History Main / RolePlayingGame

27th Feb '17 2:33:19 PM TheBigBopper
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Role-Playing Games ([=RPG=]s for short) are a genre of {{Video Game}}s in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney a single]] or [[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).

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Role-Playing Games ([=RPG=]s for short) are a genre of {{Video Game}}s in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney a single]] one]] or [[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).
24th Feb '17 3:09:18 PM Galacton
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Something that looks like a normal random encounter, but isn't.

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Something that looks like A friendly monster disguised as a normal random encounter, but isn't.encounter that does something other than attack your party.



A number attributed to your health that indicates how close to death you are.

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A number attributed to your health that indicates how close to death badly injured you are.
24th Feb '17 2:14:35 PM Galacton
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* '''{{Eastern RPG}}s''' ('''[=ERPGs=]''') often focus on cinematic narratives and memorable characters, usually, but not always, with a more linear gameplay and less direct customization than Western [=RPGs=]; Eastern [=RPGs=] typically have a similar feel to {{visual novel}}s, [[{{Film}} feature films]] or {{anime}}. Until recently, most such games came from Japan, and are thus nicknamed {{JRPG}}s. A good point of distinction is that [=WRPGs=] typically have some CharacterCustomization, whereas an [=ERPG=] will more likely have a preset PlayerCharacter, who might have some customization applied to their abilities but sill always look the same. Eastern [=RPGs=] tend to use a [[TurnBasedCombat turn-based]] or [[CombatantCooldownSystem pseudo-turn-based system]] where the player individually inputs actions for every character in the team each turn. Examples of this genre are the ''Franchise/FinalFantasy'', ''Franchise/DragonQuest'', and ''Franchise/{{Pokemon}}'' franchises.

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* '''{{Eastern RPG}}s''' ('''[=ERPGs=]''') often focus on cinematic narratives and memorable characters, usually, but not always, with a more linear gameplay and less direct customization than Western [=RPGs=]; Eastern [=RPGs=] typically have a similar feel to {{visual novel}}s, [[{{Film}} feature films]] or {{anime}}. Until recently, most such games came from Japan, and are thus nicknamed {{JRPG}}s. A good point of distinction is that [=WRPGs=] typically have some CharacterCustomization, whereas an [=ERPG=] will more likely have a preset PlayerCharacter, who might have some customization applied to things like their abilities and equipment/clothing but sill their personality and physical appearance will always look be the same. Eastern [=RPGs=] tend to use a [[TurnBasedCombat turn-based]] or [[CombatantCooldownSystem pseudo-turn-based system]] where the player individually inputs actions for every character in the team each turn. Examples of this genre are the ''Franchise/FinalFantasy'', ''Franchise/DragonQuest'', and ''Franchise/{{Pokemon}}'' franchises.
8th Jan '17 11:29:08 AM KZN02
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Added DiffLines:

** ExperiencePenalty\\
You get less ExperiencePoints when this is in effect.
25th Dec '16 4:13:49 PM StFan
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'''Role-Playing Games''' ('''[=RPG=]s''' for short) are a genre of {{Video Game}}s in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney a single]] or [[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).

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'''Role-Playing Games''' ('''[=RPG=]s''' Role-Playing Games ([=RPG=]s for short) are a genre of {{Video Game}}s in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney a single]] or [[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).



** '''[[TacticalRPG Tactical RPGs]]''' are related to Eastern [=RPGs=] but with a focus on moving around a gridlike system, often with abilities that take advantage of this to strike multiple enemies at the same time or to fight from a distance [[note]]In Western [=RPGs=] this type of tactical combat is typical, thanks to their wargaming roots[[/note]]. However, what separates the Tactical RPG subgenre from other [=RPGs=] is that they tend to greatly resemble {{Strategy Game}}s, but with RPGElements. On Website/TVTropes, this type of game is thus lumped in with TurnBasedStrategy, as the two genres are very close. More recent examples of Eastern Tactical [=RPGs=], however, have also incorporated RealTimeStrategy elements. (Tactical [=RPGs=], however, can usually be distinguished easily from strategy games, as RealTimeStrategy and TurnBasedStrategy games tend to be much more open ended, and about conquering territory, whereas Tactical [=RPGs=] usually have an overarching plot typical to an Eastern [=RPG=].)

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** '''[[TacticalRPG Tactical RPGs]]''' are related to Eastern [=RPGs=] but with a focus on moving around a gridlike system, often with abilities that take advantage of this to strike multiple enemies at the same time or to fight from a distance [[note]]In Western [=RPGs=] this type of tactical combat is typical, thanks to their wargaming roots[[/note]]. However, what separates the Tactical RPG subgenre from other [=RPGs=] is that they tend to greatly resemble {{Strategy Game}}s, but with RPGElements. On Website/TVTropes, Wiki/TVTropes, this type of game is thus lumped in with TurnBasedStrategy, as the two genres are very close. More recent examples of Eastern Tactical [=RPGs=], however, have also incorporated RealTimeStrategy elements. (Tactical [=RPGs=], however, can usually be distinguished easily from strategy games, as RealTimeStrategy and TurnBasedStrategy games tend to be much more open ended, and about conquering territory, whereas Tactical [=RPGs=] usually have an overarching plot typical to an Eastern [=RPG=].)
19th Dec '16 5:00:35 PM WillyFourEyes
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Added DiffLines:

* PoorPredictableRock \\
When a player or opponent uses a single strategy that is very easy to counter.
26th Nov '16 12:28:53 PM Gosicrystal
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'''Role-Playing Games''' ('''[=RPG=]s''' for short) are a genre of {{game}} in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney a single]] or[[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).

to:

'''Role-Playing Games''' ('''[=RPG=]s''' for short) are a genre of {{game}} {{Video Game}}s in which the player controls a character or [[PlayerParty party of characters]] in a statistically abstracted way. Most are based around [[TheHerosJourney a single]] or[[SideQuest or [[SideQuest more]] quests, [[KleptomaniacHero items]], stats, CharacterCustomization, and [[LevelGrinding experience]] points, as characters [[CharacterLevel grow in power]] over time. While [=RPGs=] are a diverse genre, they are all defined by the core reason why people play them, namely, the desire for a sense of achievement that does not (usually) require an intense commitment to mastering them. To this end, most [=RPGs=] give you easy checklists to tick off (like side quests) [[TakeYourTime at your leisure]] and clear success metrics and rewards (like leveling up), and also let you tune out and come back at any time. Another way a lot of [=RPGs=] engage players is by satisfying their desire to watching their characters grow as the game progresses (both in power and [[CharacterDevelopment as people]]).
12th Oct '16 8:50:35 AM Queen_of_Antiva
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** '''Sandbox [=RPGs=]''' were codified by the aforementioned ''Ultima'' series from [[VideoGame/UltimaIV the fourth installment] onwards. This subgenre is all about free-roaming exploration, character customization, and environment interactivity. Its incumbent king is ''Franchise/TheElderScrolls'' series, though the growing number of WideOpenSandbox games with RPGElements threatens to erase the distinction between the two categories.

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** '''Sandbox [=RPGs=]''' were codified by the aforementioned ''Ultima'' series from [[VideoGame/UltimaIV the fourth installment] installment]] onwards. This subgenre is all about free-roaming exploration, character customization, and environment interactivity. Its incumbent king is ''Franchise/TheElderScrolls'' series, though the growing number of WideOpenSandbox games with RPGElements threatens to erase the distinction between the two categories.
29th Sep '16 2:06:23 PM Koveras
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{{RPG}}s have their origin in [[TabletopGames pen-and-paper systems]] which traditionally have dice-based combat and character generation, descended from a combination of tabletop wargaming and collaborative theater. ''TabletopGame/DungeonsAndDragons'' was the first such system to be sold, followed by other early systems such as ''TabletopGame/TheFantasyTrip'', SpaceOpera RPG ''TabletopGame/{{Traveller}}'' and ''TabletopGame/TunnelsAndTrolls''. These type of role-playing games are now' known as {{Tabletop RPG}}s.

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{{RPG}}s have their origin in [[TabletopGames pen-and-paper systems]] which traditionally have dice-based UsefulNotes/{{dice}}-based combat and character generation, descended from a combination of tabletop wargaming and collaborative theater. ''TabletopGame/DungeonsAndDragons'' was the first such system to be sold, followed by other early systems such as ''TabletopGame/TheFantasyTrip'', SpaceOpera RPG ''TabletopGame/{{Traveller}}'' and ''TabletopGame/TunnelsAndTrolls''. These type of role-playing games are now' known as {{Tabletop RPG}}s.
26th Sep '16 8:33:09 PM frogpatrol
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** A further subdivision is the '''StrategyRPG''' ('''[=SRPGs=]''') which more closely resemble RealTimeStrategy or {{Tabletop RPG}}s. The distinction separates games that are on a grid system with standard Eastern RPG characters (with abilities, more attack options, and so on) and games that are on a grid system but characters are more properly units (they typically have only base attacks, may not have equipment, and so on). A good comparison would be ''VideoGame/FinalFantasyTactics'' to the ''Franchise/FireEmblem'' series. The former is a "Tactical RPG" and the latter a "Strategy RPG". [[note]]On this wiki they're grouped together under StrategyRPG out of convenience. Also of note is that though listed as a subdivision, Strategy [=RPGs=] were a viable genre before [=TRPGs=][[/note]].

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** A further subdivision is the '''StrategyRPG''' ('''[=SRPGs=]''') which more closely resemble RealTimeStrategy or {{Tabletop RPG}}s. The distinction separates games that are on a grid system with standard Eastern RPG characters (with abilities, more attack options, and so on) and games that are on a grid system but characters are more properly units (they typically have only base attacks, may not have equipment, and so on). A good comparison would be ''VideoGame/FinalFantasyTactics'' to the ''Franchise/FireEmblem'' series. The former is a "Tactical RPG" and the latter a "Strategy RPG". [[note]]On this wiki they're grouped together under StrategyRPG out of convenience. Also of note is that though listed as a subdivision, Strategy [=RPGs=] were a viable genre before [=TRPGs=][[/note]].[=TRPGs=].[[/note]]
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