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** The various Kyroo dream eaters in ''VideoGame/KingdomHearts3D'' all pack shields and while not perpetually invulnerable from the front like the aforementioned enemy, they're smart enough to raise them in response to you randomly taking a swing at them, after which they'll retaliate while you're reeling.
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** The various Kyroo dream eaters in ''VideoGame/KingdomHearts3D'' all pack shields and while not perpetually invulnerable from the front like the aforementioned enemy, they're smart enough to raise them in response to you randomly taking a swing at them, after which they'll retaliate while you're reeling. They can even FlashStep in front of an enemy who's about to take a hit in order to protect them.
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* Another example would be pavisiers, soldiers carrying large shields that could often be set down as DeployableCover. And as an example of the "shieldbearer protecting an ally" occurance, they were commonly paired with an archer or crossbowman, assuming the pavise wasn't to be carried by the person using it as mobile cover.
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** The various Kyroo dream eaters in ''VideoGame/KingdomHearts3D'' all pack shields and while not perpetually invulnerable from the front like the aforementioned enemy, they're smart enough to raise them in response to you randomly taking a swing at them, after which they'll retaliate while you're reeling.
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* Modern RealLife examples: riot police. A well-thrown molotov cocktail will disperse them.
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** ''HaloReach'' added skirmishers; who are also Jackals but for some reason have smaller shields on both of their arms that doesn't really protect them.
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** ''HaloReach'' ''VideoGame/HaloReach'' added skirmishers; who are also Jackals but for some reason have smaller shields on both of their arms that doesn't really protect them.
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* The rarest type of zombie soldier in ''VideoGame/{{Doom}} 3'' carries a large, bulletproof metal riot shield.
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* The rarest type of zombie soldier in In ''VideoGame/{{Doom}} 3'' 3'', the rarest type of zombie soldier carries a large, bulletproof metal riot shield.
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* Gladiators in ''{{Quake 4}}''.
* Various enemies throughout the ''{{Castlevania}}'' series. Some have shields that don't seem to do much, others can only be damaged if an attack reaches a non-shield area, and others still can completely block attacks with their shield. Examples of the latter are the dead crusader, which will block all attacks coming from the front, unless it is preparing to attack or is surprised, and the final guard, which is vulnerable normally but can get in a defensive stance that makes it invulnerable.
* Various enemies throughout the ''{{Castlevania}}'' series. Some have shields that don't seem to do much, others can only be damaged if an attack reaches a non-shield area, and others still can completely block attacks with their shield. Examples of the latter are the dead crusader, which will block all attacks coming from the front, unless it is preparing to attack or is surprised, and the final guard, which is vulnerable normally but can get in a defensive stance that makes it invulnerable.
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* Gladiators in ''{{Quake 4}}''.
''VideoGame/QuakeIV''.
* Various enemies throughout the''{{Castlevania}}'' ''VideoGame/{{Castlevania}}'' series. Some have shields that don't seem to do much, others can only be damaged if an attack reaches a non-shield area, and others still can completely block attacks with their shield. Examples of the latter are the dead crusader, which will block all attacks coming from the front, unless it is preparing to attack or is surprised, and the final guard, which is vulnerable normally but can get in a defensive stance that makes it invulnerable.
* Various enemies throughout the
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* ''Kickle Cubicle'' has Rooker, whose shield will actually reflect Kickle's freezing attack back at him.
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* ''Kickle Cubicle'' ''VideoGame/KickleCubicle'' has Rooker, whose shield will actually reflect Kickle's freezing attack back at him.
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* ''Kickle Cubicle'' has Rooker, whose shield will actually reflect Kickle's attack.
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* ''Kickle Cubicle'' has Rooker, whose shield will actually reflect Kickle's attack.
freezing attack back at him.
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* Enemies with bulletproof riotshields appear in ''ModernWarfare 2'' and ''RainbowSix: Vegas 2''. They're completely impervious to frontal attacks, and must either be flanked from the sides or taken out with explosives.
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* Enemies with bulletproof riotshields appear in ''ModernWarfare ''VideoGame/ModernWarfare 2'' and ''RainbowSix: Vegas 2''. They're completely impervious to frontal attacks, and must either be flanked from the sides or taken out with explosives.
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* The shield-bearing giants in Anor Londo in ''DarkSouls''. Unlike most other shielded enemies in the game, this renders them invincible from the front.
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* The shield-bearing giants in Anor Londo in ''DarkSouls''.''VideoGame/DarkSouls''. Unlike most other shielded enemies in the game, this renders them invincible from the front.
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* Shield Soldiers in ''Commando'' are bullet proof from all directions and must be taken out with grenades.
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* Shield Soldiers in ''Commando'' ''VideoGame/{{Commando}}'' are bullet proof from all directions and must be taken out with grenades.
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* "Angels" in ''DevilMayCry IV'' have shields. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo while they haven't repaired it yet.
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* "Angels" in ''DevilMayCry IV'' ''VideoGame/DevilMayCry 4'' have shields. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo while they haven't repaired it yet.
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* ''WorldOfWarcraft'': Not exactly a mook, but one of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.
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* ''WorldOfWarcraft'': ''VideoGame/WorldOfWarcraft'': Not exactly a mook, but one of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.
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* ''{{La-Mulana}}'' has Masked Men, ubiquitous {{Mooks}} whose shields block frontal attacks.
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* ''{{La-Mulana}}'' ''VideoGame/{{La-Mulana}}'' has Masked Men, ubiquitous common {{Mooks}} whose shields block frontal attacks.
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* ''Kickle Cubicle'' has Rooker, whose shield will actually reflect Kickle's attack.
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namespace stuff, yo
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* Centaurs and Slaughtaurs in ''{{Hexen}}'' carry missile-deflecting shields. You have to wait for them to lower them to attack again. The Heresiarch has a similar, more powerful mechanic, but it doesn't take the form of a literal shield.
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* Centaurs and Slaughtaurs in ''{{Hexen}}'' ''VideoGame/{{Hexen}}'' carry missile-deflecting shields. You have to wait for them to lower them to attack again. The Heresiarch has a similar, more powerful mechanic, but it doesn't take the form of a literal shield.
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namespace stuff fix!
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** ''TheLegendOfZeldaTwilightPrincess'' has [[LizardFolk Lizalfos and Aeralfos]], who must be stunned or shields destroyed in order to kill them, and [[BossInMookClothing Darknuts]], who are defeated via superior swordsmanship or by taking out their outer armor with bomb arrows.
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** ''TheLegendOfZeldaTwilightPrincess'' ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has [[LizardFolk Lizalfos and Aeralfos]], who must be stunned or shields destroyed in order to kill them, and [[BossInMookClothing Darknuts]], who are defeated via superior swordsmanship or by taking out their outer armor with bomb arrows.
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** Same for the Darknuts in the original ''VideoGame/TheLegendOfZelda''.
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Namespace fixing of doom
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** ''TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over.
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** ''TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over.
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** ''HaloReach'' added skirmishers; who are also Jackals but for some reason have smaller shields on both of their arms that doesn't really protect them.
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** ''HaloReach'' added skirmishers; who are also Jackals but for some reason have smaller shields on both of their arms that doesn't really protect them.
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* The rarest type of zombie soldier in ''{{Doom}} 3'' carries a large, bulletproof metal riot shield.
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* The rarest type of zombie soldier in ''{{Doom}} ''VideoGame/{{Doom}} 3'' carries a large, bulletproof metal riot shield.
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** [[ThisIsGonnaSuck Players in MW2 can also use these.]]
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* ''GodOfWar'' has these.
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* ''GodOfWar'' ''VideoGame/GodOfWar'' has these.
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** ''MegaManLegends'' has one type of enemy that hides behind a shield; you can dismember their shields with the correct weapon, otherwise you have to wait for them to drop their guard.
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** ''MegaManLegends'' ''VideoGame/MegaManLegends'' has one type of enemy that hides behind a shield; you can dismember their shields with the correct weapon, otherwise you have to wait for them to drop their guard.
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* ''SonicTheHedgehog2'' (and ''SonicTheHedgehog4'') has Crawl, a crablike robot who blocks all attacks from the front and from above with his shield.
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* ''SonicTheHedgehog2'' ''VideoGame/SonicTheHedgehog2'' (and ''SonicTheHedgehog4'') ''VideoGame/SonicTheHedgehog4'') has Crawl, a crablike robot who blocks all attacks from the front and from above with his shield.
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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to allow them to see you that you can shoot them through (in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, or even use Pull to rip the shield out of their hands.
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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to allow them to see you that you can shoot them through (in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, or even use Pull to rip the shield out of their hands.
hands, or just use a weapon that can punch through the shield.
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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to allow them to see you that you can shoot them through (in fact, you gain an Achievement for killing 10 of them in this manner).
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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to allow them to see you that you can shoot them through (in fact, you gain an Achievement for killing 10 of them in this manner).
manner). Alternately, you can stagger them with certain powers, or even use Pull to rip the shield out of their hands.
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* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to allow them to see you that you can shoot them through (in fact, you gain an Achievement for killing 10 of them in this manner).
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* Various enemies throughout the ''{{Castlevania}}'' series. Some have shields that don't seem to do much, others can only be damaged if an attack reaches a non-shield area, and others still can completely block attacks with their shield. Examples of the latter are the dead crusader, which will block all attacks coming from the front, unless it is preparing to attack or is surprised, and the final guard, which is vulnerable normally but can get in a defensive stance that makes it invulnerable.
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* The Wired Gunner in ''BionicCommando''.
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* The Wired Gunner in ''BionicCommando''.''VideoGame/BionicCommando''.
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A variation of KungFuProofMook. Very often an EliteMook. See also LuckilyMyShieldWillProtectMe / ShieldsAreUseless, HeavilyArmoredMook and ArmorPiercing.
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A variation of KungFuProofMook. Very often an EliteMook. See also LuckilyMyShieldWillProtectMe / ShieldsAreUseless, HeavilyArmoredMook and ArmorPiercing.ArmorPiercingAttack.
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* The ''Game/MegaMan'' series has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.
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* The ''Game/MegaMan'' ''VideoGame/MegaMan'' series has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.
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** ''MegaManX 8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.
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** ''MegaManX ''VideoGame/MegaManX 8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.
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----
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* ''MetalSlug'': One of the three mooks (the other having grenades and the other a bazooka) carries a shield. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest.
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* ''MetalSlug'': One of the three regular mooks (the other having grenades and the other a bazooka) carries a shield.shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest.
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* ''VideoGame/PlantsVsZombies'' has Screen Door Zombies, where the screen door is the shield.
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* ''VideoGame/PlantsVsZombies'' has Newspaper Zombies (weak shield, gets ''pissed'' when you destroy it), Screen Door Zombies, where Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block shots from the screen door is the shield.front, but are vulnerable to lobbed-shot attacks, fumes, and spikes.
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** ''MegaManX 8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.
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* ''PlantsVsZombies'' has Screen Door Zombies, where the screen door is the shield.
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* ''PlantsVsZombies'' ''VideoGame/PlantsVsZombies'' has Screen Door Zombies, where the screen door is the shield.
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* Gladiators in ''{{Quake 4}}''.
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** Hunters have a forearm shield to guard their weak points, in addition to being heavily armored in general.
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* ''TimeCrisis'' has guards with riot shields and Darth Vader-style helmets.
* Shield Soldiers in ''Commando'' are bullet proof from all directions and must be taken out with grenades.
* The Wired Gunner in ''BionicCommando''.
* Shield Soldiers in ''Commando'' are bullet proof from all directions and must be taken out with grenades.
* The Wired Gunner in ''BionicCommando''.
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** ''TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over.
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* Medieval infantry, equipped with thrusting spear and shield. Better than levies and forced peasant conscripts and able to keep cavalry at bay, but not necessarily match for dismounted knights with two-handed swords and poleaxes.
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* The shield-bearing giants in Anor Londo in ''DarkSouls''. Unlike most other shielded enemies in the game, this renders them invincible from the front.