History Main / SequenceBreaking

24th May '17 7:29:33 PM Amahn
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*** A more serious example of this was pulled off ONCE in classic, and Blizzard came down on the responsible guild hard - banning every member of the guild whether they were in the raid group responsible or not. The Temple of Ahn'Quiraj ([=AQ40=]) is laid out such that the platform you fight the first boss on is directly above the chamber just before the final boss. The guild in question used a 3rd party program to glitch the platform's texture allowing them to drop into that room, bypassing virtually the entire raid. Retribution for hacking was swift.[[note]]The game has always had its share of natural texture glitches that allowed players to accidentally fall through the world. This was merely a case where such a glitch was forced and then exploited to benefit, but Blizzard holds use of exploits as particularly bad offenses.[[/note]]


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* Similar to ''World of Warcraft'' above, ''VideoGame/FinalFantasyXIV'' has consistently been ripe for players trying to find the fastest way through dungeons. Square-Enix often tried to prevent these [[SpeedRun speed runs]] by putting in barriers, but geared players still found ways to rush them. Early dungeons could be cleared without killing fighting a single trash mob by exploiting the boss room "door" mechanics to train and then reset all trash before each boss.[[note]]This entry is added by a troper who only played until patch 2.4. If these runs still exist or if they have been eliminated please feel free to elaborate.[[/note]]
18th May '17 6:49:17 PM TSBasilisk
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** ''Legion'' introduced a series of jumping puzzle world quests. After flying was made available in these zones it was discovered that if the quest was started while on a flying mount, the player could simply fly to the end and complete it in seconds rather than minutes. The only hindrance is the presence of invisible walls that trigger if a player "falls" outside the quest play area.
18th May '17 6:42:36 PM TSBasilisk
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** Once players are aware of the {{Set Piece Puzzle}}s it's possible to complete the game within minutes of starting by [[spoiler:completing the hidden puzzle on the electrified gate out of the starting area. This opens the passage to the secret true ending]].
11th May '17 11:40:10 AM DustSnitch
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8th May '17 4:06:01 PM morenohijazo
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[[folder:Wide Open Sandbox]]
* ''VideoGame/{{Terraria}}'':
** There are numerous methods available to enter the Lihzahrd Temple before defeating Plantera. You can teleport in using a Rod of Discord or two teleporter pads from the Steampunker [=NPC=], or you can place angled blocks around the door and use Actuators to "disable" them and walk in (the efectiveness of these methods varies depending on the platform you're playing on, with the console version being the most permisssive). Entering the Lihzahrd Temple early can get you access to advanced traps and unique furniture items, but the Golem boss still can't be summoned unless you defeat Plantera first.
** Copper tools can mine gold ore, which will make equipment (especially the pick) that becomes the first real improvement to your starting gear, making the other ores in-between entirely skippable.
** With some skill, players can actually bypass the base mineral armor sets and simply kill the Eater of Worlds a couple of times to get the raw material to forge a set of Shadow Armor. It is also possible to do this with the Brain of Cthulhu and the Crimson Armor set.
** In a Corruption world, players can also bypass mineral armor sets by slaughtering Eaters of Souls (which spawn frequently in Corruption) for the Ancient Shadow Armor they drop. The pieces have the same stats and are interchangeable with Shadow Armor crafted from Eater of Worlds-dropped material.
** With the addition of fishing we get the Reaver Shark, a rare fish which can be used as a pickaxe, and can mine anything up to the first hardmode ore (either Cobalt or Palladium). So if you get lucky with your fishing early on you can just skip all of the normal mode pickaxe tiers entirely!
** While Duke Fishron was intended to be an end game bosses just before the Lunatic Cultist, it can still be summoned as soon as you get to hardmode. As such, you ''can'' make it the first hardmode boss you face, and if you ''do'' manage to beat him, you can get some really powerful end game equipment before even fighting any of the mech bosses, which in turn makes the rest of the game a breeze up until the point you'd normally fight Fishron.
[[/folder]]
7th May '17 5:26:24 PM nombretomado
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* A Terran mission in ''VideoGame/{{Starcraft}}'' requires you to rescue a crashed Battlecruiser and its crew. The game expects you to take the long way along the outside edge of the map, through two enemy bases, and head down into the crater from there. Or, you can use a flying building or comsat sweeps to reveal the cliffs around the crater, destroy the enemy turrets there, then use Dropships to ferry units onto the cliff and clear out the defenders with ease since they're mostly anti-air defenses unprepared for ground attacks.

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* A Terran mission in ''VideoGame/{{Starcraft}}'' ''VideoGame/StarCraft'' requires you to rescue a crashed Battlecruiser and its crew. The game expects you to take the long way along the outside edge of the map, through two enemy bases, and head down into the crater from there. Or, you can use a flying building or comsat sweeps to reveal the cliffs around the crater, destroy the enemy turrets there, then use Dropships to ferry units onto the cliff and clear out the defenders with ease since they're mostly anti-air defenses unprepared for ground attacks.



** The famous {{Zerg Rush}} originated as a sequence breaking strategy in multiplayer StarCraft games. In a typical game, both players begin by gathering resources and balancing their expenditures to build units and structures for offense, defense, and faster resource gathering. Compared to the other playable factions in the game, the Zerg have the weakest but least expensive low-level attack units. A savvy player could pump out several of these units before their opponent was able to build up any defense at all, quickly wiping out the enemy base and bypassing almost all of the base-building stage of play.
* ''VideoGame/{{StarCraft II}} - Wings of Liberty'' features missions that can be completed out of order. Early on in the "main" storyline (the Artifact missions), there is a mission where you and a Zerg enemy race towards a Protoss-controlled artifact. The game doesn't expect you to try and attack the Zerg directly, and it even chews you out for doing so. In addition the Zerg on this mission get [[TheComputerIsACheatingBastard free units]] and orbital drops. However, if you completed all the side missions prior to continuing the main storyline and pick the right research upgrades, you can have access to tech that allows you to defeat the zerg. Unique to this mission, however, the game does not register defeating the Zerg as a win condition or even a secondary objective (all other "grab and go" missions can be solved via sheer strength if you have the patience for it, and the game will acknowledge if you do so.) Moreover, if you defeat the Zerg and then complete the mission afterwards, a cutscene will trigger where the Zerg base is fully operational.

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** The famous {{Zerg Rush}} originated as a sequence breaking strategy in multiplayer StarCraft ''VideoGame/StarCraft'' games. In a typical game, both players begin by gathering resources and balancing their expenditures to build units and structures for offense, defense, and faster resource gathering. Compared to the other playable factions in the game, the Zerg have the weakest but least expensive low-level attack units. A savvy player could pump out several of these units before their opponent was able to build up any defense at all, quickly wiping out the enemy base and bypassing almost all of the base-building stage of play.
* ''VideoGame/{{StarCraft II}} - Wings of Liberty'' ''VideoGame/StarCraftIIWingsOfLiberty'' features missions that can be completed out of order. Early on in the "main" storyline (the Artifact missions), there is a mission where you and a Zerg enemy race towards a Protoss-controlled artifact. The game doesn't expect you to try and attack the Zerg directly, and it even chews you out for doing so. In addition the Zerg on this mission get [[TheComputerIsACheatingBastard free units]] and orbital drops. However, if you completed all the side missions prior to continuing the main storyline and pick the right research upgrades, you can have access to tech that allows you to defeat the zerg. Unique to this mission, however, the game does not register defeating the Zerg as a win condition or even a secondary objective (all other "grab and go" missions can be solved via sheer strength if you have the patience for it, and the game will acknowledge if you do so.) Moreover, if you defeat the Zerg and then complete the mission afterwards, a cutscene will trigger where the Zerg base is fully operational.
29th Apr '17 7:21:04 AM phineas81707
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*** Unfortunately, Nintendo took the more traditional approach this time and fixed many of the more exploitable things in the WiiU re-release, like storage (it simply no longer works), super swimming (without storage it's not viable), sail pumping (you slow down when trying it, obligating getting the new Speed Sail), skipping Helmaroc (invisible barriers get in the way), and a few others. It's imperfect, but much slower to speedrun.

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*** Unfortunately, Nintendo took the more traditional approach this time and fixed many of the more exploitable things in the WiiU re-release, like storage (it simply no longer works), super swimming (without storage it's not viable), sail pumping (you slow down when trying it, obligating getting the new Speed Sail), skipping Helmaroc (invisible barriers get in the way), and a few others. It's imperfect, but much slower to speedrun. At least, before the discovery of "item-sliding", a technique introduced from Wind Waker HD's ability to move while holding an item like the Grappling Hook. As soon as the first dungeon, you can zip across large distances, super swim, skip Helmaroc with ease, and with careful application, can ''bypass the massive barrier that blocked Hyrule Castle from TheVeryDefinitelyFinalDungeon''.
28th Apr '17 4:44:07 PM ThePocket
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* It is possible to play through ''VideoGame/{{Bioshock|1}}'' without getting the Incinerate! plasmid. If you're very fast and lucky, you can hit a flaming trashcan downstairs and use it to melt the ice in the basement of the Medical Pavilion before it stops burning. The ice in Fountain Fisheries can be solved by telekinesising along a corpse with exploding buck, and then looting it after your weapons are confiscated.

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* ''Franchise/BioShock'':
**
It is possible to play through ''VideoGame/{{Bioshock|1}}'' without getting the Incinerate! plasmid. If you're very fast and lucky, you can hit a flaming trashcan downstairs and use it to melt the ice in the basement of the Medical Pavilion before it stops burning. The ice in Fountain Fisheries can be solved by telekinesising along a corpse with exploding buck, and then looting it after your weapons are confiscated.confiscated.
** In both games, any door with a combination lock can be unlocked at any time if you remember the code. This doesn't cut down on exploring as much as you'd think; you can't get the Lot 192 from Fontaine's apartment until you've visited Suchong's to find out what it's for, and the Fishbowl Diner is already on the way to Pauper's Drop. But the code to pass to the second half of Siren Alley, which is also the easiest of all to remember, lets you bypass the Pink Pearl completely, including the boss fight with Daniel Wales.
12th Apr '17 11:35:50 AM Kazmahu
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*** In the chapter "Water Hazard", you can bypass the Hunter-Chopper chase by Gate 5 by climbing on your airboat and then onto the walkway. However, it's hard to do and you miss the revolver.

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*** In the chapter "Water Hazard", you can bypass the Hunter-Chopper chase by Gate 5 by climbing on your airboat and then onto the walkway. However, it's hard to do and you miss the revolver. It's also possible to skip an entire floodgate complex by climbing a tower outside and blowing up the explosive barrel that smashes the gate open without even going inside.
5th Apr '17 2:34:05 PM Prinzenick
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** There's a tricky clipping glitch involving the Talon Trot that allows you to skip past the door blocking you from accessing Dingpot at the top of Grunty's Lair, allowing you to fight Gruntilda without collecting 94 of the games jiggies.
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