History Main / SelfDestructMechanism

14th Jun '18 12:37:14 AM superkeijikun
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* In ''VideoGame/XCOM2'', UnstableEnemyEquipment remains in play, and most enemy weapons self-destruct when their owner dies. Sometimes, however, a weapon may be left behind on the battlefield, and a nimble-enough player can collect it and take tech from it before it is lost.
10th Jun '18 8:47:47 AM nombretomado
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* 'Franchise/{{Fallout}}''
** The first two ''VideoGame/{{Fallout}}'' games have these. Nice for TechnicalPacifist and diplomatic [=PC=]s, 'cause it enables one to finish the game without firing a single shot.
** ''VideoGame/{{Fallout 3}}'' also has an optional one in Raven Rock, the Enclave's main base. At the end of the ''Broken Steel'' DLC, you destroy the Mobile Base Crawler by targeting it with the Enclave's own KillSat.

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* 'Franchise/{{Fallout}}''
'VideoGame/{{Fallout}}''
** The first two ''VideoGame/{{Fallout}}'' [[VideoGame/Fallout1 first]] [[VideoGame/Fallout2 two]] games have these. Nice for TechnicalPacifist and diplomatic [=PC=]s, 'cause it enables one to finish the game without firing a single shot.
** ''VideoGame/{{Fallout 3}}'' also ''VideoGame/Fallout3'' has an optional one in Raven Rock, the Enclave's main base. At the end of the ''Broken Steel'' DLC, you destroy the Mobile Base Crawler by targeting it with the Enclave's own KillSat.
6th Jun '18 2:42:23 PM Mousepad
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* Most of the levels in ''VideoGame/{{Overload}}'' feature a rush to the exit after the reactor or boss is destroyed, very much like ''Descent''.
29th May '18 10:15:55 AM MasterN
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Any relatively simple (compared to the scope of the result) device or process which can cause the complete destruction of a building, spaceship, planet, empire, WeaponOfMassDestruction, etc. Effectively an AchillesHeel for non-living things. The EvilOverlord seems particularly fond of this trope, frequently installing it in almost all of his ships, buildings and other whatnot, even when there is no obvious reason why such things need an integrated self-destruct system when a non-explosive instant shutdown mechanism will suffice.

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Any relatively simple (compared to the scope of the result) device or process which can cause the complete destruction of a building, spaceship, planet, empire, WeaponOfMassDestruction, etc. Effectively an AchillesHeel for non-living things. The EvilOverlord seems particularly fond of this trope, frequently installing it in almost all of his ships, buildings and other whatnot, [[VillainBall even when there is no obvious reason why such things need an integrated self-destruct system when a non-explosive instant shutdown mechanism will suffice.
suffice]].
24th May '18 3:35:41 PM Twiddler
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* In the prologue of ''Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus'', part of which is played as the commander of a bunch of space-lizard pirates, Max hits the pirate base's self-destruct button on his way out, prompting the parenthetical comment "You knew you shouldn't have given in to the salesdroid's blandishments, but it was offering a great 2-for-1 deal on self-destruct systems, with free installation."

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* In the prologue of ''Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus'', ''VideoGame/MaxBlasterAndDorisDeLightningAgainstTheParrotCreaturesOfVenus'', part of which is played as the commander of a bunch of space-lizard pirates, Max hits the pirate base's self-destruct button on his way out, prompting the parenthetical comment "You knew you shouldn't have given in to the salesdroid's blandishments, but it was offering a great 2-for-1 deal on self-destruct systems, with free installation."
13th May '18 10:46:45 AM WhosAsking
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* The Shofixti Scout in ''VideoGame/StarControl2'' has a "Glory Device" strapped to its hull as a secondary weapon. The blast can destroy much larger ships. It requires three switches to activate, but most pilots throw the first two immediately and then keep one finger hovering over the trigger.

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* The Shofixti Scout in ''VideoGame/StarControl2'' ''VideoGame/StarControl'' has a "Glory Device" strapped to its hull as a secondary weapon. The blast can destroy much larger ships. It requires three switches to activate, but most pilots (including higher-difficulty [=AIs=] that know how to use the secondary weapons) throw the first two immediately and then keep one finger hovering over the trigger.
14th Mar '18 10:16:43 AM ultimomant
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* In ''Film/EbirahHorrorOfTheDeep'', the Red Bamboo terrorists activate a self destruct mechanism on their base that apparently has the force of a nuke before escaping, only to be eaten by Ebirah. The human heroes, Mothra, and Godzilla barely manage to escape before the island blows up.
* In ''Film/GodzillaFinalWars'', when X is defeated, he spitefully sets his spaceship to self destruct. The heroes manage to escape, resulting in only X and his minions getting killed.
23rd Jan '18 11:59:57 PM JackG
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*** This maybe standared SPECTRE procedure. When Bond points out to Dr No that his IslandBase might become very vulnerable once his enemies find out about it, Dr No calmly states that he will destroy his base and move on once he has finished with it. It certainly blows up easily enough, but that's down to NoOSHACompliance.
14th Jan '18 3:53:45 AM Vir
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* Averted in WesternAnimation/JohnnyTest when the DarthVaderClone was GenreSavvy enough to have it disable to prevent failure.

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* Averted in WesternAnimation/JohnnyTest ''WesternAnimation/JohnnyTest'' when the DarthVaderClone was GenreSavvy enough to have it disable disabled to prevent failure.
20th Dec '17 7:33:09 PM nombretomado
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* ''{{Haloid}}''. The chest (front and back) section of MC's Spartan armor.

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* ''{{Haloid}}''. The chest (front and back) section of ''WebAnimation/{{Haloid}}''. MC's Spartan armor.armor has a detachable breastplate that can be set to detonate like a nuclear bomb.



* ''WebAnimation/{{Haloid}}''. MC's Spartan armor has a detachable breastplate that can be set to detonate like a nuclear bomb.
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