History Main / Savescumming

25th May '16 4:41:28 PM nombretomado
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Other games, however, especially Japanese-made games designed with the "maniacs" in mind, not only validate it as a tactic, but make it utterly mandatory for OneHundredPercentCompletion. The InfinityPlusOneSword is not only dropped only by the ultra-difficult BonusBoss, but it only has a 1% chance of dropping it, and there is only one of that boss in the game. Beating the boss once after a theoretically infinite number of save scummings may just be a fluke, but beating a difficult boss 50 to 500 times in a row shows not only mastery of the game, [[{{Determinator}} but also]] [[BladderOfSteel superhuman patience]]. Likewise, the Trophy system for the PS3 and the Achievements system for the Xbox 360 require several, sometimes many playthroughs unless you utilize this.

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Other games, however, especially Japanese-made games designed with the "maniacs" in mind, not only validate it as a tactic, but make it utterly mandatory for OneHundredPercentCompletion. The InfinityPlusOneSword is not only dropped only by the ultra-difficult BonusBoss, but it only has a 1% chance of dropping it, and there is only one of that boss in the game. Beating the boss once after a theoretically infinite number of save scummings may just be a fluke, but beating a difficult boss 50 to 500 times in a row shows not only mastery of the game, [[{{Determinator}} but also]] [[BladderOfSteel superhuman patience]]. Likewise, the Trophy system for the PS3 [=PS3=] and the Achievements system for the Xbox 360 require several, sometimes many playthroughs unless you utilize this.
22nd May '16 12:12:26 AM homogenized
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Some games modify this by giving you limited numbers of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or [[DeletionAsPunishment immediately erasing/saving a game whenever you die or do something important]] (Iron Man mode). Some games kick it UpToEleven by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of said save file right after deletion by the game into its save folder. Even worse, wiser games will even [[EasyModeMockery call you out for actually trying to feed it an invalid saved file]] or rewrite the game program into autosave mode which disabled loading from savefile.

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Some games modify this by giving you limited numbers of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or [[DeletionAsPunishment immediately erasing/saving a game whenever you die or do something important]] (Iron Man mode). Another method of circumventing this is to set the [=RNGs=] for various events at the start of a new file with nothing else but said events effecting them, resulting in outcomes that are random but cannot be changed by reloading. Some games kick it UpToEleven by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of said save file right after deletion by the game into its save folder. Even worse, wiser games will even [[EasyModeMockery call you out for actually trying to feed it an invalid saved file]] or rewrite the game program into autosave mode which disabled loading from savefile.
18th May '16 3:59:57 PM ayjazz
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* The ''Makin' Magic'' expansion pack for the original Sims would save your game after casting a spell that would turn a child into an adult, or a pet into a Sim. A savvy player could backup the save file manually however if they wanted to avert this.

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* The ''Makin' Magic'' expansion pack for the original Sims ''Videogame/TheSims1'' would save your game after casting a spell that would turn a child into an adult, or a pet into a Sim. A savvy player could backup the save file manually however if they wanted to avert this.
18th May '16 3:59:06 PM ayjazz
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* The ''Makin' Magic'' expansion pack for the original Sims would save your game after casting a spell that would turn a child into an adult, or a pet into a Sim. A savvy player could backup the save file manually however if they wanted to avert this.
3rd May '16 5:44:30 PM NilSpace
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* In ''VisualNovel/HerTearsWereMyLight'', the player character Time can "warp" to any moment she has already experienced (either the start of the game or a save point) while retaining her memories. The player is required to do this repeatedly to make progress.
26th Apr '16 7:29:27 AM AsForMyHandle
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Some games modify this by giving you limited numbers of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or [[DeletionAsPunishment immediately erasing/saving a game whenever you die or do something important]] (Iron Man mode). Some games kick it UpToEleven by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of said save file right after deletion by the game into its save folder. Even worse, wiser games will even [[EasyModeMockery call you out for actually trying to feed it an invalid saved file]] or [[KimitoKanojotoKanojonoKoi rewrite the game program into autosave mode which disabled loading from savefile]]!

to:

Some games modify this by giving you limited numbers of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or [[DeletionAsPunishment immediately erasing/saving a game whenever you die or do something important]] (Iron Man mode). Some games kick it UpToEleven by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of said save file right after deletion by the game into its save folder. Even worse, wiser games will even [[EasyModeMockery call you out for actually trying to feed it an invalid saved file]] or [[KimitoKanojotoKanojonoKoi rewrite the game program into autosave mode which disabled loading from savefile]]!
savefile.
10th Apr '16 8:26:33 PM Mamealoney
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* ''Film/GroundhogDay is based on this premise - the protagonist can do whatever he likes, because everything is back to normal each morning in his endlessly-repeating February 2nd.

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* ''Film/GroundhogDay Film/GroundhogDay is based on this premise - the protagonist can do whatever he likes, because everything is back to normal each morning in his endlessly-repeating February 2nd.
10th Apr '16 8:25:41 PM Mamealoney
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* ''Film/GroundhogDay is based on this premise - the protagonist can do whatever he likes, because everything is back to normal each morning in his endlessly-repeating February 2nd.
22nd Mar '16 1:10:16 PM margdean56
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Old, old method of playing games. Basically, you save the game whenever you get a result you like (or before you face a risk), and restore the saved game whenever you get a result you ''don't'' like. It could be because the game demands TrialAndErrorGameplay, or perhaps you have a limited number of tries to get the {{R|andomNumberGod}}NG to get a favorable result. Or maybe you're just not that good at the game. Although sometimes, it's the only way to even win a LuckBasedMission, no matter how good you are, or it's the only way to get a very rare item. And woe befall you if you save a game after a non-obvious error that makes the game {{Unwinnable}}. Seasoned savescummers will make multiple saves throughout the game so they can go back to the part that they messed up on.

to:

Old, old method of playing games. Basically, you save the game whenever you get a result you like (or before you face a risk), and restore the saved game whenever you get a result you ''don't'' like. It could be because the game demands TrialAndErrorGameplay, or perhaps you have a limited number of tries to get the {{R|andomNumberGod}}NG to get a favorable result. Or maybe you're just not that good at the game. Although sometimes, it's the only way to even win a LuckBasedMission, no matter how good you are, or it's the only way to get a very rare item. And woe befall betide you if you save a game after a non-obvious error that makes the game {{Unwinnable}}. Seasoned savescummers will make multiple saves throughout the game so they can go back to the part that they messed up on.



Some games modify this by giving you limited amounts of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or [[DeletionAsPunishment immediately erasing/saving a game whenever you die or do something important]] (Iron Man mode). Some games kick it UpToEleven by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of said save file right after deletion by the game into its save folder. Even worse, wiser games will even [[EasyModeMockery call you out for actually trying to feed it an invalid saved file]] or [[KimitoKanojotoKanojonoKoi rewrite the game program into autosave mode which disabled loading from savefile]]!

to:

Some games modify this by giving you limited amounts numbers of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or [[DeletionAsPunishment immediately erasing/saving a game whenever you die or do something important]] (Iron Man mode). Some games kick it UpToEleven by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of said save file right after deletion by the game into its save folder. Even worse, wiser games will even [[EasyModeMockery call you out for actually trying to feed it an invalid saved file]] or [[KimitoKanojotoKanojonoKoi rewrite the game program into autosave mode which disabled loading from savefile]]!
9th Mar '16 8:04:39 PM nowaymanguy
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* Subverted in ''VideoGame/ProfessorLaytoVsPhoenixWrightAceAttorney''. During trials, saving the game simple saves it at the last "checkpoint" during the trial. Such as, saving during a cross-examination starts you at the very start of the cross-examination. Considering these checkpoints are where you restart at if you get a game over in the first place, it makes save scumming all but pointless. Which could have been done as a purposeful kick in the teeth to those Ace Attorney fans who were used to using this method to play through the main series.
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