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* In ''Literature/TheMagiciansNephew'' Jardis says of Uncle Andrew "You are a little, peddling magician who works by rules and books" as opposed to someone like herself who has magic in her blood.[[/folder]]

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* In ''Literature/TheMagiciansNephew'' Jardis says of Uncle Andrew "You are a little, peddling magician who works by rules and books" as opposed to someone like herself who has magic in her blood.blood.
*In ''Literature/AWizardOfEarthsea'' it appears to be mixed, with some people having natural ability, but still having to study and learn many names of things in true speak in order to be able to control them.
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* In ''Literature/TheMagiciansNephew'' Jardis says of Uncle Andrew "You are a little, peddling magician who works by rules and books" as opposed to someone like herself who has magic in her blood.[[/folder]]
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* ''Literature/TheDivineCities'': Though the word ''magic'' is never used once in the trilogy, most miracles work like rituals of varying complexity. Shara is an expert at using divine miracles and also taught Sigrud a number of them.
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* ''TabletopGame/WarhammerFantasyRoleplay'': Compared to ordinary magic, Rituals are rare and powerful spells that require esoteric EyeOfNewt components, substantially more time, and often more participants to cast. It's suggested that learning and performing a Ritual be a story arc in itself.

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* ''TabletopGame/WarhammerFantasyRoleplay'': Compared to ordinary magic, Rituals are rare and powerful spells that require esoteric EyeOfNewt components, components and unique prerequisites, substantially more time, and often more participants to cast.cast; and that have uniquely dire consequences for a MagicMisfire. It's suggested that learning and performing a Ritual be a story arc in itself.
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* ''TabletopGame/WarhammerFantasyRoleplay'': Compared to ordinary magic, Rituals are rare and powerful spells that require esoteric EyeOfNewt components, substantially more time, and often more participants to cast. It's suggested that learning and performing a Ritual be a story arc in itself.

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Dewicking, since it's an inaccessible roleplay filed under Unpublished Works now.


* Damien Thorne, a charismatic demonologist from the ''Roleplay/GlobalGuardiansPBEMUniverse'' who claims to be the son of [[{{Satan}} the Devil]] himself, uses nothing but ritual magic. He's not quite {{hermetic|Magic}} about it (he likes mixing it up, and HermeticMagic is too time-consuming for actual fighting), but he comes close.
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* The horror thrillers of Creator/DennisWheatley are based around ritual magicians of both orientations; ''Literature/TheDevilRidesOut'' is about magician versus magician, backed by their respective "Higher Intelligences", getting up to things from within occult circles and performing Rites.
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* ''Franchise/TheElderScrolls'':
** While the temporary summoning of undead and [[OurDemonsAreDifferent lesser Daedra]] is easily accomplished using spell effects found under the [[FunctionalMagic School]] of [[SummonMagic Conjuration]], in game comments and texts suggest that the permanent summoning of these creatures (as seen in-game by {{Necromancer}}s and other practitioners of TheDarkArts) requires rituals that the PlayerCharacter is not privy to. Items involved in these rituals according to texts or found in-game include things like human hearts and [[YourSoulIsMine filled soul gems]].
** The Black Sacrament is a ritual performed by those seeking to hire the [[MurderInc Dark Brotherhood]]. It involves chanting a "plea" to the [[OneBadMother Night Mother]] by an effigy of the intended victim (made from actual human bodyparts) surrounded by [[CandlelitRitual candles]]. Finally, you must rub deadly Nightshade onto a dagger and then use it to stab the effigy. If the Night Mother accepts, she will send a representative to seal the contract.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', the [[OurGodsAreDifferent Daedric Princes]] can only be ritualistically summoned on certain days, sometimes under specific circumstances (such as during a thunderstorm). [[EarlyInstallmentWeirdness Later games would drop this mechanic]], allowing you to summon them at their shrines or start their quests through their servants. A few still require you to possess certain items or meet certain criteria before they will answer, however. (Such as [[MadGod Sheogorath]] requiring an odd assortment of items or [[NightmareFetishist Namira]] requiring you to be "ugly" (ie, lower your Personality Attribute) in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'').
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* ''TabletopGame/{{Pathfinder}}'': Most magic can only be accessed through a magical CharacterClass or an enchanted item. Rare "Occult Rituals" can be learned by anyone but take hours to perform, require multiple difficult skill checks to succeed, have nasty side effects from a MagicMisfire, and often exact a heavy cost on the ritualist.
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* Film/TheUncanny'': In the "Quebec province 1975" segment, Lucy casts her spells via ritual magic.

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* Film/TheUncanny'': ''Film/TheUncanny'': In the "Quebec province 1975" segment, Lucy casts her spells via ritual magic.

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[[folder:Theater]]
* In ''The Devil to Pay'', Creator/DorothyLSayers' take on the Myth/{{Faust}} legend, Mephistopheles is conjured by rituals that Sayers found in actual Renaissance grimoires.
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* ''TabletopGame/{{GURPS}}'' has a well-developed set of rules to distinguish between Rituals and Spells, and the supplement ''GURPS Thaumatology'' offers a whole range of optional rules to allow settings to feature ritual magic systems. In the ''TabletopGame/GURPSalchemicalBaroque'' setting book, ritual magic is the local magic system, along with and closely linked to local forms of UsefulNotes/Alchemy.

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* ''TabletopGame/{{GURPS}}'' has a well-developed set of rules to distinguish between Rituals and Spells, and the supplement ''GURPS Thaumatology'' offers a whole range of optional rules to allow settings to feature ritual magic systems. In the ''TabletopGame/GURPSalchemicalBaroque'' ''TabletopGame/GURPSAlchemicalBaroque'' setting book, ritual magic is the local magic system, along with and closely linked to local forms of UsefulNotes/Alchemy.UsefulNotes/{{Alchemy}}.


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* In ''The Devil to Pay'', Creator/DorothyLSayers' take on the Myth/{{Faust}} legend, Mephistopheles is conjured by rituals that Sayers found in actual Renaissance grimoires.
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* ''TabletopGame/{{GURPS}}'' has a well-developed set of rules to distinguish between Rituals and Spells.

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* ''TabletopGame/{{GURPS}}'' has a well-developed set of rules to distinguish between Rituals and Spells.Spells, and the supplement ''GURPS Thaumatology'' offers a whole range of optional rules to allow settings to feature ritual magic systems. In the ''TabletopGame/GURPSalchemicalBaroque'' setting book, ritual magic is the local magic system, along with and closely linked to local forms of UsefulNotes/Alchemy.
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* ''Franchise/WonderWoman'': Prior to ComicBook/DCRebirth Barbara Ann Minerva had to undergo a dark ritual involving human sacrifice each time she wanted to become the ComicBook/{{Cheetah}} until Circe made the transformation permanent.
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** ''TabletopGame/D20Modern'' and the 3.5 version of ''Unearthed Arcana'' have Incantations, a magic variant that can be used by anyone, and that involves complex and sometimes dangerous rituals.

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** ''TabletopGame/D20Modern'' and the 3.5 version of ''Unearthed Arcana'' have Incantations, a magic variant that can be used by anyone, anyone regardless of spellcasting ability, and that involves complex and sometimes dangerous rituals.



* ''TabletopGame/ArsMagica'' includes Ritual Magic as a more powerful method, able to bend or break some of the Hermetic system's spell limitations.

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* ''TabletopGame/ArsMagica'' includes Ritual Magic as a more powerful method, method of spellcasting, able to bend or break some of the Hermetic system's spell limitations.limitations. However, ritual casting takes much more time, [[CastFromStamina fatigues]] or [[CastFromHitPoints injures]] the caster, and costs rare and valuable forms of {{Mana}}.
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* ''TabletopGame/MageTheAscension'': This is pretty much what technology is, although only a few very wise and enlightened mages see it that way (most everyone buys into their own paradigm or goes from the technocratic paradigm they'd learned before becoming a mage) -- it is possible to create light by using the somatic component of flicking a switch and the material components of a switch and a light bulb in the right places, but it works for everyone only because of the sheer success the Technocracy has had in pushing its broader paradigm to the masses (including the people the Traditions recruit), and that paradigm does not see it as magic. One of the Technocracy's goals is to push more and more such 'rituals' into becoming accepted as plausible by humanity in general, so that humanity in general can benefit from them.
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** Some -- but not all -- spellcasting classes in 5E have the ritual casting ability. This allows them to cast spells with the ritual tag as rituals, which takes 10 minutes longer (ensuring no in-combat use) and can't use a higher spell slot, but also doesn't consume a spell slot.

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** Some -- but not all -- spellcasting classes in 5E have the ritual casting ability. This allows them to cast spells with the ritual tag as rituals, which takes 10 minutes longer (ensuring no in-combat use) and can't use a higher spell slot, slot but also doesn't consume a spell slot.slot. Ritual spells are almost-exclusively utility spells, mostly Divination spells.
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** A number of Sorcery and Necromancy operate this way. For example, summoning a demon requires a sorcerer to cast from sundown to midnight, and higher levels of demons have addition time constraints, with the most powerful demons only summonable during the five days of the new year.

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** A number of Sorcery Sorceries and Necromancy Necromancies operate this way. For example, summoning a demon requires a sorcerer to cast from sundown to midnight, and higher levels of demons have addition time constraints, with the most powerful demons only summonable during the five days of the new year.
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* [[AlchemyIsMagic Alchemy]] in ''Manga/FullMetalAlchemist'' is the discipline of transmuting any matter into another matter, as long as the mass remains the same. It normally requires inscribing a ritual circle which bounds that specific alchemical transmutation to it. Those who use alchemy in combat usually inscribe the relevant circles on items they carry around. Those who have seen the Gate, or are hold a [[AmplifierArtifact Philosopher's Stone]], can skip the ritual as they're basically doing it in their own heads. Its application is so old by now that most people just consider it an advanced type of science and alchemists as combined scientists, researchers, spec-ops and military officers.

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* [[AlchemyIsMagic Alchemy]] in ''Manga/FullMetalAlchemist'' is the discipline of transmuting any matter into another matter, as long as the mass remains the same. It normally requires [[GeometricMagic inscribing a ritual circle circle]] which bounds that specific alchemical transmutation to it. Those who use alchemy in combat usually inscribe the relevant circles on items they carry around. Those who have seen the Gate, or are hold holding a [[AmplifierArtifact Philosopher's Stone]], can skip the ritual as ritual, basically because they're basically doing it in their own heads. Its application is so old by now that most people just consider it an advanced type of science and alchemists as combined scientists, researchers, spec-ops and military officers.
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* ''Manga/FullMetalAlchemist'' has alchemy, which is the discipline of transmuting any matter into another matter, as long as the mass remains the same. Its application is so old by now that most people just consider it an advanced type of science and alchemists as combined scientists, researchers, spec-ops and military officers. Many regular users of alchemy use items with ritual circles written on it which bounds that specific alchemical transmutation to it.

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* [[AlchemyIsMagic Alchemy]] in ''Manga/FullMetalAlchemist'' has alchemy, which is the discipline of transmuting any matter into another matter, as long as the mass remains the same.same. It normally requires inscribing a ritual circle which bounds that specific alchemical transmutation to it. Those who use alchemy in combat usually inscribe the relevant circles on items they carry around. Those who have seen the Gate, or are hold a [[AmplifierArtifact Philosopher's Stone]], can skip the ritual as they're basically doing it in their own heads. Its application is so old by now that most people just consider it an advanced type of science and alchemists as combined scientists, researchers, spec-ops and military officers. Many regular users of alchemy use items with ritual circles written on it which bounds that specific alchemical transmutation to it.
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* Demon summoning in ''VideoGame/ShinMegamiTensei'' games generally require some sort of ritual. The rituals themselves aren't seen very often, because an ordinary computer or smartphone with the [[ExactlyWhatItSaysOnTheTin Demon Summoning Program]] can emulate the rituals.

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* Demon summoning in ''VideoGame/ShinMegamiTensei'' games generally require some sort of ritual. The rituals themselves aren't seen very often, because an ordinary computer or smartphone with the [[ExactlyWhatItSaysOnTheTin [[PostModernMagik Demon Summoning Program]] can emulate the rituals.
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One of the oldest conceptions of magic is Ritual Magic, a method of casting spells based on the performance of [[MagicalIncantation specific words]], [[MagicalGesture gestures, actions]] and [[EyeOfNewt offerings]] at [[MagicPrerequisite specific places and times]]. Magic isn't a question of [[TeachingTheGiftOfMagic talent]], [[EnlightenmentSuperpowers spiritual enlightenment]], or [[MagicAndPowers a power]] you're [[WitchSpecies born with]]. It's something that anyone can learn, even (perhaps dangerously) a {{Muggle}}. This puts Ritual Magic closer to technology than other forms of FunctionalMagic; it works because of knowledge that has been collected about the natural world and used in a certain way, and witches and wizards are essentially "engineers" of magic. This concept of magic is OlderThanDirt, going back to the earliest prehistoric forms of religion.

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One of the oldest conceptions of magic is Ritual Magic, a method of casting spells based on the performance of [[MagicalIncantation specific words]], [[MagicalGesture gestures, actions]] and [[EyeOfNewt offerings]] at [[MagicPrerequisite specific places and times]]. Magic isn't a question of [[TeachingTheGiftOfMagic [[TrainingTheGiftOfMagic talent]], [[EnlightenmentSuperpowers spiritual enlightenment]], or [[MagicAndPowers a power]] you're [[WitchSpecies born with]]. It's something that anyone can learn, even (perhaps dangerously) a {{Muggle}}. This puts Ritual Magic closer to technology than other forms of FunctionalMagic; it works because of knowledge that has been collected about the natural world and used in a certain way, and witches and wizards are essentially "engineers" of magic. This concept of magic is OlderThanDirt, going back to the earliest prehistoric forms of religion.
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One of the oldest conceptions of magic is Ritual Magic, a method of casting spells based on the performance of [[MagicalIncantation specific words]], [[MagicalGesture gestures, actions]] and [[EyeOfNewt offerings]] at [[MagicPrerequisite specific places and times]]. Magic isn't a question of [[TheGift talent]], [[EnlightenmentSuperpowers spiritual enlightenment]], or [[MagicAndPowers a power]] you're [[WitchSpecies born with]]. It's something that anyone can learn, even (perhaps dangerously) a {{Muggle}}. This puts Ritual Magic closer to technology than other forms of FunctionalMagic; it works because of knowledge that has been collected about the natural world and used in a certain way, and witches and wizards are essentially "engineers" of magic. This concept of magic is OlderThanDirt, going back to the earliest prehistoric forms of religion.

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One of the oldest conceptions of magic is Ritual Magic, a method of casting spells based on the performance of [[MagicalIncantation specific words]], [[MagicalGesture gestures, actions]] and [[EyeOfNewt offerings]] at [[MagicPrerequisite specific places and times]]. Magic isn't a question of [[TheGift [[TeachingTheGiftOfMagic talent]], [[EnlightenmentSuperpowers spiritual enlightenment]], or [[MagicAndPowers a power]] you're [[WitchSpecies born with]]. It's something that anyone can learn, even (perhaps dangerously) a {{Muggle}}. This puts Ritual Magic closer to technology than other forms of FunctionalMagic; it works because of knowledge that has been collected about the natural world and used in a certain way, and witches and wizards are essentially "engineers" of magic. This concept of magic is OlderThanDirt, going back to the earliest prehistoric forms of religion.
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* In ''The Devil to Pay'', Creator/DorothyLSayers' take on the {{Faust}} legend, Mephistopheles is conjured by rituals that Sayers found in actual Renaissance grimoires.

to:

* In ''The Devil to Pay'', Creator/DorothyLSayers' take on the {{Faust}} Myth/{{Faust}} legend, Mephistopheles is conjured by rituals that Sayers found in actual Renaissance grimoires.
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* ''VideoGame/BendyAndTheInkMachine'': Joey Drew was up to some seriously occult business in his studio, and if his insistence on "sacrificial" items for the Ink Machine doesn't sell you, the coffins and satanic pentagram hidden under the studio will.
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* In ''Manga/DeliciousInDungeon'', most spells can be cast on a whim, but more powerful, [[spoiler: rule breaking BloodMagic resurrection requires a very complex and sinister magic circle to be drawn, a large source of flesh and blood as well as reciting incantations in an odd tongue.]]
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[[folder:Film--Live Action]]
* Film/TheUncanny'': In the "Quebec province 1975" segment, Lucy casts her spells via ritual magic.
[[/folder]]
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* ''TabletopGame/InvisibleSun'' has the Order of Vance, vislae (magic-uses) who rely on tried and true spells to accomplish what they need; so revered are the spells that some Vance believe the spells themselves to have sentience. In addition, any vislae can use on incantations for certain guaranteed effects, regardless of which Order they chose to follow.

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* ''TabletopGame/InvisibleSun'' has the Order of the Vance, vislae (magic-uses) who rely on tried and true spells to accomplish what they need; so revered are the spells that some Vance believe the spells themselves to have sentience. In addition, any vislae can use on incantations for certain guaranteed effects, regardless of which Order they chose to follow.
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* ''TabletopGame/InvisibleSun'' has the Order of Vance, vislae (magic-uses) who rely on tried and true spells to accomplish what they need; so revered are the spells that some Vance believe the spells themselves to have sentience. In addition, any vislae can use on incantations for certain guaranteed effects, regardless of which Order they chose to follow.
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