History Main / RolePlayingGame

31st Jul '17 6:58:40 AM CosmicFerret
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** '''Light [=RPGs=]''' often focus on cinematic narratives and memorable characters, usually, but not always, with a more linear gameplay and less direct customization than Western [=RPGs=]; Light [=RPGs=] typically have a similar feel to {{visual novel}}s, [[{{Film}} feature films]] or {{anime}}. Until recently, most such games came from Japan, and are thus nicknamed {{JRPG}}s. A good point of distinction is that [=WRPGs=] typically have some CharacterCustomization, whereas an Light [=RPG=] will more likely have a preset PlayerCharacter, who might have some customization applied to things like their abilities and equipment/clothing but their personality and physical appearance will always be the same. Light [=RPGs=] tend to use a [[TurnBasedCombat turn-based]] or [[CombatantCooldownSystem pseudo-turn-based system]] where the player individually inputs actions for every character in the team each turn. Examples of this sub-genre are the ''Franchise/FinalFantasy'', ''Franchise/DragonQuest'', and ''Franchise/{{Pokemon}}'' franchises.

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** '''Light [=RPGs=]''' often focus on cinematic narratives and memorable characters, usually, but not always, with a more linear gameplay and less direct customization than Western [=RPGs=]; Light [=RPGs=] typically have a similar feel to {{visual novel}}s, [[{{Film}} feature films]] or {{anime}}. Until recently, most such games came from Japan, and are thus nicknamed {{JRPG}}s. A good point of distinction is that [=WRPGs=] typically have some CharacterCustomization, whereas an Light [=RPG=] will more likely have a preset PlayerCharacter, who might have some customization applied to things like their abilities and equipment/clothing but their personality and physical appearance will always be the same. Light [=RPGs=] tend to use a [[TurnBasedCombat turn-based]] or [[CombatantCooldownSystem pseudo-turn-based system]] where the player individually inputs actions for every character in the team each turn. Examples of this sub-genre are the ''Franchise/FinalFantasy'', ''Franchise/DragonQuest'', ''VideoGame/DragonQuest'', and ''Franchise/{{Pokemon}}'' franchises.
20th May '17 11:56:16 AM nombretomado
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** '''{{Dungeon Crawl|ing}}ers''' focus on [[RPGsEqualCombat fighting, looting, and grinding]], with [[PlayTheGameSkipTheStory little interest in the story or world exploration]]. The earliest Western [=RPGs=] fell into this pattern. ''VideoGame/{{Wizardry}}'' and the earlier ''Franchise/{{Ultima}}'' installments [[TropeCodifier codified]] the pattern. They are conceptually related to ''VideoGame/{{Rogue}}'' and [[{{Roguelike}} the genre it spawned]] (see below). This sub-genre had gone out of favor during TheNineties, and only the ''VideoGame/{{Diablo}}'' series and its many clones still carry its tradition.

to:

** '''{{Dungeon Crawl|ing}}ers''' focus on [[RPGsEqualCombat fighting, looting, and grinding]], with [[PlayTheGameSkipTheStory little interest in the story or world exploration]]. The earliest Western [=RPGs=] fell into this pattern. ''VideoGame/{{Wizardry}}'' and the earlier ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' installments [[TropeCodifier codified]] the pattern. They are conceptually related to ''VideoGame/{{Rogue}}'' and [[{{Roguelike}} the genre it spawned]] (see below). This sub-genre had gone out of favor during TheNineties, and only the ''VideoGame/{{Diablo}}'' series and its many clones still carry its tradition.
3rd Apr '17 6:50:07 AM Koveras
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The early video game [=RPGs=] [[RPGsEqualCombat focused mostly on simulating the combat aspects]] of Tabletop games, with other aspects following after. Video game [=RPGs=] can be divided in a number of ways, which are elaborated below.

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The early role-playing video game [=RPGs=] games [[RPGsEqualCombat focused mostly on simulating the combat aspects]] of Tabletop tabletop games, with other aspects following after. Video game [=RPGs=] Role-playing video games can be divided categorized in a number of ways, which are elaborated below.
below:



It is debatable whether any actual "Role Playing" is involved in many "role-playing video games". See also UsefulNotes/HowToPlayAConsoleRPG and UsefulNotes/PCVsConsole.

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It is debatable whether any actual "Role Playing" is involved in many "role-playing video games". See also UsefulNotes/RolePlayingGameTerms, UsefulNotes/HowToPlayAConsoleRPG and UsefulNotes/PCVsConsole.



* {{Roguelike}}* WesternRPG

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* {{Roguelike}}* {{Roguelike}}
*
WesternRPG
3rd Apr '17 6:47:00 AM Koveras
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** '''[[TacticalRPG Tactical RPGs]]''' are related to Eastern [=RPGs=] but with a focus on moving around a gridlike system, often with abilities that take advantage of this to strike multiple enemies at the same time or to fight from a distance [[note]]In Western [=RPGs=] this type of tactical combat is typical, thanks to their wargaming roots[[/note]]. However, what separates the Tactical RPG subgenre from other [=RPGs=] is that they tend to greatly resemble {{Strategy Game}}s, but with RPGElements. On Wiki/TVTropes, this type of game is thus lumped in with TurnBasedStrategy, as the two genres are very close. More recent examples of Eastern Tactical [=RPGs=], however, have also incorporated RealTimeStrategy elements. (Tactical [=RPGs=], however, can usually be distinguished easily from strategy games, as RealTimeStrategy and TurnBasedStrategy games tend to be much more open ended, and about conquering territory, whereas Tactical [=RPGs=] usually have an overarching plot typical to an Eastern [=RPG=].)
** A further subdivision is the '''StrategyRPG''' ('''[=SRPGs=]''') which more closely resemble RealTimeStrategy or {{Tabletop RPG}}s. The distinction separates games that are on a grid system with standard Eastern RPG characters (with abilities, more attack options, and so on) and games that are on a grid system but characters are more properly units (they typically have only base attacks, may not have equipment, and so on). A good comparison would be ''VideoGame/FinalFantasyTactics'' to the ''Franchise/FireEmblem'' series. The former is a "Tactical RPG" and the latter a "Strategy RPG". [[note]]On this wiki they're grouped together under StrategyRPG out of convenience. Also of note is that though listed as a subdivision, Strategy [=RPGs=] were a viable genre before [=TRPGs=].[[/note]]

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** '''[[TacticalRPG Tactical RPGs]]''' '''{{Tactical RPG}}s''' are related to Eastern Light [=RPGs=] but with a focus on moving around a gridlike system, often with abilities that take advantage of this to strike multiple enemies at the same time or to fight from a distance [[note]]In Western [=RPGs=] this type of tactical combat is typical, thanks to their wargaming roots[[/note]]. However, what separates the Tactical RPG subgenre from other [=RPGs=] is that they tend to greatly resemble {{Strategy Game}}s, but with RPGElements. On Wiki/TVTropes, this type of game is thus lumped in with TurnBasedStrategy, as the two genres are very close. More recent examples of Eastern Tactical [=RPGs=], however, have also incorporated RealTimeStrategy elements. (Tactical [=RPGs=], however, can usually be distinguished easily from strategy games, as RealTimeStrategy and TurnBasedStrategy games tend to be much more open ended, and about conquering territory, whereas Tactical [=RPGs=] usually have an overarching plot typical to an Eastern Light [=RPG=].)
** A further subdivision is the '''StrategyRPG''' ('''[=SRPGs=]''') which more closely resemble RealTimeStrategy or {{Tabletop RPG}}s. The distinction separates games that are on a grid system with standard Eastern Light RPG characters (with abilities, more attack options, and so on) and games that are on a grid system but characters are more properly units (they typically have only base attacks, may not have equipment, and so on). A good comparison would be ''VideoGame/FinalFantasyTactics'' to the ''Franchise/FireEmblem'' series. The former is a "Tactical RPG" and the latter a "Strategy RPG". [[note]]On this wiki they're grouped together under StrategyRPG out of convenience. Also of note is that though listed as a subdivision, Strategy [=RPGs=] were a viable genre before [=TRPGs=].[[/note]]



It is debatable whether any actual "Role Playing" is involved in many [[=RPG=]] video games. See also UsefulNotes/HowToPlayAConsoleRPG and UsefulNotes/PCVsConsole.

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It is debatable whether any actual "Role Playing" is involved in many [[=RPG=]] "role-playing video games.games". See also UsefulNotes/HowToPlayAConsoleRPG and UsefulNotes/PCVsConsole.
3rd Apr '17 6:39:34 AM Koveras
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Role-Playing Games ([=RPG=]s for short) are a genre of {{Video Game}}s in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney one]] or [[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).

{{RPG}}s have their origin in [[TabletopGames pen-and-paper systems]] which traditionally have UsefulNotes/{{dice}}-based combat and character generation, descended from a combination of tabletop wargaming and collaborative theater. ''TabletopGame/DungeonsAndDragons'' was the first such system to be sold, followed by other early systems such as ''TabletopGame/TheFantasyTrip'', SpaceOpera RPG ''TabletopGame/{{Traveller}}'' and ''TabletopGame/TunnelsAndTrolls''. These type of role-playing games are now' known as {{Tabletop RPG}}s.

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Role-Playing Games ([=RPG=]s for short) are a genre of {{Video Game}}s in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney one]] or [[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching watch their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).

{{RPG}}s have their origin in [[TabletopGames pen-and-paper systems]] which traditionally have UsefulNotes/{{dice}}-based combat and character generation, descended from a combination of tabletop wargaming and collaborative theater. ''TabletopGame/DungeonsAndDragons'' was the first such system to be sold, followed by other early systems such as ''TabletopGame/TheFantasyTrip'', SpaceOpera RPG ''TabletopGame/{{Traveller}}'' and ''TabletopGame/TunnelsAndTrolls''. These type of role-playing games are now' now known as {{Tabletop RPG}}s.



* '''{{Western RPG}}s ([=WRPGs=])''' often focus on greater CharacterCustomization and free-roaming exploration. {{Player Character}}s tend not to have a predefined personality, allowing the players to determine their characterization via interactive dialogue. Western [=RPGs=] traditionally bore a resemblance to {{Tabletop RPG}}s, TurnBasedStrategy, and Tactical [=RPGs=] thanks to their roots in WarGaming, but many modern examples use real-time combat, while deemphasizing [[CommonTacticalGameplayElements tactical control]] of the PlayerParty, which is often [[ManualLeaderAIParty delegated to the AI]]. Western [=RPGs=] come in three main flavors, though hybrids are also common).
** '''{{Dungeon Crawl|ing}}ers''' focus on [[RPGsEqualCombat fighting, looting, and grinding]], with [[PlayTheGameSkipTheStory little interest in the story or world exploration]]. The earliest Western [=RPGs=] fell into this pattern. ''VideoGame/{{Wizardry}}'' and the earlier ''Franchise/{{Ultima}}'' installments [[TropeCodifier codified]] the pattern. They are conceptually related to ''VideoGame/{{Rogue}}'' and [[{{Roguelike}} the genre it spawned]] (see below). This sub-genre had gone out of favor during TheNineties. Only the ''VideoGame/{{Diablo}}'' series and its many clones still continue.

to:

* '''{{Western RPG}}s ([=WRPGs=])''' often focus on greater CharacterCustomization and free-roaming exploration. {{Player Character}}s tend not to have a predefined personality, allowing the players to determine their characterization via interactive dialogue.[[KeywordsConversation interactive]] {{dialogue|Tree}}. Western [=RPGs=] traditionally bore a resemblance to {{Tabletop RPG}}s, TurnBasedStrategy, and Tactical [=RPGs=] thanks to their roots in WarGaming, but many modern examples use real-time combat, while deemphasizing [[CommonTacticalGameplayElements tactical control]] of the PlayerParty, which is often [[ManualLeaderAIParty delegated to the AI]]. Western [=RPGs=] come in three main flavors, though hybrids are also common).
common.
** '''{{Dungeon Crawl|ing}}ers''' focus on [[RPGsEqualCombat fighting, looting, and grinding]], with [[PlayTheGameSkipTheStory little interest in the story or world exploration]]. The earliest Western [=RPGs=] fell into this pattern. ''VideoGame/{{Wizardry}}'' and the earlier ''Franchise/{{Ultima}}'' installments [[TropeCodifier codified]] the pattern. They are conceptually related to ''VideoGame/{{Rogue}}'' and [[{{Roguelike}} the genre it spawned]] (see below). This sub-genre had gone out of favor during TheNineties. Only TheNineties, and only the ''VideoGame/{{Diablo}}'' series and its many clones still continue.carry its tradition.



** '''Narrative [=RPGs=]''' are the youngest sub-genre codified in the late '90's by ''VideoGame/PlanescapeTorment'' and the ''VideoGame/BaldursGate'' series. Such games put the spotlight on their storytelling aspects. They have a compelling character cast and an engaging storyline and, in this, are often compared to contemporaneous Eastern [=RPGs=]. More recent examples of this category include ''Franchise/MassEffect'', ''Franchise/TheWitcher'', and ''Franchise/DragonAge'' series.

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** '''Narrative [=RPGs=]''' are the youngest sub-genre codified in the late '90's '90s by ''VideoGame/PlanescapeTorment'' and the ''VideoGame/BaldursGate'' series. Such games series, which put the spotlight on their storytelling aspects. They These games usually have a compelling character cast and an engaging storyline and, in this, are often compared to contemporaneous Eastern [=RPGs=]. More recent examples of this category include ''Franchise/MassEffect'', ''Franchise/TheWitcher'', and ''Franchise/DragonAge'' series.
15th Mar '17 3:36:55 PM Jagger
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** '''{{Dungeon Crawl|ing}}ers''' focus on [[RPGsEqualCombat fighting, looting, and grinding]], with [[PlayTheGameSkipTheStory little interest in the story or world exploration]]. The earliest Western [=RPGs=] fell into this pattern. The''VideoGame/{{Wizardry}}'' and the earlier ''Franchise/{{Ultima}}'' installments [[TropeCodified codified]] the pattern. They are conceptually related to ''VideoGame/{{Rogue}}'' and [[{{Roguelike}} the genre it spawned]] (see below). This sub-genre had gone out of favor during TheNineties. Only the ''VideoGame/{{Diablo}}'' series and its many clones still continue.

to:

** '''{{Dungeon Crawl|ing}}ers''' focus on [[RPGsEqualCombat fighting, looting, and grinding]], with [[PlayTheGameSkipTheStory little interest in the story or world exploration]]. The earliest Western [=RPGs=] fell into this pattern. The''VideoGame/{{Wizardry}}'' ''VideoGame/{{Wizardry}}'' and the earlier ''Franchise/{{Ultima}}'' installments [[TropeCodified [[TropeCodifier codified]] the pattern. They are conceptually related to ''VideoGame/{{Rogue}}'' and [[{{Roguelike}} the genre it spawned]] (see below). This sub-genre had gone out of favor during TheNineties. Only the ''VideoGame/{{Diablo}}'' series and its many clones still continue.



* '''{{Eastern RPG}}s''' ('''[=ERPGs=]''') often focus on cinematic narratives and memorable characters, usually, but not always, with a more linear gameplay and less direct customization than Western [=RPGs=]; Eastern [=RPGs=] typically have a similar feel to {{visual novel}}s, [[{{Film}} feature films]] or {{anime}}. Until recently, most such games came from Japan, and are thus nicknamed {{JRPG}}s. A good point of distinction is that [=WRPGs=] typically have some CharacterCustomization, whereas an [=ERPG=] will more likely have a preset PlayerCharacter, who might have some customization applied to things like their abilities and equipment/clothing but their personality and physical appearance will always be the same. Eastern [=RPGs=] tend to use a [[TurnBasedCombat turn-based]] or [[CombatantCooldownSystem pseudo-turn-based system]] where the player individually inputs actions for every character in the team each turn. Examples of this genre are the ''Franchise/FinalFantasy'', ''Franchise/DragonQuest'', and ''Franchise/{{Pokemon}}'' franchises.

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* '''{{Eastern RPG}}s''' ('''[=ERPGs=]''') ('''[=ERPGs=]''')
** '''Light [=RPGs=]'''
often focus on cinematic narratives and memorable characters, usually, but not always, with a more linear gameplay and less direct customization than Western [=RPGs=]; Eastern Light [=RPGs=] typically have a similar feel to {{visual novel}}s, [[{{Film}} feature films]] or {{anime}}. Until recently, most such games came from Japan, and are thus nicknamed {{JRPG}}s. A good point of distinction is that [=WRPGs=] typically have some CharacterCustomization, whereas an [=ERPG=] Light [=RPG=] will more likely have a preset PlayerCharacter, who might have some customization applied to things like their abilities and equipment/clothing but their personality and physical appearance will always be the same. Eastern Light [=RPGs=] tend to use a [[TurnBasedCombat turn-based]] or [[CombatantCooldownSystem pseudo-turn-based system]] where the player individually inputs actions for every character in the team each turn. Examples of this genre sub-genre are the ''Franchise/FinalFantasy'', ''Franchise/DragonQuest'', and ''Franchise/{{Pokemon}}'' franchises.
27th Feb '17 2:33:19 PM TheBigBopper
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Role-Playing Games ([=RPG=]s for short) are a genre of {{Video Game}}s in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney a single]] or [[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).

to:

Role-Playing Games ([=RPG=]s for short) are a genre of {{Video Game}}s in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney a single]] one]] or [[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).
24th Feb '17 3:09:18 PM Galacton
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Something that looks like a normal random encounter, but isn't.

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Something that looks like A friendly monster disguised as a normal random encounter, but isn't.encounter that does something other than attack your party.



A number attributed to your health that indicates how close to death you are.

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A number attributed to your health that indicates how close to death badly injured you are.
24th Feb '17 2:14:35 PM Galacton
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* '''{{Eastern RPG}}s''' ('''[=ERPGs=]''') often focus on cinematic narratives and memorable characters, usually, but not always, with a more linear gameplay and less direct customization than Western [=RPGs=]; Eastern [=RPGs=] typically have a similar feel to {{visual novel}}s, [[{{Film}} feature films]] or {{anime}}. Until recently, most such games came from Japan, and are thus nicknamed {{JRPG}}s. A good point of distinction is that [=WRPGs=] typically have some CharacterCustomization, whereas an [=ERPG=] will more likely have a preset PlayerCharacter, who might have some customization applied to their abilities but sill always look the same. Eastern [=RPGs=] tend to use a [[TurnBasedCombat turn-based]] or [[CombatantCooldownSystem pseudo-turn-based system]] where the player individually inputs actions for every character in the team each turn. Examples of this genre are the ''Franchise/FinalFantasy'', ''Franchise/DragonQuest'', and ''Franchise/{{Pokemon}}'' franchises.

to:

* '''{{Eastern RPG}}s''' ('''[=ERPGs=]''') often focus on cinematic narratives and memorable characters, usually, but not always, with a more linear gameplay and less direct customization than Western [=RPGs=]; Eastern [=RPGs=] typically have a similar feel to {{visual novel}}s, [[{{Film}} feature films]] or {{anime}}. Until recently, most such games came from Japan, and are thus nicknamed {{JRPG}}s. A good point of distinction is that [=WRPGs=] typically have some CharacterCustomization, whereas an [=ERPG=] will more likely have a preset PlayerCharacter, who might have some customization applied to things like their abilities and equipment/clothing but sill their personality and physical appearance will always look be the same. Eastern [=RPGs=] tend to use a [[TurnBasedCombat turn-based]] or [[CombatantCooldownSystem pseudo-turn-based system]] where the player individually inputs actions for every character in the team each turn. Examples of this genre are the ''Franchise/FinalFantasy'', ''Franchise/DragonQuest'', and ''Franchise/{{Pokemon}}'' franchises.
8th Jan '17 11:29:08 AM KZN02
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Added DiffLines:

** ExperiencePenalty\\
You get less ExperiencePoints when this is in effect.
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