History Main / SelfDestructMechanism

20th Feb '17 2:33:22 PM Gosicrystal
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* Overlaps with real life, but many arcade games starting from the mid-80s on had suicide batteries. The way this works is that the game ROM data is encrypted and the manufacturer stores the decryption key on volatile RAM that is powered by a battery. The game is LostForever in that the key becomes lost once the battery drains, as the RAM loses the decryption key once it loses power. Once the battery drains, the operator is forced to call the manufacturer, which will either offer to "replace" the board's battery and key at a incredibly high price to the operator, or offer a trade in for a newer version of the game at a discount (note that suicide batteries and CapcomSequelStagnation go hand in hand). Since the 2000s, when arcade machines started using off the shelf PC hardware, suicide batteries fell into disuse and was replaced with licensing dongles with expiry dates on them, or games that refused to run once a certain date on the machine passed. However, the ruse is the same: operator calls and is offered a new license dongle or a patch to extend the game's expiry at a higher price, or a upgrade at a discount.

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* Overlaps with real life, but many arcade games starting from the mid-80s on had suicide batteries. The way this works is that the game ROM data is encrypted and the manufacturer stores the decryption key on volatile RAM that is powered by a battery. The game is LostForever becames unplayable in that the key becomes lost once the battery drains, as the RAM loses the decryption key once it loses power. Once the battery drains, the operator is forced to call the manufacturer, which will either offer to "replace" the board's battery and key at a incredibly high price to the operator, or offer a trade in for a newer version of the game at a discount (note that suicide batteries and CapcomSequelStagnation go hand in hand). Since the 2000s, when arcade machines started using off the shelf PC hardware, suicide batteries fell into disuse and was replaced with licensing dongles with expiry dates on them, or games that refused to run once a certain date on the machine passed. However, the ruse is the same: operator calls and is offered a new license dongle or a patch to extend the game's expiry at a higher price, or a upgrade at a discount.
23rd Jan '17 6:03:36 PM eowynjedi
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** In "One Little Ship," Jem'hadar take the ''Defiant'' and force the crew to repair the damaged warp core so they can claim the ship. Sisko's Plan A is to try and reroute command to Engineering. His Plan B is to blow up the ship rather than let it fall into the Dominion's hands.


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** When a sentient warhead takes over the Doctor, he threatens to detonate right in Sickbay if Janeway doesn't give him a ride to his target. Janeway complies for long enough to try and finagle a way out of the situation, but when the warhead repeats his threat at one point she answers basically that she finds that preferable to letting him finish his mission.
15th Jan '17 2:44:42 PM megarockman
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* The [[UsefulNotes/NationalFootballLeague Green Bay Packers]] are unique in North American sports in that they are the only major professional sports franchise owned by the community rather than by a small group of really rich people - their 360,760 official shareholders would be an egregious violation of current NFL ownership rules (which limit franchise-ownership groups to 32 people; most only have one) if their situation hadn't been [[GrandfatherClause grandfathered in]]. Besides the civic pride Packer Nation has in being the last remaining vestige of the NFL's small-town roots (Green Bay is by far the smallest city in North America to have a major pro team), this situation is reinforced by the Packers' original 1923 charter, which stipulated that if the franchise were ever sold (i.e., with the intent to move it out of Green Bay) any post-sale profits must be donated to the Sullivan-Wallen Post of the American Legion to build "a proper soldier's memorial" (it was changed to the Green Bay Packers charity foundation in 1997) - this "poison pill provision" ensures that there would never be any financial incentive to move the team.

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* The [[UsefulNotes/NationalFootballLeague Green Bay Packers]] are unique in North American sports in that they are the only major professional sports franchise owned by the community rather than by a small group of really rich people - their 360,760 official shareholders would be an egregious violation of current NFL ownership rules (which limit franchise-ownership groups to 32 people; most only have one) if their situation hadn't been [[GrandfatherClause grandfathered in]]. Besides the civic pride Packer Nation has in being the last remaining vestige of the NFL's small-town roots (Green Bay is by far the smallest city in North America to have a major pro team), this situation is reinforced by the Packers' original 1923 charter, which stipulated that if the franchise were ever sold (i.e., with the intent to move it out of Green Bay) any post-sale profits must be donated to the Sullivan-Wallen Post of the American Legion to build "a proper soldier's memorial" (it was changed to the Green Bay Packers Foundation charity foundation in 1997) - this "poison pill provision" ensures that there would never be any financial incentive to move the team.
15th Jan '17 2:42:51 PM megarockman
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Added DiffLines:

* The [[UsefulNotes/NationalFootballLeague Green Bay Packers]] are unique in North American sports in that they are the only major professional sports franchise owned by the community rather than by a small group of really rich people - their 360,760 official shareholders would be an egregious violation of current NFL ownership rules (which limit franchise-ownership groups to 32 people; most only have one) if their situation hadn't been [[GrandfatherClause grandfathered in]]. Besides the civic pride Packer Nation has in being the last remaining vestige of the NFL's small-town roots (Green Bay is by far the smallest city in North America to have a major pro team), this situation is reinforced by the Packers' original 1923 charter, which stipulated that if the franchise were ever sold (i.e., with the intent to move it out of Green Bay) any post-sale profits must be donated to the Sullivan-Wallen Post of the American Legion to build "a proper soldier's memorial" (it was changed to the Green Bay Packers charity foundation in 1997) - this "poison pill provision" ensures that there would never be any financial incentive to move the team.
3rd Jan '17 5:44:03 PM Geoduck
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* In ''Webcomic/GirlGenius'' Lucrezia's lab is equipped with one of these, though it's soon revealed that she can casually shut it off if she wants to.
20th Dec '16 11:29:53 AM Xtifr
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* Parodied in [[http://www.newsbiscuit.com/2008/07/27/self-destruct-buttons-are-a-needless-risk-329/ this]] NewsBiscuit article, "Self-destruct buttons are 'a needless risk'".

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* Parodied in [[http://www.newsbiscuit.com/2008/07/27/self-destruct-buttons-are-a-needless-risk-329/ this]] NewsBiscuit Website/NewsBiscuit article, "Self-destruct buttons are 'a needless risk'".
26th Nov '16 11:07:45 AM ZimFan89
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* ''Fanfic/ChildOfTheStorm'' eventually reveals that Avengers Tower is equipped with an emergency failsafe designed to overload its arc reactor and destroy the building, [[CrazyPrepared just in case the Tower's ever taken over by hostile forces]]. [[spoiler: Tony ends up triggering it in [[DarkestHour Chapter 74]] after HYDRA seizes control of the building.]]
* ''Fanfic/TheNewAdventuresOfInvaderZim'': The crashed Meekrob ship in Episode 7 has one that's activated by accident during the [[MeleeATrois three-way fight]] for control of its computer cores. Though on the bright side, it also triggers an emergency teleport system that sends everyone to safety before the ship implodes.
20th Nov '16 2:25:07 PM LucaEarlgrey
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* [=iOS=] devices through another iOS device running on the same iCloud account or iCloud.com while logged into the said account can be set to have all data on them erased remotely (e.g. if the device is stolen). Of course, that's assuming the device is still on and connected online either through wifi or cellular data.

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* [=iOS=] devices through another iOS device running on the same iCloud account or iCloud.com while logged into the said account can be set to have all data on them erased remotely (e.g. if the device is stolen). Of course, that's assuming the device is still on and connected online either through wifi or cellular data.
20th Nov '16 2:24:49 PM LucaEarlgrey
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* [=iOS=] devices through another iOS device running on the same iCloud account or iCloud.com while logged into the said account can be set to have all data on them erased remotely (e.g. if the device is stolen). Of course, that's assuming the device is still on and connected online either through wifi or cellular data.
29th Oct '16 5:04:39 AM AgProv
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* Many German tanks in WW2 were fitted with destruction charges if they had to be abandoned and there was no realistic chance of retrieving them. This could be tactically useful if it was one of the monster vehicles used in the later war, where the last-ditch abandonment of, say, a seventy ton Jagdtiger SPG, could be a very expensive and hard-to-move road-block slowing up the advance of enemy forces.
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