History Main / ShotoClone

17th Feb '16 9:08:31 AM SolidSonicTH
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** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Upper/Tiger Blow, and like Ryu, it's frequently the bread-and-butter of his strategy. However, Sagat lacks any true Hurricane Kick equivalent (his Tiger Knee/Tiger Crush is really more like a knee-based version of the Shoryuken, though it moves forward a lot more) and can fire his projectile low.

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** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Upper/Tiger Blow, and like Ryu, it's frequently the bread-and-butter of his strategy. However, Sagat lacks any true Hurricane Kick equivalent (his Tiger Knee/Tiger Crush is really more like a knee-based version of the Shoryuken, though it moves forward a lot more) and can fire his projectile low. Canonically the Tiger Uppercut is his answer to the Shoryuken, being the move that left him with the chest scar and he uses it to mock the Shoryuken.
15th Feb '16 8:36:55 AM N8han11
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** With ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'' approaching, it also looks like SelfDemonstrating/{{Deadpool}} will be joining the list, courtesy of his ability to perform THE Shoryuken carrying over from the comics and gunslinging habits.
*** In a sense. His Shoryuken is merely a {{launcher|Move}} with little horizontal range (much like Dan's Koryuken) and his guns have more functionality as they're rapid fire [=SMGs=] and he can aim them forward, low (on the ground), diagonally up, and diagonally down (in the air). Deadpool is more of a subversion if anything, but who ever said that ''[[CrazyAwesome Deadpool]]'' would play by the rules in the first place?
13th Feb '16 7:53:19 PM MaskedAndDangerous
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** Referenced again in ''VideoGame/ProjectXZone'', where pairing Batsu with Ryu and Ken has Batsu remark that several friends of his took Ken's online correspondence course on Shotocon karate. [[WhatTheHellHero Ryu then admonishes Ken for teaching school children an assassination art.]]
19th Jan '16 9:09:48 PM SutairuMasuta
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Added DiffLines:

* Jago from ''VideoGame/KillerInstinct'' has everything a shotoclone needs: a projectile (Endokuken), an anti-air uppercut (Tiger Fury) and a kick move (Windkick). The only real deviation from the formula is his Laser Blade move.
18th Dec '15 8:32:42 PM nombretomado
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* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.

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* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the NeoGeo.UsefulNotes/NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''VideoGame/FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
6th Dec '15 7:42:15 PM Darthrai
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** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks.

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** In the fourth game, [[Franchise/{{Metroid}} Zero Suit Samus]] uses a stun gun for her projectile, has a rising kick attack that behaves similarly to a {{Shoryuken}}, and various spinning kick attacks. She lacks a true HurricaneKick however, and her various other moves are more acrobatic than you would expect from the archetype.
6th Dec '15 7:41:47 PM Darthrai
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** Surprisingly, three of [[Franchise/{{Pokemon}} Charizard]]'s special moves are loose analogues to, and combinations of, archetypical shotoclone moves. Charizard has a fiery short-range projectile (Flamethrower), while its up and side specials combine aspects of the {{Shoryuken}} and HurricaneKick in different ways; Fly is a linear, vertical, rising SpinAttack, while Flare Blitz is a flying horizontal tackle that also spins.

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** Surprisingly, three of [[Franchise/{{Pokemon}} Charizard]]'s special moves are loose analogues to, and combinations of, archetypical shotoclone moves. Charizard has a fiery short-range projectile (Flamethrower), while its up and side specials combine aspects of the {{Shoryuken}} and HurricaneKick in different ways; Fly is a linear, vertical, rising SpinAttack, while Flare Blitz is a flying horizontal tackle that also spins.spins and is on fire too.
6th Dec '15 7:41:35 PM Darthrai
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** Bowser, the Mario Bros.' ArchEnemy, has a fire-breathing projectile, a spinning recovery move, a rising leap and crash that behaves somewhat like a {{Shoryuken}} on the way up, and two custom side specials that rush towards the foe.
** [[VideoGame/FZero Captain Falcon]] and his MovesetClone [[Franchise/TheLegendOfZelda Ganondorf]] both use variations of a "generic fighting game character" moveset that was programmed before ''Smash'' was made into a Nintendo MascotFighter. They each have a rising physical attack (which ends in an uppercut in Ganondorf's case) and two rushing attacks; while they lack a true projectile, they each have a [[MegatonPunch superpowered punch]] fueled by a large blast of energy (fire and darkness, respectively). Custom moves can make them even more archetypical; each of them gets a different rising uppercut, and Ganondorf's Warlock Thrust creates an even larger blast of energy past his hand.
** [[Franchise/StarFox Fox, Falco and Wolf]] are a fairly good fit for this trope; they have a projectile (blasters), a linear rising physical attack (their up specials), a rushing attack (their side specials), and various spinning attacks. Fox and Falco even have a Ryu/Ken-like MovesetClone and friendly rival dynamic.



** Surprisingly, three of [[Franchise/{{Pokemon}} Charizard]]'s special moves are loose analogues to, and combinations of, archetypical shotoclone moves. Charizard has a fiery short-range projectile (Flamethrower), while its up and side specials combine aspects of the {{Shoryuken}} and HurricaneKick in different ways; a linear, Fly is a vertical, rising SpinAttack, while Flare Blitz is a flying horizontal tackle.

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** Surprisingly, three of [[Franchise/{{Pokemon}} Charizard]]'s special moves are loose analogues to, and combinations of, archetypical shotoclone moves. Charizard has a fiery short-range projectile (Flamethrower), while its up and side specials combine aspects of the {{Shoryuken}} and HurricaneKick in different ways; Fly is a linear, Fly is a vertical, rising SpinAttack, while Flare Blitz is a flying horizontal tackle.tackle that also spins.
28th Nov '15 9:14:46 PM Darthrai
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** [[VideoGame/FZero Captain Falcon]] and his MovesetClone [[Franchise/TheLegendOfZelda Ganondorf]] each have a rising physical attack (which ends in an uppercut in Ganondorf's case) and two rushing attacks; while they lack a true projectile, they each have a [[MegatonPunch superpowered punch]] fueled by a large blast of energy (fire and darkness, respectively). Custom moves can make them even more archetypical; each of them gets a different rising uppercut, and Ganondorf's Warlock Thrust creates an even larger blast of energy past his hand.

to:

** [[VideoGame/FZero Captain Falcon]] and his MovesetClone [[Franchise/TheLegendOfZelda Ganondorf]] both use variations of a "generic fighting game character" moveset that was programmed before ''Smash'' was made into a Nintendo MascotFighter. They each have a rising physical attack (which ends in an uppercut in Ganondorf's case) and two rushing attacks; while they lack a true projectile, they each have a [[MegatonPunch superpowered punch]] fueled by a large blast of energy (fire and darkness, respectively). Custom moves can make them even more archetypical; each of them gets a different rising uppercut, and Ganondorf's Warlock Thrust creates an even larger blast of energy past his hand.
28th Nov '15 9:02:06 PM Darthrai
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** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] have the coin block punch for the jumping uppercut, fire balls, and a tornado slap instead of hurricane kick in the propeller spin from Mario 64. Less in Brawl after Mario changed the input for his spin.

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** Most characters in have at least the upper-cut portion of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery. Given this, quite a few of these characters end up loosely adhering to this trope by also having a projectile or energy move and spinning and/or rushing attacks:
** [[Franchise/SuperMarioBros Mario, Luigi]] and [[VideoGame/DrMario Dr. Mario]] are the best examples besides Ryu himself; they have the coin block punch for the jumping uppercut, fire balls, and a tornado slap instead of hurricane kick in the propeller spin from Mario 64. Less in Brawl after Mario changed the input for his spin.



** [[Franchise/StarFox Fox, Falco and Wolf]] are probably the best examples besides the Mario Bros. and Ryu; they have a projectile (blasters), a linear rising physical attack (their up specials), a rushing attack (their side specials), and various spinning attacks. Fox and Falco even have a Ryu/Ken-like MovesetClone and friendly rival dynamic.

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** [[Franchise/StarFox Fox, Falco and Wolf]] are probably the best examples besides the Mario Bros. and Ryu; a fairly good fit for this trope; they have a projectile (blasters), a linear rising physical attack (their up specials), a rushing attack (their side specials), and various spinning attacks. Fox and Falco even have a Ryu/Ken-like MovesetClone and friendly rival dynamic.



** Most characters in Smash Bros. have at least the upper-cut portion of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery.
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