History Main / RippleEffectProofMemory

6th Feb '16 10:08:28 PM gophergiggles
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* Archie from ''WesternAnimation/ArchiesWeirdMysteries'' gains this temporarily due to being rendered "out of sync" from the timeline after field-testing Dilton's experimental [[TimeMachine Chrono-Field Generator]]. Good thing too, since this week's villain managed to swipe Dilton's perfected model and is repeatedly resetting time to rob a bank, an act which could result in TheEndOfTheWorldAsWeKnowIt and nobody except Archie is able to even notice.
6th Feb '16 10:01:33 PM gophergiggles
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* SaveScumming is this in the {{Meta}} sense. You bungle a game, "go back in time", and with your knowledge of what you did wrong you can do something else. Some games try to avert this, such as ''VideoGame/AnimalCrossing'' where save scumming unleashes [[TheScrappy Reseti]] and forces you to listen to his long scolding, while ''VideoGame/{{Undertale}}'' [[spoiler:has ''other'' characters who remember when you save scum. See below.]]
29th Jan '16 5:45:04 PM Nintendoman01
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* ''Manga/CardCaptorSakura'': When the Time Card first appears, it induces a GroundhogDayLoop. Sakura, Syaoran, and Kero are the only ones who are immune due to their magical powers.
30th Dec '15 11:01:52 PM ChaoticNovelist
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Repair Dont Respond. When new information becomes available, CHANGE WHAT ALREADY EXISTS!
* ''Series/DoctorWho'' ** In "The Time Meddler", the Doctor's companions suppose that, should the Monk succeed in changing history, their own memories would instantly change. While this might seem to exclude the Doctor from this trope, the balance of evidence points the other way, and there's no way for the companions to be doing anything more than guessing. Of course, many fans will angrily tell you that "The Aztecs" conclusively proves that you can't change history at all in the Franchise/{{Whoniverse}}, so the question is moot. Both examples require that you discard the [[TimeyWimeyBall overwhelming evidence in the other direction]], of course. ** The closest the new series has gotten to a definitive stand on the issue is to say that the Time War was "invisible to lesser beings, but devastating to higher forms." The WordOfGod, so far as anyone can piece together from various comments, is that more highly evolved species, particularly the temporally active ones, have ripple-proof memory. Whether similar status is conferred upon humans who have time traveled is likely but uncertain. Comments by Creator/RussellTDavies explicitly name the Time Lords, Daleks, Gelth, Nestene Consciousness, and the Forests of Cheem as "higher beings". *** In ''Flesh and Stone'', it is explicitly stated, first through events, and later through dialogue, that a time traveling human gets ripple-proof memory too. "You're a time traveler now, Amy. Changes the way you see the universe. Forever. Good! Isn't it?" **** They also establish, though, that this mostly applies to timeline changes from outside your own era, which is how [[spoiler: Amy forgets about Rory when he's 'eaten' by one of the time cracks.]] ** ''Last of the Time Lords'': In what is known to Whovians as [[spoiler:[[http://tardis.wikia.com/wiki/The_Year_That_Never_Was The Year that Never Was]]]], characters aboard the [[spoiler:''Valiant'']] experience this; it is explained that their proximity to the [[spoiler:Paradox Machine]] allows for this. ** ''The Stolen Earth'': A representative of the Shadow Proclamation explains that, in the wake of the Time War, the lesser races only know of the Time Lords at all from "legends passed down from the higher beings". ** ''The Waters of Mars'' involves a multiple-memory version on the Doctor's part: After altering history, he visualizes [[RippleEffectIndicator newspapers changing]] (implying new memories of new headlines) while still not forgetting what he himself had done. ** The Tenth Doctor explains to Donna in "[[Recap/DoctorWhoS30E2TheFiresOfPompeii Fires Of Pompeii]]" that, being a Time Lord, he can see multiple possible outcomes at once. Remembering on the ones he changed isn't that much of a stretch. ** ''Cold Blood'' adds a further complication: if a change to history undermines a time traveler's own ''personal'' history, they are only partially protected: the relevant memories will change, but the traveler can resist this through concentration. Or so we're told: the traveler in question fails to resist the change, so it is not clear that this ability is anything more than theoretical. *** ''The Big Bang'' adds yet another wrinkle: growing up near a crack in time can do unusual things to someone's memory. If they end up having their personal history changed, the original memories will still be present, buried in their subconscious. This effect remains even if they become a time traveler. *** The effects of proximity to a time crack are all-but-confirmed in "The Wedding of River Song", where Amy is again able to retain memories of timelines that never were. ** Going along with having one's personal history changed, ''The Day of the Doctor'' features three Doctors meeting and pulling off a combination of ScrewDestiny and TrickedOutTime to prevent what they see as their greatest failure. Their meeting and actions cause the timelines to go out of sync, causing only the "oldest" of the three Doctors to remember events. ** Somehow both incredibly explicit and incredibly ambiguous at the same time, the Doctor describes the potential hatching of a large alien from the Earth's moon in ''Kill the Moon'' as a "grey area" in history, where he doesn't know the outcome. After the situation is resolved, he's asked what effect their choices will have, and the Doctor closes his eyes and meditates for a moment before answering, clearly using some kind of Time Lord ability to see how the timeline has resolved itself. ** In the Zagreus arc of the Creator/BigFinish ''[[AudioPlay/BigFinishDoctorWho Doctor Who]]'' audios, the Neverpeople, Gallifreyan criminals sentenced to removal from history, retain their memories of the timeline that had been theirs, while the rest of the universe -- including the people responsible for their removal -- have no recollection of them. One strange side effect is that the Time Lords believe that this particular method of execution has not been used in eons, since, in the resulting timeline, its victims never existed in the first place. The problem is that there ''are'' records resistant to the changes imposed by the chamber, and when the person who has routinely authorized its use hundreds if not thousands of times has a good look at them, she's so overcome by horror and guilt she enters the chamber willingly.
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* ''Series/DoctorWho'' ''Series/DoctorWho'': Like time travel itself, retaining memories of different time lines depends on the direction of the TimeyWimeyBall. ** In "The Time Meddler", the Doctor's companions suppose that, should the Monk succeed in changing history, their own memories would instantly change. While this might seem to exclude the Doctor from this trope, the balance of evidence points the other way, and there's no way for the companions to be doing anything more than guessing. Of course, many fans will angrily tell you that ** "The Aztecs" conclusively proves episodes argue that you can't change history at all the past anyway so the situation would never come up in the Franchise/{{Whoniverse}}, so the question is moot. Both examples require that you discard the [[TimeyWimeyBall overwhelming evidence in the other direction]], of course. first place. ** The closest the new first revival series has gotten to a definitive stand on the issue is to say stated that the The Time War was "invisible to lesser beings, but devastating to higher forms." The WordOfGod, so far as anyone can piece together from various comments, is that more Thus, highly evolved species, particularly the temporally active ones, have ripple-proof memory. Whether similar status is conferred upon humans who have time traveled is likely but uncertain. Comments by Creator/RussellTDavies explicitly name the Time Lords, Daleks, Gelth, Nestene Consciousness, and the Forests of Cheem as "higher beings". In ''The Stolen Earth'', a representative of the Shadow Proclamation explains that, in the wake of the Time War, the lesser races only know of the Time Lords at all from "legends passed down from the higher beings". *** ** In ''Flesh and Stone'', it is explicitly stated, first through events, and later through dialogue, that a time traveling human gets ripple-proof memory too. "You're a time traveler now, Amy. Changes the way you see the universe. Forever. Good! Isn't it?" **** They also establish, though, **"Hungry Earth" states that this mostly a human's ripple proof memory applies only to timeline changes from outside your their own era, ''personal'' timeline, which is how [[spoiler: Amy forgets about Rory when he's 'eaten' by one of the time cracks.]] cracks. He's a big part of her life and then he goes missing.]] ''Cold Blood'' adds a further complication: if a change to history undermines a time traveler's own ''personal'' history, they are only partially protected: the relevant memories will change, but the traveler can resist this through concentration. The traveler in question fails to resist the change, so it is not clear that this ability is anything more than theoretical. ** ''Last of the Time Lords'': In what is known to Whovians as [[spoiler:[[http://tardis.wikia.com/wiki/The_Year_That_Never_Was The Year that Never Was]]]], characters aboard the [[spoiler:''Valiant'']] experience this; it is explained that this because of their proximity to the [[spoiler:Paradox Machine]] allows allowed for this. ** ''The Stolen Earth'': A representative it; "eye of the Shadow Proclamation explains that, in the wake storm" sort of the Time War, the lesser races only know of the Time Lords at all from "legends passed down from the higher beings". thing. ** ''The Waters of Mars'' involves a multiple-memory version on the Doctor's part: After altering history, he visualizes [[RippleEffectIndicator newspapers changing]] (implying new memories of new headlines) while still not forgetting what he himself had done. ** done. The Tenth Doctor explains to Donna in "[[Recap/DoctorWhoS30E2TheFiresOfPompeii Fires Of Pompeii]]" that, being a Time Lord, he can see multiple possible outcomes at once. Remembering on the ones he changed isn't that much of a stretch. ** ''Cold Blood'' adds a further complication: if a change to history undermines a time traveler's own ''personal'' history, they are only partially protected: the relevant memories will change, but the traveler can resist this through concentration. Or so we're told: the traveler in question fails to resist the change, so it is not clear that this ability is anything more than theoretical. *** ''The Big Bang'' adds yet another wrinkle: growing up near a crack in time can do unusual things to someone's memory. If they end up having their personal history changed, the original memories will still be present, buried in their subconscious. This effect remains even if they become a time traveler. *** traveler. The effects of proximity to a time crack are all-but-confirmed in "The Wedding of River Song", where Amy is again able to retain memories of timelines that never were. ** Going along with having one's personal history changed, ''The Day of the Doctor'' features three Doctors meeting and pulling off a combination of ScrewDestiny and TrickedOutTime to prevent what they see as their greatest failure. Their meeting and actions cause the timelines to go out of sync, causing only the "oldest" of the three Doctors to remember events. ** Somehow both incredibly explicit and incredibly ambiguous at events. Assuming "The Curator" is indeed a far-future regeneration, then Eleven, the same time, oldest of the three, loses memories as well. ** In ''Kill the Moon'', The Doctor describes the potential hatching of a large alien from the Earth's moon in ''Kill the Moon'' moon as a "grey area" in history, where he doesn't know the outcome. After the situation is resolved, he's asked what effect their choices will have, and the Doctor closes his eyes and meditates for a moment before answering, clearly using some kind of Time Lord ability to see how the timeline has resolved itself. ** In the Zagreus arc of the Creator/BigFinish ''[[AudioPlay/BigFinishDoctorWho Doctor Who]]'' audios, audios we meet the Neverpeople, the Neverpeople. These are Gallifreyan criminals sentenced to removal from history, history. They retain their memories of the timeline that had been theirs, while the rest of the universe -- including the people responsible for their removal -- have no recollection of them. One strange side effect is that the Time Lords believe that this particular method of execution has not been used in eons, since, in the resulting timeline, its victims never existed in the first place. The problem is that there ''are'' records resistant to the changes imposed by the chamber, and when the person who has routinely authorized its use hundreds if not thousands of times has a good look at them, she's so overcome by horror and guilt she enters the chamber willingly.
7th Dec '15 12:00:34 PM FF32
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* In one episode of ''WesternAnimation/TheLooneyTunesShow'', Daffy accidentally erased himself from history. As it turns out, [[WickedWitch Lezah]] still remembers him. -->'''Lezah:''' Child, I am not a ''witch'' for nothing.
31st Oct '15 1:38:39 PM billybobfred
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** A few characters from the full game show this to greater extents. [[spoiler: Sans is capable of having a momento from the best ending of the game, even though the only way to start a new game from there is to do a True Reset, which resets ''everything'', including Flowey's memories.]] [[spoiler: Then there's the Fallen Child, who could possibly be one of the most powerful examples of this, since their memory of your choice to go down the worst ending ''persists beyond your save file.'' As in, even if you find where the save data is stored on your computer and delete it from there, ''they still won't forget.'']]
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** A few characters from the full game show this to greater extents. [[spoiler: Sans is capable of having a momento seems to subvert this; he knows from the best ending of beginning that multiple timelines and SAVEScumming ''exist'', which makes him look a lot more aware than the game, other characters, but if anything his actual ''memory'' is weaker, and he's this good because he's CrazyPrepared and [[SherlockScan really good at reading your face]]. He even though the only way somehow manages to start keep a new game memento from there is to do the GoldenEnding after a True Reset, which resets ''everything'', including Flowey's memories.Reset.]] [[spoiler: Then there's the Fallen Child, who could possibly be one of the most powerful examples of this, since their memory of your choice to go down the worst ending ''persists beyond your save file.'' As in, even if you find where the save data is stored on your computer and delete it from there, ''they still won't forget.'']]
20th Oct '15 3:14:30 PM memetics
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Adding alternate / parallel universe idea to reasons why
This could be {{justified|Trope}} a number of ways: it doesn't affect time-travelers, the character used AppliedPhlebotinum, they are ImmuneToFate, they are a TimeMaster, etc. The bottom line is that this character has an advantage that no one else does and this is why their memories are unaffected by someone rewriting time. Expect the TimeyWimeyBall to be thrown around to explain stuff like this. If YouAlreadyChangedThePast is involved then the explanation is much simpler; they knew it would happen because they already did it.
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This could be {{justified|Trope}} a number of ways: it doesn't affect time-travelers, the character used AppliedPhlebotinum, they are ImmuneToFate, they are a TimeMaster, etc.they have moved to an AlternateUniverse, or whatever. The bottom line is that this character has an advantage that no one else does and this is why their memories are unaffected by someone rewriting time. Expect the TimeyWimeyBall to be thrown around to explain stuff like this. If YouAlreadyChangedThePast is involved then the explanation is much simpler; they knew it would happen because they already did it.
19th Oct '15 2:56:32 PM Materioptikon
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The Disturbing Digestions of Doctor Dibworthy is another issue focusing on the same scientist. They're not the same, though.
* Humorously {{averted|Trope}} in Creator/AlanMoore's one-off "The Disturbed Digestions of Doctor Dibworthy". The titular scientist invents a TimeMachine and tries to test it by making at first minor, and progressively more drastic, changes to the past. Each time he does, the narrative helpfully informs us that nothing changes, while the artwork shows the results of massive changes to history. Doctor Dibworthy does briefly consider that his own memories are altered as a result of changes to the past, but dismisses that idea as unlikely.
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* Humorously {{averted|Trope}} in Creator/AlanMoore's one-off "The Disturbed Digestions of Doctor Dibworthy"."Doctor Dibworthy's Disappointing Day". The titular scientist invents a TimeMachine and tries to test it by making at first minor, and progressively more drastic, changes to the past. Each time he does, the narrative helpfully informs us that nothing changes, while the artwork shows the results of massive changes to history. Doctor Dibworthy does briefly consider that his own memories are altered as a result of changes to the past, but dismisses that idea as unlikely.
18th Oct '15 2:57:27 PM Yabumi
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deleted example is blatantly not meant to be relevant to the trope
** In another example, (aided by [[TheOtherDarrin a change in casting]]) when Jennifer comes to Marty's house the next morning, wanting a ride in the "new" pickup, Marty recognizes her, although she (obviously) looks different. Possibly her parentage was slightly changed, but now Marty grew up with this Jennifer so he reacts as he always does, not stopping to think "Whoa, what happened to you?"
20th Sep '15 10:52:09 AM Dinjoralo
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* In ''VideoGame/{{Bastion}}'', choosing a specific ending will unlock new game plus. In this mode, certain dialogue changes. The majority of of which is mostly Rucks realizing he's don't this whole thing before.
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* In ''VideoGame/{{Bastion}}'', choosing a specific ending will unlock new game plus. In this mode, certain dialogue changes. The majority of of which is mostly Rucks realizing he's don't done this whole thing before.

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* In ''VideoGame/{{Bastion}}'', choosing ''VideoGame/{{Undertale}}'' is a specific game ([[DeconstructorFleet partly]]) about deconstructing the idea of SaveScumming, and has this to different extents. Most characters will think your character looks familiar after already meeting them, even if you don't save your game before "meeting them" the second time. [[spoiler: Flowey, who once had the ability to save, can remember everything from your different playthroughs, and uses this to taunt you.]] ** A few characters from the full game show this to greater extents. [[spoiler: Sans is capable of having a momento from the best ending will unlock of the game, even though the only way to start a new game plus. In this mode, certain dialogue changes. The majority of of from there is to do a True Reset, which resets ''everything'', including Flowey's memories.]] [[spoiler: Then there's the Fallen Child, who could possibly be one of the most powerful examples of this, since their memory of your choice to go down the worst ending ''persists beyond your save file.'' As in, even if you find where the save data is mostly Rucks realizing he's don't this whole thing before.stored on your computer and delete it from there, ''they still won't forget.'']]

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* In ''VideoGame/{{Bastion}}'', choosing a specific ending will unlock new game plus. In this mode, certain dialogue changes. The majority of of which is mostly Rucks realizing he's don't this whole thing before.
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