History Main / SequenceBreaking

8th Aug '17 10:18:43 PM MarsJenkar
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Some games eschew the linear path design and opt for a more freeform style, like the WideOpenSandbox. These games are more resistant to forming Sequence Breaker communities in the fan base, and normally don't get them at all simply because there is no sequence to break. Still other games give a primary "intended" path for the player to follow, but for players that explore every nook and cranny, there will be alternative paths that allow early access to certain rewards.

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Some games eschew the linear path design and opt for a more freeform style, like the WideOpenSandbox. These games are more resistant to forming Sequence Breaker communities in the fan base, and normally don't get them at all simply because there is no sequence to break. Still other games give a primary "intended" path for the player to follow, but provide for players that explore every nook and cranny, there so that the more thorough and adventurous players will be find alternative paths that allow early access to certain rewards.
5th Aug '17 2:16:55 PM thatother1dude
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** One covenant requires you to do this: [[spoiler:If you go through New Londo Ruins and the Four Kings before you've spoken to Frampt, you meet Darkstalker Kaathe, which is a huge WhamEpisode for players who've paid attention to the lore, and who runs the Darkwraith covenant.]]
2nd Aug '17 9:40:06 AM CosmicFerret
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* In the first ''DragonQuest'', you are supposed to rescue the princess so she can give you an item that will help you find a magic item. However, unlike later games where an item wouldn't even be placed on the map until triggered by an event, the magic item is available from the start of the game. Therefore, if you already know where it is, you can skip the rescue and just grab it.

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* In the first ''DragonQuest'', ''VideoGame/DragonQuest'', you are supposed to rescue the princess so she can give you an item that will help you find a magic item. However, unlike later games where an item wouldn't even be placed on the map until triggered by an event, the magic item is available from the start of the game. Therefore, if you already know where it is, you can skip the rescue and just grab it.
29th Jul '17 7:07:25 PM Abodos
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** There ''are'' certain individual quests that mostly expect you to do things in a particular order, but you can still do things out of order and [[DevelopersForesight get unique dialogue from the characters involved]]. For example, the initial journey to Zora's Domain intends for you to meet Prince Sidon at Inogo Bridge, where he will explain the plight of the Zora and then give you encouragement as you travel up the path to the Domain. But if you manage to skip this meeting with Sidon and go straight to Zora's Domain (tougher than the intended sequence due to the constant rain making it impossible to climb vertical surfaces), you'll instead have a cutscene where Sidon is about to escort you out of the meeting in the throne room before seeing you're a Hylian. Also, the two Sheikah Tech Labs involve the directors of each eventually tasking you with reactivating their Ancient Ovens with a special blue flame, but if you light the Ovens without speaking to the directors beforehand, they'll skip most of their fancy introductory spiels and introduce themselves more directly.
11th Jul '17 12:47:00 PM pinkdalek
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** A glitch was recently discovered in the game that allows you to 'run' sideways into a different screen at a different time in the game. This is caused by the game using the same memory address to move the player from one map to another as to move the player to battle and back to the map, and the fact that all maps in the game contain an invisible Cloud who normally cannot move but can move briefly between transitions. All one needs to do is to access the menu at the exact frame in which a battle will be triggered, at which point the game will freak out, re-open the menu multiple times, and then, if the player holds down X and a direction on the D-pad, allow the player to emerge in an entirely different screen. Doing this allows you to skip bosses, dungeons, party members and more.
** You can't skip the extended sequence in Kalm by hiking over the swamp to the Mythril Mines on a Chocobo - Cloud will complain that there's something he's forgotten to do and [[AntiFrustrationFeatures ask the Chocobo to wait for him outside]] before the other party members block his path. However, it is possible to outrun the Midgar Zolom in the swamp without a Chocobo by repeatedly saving and reloading. Doing so skips the Chocobo catching at the Chocobo farm. Alternatively, if your party is powerful enough, [[BeefGate you can kill it instead]].
** It is also possible to bypass the sequence where Cloud sees the [[DeadGuyOnDisplay Zolom corpse on the tree]] through beginning to take a step and then summoning the menu repeatedly to inch through the trigger zone. This is useless, but it can be fun to come back and trigger the scene later with Yuffie in your party, as she has dialogue written for the scene despite it not being possible to have her as a party member at the time you're supposed to see it.

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** A glitch was recently discovered in the game that allows you to 'run' sideways into a different screen at a different time in the game. This is caused by the game using the same memory address to move the player from one map to another as to move the player to battle and back to the map, and the fact that all maps in the game contain an invisible Cloud who normally cannot move but can move briefly between transitions. All one needs to do is to access the menu at the exact frame in which a battle will be triggered, at which point the game will freak out, re-open the menu multiple times, and then, if the player holds down X and a direction on the D-pad, allow the player to emerge in an entirely different screen. Doing this allows you to skip bosses, dungeons, party members and more.
** You can't skip the extended sequence in Kalm by hiking over the swamp to the Mythril Mines on a Chocobo - Cloud will complain that there's something he's forgotten to do and [[AntiFrustrationFeatures ask the Chocobo to wait for him outside]] before the other party members block his path. However, it is possible to outrun the Midgar Zolom in the swamp without a Chocobo by repeatedly saving and reloading. Doing so skips the Chocobo catching at the Chocobo farm. There's also [[https://www.youtube.com/watch?v=Zp1DNghPV1g various ways of evading the Zolom by predicting its movement patterns]]. Alternatively, if your party is powerful enough, [[BeefGate you can kill it instead]].
** It is also possible to bypass the sequence where Cloud sees the [[DeadGuyOnDisplay Zolom corpse on the tree]] through beginning to take a step and then summoning the menu repeatedly to inch through the trigger zone. This is useless, useless (except for {{Speedrunning}}), but it can be fun to come back and trigger the scene later with Yuffie in your party, as she has dialogue written for the scene despite it not being possible to have her as a party member at the time you're supposed to see it.it.
** A glitch in the PC version known as the "Yuffie Warp" allows you to bring your party into ''a totally different save file'' by killing Yuffie. This can allow you to get to the bottom of the Northern Crater with Cloud at Level 11, Aeris still alive, and an invisible Cait Sith going by Cloud's name and permanently stuck at Level 1 (thanks to him sharing a party slot with the 16-year-old Cloud, and his data not overwriting the slot until Cait Sith is encountered legitimately).
27th Jun '17 1:49:09 PM MarsJenkar
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Some games eschew the linear path design and opt for a more freeform style, like the WideOpenSandbox. These games are more resistant to forming Sequence Breaker communities in the fan base, and normally don't get them at all simply because there is no sequence to break.

to:

Some games eschew the linear path design and opt for a more freeform style, like the WideOpenSandbox. These games are more resistant to forming Sequence Breaker communities in the fan base, and normally don't get them at all simply because there is no sequence to break.
break. Still other games give a primary "intended" path for the player to follow, but for players that explore every nook and cranny, there will be alternative paths that allow early access to certain rewards.
11th Jun '17 10:56:31 AM GoblinCipher
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This shold not be confused with EasyLevelTrick, which is an exploit that makes a lot easier a level that otherwise would be complex, slow or hard. Although a sequence breaker might and will be an easy level trick, not all of the easy level tricks result in sequence breaking. In the image above portraited as an example, a GPS tracking the right path *inside* the maze will be an easy level trick, but won't break the intended sequence.

to:

This shold should not be confused with EasyLevelTrick, which is an exploit that makes a lot easier a level that otherwise would be complex, slow or hard. Although a sequence breaker might and will be an easy level trick, not all of the easy level tricks result in sequence breaking. In the image above portraited portrayed as an example, a GPS tracking the right path *inside* the maze will be an easy level trick, but won't break the intended sequence.


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* In ''[[Literature/MythAdventures Myth-ion Improbable]]'', Aahz and Skeeve are faced with a {{Magick}} treasure map designed as a puzzle. Rather than showing the correct route to the goal, it magickally alters itself to present multiple routes, most of which are deathtraps. Skeeve reasons it out like this: his own magick powers run on an internal battery that he recharges by drawing on outside sources -- and the map qualifies. He drains the magick off of the map and, sure enough, all the alternate paths vanish and it shows a direct line to the treasure, skipping over half the quest.
* Non-game in-universe example: In [[Creator/ChinaMieville China Miéville's]] novel ''UnLunDun'', Deeba decides to skip to the end of the LinkedListClueMethodology after suffering too many casualties at the first stop. The last item on the list was news from a war, which was intended to resolve a dispute between the quest goal's guardians. Deeba [[TakeAThirdOption resolves the dispute diplomatically]], short-circuiting the entire quest.
10th Jun '17 1:43:23 PM nombretomado
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*** Unfortunately, Nintendo took the more traditional approach this time and fixed many of the more exploitable things in the WiiU re-release, like storage (it simply no longer works), super swimming (without storage it's not viable), sail pumping (you slow down when trying it, obligating getting the new Speed Sail), skipping Helmaroc (invisible barriers get in the way), and a few others. It's imperfect, but much slower to speedrun. At least, before the discovery of "item-sliding", a technique introduced from Wind Waker HD's ability to move while holding an item like the Grappling Hook. As soon as the first dungeon, you can zip across large distances, super swim, skip Helmaroc with ease, and with careful application, can ''bypass the massive barrier that blocked Hyrule Castle from TheVeryDefinitelyFinalDungeon''.

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*** Unfortunately, Nintendo took the more traditional approach this time and fixed many of the more exploitable things in the WiiU UsefulNotes/WiiU re-release, like storage (it simply no longer works), super swimming (without storage it's not viable), sail pumping (you slow down when trying it, obligating getting the new Speed Sail), skipping Helmaroc (invisible barriers get in the way), and a few others. It's imperfect, but much slower to speedrun. At least, before the discovery of "item-sliding", a technique introduced from Wind Waker HD's ability to move while holding an item like the Grappling Hook. As soon as the first dungeon, you can zip across large distances, super swim, skip Helmaroc with ease, and with careful application, can ''bypass the massive barrier that blocked Hyrule Castle from TheVeryDefinitelyFinalDungeon''.
4th Jun '17 9:59:14 PM Connacht
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** Averted in the popular mod Sword Coast Stratagems (SCS) where the shield is moved to later and made more expensive, forcing you to deal with the Unseeing Eye in the intended way, and beholders can anyway telekinetically steal it from you.
** Talking of mods, there is another popular one that allows you to completely skip the first two dungeons (Chateau Irenicus) and directly proceed to chapter 2, thus avoiding the whole development of the plotline in the meanwhile which many players find too boring and railroaded after several playthroughs of the same dungeons.
** Using the "import character and pause at the start" exploit to avoid your items being erased by a script during the initial sequence, you can start with valuable items that you can sell right before the beginning of chapter 2. Well, you won't even enter chapter 2 because by selling those items you will get enough money to skip the whole part of raising enough funds to pay Gaelan and you will directly go to chapter 3... Averted in the Enhanced Edition, since the import/pause exploit was fixed.
** By pickpocketing the right targets or killing them when it is not supposed to do, you can get the required items for a door or a new chapter, skipping the whole quests that allowed you to obtain those items. This can lead to silly dialogues where are mentioned deeds that are never actually done or characters that weren't even encountered as the intended playthrough would have got. This is blatant in the Underdark where it is possible to skip a ton of quests and directly escape. However, sometimes targets killed (or turned hostile by pickpocketing) are required for the plot or later quests. Sometimes you just get instakilled by the game to prevent abuse, sometimes you discover a GameBreaker or a UnwinnableByInsanity situation: player is advised.
4th Jun '17 8:19:23 PM Connacht
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This shold not be confused with [[EasyLevelTrick]], which is an exploit that makes a lot easier a level that otherwise would be complex, slow or hard. Although a sequence breaker might and will be an easy level trick, not all of the easy level tricks result in sequence breaking. In the image above portraited as an example, a GPS tracking the right path *inside* the maze will be an easy level trick, but won't break the intended sequence.

to:

This shold not be confused with [[EasyLevelTrick]], EasyLevelTrick, which is an exploit that makes a lot easier a level that otherwise would be complex, slow or hard. Although a sequence breaker might and will be an easy level trick, not all of the easy level tricks result in sequence breaking. In the image above portraited as an example, a GPS tracking the right path *inside* the maze will be an easy level trick, but won't break the intended sequence.



* ''VideoGame/BaldursGateII'' has an early quest against a powerful blind beholder called the Unseeing Eye. Since your party is not leveled up enough until much much later, a direct confrontation with him is suicidal. To defeat him, you are supposed to enter new dungeons facing many new monsters and finaly assembly a magical rod that will heavily weaken the beholder. But in one of the first shops you meet you can buy a reflecting shield designed against beholders. It simply breaks every confrontation with beholders: you can ignore everything and simply go through the lair and destroy all like a hot knife in the butter, to the point that many players count this item as cheesey. It may be questionable if this counts as a true sequence breaker, since developers intentionally added the shield in the game, whatever unbalanced it might be. However, the merchant that sells this shield did not appear in the original release of Baldur's Gate II: Shadows of Amn, but was latter added to the game in some of the exclusive Collector's Edition of the game. She was later made available as a free-downloadable content and developers might have overlooked its impact to the early game. Even if expensive, it's easy to get the required amount of gold.



** In survivor mode, the map "Loose Ends" requires you to escape to an elevator. However the elevator is off power and its door is closed. The player is supposed to go to a nearby comm stat to reinitialize energy, which triggers the alien to come looking for him, and then backtrack to the elevator and escape. However, due to a bug, the player can "lean" inside the elevator and manage to press the button to win the challenge even with door closed, thus completely avoiding to escape from the xenomorph. This is mostly an [[EasyLevelTrick]] rather, as there is no cinematic sequence or advancement in the plot in the meanwhile, although canon lore from the notes in-game assumes that the supposed character (Ransome) had to reactivate that elevator in his perils.

to:

** In survivor mode, the map "Loose Ends" requires you to escape to an elevator. However the elevator is off power and its door is closed. The player is supposed to go to a nearby comm stat to reinitialize energy, which triggers the alien to come looking for him, and then backtrack to the elevator and escape. However, due to a bug, the player can "lean" inside the elevator and manage to press the button to win the challenge even with door closed, thus completely avoiding to escape from the xenomorph. This is mostly an [[EasyLevelTrick]] EasyLevelTrick rather, as there is no cinematic sequence or advancement in the plot in the meanwhile, although canon lore from the notes in-game assumes that the supposed character (Ransome) had to reactivate that elevator in his perils.



* ''VideoGame/BaldursGateII'' has an early quest against a powerful blind beholder called the Unseeing Hide. Since your party is not leveled up enough until much later, a direct confrontation is suicidal. To defeat him, you are supposed to enter new dungeons facing many new monsters and finaly assembly a magical rod that will heavily weaken the beholder. But in one of the first shop you meet you can buy reflecting shield designed against beholders. It simply breaks every confrontation with beholders: you can ignore everything and simply go through the lair and destroy everything like a hot knife in the butter, to the point that many players count this item as cheesey. It may be questionable if this counts as a true sequence breaker, since developers intentionally added the shield in the game, whatever unbalanced it might be. However, the merchant that sells this shield did not appear in the original release of Baldur's Gate II: Shadows of Amn, but was latter added to the game in some of the exclusive Collector's Edition of the game. She was later made available as a free-downloadable content and developers might have overlooked its impact to the early game. Those who do not own the Collector's edition, the expansion pack Throne of Bhaal or Baldur's Gate II: Enhanced Edition might still need to search the Internet for the Deidre add-on.
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