History Main / SelfDestructMechanism

4th Sep '17 6:41:11 PM WillKeaton
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* All but one of the ''VideoGame/{{Metroid}}'' games feature at least one place triggering self-destruction, mostly due to LoadBearingBoss. Sometimes [[EarthShatteringKaboom planets]].

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* All but one of the ''VideoGame/{{Metroid}}'' games feature at least one place triggering self-destruction, mostly due to LoadBearingBoss. Sometimes [[EarthShatteringKaboom planets]].planets]] come with a self-destruct.
5th Aug '17 7:28:59 PM Fireblood
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* ''Series/DarkMatter'': When the android Ruac gets severely damaged, one of these is activated to wipe his mind.
28th Jul '17 8:43:48 PM ecuvulle6267
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* ''VisualNovel/{{SOON}}'': Atlas makes a mental note of destroying the time machine if the robots ever figure out what Atlas' research is ''really'' about.
16th Jul '17 12:03:52 PM nombretomado
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* Many German tanks in WW2 were fitted with destruction charges if they had to be abandoned and there was no realistic chance of retrieving them. This could be tactically useful if it was one of the monster vehicles used in the later war, where the last-ditch abandonment of, say, a seventy ton Jagdtiger SPG, could be a very expensive and hard-to-move road-block slowing up the advance of enemy forces.

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* Many German tanks in WW2 [=WW2=] were fitted with destruction charges if they had to be abandoned and there was no realistic chance of retrieving them. This could be tactically useful if it was one of the monster vehicles used in the later war, where the last-ditch abandonment of, say, a seventy ton Jagdtiger SPG, could be a very expensive and hard-to-move road-block slowing up the advance of enemy forces.
11th Jul '17 10:01:38 PM Acebrock
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* ''VideoGame/EliteDangerous'' gives all ships one, blowing the ship after 10 seconds. It's mainly used when your ship is too damaged (or otherwise incapacitated) to make it to a space station, and blowing yourself up would be quicker than, say, exhausting your O2 supply.
4th Jul '17 1:00:29 PM JackG
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* ''Plan 7 of 9 from Outer Space''. Annika-709 produces a LongList of [[TheGuardsMustBeCrazy security flaws]] in the SupervillainLair, concluding with the self-destruct mechanism being activated by a highly-visible BigRedButton, "...and what possible reason could you have for a self-destruct system in the first place?"
9th Jun '17 3:34:27 AM Korodzik
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* ''VideoGame/ShadowOfTheWoolBall'': Every single level has one for some unexplained reason, and the exit only opens once you trigger it, giving you ten second or so to get the hell out.
24th May '17 9:13:03 PM PaulA
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* ''The Mothballed Spaceship'' by Creator/HarryHarrison. The protagonists are trying to reactivate a derelict battleship that has been set to self-destruct to prevent it falling into the hands of anyone who doesn't have the correct codeword. Just in time they discover what the codeword is; [[ThePasswordIsAlwaysSwordfish a simple five-letter word]] in [[UsefulNotes/EsperantoTheUniversalLanguage Esperanto]] -- "Haltu" or, "Stop".

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* ''The Mothballed Spaceship'' Spaceship'', in the ''Literature/{{Deathworld}}'' series by Creator/HarryHarrison. The protagonists are trying to reactivate a derelict battleship that has been set to self-destruct to prevent it falling into the hands of anyone who doesn't have the correct codeword. Just in time they discover what the codeword is; [[ThePasswordIsAlwaysSwordfish a simple five-letter word]] in [[UsefulNotes/EsperantoTheUniversalLanguage Esperanto]] -- "Haltu" or, "Stop".
19th May '17 12:43:43 AM Kazmahu
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* The androids in ''VideoGame/NierAutomata'' can self-destruct at will, provided they've enabled the ability in their settings (yes, the options menu is a DiegeticInterface). It [[HPToOne only barely functional]] and [[ClothingDamage destroys their clothes]], but ti deals heavy damage and sends anything caught in the radius flying back. There's also [[NukeEm what happens]] if two androids tap their incredibly volatile black boxes together, but that one's plot-only.

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* The androids in ''VideoGame/NierAutomata'' can self-destruct at will, provided they've enabled the ability in their settings (yes, the options menu is a DiegeticInterface). It leaves them [[HPToOne only barely functional]] and [[ClothingDamage destroys their clothes]], but ti the blast deals heavy damage and sends anything caught in the radius flying back. There's also [[NukeEm what happens]] if two androids tap touch their incredibly volatile black boxes together, but that one's plot-only.
19th May '17 12:42:44 AM Kazmahu
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* The androids in ''VideoGame/NierAutomata'' can self-destruct at will, provided they've enabled the ability in their settings (yes, the options menu is a DiageticInterface). It [[HPToOne only barely functional]] and [[ClothingDamage destroys their clothes]], but ti deals heavy damage and sends anything caught in the radius flying back. There's also [[NukeEm what happens]] if two androids tap their incredibly volatile black boxes together, but that one's plot-only.

to:

* The androids in ''VideoGame/NierAutomata'' can self-destruct at will, provided they've enabled the ability in their settings (yes, the options menu is a DiageticInterface).DiegeticInterface). It [[HPToOne only barely functional]] and [[ClothingDamage destroys their clothes]], but ti deals heavy damage and sends anything caught in the radius flying back. There's also [[NukeEm what happens]] if two androids tap their incredibly volatile black boxes together, but that one's plot-only.
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