History Main / SequenceBreaking

22nd Jul '16 11:01:47 PM dotchan
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** In ''VideoGame/PokemonRedAndBlue'', the [[BrokenBridge plot-barriers]] for most of the game are mostly contingent on your progress towards defeating Team Rocket, rather than on defeating Gym Leaders. As a result, it's possible (and in fact so trivially easy that players often do it by accident!) to fight Lt. Surge, Erika, Koga, Sabrina, and Blaine in almost any order, the only requirement being that Koga (who gives you the ability to cross water) has to come before Blaine (who's on an island). Even ''the anime adaptation'' has Ash fighting Sabrina before Erika. Brock, however, must be defeated first, as a NPC will keep on showing you to the gym if you try to head to Mt. Moon before getting the badge, and there is no way around this, Misty must be beaten second, as without the Cascade Badge, you can't use Cut outside of battle and so cannot enter the second half of Kanto, let alone get any other [=HMs=], and Giovanni must be defeated last, as he doesn't return to his gym until after you've obtained the other 7 badges, which requires Team Rocket to have been defeated at Silph Co anyway.

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** In ''VideoGame/PokemonRedAndBlue'', the [[BrokenBridge plot-barriers]] for most of the game are mostly contingent on your progress towards defeating Team Rocket, rather than on defeating Gym Leaders. As a result, it's possible (and in fact so trivially easy that players often do it by accident!) to fight Lt. Surge, Erika, Koga, Sabrina, and Blaine in almost any order, the only requirement being that Koga (who gives you the ability to cross water) has to come before Blaine (who's on an island). Even ''the anime adaptation'' has Ash fighting Sabrina before Erika. Brock, however, must be defeated first, as a NPC will keep on showing you to the gym if you try to head to Mt. Moon before getting the badge, and there is no way around this, this (outside of glitching), Misty must be beaten second, as without the Cascade Badge, you can't use Cut outside of battle and so cannot enter the second half of Kanto, let alone get any other [=HMs=], and Giovanni must be defeated last, as he doesn't return to his gym until after you've obtained the other 7 badges, which requires Team Rocket to have been defeated at Silph Co anyway.



** Some more severe sequence breaking in ''Pokémon Red and Blue'' allows you to fight the Gym Leaders in almost any order and to permanently skip the first and last Leaders.

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** Some more severe sequence breaking in ''Pokémon Red and Blue'' allows you to fight the Gym Leaders in almost any order and to permanently skip the first and last Leaders.Leaders, and ''Yellow'' has a glitch that allows you to access memory pointers as inventory items, at which point you swap items around until the game is fooled into loading the final cutscene.
19th Jul '16 5:44:27 AM optimusjamie
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** One covenant requires you to do this: [[spoiler:If you go through New Londo Ruins and the Four Kings before you've spoken to Frampt, you meet Darkstalker Kaathe, which is a huge WhamEpisode for players who've paid attention to the lore, and who runs the Darkwraith covenant.]]
13th Jul '16 8:56:56 AM crazyrabbits
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** An unintentional example occurs at the end of the game. It's possible to get the New Dark Age ending early by going to Sector 3 in Area 51 and into the antimatter reactor (which is normally required to get a code for access to the Aquinas Hub). Due to the way a switch cover was implemented, it's possible to crouch down in front of a console and click a switch that opens the antimatter valve shut-offs. Doing this causes the ending sequence to kick in without doing all the later steps for Helios.
6th Jul '16 11:00:23 AM Xebrus
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** In ''Videogame/HaloReach'', the last quarter of the third mission, Nightfall, can be skipped using some clever vehicle placement. By taking the nearby forklift, and parking it with its driver side against the door that requires Jun's code to open, the "exiting vehicle" animation will carry the player right through the door; since no enemies will have spawned, it is a leisurely stroll to the level exit.
3rd Jul '16 5:52:25 AM shokoshu
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* In ''VideoGame/GrandTheftAuto'' generally it's a nuisance to play chaperone for another character (their firepower is not much of a help when they play target practice for the enemy and you lose if they die). Whenever possible, drop them off where they can't get out and interfere. When the mission is won, the character will be back by magic anyway (e.g. Lance Vance in Vice City or Ryder in San Andreas).
27th Jun '16 6:30:50 PM Elizafox
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** Similarly, you can bypass the Fortree Gym until after you've defeated the Sootopolis Gym Leader -- though again, all eight badges are required to progress to the Pokémon League. Due to the high amount of Water Routes in the games (which have high random encounter rates), and Fortree Gym's HM activation is for Fly, it is wiser to just get the badge as soon as you get the Devon Scope.

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** Similarly, you can bypass the Fortree Gym until after you've defeated the Sootopolis Gym Leader -- though again, all eight badges are required to progress to the Pokémon League. Due to the high amount of Water Routes in the games (which have high random encounter rates), and Fortree Gym's HM activation is for Fly, it is wiser to just get the badge as soon as you get the Devon Scope. Fixed in the remakes; there is an Ace Trainer that blocks your way on the only route to Lilicove City and Mt. Pyre until you get the badge.
17th Jun '16 10:38:40 AM Quanyails
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[[folder:Beat’EmUps]]

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[[folder:Beat’EmUps]][[folder:BeatEmUps]]



* ’’Franchise/SonicTheHedgehog’’:

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* ’’Franchise/SonicTheHedgehog’’:''Franchise/SonicTheHedgehog'':



* ’’Franchise/TheElderScrolls’’:

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* ’’Franchise/TheElderScrolls’’:''Franchise/TheElderScrolls'':



* ‘’Franchise/{{Lufia}}’’:

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* ‘’Franchise/{{Lufia}}’’:''Franchise/{{Lufia}}'':



* ’’Podcast/TheAdventureZone: The DungeonMaster references a long-sounding sequence in a castle that the party manages to skip by figuring out how to use an enchanted map and getting pointed straight to Wave Echo Cave. Unlike many instances of this trope, it is not advantageous, since it puts them in an area recommended for characters of level 4-5 at level 2.

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* ’’Podcast/TheAdventureZone: ''Podcast/TheAdventureZone'': The DungeonMaster references a long-sounding sequence in a castle that the party manages to skip by figuring out how to use an enchanted map and getting pointed straight to Wave Echo Cave. Unlike many instances of this trope, it is not advantageous, since it puts them in an area recommended for characters of level 4-5 at level 2.
17th Jun '16 10:32:58 AM Quanyails
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* ‘’Franchise/{{Castlevania}}’’:

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* ‘’Franchise/{{Castlevania}}’’:''Franchise/{{Castlevania}}'':
15th Jun '16 2:40:35 PM theenglishman
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** In response to criticism of ''Skyward Sword'''s relative linearity, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is apparently being designed as a DoubleSubversion of this trope; it has a story that it expects you to follow, but its WideOpenSandbox structure allows you to ignore everything and go straight from the NoobCave to the FinalBoss if you want (but [[WordOfGod Aonuma warns]] [[BeCarefulWhatYouWishFor not to expect any meaningful story resolution if you try this]]).

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** * In response to criticism of ''Skyward Sword'''s ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'''s relative linearity, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is apparently being designed as a DoubleSubversion of this trope; it has a story that it expects you to follow, but its WideOpenSandbox structure allows you to ignore everything and go straight from the NoobCave to the FinalBoss if you want (but [[WordOfGod Aonuma warns]] [[BeCarefulWhatYouWishFor not to expect any meaningful story resolution if you try this]]).
15th Jun '16 2:39:46 PM theenglishman
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** In response to criticism of ''Skyward Sword'''s relative linearity, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is apparently being designed as a DoubleSubversion of this trope; it has a story that it expects you to follow, but its WindOpenSandbox structure allows you to ignore everything and go straight from the NoobCave to the FinalBoss if you want (but [[WordOfGod Aonuma warns]] [[BeCarefulWhatYouWishFor not to expect any meaningful story resolution if you try this]]).

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** In response to criticism of ''Skyward Sword'''s relative linearity, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is apparently being designed as a DoubleSubversion of this trope; it has a story that it expects you to follow, but its WindOpenSandbox WideOpenSandbox structure allows you to ignore everything and go straight from the NoobCave to the FinalBoss if you want (but [[WordOfGod Aonuma warns]] [[BeCarefulWhatYouWishFor not to expect any meaningful story resolution if you try this]]).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SequenceBreaking