdol in the Capcom-produced ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''. Considering how absolutely crazy and unusual most of the other characters' playstyles are, it can actually be refreshing to have someone familiar.
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* Jonathan Joestar in ''VideoGame/JoJosBizarreAdventureAllStarBattle'', to an extent. He has a spammable projectile and flaming uppercut, and can spend meter to [[Franchise/StreetFighter change properties of his specials]]. However, his projectile operates more like a [[VideoGame/FatalFury Power Wave]] than a Hadoken, and he lacks a hurricane kick-type move.
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* [[TheHero Akatsuki]] from ''VideoGame/AkatsukiBlitzkampf'' is a rather curious case, in that he has quite the inklings of this, but by looking closely at his movelist and ''specially'' at his three-hit HurricaneKick, one can see that he takes more leaves from ''Kyo Kusanagi's'' book rather than the traditional Ryu/Ken emsemble. Additionally, [[StupidJetpackHitler Elektrosoldat]] has almost everything included in Guile's moveset.
* [[RefugeeFromTVLand Rumble McSkirmish]] from the ''WesternAnimation/GravityFalls'' episode "Fight Fighters" is partly this, and partly a pastiche of fighting game characters in general.
* [[RefugeeFromTVLand Rumble McSkirmish]] from the ''WesternAnimation/GravityFalls'' episode "Fight Fighters" is partly this, and partly a pastiche of fighting game characters in general.
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* ''VideoGame/Tekken7'' finally puts an official Shotoclone for the ''Tekken'' franchise in the form of [[OurVampiresAreDifferent Eliza]] (she was actually introduced in ''Tekken Revolution'', but in that game she lacked the {{Shoryuken}} to properly qualify as a Shotoclone), and Akuma from the ''Street Fighter'' series is also present as a GuestFighter.
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* ''VideoGame/Tekken7'' finally puts an official Shotoclone for the ''Tekken'' franchise in the form of [[OurVampiresAreDifferent Eliza]] (she was actually introduced in ''Tekken Revolution'', but in that game she lacked the {{Shoryuken}} to properly qualify as a Shotoclone), and Akuma from the ''Street Fighter'' series is also present as a GuestFighter.
* ''VideoGame/WorldHeroes'': Hanzo and Fuma were Creator/{{ADK}}'s ninja equivalent of Ryu and Ken, right down to wearing their respective colors. But thanks to DivergentCharacterEvolution, they soon ceased being pallete swaps of each other and gained their own individualized moves and specials.
* ''VideoGame/WorldHeroes'': Hanzo and Fuma were Creator/{{ADK}}'s ninja equivalent of Ryu and Ken, right down to wearing their respective colors. But thanks to DivergentCharacterEvolution, they soon ceased being pallete swaps of each other and gained their own individualized moves and specials.
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%%!!Non-Video Game Examples
%%* [[RefugeeFromTVLand Rumble McSkirmish]] from the ''WesternAnimation/GravityFalls'' episode "Fight Fighters" is partly this, and partly a pastiche of fighting game characters in general.
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* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
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* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon [[Film/DoubleDragon1994 the movie]] that was released for the UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
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some of these feel like really big stretches
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** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).
to:
** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but and is a MechanicallyUnusualFighter because he that brings his native FightingGame inputs and combos into a PlatformFighter. The Hadoken, Shoryuken, and Hurricane Kick are all there in their raw pure form. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).Turbo''.
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).
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* ''VideoGame/RivalSchools''
%%** Batsu Ichimonji (and all versions thereof), Hinata Wakaba and Hideo Shimazu in
** Roy Bromwell is mainly an expy of Terry Bogard, but also borrows Ken's Shoryuken, Shoryu Reppa, and performs a twin Shinryuu Ken with his tag team partner as his Team Up attack.
** Sakura from ''Street Fighter'' also makes an appearance, bringing over her classic kit that riffs heavily on Ryu's.
%%** Batsu Ichimonji (and all versions thereof), Hinata Wakaba and Hideo Shimazu in
** Roy Bromwell is mainly an expy of Terry Bogard, but also borrows Ken's Shoryuken, Shoryu Reppa, and performs a twin Shinryuu Ken with his tag team partner as his Team Up attack.
** Sakura from ''Street Fighter'' also makes an appearance, bringing over her classic kit that riffs heavily on Ryu's.
* ''VideoGame/SuperSmashBros'':
** Most characters in have at least the [[{{Shoryuken}} uppercut portion]] of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] play the role of the game's "standard" shotos; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the spin jump. Mario himself would diverge a bit from this from ''Brawl'' onward as his spin was made a normal attack, but he still largely fulfills the other functions of the "base shoto" otherwise. Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for [=U/3DS=], he got his own variant of Mario's Final Smash, powering up ''his'' 'Hadoken'.
** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).
** [[VideoGame/MegaManClassic Mega Man]] has direct analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper), and Tatsumaki (Top Spin), but the rest of his moveset is projectile-based.
** DLC Fighter [[Franchise/FireEmblem Corrin]] functions as one, with a flying kick follow up on their Side B being a hurricane kick analogue, a basic projectile on neutral B and, of course, a rising anti-air mirroring the Shoryuken.
** The GameMod ''VideoGame/ProjectM'' turns [[Franchise/{{Pokemon}} Lucario]] into a straighter example, with chainable attacks and the three signature Shotoclone moves, complete with an alternate costume somewhat resembling Ryu himself.
** Most characters in have at least the [[{{Shoryuken}} uppercut portion]] of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] play the role of the game's "standard" shotos; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the spin jump. Mario himself would diverge a bit from this from ''Brawl'' onward as his spin was made a normal attack, but he still largely fulfills the other functions of the "base shoto" otherwise. Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for [=U/3DS=], he got his own variant of Mario's Final Smash, powering up ''his'' 'Hadoken'.
** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).
** [[VideoGame/MegaManClassic Mega Man]] has direct analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper), and Tatsumaki (Top Spin), but the rest of his moveset is projectile-based.
** DLC Fighter [[Franchise/FireEmblem Corrin]] functions as one, with a flying kick follow up on their Side B being a hurricane kick analogue, a basic projectile on neutral B and, of course, a rising anti-air mirroring the Shoryuken.
** The GameMod ''VideoGame/ProjectM'' turns [[Franchise/{{Pokemon}} Lucario]] into a straighter example, with chainable attacks and the three signature Shotoclone moves, complete with an alternate costume somewhat resembling Ryu himself.
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* ''VideoGame/SuperSmashBros'':
** Most characters in have at least the [[{{Shoryuken}} uppercut portion]] of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] play the role of the game's "standard" shotos; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the spin jump. Mario himself would diverge a bit from this from ''Brawl'' onward as his spin was made a normal attack, but he still largely fulfills the other functions of the "base shoto" otherwise. Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for [=U/3DS=], he got his own variant of Mario's Final Smash, powering up ''his'' 'Hadoken'.
** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).
** [[VideoGame/MegaManClassic Mega Man]] has direct analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper), and Tatsumaki (Top Spin), but the rest of his moveset is projectile-based.
** DLC Fighter [[Franchise/FireEmblem Corrin]] functions as one, with a flying kick follow up on their Side B being a hurricane kick analogue, a basic projectile on neutral B and, of course, a rising anti-air mirroring the Shoryuken.
** The GameMod ''VideoGame/ProjectM'' turns [[Franchise/{{Pokemon}} Lucario]] into a straighter example, with chainable attacks and the three signature Shotoclone moves, complete with an alternate costume somewhat resembling Ryu himself.
* Batsu Ichimonji (and all versions thereof), Hinata Wakaba and Hideo Shimazu in ''VideoGame/RivalSchools''. Sakura from ''Street Fighter'' also makes an appearance.
** Roy Bromwell is mainly an expy of Terry Bogard, but also borrows Ken's Shoryuken, Shoryu Reppa, and performs a twin Shinryuu Ken with his tag team partner as his Team Up attack.
** In ''VideoGame/TatsunokoVsCapcom'', Batsu refers to Ryu's fighting style as "Shimazu fighting style", and says "it seems like everyone's using it these days."
** In ''Nekketsu Seisyun Nikki 2'', Hinata claims to be a student of the "Masters style of Karate", a reference to Ken Masters, which explains why some of her special moves have a flame effect to them.
** Referenced again in ''VideoGame/ProjectXZone'', where pairing Batsu with Ryu and Ken has Batsu remark that several friends of his took Ken's online correspondence course on Shotocon karate. [[WhatTheHellHero Ryu then admonishes Ken for teaching school children an assassination art.]]
** Most characters in have at least the [[{{Shoryuken}} uppercut portion]] of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] play the role of the game's "standard" shotos; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the spin jump. Mario himself would diverge a bit from this from ''Brawl'' onward as his spin was made a normal attack, but he still largely fulfills the other functions of the "base shoto" otherwise. Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for [=U/3DS=], he got his own variant of Mario's Final Smash, powering up ''his'' 'Hadoken'.
** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).
** [[VideoGame/MegaManClassic Mega Man]] has direct analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper), and Tatsumaki (Top Spin), but the rest of his moveset is projectile-based.
** DLC Fighter [[Franchise/FireEmblem Corrin]] functions as one, with a flying kick follow up on their Side B being a hurricane kick analogue, a basic projectile on neutral B and, of course, a rising anti-air mirroring the Shoryuken.
** The GameMod ''VideoGame/ProjectM'' turns [[Franchise/{{Pokemon}} Lucario]] into a straighter example, with chainable attacks and the three signature Shotoclone moves, complete with an alternate costume somewhat resembling Ryu himself.
* Batsu Ichimonji (and all versions thereof), Hinata Wakaba and Hideo Shimazu in ''VideoGame/RivalSchools''. Sakura from ''Street Fighter'' also makes an appearance.
** Roy Bromwell is mainly an expy of Terry Bogard, but also borrows Ken's Shoryuken, Shoryu Reppa, and performs a twin Shinryuu Ken with his tag team partner as his Team Up attack.
** In ''VideoGame/TatsunokoVsCapcom'', Batsu refers to Ryu's fighting style as "Shimazu fighting style", and says "it seems like everyone's using it these days."
** In ''Nekketsu Seisyun Nikki 2'', Hinata claims to be a student of the "Masters style of Karate", a reference to Ken Masters, which explains why some of her special moves have a flame effect to them.
** Referenced again in ''VideoGame/ProjectXZone'', where pairing Batsu with Ryu and Ken has Batsu remark that several friends of his took Ken's online correspondence course on Shotocon karate. [[WhatTheHellHero Ryu then admonishes Ken for teaching school children an assassination art.]]
to:
* ''VideoGame/SuperSmashBros'':
** Most characters in have at least the [[{{Shoryuken}} uppercut portion]] of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] play the role of the game's "standard" shotos; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the spin jump. Mario himself would diverge a bit from this from ''Brawl'' onward as his spin was made a normal attack, but he still largely fulfills the other functions of the "base shoto" otherwise. Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for [=U/3DS=], he got his own variant of Mario's Final Smash, powering up ''his'' 'Hadoken'.
** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).
** [[VideoGame/MegaManClassic Mega Man]] has direct analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper), and Tatsumaki (Top Spin), but the rest of his moveset is projectile-based.
** DLC Fighter [[Franchise/FireEmblem Corrin]] functions as one, with a flying kick follow up on their Side B being a hurricane kick analogue, a basic projectile on neutral B and, of course, a rising anti-air mirroring the Shoryuken.
** The GameMod ''VideoGame/ProjectM'' turns [[Franchise/{{Pokemon}} Lucario]] into a straighter example, with chainable attacks and the three signature Shotoclone moves, complete with an alternate costume somewhat resembling Ryu himself.
* Batsu Ichimonji (and all versions thereof), Hinata Wakaba and Hideo Shimazu in ''VideoGame/RivalSchools''. Sakura from ''Street Fighter'' also makes an appearance.
** Roy Bromwell is mainly an expy of Terry Bogard, but also borrows Ken's Shoryuken, Shoryu Reppa, and performs a twin Shinryuu Ken with his tag team partner as his Team Up attack.
**In ''VideoGame/TatsunokoVsCapcom'', Batsu refers to Ryu's fighting style as "Shimazu fighting style", and says "it seems like everyone's using it these days."
** * In ''Nekketsu Seisyun Nikki 2'', Hinata claims to be a student of the "Masters style of Karate", a reference to Ken Masters, which explains why some of her special moves have a flame effect to them.
** * Referenced again in ''VideoGame/ProjectXZone'', where pairing Batsu with Ryu and Ken has Batsu remark that several friends of his took Ken's online correspondence course on Shotocon karate. [[WhatTheHellHero Ryu then admonishes Ken for teaching school children an assassination art.]]
** Most characters in have at least the [[{{Shoryuken}} uppercut portion]] of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] play the role of the game's "standard" shotos; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the spin jump. Mario himself would diverge a bit from this from ''Brawl'' onward as his spin was made a normal attack, but he still largely fulfills the other functions of the "base shoto" otherwise. Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for [=U/3DS=], he got his own variant of Mario's Final Smash, powering up ''his'' 'Hadoken'.
** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
** The [[Franchise/{{Pokemon}} Pokémon Trainer]] uses three forms of the Kanto region's {{Starter Mon}}s, all three of which loosely fit the shoto archetype despite their vastly different builds and movesets, with the projectile (Squirtle's Water Gun, Ivysaur's Razor Leaf, Charizard's Flamethrower), the SpinAttack or horizontal tackle (Squirtle's Withdraw, Ivysaur's neutral aerial and forward tilt, Charizard's Flare Blitz) and the rising anti-air attack (Squirtle's Waterfall, Ivysaur's Vine Whip, Charizard's Fly).
** [[VideoGame/MegaManClassic Mega Man]] has direct analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper), and Tatsumaki (Top Spin), but the rest of his moveset is projectile-based.
** DLC Fighter [[Franchise/FireEmblem Corrin]] functions as one, with a flying kick follow up on their Side B being a hurricane kick analogue, a basic projectile on neutral B and, of course, a rising anti-air mirroring the Shoryuken.
** The GameMod ''VideoGame/ProjectM'' turns [[Franchise/{{Pokemon}} Lucario]] into a straighter example, with chainable attacks and the three signature Shotoclone moves, complete with an alternate costume somewhat resembling Ryu himself.
* Batsu Ichimonji (and all versions thereof), Hinata Wakaba and Hideo Shimazu in ''VideoGame/RivalSchools''. Sakura from ''Street Fighter'' also makes an appearance.
** Roy Bromwell is mainly an expy of Terry Bogard, but also borrows Ken's Shoryuken, Shoryu Reppa, and performs a twin Shinryuu Ken with his tag team partner as his Team Up attack.
**
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Changed line(s) 23,25 (click to see context) from:
* ''[[VideoGame/AdvancedVariableGeo Advanced V.G.]]'':
** In the original game, Yuka Takeuchi and Chiho Masuda had the same basic moveset, with Yuka being the more balanced one. However, the sequel introduced Tamao Mitsurugi (essentially TGL's rendition of Sakura), making her the series' new secondary Shoto character. So Chiho's old moveset was scrapped in favor of making her more like a traditional ninja.
** {{Averted}} by Satomi Yajima, who plays more like gender flipped version of [[Characters/TheKingOfFighters Kyo Kusanagi]] instead.
** In the original game, Yuka Takeuchi and Chiho Masuda had the same basic moveset, with Yuka being the more balanced one. However, the sequel introduced Tamao Mitsurugi (essentially TGL's rendition of Sakura), making her the series' new secondary Shoto character. So Chiho's old moveset was scrapped in favor of making her more like a traditional ninja.
** {{Averted}} by Satomi Yajima, who plays more like gender flipped version of [[Characters/TheKingOfFighters Kyo Kusanagi]] instead.
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**
%%** {{Averted}} by Satomi Yajima, who plays more like gender flipped version of [[Characters/TheKingOfFighters Kyo Kusanagi]]
Changed line(s) 27 (click to see context) from:
** Ryo Sakazaki qualifies to some extent, as while he has the traditional projectile and anti-air uppercut, his Hien Shipuu Kyaku is a tad more different than a Tatsumaki. And even Ko'oh Ken varies between an actual projectile and a close-up burst attack.
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** Ryo Sakazaki qualifies to some extent, qualifies, as while his moveset was almost directly copied off of [[Characters/StreetFighterRyu Ryu]], but with a few unique tools of his own. While he has the traditional projectile and anti-air uppercut, his Hien Shipuu Kyaku is a tad more different than a Tatsumaki. And even Ko'oh Ken varies between an actual projectile and a close-up burst attack. He's also got his classic [[RapidFireFisticuffs Zanretsuken]] which is a powerful close range tool, giving a little spice to the archetype mold.
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* Eiji Shinjo and Kayin Amoh from ''VideoGame/BattleArenaToshinden'' are Ryu and Ken with swords. Kayin even incorporates more kicks in his style like Ken does in later ''Street Fighter'' games. There's also Sho Shinjo, who is the Akuma of the series.
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* Eiji Shinjo and Kayin Amoh from ''VideoGame/BattleArenaToshinden'' are Ryu and Ken with swords. Kayin even incorporates more kicks in his style like Ken does in later ''Street Fighter'' games.
%%** There's also Sho Shinjo, who is the Akuma of the series.
%%** There's also Sho Shinjo, who is the Akuma of the series.
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* Cool from ''VideoGame/DarakuTenshiTheFallenAngels'', has some similarities, but the move commands are quite different compared to Ryu and Ken's.
* ''VideoGame/DinoRex'': Hilariously enough, the [[Creator/{{Taito}} Rastan]]-like dinosaur trainers (which can only be played after a draw or [[UnexpectedGameplayChange against the final boss]]) have the basic Shoto repertoire, including ''[[StockDinosaurs Rhamphorhynchus]]'' projectiles. Given their lack of animations and oddly misplaced gameplay, it's safe to take it as an AffectionateParody of ''Street Fighter II''.
* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
* Son Goku from ''Manga/DragonBall'' is this to a lesser extent. Though, he and his Kamehameha came before the first ''SF'' game, the thirteenth ''DBZ'' movie introduced his Ryuuken/Dragon Fist. In most of the current video games, Goku has a Kamehameha as one of his basic special moves, and the Ryuuken as one of his ultimate moves. In some games, he also has a rushing or another physical attack that compensates more or less for his lack of a HurricaneKick. In ''VideoGame/DragonBallFighterZ'', his Kamehameha and Rapid Kick rush even use the same button inputs as Ryu's Hadoken and Tatsumaki.
* Both Klaus Garcia and Baekun Dosa from fellow Korean fighting game ''VideoGame/DragonMaster''. Surprisingly, Klaus focuses on HurricaneKicks to the point that he completely lacks a projectile, and Baekun's Shoruyken equivalent is a flying knee that goes diagonally.
* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
* Son Goku from ''Manga/DragonBall'' is this to a lesser extent. Though, he and his Kamehameha came before the first ''SF'' game, the thirteenth ''DBZ'' movie introduced his Ryuuken/Dragon Fist. In most of the current video games, Goku has a Kamehameha as one of his basic special moves, and the Ryuuken as one of his ultimate moves. In some games, he also has a rushing or another physical attack that compensates more or less for his lack of a HurricaneKick. In ''VideoGame/DragonBallFighterZ'', his Kamehameha and Rapid Kick rush even use the same button inputs as Ryu's Hadoken and Tatsumaki.
* Both Klaus Garcia and Baekun Dosa from fellow Korean fighting game ''VideoGame/DragonMaster''. Surprisingly, Klaus focuses on HurricaneKicks to the point that he completely lacks a projectile, and Baekun's Shoruyken equivalent is a flying knee that goes diagonally.
Deleted line(s) 175,180 (click to see context) :
* Cool from ''VideoGame/DarakuTenshiTheFallenAngels'', has some similarities, but the move commands are quite different compared to Ryu and Ken's.
* ''VideoGame/DinoRex'': Hilariously enough, the [[Creator/{{Taito}} Rastan]]-like dinosaur trainers (which can only be played after a draw or [[UnexpectedGameplayChange against the final boss]]) have the basic Shoto repertoire, including ''[[StockDinosaurs Rhamphorhynchus]]'' projectiles. Given their lack of animations and oddly misplaced gameplay, it's safe to take it as an AffectionateParody of ''Street Fighter II''.
* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
* Son Goku from ''Manga/DragonBall'' is this to a lesser extent. Though, he and his Kamehameha came before the first ''SF'' game, the thirteenth ''DBZ'' movie introduced his Ryuuken/Dragon Fist. In most of the current video games, Goku has a Kamehameha as one of his basic special moves, and the Ryuuken as one of his ultimate moves. In some games, he also has a rushing or another physical attack that compensates more or less for his lack of a HurricaneKick. In ''VideoGame/DragonBallFighterZ'', his Kamehameha and Rapid Kick rush even use the same button inputs as Ryu's Hadoken and Tatsumaki.
* Both Klaus Garcia and Baekun Dosa from fellow Korean fighting game ''VideoGame/DragonMaster''. Surprisingly, Klaus focuses on HurricaneKicks to the point that he completely lacks a projectile, and Baekun's Shoruyken equivalent is a flying knee that goes diagonally.
* ''VideoGame/DinoRex'': Hilariously enough, the [[Creator/{{Taito}} Rastan]]-like dinosaur trainers (which can only be played after a draw or [[UnexpectedGameplayChange against the final boss]]) have the basic Shoto repertoire, including ''[[StockDinosaurs Rhamphorhynchus]]'' projectiles. Given their lack of animations and oddly misplaced gameplay, it's safe to take it as an AffectionateParody of ''Street Fighter II''.
* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
* Son Goku from ''Manga/DragonBall'' is this to a lesser extent. Though, he and his Kamehameha came before the first ''SF'' game, the thirteenth ''DBZ'' movie introduced his Ryuuken/Dragon Fist. In most of the current video games, Goku has a Kamehameha as one of his basic special moves, and the Ryuuken as one of his ultimate moves. In some games, he also has a rushing or another physical attack that compensates more or less for his lack of a HurricaneKick. In ''VideoGame/DragonBallFighterZ'', his Kamehameha and Rapid Kick rush even use the same button inputs as Ryu's Hadoken and Tatsumaki.
* Both Klaus Garcia and Baekun Dosa from fellow Korean fighting game ''VideoGame/DragonMaster''. Surprisingly, Klaus focuses on HurricaneKicks to the point that he completely lacks a projectile, and Baekun's Shoruyken equivalent is a flying knee that goes diagonally.
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Changed line(s) 36 (click to see context) from:
** Of the three Marvel heroes, Cyclops plays this trope the straightest with his own Hadouken (Optic Blast), Shoryuken (Gene Splice) and Hurricane Kick (Cyclops Kick), though he wouldn't gain this distinction until ''VideoGame/XMenVsStreetFighter''. Cap and Spidey would be distinct from Cyclops as both of them don't have actual Hurricane Kicks; Cap has the rushing Charging Star while Spidey's is the swinging Web Swing. As well, Spidey's Spider Sting slaps an opponent back down to the ground while most Shoryukens keep them airborne.
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** ''VideoGame/MarvelVsCapcom'':
*** In ''VideoGame/XMenChildrenOfTheAtom'', Cyclops fits this trope with his Optic Blast as his KamehameHadoken and the Gene Splice as his {{Shoryuken}}. Cyclone Kick is a reasonable HurricaneKick, though with a bit more limit on the range, but his LimitBreak mimics Ryu's later Shinnku Hadouken.
*** In ''VideoGame/MarvelSuperHeroes'', both ComicBook/CaptainAmerica and ComicBook/SpiderMan are this, but they replace the HurricaneKick with their own rushing attacks - Charging Star for Cap and Web Swing for Spidey. These two follow this trope a lot more as Cap is a JackOfAllStats while Spidey is the FragileSpeedster.
*** ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'': [[VideoGame/MegaManClassic Mega Man]] plays with the shotoclone archetype. The only shotoclone move that retains its original input is the Mega Upper, an obvious Shoryuken expy. His fierce punch is an automatic projectile with his Mega Buster (which can be charged), while his crouching fierce kick is his slide, which can hit enemies and dodge high attacks. His other special moves revolve around switching and using different Robot Master weapons.
*** Of the three Marvel heroes, Cyclops plays this trope the straightest with his own Hadouken (Optic Blast), Shoryuken (Gene Splice) and Hurricane Kick (Cyclops Kick), though he wouldn't gain this distinction until ''VideoGame/XMenVsStreetFighter''. Cap and Spidey would be distinct from Cyclops as both of them don't have actual Hurricane Kicks; Cap has the rushing Charging Star while Spidey's is the swinging Web Swing. As well, Spidey's Spider Sting slaps an opponent back down to the ground while most Shoryukens keep them airborne.
*** In ''VideoGame/XMenChildrenOfTheAtom'', Cyclops fits this trope with his Optic Blast as his KamehameHadoken and the Gene Splice as his {{Shoryuken}}. Cyclone Kick is a reasonable HurricaneKick, though with a bit more limit on the range, but his LimitBreak mimics Ryu's later Shinnku Hadouken.
*** In ''VideoGame/MarvelSuperHeroes'', both ComicBook/CaptainAmerica and ComicBook/SpiderMan are this, but they replace the HurricaneKick with their own rushing attacks - Charging Star for Cap and Web Swing for Spidey. These two follow this trope a lot more as Cap is a JackOfAllStats while Spidey is the FragileSpeedster.
*** ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'': [[VideoGame/MegaManClassic Mega Man]] plays with the shotoclone archetype. The only shotoclone move that retains its original input is the Mega Upper, an obvious Shoryuken expy. His fierce punch is an automatic projectile with his Mega Buster (which can be charged), while his crouching fierce kick is his slide, which can hit enemies and dodge high attacks. His other special moves revolve around switching and using different Robot Master weapons.
*** Of the three Marvel heroes, Cyclops plays this trope the straightest with his own Hadouken (Optic Blast), Shoryuken (Gene Splice) and Hurricane Kick (Cyclops Kick), though he wouldn't gain this distinction until ''VideoGame/XMenVsStreetFighter''. Cap and Spidey would be distinct from Cyclops as both of them don't have actual Hurricane Kicks; Cap has the rushing Charging Star while Spidey's is the swinging Web Swing. As well, Spidey's Spider Sting slaps an opponent back down to the ground while most Shoryukens keep them airborne.
Changed line(s) 170,173 (click to see context) from:
* In the ''VideoGame/MarvelVsCapcom'' franchise:
** In ''VideoGame/XMenChildrenOfTheAtom'', Cyclops fits this trope with his Optic Blast as his KamehameHadoken and the Gene Splice as his {{Shoryuken}}. Cyclone Kick is a reasonable HurricaneKick, though with a bit more limit on the range, but his LimitBreak mimics Ryu's later Shinnku Hadouken.
** In ''VideoGame/MarvelSuperHeroes'', both ComicBook/CaptainAmerica and ComicBook/SpiderMan are this, but they replace the HurricaneKick with their own rushing attacks - Charging Star for Cap and Web Swing for Spidey. These two follow this trope a lot more as Cap is a JackOfAllStats while Spidey is the FragileSpeedster.
** In ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', [[VideoGame/MegaManClassic Mega Man]] plays like a simplified shotoclone. The only shotoclone move that retains its original input is the Mega Upper, an obvious Shoryuken expy. His fierce punch is an automatic projectile with his Mega Buster (which can be charged), while his crouching fierce kick is his slide, which can hit enemies and dodge high attacks. His other special moves revolve around switching and using different Robot Master weapons.
** In ''VideoGame/XMenChildrenOfTheAtom'', Cyclops fits this trope with his Optic Blast as his KamehameHadoken and the Gene Splice as his {{Shoryuken}}. Cyclone Kick is a reasonable HurricaneKick, though with a bit more limit on the range, but his LimitBreak mimics Ryu's later Shinnku Hadouken.
** In ''VideoGame/MarvelSuperHeroes'', both ComicBook/CaptainAmerica and ComicBook/SpiderMan are this, but they replace the HurricaneKick with their own rushing attacks - Charging Star for Cap and Web Swing for Spidey. These two follow this trope a lot more as Cap is a JackOfAllStats while Spidey is the FragileSpeedster.
** In ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', [[VideoGame/MegaManClassic Mega Man]] plays like a simplified shotoclone. The only shotoclone move that retains its original input is the Mega Upper, an obvious Shoryuken expy. His fierce punch is an automatic projectile with his Mega Buster (which can be charged), while his crouching fierce kick is his slide, which can hit enemies and dodge high attacks. His other special moves revolve around switching and using different Robot Master weapons.
to:
** In ''VideoGame/XMenChildrenOfTheAtom'', Cyclops fits this trope with his Optic Blast as his KamehameHadoken and the Gene Splice as his {{Shoryuken}}. Cyclone Kick is a reasonable HurricaneKick, though with a bit more limit on the range, but his LimitBreak mimics Ryu's later Shinnku Hadouken.
** In ''VideoGame/MarvelSuperHeroes'', both ComicBook/CaptainAmerica and ComicBook/SpiderMan are this, but they replace the HurricaneKick with their own rushing attacks - Charging Star for Cap and Web Swing for Spidey. These two follow this trope a lot more as Cap is a JackOfAllStats while Spidey is the FragileSpeedster.
** In ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', [[VideoGame/MegaManClassic Mega Man]] plays like a simplified shotoclone. The only shotoclone move that retains its original input is the Mega Upper, an obvious Shoryuken expy. His fierce punch is an automatic projectile with his Mega Buster (which can be charged), while his crouching fierce kick is his slide, which can hit enemies and dodge high attacks. His other special moves revolve around switching and using different Robot Master weapons.
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* Creator/{{Nickelodeon}} fighting games:
** ''Super Brawl'', a Flash-based game on Nickelodeon's website, is a simplified ''Street Fighter'' clone featuring a cast of Nick characters. Of all characters, WesternAnimation/SpongeBobSquarePants is the shotoclone; he has a bubble hadoken, an uppercut, and a hurricane kick. He's even dressed up like Ryu! The next game had two playable [=SpongeBobs=], with the main one having a more comical moveset and "Classic [=SpongeBob=]" remaining a shoto.
** ''VideoGame/NickelodeonAllStarBrawl'', which is more inspired by ''VideoGame/SuperSmashBros'', also has [=SpongeBob=] as a shoto. This time, he keeps a balance between his more comical aspects and the traditional shoto elements. He has a BubbleGun projectile for his neutral special, two types of uppercuts (his up strong uses a karate glove, and his up special uses his Hydrodynamic Spatula), and three types of hurricane kicks (his light dash is a {{Spin Attack}}, his heavy dash is a kick, and his [[ManBitesMan down special]] is a move that lunges forward).
** ''Super Brawl'', a Flash-based game on Nickelodeon's website, is a simplified ''Street Fighter'' clone featuring a cast of Nick characters. Of all characters, WesternAnimation/SpongeBobSquarePants is the shotoclone; he has a bubble hadoken, an uppercut, and a hurricane kick. He's even dressed up like Ryu! The next game had two playable [=SpongeBobs=], with the main one having a more comical moveset and "Classic [=SpongeBob=]" remaining a shoto.
** ''VideoGame/NickelodeonAllStarBrawl'', which is more inspired by ''VideoGame/SuperSmashBros'', also has [=SpongeBob=] as a shoto. This time, he keeps a balance between his more comical aspects and the traditional shoto elements. He has a BubbleGun projectile for his neutral special, two types of uppercuts (his up strong uses a karate glove, and his up special uses his Hydrodynamic Spatula), and three types of hurricane kicks (his light dash is a {{Spin Attack}}, his heavy dash is a kick, and his [[ManBitesMan down special]] is a move that lunges forward).
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* Creator/{{Nickelodeon}} fighting games:
** ''Super Brawl'', a Flash-based game on Nickelodeon's website, is a simplified ''Street Fighter'' clone featuring a cast of Nick characters. Of all characters, WesternAnimation/SpongeBobSquarePants is the shotoclone; he has a bubble hadoken, an uppercut, and a hurricane kick. He's even dressed up like Ryu! The next game had two playable [=SpongeBobs=], with the main one having a more comical moveset and "Classic [=SpongeBob=]" remaining a shoto.
** ''VideoGame/NickelodeonAllStarBrawl'', which is more inspired by ''VideoGame/SuperSmashBros'', also has [=SpongeBob=] as a shoto. This time, he keeps a balance between his more comical aspects and the traditional shoto elements. He has a BubbleGun projectile for his neutral special, two types of uppercuts (his up strong uses a karate glove, and his up special uses his Hydrodynamic Spatula), and three types of hurricane kicks (his light dash is a {{Spin Attack}}, his heavy dash is a kick, and his [[ManBitesMan down special]] is a move that lunges forward).
** ''Super Brawl'', a Flash-based game on Nickelodeon's website, is a simplified ''Street Fighter'' clone featuring a cast of Nick characters. Of all characters, WesternAnimation/SpongeBobSquarePants is the shotoclone; he has a bubble hadoken, an uppercut, and a hurricane kick. He's even dressed up like Ryu! The next game had two playable [=SpongeBobs=], with the main one having a more comical moveset and "Classic [=SpongeBob=]" remaining a shoto.
** ''VideoGame/NickelodeonAllStarBrawl'', which is more inspired by ''VideoGame/SuperSmashBros'', also has [=SpongeBob=] as a shoto. This time, he keeps a balance between his more comical aspects and the traditional shoto elements. He has a BubbleGun projectile for his neutral special, two types of uppercuts (his up strong uses a karate glove, and his up special uses his Hydrodynamic Spatula), and three types of hurricane kicks (his light dash is a {{Spin Attack}}, his heavy dash is a kick, and his [[ManBitesMan down special]] is a move that lunges forward).
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* Gurianos and Diokles from ''VideoGame/{{Blandia}}''. However, Gurianos originally wasn't a shotoclone when he was in Blandia's predecessor, the Taito-published 1986 ''VideoGame/{{Gladiator}}'' arcade.
* Demitri Maximoff and Morrigan Aensland of the ''VideoGame/{{Darkstalkers}}'' series pull it off as well, but also remain distinctive. The fact that one is a Vampire and the other a [[HornyDevils Succubus]] helps a lot. Lilith (from the third game) also counts as one, but being born out of a part of Morrigan's life force, her projectile attacks aren't as powerful.
** For Morrigan it's made more explicit in ''VideoGame/SuperGemFighter'' where she's given Lilith's HurricaneKick-style move as well as a super version that's a direct rip-off of Ryu's Vacuum Hurricane Kick.
** For Morrigan it's made more explicit in ''VideoGame/SuperGemFighter'' where she's given Lilith's HurricaneKick-style move as well as a super version that's a direct rip-off of Ryu's Vacuum Hurricane Kick.
* Kazuya from ''VideoGame/GlobalChampion'' and its updated version, ''Dan-Ku-Ga''; however, his uppercut slides first before going upward.
* ''VideoGame/GranblueFantasyVersus'' has three shotos: Gran, Katalina, and Djeeta. All 3 have a fireball, standard uppercut motion and invul, and some kind of rush move (Grans' boot, Katalina's forward stab, and Djeeta's rekkas where she kind spins while swinging.
* ''VideoGame/GuiltyGear''':
** Sol Badguy plays with this trope. He as a ground-travelling fireball, jumping uppercut and advancing spinning kick. However, instead of being a JackOfAllStats, Sol is more based around rushdown and getting opponents to the wall so he can wail them in even further. This makes him easy to grasp for beginners but with a really high skill ceiling.
** Ky Kiske is a more straight example: he has several fireballs (all with different strength and travel time), a jumping uppercut, two different gap closers, and a lack of specialization while lacking any major weaknesses. True to the archetype, Ky rewards players who have mastered fighting game fundamental.
* ''VideoGame/GranblueFantasyVersus'' has three shotos: Gran, Katalina, and Djeeta. All 3 have a fireball, standard uppercut motion and invul, and some kind of rush move (Grans' boot, Katalina's forward stab, and Djeeta's rekkas where she kind spins while swinging.
* ''VideoGame/GuiltyGear''':
** Sol Badguy plays with this trope. He as a ground-travelling fireball, jumping uppercut and advancing spinning kick. However, instead of being a JackOfAllStats, Sol is more based around rushdown and getting opponents to the wall so he can wail them in even further. This makes him easy to grasp for beginners but with a really high skill ceiling.
** Ky Kiske is a more straight example: he has several fireballs (all with different strength and travel time), a jumping uppercut, two different gap closers, and a lack of specialization while lacking any major weaknesses. True to the archetype, Ky rewards players who have mastered fighting game fundamental.
* Most ''VideoGame/{{MUGEN}}'' characters fall into this, whether it's from [[SturgeonsLaw laziness]] or for the sake of [[DamnYouMuscleMemory familiar controls]].
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* Demitri Maximoff and Morrigan Aensland of the ''VideoGame/{{Darkstalkers}}'' series pull it off as well, but also remain distinctive. The fact that one is a Vampire and the other a [[HornyDevils Succubus]] helps a lot. Lilith (from the third game) also counts as one, but being born out of a part of Morrigan's life force, her projectile attacks aren't as powerful.
** For Morrigan it's made more explicit in ''VideoGame/SuperGemFighter'' where she's given Lilith's HurricaneKick-style move as well as a super version that's a direct rip-off of Ryu's Vacuum Hurricane Kick.
** For Morrigan it's made more explicit in ''VideoGame/SuperGemFighter'' where she's given Lilith's HurricaneKick-style move as well as a super version that's a direct rip-off of Ryu's Vacuum Hurricane Kick.
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* Most ''VideoGame/{{MUGEN}}'' characters fall into this, whether it's from [[SturgeonsLaw laziness]] or for the sake of [[DamnYouMuscleMemory familiar controls]].
* Gurianos and Diokles from ''VideoGame/{{Blandia}}''. However, Gurianos originally wasn't a shotoclone when he was in Blandia's predecessor, the Taito-published 1986 ''VideoGame/{{Gladiator}}'' arcade.
%%* Jin from ''Martial Champion'' has a few similar moves to Ryu and Ken's.
* Gurianos and Diokles from ''VideoGame/{{Blandia}}''. However, Gurianos originally wasn't a shotoclone when he was in Blandia's predecessor, the Taito-published 1986 ''VideoGame/{{Gladiator}}'' arcade.
%%* Jin from ''Martial Champion'' has a few similar moves to Ryu and Ken's.
to:
* Gurianos and Diokles from ''VideoGame/{{Blandia}}''. However, Gurianos originally wasn't a shotoclone when he was in Blandia's predecessor, the Taito-published 1986 ''VideoGame/{{Gladiator}}'' arcade.
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* The Schmeiser mech (piloted by Hiro) from ''Schmeiser Robo'' only has a flying, electric uppercut move like Ryu's Shoryuken.
* Syoh and Zazi from ''Dead Dance''; however, their uppercut moves slide first before moving straight upward.
* Joe from ''VideoGame/PowerAthlete'', but only for his projectile move and gi outfit.
* Syoh and Zazi from ''Dead Dance''; however, their uppercut moves slide first before moving straight upward.
* Joe from ''VideoGame/PowerAthlete'', but only for his projectile move and gi outfit.
to:
* The Schmeiser mech (piloted by Hiro) from ''Schmeiser Robo'' ''VideoGame/SchmeiserRobo'' only has a flying, electric uppercut move like Ryu's Shoryuken.
* Syoh and Zazi from''Dead Dance''; ''VideoGame/DeadDance''; however, their uppercut moves slide first before moving straight upward.
* %%* Joe from ''VideoGame/PowerAthlete'', but only for his projectile move and gi outfit.
* Syoh and Zazi from
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* Kazuya from ''VideoGame/GlobalChampion'' and its updated version, ''Dan-Ku-Ga''; however, his uppercut slides first before going upward.
* ''VideoGame/GranblueFantasyVersus'' has three shotos: Gran, Katalina, and Djeeta. All 3 have a fireball, standard uppercut motion and invul, and some kind of rush move (Grans' boot, Katalina's forward stab, and Djeeta's rekkas where she kind spins while swinging.
* ''VideoGame/GuiltyGear''':
** Sol Badguy plays with this trope. He as a ground-travelling fireball, jumping uppercut and advancing spinning kick. However, instead of being a JackOfAllStats, Sol is more based around rushdown and getting opponents to the wall so he can wail them in even further. This makes him easy to grasp for beginners but with a really high skill ceiling.
** Ky Kiske is a more straight example: he has several fireballs (all with different strength and travel time), a jumping uppercut, two different gap closers, and a lack of specialization while lacking any major weaknesses. True to the archetype, Ky rewards players who have mastered fighting game fundamental.
* ''VideoGame/GranblueFantasyVersus'' has three shotos: Gran, Katalina, and Djeeta. All 3 have a fireball, standard uppercut motion and invul, and some kind of rush move (Grans' boot, Katalina's forward stab, and Djeeta's rekkas where she kind spins while swinging.
* ''VideoGame/GuiltyGear''':
** Sol Badguy plays with this trope. He as a ground-travelling fireball, jumping uppercut and advancing spinning kick. However, instead of being a JackOfAllStats, Sol is more based around rushdown and getting opponents to the wall so he can wail them in even further. This makes him easy to grasp for beginners but with a really high skill ceiling.
** Ky Kiske is a more straight example: he has several fireballs (all with different strength and travel time), a jumping uppercut, two different gap closers, and a lack of specialization while lacking any major weaknesses. True to the archetype, Ky rewards players who have mastered fighting game fundamental.
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[[folder:Fighting Games]]
* ''VideoGame/GranblueFantasyVersus'' has three shotos: Gran, Katalina, and Djeeta. All 3 have a fireball, standard uppercut motion and invul, and some kind of rush move (Grans' boot, Katalina's forward stab, and Djeeta's rekkas where she kind spins while swinging.
* ''VideoGame/GuiltyGear''':
** Sol Badguy plays with this trope. He as a ground-travelling fireball, jumping uppercut and advancing spinning kick. However, instead of being a JackOfAllStats, Sol is more based around rushdown and getting opponents to the wall so he can wail them in even further. This makes him easy to grasp for beginners but with a really high skill ceiling.
** Ky Kiske is a more straight example: he has several fireballs (all with different strength and travel time), a jumping uppercut, two different gap closers, and a lack of specialization while lacking any major weaknesses. True to the archetype, Ky rewards players who have mastered fighting game fundamental.
* ''VideoGame/GuiltyGear''':
** Sol Badguy plays with this trope. He as a ground-travelling fireball, jumping uppercut and advancing spinning kick. However, instead of being a JackOfAllStats, Sol is more based around rushdown and getting opponents to the wall so he can wail them in even further. This makes him easy to grasp for beginners but with a really high skill ceiling.
** Ky Kiske is a more straight example: he has several fireballs (all with different strength and travel time), a jumping uppercut, two different gap closers, and a lack of specialization while lacking any major weaknesses. True to the archetype, Ky rewards players who have mastered fighting game fundamental.
Deleted line(s) 100 (click to see context) :
* ''VideoGame/GuiltyGear'''s Sol Badguy plays with this trope. He as a ground-travelling fireball, jumping uppercut and advancing spinning kick. However, instead of being a JackOfAllStats, Sol is more based around getting opponents to the wall. Ky Kiske is a more straight example: he has several fireballs, jumping uppercut, two different gap closers, and a lack of specialization while lacking any major weaknesses.
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* ''Franchise/{{Castlevania}}'': Richter Belmont has fighting-game input type special moves that fit this trope.
* Kyoryu in ''TabletopGame/StreetMasters'' is the suggested beginner character, dressed in a karate gi, has cards depicting him doing Shoryukens and Hadoken-like chi attacks, and, oh yeah, his name combines ''[[VideoGame/TheKingOfFighters Kyo]]'' and ''[[Franchise/StreetFighter Ryu]]''.
* Kyoryu in ''TabletopGame/StreetMasters'' is the suggested beginner character, dressed in a karate gi, has cards depicting him doing Shoryukens and Hadoken-like chi attacks, and, oh yeah, his name combines ''[[VideoGame/TheKingOfFighters Kyo]]'' and ''[[Franchise/StreetFighter Ryu]]''.
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* Kyoryu in ''TabletopGame/StreetMasters'' is the suggested beginner character, dressed in a karate gi, has cards depicting him doing Shoryukens and Hadoken-like chi attacks, and, oh yeah, his name combines
Deleted line(s) 181 (click to see context) :
* ''VideoGame/GranblueFantasyVersus'' has three shotos: Gran, Katalina, and Djeeta. All 3 have a fireball, standard uppercut motion and invul, and some kind of rush move (Grans' boot, Katalina's forward stab, and Djeeta's rekkas where she kind spins while swinging.
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* Kyoryu in ''TabletopGame/StreetMasters'' is the suggested beginner character, dressed in a karate gi, has cards depicting him doing Shoryukens and Hadoken-like chi attacks, and, oh yeah, his name combines
[[/folder]]
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* Jago from ''VideoGame/KillerInstinct'' has everything a shotoclone needs: a projectile (Endokuken), an anti-air uppercut (Tiger Fury) and a kick move (Windkick). The only real deviation from the formula is his Laser Blade move which is used to extend combos.
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* Jago from ''VideoGame/KillerInstinct'' has everything a shotoclone needs: a projectile (Endokuken), an anti-air uppercut (Tiger Fury) and a kick move (Windkick). The only real deviation from the formula is his Laser Blade move.
* Jin from ''Martial Champion'' has a few similar moves to Ryu and Ken's.
* Jin from ''Martial Champion'' has a few similar moves to Ryu and Ken's.
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*
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** Andy Bogard meanwhile is more straightforward, though his [[DesperationAttack desperation moves]] are different.
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** Andy Bogard meanwhile is more straightforward, though having the fireball, uppercut, and rushdown specials that all lend to a well rounded kit. Though his [[DesperationAttack desperation moves]] are different.different.
* Makoto Mizoguchi in the ''VideoGame/FightersHistory'' series, although he didn't get the uppercut until later, but it slides first before going straight up, while Ryu and Ken's go straight diagonally upward.
** Whereas Ryu's ''SFII'' look was originally remodeled after Kenshiro from ''Manga/FistOfTheNorthStar'', Makoto Mizoguchi was modeled after Momotaro Tsurugi from ''Sakigake!! Otokojuku''.
* Makoto Mizoguchi in the ''VideoGame/FightersHistory'' series, although he didn't get the uppercut until later, but it slides first before going straight up, while Ryu and Ken's go straight diagonally upward.
** Whereas Ryu's ''SFII'' look was originally remodeled after Kenshiro from ''Manga/FistOfTheNorthStar'', Makoto Mizoguchi was modeled after Momotaro Tsurugi from ''Sakigake!! Otokojuku''.
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* Makoto Mizoguchi in the ''VideoGame/FightersHistory'' series, although he didn't get the uppercut until later, but it slides first before going straight up, while Ryu and Ken's go straight diagonally upward.
** Whereas Ryu's ''SFII'' look was originally remodeled after Kenshiro from ''Manga/FistOfTheNorthStar'', Makoto Mizoguchi was modeled after Momotaro Tsurugi from ''Sakigake!! Otokojuku''.
** Whereas Ryu's ''SFII'' look was originally remodeled after Kenshiro from ''Manga/FistOfTheNorthStar'', Makoto Mizoguchi was modeled after Momotaro Tsurugi from ''Sakigake!! Otokojuku''.
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[[/folder]]
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alphabetizing and removing some really iffy examples
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alphabetizing and removing some really iffy examples
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* The TropeMaker is the ''Franchise/StreetFighter'' series itself. Ryu and Ken began purely as headswaps, and although rather more lethal, Akuma's style is not far from their own. Dan, who is considered a JokeCharacter, tends to at least share Ryu and Ken's basic techniques; although his specials are different, they tend to fit the fireball/uppercut/special-kick roles. Sakura may or may not be a Ryu-type; her unusual permutations of Ryu's special moves (and some different basic moves) shift her away from the model, but how different she is varies from game to game.
** In ''VideoGame/StreetFighterEX'', there are Allen Snider and Kairi, though the former mixes in some kickboxing moves and a command throw with the usual fireball and uppercut, while the latter has a Dan-style flying kick and [[DivergentCharacterEvolution gains a different fireball and supers in later games]].
** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Upper/Tiger Blow, and like Ryu, it's frequently the bread-and-butter of his strategy. However, Sagat lacks any true Hurricane Kick equivalent (his Tiger Knee/Tiger Crush is really more like a knee-based version of the Shoryuken, though it moves forward a lot more) and can fire his projectile low. Canonically the Tiger Uppercut is his answer to the Shoryuken, being the move that left him with the chest scar and he uses it to mock the Shoryuken.
** Gouken from ''VideoGame/StreetFighterIV'' is a subversion. Despite being the one who trained Ryu and Ken and practicing the same martial art as them and Akuma, his [[GameplayAndStorySegregation actual play style]] is very different. His Hadoken can be fired at different angles, his "Shoryuken" input is a horizontal dashing punch that travels through projectiles, and his Hurricane Kick travels straight upward. He can only use the Shoryuken proper as a Super Combo or Ultra Combo.
** Seth from ''VideoGame/StreetFighterIV'' certainly counts, having both a Quarter-Circle Forward projectile and a Dragon Punch.
** Sean, like Gouken, is a subversion. Despite having learned his moves by mimicking Ken, and being a straight up head swap of Ryu and Ken, his only projectile is one of his Super Arts.
*** Accounting for the three games, Sean would more accurately straddle the line between Sakura (what with being to Ken what she was to Ryu) and Dan.
*** He was originally supposed to be the only Shoto of the 3 series, until Capcom gave into fan demand by adding Ryu and Ken. Due to this, a huge WhatCouldHaveBeen looms over him as potentially being the only Shoto and thus given more focus.
** Oni is like Akuma only [[DemonicPossession really far gone]]. As such he retains the standard "Shoto" moves (fireball, jumping uppercut, and spinning kick) but with some variation (his Hadokens won't travel full screen unless they are charged and his Shoryuken can become a Shin Shoryuken-like move if done up close). He also has some non-standard moves like a jumping chop or a mid-air ki burst while at the same time lacking some of Akuma's unique moves (teleport and air fireball).
** An interesting case: prior to ''VideoGame/StreetFighterV'', Cody could have been considered this, as he had a projectile, an anti-air uppercut, and a kick-based attack. However, he played nothing like the other shoto-clones of the series, so he is generally not grouped with the shotos, and as of SFV, his moveset is changed to the point that he could no longer even be mistaken as a shotoclone.
** Even more interesting is Makoto, who debuted in ''VideoGame/StreetFighterIII''. She has the signature look of a karate Gi (though with the sleeves intact), but her playstyle is nothing like the Shoto staple - in fact, her moveset, based around the fictional Rando-kan karate, is actually based around true Shotokan karate. Because of this, she is arguably the most Shoto-esque character in the entire series.
** In ''VideoGame/StreetFighterV'', the newcomer Luke, who is later made one of the main characters of ''VideoGame/StreetFighter6'', ticks all the boxes, as he has a projectile move (Sand Blaster), a Shoryuken-style attack (Rising Rocket), and an attack that allows him to quickly shorten the distance between himmself and the opponent (Flash Knuckle).
* ''VideoGame/FatalFury''
** [[Characters/FatalFuryKingOfFighters Terry Bogard]] is only marginally a shotoclone, as his moves all function differently despite being similar to a staple shotoclone setup. For instance, while Power Wave is a standard shoto projectile, it travels on the ground so it hits low, and in some cases only goes a few inches in front of him. Crack Shoot is his momentum-based special move but it travels in an arc and even raises his height. Rising Tackle meanwhile is his anti-air but is a kick, is mostly straight than having some horizontal reach, and has multiple hits. In some cases it's even a charge move. And there's not even accounting his other moves like Burn Knuckle and Power Dunk.
** Andy Bogard meanwhile is more straightforward, though his [[DesperationAttack desperation moves]] are different.
** In ''VideoGame/StreetFighterEX'', there are Allen Snider and Kairi, though the former mixes in some kickboxing moves and a command throw with the usual fireball and uppercut, while the latter has a Dan-style flying kick and [[DivergentCharacterEvolution gains a different fireball and supers in later games]].
** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Upper/Tiger Blow, and like Ryu, it's frequently the bread-and-butter of his strategy. However, Sagat lacks any true Hurricane Kick equivalent (his Tiger Knee/Tiger Crush is really more like a knee-based version of the Shoryuken, though it moves forward a lot more) and can fire his projectile low. Canonically the Tiger Uppercut is his answer to the Shoryuken, being the move that left him with the chest scar and he uses it to mock the Shoryuken.
** Gouken from ''VideoGame/StreetFighterIV'' is a subversion. Despite being the one who trained Ryu and Ken and practicing the same martial art as them and Akuma, his [[GameplayAndStorySegregation actual play style]] is very different. His Hadoken can be fired at different angles, his "Shoryuken" input is a horizontal dashing punch that travels through projectiles, and his Hurricane Kick travels straight upward. He can only use the Shoryuken proper as a Super Combo or Ultra Combo.
** Seth from ''VideoGame/StreetFighterIV'' certainly counts, having both a Quarter-Circle Forward projectile and a Dragon Punch.
** Sean, like Gouken, is a subversion. Despite having learned his moves by mimicking Ken, and being a straight up head swap of Ryu and Ken, his only projectile is one of his Super Arts.
*** Accounting for the three games, Sean would more accurately straddle the line between Sakura (what with being to Ken what she was to Ryu) and Dan.
*** He was originally supposed to be the only Shoto of the 3 series, until Capcom gave into fan demand by adding Ryu and Ken. Due to this, a huge WhatCouldHaveBeen looms over him as potentially being the only Shoto and thus given more focus.
** Oni is like Akuma only [[DemonicPossession really far gone]]. As such he retains the standard "Shoto" moves (fireball, jumping uppercut, and spinning kick) but with some variation (his Hadokens won't travel full screen unless they are charged and his Shoryuken can become a Shin Shoryuken-like move if done up close). He also has some non-standard moves like a jumping chop or a mid-air ki burst while at the same time lacking some of Akuma's unique moves (teleport and air fireball).
** An interesting case: prior to ''VideoGame/StreetFighterV'', Cody could have been considered this, as he had a projectile, an anti-air uppercut, and a kick-based attack. However, he played nothing like the other shoto-clones of the series, so he is generally not grouped with the shotos, and as of SFV, his moveset is changed to the point that he could no longer even be mistaken as a shotoclone.
** Even more interesting is Makoto, who debuted in ''VideoGame/StreetFighterIII''. She has the signature look of a karate Gi (though with the sleeves intact), but her playstyle is nothing like the Shoto staple - in fact, her moveset, based around the fictional Rando-kan karate, is actually based around true Shotokan karate. Because of this, she is arguably the most Shoto-esque character in the entire series.
** In ''VideoGame/StreetFighterV'', the newcomer Luke, who is later made one of the main characters of ''VideoGame/StreetFighter6'', ticks all the boxes, as he has a projectile move (Sand Blaster), a Shoryuken-style attack (Rising Rocket), and an attack that allows him to quickly shorten the distance between himmself and the opponent (Flash Knuckle).
* ''VideoGame/FatalFury''
** [[Characters/FatalFuryKingOfFighters Terry Bogard]] is only marginally a shotoclone, as his moves all function differently despite being similar to a staple shotoclone setup. For instance, while Power Wave is a standard shoto projectile, it travels on the ground so it hits low, and in some cases only goes a few inches in front of him. Crack Shoot is his momentum-based special move but it travels in an arc and even raises his height. Rising Tackle meanwhile is his anti-air but is a kick, is mostly straight than having some horizontal reach, and has multiple hits. In some cases it's even a charge move. And there's not even accounting his other moves like Burn Knuckle and Power Dunk.
** Andy Bogard meanwhile is more straightforward, though his [[DesperationAttack desperation moves]] are different.
to:
* The TropeMaker is ''[[VideoGame/AdvancedVariableGeo Advanced V.G.]]'':
** In the''Franchise/StreetFighter'' series itself. Ryu original game, Yuka Takeuchi and Ken began purely as headswaps, and although rather more lethal, Akuma's style is not far from their own. Dan, who is considered a JokeCharacter, tends to at least share Ryu and Ken's Chiho Masuda had the same basic techniques; although his specials are different, they tend to fit the fireball/uppercut/special-kick roles. Sakura may or may not be a Ryu-type; her unusual permutations of Ryu's special moves (and some different basic moves) shift her away from the model, but how different she is varies from game to game.
** In ''VideoGame/StreetFighterEX'', there are Allen Snider and Kairi, though the former mixes in some kickboxing moves and a command throwmoveset, with Yuka being the usual fireball and uppercut, while the latter has a Dan-style flying kick and [[DivergentCharacterEvolution gains a different fireball and supers in later games]].
** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Upper/Tiger Blow, and like Ryu, it's frequently the bread-and-butter of his strategy.more balanced one. However, Sagat lacks any true Hurricane Kick equivalent (his Tiger Knee/Tiger Crush is really the sequel introduced Tamao Mitsurugi (essentially TGL's rendition of Sakura), making her the series' new secondary Shoto character. So Chiho's old moveset was scrapped in favor of making her more like a knee-based traditional ninja.
** {{Averted}} by Satomi Yajima, who plays more like gender flipped version ofthe Shoryuken, though it moves forward a lot more) and can fire his projectile low. Canonically the Tiger Uppercut is his answer to the Shoryuken, being the move that left him with the chest scar and he uses it to mock the Shoryuken.
** Gouken from ''VideoGame/StreetFighterIV'' is a subversion. Despite being the one who trained Ryu and Ken and practicing the same martial art as them and Akuma, his [[GameplayAndStorySegregation actual play style]] is very different. His Hadoken can be fired at different angles, his "Shoryuken" input is a horizontal dashing punch that travels through projectiles, and his Hurricane Kick travels straight upward. He can only use the Shoryuken proper as a Super Combo or Ultra Combo.
** Seth from ''VideoGame/StreetFighterIV'' certainly counts, having both a Quarter-Circle Forward projectile and a Dragon Punch.
** Sean, like Gouken, is a subversion. Despite having learned his moves by mimicking Ken, and being a straight up head swap of Ryu and Ken, his only projectile is one of his Super Arts.
*** Accounting for the three games, Sean would more accurately straddle the line between Sakura (what with being to Ken what she was to Ryu) and Dan.
*** He was originally supposed to be the only Shoto of the 3 series, until Capcom gave into fan demand by adding Ryu and Ken. Due to this, a huge WhatCouldHaveBeen looms over him as potentially being the only Shoto and thus given more focus.
** Oni is like Akuma only [[DemonicPossession really far gone]]. As such he retains the standard "Shoto" moves (fireball, jumping uppercut, and spinning kick) but with some variation (his Hadokens won't travel full screen unless they are charged and his Shoryuken can become a Shin Shoryuken-like move if done up close). He also has some non-standard moves like a jumping chop or a mid-air ki burst while at the same time lacking some of Akuma's unique moves (teleport and air fireball).
** An interesting case: prior to ''VideoGame/StreetFighterV'', Cody could have been considered this, as he had a projectile, an anti-air uppercut, and a kick-based attack. However, he played nothing like the other shoto-clones of the series, so he is generally not grouped with the shotos, and as of SFV, his moveset is changed to the point that he could no longer even be mistaken as a shotoclone.
** Even more interesting is Makoto, who debuted in ''VideoGame/StreetFighterIII''. She has the signature look of a karate Gi (though with the sleeves intact), but her playstyle is nothing like the Shoto staple - in fact, her moveset, based around the fictional Rando-kan karate, is actually based around true Shotokan karate. Because of this, she is arguably the most Shoto-esque character in the entire series.
** In ''VideoGame/StreetFighterV'', the newcomer Luke, who is later made one of the main characters of ''VideoGame/StreetFighter6'', ticks all the boxes, as he has a projectile move (Sand Blaster), a Shoryuken-style attack (Rising Rocket), and an attack that allows him to quickly shorten the distance between himmself and the opponent (Flash Knuckle).
* ''VideoGame/FatalFury''
** [[Characters/FatalFuryKingOfFighters Terry Bogard]] is only marginally a shotoclone, as his moves all function differently despite being similar to a staple shotoclone setup. For instance, while Power Wave is a standard shoto projectile, it travels on the ground so it hits low, and in some cases only goes a few inches in front of him. Crack Shoot is his momentum-based special move but it travels in an arc and even raises his height. Rising Tackle meanwhile is his anti-air but is a kick, is mostly straight than having some horizontal reach, and has multiple hits. In some cases it's even a charge move. And there's not even accounting his other moves like Burn Knuckle and Power Dunk.
** Andy Bogard meanwhile is more straightforward, though his [[DesperationAttack desperation moves]] are different.[[Characters/TheKingOfFighters Kyo Kusanagi]] instead.
** In the
** In ''VideoGame/StreetFighterEX'', there are Allen Snider and Kairi, though the former mixes in some kickboxing moves and a command throw
** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Upper/Tiger Blow, and like Ryu, it's frequently the bread-and-butter of his strategy.
** {{Averted}} by Satomi Yajima, who plays more like gender flipped version of
** Gouken from ''VideoGame/StreetFighterIV'' is a subversion. Despite being the one who trained Ryu and Ken and practicing the same martial art as them and Akuma, his [[GameplayAndStorySegregation actual play style]] is very different. His Hadoken can be fired at different angles, his "Shoryuken" input is a horizontal dashing punch that travels through projectiles, and his Hurricane Kick travels straight upward. He can only use the Shoryuken proper as a Super Combo or Ultra Combo.
** Seth from ''VideoGame/StreetFighterIV'' certainly counts, having both a Quarter-Circle Forward projectile and a Dragon Punch.
** Sean, like Gouken, is a subversion. Despite having learned his moves by mimicking Ken, and being a straight up head swap of Ryu and Ken, his only projectile is one of his Super Arts.
*** Accounting for the three games, Sean would more accurately straddle the line between Sakura (what with being to Ken what she was to Ryu) and Dan.
*** He was originally supposed to be the only Shoto of the 3 series, until Capcom gave into fan demand by adding Ryu and Ken. Due to this, a huge WhatCouldHaveBeen looms over him as potentially being the only Shoto and thus given more focus.
** Oni is like Akuma only [[DemonicPossession really far gone]]. As such he retains the standard "Shoto" moves (fireball, jumping uppercut, and spinning kick) but with some variation (his Hadokens won't travel full screen unless they are charged and his Shoryuken can become a Shin Shoryuken-like move if done up close). He also has some non-standard moves like a jumping chop or a mid-air ki burst while at the same time lacking some of Akuma's unique moves (teleport and air fireball).
** An interesting case: prior to ''VideoGame/StreetFighterV'', Cody could have been considered this, as he had a projectile, an anti-air uppercut, and a kick-based attack. However, he played nothing like the other shoto-clones of the series, so he is generally not grouped with the shotos, and as of SFV, his moveset is changed to the point that he could no longer even be mistaken as a shotoclone.
** Even more interesting is Makoto, who debuted in ''VideoGame/StreetFighterIII''. She has the signature look of a karate Gi (though with the sleeves intact), but her playstyle is nothing like the Shoto staple - in fact, her moveset, based around the fictional Rando-kan karate, is actually based around true Shotokan karate. Because of this, she is arguably the most Shoto-esque character in the entire series.
** In ''VideoGame/StreetFighterV'', the newcomer Luke, who is later made one of the main characters of ''VideoGame/StreetFighter6'', ticks all the boxes, as he has a projectile move (Sand Blaster), a Shoryuken-style attack (Rising Rocket), and an attack that allows him to quickly shorten the distance between himmself and the opponent (Flash Knuckle).
* ''VideoGame/FatalFury''
** [[Characters/FatalFuryKingOfFighters Terry Bogard]] is only marginally a shotoclone, as his moves all function differently despite being similar to a staple shotoclone setup. For instance, while Power Wave is a standard shoto projectile, it travels on the ground so it hits low, and in some cases only goes a few inches in front of him. Crack Shoot is his momentum-based special move but it travels in an arc and even raises his height. Rising Tackle meanwhile is his anti-air but is a kick, is mostly straight than having some horizontal reach, and has multiple hits. In some cases it's even a charge move. And there's not even accounting his other moves like Burn Knuckle and Power Dunk.
** Andy Bogard meanwhile is more straightforward, though his [[DesperationAttack desperation moves]] are different.
* Eiji Shinjo and Kayin Amoh from ''VideoGame/BattleArenaToshinden'' are Ryu and Ken with swords. Kayin even incorporates more kicks in his style like Ken does in later ''Street Fighter'' games. There's also Sho Shinjo, who is the Akuma of the series.
* ''VideoGame/BlazBlue'''s male protagonists, Ragna the Bloodedge and Jin Kisaragi. Although Jin kinda subverts it by not having a rising uppercut move, though the moves he ''does'' have with the traditional input (Forward, Down, Down-Forward) functions the same anyway. Interestingly, they aren't the only pair like this as [[LittleBitBeastly Makoto Nanaya]] and [[LadyOfWar Tsubaki Yayoi]] have similar moves and functions. Both of their "Shoryukens" work in the traditional way, but their "Hadoukens" are different (Makoto needs to set hers and then launch it and Tsubaki's has a completely different input than the norm).
** [[CuteClumsyGirl Celica A Mercury]] debuting in the third entry of the series [[VideoGame/BlazblueChronoPhantasma Chrono Phantasma]] is a straight example as she was intentionally designed for newcomers. Her Type: Shooter "Breunor" and Type: Slasher "Griflet" function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Lance Quiche. Her Shoryuken is different from the standard input though (236 + C like the hadouken motion rather than the traditional 623). Her fireball having an air version as well as a jumping command grab/overhead also makes her similar to Akuma's air fire ball and demon flip.
** Also Es who debuts in [[VideoGame/BlazblueCentralFiction Cental Fiction]] is a straight example. Her Arc Grillé and Hache Rotir function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Type: Slasher "Mordred". Her Shoryuken, unlike Celica, has a standard 623 motion.
* ''VideoGame/BodyBlows'': Brothers Danny and Nik have some moves similar Ryu and Ken Masters, but they are more so modeled on the Bogard brothers and, to a lesser extent, Ryo Sakazaki and Robert Garcia.
* In VideoGame/CapcomVs games, Ryu, Ken, Dan, Akuma, Sakura, Morrigan, and Batsu all put in appearances, as do ComicBook/{{Cyclops}}, ComicBook/SpiderMan, ComicBook/CaptainAmerica, Ippatsuman, and the aforementioned Terry and Ryo.
** Of the three Marvel heroes, Cyclops plays this trope the straightest with his own Hadouken (Optic Blast), Shoryuken (Gene Splice) and Hurricane Kick (Cyclops Kick), though he wouldn't gain this distinction until ''VideoGame/XMenVsStreetFighter''. Cap and Spidey would be distinct from Cyclops as both of them don't have actual Hurricane Kicks; Cap has the rushing Charging Star while Spidey's is the swinging Web Swing. As well, Spidey's Spider Sting slaps an opponent back down to the ground while most Shoryukens keep them airborne.
* Jimmy Zappa and Saryn of ''Videogame/CapoeiraFighter 3''. Between the two of them are all of Ryu's basic moves.
* ''VideoGame/CartoonNetworkPunchTimeExplosion'' features a direct equivalent to the archetype in [[WesternAnimation/ThePowerpuffGirls Buttercup]], who has a fireball for her neutral special, an uppercut for her up special and a series of rushing kicks for her side special.
* Ickybod Clay in ''VideoGame/ClayFighter 63 1/3'' has a pumpkin throw as his Hadoken and Squirm Like a Worm as his Shoryuken. He is not a main character though, nor was there a Shotoclone in the previous ''Clay Fighter'' games.
* The Typhoon power in ''VideoGame/CopyKitty'' gives Boki a basic shotoclone moveset, her default attack being a {{Shoryuken}} with a secondary Hadoken able to be performed the appropriate QCF input. The Yolomo of the Sun Fist - the enemy the Typhoon power is typically taken from - is basically Ryu as a squat, boxy robot, with all three of his trademark specials (though the kick is always performed in the air after a Shoryuken.)
* ''VideoGame/FatalFury''
** [[Characters/FatalFuryKingOfFighters Terry Bogard]] is only marginally a shotoclone, as his moves all function differently despite being similar to a staple shotoclone setup. For instance, while Power Wave is a standard shoto projectile, it travels on the ground so it hits low, and in some cases only goes a few inches in front of him. Crack Shoot is his momentum-based special move but it travels in an arc and even raises his height. Rising Tackle meanwhile is his anti-air but is a kick, is mostly straight than having some horizontal reach, and has multiple hits. In some cases it's even a charge move. And there's not even accounting his other moves like Burn Knuckle and Power Dunk.
** Andy Bogard meanwhile is more straightforward, though his [[DesperationAttack desperation moves]] are different.
* ''VideoGame/BlazBlue'''s male protagonists, Ragna the Bloodedge and Jin Kisaragi. Although Jin kinda subverts it by not having a rising uppercut move, though the moves he ''does'' have with the traditional input (Forward, Down, Down-Forward) functions the same anyway. Interestingly, they aren't the only pair like this as [[LittleBitBeastly Makoto Nanaya]] and [[LadyOfWar Tsubaki Yayoi]] have similar moves and functions. Both of their "Shoryukens" work in the traditional way, but their "Hadoukens" are different (Makoto needs to set hers and then launch it and Tsubaki's has a completely different input than the norm).
** [[CuteClumsyGirl Celica A Mercury]] debuting in the third entry of the series [[VideoGame/BlazblueChronoPhantasma Chrono Phantasma]] is a straight example as she was intentionally designed for newcomers. Her Type: Shooter "Breunor" and Type: Slasher "Griflet" function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Lance Quiche. Her Shoryuken is different from the standard input though (236 + C like the hadouken motion rather than the traditional 623). Her fireball having an air version as well as a jumping command grab/overhead also makes her similar to Akuma's air fire ball and demon flip.
** Also Es who debuts in [[VideoGame/BlazblueCentralFiction Cental Fiction]] is a straight example. Her Arc Grillé and Hache Rotir function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Type: Slasher "Mordred". Her Shoryuken, unlike Celica, has a standard 623 motion.
* ''VideoGame/BodyBlows'': Brothers Danny and Nik have some moves similar Ryu and Ken Masters, but they are more so modeled on the Bogard brothers and, to a lesser extent, Ryo Sakazaki and Robert Garcia.
* In VideoGame/CapcomVs games, Ryu, Ken, Dan, Akuma, Sakura, Morrigan, and Batsu all put in appearances, as do ComicBook/{{Cyclops}}, ComicBook/SpiderMan, ComicBook/CaptainAmerica, Ippatsuman, and the aforementioned Terry and Ryo.
** Of the three Marvel heroes, Cyclops plays this trope the straightest with his own Hadouken (Optic Blast), Shoryuken (Gene Splice) and Hurricane Kick (Cyclops Kick), though he wouldn't gain this distinction until ''VideoGame/XMenVsStreetFighter''. Cap and Spidey would be distinct from Cyclops as both of them don't have actual Hurricane Kicks; Cap has the rushing Charging Star while Spidey's is the swinging Web Swing. As well, Spidey's Spider Sting slaps an opponent back down to the ground while most Shoryukens keep them airborne.
* Jimmy Zappa and Saryn of ''Videogame/CapoeiraFighter 3''. Between the two of them are all of Ryu's basic moves.
* ''VideoGame/CartoonNetworkPunchTimeExplosion'' features a direct equivalent to the archetype in [[WesternAnimation/ThePowerpuffGirls Buttercup]], who has a fireball for her neutral special, an uppercut for her up special and a series of rushing kicks for her side special.
* Ickybod Clay in ''VideoGame/ClayFighter 63 1/3'' has a pumpkin throw as his Hadoken and Squirm Like a Worm as his Shoryuken. He is not a main character though, nor was there a Shotoclone in the previous ''Clay Fighter'' games.
* The Typhoon power in ''VideoGame/CopyKitty'' gives Boki a basic shotoclone moveset, her default attack being a {{Shoryuken}} with a secondary Hadoken able to be performed the appropriate QCF input. The Yolomo of the Sun Fist - the enemy the Typhoon power is typically taken from - is basically Ryu as a squat, boxy robot, with all three of his trademark specials (though the kick is always performed in the air after a Shoryuken.)
* ''VideoGame/FatalFury''
** [[Characters/FatalFuryKingOfFighters Terry Bogard]] is only marginally a shotoclone, as his moves all function differently despite being similar to a staple shotoclone setup. For instance, while Power Wave is a standard shoto projectile, it travels on the ground so it hits low, and in some cases only goes a few inches in front of him. Crack Shoot is his momentum-based special move but it travels in an arc and even raises his height. Rising Tackle meanwhile is his anti-air but is a kick, is mostly straight than having some horizontal reach, and has multiple hits. In some cases it's even a charge move. And there's not even accounting his other moves like Burn Knuckle and Power Dunk.
** Andy Bogard meanwhile is more straightforward, though his [[DesperationAttack desperation moves]] are different.
* The TropeMaker is the ''Franchise/StreetFighter'' series itself. Ryu and Ken began purely as headswaps, and although rather more lethal, Akuma's style is not far from their own. Dan, who is considered a JokeCharacter, tends to at least share Ryu and Ken's basic techniques; although his specials are different, they tend to fit the fireball/uppercut/special-kick roles. Sakura may or may not be a Ryu-type; her unusual permutations of Ryu's special moves (and some different basic moves) shift her away from the model, but how different she is varies from game to game.
** In ''VideoGame/StreetFighterEX'', there are Allen Snider and Kairi, though the former mixes in some kickboxing moves and a command throw with the usual fireball and uppercut, while the latter has a Dan-style flying kick and [[DivergentCharacterEvolution gains a different fireball and supers in later games]].
** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Upper/Tiger Blow, and like Ryu, it's frequently the bread-and-butter of his strategy. However, Sagat lacks any true Hurricane Kick equivalent (his Tiger Knee/Tiger Crush is really more like a knee-based version of the Shoryuken, though it moves forward a lot more) and can fire his projectile low. Canonically the Tiger Uppercut is his answer to the Shoryuken, being the move that left him with the chest scar and he uses it to mock the Shoryuken.
** Gouken from ''VideoGame/StreetFighterIV'' is a subversion. Despite being the one who trained Ryu and Ken and practicing the same martial art as them and Akuma, his [[GameplayAndStorySegregation actual play style]] is very different. His Hadoken can be fired at different angles, his "Shoryuken" input is a horizontal dashing punch that travels through projectiles, and his Hurricane Kick travels straight upward. He can only use the Shoryuken proper as a Super Combo or Ultra Combo.
** Seth from ''VideoGame/StreetFighterIV'' certainly counts, having both a Quarter-Circle Forward projectile and a Dragon Punch.
** Sean, like Gouken, is a subversion. Despite having learned his moves by mimicking Ken, and being a straight up head swap of Ryu and Ken, his only projectile is one of his Super Arts.
*** Accounting for the three games, Sean would more accurately straddle the line between Sakura (what with being to Ken what she was to Ryu) and Dan.
*** He was originally supposed to be the only Shoto of the 3 series, until Capcom gave into fan demand by adding Ryu and Ken. Due to this, a huge WhatCouldHaveBeen looms over him as potentially being the only Shoto and thus given more focus.
** Oni is like Akuma only [[DemonicPossession really far gone]]. As such he retains the standard "Shoto" moves (fireball, jumping uppercut, and spinning kick) but with some variation (his Hadokens won't travel full screen unless they are charged and his Shoryuken can become a Shin Shoryuken-like move if done up close). He also has some non-standard moves like a jumping chop or a mid-air ki burst while at the same time lacking some of Akuma's unique moves (teleport and air fireball).
** An interesting case: prior to ''VideoGame/StreetFighterV'', Cody could have been considered this, as he had a projectile, an anti-air uppercut, and a kick-based attack. However, he played nothing like the other shoto-clones of the series, so he is generally not grouped with the shotos, and as of SFV, his moveset is changed to the point that he could no longer even be mistaken as a shotoclone.
** In ''VideoGame/StreetFighterV'', the newcomer Luke, who is later made one of the main characters of ''VideoGame/StreetFighter6'', ticks all the boxes, as he has a projectile move (Sand Blaster), a Shoryuken-style attack (Rising Rocket), and an attack that allows him to quickly shorten the distance between himmself and the opponent (Flash Knuckle).
** In ''VideoGame/StreetFighterEX'', there are Allen Snider and Kairi, though the former mixes in some kickboxing moves and a command throw with the usual fireball and uppercut, while the latter has a Dan-style flying kick and [[DivergentCharacterEvolution gains a different fireball and supers in later games]].
** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Upper/Tiger Blow, and like Ryu, it's frequently the bread-and-butter of his strategy. However, Sagat lacks any true Hurricane Kick equivalent (his Tiger Knee/Tiger Crush is really more like a knee-based version of the Shoryuken, though it moves forward a lot more) and can fire his projectile low. Canonically the Tiger Uppercut is his answer to the Shoryuken, being the move that left him with the chest scar and he uses it to mock the Shoryuken.
** Gouken from ''VideoGame/StreetFighterIV'' is a subversion. Despite being the one who trained Ryu and Ken and practicing the same martial art as them and Akuma, his [[GameplayAndStorySegregation actual play style]] is very different. His Hadoken can be fired at different angles, his "Shoryuken" input is a horizontal dashing punch that travels through projectiles, and his Hurricane Kick travels straight upward. He can only use the Shoryuken proper as a Super Combo or Ultra Combo.
** Seth from ''VideoGame/StreetFighterIV'' certainly counts, having both a Quarter-Circle Forward projectile and a Dragon Punch.
** Sean, like Gouken, is a subversion. Despite having learned his moves by mimicking Ken, and being a straight up head swap of Ryu and Ken, his only projectile is one of his Super Arts.
*** Accounting for the three games, Sean would more accurately straddle the line between Sakura (what with being to Ken what she was to Ryu) and Dan.
*** He was originally supposed to be the only Shoto of the 3 series, until Capcom gave into fan demand by adding Ryu and Ken. Due to this, a huge WhatCouldHaveBeen looms over him as potentially being the only Shoto and thus given more focus.
** Oni is like Akuma only [[DemonicPossession really far gone]]. As such he retains the standard "Shoto" moves (fireball, jumping uppercut, and spinning kick) but with some variation (his Hadokens won't travel full screen unless they are charged and his Shoryuken can become a Shin Shoryuken-like move if done up close). He also has some non-standard moves like a jumping chop or a mid-air ki burst while at the same time lacking some of Akuma's unique moves (teleport and air fireball).
** An interesting case: prior to ''VideoGame/StreetFighterV'', Cody could have been considered this, as he had a projectile, an anti-air uppercut, and a kick-based attack. However, he played nothing like the other shoto-clones of the series, so he is generally not grouped with the shotos, and as of SFV, his moveset is changed to the point that he could no longer even be mistaken as a shotoclone.
** In ''VideoGame/StreetFighterV'', the newcomer Luke, who is later made one of the main characters of ''VideoGame/StreetFighter6'', ticks all the boxes, as he has a projectile move (Sand Blaster), a Shoryuken-style attack (Rising Rocket), and an attack that allows him to quickly shorten the distance between himmself and the opponent (Flash Knuckle).
Deleted line(s) 47,49 (click to see context) :
* ''[[VideoGame/AdvancedVariableGeo Advanced V.G.]]'':
** In the original game, Yuka Takeuchi and Chiho Masuda had the same basic moveset, with Yuka being the more balanced one. However, the sequel introduced Tamao Mitsurugi (essentially TGL's rendition of Sakura), making her the series' new secondary Shoto character. So Chiho's old moveset was scrapped in favor of making her more like a traditional ninja.
** {{Averted}} by Satomi Yajima, who plays more like gender flipped version of [[Characters/TheKingOfFighters Kyo Kusanagi]] instead.
** In the original game, Yuka Takeuchi and Chiho Masuda had the same basic moveset, with Yuka being the more balanced one. However, the sequel introduced Tamao Mitsurugi (essentially TGL's rendition of Sakura), making her the series' new secondary Shoto character. So Chiho's old moveset was scrapped in favor of making her more like a traditional ninja.
** {{Averted}} by Satomi Yajima, who plays more like gender flipped version of [[Characters/TheKingOfFighters Kyo Kusanagi]] instead.
Deleted line(s) 51 (click to see context) :
* Cool from ''VideoGame/DarakuTenshiTheFallenAngels'', has some similarities, but the move commands are quite different compared to Ryu and Ken's.
Deleted line(s) 63 (click to see context) :
* Both Klaus Garcia and Baekun Dosa from fellow Korean fighting game ''VideoGame/DragonMaster''. Surprisingly, Klaus focuses on HurricaneKicks to the point that he completely lacks a projectile, and Baekun's Shoruyken equivalent is a flying knee that goes diagonally.
Deleted line(s) 83 (click to see context) :
* Eiji Shinjo and Kayin Amoh from ''VideoGame/BattleArenaToshinden'' are Ryu and Ken with swords. Kayin even incorporates more kicks in his style like Ken does in later ''Street Fighter'' games. There's also Sho Shinjo, who is the Akuma of the series.
Deleted line(s) 89,90 (click to see context) :
* In VideoGame/CapcomVs games, Ryu, Ken, Dan, Akuma, Sakura, Morrigan, and Batsu all put in appearances, as do ComicBook/{{Cyclops}}, ComicBook/SpiderMan, ComicBook/CaptainAmerica, Ippatsuman, and the aforementioned Terry and Ryo.
** Of the three Marvel heroes, Cyclops plays this trope the straightest with his own Hadouken (Optic Blast), Shoryuken (Gene Splice) and Hurricane Kick (Cyclops Kick), though he wouldn't gain this distinction until ''VideoGame/XMenVsStreetFighter''. Cap and Spidey would be distinct from Cyclops as both of them don't have actual Hurricane Kicks; Cap has the rushing Charging Star while Spidey's is the swinging Web Swing. As well, Spidey's Spider Sting slaps an opponent back down to the ground while most Shoryukens keep them airborne.
** Of the three Marvel heroes, Cyclops plays this trope the straightest with his own Hadouken (Optic Blast), Shoryuken (Gene Splice) and Hurricane Kick (Cyclops Kick), though he wouldn't gain this distinction until ''VideoGame/XMenVsStreetFighter''. Cap and Spidey would be distinct from Cyclops as both of them don't have actual Hurricane Kicks; Cap has the rushing Charging Star while Spidey's is the swinging Web Swing. As well, Spidey's Spider Sting slaps an opponent back down to the ground while most Shoryukens keep them airborne.
Deleted line(s) 94,96 (click to see context) :
* ''VideoGame/BlazBlue'''s male protagonists, Ragna the Bloodedge and Jin Kisaragi. Although Jin kinda subverts it by not having a rising uppercut move, though the moves he ''does'' have with the traditional input (Forward, Down, Down-Forward) functions the same anyway. Interestingly, they aren't the only pair like this as [[LittleBitBeastly Makoto Nanaya]] and [[LadyOfWar Tsubaki Yayoi]] have similar moves and functions. Both of their "Shoryukens" work in the traditional way, but their "Hadoukens" are different (Makoto needs to set hers and then launch it and Tsubaki's has a completely different input than the norm).
** [[CuteClumsyGirl Celica A Mercury]] debuting in the third entry of the series [[VideoGame/BlazblueChronoPhantasma Chrono Phantasma]] is a straight example as she was intentionally designed for newcomers. Her Type: Shooter "Breunor" and Type: Slasher "Griflet" function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Lance Quiche. Her Shoryuken is different from the standard input though (236 + C like the hadouken motion rather than the traditional 623). Her fireball having an air version as well as a jumping command grab/overhead also makes her similar to Akuma's air fire ball and demon flip.
** Also Es who debuts in [[VideoGame/BlazblueCentralFiction Cental Fiction]] is a straight example. Her Arc Grillé and Hache Rotir function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Type: Slasher "Mordred". Her Shoryuken, unlike Celica, has a standard 623 motion.
** [[CuteClumsyGirl Celica A Mercury]] debuting in the third entry of the series [[VideoGame/BlazblueChronoPhantasma Chrono Phantasma]] is a straight example as she was intentionally designed for newcomers. Her Type: Shooter "Breunor" and Type: Slasher "Griflet" function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Lance Quiche. Her Shoryuken is different from the standard input though (236 + C like the hadouken motion rather than the traditional 623). Her fireball having an air version as well as a jumping command grab/overhead also makes her similar to Akuma's air fire ball and demon flip.
** Also Es who debuts in [[VideoGame/BlazblueCentralFiction Cental Fiction]] is a straight example. Her Arc Grillé and Hache Rotir function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Type: Slasher "Mordred". Her Shoryuken, unlike Celica, has a standard 623 motion.
Deleted line(s) 120,121 (click to see context) :
* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
Deleted line(s) 135 (click to see context) :
* Ickybod Clay in ''VideoGame/ClayFighter 63 1/3'' has a pumpkin throw as his Hadoken and Squirm Like a Worm as his Shoryuken. He is not a main character though, nor was there a Shotoclone in the previous ''Clay Fighter'' games.
Deleted line(s) 138 (click to see context) :
* Jimmy Zappa and Saryn of ''Videogame/CapoeiraFighter 3''. Between the two of them are all of Ryu's basic moves.
Deleted line(s) 142 (click to see context) :
* Son Goku from ''Manga/DragonBall'' is this to a lesser extent. Though, he and his Kamehameha came before the first ''SF'' game, the thirteenth ''DBZ'' movie introduced his Ryuuken/Dragon Fist. In most of the current video games, Goku has a Kamehameha as one of his basic special moves, and the Ryuuken as one of his ultimate moves. In some games, he also has a rushing or another physical attack that compensates more or less for his lack of a HurricaneKick. In ''VideoGame/DragonBallFighterZ'', his Kamehameha and Rapid Kick rush even use the same button inputs as Ryu's Hadoken and Tatsumaki.
* Cool from ''VideoGame/DarakuTenshiTheFallenAngels'', has some similarities, but the move commands are quite different compared to Ryu and Ken's.
* ''VideoGame/DinoRex'': Hilariously enough, the [[Creator/{{Taito}} Rastan]]-like dinosaur trainers (which can only be played after a draw or [[UnexpectedGameplayChange against the final boss]]) have the basic Shoto repertoire, including ''[[StockDinosaurs Rhamphorhynchus]]'' projectiles. Given their lack of animations and oddly misplaced gameplay, it's safe to take it as an AffectionateParody of ''Street Fighter II''.
* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
* Son Goku from ''Manga/DragonBall'' is this to a lesser extent. Though, he and his Kamehameha came before the first ''SF'' game, the thirteenth ''DBZ'' movie introduced his Ryuuken/Dragon Fist. In most of the current video games, Goku has a Kamehameha as one of his basic special moves, and the Ryuuken as one of his ultimate moves. In some games, he also has a rushing or another physical attack that compensates more or less for his lack of a HurricaneKick. In ''VideoGame/DragonBallFighterZ'', his Kamehameha and Rapid Kick rush even use the same button inputs as Ryu's Hadoken and Tatsumaki.
* Both Klaus Garcia and Baekun Dosa from fellow Korean fighting game ''VideoGame/DragonMaster''. Surprisingly, Klaus focuses on HurricaneKicks to the point that he completely lacks a projectile, and Baekun's Shoruyken equivalent is a flying knee that goes diagonally.
* ''VideoGame/DinoRex'': Hilariously enough, the [[Creator/{{Taito}} Rastan]]-like dinosaur trainers (which can only be played after a draw or [[UnexpectedGameplayChange against the final boss]]) have the basic Shoto repertoire, including ''[[StockDinosaurs Rhamphorhynchus]]'' projectiles. Given their lack of animations and oddly misplaced gameplay, it's safe to take it as an AffectionateParody of ''Street Fighter II''.
* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
* Son Goku from ''Manga/DragonBall'' is this to a lesser extent. Though, he and his Kamehameha came before the first ''SF'' game, the thirteenth ''DBZ'' movie introduced his Ryuuken/Dragon Fist. In most of the current video games, Goku has a Kamehameha as one of his basic special moves, and the Ryuuken as one of his ultimate moves. In some games, he also has a rushing or another physical attack that compensates more or less for his lack of a HurricaneKick. In ''VideoGame/DragonBallFighterZ'', his Kamehameha and Rapid Kick rush even use the same button inputs as Ryu's Hadoken and Tatsumaki.
* Both Klaus Garcia and Baekun Dosa from fellow Korean fighting game ''VideoGame/DragonMaster''. Surprisingly, Klaus focuses on HurricaneKicks to the point that he completely lacks a projectile, and Baekun's Shoruyken equivalent is a flying knee that goes diagonally.
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* ''VideoGame/BodyBlows'': Brothers Danny and Nik have some moves similar Ryu and Ken Masters, but they are more so modeled on the Bogard brothers and, to a lesser extent, Ryo Sakazaki and Robert Garcia.
* The Typhoon power in ''VideoGame/CopyKitty'' gives Boki a basic shotoclone moveset, her default attack being a {{Shoryuken}} with a secondary Hadoken able to be performed the appropriate QCF input. The Yolomo of the Sun Fist - the enemy the Typhoon power is typically taken from - is basically Ryu as a squat, boxy robot, with all three of his trademark specials (though the kick is always performed in the air after a Shoryuken.)
* The Typhoon power in ''VideoGame/CopyKitty'' gives Boki a basic shotoclone moveset, her default attack being a {{Shoryuken}} with a secondary Hadoken able to be performed the appropriate QCF input. The Yolomo of the Sun Fist - the enemy the Typhoon power is typically taken from - is basically Ryu as a squat, boxy robot, with all three of his trademark specials (though the kick is always performed in the air after a Shoryuken.)
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* ''VideoGame/DinoRex'': Hilariously enough, the [[Creator/{{Taito}} Rastan]]-like dinosaur trainers (which can only be played after a draw or [[UnexpectedGameplayChange against the final boss]]) have the basic Shoto repertoire, including ''[[StockDinosaurs Rhamphorhynchus]]'' projectiles. Given their lack of animations and oddly misplaced gameplay, it's safe to take it as an AffectionateParody of ''Street Fighter II''.
* ''VideoGame/CartoonNetworkPunchTimeExplosion'' features a direct equivalent to the archetype in [[WesternAnimation/ThePowerpuffGirls Buttercup]], who has a fireball for her neutral special, an uppercut for her up special and a series of rushing kicks for her side special.
* ''VideoGame/CartoonNetworkPunchTimeExplosion'' features a direct equivalent to the archetype in [[WesternAnimation/ThePowerpuffGirls Buttercup]], who has a fireball for her neutral special, an uppercut for her up special and a series of rushing kicks for her side special.
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* ''Franchise/MortalKombat'': Johnny Cage became one, starting in ''[[VideoGame/MortalKombat2 MK II]]'' where he first gained his Shadow Uppercut. Shao Kahn is also one, having the Light Spear or Explosive Ball for a projectile, the Charging Spikes for his forward rush, and the Uplifting Knee or the Upward Shoulder for an anti-air attack. In ''[[VideoGame/MortalKombat3 MK3]]'' Sonya took the Shotoclone spot with her purple Energy Ring projectile and her Rising Bicycle Kick. This is one of the main instances wherein the role of a shotoclone does not apply to a series' main protagonist (Liu Kang[[note]]While he does have a fireball and two advancing moves, he lacks an anti-air special move.[[/note]]) or the mascot character (Scorpion).
** Cassie Cage can also be considered a shotoclone, due to her having multiple gun projectiles, several advancing moves (like her command normal Shadow Kick or her optional special Shoulder Charge in ''VideoGame/MortalKombat11'') and an anti-air move (Glow Kick).
** Cassie Cage can also be considered a shotoclone, due to her having multiple gun projectiles, several advancing moves (like her command normal Shadow Kick or her optional special Shoulder Charge in ''VideoGame/MortalKombat11'') and an anti-air move (Glow Kick).
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* ''Franchise/MortalKombat'': ''Franchise/MortalKombat'':
** Johnny Cage became one, starting in''[[VideoGame/MortalKombat2 MK II]]'' ''VideoGame/MortalKombatII'' where he first gained his Shadow Uppercut. Shao Kahn is also one, having the Light Spear or Explosive Ball for a projectile, the Charging Spikes for his forward rush, and the Uplifting Knee or the Upward Shoulder for an anti-air attack. In ''[[VideoGame/MortalKombat3 MK3]]'' Sonya took the Shotoclone spot with her purple Energy Ring projectile and her Rising Bicycle Kick. This is one of the main instances wherein the role of a shotoclone does not apply to a series' main protagonist (Liu Kang[[note]]While he does have a fireball and two advancing moves, he lacks an anti-air special move.[[/note]]) or the mascot character (Scorpion).
** CassieCage can also be considered a shotoclone, Cage, due to her having multiple gun projectiles, several advancing moves (like her command normal Shadow Kick or her optional special Shoulder Charge in ''VideoGame/MortalKombat11'') and an anti-air move (Glow Kick).
** Johnny Cage became one, starting in
** Cassie
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** The BonusBoss after your character's ending is someone who appears to be a very old Ryu.
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** The BonusBoss {{Superboss}} after your character's ending is someone who appears to be a very old Ryu.
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* ''Seifuku Densetsu Pretty Fighter'', a [[NoExportForYou Japanese-only]] {{Bishoujo Series}} fighting game released on the Super Famicom and [[UpdatedRerelease later ported to the Sega Saturn]], featured a {{sailor fuku}}-clad young woman who was able to execute both a Hadoken and Shoryuken-esque special move, and doubled as the JackOfAllStats for the game.
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* ''Seifuku Densetsu Pretty Fighter'', a [[NoExportForYou Japanese-only]] {{Bishoujo Series}} fighting game released on the Super Famicom and [[UpdatedRerelease later ported to the Sega Saturn]], featured Marin, a {{sailor fuku}}-clad young woman who was able to execute both a Hadoken and Shoryuken-esque special move, and doubled as the JackOfAllStats for the game.game.
* Andy's LivingDrawing Astronots in ''VideoGame/{{Rakugakids}}'': fitting with the CaptainSpaceDefenderOfEarth gimmick, the Hadoken-equivalent is a sci-fi ray gun, and the Shoryuken-equivalent involves a rocket pack.
* Andy's LivingDrawing Astronots in ''VideoGame/{{Rakugakids}}'': fitting with the CaptainSpaceDefenderOfEarth gimmick, the Hadoken-equivalent is a sci-fi ray gun, and the Shoryuken-equivalent involves a rocket pack.
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** In ''VideoGame/StreetFighterV'', the newcomer Luke, who is later made one of the main characters of ''VideoGame/StreetFighter6'', ticks all the boxes, as he has a projectile move (Sand Blaster), a Shoryuken-style attack (Rising Rocket), and an attack that allows him to quickly shorten the distance between himmself and the opponent (Flash Knuckle).
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** Cassie Cage can also be considered a shotoclone, due to her having multiple gun projectiles, several advancing moves (like her command normal Shadow Kick or her optional special Shoulder Charge in ''VideoGame/MortalKombat11'') and an anti-air move (Glow Kick).
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** Most characters in have at least the upper-cut portion of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] are the best examples besides Ryu himself; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the propeller spin from Mario 64. Less in Brawl after Mario changed the input for his spin.
** Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for [=U/3DS=], he got his own variant of Mario's Final Smash, powering up ''his'' 'Hadoken'.
** In the fourth game, [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] are the best examples besides Ryu himself; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the propeller spin from Mario 64. Less in Brawl after Mario changed the input for his spin.
** Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for [=U/3DS=], he got his own variant of Mario's Final Smash, powering up ''his'' 'Hadoken'.
** In the fourth game, [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
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** Most characters in have at least the upper-cut portion [[{{Shoryuken}} uppercut portion]] of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]]are play the best examples besides Ryu himself; role of the game's "standard" shotos; they have Super Jump Punch for the jumping uppercut, fire balls, and the Mario/Luigi/Doctor Tornado instead of hurricane kick in the propeller spin from jump. Mario 64. Less in Brawl after Mario changed himself would diverge a bit from this from ''Brawl'' onward as his spin was made a normal attack, but he still largely fulfills the input for his spin.
**other functions of the "base shoto" otherwise. Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack. When Dr. Mario returned for [=U/3DS=], he got his own variant of Mario's Final Smash, powering up ''his'' 'Hadoken'.
** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourthgame, game]], [[Franchise/StreetFighter Ryu]] [[TropeMaker himself]] is DownloadableContent, but is a MechanicallyUnusualFighter because he brings his native FightingGame inputs and combos into a PlatformFighter. [[MovesetClone Ken]] is added in ''VideoGame/SuperSmashBrosUltimate'', with the same inputs as Ryu and the [[DivergentCharacterEvolution slight differences]] that he had in ''Super Street Fighter II Turbo''.
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]]
**
** In the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth
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** {{Averted}} by Satomi Yajima, who plays more like gender flipped version of [[Characters/TheKingOfFighters94Part1 Kyo Kusanagi]] instead.
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** {{Averted}} by Satomi Yajima, who plays more like gender flipped version of [[Characters/TheKingOfFighters94Part1 [[Characters/TheKingOfFighters Kyo Kusanagi]] instead.
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* Joe from ''Power Athlete'', but only for his projectile move and gi outfit.
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* Joe from ''Power Athlete'', ''VideoGame/PowerAthlete'', but only for his projectile move and gi outfit.
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* Avdol in the FightingGame incarnation of ''Manga/JoJosBizarreAdventure''. Considering how absolutely crazy most of the other characters' fighting styles are, it can actually be refreshing to have someone familiar.
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* Avdol in the FightingGame incarnation of ''Manga/JoJosBizarreAdventure''. Capcom-produced ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture''. Considering how absolutely crazy and unusual most of the other characters' fighting styles playstyles are, it can actually be refreshing to have someone familiar.
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** Even more interesting is Makoto, who debuted in ''VideoGame/StreetFighterIII''. She has the signature look of a karate Gi (though with the sleeves intact), but her playstyle is nothing like the Shoto staple - in fact, her moveset, based around the fictional Rando-kan karate, is actually based Shotokan karate - in a way, she is the most Shoto-esque character in the entire series.
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** Even more interesting is Makoto, who debuted in ''VideoGame/StreetFighterIII''. She has the signature look of a karate Gi (though with the sleeves intact), but her playstyle is nothing like the Shoto staple - in fact, her moveset, based around the fictional Rando-kan karate, is actually based around true Shotokan karate - in a way, karate. Because of this, she is arguably the most Shoto-esque character in the entire series.
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** Even more interesting is Makoto, who debuted in ''VideoGame/StreetFighterIII''. She has the signature look of a karate Gi (though with the sleeves intact), but her playstyle is nothing like the Shoto staple - in fact, her moveset, based around the fictional Rando-kan karate, is actually based Shotokan karate - in a way, she is the most Shoto-esque character in the entire series.
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** Charlotte has her similarities. Ironically, in ''II'' her inputs are reversed: the dragon-punch motion is for her 'Tri-slash' projectile, while a quarter-circle (albeit DB-D-DF) will bring out her 'Power Gradiation' uppercut.
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* ''Franchise/MortalKombat'': Johnny Cage became one, starting in ''[[VideoGame/MortalKombat2 MK II]]'' where he first gained his Shadow Uppercut. Shao Kahn is also one, having the Light Spear or Explosive Ball for a projectile, the Charging Spikes for his forward rush, and the Uplifting Knee or the Upward Shoulder for an anti-air attack. In ''[[VideoGame/MortalKombat3 MK3]]'' Sonya took the Shotoclone spot with her purple Energy Ring projectile and her Rising Bicycle Kick.
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* ''Franchise/MortalKombat'': Johnny Cage became one, starting in ''[[VideoGame/MortalKombat2 MK II]]'' where he first gained his Shadow Uppercut. Shao Kahn is also one, having the Light Spear or Explosive Ball for a projectile, the Charging Spikes for his forward rush, and the Uplifting Knee or the Upward Shoulder for an anti-air attack. In ''[[VideoGame/MortalKombat3 MK3]]'' Sonya took the Shotoclone spot with her purple Energy Ring projectile and her Rising Bicycle Kick. This is one of the main instances wherein the role of a shotoclone does not apply to a series' main protagonist (Liu Kang[[note]]While he does have a fireball and two advancing moves, he lacks an anti-air special move.[[/note]]) or the mascot character (Scorpion).
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** ''GranblueFantasyVersus'' has three shotos: Gran, Katalina, and Djeeta. All 3 have a fireball, standard uppercut motion and invul, and some kind of rush move (Grans' boot, Katalina's forward stab, and Djeeta's rekkas where she kind spins while swinging.
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Added a few more shoto examples.
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** [[CuteClumsyGirl Celica A Mercury]] debuting in the third entry of the series [[VideoGame/BlazblueChronoPhantasma Chrono Phantasma]] is a straight example as she was intentionally designed for newcomers. Her Arc Grillé and Hache Rotir function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Lance Quiche. Her Shoryuken is different from the standard input though (236 + C like the hadouken motion rather than the traditional 623)
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** [[CuteClumsyGirl Celica A Mercury]] debuting in the third entry of the series [[VideoGame/BlazblueChronoPhantasma Chrono Phantasma]] is a straight example as she was intentionally designed for newcomers. Her Type: Shooter "Breunor" and Type: Slasher "Griflet" function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Lance Quiche. Her Shoryuken is different from the standard input though (236 + C like the hadouken motion rather than the traditional 623). Her fireball having an air version as well as a jumping command grab/overhead also makes her similar to Akuma's air fire ball and demon flip.
** Also Es who debuts in [[VideoGame/BlazblueCentralFiction Cental Fiction]] is a straight example. Her Arc Grillé and Hache Rotir function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form ofLance Quiche. Type: Slasher "Mordred". Her Shoryuken is different from the Shoryuken, unlike Celica, has a standard input though (236 + C like the hadouken motion rather than the traditional 623)623 motion.
** Also Es who debuts in [[VideoGame/BlazblueCentralFiction Cental Fiction]] is a straight example. Her Arc Grillé and Hache Rotir function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of
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** ''GranblueFantasyVersus'' has three shotos: Gran, Katalina, and Djeeta. All 3 have a fireball, standard uppercut motion and invul, and some kind of rush move (Grans' boot, Katalina's forward stab, and Djeeta's rekkas where she kind spins while swinging.
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* ''VideoGame/DinoRex'': Hilariously enough, the [[Creator/{{Taito}} Rastan]]-like dinosaur trainers (which can only be played after a draw or [[UnexpectedGameplayChange against the final boss]]) have the basic Shoto repertoire, including ''[[StockDinosaurs Rhamphorhynchus]]'' projectiles. Given their lack of animations and oddly misplaced gameplay, it's safe to take it as an AffectionateParody of ''Street Fighter II''.