History Main / SequenceBreaking

30th Nov '16 4:51:53 PM billybobfred
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* The "nuns trick" in ''VideoGame/KingdomOfLoathing'' is a minor example: the level 12 War quest tasks the player with starting (and then [[OneManArmy singlehandedly finishing]]) a war between the Frat Orcs and the Hippies. The war's progress can be sped up for one side or the other by completing sidequests in their name. Each side of the war has three sidequests available immediately, and can gain access to the other three by clearing out a certain number of enemy soldiers. The Nuns quest is supposed to be initially only available to the Hippies, but with monster-copying shenanigans, it can be completed in the name of the Frat Orcs without clearing out the requisite Hippy soldiers. Doing this right away saves a few turns, making it a vital part of a [=KoL=] SpeedRun.
19th Nov '16 9:56:50 AM Kazmahu
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* While ''Franchise/FireEmblem'' has its game flow (a series of discrete chapters) set up in a way that prevents sequence breaking without memory-altering glitches or breaking out the gameshark, it is sometimes possible to short-circuit individual chapters, usually by CuttingTheKnot on the objectives. Using a Rescue staff to teleport imperiled [=NPCs=] to safety, using a Warp staff to send key units to blocked-off objectives right past the guards, and sending units to out-of-the-way spots where you know in advance the [[DecapitatedArmy enemy general]] will show up are some general examples.
12th Nov '16 6:54:59 AM Morgenthaler
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* A certain stealth mission in ''[[VideoGame/{{SyphonFilter}} Syphon Filter 2]]'' involves a mountain bridge, which is rigged with bombs, and is guarded by a small army of mooks. Two minutes after level starts, their captain gives an order to blow these bombs; so you're expected to find a silent weapon, dispatch of him before that happens (without raising alarm, of course), and continue searching for bombs without any time limit. However, it's totally possible to [[{{Badass}} disarm all four bombs in these two minutes, without breaking stealth as well]]. For some reason, you still lose the mission when the timer reaches 00.

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* A certain stealth mission in ''[[VideoGame/{{SyphonFilter}} Syphon Filter 2]]'' involves a mountain bridge, which is rigged with bombs, and is guarded by a small army of mooks. Two minutes after level starts, their captain gives an order to blow these bombs; so you're expected to find a silent weapon, dispatch of him before that happens (without raising alarm, of course), and continue searching for bombs without any time limit. However, it's totally possible to [[{{Badass}} disarm all four bombs in these two minutes, without breaking stealth as well]].well. For some reason, you still lose the mission when the timer reaches 00.
2nd Nov '16 8:15:04 PM AnonFangeekGirl
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* This is essentially why [[TabletopGame/MagicTheGathering Black Lotus]] is such a GameBreaker- not because it's powerful itself, but because its effect (3 mana for no cost) gives you the opportunity to summon your ''really'' powerful cards ''far'' ahead of schedule.
15th Oct '16 6:33:26 AM cantab
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** Also relating to the SS Anne, if you obtain Cut then deliberately let all your Pokemon faint in a battle on the ship, you will skip the scene of the SS Anne leaving. You can then return to the ship later when you have Surf, and by surfing off the gangplank can reach the notorious "Truck" on the dockside.
1st Oct '16 7:40:05 AM Mhazard
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* Downplayed in ''VideoGame/DarkSoulsIII'', if you killed Emma at High Wall of Lothric, you can fight against the Dancer of the Boreal Valley very early and if you managed to defeat her, you gain access to three late-game areas as well as [[DiscOneNuke Disc One Nukes]], however, it doesn't unlock TheVeryDefinitelyFinalDungeon immediately and you still have to kill the Lords of Cinders in order to unlock it.
29th Sep '16 4:49:58 AM TvTroper20152014
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* Plenty of poorly made RPG Maker games usually have this in some form, especially when a creator doesn't know how to use switches, and there is often little to no warning about the monsters' strength, so when you expect to encounter a Slime (The first enemy in most RPG Maker games using preset troops, Ghost takes its spot in XP, and Bat does the same thing in MV), you may encounter Vampires, Succubi, and various other monsters that can bulldoze your team at that point in the game.

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* Plenty of poorly made RPG Maker games usually have this in some form, especially when a creator doesn't know how to use switches, and there is often little to no warning about the monsters' strength, so when you expect to encounter a Slime (The first enemy in most RPG Maker games using preset troops, Ghost takes its spot in XP, and Bat does the same thing in MV), you may encounter Vampires, Succubi, and various other monsters that can bulldoze your team at that point in the game. Some even allow you to [[UpToEleven complete the game without fighting the final boss!]]
28th Sep '16 5:14:52 PM AnonFangeekGirl
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-->-- '''Weaver''', ''Roleplay/RubyQuest'', when the players just smash open a keycard-locked door.

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-->-- '''Weaver''', ''Roleplay/RubyQuest'', when the players just smash open a keycard-locked door.
''Roleplay/RubyQuest''
20th Sep '16 8:23:47 PM nombretomado
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* The ''{{Avernum}}'' series uses FightWoosh in reverse, putting your party back into formation when combat ends. In the first three games, starting and immediately ending combat can move you forwards a few tiles, potentially bypassing tiles that trigger an effect when stepped on. Given that sometimes the effect is a dialogue message explaining why you can't actually enter the space, this was widely considered a GoodBadBug. (You can also break sequences sometimes with the [[DungeonBypass Move Mountains]] spell, but this is intentional.)

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* The ''{{Avernum}}'' ''VideoGame/{{Avernum}}'' series uses FightWoosh in reverse, putting your party back into formation when combat ends. In the first three games, starting and immediately ending combat can move you forwards a few tiles, potentially bypassing tiles that trigger an effect when stepped on. Given that sometimes the effect is a dialogue message explaining why you can't actually enter the space, this was widely considered a GoodBadBug. (You can also break sequences sometimes with the [[DungeonBypass Move Mountains]] spell, but this is intentional.)
6th Sep '16 1:46:18 PM Berrenta
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This is a subtrope of EmergentGameplay, and sometimes of NotTheIntendedUse. Contrast ScriptBreaking, which is often done via Sequence Breaking. Sequence breaking may involve the DungeonBypass, which is one typical way of breaking the sequence. Also contrast YouCantThwartStageOne, which is often literally true even in games that allow sequence breaking; even {{Metroidvania}}s famous for sequence-breaking opportunities generally require that the first area be traversed or the first item be collected. If the game recognizes your attempt in some fashion, then TheDevTeamThinksOfEverything.

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This is a subtrope of EmergentGameplay, and sometimes of NotTheIntendedUse. Contrast ScriptBreaking, which is often done via Sequence Breaking. Sequence breaking may involve the DungeonBypass, which is one typical way of breaking the sequence. Also contrast YouCantThwartStageOne, which is often literally true even in games that allow sequence breaking; even {{Metroidvania}}s famous for sequence-breaking opportunities generally require that the first area be traversed or the first item be collected. If the game recognizes your attempt in some fashion, then TheDevTeamThinksOfEverything.
there's DevelopersForesight.



** Square-Enix and Disney [[TheDevTeamThinksOfEverything even]] ''[[TheDevTeamThinksOfEverything thought]]'' [[TheDevTeamThinksOfEverything of what could happen]] if one sequence broke, mainly pertaining to Hollow Bastion. For the earliest example (and one of two that doesn't involve Hollow Bastion), if one completes Wonderland before Deep Jungle, you see Alice wandering into Maleficent's chamber, but if one completes Deep Jungle ''before'' Wonderland, instead of Alice, you see ''Snow White'' doing the same. The only one that doesn't make much sense is completing Monstro after Hollow Bastion, in which case [[spoiler:Maleficent is still dead, yet you run into an unexplained evil Riku and Sora already knows that this Riku is an enemy. Of course it also means this Riku is picking on Pinnochio for no reason.]]

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** Square-Enix and Disney [[TheDevTeamThinksOfEverything [[DevelopersForesight even]] ''[[TheDevTeamThinksOfEverything ''[[DevelopersForesight thought]]'' [[TheDevTeamThinksOfEverything [[DevelopersForesight of what could happen]] if one sequence broke, mainly pertaining to Hollow Bastion. For the earliest example (and one of two that doesn't involve Hollow Bastion), if one completes Wonderland before Deep Jungle, you see Alice wandering into Maleficent's chamber, but if one completes Deep Jungle ''before'' Wonderland, instead of Alice, you see ''Snow White'' doing the same. The only one that doesn't make much sense is completing Monstro after Hollow Bastion, in which case [[spoiler:Maleficent is still dead, yet you run into an unexplained evil Riku and Sora already knows that this Riku is an enemy. Of course it also means this Riku is picking on Pinnochio for no reason.]]



* The original ''VideoGame/DeusEx'' was made with this in mind, to the point that the developers put in [[TheDevTeamThinksOfEverything deliberate examples]]:

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* The original ''VideoGame/DeusEx'' was made with this in mind, to the point that the developers put in [[TheDevTeamThinksOfEverything [[DevelopersForesight deliberate examples]]:



* In ''Suspect'' by Creator/{{Infocom}}, if you go immediately to the garage, you can catch the murderer in the act of disposing of evidence and win the game immediately. The game is played in "real time", so it's a case of TheDevTeamThinksOfEverything.

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* In ''Suspect'' by Creator/{{Infocom}}, if you go immediately to the garage, you can catch the murderer in the act of disposing of evidence and win the game immediately. The game is played in "real time", so it's a case of TheDevTeamThinksOfEverything.DevelopersForesight.



* In ''VideoGame/YoshisIsland'', it was possible to shoot an egg at the lone Piranha Plant at the end of Level 3-8, before triggering the cutscene where Kamek turns the Piranha Plant into Naval Piranha, the stage boss. Doing so would kill the Piranha Plant in one hit, resulting in an [[TheDevTeamThinksOfEverything alternate cutscene]] where Kamek flies in, screams "OH MY!!" in surprise and flies off, and you win the boss battle automatically.

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* In ''VideoGame/YoshisIsland'', it was possible to shoot an egg at the lone Piranha Plant at the end of Level 3-8, before triggering the cutscene where Kamek turns the Piranha Plant into Naval Piranha, the stage boss. Doing so would kill the Piranha Plant in one hit, resulting in an [[TheDevTeamThinksOfEverything [[DevelopersForesight alternate cutscene]] where Kamek flies in, screams "OH MY!!" in surprise and flies off, and you win the boss battle automatically.



** It also inverts it, by using the theme of time to give you some incentive for not accidentally breaking the sequence. Namely, if you realize that TheDevTeamThinksOfEverything and actually made it so that if you took an item from a later period, and then returned to an earlier period, you are rewarded with an additional item. This is very important since it applies to the aeon-transcending Black Omen, which the boss at the end can be fought a total of 3 times and yields powerful equips, should you do it in sequence.

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** It also inverts it, by using the theme of time to give you some incentive for not accidentally breaking the sequence. Namely, if you realize that TheDevTeamThinksOfEverything DevelopersForesight and actually made it so that if you took an item from a later period, and then returned to an earlier period, you are rewarded with an additional item. This is very important since it applies to the aeon-transcending Black Omen, which the boss at the end can be fought a total of 3 times and yields powerful equips, should you do it in sequence.



** At one point in ''VideoGame/DragonQuestVIII'', you have to retrieve the Venus' Tear from a dungeon for Yangus' old 'friend' Red. However, it's possible to go through the dungeon and grab the gem before you ever even meet Red. [[TheDevTeamThinksOfEverything Doing this leads to a special scene]] after she makes the request and the group leaves her house: Trode asks Yangus why they didn't just hand her the Tear immediately, and Yangus replies that they've "got to make it look good", or else Red will just send them after something else.
* ''VideoGame/{{Earthbound}}'' has a set order for My Sanctuary spots, but you can skip some. Naturally, this leads to [[TheDevTeamThinksOfEverything the dev team forseeing this]] and coding the final My Sanctuary cutscene, but only in the spots you could possibly do last.

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** At one point in ''VideoGame/DragonQuestVIII'', you have to retrieve the Venus' Tear from a dungeon for Yangus' old 'friend' Red. However, it's possible to go through the dungeon and grab the gem before you ever even meet Red. [[TheDevTeamThinksOfEverything [[DevelopersForesight Doing this leads to a special scene]] after she makes the request and the group leaves her house: Trode asks Yangus why they didn't just hand her the Tear immediately, and Yangus replies that they've "got to make it look good", or else Red will just send them after something else.
* ''VideoGame/{{Earthbound}}'' has a set order for My Sanctuary spots, but you can skip some. Naturally, this leads to [[TheDevTeamThinksOfEverything [[DevelopersForesight the dev team forseeing this]] and coding the final My Sanctuary cutscene, but only in the spots you could possibly do last.



* In ''VideoGame/FinalFantasyI'', it is possible to reach the Castle of Ordeals far sooner than the developers intended. At any point after defeating the Lich and winning the canoe, instead of taking the canoe up to the volcano as the OmniscientCouncilOfVagueness suggests, you can simply take your ship, sail down to the southern continent, and canoe inland onto the river just north of the Castle of Ordeals. As there is nothing keeping the party from going to every dungeon but the last and get every treasure but the [[InfinityPlusOneSword Masamune]] before defeating the second fiend. [[TheDevTeamThinksOfEverything The programmers may have had that in mind]], as fighting the fiends out of order changes their pre-fight dialogue (at least in the more recent versions).

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* In ''VideoGame/FinalFantasyI'', it is possible to reach the Castle of Ordeals far sooner than the developers intended. At any point after defeating the Lich and winning the canoe, instead of taking the canoe up to the volcano as the OmniscientCouncilOfVagueness suggests, you can simply take your ship, sail down to the southern continent, and canoe inland onto the river just north of the Castle of Ordeals. As there is nothing keeping the party from going to every dungeon but the last and get every treasure but the [[InfinityPlusOneSword Masamune]] before defeating the second fiend. [[TheDevTeamThinksOfEverything [[DevelopersForesight The programmers may have had that in mind]], as fighting the fiends out of order changes their pre-fight dialogue (at least in the more recent versions).



*** As with the above, the developers [[TheDevTeamThinksOfEverything planned for this eventuality]], since there's a puzzle at the end of the very next dungeon that requires the use of Force. When you reach it, Garet simply [[CrowningMomentOfFunny solves it for you]].

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*** As with the above, the developers [[TheDevTeamThinksOfEverything [[DevelopersForesight planned for this eventuality]], since there's a puzzle at the end of the very next dungeon that requires the use of Force. When you reach it, Garet simply [[CrowningMomentOfFunny solves it for you]].



** Once you get the ship in ''VideoGame/LufiaAndTheFortressOfDoom'', it's possible to reach areas you're not meant to visit until later in the game, allowing you to purchase much stronger equipment and grind against tougher enemies. One particular dungeon can be completed before the game requires you toŚ[[TheDevTeamThinksOfEverything if you do]], the boss at the top won't be present and you can obtain the otherwise-RareRandomDrop Might Helm from the chest that will later contain a needed key.

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** Once you get the ship in ''VideoGame/LufiaAndTheFortressOfDoom'', it's possible to reach areas you're not meant to visit until later in the game, allowing you to purchase much stronger equipment and grind against tougher enemies. One particular dungeon can be completed before the game requires you toŚ[[TheDevTeamThinksOfEverything toŚ[[DevelopersForesight if you do]], the boss at the top won't be present and you can obtain the otherwise-RareRandomDrop Might Helm from the chest that will later contain a needed key.



* In ''VideoGame/PokemonRubyAndSapphire'', the Dewford Gym's badge lets you use Flash outside of battle. The nearby cave contains an important [[PlotCoupon Key Item]], but [[BlackoutBasement most of it is almost completely dark]]. However, Flash isn't ''required'' to navigate, just strongly recommended. If you want to, you can go through the cave in the dark, skip the Gym and leave it for later in the game, when you can probably win the battle in two or three turns (possibly helped by the [[ElementalRockPaperScissors partially-Ghost-type]] Sableye, which can be found deep in the cave[[note]]unless you're playing Ruby[[/note]] and is [[NoSell immune to the element that]] [[PoorPredictableRock Brawly specializes in]]). You still need to defeat Brawly in order to challenge Norman, however -- [[TheDevTeamThinksOfEverything instead of checking for the fourth badge alone, he checks for all four to that point]]. The remakes changed Granite Cave completely, however, so you can't do much in there until after you've beaten the gym, and can't go far in until later.

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* In ''VideoGame/PokemonRubyAndSapphire'', the Dewford Gym's badge lets you use Flash outside of battle. The nearby cave contains an important [[PlotCoupon Key Item]], but [[BlackoutBasement most of it is almost completely dark]]. However, Flash isn't ''required'' to navigate, just strongly recommended. If you want to, you can go through the cave in the dark, skip the Gym and leave it for later in the game, when you can probably win the battle in two or three turns (possibly helped by the [[ElementalRockPaperScissors partially-Ghost-type]] Sableye, which can be found deep in the cave[[note]]unless you're playing Ruby[[/note]] and is [[NoSell immune to the element that]] [[PoorPredictableRock Brawly specializes in]]). You still need to defeat Brawly in order to challenge Norman, however -- [[TheDevTeamThinksOfEverything [[DevelopersForesight instead of checking for the fourth badge alone, he checks for all four to that point]]. The remakes changed Granite Cave completely, however, so you can't do much in there until after you've beaten the gym, and can't go far in until later.



* ''ShiningForce'' is mostly pretty well-protected against SequenceBreaking ({{Broken Bridge}}s are properly placed, etc.), but there is one opportunity to sequence-break that [[SelfImposedChallenge makes the game harder]], by skipping the first group of characters that are supposed to join you. It gets funny later, since the characters you were supposed to get have lines in some of the dialogue scenes, and those lines will show up even if you never got the characters. Similarly, it is very easy to skip recruiting Anri if you are so inclined. She has lines in at least one dialogue scene. Luckily, all other characters that can be skipped do not have dialogue except when you're talking directly to them.

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* ''ShiningForce'' ''VideoGame/ShiningForce'' is mostly pretty well-protected against SequenceBreaking Sequence Breaking ({{Broken Bridge}}s are properly placed, etc.), but there is one opportunity to sequence-break that [[SelfImposedChallenge makes the game harder]], by skipping the first group of characters that are supposed to join you. It gets funny later, since the characters you were supposed to get have lines in some of the dialogue scenes, and those lines will show up even if you never got the characters. Similarly, it is very easy to skip recruiting Anri if you are so inclined. She has lines in at least one dialogue scene. Luckily, all other characters that can be skipped do not have dialogue except when you're talking directly to them.



** Some D&D adventures, especially from the early days of the game, overlook SequenceBreaking opportunities because their authors assumed the game was 100% combat. In the module "Curse of Xanathon", it's expected that the heroes, discovering the villain can't be killed by their attacks, will immediately set out on a FetchQuest for his SoulJar. If they simply ''tackle'' the guy, tie him up, and gag him, they can drag the BigBad off to jail and thus foil his evil plans before they're even halfway through the module.

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** Some D&D adventures, especially from the early days of the game, overlook SequenceBreaking Sequence Breaking opportunities because their authors assumed the game was 100% combat. In the module "Curse of Xanathon", it's expected that the heroes, discovering the villain can't be killed by their attacks, will immediately set out on a FetchQuest for his SoulJar. If they simply ''tackle'' the guy, tie him up, and gag him, they can drag the BigBad off to jail and thus foil his evil plans before they're even halfway through the module.
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