History Main / ShotoClone

2nd Jul '17 11:13:24 AM KurisuMurei
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*The moves are all there in the VideoGame/KunioKun series, but there wasn't any one character that had all three of them. The closest is Andy/Ryuji, who possesses a Tatsumaki and a Shoryuken. His brother Randy/Ryuichi also possesses a Tatsumaki, but his signature attack is a jumping knee strike. Saotome's Aura Punch is the series' main Hadoken-like skill. Also, none of these moves use the standard commands, instead using simplified commands like holding down punch for Aura Punch.
** VideoGame/RiverCityRansomUnderground, however, has Glen, who is a full-on Ryu-type.
3rd Jun '17 9:40:06 PM BattleMaster
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** In ''VideoGame/XMenChildrenOfTheAtom'', Cyclops fits this trope with his Optic Blast as his KamehameHadoken and the Gene Splice as his {{Shoryuken}}. He doesn't have a HurricaneKick, but his LimitBreak mimics Ryu's later Shinnku Hadouken.

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** In ''VideoGame/XMenChildrenOfTheAtom'', Cyclops fits this trope with his Optic Blast as his KamehameHadoken and the Gene Splice as his {{Shoryuken}}. He doesn't have Cyclone Kick is a reasonable HurricaneKick, though with a bit more limit on the range, but his LimitBreak mimics Ryu's later Shinnku Hadouken.
21st Apr '17 6:39:26 AM erforce
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** X, in ''VideoGame/MegaManX'' and ''X2'', alternately can get the Hadoken and Shoryuken as secret moves, with the same joystick input as Ryu. He can't have them both at the same time, though, since they appear in different games.
** The Xtreme GaidenGame series have a secret capsule allowing X to use both.
** ''X4'' features Magma Dragoon, who is an {{Expy}} of Akuma and uses many of the latter's moves, actually shouting the names for the attacks. Defeating him gives Zero a Shoryuken-style move. X only shoots fireballs upwards, but if charged he does a proper Shoryuken.
** ''X8'' also grants X the Shoryuken as an unlockable move.
** The two arcade {{gaiden game}}s for the original series give Mega Man a very shoryuken-esque attack, and Bass' victory pose in the second game has him "powering up" like Akuma. (Though not the same pose, the similarity is apparent.)

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** X, in ''VideoGame/MegaManX'' ''VideoGame/MegaManX1'' and ''X2'', ''[[VideoGame/MegaManX2 X2]]'', alternately can get the Hadoken and Shoryuken as secret moves, with the same joystick input as Ryu. He can't have them both at the same time, though, since they appear in different games.
** *** The Xtreme ''[[VideoGame/MegaManXtreme Xtreme]]'' GaidenGame series have a secret capsule allowing X to use both.
** ''X4'' *** ''VideoGame/MegaManX4'' features Magma Dragoon, who is an {{Expy}} of Akuma and uses many of the latter's moves, actually shouting the names for the attacks. Defeating him gives Zero a Shoryuken-style move. X only shoots fireballs upwards, but if charged he does a proper Shoryuken.
** ''X8'' *** ''VideoGame/MegaManX8'' also grants X the Shoryuken as an unlockable move.
** The two arcade {{gaiden game}}s for the original series (''VideoGame/MegaManThePowerBattle'' and ''VideoGame/MegaMan2ThePowerFighters'') give Mega Man a very shoryuken-esque attack, and Bass' victory pose in the second game has him "powering up" like Akuma. (Though not the same pose, the similarity is apparent.)



** Whereas Ryu's SFII look was originally remodeled after Kenshiro from ''[[FistoftheNorthStar Fist of the North Star]]'', Makoto Mizoguchi was modeled after Momotaro Tsurugi from ''Sakigake!! Otokojuku''.

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** Whereas Ryu's SFII ''SFII'' look was originally remodeled after Kenshiro from ''[[FistoftheNorthStar Fist of the North Star]]'', ''Manga/FistoftheNorthStar'', Makoto Mizoguchi was modeled after Momotaro Tsurugi from ''Sakigake!! Otokojuku''.



* Ickybod Clay in ''ClayFighter 63 1/3'' has a pumpkin throw as his Hadoken and Squirm Like a Worm as his Shoryuken. He is not a main character though, nor was there a Shotoclone in the previous ''Clay Fighter'' games.

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* Ickybod Clay in ''ClayFighter ''VideoGame/ClayFighter 63 1/3'' has a pumpkin throw as his Hadoken and Squirm Like a Worm as his Shoryuken. He is not a main character though, nor was there a Shotoclone in the previous ''Clay Fighter'' games.
21st Apr '17 6:06:18 AM MaxyGregoryyyy
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* ''Franchise/MortalKombat'': Johnny Cage became one, starting in ''[[VideoGame/MortalKombat2 MK II]]'' where he first gained his Shadow Uppercut.

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* ''Franchise/MortalKombat'': Johnny Cage became one, starting in ''[[VideoGame/MortalKombat2 MK II]]'' where he first gained his Shadow Uppercut. Shao Kahn is also one, having the Light Spear or Explosive Ball for a projectile, the Charging Spikes for his forward rush, and the Uplifting Knee or the Upward Shoulder for an anti-air attack.
23rd Mar '17 9:14:37 PM D-Money107
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* In VideoGame/PocketRumble, Tenchi is the shoto of the game. He has a standard fireball, an attack where charges head (w/energy antlers) first towards his opponents, and two anti-air attacks. If he fills his meter up from using the supers, he can fire a powered-up fireball that hits multiple times.

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* In VideoGame/PocketRumble, Tenchi is the shoto of the game. He has a standard fireball, an attack where he charges head first (w/energy antlers) first towards his opponents, and two anti-air attacks. If he fills his meter up from using the supers, those specials, he can fire a powered-up fireball that hits multiple times.
23rd Mar '17 9:13:00 PM D-Money107
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* In VideoGame/PocketRumble, Tenchi is the shoto of the game. He has a standard fireball, an attack where charges head (w/energy antlers) first towards his opponents, and two anti-air attacks. If he fills his meter up from using the supers, he can fire a powered-up fireball that hits multiple times.
4th Mar '17 2:50:56 PM infernape612
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* Most ''VideoGame/{{MUGEN}} characters fall into this, whether it's from [[SturgeonsLaw laziness]] or for the sake of [[DamnYouMuscleMemory familiar controls]].

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* Most ''VideoGame/{{MUGEN}} ''VideoGame/{{MUGEN}}'' characters fall into this, whether it's from [[SturgeonsLaw laziness]] or for the sake of [[DamnYouMuscleMemory familiar controls]].
22nd Feb '17 9:42:40 AM YourEternalTroper
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* In VideoGame/CapcomVsWhatever games, Ryu, Ken, Dan, Akuma, Sakura, Morrigan, and Batsu all put in appearances, as do [[ComicBook/XMen Cyclops]], ComicBook/SpiderMan, ComicBook/CaptainAmerica, Ippatsuman, and the aforementioned Terry and Ryo.

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* In VideoGame/CapcomVsWhatever games, Ryu, Ken, Dan, Akuma, Sakura, Morrigan, and Batsu all put in appearances, as do [[ComicBook/XMen Cyclops]], ComicBook/Cyclops, ComicBook/SpiderMan, ComicBook/CaptainAmerica, Ippatsuman, and the aforementioned Terry and Ryo.
2nd Jan '17 7:56:43 PM f1nalR0und
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* Being it's SpiritualSuccessor, naturally {{VideoGame/Blazblue}} would follow suit with its male protagonists, Ragna the Bloodedge and Jin Kisaragi. Although Jin kinda subverts it by not having a rising uppercut move, though the moves he ''does'' have with the traditional input (Forward, Down, Down-Forward) functions the same anyway. Interestingly, they aren't the only pair like this as [[LittleBitBeastly Makoto Nanaya]] and [[LadyOfWar Tsubaki Yayoi]] have similar moves and functions. Both of their "Shoryukens" work in the traditional way, but their "Hadoukens" are different (Makoto needs to set hers and then launch it and Tsubaki's has a completely different input than the norm).

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* Being it's SpiritualSuccessor, naturally {{VideoGame/Blazblue}} {{VideoGame/BlazBlue}} would follow suit with its male protagonists, Ragna the Bloodedge and Jin Kisaragi. Although Jin kinda subverts it by not having a rising uppercut move, though the moves he ''does'' have with the traditional input (Forward, Down, Down-Forward) functions the same anyway. Interestingly, they aren't the only pair like this as [[LittleBitBeastly Makoto Nanaya]] and [[LadyOfWar Tsubaki Yayoi]] have similar moves and functions. Both of their "Shoryukens" work in the traditional way, but their "Hadoukens" are different (Makoto needs to set hers and then launch it and Tsubaki's has a completely different input than the norm).
1st Jan '17 11:52:42 PM f1nalR0und
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** Being it's SpiritualSuccessor, naturally {{VideoGame/Blazblue}} would follow suit with its male protagonists, Ragna the Bloodedge and Jin Kisaragi. Although Jin kinda subverts it by not having a rising uppercut move, though the moves he ''does'' have with the traditional input (Forward, Down, Down-Forward) functions the same anyway. Interestingly, they aren't the only pair like this as [[LittleBitBeastly Makoto Nanaya]] and [[LadyOfWar Tsubaki Yayoi]] have similar moves and functions. Both of their "Shoryukens" work in the traditional way, but their "Hadoukens" are different (Makoto needs to set hers and then launch it and Tsubaki's has a completely different input than the norm).
*** [[CuteClumsyGirl Celica A Mercury]] debuting in the third entry of the series [[VideoGame/BlazblueChronoPhantasma Chrono Phantasma]] is a straight example as she was intentionally designed for newcomers. Her Arc Grillé and Hache Rotir function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Lance Quiche. Her Shoryuken is different from the standard input though (236 + C like the hadouken motion rather than the traditional 623)

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** * Being it's SpiritualSuccessor, naturally {{VideoGame/Blazblue}} would follow suit with its male protagonists, Ragna the Bloodedge and Jin Kisaragi. Although Jin kinda subverts it by not having a rising uppercut move, though the moves he ''does'' have with the traditional input (Forward, Down, Down-Forward) functions the same anyway. Interestingly, they aren't the only pair like this as [[LittleBitBeastly Makoto Nanaya]] and [[LadyOfWar Tsubaki Yayoi]] have similar moves and functions. Both of their "Shoryukens" work in the traditional way, but their "Hadoukens" are different (Makoto needs to set hers and then launch it and Tsubaki's has a completely different input than the norm).
*** ** [[CuteClumsyGirl Celica A Mercury]] debuting in the third entry of the series [[VideoGame/BlazblueChronoPhantasma Chrono Phantasma]] is a straight example as she was intentionally designed for newcomers. Her Arc Grillé and Hache Rotir function as her Hadouken and Shoryuken respectively and she even has a hurricane kick style rush move in the form of Lance Quiche. Her Shoryuken is different from the standard input though (236 + C like the hadouken motion rather than the traditional 623)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ShotoClone