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* ''Franchise/DevilMayCry'':

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* ''Franchise/DevilMayCry'':''VideoGame/DevilMayCry'':

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* Some enemies in ''VideoGame/{{Broforce}}'' are unarmed, but protect fellow terrorists with the large riot shields that deflect any bullets fired at them from the front. Destroying their shields with explosives and melee attacks forces them to run away, if they can.



* ''Chew Man Fu'' features the {{Kappa}} whose shells protect them against attacks from behind.

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* ''Chew Man Fu'' ''VideoGame/{{Chasm}}'' includes some skeletons who fight with swords and shields. However, they can still be harmed from the front through striking at the exposed skulls between their shields and helmets.
* ''VideoGame/ChewManFu''
features the {{Kappa}} whose shells protect them against attacks from behind.



* In ''VideoGame/{{Crowntakers}}'', there are both barbarians and members of the Royal Guard who carry shields. These enemies tend to have less health overall than the soldiers with two-handed weapons, but possess regenerating "magic armor" points instead.



* In ''VideoGame/DeadstormPirates'', the giant crabs use their oversized right claw to block damage. Hence, they should only be attacked when they lift it up.



** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in ''VideoGame/DevilMayCry4'' have shields which double as a flight-pack that can also be used to [[ShieldBash bash you silly]]. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.

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** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in ''VideoGame/DevilMayCry4'' have shields which double as a flight-pack that can also be used to [[ShieldBash bash you silly]]. They can protect themselves and bash as a counterattack.CounterAttack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.



* The ''VideoGame/DynastyWarriors'' games feature shield-carrying Defense Captains and their defense squads, usually assigned to protect bases. They carry large square iron shields and polearms, and had a maddening tendency to just block in your direction constantly and thus take forever to kill without a little help or creativity. ''Franchise/SamuraiWarriors'' has the very similar Heavy Infantry unit, usually seen guarding castles or gates, but at least it's possible to destroy their wooden shields, reducing their threat to barely above that of a common spear Mook.

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* The ''VideoGame/DynastyWarriors'' games feature shield-carrying Defense Captains and their defense squads, usually assigned to protect bases. They carry large square iron shields and polearms, and had a maddening tendency to just block in your direction constantly and thus take forever to kill without a little help or creativity. ''Franchise/SamuraiWarriors'' ''VideoGame/SamuraiWarriors'' has the very similar Heavy Infantry unit, usually seen guarding castles or gates, but at least it's possible to destroy their wooden shields, reducing their threat to barely above that of a common spear Mook.Mook.
* In ''VideoGame/ElevatorAction Returns'', certain enemies are equipped with a shield, but a single shot will knock them out of their hands. Just don't forget to shoot them again.


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* In ''VideoGame/FullMetalFuries'', the Hoplite and Legionnaire enemies are styled after their namesakes from the Ancient Greece and Rome, which includes the shields.


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* Every enemy faction in ''VideoGame/SkyshinesBedlam'' has their own version of the shield-carring, melee-only Frontliner class. Marauder Frontliners carry maces and red hexagonal shields with skulls drawn on them. Mutant ones have triangular shields that appear to grow out of their own bone, and wield similarly biological weapons. Cyborgs have rectangular metal shields and single-edged laser blades. Rogue A.I. Frontliners use round shields, purple laser beams and can teleport.

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Added Darkest Dungeon.


* ''VideoGame/TheBannerSaga'' had an especially powerful example with [[TheJuggernaut Dredge]] Stoneguards. This being a TurnBasedTactics RolePlayingGame, the shields ''only'' greatly increase the number of hit points to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a ShieldBash attack ,which is ''area-of-effect.''
* ''VideoGame/BatmanArkhamCity'', ''VideoGame/BatmanArkhamOrigins'' and ''Videogame/BatmanArkhamKnight'' have some mooks with riot shields that fitted the trope.

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* ''VideoGame/TheBannerSaga'' had an especially powerful example with [[TheJuggernaut Dredge]] Stoneguards. This being a TurnBasedTactics RolePlayingGame, the shields ''only'' greatly increase the number of hit points to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a ShieldBash attack ,which attack, which is ''area-of-effect.''
* ''VideoGame/BatmanArkhamCity'', ''VideoGame/BatmanArkhamOrigins'' and ''Videogame/BatmanArkhamKnight'' have some mooks with riot shields that fitted the trope.



* ''VideoGame/{{Black}}'' has two variants of soldiers with bulletproof shields. Type 1 has a bigger metal shield that [[DeployableCover he plants on the ground and peeks his submachine gun from behind to fire]]; Type 2 has a smaller, degradable (but still resistant) polymer shield that allows him to move around just like an unarmored mook. Both are best taken out with grenades: Type 1s won't react to them at all and will get blown up, while Type 2s will turn towards the grenade and crouch to protect himself from the blast, leaving himself fully exposed to the player's gunfire.



* ''VideoGame/DarkSouls'' has a fair number of shield-bearing enemies. Most only gain a more effective block and are not actually invincible because of them.The one exception are the shield-bearing giants in Anor Londo, which have to be flanked to do any real damage.

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* ''VideoGame/DarkestDungeon'' started out with the Bone Defender and its Veteran and Champion versions Bone Bulwark and Bone Shieldwall as the Ruins' area "tank" enemy. It deals slightly less damage with its axe than a Bone Soldier of the same rank, but can also stun your characters with ShieldBash attack "Dead Weight". Then, the Cove area introduced Pelagic Guardians/Gladiators, who cannot stun, but whose basic attack inflicts Bleed. Crucially, they are able to guard fellow Pelagics, taking all damage intended for them, although it can be countered by stunning them, or using [=AoE=] attacks, and the AIRoulette often meant they guard poor targets anyway. Post-release update added the guard ability, "Foul Ward", to Bone Defenders as well.
** ''Crimson Court'' DLC features a subversion with Manservants, who guard their masters ([[AIRoulette or sometimes]], [[ArtificialStupidity random mosquitoes]]) with the closed meal trays. However, this only lasts up until they succumb to The Thirst and heal themselves with the blood of your characters. At that point, they only use the meal trays to shock your mercenaries through opening them to [[IAmAHumanitarian reveal their contents]].
* ''VideoGame/DarkSouls'' has a fair number of shield-bearing enemies. Most only gain a more effective block and are not actually invincible because of them. The one exception are the shield-bearing giants in Anor Londo, which have to be flanked to do any real damage.



* ''VideoGame/{{Black}}'' has two variants of soldiers with bulletproof shields. Type 1 has a bigger metal shield that [[DeployableCover he plants on the ground and peeks his submachine gun from behind to fire]]; Type 2 has a smaller, degradable (but still resistant) polymer shield that allows him to move around just like an unarmored mook. Both are best taken out with grenades: Type 1s won't react to them at all and will get blown up, while Type 2s will turn towards the grenade and crouch to protect himself from the blast, leaving himself fully exposed to the player's gunfire.
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* In ''VideoGame/{{Iconoclasts}}'', the submachinegun-wielding One Concern Attackers are occasionally reinforced by the Defenders, who lack a gun, but are immune to regular melee and ranged attacks from the front due to their shields, and attack by producing a blue ShockwaveStomp instead. They are still somewhat affected by the bomb detonations, but the easiest way to knock them out is through GoombaStomp.


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* In ''VideoGame/{{Unworthy}}'', each Sentinel is a GiantMook {{Golem}} with a man-sized sword, and correspondingly high health and damage, partly compensated for by their slow speed. Now, the shielded Sentinels are the same thing, except that they are protected from frontal damage with a tower shield. Thankfully, a single GroundPound from the [[DropTheHammer Hammer of Unmaking]] is enough to destroy the shield. Interestingly, [[MonsterCompendium Grimoire]] description states they created the shield on their own after gaining glimmers of sentience over time.
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* Several Grineer soldiers in ''VideoGame/{{Warframe}}'' carry shields that make the bulletproof from front. They occasionally expose themselves to open fire, but it's usually easier to attack them with your special abilities.

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* ''VideoGame/{{Black}}'' has two variants of soldiers with bulletproof shields. Type 1 has a bigger metal shield that [[DeployableCover he plants on the ground and peeks his submachine gun from behind to fire]]; Type 2 has a smaller, degradable (but still resistant) polymer shield that allows him to move around just like an unarmored mook. Both are best taken out with grenades: Type 1s won't react to them at all and will get blown up, while Type 2s will turn towards the grenade and crouch to protect himself from the blast, leaving himself fully exposed to the player's gunfire.



* The ever-indefatigable Roman legionary. All of the main-line soldiers were equipped with huge tower shields to protect against enemy projectiles, and the whole formation could transition into a "tortoise" (''testudo''; forward rank locks shields to the front, those behind place them on their heads) for added protection to the whole group.

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* The ever-indefatigable Roman legionary. All of the main-line soldiers were equipped with huge tower shields to protect against enemy projectiles, and the whole formation could transition into a "tortoise" (''testudo''; (''testudo'' – forward rank locks shields to the front, those behind place them on their heads) for added protection to the whole group.



* Modern RealLife examples: riot police.

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* Modern RealLife examples: riot police.police and their acryllic shields.

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[[folder: Video Games ]]
[[folder:Video Games]]
* ''VideoGame/EightBitKiller'' features Roman-esque soldiers who stand in one place holding a shield that renders them invincible until they lower it to fire, which they will delay if you keep shooting them.



* ''Chew Man Fu'' inverts this with the {{Kappa}}, whose shells protect them against attacks from behind.

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* ''Chew Man Fu'' inverts this with features the {{Kappa}}, {{Kappa}} whose shells protect them against attacks from behind.



* Some of the police enemies in ''VideoGame/Gamer2'' wield riot shields, which let them block a bullet once a second.



* Among the enemies in ''VideoGame/MalditaCastilla'' are shielded knights who are vulnerable only a fraction of second after tossing a knife.



** The first game has Newspaper Zombies (weak shield, gets [[TurnsRed ''pissed'']] when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), and spikes.

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** The first game has Newspaper Zombies (weak shield, gets [[TurnsRed ''pissed'']] ''[[TurnsRed pissed]]'' when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), and spikes.



* The later, [[ActionisedSequel actionised]] ''Franchise/ResidentEvil'' games included humanoid enemies with human-sized shields. In ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'', many cultists carry large wooden shields that break apart piece by piece when shot with bullets, and can be pierced outright with high-powered weapons such as sniper rifles.
* Shield-bearing barbarians in ''VideoGame/RyseSonOfRome'' keep their guard up most of the time and need to be attacked only when they lower it. They also look a lot like the page image: [[FatBastard fat]] men with [[NauseaFuel nipple piercings.]]
* ''[[{{VideoGame/Shrek}} Shrek The Third game]]'' had elite pirates with tridents and lobster-engraved silver shields, as well as knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with the use of special abilities or if their shield is broken by the ChargedAttack first.

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* The later, [[ActionisedSequel actionised]] {{actionised|Sequel}} ''Franchise/ResidentEvil'' games included humanoid enemies with human-sized shields. In ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'', many cultists carry large wooden shields that break apart piece by piece when shot with bullets, and can be pierced outright with high-powered weapons such as sniper rifles.
* Shield-bearing barbarians in ''VideoGame/RyseSonOfRome'' keep their guard up most of the time and need to be attacked only when they lower it. They also look a lot like the page image: [[FatBastard fat]] men with [[NauseaFuel nipple piercings.]]
it.
* ''[[{{VideoGame/Shrek}} Shrek The Third game]]'' Third]]'' game had elite pirates with tridents and lobster-engraved silver shields, as well as knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with the use of special abilities or if their shield is broken by the ChargedAttack first.



* ''VideoGame/ShovelKnight'' features a few enemies who carry shields that make largely invulnerable: Hoppicleses who prance around with shields that nullify most frontal attacks and several variants of goldarmors who can raise their shields to resist attacks from above.



* ''VideoGame/SpiralKnights'' has T2 and higher Mecha Knights, Trojans and Deadnaughts. Subverted with the former, as they block only firearm shots and only for a brief time. The latter two also overlap with {{Elite Mooks}}/{{Boss In Mook Clothing}}.
* Most enemies in the Original Spyro The Dragon series either have shields or are made of metal, which make them immune to your regular flame attack. The best way to defeat them is either use your tackle or use the much stronger Super Flame breath.

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* ''VideoGame/SpiralKnights'' has T2 and higher Mecha Knights, Trojans and Deadnaughts. Subverted with the former, as they block only firearm shots and only for a brief time. The latter two also overlap with {{Elite Mooks}}/{{Boss In Mook Clothing}}.
EliteMooks and BossInMookClothing.
* Most enemies in the Original Spyro The Dragon original ''VideoGame/SpyroTheDragon'' series either have shields or are made of metal, which make them immune to your regular flame attack. The best way to defeat them is either use your tackle or use the much stronger Super Flame breath.



* ''VideoGame/WanderingHamster'' features enemy knights who aren't invincible with their shields, but with right combination of elemental attacks you can break their shields, greatly reducing their defence until they bring out another.



* Some of the police enemies in ''VideoGame/Gamer2'' are wielding riot shields, which let them block a bullet once a second.
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to:

* Some of the police enemies in ''VideoGame/Gamer2'' are wielding riot shields, which let them block a bullet once a second.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/TheBannerSaga'' had an especially powerful example with [[TheJuggernaut Dredge]] Stoneguards. This being a TurnBasedTactics RolePlayingGame, the shields ''only'' greatly increase the number of hit points � to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a ShieldBash attack ,which is ''area-of-effect.''

to:

* ''VideoGame/TheBannerSaga'' had an especially powerful example with [[TheJuggernaut Dredge]] Stoneguards. This being a TurnBasedTactics RolePlayingGame, the shields ''only'' greatly increase the number of hit points � to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a ShieldBash attack ,which is ''area-of-effect.''



** The main game features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they�ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.

to:

** The main game features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they�ll they'll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.



* ''VideoGame/MajinAndTheForsakenKingdom'' had a shield-bearing variation of normal and [[HeavilyArmoredMook armored]] Dark Warriors. These can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in the shields that block one of majin�s magical abilities. There�s even a Headlong Rush achievement for [[ViolationOfCommonSense trying to attack them 100 times when their shield is still raised.]]

to:

* ''VideoGame/MajinAndTheForsakenKingdom'' had a shield-bearing variation of normal and [[HeavilyArmoredMook armored]] Dark Warriors. These can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in the shields that block one of majin�s majin's magical abilities. There�s There's even a Headlong Rush achievement for [[ViolationOfCommonSense trying to attack them 100 times when their shield is still raised.]]



* Riot-shield-equipped Heavy Enforcers appear in the last few levels of ''VideoGame/RememberMe''. They cannot be attacked from the front and they�ll usually turn around before you can flank them. Luckily, one hit from your [[HardLight Junk]] [[HandBlast Shot]] will break the shields, after which they�re no different from regular enforcers.

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* Riot-shield-equipped Heavy Enforcers appear in the last few levels of ''VideoGame/RememberMe''. They cannot be attacked from the front and they�ll they'll usually turn around before you can flank them. Luckily, one hit from your [[HardLight Junk]] [[HandBlast Shot]] will break the shields, after which they�re they're no different from regular enforcers.



* In ''VideoGame/{{Singularity}}'' some soldiers carry bulletproof riot shields around. Besides flanking them, it�s possible to use the hero�s powers to age them to dust or simply grab them out of their hands.

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* In ''VideoGame/{{Singularity}}'' some soldiers carry bulletproof riot shields around. Besides flanking them, it�s it's possible to use the hero�s hero's powers to age them to dust or simply grab them out of their hands.



* In ''VideoGame/SonOfNor'', the more advanced Sarahul warriors are equipped with shields, and they�ll defend themselves from any thrown items with them. Luckily, it�s possible to pull the shields from their hands before throwing them right back at their original owners.

to:

* In ''VideoGame/SonOfNor'', the more advanced Sarahul warriors are equipped with shields, and they�ll they'll defend themselves from any thrown items with them. Luckily, it�s it's possible to pull the shields from their hands before throwing them right back at their original owners.
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* The ''Franchise/DynastyWarriors'' games feature shield-carrying Defense Captains and their defense squads, usually assigned to protect bases. They carry large square iron shields and polearms, and had a maddening tendency to just block in your direction constantly and thus take forever to kill without a little help or creativity. ''Franchise/SamuraiWarriors'' has the very similar Heavy Infantry unit, usually seen guarding castles or gates, but at least it's possible to destroy their wooden shields, reducing their threat to barely above that of a common spear Mook.

to:

* The ''Franchise/DynastyWarriors'' ''VideoGame/DynastyWarriors'' games feature shield-carrying Defense Captains and their defense squads, usually assigned to protect bases. They carry large square iron shields and polearms, and had a maddening tendency to just block in your direction constantly and thus take forever to kill without a little help or creativity. ''Franchise/SamuraiWarriors'' has the very similar Heavy Infantry unit, usually seen guarding castles or gates, but at least it's possible to destroy their wooden shields, reducing their threat to barely above that of a common spear Mook.

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Folderizing.


[[AC:Video Games]]

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[[AC:Video Games]][[foldercontrol]]

[[folder: Video Games ]]



* ''VideoGame/TheBannerSaga'' had an especially powerful example with [[TheJuggernaut Dredge]] Stoneguards. This being a TurnBasedTactics RolePlayingGame, the shields ''only'' greatly increase the number of hit points … to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a ShieldBash attack ,which is ''area-of-effect.''

to:

* ''VideoGame/TheBannerSaga'' had an especially powerful example with [[TheJuggernaut Dredge]] Stoneguards. This being a TurnBasedTactics RolePlayingGame, the shields ''only'' greatly increase the number of hit points � to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a ShieldBash attack ,which is ''area-of-effect.'' ''



** The main game features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they’ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.

to:

** The main game features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they’ll they�ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.



* ''VideoGame/MajinAndTheForsakenKingdom'' had a shield-bearing variation of normal and [[HeavilyArmoredMook armored]] Dark Warriors. These can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in the shields that block one of majin’s magical abilities. There’s even a Headlong Rush achievement for [[ViolationOfCommonSense trying to attack them 100 times when their shield is still raised.]]

to:

* ''VideoGame/MajinAndTheForsakenKingdom'' had a shield-bearing variation of normal and [[HeavilyArmoredMook armored]] Dark Warriors. These can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in the shields that block one of majin’s majin�s magical abilities. There’s There�s even a Headlong Rush achievement for [[ViolationOfCommonSense trying to attack them 100 times when their shield is still raised.]]



* Riot-shield-equipped Heavy Enforcers appear in the last few levels of ''VideoGame/RememberMe''. They cannot be attacked from the front and they’ll usually turn around before you can flank them. Luckily, one hit from your [[HardLight Junk]] [[HandBlast Shot]] will break the shields, after which they’re no different from regular enforcers.

to:

* Riot-shield-equipped Heavy Enforcers appear in the last few levels of ''VideoGame/RememberMe''. They cannot be attacked from the front and they’ll they�ll usually turn around before you can flank them. Luckily, one hit from your [[HardLight Junk]] [[HandBlast Shot]] will break the shields, after which they’re they�re no different from regular enforcers.



* In ''VideoGame/{{Singularity}}'' some soldiers carry bulletproof riot shields around. Besides flanking them, it’s possible to use the hero’s powers to age them to dust or simply grab them out of their hands.

to:

* In ''VideoGame/{{Singularity}}'' some soldiers carry bulletproof riot shields around. Besides flanking them, it’s it�s possible to use the hero’s hero�s powers to age them to dust or simply grab them out of their hands.



* In ''VideoGame/SonOfNor'', the more advanced Sarahul warriors are equipped with shields, and they’ll defend themselves from any thrown items with them. Luckily, it’s possible to pull the shields from their hands before throwing them right back at their original owners.

to:

* In ''VideoGame/SonOfNor'', the more advanced Sarahul warriors are equipped with shields, and they’ll they�ll defend themselves from any thrown items with them. Luckily, it’s it�s possible to pull the shields from their hands before throwing them right back at their original owners.



[[AC:RealLife]]
* The ever-indefatigable Roman legionary. All of the main-line soldiers were equipped with huge tower shields to protect against enemy projectiles, and the whole formation could transition into a "tortoise" (''testudo''; forward rank locks shields to the front, those behind place them on their heads) for added protection to the whole group.

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[[AC:RealLife]]
[[/folder]]

[[folder: Real Life ]]

* The ever-indefatigable Roman legionary. All of the main-line soldiers were equipped with huge tower shields to protect against enemy projectiles, and the whole formation could transition into a "tortoise" (''testudo''; forward rank locks shields to the front, those behind place them on their heads) for added protection to the whole group.


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* The ''VideoGame/MegaMan'' series has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.

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* ''VideoGame/MegaMan'':
**
The ''VideoGame/MegaMan'' series has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.



* ''VideoGame/MercenaryKings'' has The Shield Guard and his incendiary and electrical versions. All three of those are only vulnerable if you get behind him or when he lowers his guard to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to [[TurnsRed panic and shoot rapidly]] at you. There's also the Abductor enemy, which functions the same, but [[HumanShield uses a hostage]] you're meant to save ([[VideoGameCrueltyPotential though nothing prevents you from not doing so]]) instead of a shield.

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* ''VideoGame/MercenaryKings'' ''VideoGame/MercenaryKings'':
** The game
has The Shield Guard and his incendiary and electrical versions. All three of those are only vulnerable if you get behind him or when he lowers his guard to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to [[TurnsRed panic and shoot rapidly]] at you. There's also the Abductor enemy, which functions the same, but [[HumanShield uses a hostage]] you're meant to save ([[VideoGameCrueltyPotential though nothing prevents you from not doing so]]) instead of a shield.



* ''VideoGame/MetalSlug'': One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest, mostly due to the fact that shield lets him survive more than a single bullet. The riot shields can be blown away with a grenade but it's more economical to just shoot them.

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* ''VideoGame/MetalSlug'': One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest, mostly due to as the fact that shield lets him survive more than a single bullet. The riot shields can be blown away with a grenade but it's more economical to just shoot them.
Is there an issue? Send a MessageReason:
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* ''VideoGame/MetalSlug'': One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest.

to:

* ''VideoGame/MetalSlug'': One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest.longest, mostly due to the fact that shield lets him survive more than a single bullet. The riot shields can be blown away with a grenade but it's more economical to just shoot them.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BrutalDoom'' and ''Project Brutality'' has Shotgun guys wield bigass riot shields and unfortunately that makes them invincible to punches and bullets when it's up (but not explosions).

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* ''VideoGame/BrutalDoom'' and ''VideoGame/BrutalDoom'''s mod ''Project Brutality'' has Shotgun guys wield bigass riot shields and unfortunately that makes them invincible to punches and bullets when it's up (but not explosions).
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None

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* ''VideoGame/BrutalDoom'' and ''Project Brutality'' has Shotgun guys wield bigass riot shields and unfortunately that makes them invincible to punches and bullets when it's up (but not explosions).
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* ''VideoGame/JusticeLeagueHeroesTheFlash'' has a robotic-type of mook which can block {{The Flash}}'s basic attacks.

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* ''VideoGame/JusticeLeagueHeroesTheFlash'' has a robotic-type of mook which can block {{The ComicBook/{{The Flash}}'s basic attacks.

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* ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and moving slower. They would only gain protection but would even be able to [[AttackReflector deflect projectiles backwards]] after upgrades.

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* ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and moving slower. They would not only gain protection from standard ranged attacks but would even be able to occasionally [[AttackReflector deflect projectiles backwards]] after upgrades.upgrades (it's not rare to see a "duel" between a flying unit and a defending footman end with the flyer dead after having its own attacks sent back).
** While they aren't visible in the normal game, bandits (neutral units carrying a shield and an axe/javelin) have the Defend animation, but not the ability. Spell Breakers (elven AntiMagic units with ridiculously huge shields) also have the animation and there's a DummiedOut ability that makes them immune to magic by raising their shields ([[BoringButPractical in the regular game, they're permanently immune instead]]).
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* ''VideoGame/PAYDAYTheHeist'' has Shields, which are SWAT units that [[ExactlyWhatItSaysOnTheTin carry bulletproof shields]]. They carry submachine guns and have more health than standard mooks, but are vulnerable to flanking attacks and the [[GrenadeLauncher GL40]]. They return in [[VideoGame/PAYDAY2 the sequel]], where they're now vulnerable to sniper rifles and fire as well. In addition, Captain Winters has his own squad of Shield-Bearing EliteMooks, which have half the health of a Bulldozer and can't be one-shot under most circumstances.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has enemies that will use shields liberally to block your attacks. You can wait for them to drop their guard or you can also use a heavy weapon like an axe or claymore to knock them off balance. Shocking enemies with the Shock Arrows will force them to drop their weapons and shield as well.
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** ''VideoGame/TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over.

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** ''VideoGame/TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over. For that matter, thanks to the [=MotionPlus=] based combat, nearly all enemies have ways to defend themselves from your attacks. Even the lowly Bokoblins are surprisingly able at blocking your sword. Each enemy also has different ways of getting past its defenses.
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* Possessed Security in ''VideoGame/Doom2016'' carry energy shields that can absorb most forms of attack and can be used to bash you if you get too close. Thankfully, the [[ChainsawGood chainsaw]] is [[OneHitKill more than up to the task]] of dealing with them.

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* Possessed Security in ''VideoGame/Doom2016'' carry energy shields that can absorb most forms of attack and can be used to bash you if you get too close.you. Thankfully, the [[ChainsawGood chainsaw]] is [[OneHitKill more than up to the task]] of dealing with them.

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** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in ''VideoGame/DevilMayCry4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.

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** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in ''VideoGame/DevilMayCry4'' have shields which double as a flight-pack.flight-pack that can also be used to [[ShieldBash bash you silly]]. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.


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* Possessed Security in ''VideoGame/Doom2016'' carry energy shields that can absorb most forms of attack and can be used to bash you if you get too close. Thankfully, the [[ChainsawGood chainsaw]] is [[OneHitKill more than up to the task]] of dealing with them.
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* ''VideoGame/MetalGearSolid3SnakeEater'' has squads of EliteMooks with riot shields who show up in certain areas if you're suspected of being nearby. Explosives and shots from behind the shield both work, but there's a special sense of accomplishment reserved for those who [[AttackItsWeakPoint headshot them right through the eye slot.]]
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** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, they have armor rather than health bar [[KungFuProofMook preventing them from being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.

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** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains retains the slot in spite of being translucent. Annoyingly, they have armor rather than health bar [[KungFuProofMook preventing them from being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.
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* ''VideoGame/DevilMayCry'':
** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in''4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
** ''Devil May Cry 1'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.
* ''VideoGame/DonkeyKongCountry 3'': Koin and Koindozer. The former have to be defeated in order to earn DK Coins for every level, while the latter are exclusive to one level where they ShieldBash you into {{Bottomless Pit}}s.
* In ''VideoGame/{{Doom}} 3'', the rarest type of zombie soldier carries a large, bulletproof metal riot shield.

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* ''VideoGame/DevilMayCry'':
''Franchise/DevilMayCry'':
** Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels") in''4'' in ''VideoGame/DevilMayCry4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
** ''Devil May Cry 1'' First ''VideoGame/DevilMayCry'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.
* ''VideoGame/DonkeyKongCountry 3'': ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Koin and Koindozer. The former have to be defeated in order to earn DK Coins for every level, while the latter are exclusive to one level where they ShieldBash you into {{Bottomless Pit}}s.
* In ''VideoGame/{{Doom}} 3'', ''VideoGame/{{Doom 3}}'', the rarest type of zombie soldier carries a large, bulletproof metal riot shield.



* ''VideoGame/GodOfWar'' has these enemies in every part of the franchise.

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* ''VideoGame/GodOfWar'' ''VideoGame/GodOfWarSeries'' has these enemies in every part of the franchise.



** ''VideoGame/MegaManX 8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.

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** ''VideoGame/MegaManX 8'' ''VideoGame/MegaManX8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.
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* The PS2 game based on ''Anime/TransformersArmada'' had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.

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* The PS2 [=PS2=] game based on ''Anime/TransformersArmada'' had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.
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* The PS2 game based on ''TransformersArmada'' had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.

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* The PS2 game based on ''TransformersArmada'' ''Anime/TransformersArmada'' had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.
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* ''VideoGame/MetroidPrime3'' armed some of its Space Pirates with energy shields; you could rip these off with your Grapple lasso.

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* ''VideoGame/MetroidPrime3'' armed ''VideoGame/MetroidPrime3Corruption'' arms some of its Space Pirates SpacePirates with energy shields; you could can rip these off with your Grapple lasso.
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* Each of the three raider groups in ''VideoGame/MadMax'' has some mooks that are equipped with shields.

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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[{{Telekinesis}} Pull]] to rip it off them, or just equip an armor-piercing weapon mod to punch straight through the shield.

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* ''Franchise/MassEffect'':
**
Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[{{Telekinesis}} Pull]] to rip it off them, or just equip an armor-piercing weapon mod to punch straight through the shield.

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