History Main / Savescumming

18th Nov '17 1:09:22 PM mistermoonbean
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** The only reason no one calls out the {{NPC}}s that [[TheComputerIsACheatingBastard blatantly cheat]] at pazzak in ''VideoGame/KnightsOfTheOldRepublic'' is the fact most players are save scumming when they lose a game.

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** The only reason no one calls out the {{NPC}}s that [[TheComputerIsACheatingBastard blatantly cheat]] at pazzak pazaak in ''VideoGame/KnightsOfTheOldRepublic'' is the fact most players are save scumming when they lose a game.
29th Oct '17 6:21:33 PM KeithM
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* On the ''Series/StarTrekDiscovery'' episode [[Recap/StarTrekDiscoveryS1E07MagicToMakeTheSanestManGoMad "Magic To Make The Sanest Man Go Mad"]], Harry Mudd is revealed to have technology that creates a 30 minute time loop which allows him to seize control of the ''Discovery'' by progressing further and further every loop using what he's learned from the previous one. It's not stated how many times it happens, but Harry ''hates'' Lorca, having been shown taking great delight in finding new ways to kill him, but at the end is so tired of killing him he's willing to let him live.
10th Oct '17 7:24:54 PM Gadjiltron
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** As per series tradition, ''VisualNovel/ZeroTimeDilemma'' mandates this, using perceived "bad ends" to unlock continuations past certain plot endings in other routes. Some minigames are randomized, forcing the player to retry until they get the outcome needed to proceed. [[spoiler:Just like in ''Virtue's Last Reward'', the act of reloading is the cast utilizing their ability to Shift, swapping their selves to another timeline and carrying the knowledge with them.]]


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* ''VisualNovel/DokiDokiLiteratureClub'' encourages the use of this, with Monika giving a fourth-wall-breaking tip on "saving and loading at important decisions". [[spoiler:However, this begins to fall apart when the game starts corrupting and erasing the player's save data, with a few instances having the save/load function outright fail to work. A special ending is awarded to players who save scum enough to unlock all [=CGs=] while the function is still intact.]]
8th Oct '17 6:41:28 PM nombretomado
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* This was deliberately parodied in {{Infocom}}'s ''VideoGame/{{Planetfall}}''; whenever you saved the game with your robot sidekick Floyd around, he would ask "Oh boy! Are we going to try something dangerous now?"

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* This was deliberately parodied in {{Infocom}}'s Creator/{{Infocom}}'s ''VideoGame/{{Planetfall}}''; whenever you saved the game with your robot sidekick Floyd around, he would ask "Oh boy! Are we going to try something dangerous now?"
1st Oct '17 7:36:45 PM igordebraga
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* In the Pokemon franchise, there are incredibly rare alternate color palettes of all or most Pokemon called shinies. Some people use Save Scumming on the starter Pokemon to get shiny versions of them, as they cannot be shiny hunted in any other way.

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* In the Pokemon ''Franchise/{{Pokemon}}'' franchise, there are incredibly rare alternate color palettes of all or most Pokemon called shinies. Some people use Save Scumming on the starter Pokemon to get shiny versions of them, as they cannot be shiny hunted in any other way.



* ''Film/DoctorStrange'' features the Eye of Agamotto as an artifact of powerful time-related magic. Under most circumstances, it can shift the user through time in the dimension it's in. [[spoiler:The good doctor defeats Dormammu by casting a spell that brings a limited amount of time to the Dark Dimension ([[{{Foreshadowing}}which had been repeatedly referred to as an ominous "realm outside of time"]]) to ensure that his death will instead reset him to beginning of their confrontation. From Strange's point of view, all he had to do was walk forward and make a deal: Dormammu leaves the Material Plane forever and he'll undo his spell. However, Dormammu and the rest of the Dark Dimension were not subject to the same resetting timestream, and so he was subject to [[GroundhogDayLoop sorcerer after sorcerer stepping forward with the same demand, each one replacing the previous one]]. Eventually, Dormammu [[RageQuit tires of killing Strange over and over and accepts]].]]

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* ''Film/DoctorStrange'' features the Eye of Agamotto as an artifact of powerful time-related magic. Under most circumstances, it can shift the user through time in the dimension it's in. [[spoiler:The good doctor defeats Dormammu by casting a spell that brings a limited amount of time to the Dark Dimension ([[{{Foreshadowing}}which ([[{{Foreshadowing}} which had been repeatedly referred to as an ominous "realm outside of time"]]) to ensure that his death will instead reset him to beginning of their confrontation. From Strange's point of view, all he had to do was walk forward and make a deal: Dormammu leaves the Material Plane forever and he'll undo his spell. However, Dormammu and the rest of the Dark Dimension were not subject to the same resetting timestream, and so he was subject to [[GroundhogDayLoop sorcerer after sorcerer stepping forward with the same demand, each one replacing the previous one]]. Eventually, Dormammu [[RageQuit tires of killing Strange over and over and accepts]].]]
29th Sep '17 10:29:30 AM Olafur
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* In ''{{Franchise/Disgaea}}'', you can steal items and weapons from enemies using hand items. Most items come in three rarity types, Common, Rare and Legendary. The rarity of the enemy items is randomized, so players save-scum to get Legendary items, especially the Rank 40 Weapons from [[SuperBoss Item Gods]]
8th Sep '17 3:23:46 AM Korodzik
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** This is basically the standard approach to the blackjack game in ''VideoGame/LeisureSuitLarry'', which is necessary to accumulate sufficient finances but is a LuckBasedMission.
2nd Sep '17 8:34:31 AM PlasmaTalon
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* ''{{Franchise/Fire Emblem}}'' has always used a FinalDeath systems to reinforce how critical every decision the player makes is. As a result most players will restart the game whenever someone is killed to prevent their death.
20th Jul '17 6:00:39 AM Anarquistador
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* [[Podcast/TheAdventureZone]] During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...

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* [[Podcast/TheAdventureZone]] [[Podcast/TheAdventureZone The Adventure Zone]]: During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...
20th Jul '17 5:58:06 AM Anarquistador
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* [[Podcast/TheAdventureZone]]: During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...

to:

* [[Podcast/TheAdventureZone]]: [[Podcast/TheAdventureZone]] During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Savescumming