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* In ''Dungeoneers'', it's always advisable to kill the mages among the monsters you fight first, as they can do things like drop Fireballs upon you, buff enemies, and even summon new enemies upon the field if left alone for too long. Thankfully, most mage enemies only take one hit to kill.

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* In ''Dungeoneers'', it's always advisable to kill the mages among the monsters you fight first, as they can do things like drop Fireballs upon you, buff enemies, enemy attack attack and defense, and even summon new enemies upon the field if left alone for too long. Thankfully, most mage enemies only take one hit to kill.
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[[PunctuatedForEmphasis Kill. Them. On. Sight.]] Shatter the GlassCannon before he gets anywhere near you. Kill the EnemySummoner the second he appears and hope his minions [[KeystoneArmy disappear upon his death]]. Punt that puppy into low Earth orbit to spare yourself a nasty headache. Because if you don't, [[ThisIsGonnaSuck you're gonna have a real bad day]].

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[[PunctuatedForEmphasis Kill. Them. On. Sight.]] Shatter the GlassCannon before he gets anywhere near you. Fill the wizard with arrows before he can get his shield spells off. Kill the EnemySummoner the second he appears and hope his minions [[KeystoneArmy disappear upon his death]]. Punt that puppy into low Earth orbit to spare yourself a nasty headache. Because if you don't, [[ThisIsGonnaSuck you're gonna have a real bad day]].
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* In ''VideoGame/{{Dungeoneers}}'', it's always advisable to kill the mages among the monsters you fight first, as they can do things like drop Fireballs upon you, buff enemies, and even summon new enemies upon the field if left alone for too long. Thankfully, most mage enemies only take one hit to kill.

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* In ''VideoGame/{{Dungeoneers}}'', ''Dungeoneers'', it's always advisable to kill the mages among the monsters you fight first, as they can do things like drop Fireballs upon you, buff enemies, and even summon new enemies upon the field if left alone for too long. Thankfully, most mage enemies only take one hit to kill.
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* In ''VideoGame/{{Dungeoneers}}'', it's always advisable to kill the mages among the monsters you fight first, as they can do things like drop Fireballs upon you, buff enemies, and even summon new enemies upon the field if left alone for too long. Thankfully, most mage enemies only take one hit to kill.
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** In general, any rearliners on your enemy's side that can move your party around dump a ton of stress on them should be the first to die. Said rearliners will also frequently have higher dodge stats than other enemies (such as the Madman, who can inflict Horror on everyone in the party) in order to frustrate any attempts to put them down first.

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** In general, any rearliners on your enemy's side that can move your party around and dump a ton of stress on them should be the first to die. Said rearliners will also frequently have higher dodge stats than other enemies (such as the Madman, who can inflict Horror on everyone in the party) in order to frustrate any attempts to put them down first.
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** When the heroes later battle the Dragon Highlord Verminaard, Verminaard makes sure to incapacitate Raistlin first with a cause wounds spell.
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* Common advice in ''TabletopGame/{{Shadowrun}}'', where "Geek the mage first" is one of the first rules a new shadowrunner learns. Because mages and shamans are capable of putting serious hurt upon a shadowrun team if left alone, the ones slinging around spells are usually the ones who get the first mags of ammunition emptied into them.

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* Common advice in ''TabletopGame/{{Shadowrun}}'', where "Geek the mage first" is one of the first rules a new shadowrunner learns. Because mages and shamans are capable of putting serious hurt upon a shadowrun team if left alone, magic in general is very dangerous to your typical shadowrunning team, the ones slinging around spells are usually the ones who get the first mags of ammunition emptied into them.



** Arcane magic users tend to have the fewest hit points and worst armor class of any class, but the highest damage output, so a standard party tactic is to attack the spellcasters first, if possible. On the flip side, the typical job of close-combat specialists like fighters and barbarians is to stand in front of spellcasters to prevent the enemy from doing the same.

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** Arcane magic users tend to have the [[SquishyWizard fewest hit points and worst armor class of any class, class]], but the highest damage output, so a standard party tactic is to attack the spellcasters first, if possible. On the flip side, the typical job of close-combat specialists like fighters and barbarians is to stand in front of spellcasters to prevent the enemy from doing the same.
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* Common advice in ''TabletopGame/{{Shadowrun}}'', where "Geek the mage first" is one of the first rules a new shadowrunner learns. The ones slinging around spells are usually the ones who get the first mags of ammunition emptied into them.

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* Common advice in ''TabletopGame/{{Shadowrun}}'', where "Geek the mage first" is one of the first rules a new shadowrunner learns. The Because mages and shamans are capable of putting serious hurt upon a shadowrun team if left alone, the ones slinging around spells are usually the ones who get the first mags of ammunition emptied into them.
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Baleful Polymorph was renamed per TRS


** Literal example with the Wizard Zombie, who [[BalefulPolymorph turns more and more of your plants into useless sheep]] unless you kill it quickly (which will revert all transformed plants back).

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** Literal example with the Wizard Zombie, who [[BalefulPolymorph [[ForcedTransformation turns more and more of your plants into useless sheep]] unless you kill it quickly (which will revert all transformed plants back).
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memember.


* ''VideoGame/ExtrapowerAttackOfDarkforce'': Due to how targeting priority works, the enemy AI will do this ''to you''. They will try to target lower HP units, especially if they can possibly take it out on the same turn, and that often means the magic or healing units. Excellent on the Ispares defense stage where the defeat of [[GuestStarPartyMemeber the wizards helping the heroes]] adds to the bad end points.

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* ''VideoGame/ExtrapowerAttackOfDarkforce'': Due to how targeting priority works, the enemy AI will do this ''to you''. They will try to target lower HP units, especially if they can possibly take it out on the same turn, and that often means the magic or healing units. Excellent on the Ispares defense stage where the defeat of [[GuestStarPartyMemeber [[GuestStarPartyMember the wizards helping the heroes]] adds to the bad end points.
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* ''VideoGame/ExtrapowerAttackOfDarkforce'': Due to how targeting priority works, the enemy AI will do this ''to you''. They will try to target lower HP units, especially if they can possibly take it out on the same turn, and that often means the magic or healing units. Excellent on the Ispares defense stage where the defeat of [[GuestStarPartyMemeber the wizards helping the heroes]] adds to the bad end points.
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* ''WesternAnimation/WhatIf2021'': After Ultron gains the Infinity Stones and begins wiping out the universes, the Guardians of the Multiverse are assembled to stop him. To ensure that they can survive being attacked by Infinity Stones, Strange Supreme, a wizard who has consumed the power of an entire universe, places protection spells on all the teammembers. Midway through their battle, Ultron realizes that he can deal no harm to any of the Guardians because Strange's magic is protecting them, and so begins targeting Strange exclusively.

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* ''WesternAnimation/WhatIf2021'': After Ultron gains the Infinity Stones and begins wiping out the universes, the Guardians of the Multiverse are assembled to stop him. To ensure that they can survive being attacked by Infinity Stones, Strange Supreme, a wizard who has consumed the power of an entire universe, places protection spells on all the teammembers.team members. Midway through their battle, Ultron realizes that he can deal no harm to any of the Guardians because Strange's magic is protecting them, and so begins targeting Strange exclusively.
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** 1st Edition TabletopGame/ForgottenRealms Campaign Setting boxed set booklet ''Cyclopedia of the Realms'', section "Pirate Isles of the Inner Sea". On pirate ships it was a standard procedure for archers to make anyone who was appearing to cast a spell their first target. Considering that mages start out with an AC of 9 and can only improve it by means of magical items, archers are deadly to mages who don't have a ''protection from normal arrows'' spell up.

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** 1st Edition TabletopGame/ForgottenRealms Campaign Setting boxed set booklet ''Cyclopedia of the Realms'', section "Pirate Isles of the Inner Sea". On pirate ships it was a standard procedure for archers to make anyone who was appearing to cast a spell their first target. Considering that mages start out with an AC of 9 and can only improve it by means of magical items, as well as [[SquishyWizard having the worst hit points of any D&D characters]], archers are deadly to mages who don't have a ''protection from normal arrows'' spell up.
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** Applies in most cases, what with mages throwing incantations that can move your party around and give you enough stress to drive you insane.

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** Applies in most cases, what with mages throwing incantations In general, any rearliners on your enemy's side that can move your party around and give you enough dump a ton of stress on them should be the first to drive you insane.die. Said rearliners will also frequently have higher dodge stats than other enemies (such as the Madman, who can inflict Horror on everyone in the party) in order to frustrate any attempts to put them down first.
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->''"By the way, if you're every playing a wizard, a smart DM will always target wizards first, especially high levels, because if you're obviously a wizard, any one with any kind of intelligence knows that you are the guy who dishes out pain, and dishes out pain in, like, a wide area of effect. So don't be the kind of wizard who dresses like fucking Gandalf!"''

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->''"By the way, if you're every ever playing a wizard, a smart DM will always target wizards first, especially high levels, because if you're obviously a wizard, any one with any kind of intelligence knows that you are the guy who dishes out pain, and dishes out pain in, like, a wide area of effect. So don't be the kind of wizard who dresses like fucking Gandalf!"''
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** The Dartichoke invokes this trope by targeting and attacking these sorts of enemies instead of those in front.
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* ''Literature/GuardiansOfTheFlame'': This is mentioned as a disadvantage wizards have, and why they don't get involved directly in battle since they're immediately targeted (Walter compares it with a flamethrower operator-since everyone knows they pose a danger, they've got to be taken out very quickly). In one book a wizard doesn't abide by this, casting a powerful spell but then being [[HumanPincushion filled with arrows]] (it's a {{heroic sacrifice}} as he knew the danger).
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** Shield Zombies project DeflectorShields on 3 lanes in front of them, protecting their allies. The shields have a lot of health, block SplashDamage from projectiles, and can be taken down but they'll put it back up after a few seconds. The Shield Zombie itself is rather weak and also vulnerable to piercing attacks that bypass the shield.
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* In ''[[VideoGame/KingdomRush Legends of Kingdom Rush]]'', mage enemies are a top priority to kill thanks to having long range and dealing magic damage (which bypasses BodyArmorAsHitPoints and hits health directly), while also having irritating support capabilities. They all lack armor and tend to have relatively low health, which makes ranged units good at taking them out.
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* In ''Fire Emblem'''s co-genre codifier, the original VideoGame/ShiningForce, enemy priority 1A is StraightForTheCommander as his death is an instant loss for the player, and if he is out of reach, ShootTheMageFirst. The GBA remake downgraded the Mage step, making ShootTheMedicFirst the second priority.

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* In ''Fire Emblem'''s co-genre codifier, the original VideoGame/ShiningForce, ''VideoGame/ShiningForce'', enemy priority 1A is to go StraightForTheCommander as [[WeCannotGoOnWithoutYou his death is an instant loss for the player, player]], and if he is out of reach, ShootTheMageFirst. The GBA remake downgraded the Mage step, making ShootTheMedicFirst the second priority.
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Is there a GlassCannon who can destroy half your team in a single attack? A wizard who can grant every foe in the room extremely durable {{Beehive Barrier}}s? An EnemySummoner who can flood the room with hordes of relentless, {{Zerg Rush}}ing DemonicSpiders to their heart's content? A [[KillerRabbit harmless puppy]] who devours your vanquished foes in order to [[MagikarpPower metamorphose into an Level 9000 Unstoppable Hellhound of Flaming Death and Eternal Suffering]]? A mage who can upgrade said Level 9000 Unstoppable Hellhound of Faming Death and Eternal Suffering into a '''Level Infinity +1 Omnipotent EldritchAbomination of Endless Oblivion'''?

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Is there a GlassCannon who can destroy half your team in a single attack? A wizard who can grant every foe in the room extremely durable {{Beehive Barrier}}s? An EnemySummoner who can flood the room with hordes of relentless, {{Zerg Rush}}ing DemonicSpiders to their heart's content? A [[KillerRabbit harmless puppy]] who devours your vanquished foes in order to [[MagikarpPower metamorphose into an Level 9000 Unstoppable Hellhound of Flaming Death and Eternal Suffering]]? A mage BigRedDevil who can upgrade said Level 9000 Unstoppable Hellhound of Faming Flaming Death and Eternal Suffering into a '''Level Infinity +1 Omnipotent EldritchAbomination of Endless Oblivion'''?
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[[folder:Western Animation]]
* ''WesternAnimation/WhatIf2021'': After Ultron gains the Infinity Stones and begins wiping out the universes, the Guardians of the Multiverse are assembled to stop him. To ensure that they can survive being attacked by Infinity Stones, Strange Supreme, a wizard who has consumed the power of an entire universe, places protection spells on all the teammembers. Midway through their battle, Ultron realizes that he can deal no harm to any of the Guardians because Strange's magic is protecting them, and so begins targeting Strange exclusively.
[[/folder]]


* For most ''Franchise/FinalFantasy'' titles, if it's not enemies with white magic that [[ShootTheMedicFirst you're attacking first]], then it's enemy mages next on the list due to them having either powerful party wide hitting spells, [[StandardStatusEffect using status magic to cripple you]], or both.

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* For most ''Franchise/FinalFantasy'' titles, if it's not enemies with white magic that [[ShootTheMedicFirst you're attacking first]], then it's enemy mages next on the list due to them having either powerful party wide hitting spells, [[StandardStatusEffect [[StatusEffects using status magic to cripple you]], or both.



** PACT Support [[AMechByAnyOtherName Ryders]] overlap with this and ShootTheMedicFirst. They may be completely unarmed, but they can wreak havoc on your battle plans by healing their allies, removing status ailments from other PACT units, [[StandardStatusEffects and inflicting those status effects on your party, leaving you vulnerable to the actual damage dealers]]. That they tend to hang out at the back of enemy formations and have powerful shields to protect them does not help.

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** PACT Support [[AMechByAnyOtherName Ryders]] overlap with this and ShootTheMedicFirst. They may be completely unarmed, but they can wreak havoc on your battle plans by healing their allies, removing status ailments from other PACT units, [[StandardStatusEffects [[StatusEffects and inflicting those status effects on your party, leaving you vulnerable to the actual damage dealers]]. That they tend to hang out at the back of enemy formations and have powerful shields to protect them does not help.



* In ''WebVideo/CounterMonkey'', Spoony repeatedly discusses this trope since Wizards are the primary area-of-effect elemental damage dealers and masters of StandardStatusEffects. Even with one spell each, they can kill a party, as Spoony himself once demonstrated. Competent opponents know they are the biggest source of pain and should be dealt with first. He further advises players who are Wizards to not dress like the stereotypical Wizard to disguise their identity and avoid being singled out -- in particular, not to dress "Like fucking Gandalf" and to carry a sword (not learn to ''use'' it, but have it as cover).

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* In ''WebVideo/CounterMonkey'', Spoony repeatedly discusses this trope since Wizards are the primary area-of-effect elemental damage dealers and masters of StandardStatusEffects.StatusEffects. Even with one spell each, they can kill a party, as Spoony himself once demonstrated. Competent opponents know they are the biggest source of pain and should be dealt with first. He further advises players who are Wizards to not dress like the stereotypical Wizard to disguise their identity and avoid being singled out -- in particular, not to dress "Like fucking Gandalf" and to carry a sword (not learn to ''use'' it, but have it as cover).
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* In ''TabletopGame/{{Infinity}}'''s variation of this is "shoot the hacker first", since (unless you're playing Ariadna) hackers can wreak havoc on your forces' abilities.

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* In ''TabletopGame/{{Infinity}}'''s variation of this is "shoot the hacker first", since (unless you're playing Ariadna) hackers can wreak havoc on your forces' abilities.
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* In ''TabletopGame/{{Infinity}}'''s variation of this is "shoot the hacker first", since (unless you're playing Ariadna) hackers can wreak havoc on your forces' abilities.
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[[PunctuatedForEmphasis Kill. Them. On. Sight.]] Shatter the GlassCannon before he gets anywhere near you. Kill the EnemySummoner the second he appears and hope his minions [[KeystoneArmy dissappear upon his death]]. Punt that puppy into low Earth orbit to spare yourself a nasty headache. Because if you don't, [[ThisIsGonnaSuck you're gonna have a real bad day]].

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[[PunctuatedForEmphasis Kill. Them. On. Sight.]] Shatter the GlassCannon before he gets anywhere near you. Kill the EnemySummoner the second he appears and hope his minions [[KeystoneArmy dissappear disappear upon his death]]. Punt that puppy into low Earth orbit to spare yourself a nasty headache. Because if you don't, [[ThisIsGonnaSuck you're gonna have a real bad day]].
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But this isn't just limited to wizards; in general, whenever there's an individual who possesses some form of ability that allows them to dramatically turn the tide of battle, it's a vital tactic to take them out ''immediately'' before they can potentially put you at a serious disadvantage and allow the opposing side to subject you to a CurbStompBattle.

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But this isn't just limited to wizards; in general, whenever there's an individual a foe who possesses some form of ability that allows them to dramatically turn the tide of battle, it's a vital tactic to take them out ''immediately'' before they can potentially put you at a serious disadvantage and allow the opposing side to subject you to a CurbStompBattle.
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* [[https://www.reddit.com/r/rpghorrorstories/comments/diyq4d/the_dm_who_punished_players_for_thinking/ This]] Website/{{Reddit}} story chronicles a ''TabletopGame/DungeonsAndDragons'' session where the DM takes this to a downright logic-defying extreme. A group of Paladins are ambushed by the rest of the party... and completely ignore them in favor of attacking the disguised Warlock they shouldn't have even known was with them. The players point this out, but the DM shuts them down with some InsaneTrollLogic, and almost everyone loses interest in the fight as it turns into a massive chase where the party keeps getting free hits in as the Paladins continue to ignore them and focus solely on murdering the Warlock.
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* ''Literature/{{Dragonlance}}'': ''Dragons of Autumn Twilight'': when all but two companions get captured by draconians, most of them are simply knocked out and locked up, but [[SquishyWizard Raistlin]] takes a poison dart to the neck specifically to prevent him from breaking the group out.
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Removing unnecessary note markup, and note natter.


* In Creator/HGWells' ''Little Wars'', there are three different units, including basic infantry, mobile cavalry, and ranged artillery. Guess which one will be the most likely target to attack or defend.[[note]]It's the artillery[[/note]]

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* In Creator/HGWells' ''Little Wars'', there are three different units, including basic infantry, mobile cavalry, and ranged artillery. Guess which one will be the most likely target to attack or defend.[[note]]It's (It's the artillery[[/note]]artillery.)



** In the Battle of Azure City, Hinjo tells the Order to ignore the fighting on the walls and go straight for Xykon, knowing that Xykon's power is enough to "alter the course of the entire battlefield" on its own (in fact, as an epic-level lich sorcerer, it's entirely possible that Xykon is by himself [[PersonOfMassDestruction more powerful than everyone else on the battlefield combined]][[note]]With the possible exception of the Monster in the Darkness, as no-one (not even the Monster himself) knows ''what'' he is or the true extent of his powers.[[/note]]), so he wants Xykon taken out or at the very least distracted ASAP.

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** In the Battle of Azure City, Hinjo tells the Order to ignore the fighting on the walls and go straight for Xykon, knowing that Xykon's power is enough to "alter the course of the entire battlefield" on its own (in fact, as an epic-level lich sorcerer, it's entirely possible that Xykon is by himself [[PersonOfMassDestruction more powerful than everyone else on the battlefield combined]][[note]]With the possible exception of the Monster in the Darkness, as no-one (not even the Monster himself) knows ''what'' he is or the true extent of his powers.[[/note]]), combined]]), so he wants Xykon taken out or at the very least distracted ASAP.

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