History Main / SelfDestructMechanism

24th May '17 9:13:03 PM PaulA
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* ''The Mothballed Spaceship'' by Creator/HarryHarrison. The protagonists are trying to reactivate a derelict battleship that has been set to self-destruct to prevent it falling into the hands of anyone who doesn't have the correct codeword. Just in time they discover what the codeword is; [[ThePasswordIsAlwaysSwordfish a simple five-letter word]] in [[UsefulNotes/EsperantoTheUniversalLanguage Esperanto]] -- "Haltu" or, "Stop".

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* ''The Mothballed Spaceship'' Spaceship'', in the ''Literature/{{Deathworld}}'' series by Creator/HarryHarrison. The protagonists are trying to reactivate a derelict battleship that has been set to self-destruct to prevent it falling into the hands of anyone who doesn't have the correct codeword. Just in time they discover what the codeword is; [[ThePasswordIsAlwaysSwordfish a simple five-letter word]] in [[UsefulNotes/EsperantoTheUniversalLanguage Esperanto]] -- "Haltu" or, "Stop".
19th May '17 12:43:43 AM Kazmahu
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* The androids in ''VideoGame/NierAutomata'' can self-destruct at will, provided they've enabled the ability in their settings (yes, the options menu is a DiegeticInterface). It [[HPToOne only barely functional]] and [[ClothingDamage destroys their clothes]], but ti deals heavy damage and sends anything caught in the radius flying back. There's also [[NukeEm what happens]] if two androids tap their incredibly volatile black boxes together, but that one's plot-only.

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* The androids in ''VideoGame/NierAutomata'' can self-destruct at will, provided they've enabled the ability in their settings (yes, the options menu is a DiegeticInterface). It leaves them [[HPToOne only barely functional]] and [[ClothingDamage destroys their clothes]], but ti the blast deals heavy damage and sends anything caught in the radius flying back. There's also [[NukeEm what happens]] if two androids tap touch their incredibly volatile black boxes together, but that one's plot-only.
19th May '17 12:42:44 AM Kazmahu
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* The androids in ''VideoGame/NierAutomata'' can self-destruct at will, provided they've enabled the ability in their settings (yes, the options menu is a DiageticInterface). It [[HPToOne only barely functional]] and [[ClothingDamage destroys their clothes]], but ti deals heavy damage and sends anything caught in the radius flying back. There's also [[NukeEm what happens]] if two androids tap their incredibly volatile black boxes together, but that one's plot-only.

to:

* The androids in ''VideoGame/NierAutomata'' can self-destruct at will, provided they've enabled the ability in their settings (yes, the options menu is a DiageticInterface).DiegeticInterface). It [[HPToOne only barely functional]] and [[ClothingDamage destroys their clothes]], but ti deals heavy damage and sends anything caught in the radius flying back. There's also [[NukeEm what happens]] if two androids tap their incredibly volatile black boxes together, but that one's plot-only.
19th May '17 12:41:22 AM Kazmahu
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* The androids in ''VideoGame/NierAutomata'' can self-destruct at will, provided they've enabled the ability in their settings (yes, the options menu is a DiageticInterface). It [[HPToOne only barely functional]] and [[ClothingDamage destroys their clothes]], but ti deals heavy damage and sends anything caught in the radius flying back. There's also [[NukeEm what happens]] if two androids tap their incredibly volatile black boxes together, but that one's plot-only.
9th May '17 10:18:34 PM MagnusForce
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* In ''WesternAnimation/AtomicPuppet'', Captain Atomic's old secret lair has one disguised as a videotape labelled "[[BumblingSidekick Mookie]]'s Greatest Hits". AP explains the choice of appearance is because nobody would want to watch anything about Mookie. Unfortunately, Mookie himself proves to be the exception.
5th May '17 2:46:50 AM Cryoclaste
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* Subversion: Certain [[{{Pokemon}} Pokémon]] from the eponymous series have a self-destruct move, even though they're living creatures. Seeing as the Pokémon in question, Voltorb and Electrode, may originally have been Poké Balls, this [[JustifiedTrope makes some sort of sense]]. On the other hand, there's the question of ''why'' a Poké Ball would develop a self-destruct mechanism in the first place.

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* Subversion: Certain [[{{Pokemon}} Pokémon]] Franchise/{{Pokemon}} from the eponymous series have a self-destruct move, even though they're living creatures. Seeing as the Pokémon in question, Voltorb and Electrode, may originally have been Poké Balls, this [[JustifiedTrope makes some sort of sense]]. On the other hand, there's the question of ''why'' a Poké Ball would develop a self-destruct mechanism in the first place.
14th Apr '17 1:46:15 PM ultimomant
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* ''Film/TheEmpireStrikesBack''. According to Han Solo the Imperial probe droid that discovered the Rebel base in the Hoth system had one, presumably to prevent anyone from capturing and identifying/analyzing it. It initially fought back when discovered, but when Chewbacca rendered droid vulnerable to capture by destroying its blaster cannon it immediately self-destructed.

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* ''Film/TheEmpireStrikesBack''. According to Han Solo the Imperial probe droid that discovered the Rebel base in the Hoth system had one, presumably to prevent anyone from capturing and identifying/analyzing it. It initially fought back when discovered, but when Chewbacca rendered the droid vulnerable to capture by destroying its blaster cannon cannon, it immediately self-destructed.



** In ''Series/KamenRiderOOO'', [[BigBad Dr. Maki]] threatens to activate [[Sixthranger Kamen Rider Birth]]'s self-destruct system, which its user Akira Date didn't know about because he didn't ReadTheFreakingManual. Fortunately, Date's protegee Shintaro Goto ''did'' read the manual and had the device removed as soon as Maki pulled his FaceHeelTurn.

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** In ''Series/KamenRiderOOO'', [[BigBad Dr. Maki]] threatens to activate [[Sixthranger [[SixthRanger Kamen Rider Birth]]'s self-destruct system, which its user Akira Date didn't know about because he didn't ReadTheFreakingManual. Fortunately, Date's protegee Shintaro Goto ''did'' read the manual and had the device removed as soon as Maki pulled his FaceHeelTurn.



* In ''Series/{{Supergirl 2015}}'', the Fortress of Solitude has one. Supergirl threatens to activate it at one point to get Mxyzptlk to back off, claiming the explosion is powerful enough to kill even a Kryptonian.



* ''WesternAnimation/DextersLaboratory'', ''Dial M for Monkey'' episode "Huntor". After Monkey captures him, Huntor activates a device that will destroy the asteroid they're on in 30 seconds. Huntor assumes that Monkey will be distracted rescuing his friends (including Agent Honeydew), allowing Huntor to get away in his escape ship.

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* ''WesternAnimation/DextersLaboratory'', ''Dial M for Monkey'' episode "Huntor". After Monkey captures him, Huntor activates a device that will destroy the asteroid they're on in 30 seconds. Huntor assumes that Monkey will be distracted rescuing his friends (including Agent Honeydew), allowing Huntor to get away in his escape ship. Monkey was fast enough to save his friends and grab Huntor again before flying to safety.
8th Apr '17 7:24:38 PM wolftickets1969
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* In the NES game ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject'', destroying Super Shredder (the final boss) activates the self-destruct mechanism for Krang's spaceship. At this point, the screen shows the Turtles escaping in the Turtle Blimp as the ship explodes.

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* In the NES game ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject'', destroying Super Shredder (the final boss) FinalBoss) [[LoadBearingBoss activates the self-destruct mechanism for Krang's spaceship.spaceship]]. At this point, the screen shows the Turtles escaping in the Turtle Blimp as the ship explodes.
20th Feb '17 2:33:22 PM Gosicrystal
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* Overlaps with real life, but many arcade games starting from the mid-80s on had suicide batteries. The way this works is that the game ROM data is encrypted and the manufacturer stores the decryption key on volatile RAM that is powered by a battery. The game is LostForever in that the key becomes lost once the battery drains, as the RAM loses the decryption key once it loses power. Once the battery drains, the operator is forced to call the manufacturer, which will either offer to "replace" the board's battery and key at a incredibly high price to the operator, or offer a trade in for a newer version of the game at a discount (note that suicide batteries and CapcomSequelStagnation go hand in hand). Since the 2000s, when arcade machines started using off the shelf PC hardware, suicide batteries fell into disuse and was replaced with licensing dongles with expiry dates on them, or games that refused to run once a certain date on the machine passed. However, the ruse is the same: operator calls and is offered a new license dongle or a patch to extend the game's expiry at a higher price, or a upgrade at a discount.

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* Overlaps with real life, but many arcade games starting from the mid-80s on had suicide batteries. The way this works is that the game ROM data is encrypted and the manufacturer stores the decryption key on volatile RAM that is powered by a battery. The game is LostForever becames unplayable in that the key becomes lost once the battery drains, as the RAM loses the decryption key once it loses power. Once the battery drains, the operator is forced to call the manufacturer, which will either offer to "replace" the board's battery and key at a incredibly high price to the operator, or offer a trade in for a newer version of the game at a discount (note that suicide batteries and CapcomSequelStagnation go hand in hand). Since the 2000s, when arcade machines started using off the shelf PC hardware, suicide batteries fell into disuse and was replaced with licensing dongles with expiry dates on them, or games that refused to run once a certain date on the machine passed. However, the ruse is the same: operator calls and is offered a new license dongle or a patch to extend the game's expiry at a higher price, or a upgrade at a discount.
23rd Jan '17 6:03:36 PM eowynjedi
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** In "One Little Ship," Jem'hadar take the ''Defiant'' and force the crew to repair the damaged warp core so they can claim the ship. Sisko's Plan A is to try and reroute command to Engineering. His Plan B is to blow up the ship rather than let it fall into the Dominion's hands.


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** When a sentient warhead takes over the Doctor, he threatens to detonate right in Sickbay if Janeway doesn't give him a ride to his target. Janeway complies for long enough to try and finagle a way out of the situation, but when the warhead repeats his threat at one point she answers basically that she finds that preferable to letting him finish his mission.
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