History Main / SequenceBreaking

22nd Mar '17 6:10:21 PM Emperor_Oshron
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** It crops up a lot in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' as well: if you like to explore, you may well find the very item someone's asked you to find later when they bring up a quest for them, or you can begin dungeons relevant to the main quest long before you reach that point in the story. One good example comes from the ''Dragonborn'' [=DLC=], which involves finding and reading [[TomeOfEldritchLore Black Books]] which transport you to a Daedric realm; it's ''extremely'' easy to find these books before you're supposed to and therefore explore the realm before you have an in-story reason to do so, which can be jarring if you read one of them and then find the intended first and second books which introduce you to the BigBad of the [=DLC=] and ease you into exploring the realm and fighting the enemies there.
20th Mar '17 12:21:49 PM BeerBaron
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** ''VideoGame/TheElderScrollsIIIMorrowind'' technically has no sequence at all: the quests are just state sequences that have no effect in the game whatsoever -- pretty much the only exception is the corprus disease, which can only be acquired during the main quest -- and their effects are entirely stuff you do yourself. This makes it possible, for example, to acquire the ArtifactOfDeath Keening before even finishing the first few missions of the game. It is also possible, by making unexpected use of a joke item (the scrolls of Icarian Flight), to [[http://www.youtube.com/watch?v=m1IRxTN-_kU beat the game in about 15 minutes]] rather than the 50-100 hours it's intended to take.
*** Also, the Cavern of the Incarnate, a plot-essential (not counting the backdoor plot) location that normally shows up around 3/4 of the way through the main quest (after you solve the riddle of its location), is entirely accessible from the very outset of the game if the player knows where to find it.
** And in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', if you get into Cloud Ruler Temple early, you can retrieve the Amulet of Kings before it is even stolen, cutting out a significant chunk of the main quest and making the rest make no sense whatsoever.
*** Even worse, due to the ''floating paint brushes glitch'' which made brushes hover in mid air but still solid to stand on it's possible to get the very end of the main quest just minutes after you left the sewers.

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** ''VideoGame/TheElderScrollsIIIMorrowind'' technically has no sequence at all: In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', given the quests are just state sequences that have no effect in wide-open nature of the game whatsoever -- pretty much the only exception game, it is the corprus disease, which can only possible to acquire items meant to be acquired during very late in the main quest -- and their effects are entirely stuff whenever you do yourself. This makes it possible, for want. For example, to one can acquire the ArtifactOfDeath late-game artifacts [[MacGuffin Keening and Sunder]] before even finishing the first few missions of the game. It (Actually ''using'' them that early is also possible, by making unexpected use of a joke item (the scrolls of Icarian Flight), another story without exploits, though many speed runners have found ways to [[http://www.youtube.com/watch?v=m1IRxTN-_kU beat the game in about 15 minutes]] rather than the 50-100 hours it's intended to take.
***
do it.) Also, the Cavern of the Incarnate, a plot-essential (not counting the backdoor plot) location that normally shows up around 3/4 of the way through the main quest (after you solve the riddle of its location), is entirely accessible from the very outset of the game if the player knows where to find it.
** And in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', if you get into Cloud Ruler Temple early, you can retrieve the Amulet of Kings before it is even stolen, cutting out a significant chunk of the main quest and making the rest make no sense whatsoever.
***
whatsoever. Even worse, due to the ''floating paint brushes glitch'' which made brushes hover in mid air but still solid to stand on it's possible to get the very end of the main quest just minutes after you left the sewers.
9th Feb '17 9:24:55 AM Morgenthaler
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* One level of ''SuperScribblenauts'' has the starite stuck above two sliding platforms. To move these and get the starite, Maxwell needs to get to two switches, requiring the player to shift around a sequence of rocks to make sure certain doors don't open. Or you can just click on the switches directly, even though Maxwell's nowhere near them, and the starite drops with no effort at all.

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* One level of ''SuperScribblenauts'' ''VideoGame/SuperScribblenauts'' has the starite stuck above two sliding platforms. To move these and get the starite, Maxwell needs to get to two switches, requiring the player to shift around a sequence of rocks to make sure certain doors don't open. Or you can just click on the switches directly, even though Maxwell's nowhere near them, and the starite drops with no effort at all.
14th Jan '17 7:05:40 PM nombretomado
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* ''Franchise/{{Lufia}}'':

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* ''Franchise/{{Lufia}}'':''VideoGame/{{Lufia}}'':
11th Jan '17 11:19:18 AM TheKaizerreich
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* Plenty of poorly made RPG Maker games usually have this in some form, especially when a creator doesn't know how to use switches, and there is often little to no warning about the monsters' strength, so when you expect to encounter a Slime (The first enemy in most RPG Maker games using preset troops, Ghost takes its spot in XP, and Bat does the same thing in MV), you may encounter Vampires, Succubi, and various other monsters that can bulldoze your team at that point in the game. Some even allow you to [[UpToEleven complete the game without fighting the final boss!]]
[[/folder]]

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* Plenty of poorly made RPG Maker games usually have this in some form, especially when a creator doesn't know how to use switches, and there switches. Examples:
** There
is often little to no warning about the monsters' strength, so when you expect to encounter a Slime (The first enemy in most RPG Maker games using preset troops, Ghost takes its spot in XP, and Bat does the same thing in MV), you may encounter Vampires, Succubi, and various other monsters that can bulldoze your team at that point in the game. Some even allow you to [[UpToEleven complete the game without fighting the final boss!]]
** Poor positioning of treasure chests or similar item sources can have this effect as well. Say the characters must move through a labyrinth or mountain range or such, are standing on a tile and next to them is a treasure chest located on a tile that is on a different "elevation"; due to the pseudo-3d nature of the engine, the chest can most likely be opened unless coded specifically to prevent that, which often saves a lot of walking around.
[[/folder]]
9th Jan '17 11:49:17 PM ShorinBJ
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** [[MostAnnoyingSound Anything to make Hyneard shut up faster.]]
9th Jan '17 11:27:26 PM ShorinBJ
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[[folder:ActionRPGs]]

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[[folder:ActionRPGs]][[folder:Action [=RPGs=]]]
9th Jan '17 10:30:44 AM REV6Pilot
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** In the original games, the player was unable to jump normally, and maps were designed with this in mind. Source ports that add jumping therefore allow you to skip large parts of multiple maps (in the case of the above Dead Simple, ''the entire map'') just by jumping.

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** In the original games, the player was unable to jump normally, and maps were designed with this in mind. Source ports that add jumping therefore allow you to skip large parts of multiple maps (in the case of the above Dead Simple, ''the entire map'') map''; same with Ballistyx, a TNT: Evilution map that's otherwise very long and challenging) just by jumping.
2nd Jan '17 6:53:13 PM Octorok103
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*** ''Ice Cold Killa'': Pop tires of Jizzy's car before entering the Pleasuredome. When he tries to flee using his car, it's much easier to chase him. Even better, park another car horizontally right in front of Jizzy's car - when he exits and tries to flee, he'll grind his gears going nowhere and you can shoot the car up at yourr lesiure. And hey, if you brought a rocket launcher along, why not just use that?

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*** ''Ice Cold Killa'': Pop tires of Jizzy's car before entering the Pleasuredome. When he tries to flee using his car, it's much easier to chase him. Even better, park another car horizontally right in front of Jizzy's car - when he exits and tries to flee, he'll grind his gears going nowhere and you can shoot the car up at yourr lesiure.your leisure. And hey, if you brought a rocket launcher along, why not just use that?



*** In ''Misappropriation'' the games wants you to have a spectular chase using among other things a helicopter. You can bypass it all by sneaking in quickly enough in the place where the case is, kill the guy who's carrying it, grab the case and flee.

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*** In ''Misappropriation'' the games wants you to have a spectular spectacular chase using among other things a helicopter. You can bypass it all by sneaking in quickly enough in the place where the case is, kill the guy who's carrying it, grab the case and flee.


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* In ''VideoGame/{{Warframe}}'', it's possible to skip large chunks of the boss fight against Councilor Vay Hek. Normally, squads are expected to engage his aerial drone form several times while chasing him through the map; once he's been driven to the final arena, players can force him into his Terra Frame and finish him off. However, there's absolutely nothing stopping players from ignoring Vay Hek and rushing to the final arena; Vay Hek will follow, allowing players to drive him into his Terra Frame more quickly. Since his aerial form only has one small weakpoint that can be damaged that isn't always active, while the Terra Frame can be damaged anywhere, many players recommend using this strategy to make the fight much less painful.
27th Dec '16 9:34:51 AM Iampureevil
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** Later, it was found that you could skip the key for ''Bowser in the Dark World'' using a "parallel universe" glitch (this also saves time in ''Bowser in the Fire Sea'') You can see the "1 key" TAS [[https://www.youtube.com/watch?v=LVow3S13US0 here]] [[note]] Beating the game with 0 stars and 2 keys in real time has been achieved by [[http://www.speedrun.com/sm64#0_Star several people]], however, it's ''pretty'' safe to say no-one will ever beat the game with only one key in real time. [[/note]]
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