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* ''[[VideoGame/ExtrapowerStarResistance EXTRAPOWER Star Resistance]]'': The Shakun Star main computer speaks in a heavy digital voice upon activation.
-->"FOREIGN ENEMY INVASION ACTIVATED SYSTEM [unintelligible] TO THE MAXIMUM"
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** The D1 Beetle in the remake says something similar, although less {{Engrish}}y.

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** The D1 Beetle in the remake says something similar, although with less {{Engrish}}y.of a BlindIdiotTranslation.
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* Website/GoAnimate famously has a wide array of text-to-speech voices for use in videos; while many of these sound perfectly fine, and even pretty good when given the 'right' sentences to read, their mechanical nature does shine through every once in a while; typing in AllCaps sometimes has the "Eric" [=TTS=] voice reading a sentence perfectly until it comes to the word 'It', which it reads out as if it were an initialism, while "Julie" speaks with an unusually higher tone for certain phrases, such as "That's it", "Goodbye" or "Let's go".

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* "Joshua" of ''Film/WarGames'' speaks haltingly with very strange inflections on his words and a creepy warbly distortion. In real life this was done not with text-to-speech software ([[OlderThanTheyThink which did exist at the time]]) but by having his voice actor read his lines backward and then chopping it up and adding a filter: "Would you like to play a game" was read as "Game A Play To Like You Would" and then recut and distorted.



** "Software Automatic Mouth", or SAM, from the ''UsefulNotes/{{Commodore 64}}'' was perhaps the first true voice synthesizer, that is it actually was capable of saying ''anything'' rather than relying on a library of words it could pick and choose from. Unsurprisingly, it sounded ''frigging creepy'' and most people used it to say dirty words. [[https://discordier.github.io/sam/ Give it a try]].



* Creator/StephenHawking's famous near-monotone voice synthesizer. He turned down many offers to improve and humanise the voice, saying that it's become the voice that people expect him to have. And of course it is recognised the world over.

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* Creator/StephenHawking's famous near-monotone voice synthesizer. He turned down many offers to improve and humanise the voice, saying that it's become the voice that people expect him to have.have and out of affection and gratitude for its original creator [[https://en.wikipedia.org/wiki/Dennis_H._Klatt Dennis H. Klatt]] as it was based on Klatt's own voice. And of course it is recognised the world over.

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* ''VideoGame/NoMoreHeroes2DesperateStruggle'': [[spoiler:Dr. Letz Shake.]] "Do you remember me. Question mark."

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* ''VideoGame/NoMoreHeroes2DesperateStruggle'': ''VideoGame/NoMoreHeroes2DesperateStruggle'' has [[spoiler:Dr. Letz Shake.]] "Do you remember me.Shake]], [[BaitAndSwitchBoss a previously-unfought enemy]] from the first game but rebuilt into [[SpiderTank a giant robot carapace]]. In addition to an [[LargeHam (admittedly quite loud)]] MachineMonotone, he also [[ReadingTheStageDirectionsOutLoud verbally expresses his mood, intonation, and punctuation]] aloud.
-->''"Who is my next victim.
Question mark." [[ThatMakesMeFeelAngry Surprised gasp]]. [...] Do you remember me. Question mark."''
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* Chachamaru, the RobotGirl of ''Manga/MahouSenseiNegima'', is voiced in anime by Creator/CaitlinGlass, and sounds like [[Series/StarTrekTheNextGeneration Data's]] British sister, as described at the end of this page's notes above.

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* Chachamaru, the RobotGirl of ''Manga/MahouSenseiNegima'', ''Manga/NegimaMagisterNegiMagi'', is voiced in anime by Creator/CaitlinGlass, and sounds like [[Series/StarTrekTheNextGeneration Data's]] British sister, as described at the end of this page's notes above.
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* Menders and Heavy Drone B-33 from ''VideoGame/BugFables'' speak entirely in robotic messages.

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* Menders and Heavy Drone B-33 from ''VideoGame/BugFables'' ''VideoGame/BugFables'', being robots, speak entirely in robotic messages.
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* Menders and Heavy Drone B-33 from ''VideoGame/BugFables'' speak entirely in robotic messages.
-->'''Heavy Drone B-33:''' CORE PROTECTION PROTOCOL: AUTHORITY OVERRIDE. CODE 32 IN EFFECT. DEACTIVATION COMMMAND REJECTED. OBJECTIVE: PROTECT CORE AT ALL COSTS!


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* In ''VideoGame/{{Cuphead}}'', the [[GameOverMan game over screen taunts]] Dr. Kahl's Robot gives are simply robotic messages.
-->''"OBJECTIVE COMPLETE. TARGET SCRAPPED."''\\
''"MALFUNCTION. MALFUNCTION."''
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* Nordom from ''VideoGame/PlanescapeTorment'' speaks in this way due to being a rogue Modron, a species of metaphysical beings that embody the concept of order through the phenomena of machinery, although he also uses some SpockSpeak as well. Designer notes indicate that the idea behind his dialogue was to invoke a "Speak 'n' spell on crack".
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covered by other tropes


* Andrew in ''Film/BicentennialMan'' seems to suffer from this in the beginning, referring to himself as "one" rather than "I" or "me". However, as he becomes a real boy over the course of the movie, his speech becomes more natural as well.
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crosswicking

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** "{{Literature/Lenny}}": Most robots in Dr Asimov's robot series speak with a mechanical intonation, but when LNE-prototype is manufactured, it is described to speak with "the chimes of a low-pitched celeste". Its [[AvertedTrope beautiful voice]] shocks the first technician to test its responses. Alfred Lanning wishes they knew how to get the other robots to sound like it, too.
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* ''Franchise/MassEffect'': Doesn't happen often, due to the Virtual Intelligences in the setting usually having pretty good programming, but they can occasionally slip up.
** A few adverts in ''VideoGame/MassEffect2'' slip into this when trying to chat up Shepard, noting that last year they earned "'''zero'''" credits (on account of being dead).
** ''VideoGame/MassEffectAndromeda'': The Avina in the Nexus Commons slips into this the first time Ryder gets there, since the area is nigh-abandoned and being a VI, hasn't been programmed to notice this, so when asked, she gives the timescale for project completion.
--->'''Avina:''' Estimated time to completion is '''UNKNOWN ERROR'''.
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Compare SpockSpeak. See also PickYourHumanHalf.

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Compare SpockSpeak. See also PickYourHumanHalf.
PickYourHumanHalf and, for a loose visual counterpart, RoboCam.

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[[folder:Theater]]

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[[folder:Theater]][[folder:Theatre]]



[[folder:Web Animation]]
* In ''WebAnimation/PlanetDolan'', Ladybot sometimes speaks in a feminine, monotonous voice, fitting her name and nature as a {{Fembot}}.
[[/folder]]



* In ''WebVideo/PlanetDolan'', Ladybot sometimes speaks in a feminine, monotonous voice, fitting her name and nature as a {{Fembot}}.



"Why. Did we. Start talking. Like robots?"
--->*shrug*

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"Why. Did we. Start talking. Like robots?"
--->*shrug*
robots?"\\
''[shrug]''



--->"Uh, hey, everybody! Stop having fun, because I am boring! And you should be boring too!"
--->"I do NOT talk like that!"
--->"Yes. You. Do."
--->"Now that's just your robot voice."
--->"End. Transmission."

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--->"Uh, --->'''Julien:''' Uh, hey, everybody! Stop having fun, because I am boring! And you should be boring too!"
--->"I
too!\\
'''Maurice:''' I
do NOT talk like that!"
--->"Yes.
that!\\
'''Julien:''' Yes.
You. Do."
--->"Now
\\
'''Maurice:''' Now
that's just your robot voice."
--->"End.
\\
'''Julien:''' End.
Transmission."

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* Creator/IsaacAsimov's "Literature/TrueLove": Milton is a programmer, and Joe is his experimental program. As the story progresses, Joe's dialogue gets longer, but it always retains a certain amount of fictional computer jargon, especially in the narration.

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* Creator/IsaacAsimov's Creator/IsaacAsimov:
** ''Literature/ScienceFictionFavorites'': When adapting "{{Literature/Someday}}", Dr Asimov chooses to include a haunting voice and reedy tone when voicing the Bard (a mechanical storytelling machine). This intonation is not clearly described in the text.
** "{{Literature/Segregationist}}": The surgeon's lack of emotion is done very subtly in this story. When first being read, being quick without being impatient, ignoring nuances of expression, the infinite patience, and calm emphasis all imply self-control and tolerance. Once you get to the last paragraph, you discover that [[TomatoSurprise it's because the surgeon is a robot]], so he ''can't'' do those things.
** "{{Literature/Someday}}": The Bard's voice is stilted and mechanical, more noticeable in the AudioAdaptation, but the original story points out the hint of emotion in the last tale never showed up before.
**
"Literature/TrueLove": Milton is a programmer, and Joe is his experimental program. As the story progresses, Joe's dialogue gets longer, but it always retains a certain amount of fictional computer jargon, especially in the narration.
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* Discussed in ''Film/TheSmurfsTwo'': Patrick starts talking to his wife Grace's fetus in a monotone and saying, "This is the sound of my voice." Grace says, "That is not the sound of your voice, that is the voice of a robot."

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* Discussed in ''Film/TheSmurfsTwo'': ''Film/TheSmurfs2'': Patrick starts talking to his wife Grace's fetus in a monotone and saying, "This is the sound of my voice." Grace says, "That is not the sound of your voice, that is the voice of a robot."
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* ''Film/HotBot'': The Hot Bots have a [[MachineMonotone monotone and stiff speech patterns]] as well as a clearly synthetic voice. Bardot starts to lose hers as she gains self-awareness and her own personality.
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Being usually perceived as servants, robots often lack a sense of individuality and will always refer to themselves as "[[ThirdPersonPerson This unit]]" or simply state what they are doing in gerund without any personal pronouns. Examples: "THIS UNIT IS READY FOR DEPLOYMENT", "FIXING MECHANISMS".

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Being usually perceived portrayed as mindless servants, robots often lack a sense of individuality and will always refer to themselves as "[[ThirdPersonPerson This unit]]" or simply state what they are doing in gerund without any personal pronouns. Examples: "THIS UNIT IS READY FOR DEPLOYMENT", "FIXING MECHANISMS".
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Being usually perceived as servants, robots usually lack a sense of individuality and will always refer to themselves as "[[ThirdPersonPerson This unit]]" or simply state what they are doing in gerund without any personal pronouns. Examples: "THIS UNIT IS READY FOR DEPLOYMENT", "FIXING MECHANISMS".

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Being usually perceived as servants, robots usually often lack a sense of individuality and will always refer to themselves as "[[ThirdPersonPerson This unit]]" or simply state what they are doing in gerund without any personal pronouns. Examples: "THIS UNIT IS READY FOR DEPLOYMENT", "FIXING MECHANISMS".
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* In ''WebAnimation/IfTheEmperorHadATextToSpeechDevice'', the Emperor does this when he's communicating through the titular text-to-speech device. When he's using his own voice (in flashbacks for the most part), he's voiced by Randolph Carter.
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* ''Fanfic/LostToDust'': Sigurd, who is human, talks like a robot at times. His wife Brynhildr explains that he's a nerd and does it for fun.
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* ''VideoGame/SonicTheHedgehog'' games:

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* ''VideoGame/SonicTheHedgehog'' games:''VideoGame/SonicTheHedgehog'':

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* In ''Literature/SonicTheHedgehogAndTheSiliconWarriors'', our hero is trying to taunt a computer (ItMakesSenseInContext) and has little success, until he unleashes an epic stream of invective in the spirit of this trope:

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* In ''Literature/SonicTheHedgehogAndTheSiliconWarriors'', our hero is trying to taunt a computer (ItMakesSenseInContext) and has little success, until he unleashes an epic stream of invective in the spirit of this trope:



** "Give me the bird."
** E-123 Omega from ''VideoGame/SonicHeroes'', on the other hand, gets an angry monotone, but better lines ("WORTHLESS CONSUMER MODELS!"). Interestingly, his voiced renditions of stock answers like "Affirmative.", "Negative." or "Illogical, does not compute!" fit his serious but also very angry character quite well.
** In ''VideoGame/SonicTheHedgehog2006'', he sounds more robotic, to a fault.

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** "Give me the bird."
** E-123 Omega from ''VideoGame/SonicHeroes'', on the other hand, gets an angry monotone, but better lines ("WORTHLESS CONSUMER MODELS!"). Interestingly, his voiced renditions of stock answers like "Affirmative.", "Negative." or "Illogical, does not compute!" fit his serious but also very angry character quite well.
**
well. In ''VideoGame/SonicTheHedgehog2006'', he sounds more robotic, to a fault.
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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices. This is justified, because they were meant to better endear themselves to their human masters, and also because many of these models actually GrewBeyondTheirProgramming long after the end of the war, with Codsworth being a notable example. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.

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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices. This is justified, because they were meant to better endear themselves to their human masters, and also because many of these models actually GrewBeyondTheirProgramming long after the end of the war, with Codsworth being a notable example. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.
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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices. This is justified, because they were meant to better endear themselves to their human masters, and also because many of these models actually GrewBeyondTheirProgramming long after the end of the war, with Codsworth being anotable example. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.

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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices. This is justified, because they were meant to better endear themselves to their human masters, and also because many of these models actually GrewBeyondTheirProgramming long after the end of the war, with Codsworth being anotable a notable example. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.
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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices and possessing varied personalities, making them the franchise's more or less equivalent of protocol droids. This is justified, because many of these models actually GrewBeyondTheirProgramming long after the end of the war. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.

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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices and possessing varied personalities, making them the franchise's more or less equivalent of protocol droids. voices. This is justified, because they were meant to better endear themselves to their human masters, and also because many of these models actually GrewBeyondTheirProgramming long after the end of the war.war, with Codsworth being anotable example. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.
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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices and possessing varied personalities, making them the franchise's more or less equivalent of protocol droids. This is justified, because many of these moseld actually GrewBeyondTheirProgramming long after the end of the war. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.

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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices and possessing varied personalities, making them the franchise's more or less equivalent of protocol droids. This is justified, because many of these moseld models actually GrewBeyondTheirProgramming long after the end of the war. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.
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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices and possessing varied personalities, making them the franchise's more or less equivalent of protocol droids. This is justified, as these models are meant to better endear themselves to the humans around them given the tasks they perform. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.

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** Mister Handies, Mister Gutsies and Miss Nannies completely avert this, having fully expressive voices and possessing varied personalities, making them the franchise's more or less equivalent of protocol droids. This is justified, as because many of these models are meant to better endear themselves to moseld actually GrewBeyondTheirProgramming long after the humans around them given end of the tasks they perform.war. [[RidiculouslyHumanRobot Synths]] from the fourth game also avert Robo Speak. Another major exception are [[BrainInAJar Robobrains]], which makes sense considering they are powered by human brains, but they still engage in some playful robo speak for fun.
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* The ''VideoGame/{{Fallout}}'' fanchise [[PlayedWith often plays with this trope]]. Most bots usually speak like this, particularly those designed for combat and war, such as Protectrons, Assaultrons and Sentinels. [[HumongousMecha Liberty Prime]] and [[VideoGame/FalloutNewVegas the Securitrons]] show more emotion in their dialogue, but still speak like other bots, with Liberty Prime's dialogue in particular being filled with pro-American, anti-communist propaganda. Modified Protectrons and combat robots have more varied dialogue and show some more expression, but can still revert to Robo Speak whenever they get hacked or encounter an error in their software and Protectrons in particular almost always have a MachineMonotone.

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* The ''VideoGame/{{Fallout}}'' fanchise [[PlayedWith often plays with this trope]]. Most bots usually speak like this, particularly those designed for combat and war, such as Protectrons, Assaultrons and Sentinels. [[HumongousMecha Liberty Prime]] and [[VideoGame/FalloutNewVegas the Securitrons]] show more emotion in their dialogue, but still speak like other bots, ina fairly stilted way, with Liberty Prime's dialogue in particular being filled with pro-American, anti-communist propaganda. Modified Protectrons and combat robots have more varied dialogue and show some more expression, but can still revert to Robo Speak whenever they get hacked or encounter an error in their software and Protectrons in particular almost always have a MachineMonotone.
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* The''VideoGame/{{Fallout}}'' fanchise [[PlayedWith often plays with this trope]]. Most bots usually speak like this, particularly those designed for combat and war, such as Protectrons, Assaultrons and Sentinels. [[HumongousMecha Liberty Prime]] and [[VideoGame/FalloutNewVegas the Securitrons]] show more emotion in their dialogue, but still speak like other bots, with Liberty Prime's dialogue in particular being filled with pro-American, anti-communist propaganda. Modified Protectrons and combat robots have more varied dialogue and show some more expression, but can still revert to Robo Speak whenever they get hacked or encounter an error in their software and Protectrons in particular almost always have a MachineMonotone.

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* The''VideoGame/{{Fallout}}'' The ''VideoGame/{{Fallout}}'' fanchise [[PlayedWith often plays with this trope]]. Most bots usually speak like this, particularly those designed for combat and war, such as Protectrons, Assaultrons and Sentinels. [[HumongousMecha Liberty Prime]] and [[VideoGame/FalloutNewVegas the Securitrons]] show more emotion in their dialogue, but still speak like other bots, with Liberty Prime's dialogue in particular being filled with pro-American, anti-communist propaganda. Modified Protectrons and combat robots have more varied dialogue and show some more expression, but can still revert to Robo Speak whenever they get hacked or encounter an error in their software and Protectrons in particular almost always have a MachineMonotone.

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